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-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs1
-rw-r--r--OpenSim/Framework/ISceneObject.cs3
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IInterregionComms.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs27
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs105
7 files changed, 70 insertions, 73 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index a470f04..9416fe5 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -66,7 +66,6 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
66 66
67 protected OpenSimBase m_openSim; 67 protected OpenSimBase m_openSim;
68 68
69
70 public void Initialise() 69 public void Initialise()
71 { 70 {
72 m_log.Info("[LOADREGIONS]: " + Name + " cannot be default-initialized!"); 71 m_log.Info("[LOADREGIONS]: " + Name + " cannot be default-initialized!");
diff --git a/OpenSim/Framework/ISceneObject.cs b/OpenSim/Framework/ISceneObject.cs
index 2162cb9..14a338e 100644
--- a/OpenSim/Framework/ISceneObject.cs
+++ b/OpenSim/Framework/ISceneObject.cs
@@ -32,9 +32,8 @@ namespace OpenSim.Framework
32{ 32{
33 public interface ISceneObject 33 public interface ISceneObject
34 { 34 {
35 UUID UUID { get; } 35 UUID UUID { get; }
36 ISceneObject CloneForNewScene(); 36 ISceneObject CloneForNewScene();
37 void ToXml2(XmlTextWriter writer);
38 string ExtraToXmlString(); 37 string ExtraToXmlString();
39 void ExtraFromXmlString(string xmlstr); 38 void ExtraFromXmlString(string xmlstr);
40 string GetStateSnapshot(); 39 string GetStateSnapshot();
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs
index bdf2280..98f7085 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/LocalInterregionComms.cs
@@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
220 * Object-related communications 220 * Object-related communications
221 */ 221 */
222 222
223 public bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall) 223 public bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall)
224 { 224 {
225 foreach (Scene s in m_sceneList) 225 foreach (Scene s in m_sceneList)
226 { 226 {
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs
index 606b47c..08c6e7d 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Interregion/RESTInterregionComms.cs
@@ -261,7 +261,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectors.Interregion
261 * Object-related communications 261 * Object-related communications
262 */ 262 */
263 263
264 public bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall) 264 public bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall)
265 { 265 {
266 // Try local first 266 // Try local first
267 if (m_localBackend.SendCreateObject(regionHandle, sog, true)) 267 if (m_localBackend.SendCreateObject(regionHandle, sog, true))
diff --git a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
index 95b1079..34b8aac 100644
--- a/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
+++ b/OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
@@ -35,7 +35,6 @@ namespace OpenSim.Region.Framework.Interfaces
35 35
36 public interface IInterregionCommsOut 36 public interface IInterregionCommsOut
37 { 37 {
38
39 #region Agents 38 #region Agents
40 39
41 bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason); 40 bool SendCreateChildAgent(ulong regionHandle, AgentCircuitData aCircuit, out string reason);
@@ -87,7 +86,7 @@ namespace OpenSim.Region.Framework.Interfaces
87 /// <param name="sog"></param> 86 /// <param name="sog"></param>
88 /// <param name="isLocalCall"></param> 87 /// <param name="isLocalCall"></param>
89 /// <returns></returns> 88 /// <returns></returns>
90 bool SendCreateObject(ulong regionHandle, ISceneObject sog, bool isLocalCall); 89 bool SendCreateObject(ulong regionHandle, SceneObjectGroup sog, bool isLocalCall);
91 90
92 /// <summary> 91 /// <summary>
93 /// Create an object from the user's inventory in the destination region. 92 /// Create an object from the user's inventory in the destination region.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 5611b03..8a06fd1 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -583,33 +583,6 @@ namespace OpenSim.Region.Framework.Scenes
583 583
584 #endregion 584 #endregion
585 585
586 public void ToXml2(XmlTextWriter writer)
587 {
588 //m_log.DebugFormat("[SOG]: Starting serialization of SOG {0} to XML2", Name);
589 //int time = System.Environment.TickCount;
590
591 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
592 m_rootPart.ToXml(writer);
593 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
594
595 lock (m_parts)
596 {
597 foreach (SceneObjectPart part in m_parts.Values)
598 {
599 if (part.UUID != m_rootPart.UUID)
600 {
601 part.ToXml(writer);
602 }
603 }
604 }
605
606 writer.WriteEndElement(); // End of OtherParts
607 SaveScriptedState(writer);
608 writer.WriteEndElement(); // End of SceneObjectGroup
609
610 //m_log.DebugFormat("[SOG]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
611 }
612
613 public void SaveScriptedState(XmlTextWriter writer) 586 public void SaveScriptedState(XmlTextWriter writer)
614 { 587 {
615 XmlDocument doc = new XmlDocument(); 588 XmlDocument doc = new XmlDocument();
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 0ec1922..03a4289 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -129,13 +129,62 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
129 //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 129 //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
130 130
131 return sceneObject; 131 return sceneObject;
132 } 132 }
133 133
134 /// <summary> 134 /// <summary>
135 /// Deserialize a scene object from the 'xml2' format 135 /// Serialize a scene object to the original xml format
136 /// </summary> 136 /// </summary>
137 /// <param name="serialization"></param> 137 /// <param name="sceneObject"></param>
138 /// <returns></returns> 138 /// <returns></returns>
139 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject)
140 {
141 using (StringWriter sw = new StringWriter())
142 {
143 using (XmlTextWriter writer = new XmlTextWriter(sw))
144 {
145 ToOriginalXmlFormat(sceneObject, writer);
146 }
147
148 return sw.ToString();
149 }
150 }
151
152 /// <summary>
153 /// Serialize a scene object to the original xml format
154 /// </summary>
155 /// <param name="sceneObject"></param>
156 /// <returns></returns>
157 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer)
158 {
159 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name);
160 //int time = System.Environment.TickCount;
161
162 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
163 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
164 sceneObject.RootPart.ToXml(writer);
165 writer.WriteEndElement();
166 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
167
168 lock (sceneObject.Children)
169 {
170 foreach (SceneObjectPart part in sceneObject.Children.Values)
171 {
172 if (part.UUID != sceneObject.RootPart.UUID)
173 {
174 writer.WriteStartElement(String.Empty, "Part", String.Empty);
175 part.ToXml(writer);
176 writer.WriteEndElement();
177 }
178 }
179 }
180
181 writer.WriteEndElement(); // OtherParts
182 sceneObject.SaveScriptedState(writer);
183 writer.WriteEndElement(); // SceneObjectGroup
184
185 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
186 }
187
139 public static SceneObjectGroup FromXml2Format(string xmlData) 188 public static SceneObjectGroup FromXml2Format(string xmlData)
140 { 189 {
141 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG"); 190 //m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
@@ -193,40 +242,38 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
193 //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time); 242 //m_log.DebugFormat("[SERIALIZER]: Finished deserialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
194 243
195 return sceneObject; 244 return sceneObject;
196 } 245 }
197 246
198 /// <summary> 247 /// <summary>
199 /// Serialize a scene object to the original xml format 248 /// Serialize a scene object to the 'xml2' format.
200 /// </summary> 249 /// </summary>
201 /// <param name="sceneObject"></param> 250 /// <param name="sceneObject"></param>
202 /// <returns></returns> 251 /// <returns></returns>
203 public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject) 252 public static string ToXml2Format(SceneObjectGroup sceneObject)
204 { 253 {
205 using (StringWriter sw = new StringWriter()) 254 using (StringWriter sw = new StringWriter())
206 { 255 {
207 using (XmlTextWriter writer = new XmlTextWriter(sw)) 256 using (XmlTextWriter writer = new XmlTextWriter(sw))
208 { 257 {
209 ToOriginalXmlFormat(sceneObject, writer); 258 ToXml2Format(sceneObject, writer);
210 } 259 }
211 260
212 return sw.ToString(); 261 return sw.ToString();
213 } 262 }
214 } 263 }
215 264
216 /// <summary> 265 /// <summary>
217 /// Serialize a scene object to the original xml format 266 /// Serialize a scene object to the 'xml2' format.
218 /// </summary> 267 /// </summary>
219 /// <param name="sceneObject"></param> 268 /// <param name="sceneObject"></param>
220 /// <returns></returns> 269 /// <returns></returns>
221 public static void ToOriginalXmlFormat(SceneObjectGroup sceneObject, XmlTextWriter writer) 270 public static void ToXml2Format(SceneObjectGroup sceneObject, XmlTextWriter writer)
222 { 271 {
223 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of {0}", Name); 272 //m_log.DebugFormat("[SERIALIZER]: Starting serialization of SOG {0} to XML2", Name);
224 //int time = System.Environment.TickCount; 273 //int time = System.Environment.TickCount;
225 274
226 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); 275 writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty);
227 writer.WriteStartElement(String.Empty, "RootPart", String.Empty);
228 sceneObject.RootPart.ToXml(writer); 276 sceneObject.RootPart.ToXml(writer);
229 writer.WriteEndElement();
230 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty); 277 writer.WriteStartElement(String.Empty, "OtherParts", String.Empty);
231 278
232 lock (sceneObject.Children) 279 lock (sceneObject.Children)
@@ -235,36 +282,16 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
235 { 282 {
236 if (part.UUID != sceneObject.RootPart.UUID) 283 if (part.UUID != sceneObject.RootPart.UUID)
237 { 284 {
238 writer.WriteStartElement(String.Empty, "Part", String.Empty);
239 part.ToXml(writer); 285 part.ToXml(writer);
240 writer.WriteEndElement();
241 } 286 }
242 } 287 }
243 } 288 }
244 289
245 writer.WriteEndElement(); // OtherParts 290 writer.WriteEndElement(); // End of OtherParts
246 sceneObject.SaveScriptedState(writer); 291 sceneObject.SaveScriptedState(writer);
247 writer.WriteEndElement(); // SceneObjectGroup 292 writer.WriteEndElement(); // End of SceneObjectGroup
248
249 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0}, {1}ms", Name, System.Environment.TickCount - time);
250 }
251
252 /// <summary>
253 /// Serialize a scene object to the 'xml2' format.
254 /// </summary>
255 /// <param name="sceneObject"></param>
256 /// <returns></returns>
257 public static string ToXml2Format(ISceneObject sceneObject)
258 {
259 using (StringWriter sw = new StringWriter())
260 {
261 using (XmlTextWriter writer = new XmlTextWriter(sw))
262 {
263 sceneObject.ToXml2(writer);
264 }
265 293
266 return sw.ToString(); 294 //m_log.DebugFormat("[SERIALIZER]: Finished serialization of SOG {0} to XML2, {1}ms", Name, System.Environment.TickCount - time);
267 } 295 }
268 }
269 } 296 }
270} 297}