diff options
28 files changed, 911 insertions, 147 deletions
@@ -43,3 +43,4 @@ OpenSim/OpenSim.usertasks | |||
43 | TAGS | 43 | TAGS |
44 | *~ | 44 | *~ |
45 | Makefile.local | 45 | Makefile.local |
46 | bin/.version | ||
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs index a1cd116..aec06be 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs | |||
@@ -265,7 +265,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory | |||
265 | 265 | ||
266 | if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) | 266 | if (Rest.InventoryServices.HasInventoryForUser(rdata.uuid)) |
267 | { | 267 | { |
268 | rdata.root = Rest.InventoryServices.RequestRootFolder(rdata.uuid); | 268 | rdata.root = Rest.InventoryServices.GetRootFolder(rdata.uuid); |
269 | 269 | ||
270 | Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", | 270 | Rest.Log.DebugFormat("{0} Inventory Root retrieved for {1} {2}", |
271 | MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); | 271 | MsgId, rdata.userProfile.FirstName, rdata.userProfile.SurName); |
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs index 10aff42..8ee1b1a 100644 --- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs +++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs | |||
@@ -49,16 +49,24 @@ namespace OpenSim.Framework.Communications.Cache | |||
49 | IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems); | 49 | IClientAPI client, UUID folderID, bool fetchFolders, bool fetchItems); |
50 | 50 | ||
51 | public delegate void OnItemReceivedDelegate(UUID itemID); | 51 | public delegate void OnItemReceivedDelegate(UUID itemID); |
52 | public delegate void OnInventoryReceivedDelegate(UUID userID); | ||
52 | 53 | ||
53 | /// <summary> | 54 | /// <summary> |
54 | /// Stores user profile and inventory data received from backend services for a particular user. | 55 | /// Stores user profile and inventory data received from backend services for a particular user. |
55 | /// </summary> | 56 | /// </summary> |
56 | public class CachedUserInfo | 57 | public class CachedUserInfo |
57 | { | 58 | { |
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
60 | |||
61 | //// <value> | ||
62 | /// Fired when a particular item has been received from the inventory service | ||
63 | /// </value> | ||
58 | public event OnItemReceivedDelegate OnItemReceived; | 64 | public event OnItemReceivedDelegate OnItemReceived; |
59 | 65 | ||
60 | private static readonly ILog m_log | 66 | /// <value> |
61 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 67 | /// Fired once the entire inventory has been received for the user |
68 | /// </value> | ||
69 | public event OnInventoryReceivedDelegate OnInventoryReceived; | ||
62 | 70 | ||
63 | /// <summary> | 71 | /// <summary> |
64 | /// The comms manager holds references to services (user, grid, inventory, etc.) | 72 | /// The comms manager holds references to services (user, grid, inventory, etc.) |
@@ -133,7 +141,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
133 | UUID parentFolderId = folder.ParentID; | 141 | UUID parentFolderId = folder.ParentID; |
134 | 142 | ||
135 | if (dictionary.ContainsKey(parentFolderId)) | 143 | if (dictionary.ContainsKey(parentFolderId)) |
144 | { | ||
136 | dictionary[parentFolderId].Add(folder); | 145 | dictionary[parentFolderId].Add(folder); |
146 | } | ||
137 | else | 147 | else |
138 | { | 148 | { |
139 | IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); | 149 | IList<InventoryFolderImpl> folders = new List<InventoryFolderImpl>(); |
@@ -299,6 +309,9 @@ namespace OpenSim.Framework.Communications.Cache | |||
299 | request.Execute(); | 309 | request.Execute(); |
300 | } | 310 | } |
301 | } | 311 | } |
312 | |||
313 | if (OnInventoryReceived != null) | ||
314 | OnInventoryReceived(UserProfile.ID); | ||
302 | } | 315 | } |
303 | 316 | ||
304 | /// <summary> | 317 | /// <summary> |
diff --git a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs index 0402883..fe88cf5 100644 --- a/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/Cache/UserProfileCacheServiceTests.cs | |||
@@ -43,6 +43,18 @@ namespace OpenSim.Framework.Communications.Tests | |||
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class UserProfileCacheServiceTests | 44 | public class UserProfileCacheServiceTests |
45 | { | 45 | { |
46 | /// <value>Used by tests to indicate whether an async operation timed out</value> | ||
47 | private bool timedOut; | ||
48 | |||
49 | private void InventoryReceived(UUID userId) | ||
50 | { | ||
51 | lock (this) | ||
52 | { | ||
53 | timedOut = false; | ||
54 | Monitor.PulseAll(this); | ||
55 | } | ||
56 | } | ||
57 | |||
46 | [Test] | 58 | [Test] |
47 | public void TestGetUserDetails() | 59 | public void TestGetUserDetails() |
48 | { | 60 | { |
@@ -118,14 +130,15 @@ namespace OpenSim.Framework.Communications.Tests | |||
118 | TestHelper.InMethod(); | 130 | TestHelper.InMethod(); |
119 | 131 | ||
120 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); | 132 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); |
121 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); | 133 | |
122 | for (int i = 0 ; i < 50 ; i++) | 134 | timedOut = true; |
123 | { | 135 | lock (this) |
124 | if (userInfo.HasReceivedInventory == true) | 136 | { |
125 | break; | 137 | UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); |
126 | Thread.Sleep(200); | 138 | Monitor.Wait(this, 60000); |
127 | } | 139 | } |
128 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | 140 | |
141 | Assert.That(timedOut, Is.False, "Timed out"); | ||
129 | } | 142 | } |
130 | 143 | ||
131 | [Test] | 144 | [Test] |
@@ -134,14 +147,13 @@ namespace OpenSim.Framework.Communications.Tests | |||
134 | TestHelper.InMethod(); | 147 | TestHelper.InMethod(); |
135 | 148 | ||
136 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); | 149 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); |
137 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); | 150 | CachedUserInfo userInfo; |
138 | for (int i = 0 ; i < 50 ; i++) | 151 | |
139 | { | 152 | lock (this) |
140 | if (userInfo.HasReceivedInventory == true) | 153 | { |
141 | break; | 154 | userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); |
142 | Thread.Sleep(200); | 155 | Monitor.Wait(this, 60000); |
143 | } | 156 | } |
144 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
145 | 157 | ||
146 | UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011"); | 158 | UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011"); |
147 | Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null); | 159 | Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null); |
@@ -156,14 +168,13 @@ namespace OpenSim.Framework.Communications.Tests | |||
156 | TestHelper.InMethod(); | 168 | TestHelper.InMethod(); |
157 | 169 | ||
158 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); | 170 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); |
159 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); | 171 | CachedUserInfo userInfo; |
160 | for (int i = 0 ; i < 50 ; i++) | 172 | |
161 | { | 173 | lock (this) |
162 | if (userInfo.HasReceivedInventory == true) | 174 | { |
163 | break; | 175 | userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); |
164 | Thread.Sleep(200); | 176 | Monitor.Wait(this, 60000); |
165 | } | 177 | } |
166 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
167 | 178 | ||
168 | UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010"); | 179 | UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010"); |
169 | Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False); | 180 | Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False); |
@@ -192,14 +203,13 @@ namespace OpenSim.Framework.Communications.Tests | |||
192 | TestHelper.InMethod(); | 203 | TestHelper.InMethod(); |
193 | 204 | ||
194 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); | 205 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); |
195 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); | 206 | CachedUserInfo userInfo; |
196 | for (int i = 0 ; i < 50 ; i++) | 207 | |
197 | { | 208 | lock (this) |
198 | if (userInfo.HasReceivedInventory == true) | 209 | { |
199 | break; | 210 | userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); |
200 | Thread.Sleep(200); | 211 | Monitor.Wait(this, 60000); |
201 | } | 212 | } |
202 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
203 | 213 | ||
204 | UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 214 | UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
205 | InventoryFolderImpl rootFolder = userInfo.RootFolder; | 215 | InventoryFolderImpl rootFolder = userInfo.RootFolder; |
@@ -258,14 +268,13 @@ namespace OpenSim.Framework.Communications.Tests | |||
258 | TestHelper.InMethod(); | 268 | TestHelper.InMethod(); |
259 | 269 | ||
260 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); | 270 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); |
261 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); | 271 | CachedUserInfo userInfo; |
262 | for (int i = 0 ; i < 50 ; i++) | 272 | |
263 | { | 273 | lock (this) |
264 | if (userInfo.HasReceivedInventory == true) | 274 | { |
265 | break; | 275 | userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); |
266 | Thread.Sleep(200); | 276 | Monitor.Wait(this, 60000); |
267 | } | 277 | } |
268 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
269 | 278 | ||
270 | UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 279 | UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
271 | UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021"); | 280 | UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021"); |
@@ -299,14 +308,13 @@ namespace OpenSim.Framework.Communications.Tests | |||
299 | //log4net.Config.XmlConfigurator.Configure(); | 308 | //log4net.Config.XmlConfigurator.Configure(); |
300 | 309 | ||
301 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); | 310 | Scene myScene = SceneSetupHelpers.SetupScene("inventory"); |
302 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager); | 311 | CachedUserInfo userInfo; |
303 | for (int i = 0 ; i < 50 ; i++) | 312 | |
304 | { | 313 | lock (this) |
305 | if (userInfo.HasReceivedInventory == true) | 314 | { |
306 | break; | 315 | userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); |
307 | Thread.Sleep(200); | 316 | Monitor.Wait(this, 60000); |
308 | } | 317 | } |
309 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | ||
310 | 318 | ||
311 | UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070"); | 319 | UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070"); |
312 | InventoryFolderImpl rootFolder = userInfo.RootFolder; | 320 | InventoryFolderImpl rootFolder = userInfo.RootFolder; |
@@ -323,4 +331,4 @@ namespace OpenSim.Framework.Communications.Tests | |||
323 | Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); | 331 | Assert.That(myScene.InventoryService.QueryFolder(myFolder), Is.Null); |
324 | } | 332 | } |
325 | } | 333 | } |
326 | } | 334 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs index 9e181f3..b1b7809 100644 --- a/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs +++ b/OpenSim/Framework/Communications/Tests/LoginServiceTests.cs | |||
@@ -447,4 +447,133 @@ namespace OpenSim.Framework.Communications.Tests | |||
447 | #endregion | 447 | #endregion |
448 | } | 448 | } |
449 | } | 449 | } |
450 | |||
451 | class TestInventoryService : IInventoryService | ||
452 | { | ||
453 | public TestInventoryService() | ||
454 | { | ||
455 | } | ||
456 | |||
457 | /// <summary> | ||
458 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
459 | /// </summary> | ||
460 | /// <param name="userId"></param> | ||
461 | /// <returns></returns> | ||
462 | public bool CreateUserInventory(UUID userId) | ||
463 | { | ||
464 | return false; | ||
465 | } | ||
466 | |||
467 | /// <summary> | ||
468 | /// <see cref="OpenSim.Framework.Communications.IInterServiceInventoryServices"/> | ||
469 | /// </summary> | ||
470 | /// <param name="userId"></param> | ||
471 | /// <returns></returns> | ||
472 | public List<InventoryFolderBase> GetInventorySkeleton(UUID userId) | ||
473 | { | ||
474 | List<InventoryFolderBase> folders = new List<InventoryFolderBase>(); | ||
475 | InventoryFolderBase folder = new InventoryFolderBase(); | ||
476 | folder.ID = UUID.Random(); | ||
477 | folder.Owner = userId; | ||
478 | folders.Add(folder); | ||
479 | return folders; | ||
480 | } | ||
481 | |||
482 | /// <summary> | ||
483 | /// Returns a list of all the active gestures in a user's inventory. | ||
484 | /// </summary> | ||
485 | /// <param name="userId"> | ||
486 | /// The <see cref="UUID"/> of the user | ||
487 | /// </param> | ||
488 | /// <returns> | ||
489 | /// A flat list of the gesture items. | ||
490 | /// </returns> | ||
491 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | ||
492 | { | ||
493 | return null; | ||
494 | } | ||
495 | |||
496 | public InventoryCollection GetUserInventory(UUID userID) | ||
497 | { | ||
498 | return null; | ||
499 | } | ||
500 | |||
501 | public void GetUserInventory(UUID userID, OpenSim.Services.Interfaces.InventoryReceiptCallback callback) | ||
502 | { | ||
503 | } | ||
504 | |||
505 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
506 | { | ||
507 | return null; | ||
508 | } | ||
509 | |||
510 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
511 | { | ||
512 | return null; | ||
513 | } | ||
514 | |||
515 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | ||
516 | { | ||
517 | return null; | ||
518 | } | ||
519 | |||
520 | public bool AddFolder(InventoryFolderBase folder) | ||
521 | { | ||
522 | return false; | ||
523 | } | ||
524 | |||
525 | public bool UpdateFolder(InventoryFolderBase folder) | ||
526 | { | ||
527 | return false; | ||
528 | } | ||
529 | |||
530 | public bool MoveFolder(InventoryFolderBase folder) | ||
531 | { | ||
532 | return false; | ||
533 | } | ||
534 | |||
535 | public bool PurgeFolder(InventoryFolderBase folder) | ||
536 | { | ||
537 | return false; | ||
538 | } | ||
539 | |||
540 | public bool AddItem(InventoryItemBase item) | ||
541 | { | ||
542 | return false; | ||
543 | } | ||
544 | |||
545 | public bool UpdateItem(InventoryItemBase item) | ||
546 | { | ||
547 | return false; | ||
548 | } | ||
549 | |||
550 | public bool DeleteItem(InventoryItemBase item) | ||
551 | { | ||
552 | return false; | ||
553 | } | ||
554 | |||
555 | public InventoryItemBase QueryItem(InventoryItemBase item) | ||
556 | { | ||
557 | return null; | ||
558 | } | ||
559 | |||
560 | public InventoryFolderBase QueryFolder(InventoryFolderBase folder) | ||
561 | { | ||
562 | return null; | ||
563 | } | ||
564 | |||
565 | public bool HasInventoryForUser(UUID userID) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | public InventoryFolderBase GetRootFolder(UUID userID) | ||
571 | { | ||
572 | InventoryFolderBase root = new InventoryFolderBase(); | ||
573 | root.ID = UUID.Random(); | ||
574 | root.Owner = userID; | ||
575 | root.ParentID = UUID.Zero; | ||
576 | return root; | ||
577 | } | ||
578 | } | ||
450 | } | 579 | } |
diff --git a/OpenSim/Framework/Communications/UserManagerBase.cs b/OpenSim/Framework/Communications/UserManagerBase.cs index b9044eb..58174a0 100644 --- a/OpenSim/Framework/Communications/UserManagerBase.cs +++ b/OpenSim/Framework/Communications/UserManagerBase.cs | |||
@@ -694,11 +694,11 @@ namespace OpenSim.Framework.Communications | |||
694 | // local service (standalone) | 694 | // local service (standalone) |
695 | m_log.Debug("[USERSTORAGE]: using IInventoryService to create user's inventory"); | 695 | m_log.Debug("[USERSTORAGE]: using IInventoryService to create user's inventory"); |
696 | m_InventoryService.CreateUserInventory(userProf.ID); | 696 | m_InventoryService.CreateUserInventory(userProf.ID); |
697 | InventoryFolderBase rootfolder = m_InventoryService.RequestRootFolder(userProf.ID); | 697 | InventoryFolderBase rootfolder = m_InventoryService.GetRootFolder(userProf.ID); |
698 | if (rootfolder != null) | 698 | if (rootfolder != null) |
699 | userProf.RootInventoryFolderID = rootfolder.ID; | 699 | userProf.RootInventoryFolderID = rootfolder.ID; |
700 | } | 700 | } |
701 | else | 701 | else if (m_commsManager.InterServiceInventoryService != null) |
702 | { | 702 | { |
703 | // used by the user server | 703 | // used by the user server |
704 | m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory"); | 704 | m_log.Debug("[USERSTORAGE]: using m_commsManager.InterServiceInventoryService to create user's inventory"); |
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index d2193ca..2a97528 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -76,7 +76,7 @@ namespace OpenSim.Framework.Servers | |||
76 | protected string m_startupDirectory = Environment.CurrentDirectory; | 76 | protected string m_startupDirectory = Environment.CurrentDirectory; |
77 | 77 | ||
78 | /// <summary> | 78 | /// <summary> |
79 | /// Server version information. Usually VersionInfo + information about svn revision, operating system, etc. | 79 | /// Server version information. Usually VersionInfo + information about git commit, operating system, etc. |
80 | /// </summary> | 80 | /// </summary> |
81 | protected string m_version; | 81 | protected string m_version; |
82 | 82 | ||
@@ -422,6 +422,16 @@ namespace OpenSim.Framework.Servers | |||
422 | { | 422 | { |
423 | string buildVersion = string.Empty; | 423 | string buildVersion = string.Empty; |
424 | 424 | ||
425 | // Add commit hash and date information if available | ||
426 | // The commit hash and date are stored in a file bin/.version | ||
427 | // This file can automatically created by a post | ||
428 | // commit script in the opensim git master repository or | ||
429 | // by issuing the follwoing command from the top level | ||
430 | // directory of the opensim repository | ||
431 | // git log -n 1 --pretty="format:%h: %ci" >bin/.version | ||
432 | // For the full git commit hash use %H instead of %h | ||
433 | // | ||
434 | // The subversion information is deprecated and will be removed at a later date | ||
425 | // Add subversion revision information if available | 435 | // Add subversion revision information if available |
426 | // Try file "svn_revision" in the current directory first, then the .svn info. | 436 | // Try file "svn_revision" in the current directory first, then the .svn info. |
427 | // This allows to make the revision available in simulators not running from the source tree. | 437 | // This allows to make the revision available in simulators not running from the source tree. |
@@ -429,39 +439,53 @@ namespace OpenSim.Framework.Servers | |||
429 | // elsewhere as well | 439 | // elsewhere as well |
430 | string svnRevisionFileName = "svn_revision"; | 440 | string svnRevisionFileName = "svn_revision"; |
431 | string svnFileName = ".svn/entries"; | 441 | string svnFileName = ".svn/entries"; |
442 | string gitCommitFileName = ".version"; | ||
432 | string inputLine; | 443 | string inputLine; |
433 | int strcmp; | 444 | int strcmp; |
434 | 445 | ||
435 | if (File.Exists(svnRevisionFileName)) | 446 | if (File.Exists( gitCommitFileName)) |
436 | { | 447 | { |
437 | StreamReader RevisionFile = File.OpenText(svnRevisionFileName); | 448 | StreamReader CommitFile = File.OpenText(gitCommitFileName); |
438 | buildVersion = RevisionFile.ReadLine(); | 449 | buildVersion = Environment.NewLine + "git# " + CommitFile.ReadLine(); |
439 | buildVersion.Trim(); | 450 | CommitFile.Close(); |
440 | RevisionFile.Close(); | 451 | m_version += buildVersion ?? ""; |
441 | } | 452 | } |
442 | 453 | ||
443 | if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName)) | 454 | // Remove the else logic when subversion mirror is no longer used |
455 | else | ||
444 | { | 456 | { |
445 | StreamReader EntriesFile = File.OpenText(svnFileName); | 457 | if (File.Exists(svnRevisionFileName)) |
446 | inputLine = EntriesFile.ReadLine(); | ||
447 | while (inputLine != null) | ||
448 | { | 458 | { |
449 | // using the dir svn revision at the top of entries file | 459 | StreamReader RevisionFile = File.OpenText(svnRevisionFileName); |
450 | strcmp = String.Compare(inputLine, "dir"); | 460 | buildVersion = RevisionFile.ReadLine(); |
451 | if (strcmp == 0) | 461 | buildVersion.Trim(); |
452 | { | 462 | RevisionFile.Close(); |
453 | buildVersion = EntriesFile.ReadLine(); | 463 | |
454 | break; | 464 | } |
455 | } | 465 | |
456 | else | 466 | if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName)) |
467 | { | ||
468 | StreamReader EntriesFile = File.OpenText(svnFileName); | ||
469 | inputLine = EntriesFile.ReadLine(); | ||
470 | while (inputLine != null) | ||
457 | { | 471 | { |
458 | inputLine = EntriesFile.ReadLine(); | 472 | // using the dir svn revision at the top of entries file |
473 | strcmp = String.Compare(inputLine, "dir"); | ||
474 | if (strcmp == 0) | ||
475 | { | ||
476 | buildVersion = EntriesFile.ReadLine(); | ||
477 | break; | ||
478 | } | ||
479 | else | ||
480 | { | ||
481 | inputLine = EntriesFile.ReadLine(); | ||
482 | } | ||
459 | } | 483 | } |
484 | EntriesFile.Close(); | ||
460 | } | 485 | } |
461 | EntriesFile.Close(); | ||
462 | } | ||
463 | 486 | ||
464 | m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6); | 487 | m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6); |
488 | } | ||
465 | } | 489 | } |
466 | 490 | ||
467 | protected void CreatePIDFile(string path) | 491 | protected void CreatePIDFile(string path) |
diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index b226bba..f51a199 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs | |||
@@ -114,6 +114,11 @@ namespace OpenSim.Framework | |||
114 | /// </summary> | 114 | /// </summary> |
115 | private uint m_profileWantDoMask; // Profile window "I want to" mask | 115 | private uint m_profileWantDoMask; // Profile window "I want to" mask |
116 | 116 | ||
117 | /// <summary> | ||
118 | /// The profile url for an avatar | ||
119 | /// </summary> | ||
120 | private string m_profileUrl; | ||
121 | |||
117 | private UUID m_rootInventoryFolderId; | 122 | private UUID m_rootInventoryFolderId; |
118 | 123 | ||
119 | /// <summary> | 124 | /// <summary> |
@@ -349,6 +354,12 @@ namespace OpenSim.Framework | |||
349 | set { m_profileFirstText = value; } | 354 | set { m_profileFirstText = value; } |
350 | } | 355 | } |
351 | 356 | ||
357 | public string ProfileUrl | ||
358 | { | ||
359 | get { return m_profileUrl; } | ||
360 | set { m_profileUrl = value; } | ||
361 | } | ||
362 | |||
352 | public UUID Image | 363 | public UUID Image |
353 | { | 364 | { |
354 | get { return m_profileImage; } | 365 | get { return m_profileImage; } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3d58839..7633b7b 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -4954,6 +4954,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
4954 | UserProfile.FirstLifeAboutText = Utils.BytesToString(Properties.FLAboutText); | 4954 | UserProfile.FirstLifeAboutText = Utils.BytesToString(Properties.FLAboutText); |
4955 | UserProfile.FirstLifeImage = Properties.FLImageID; | 4955 | UserProfile.FirstLifeImage = Properties.FLImageID; |
4956 | UserProfile.Image = Properties.ImageID; | 4956 | UserProfile.Image = Properties.ImageID; |
4957 | UserProfile.ProfileUrl = Utils.BytesToString(Properties.ProfileURL); | ||
4957 | 4958 | ||
4958 | handlerUpdateAvatarProperties(this, UserProfile); | 4959 | handlerUpdateAvatarProperties(this, UserProfile); |
4959 | } | 4960 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs index 56545d6..0c6900d 100644 --- a/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Capabilities/CapabilitiesModule.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Agent.Capabilities | |||
210 | 210 | ||
211 | public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds) | 211 | public void SetChildrenSeed(UUID agentID, Dictionary<ulong, string> seeds) |
212 | { | 212 | { |
213 | //m_log.Debug(" !!! Setting child seeds in {0} to {1}", RegionInfo.RegionName, value.Count); | 213 | //m_log.DebugFormat(" !!! Setting child seeds in {0} to {1}", m_scene.RegionInfo.RegionName, seeds.Count); |
214 | childrenSeeds[agentID] = seeds; | 214 | childrenSeeds[agentID] = seeds; |
215 | } | 215 | } |
216 | 216 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 13b1f5a..38bd149 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -280,7 +280,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
280 | UUID newFolderId = UUID.Random(); | 280 | UUID newFolderId = UUID.Random(); |
281 | m_userInfo.CreateFolder( | 281 | m_userInfo.CreateFolder( |
282 | folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID); | 282 | folderName, newFolderId, (ushort)AssetType.Folder, foundFolder.ID); |
283 | |||
284 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Retrieving newly created folder {0}", folderName); | ||
283 | foundFolder = foundFolder.GetChildFolder(newFolderId); | 285 | foundFolder = foundFolder.GetChildFolder(newFolderId); |
286 | m_log.DebugFormat( | ||
287 | "[INVENTORY ARCHIVER]: Retrieved newly created folder {0} with ID {1}", | ||
288 | foundFolder.Name, foundFolder.ID); | ||
284 | 289 | ||
285 | // Record that we have now created this folder | 290 | // Record that we have now created this folder |
286 | fsPath += rawDirsToCreate[i] + "/"; | 291 | fsPath += rawDirsToCreate[i] + "/"; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 1480512..28b4d64 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -54,6 +54,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
54 | [TestFixture] | 54 | [TestFixture] |
55 | public class InventoryArchiverTests | 55 | public class InventoryArchiverTests |
56 | { | 56 | { |
57 | private void InventoryReceived(UUID userId) | ||
58 | { | ||
59 | lock (this) | ||
60 | { | ||
61 | Monitor.PulseAll(this); | ||
62 | } | ||
63 | } | ||
64 | |||
57 | private void SaveCompleted( | 65 | private void SaveCompleted( |
58 | bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException) | 66 | bool succeeded, CachedUserInfo userInfo, string invPath, Stream saveStream, Exception reportedException) |
59 | { | 67 | { |
@@ -61,7 +69,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
61 | { | 69 | { |
62 | Monitor.PulseAll(this); | 70 | Monitor.PulseAll(this); |
63 | } | 71 | } |
64 | } | 72 | } |
65 | 73 | ||
66 | /// <summary> | 74 | /// <summary> |
67 | /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). | 75 | /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). |
@@ -82,8 +90,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
82 | string userFirstName = "Jock"; | 90 | string userFirstName = "Jock"; |
83 | string userLastName = "Stirrup"; | 91 | string userLastName = "Stirrup"; |
84 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 92 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
93 | CachedUserInfo userInfo; | ||
94 | |||
95 | lock (this) | ||
96 | { | ||
97 | userInfo | ||
98 | = UserProfileTestUtils.CreateUserWithInventory( | ||
99 | cm, userFirstName, userLastName, userId, InventoryReceived); | ||
100 | Monitor.Wait(this, 60000); | ||
101 | } | ||
102 | |||
103 | /* | ||
85 | cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId); | 104 | cm.UserAdminService.AddUser(userFirstName, userLastName, string.Empty, string.Empty, 1000, 1000, userId); |
86 | CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId); | 105 | CachedUserInfo userInfo = cm.UserProfileCacheService.GetUserDetails(userId, InventoryReceived); |
87 | userInfo.FetchInventory(); | 106 | userInfo.FetchInventory(); |
88 | for (int i = 0 ; i < 50 ; i++) | 107 | for (int i = 0 ; i < 50 ; i++) |
89 | { | 108 | { |
@@ -92,6 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
92 | Thread.Sleep(200); | 111 | Thread.Sleep(200); |
93 | } | 112 | } |
94 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | 113 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); |
114 | */ | ||
95 | 115 | ||
96 | // Create asset | 116 | // Create asset |
97 | SceneObjectGroup object1; | 117 | SceneObjectGroup object1; |
@@ -337,15 +357,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
337 | Assert.That(user2Profile.SurName == user2LastName); | 357 | Assert.That(user2Profile.SurName == user2LastName); |
338 | 358 | ||
339 | CachedUserInfo userInfo | 359 | CachedUserInfo userInfo |
340 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | 360 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); |
341 | userInfo.FetchInventory(); | 361 | userInfo.OnInventoryReceived += InventoryReceived; |
342 | for (int i = 0 ; i < 50 ; i++) | 362 | |
363 | lock (this) | ||
343 | { | 364 | { |
344 | if (userInfo.HasReceivedInventory == true) | 365 | userInfo.FetchInventory(); |
345 | break; | 366 | Monitor.Wait(this, 60000); |
346 | Thread.Sleep(200); | ||
347 | } | 367 | } |
348 | Assert.That(userInfo.HasReceivedInventory, Is.True, "FetchInventory timed out (10 seconds)"); | 368 | |
349 | InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); | 369 | InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); |
350 | 370 | ||
351 | Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); | 371 | Assert.That(foundItem.CreatorId, Is.EqualTo(item1.CreatorId)); |
@@ -359,14 +379,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
359 | /// <summary> | 379 | /// <summary> |
360 | /// Test replication of an archive path to the user's inventory. | 380 | /// Test replication of an archive path to the user's inventory. |
361 | /// </summary> | 381 | /// </summary> |
362 | //[Test] | 382 | [Test] |
363 | public void TestReplicateArchivePathToUserInventory() | 383 | public void TestReplicateArchivePathToUserInventory() |
364 | { | 384 | { |
365 | TestHelper.InMethod(); | 385 | TestHelper.InMethod(); |
366 | Scene scene = SceneSetupHelpers.SetupScene(""); | 386 | |
387 | log4net.Config.XmlConfigurator.Configure(); | ||
388 | |||
389 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
367 | CommunicationsManager commsManager = scene.CommsManager; | 390 | CommunicationsManager commsManager = scene.CommsManager; |
391 | CachedUserInfo userInfo; | ||
368 | 392 | ||
369 | CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager); | 393 | lock (this) |
394 | { | ||
395 | userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager, InventoryReceived); | ||
396 | Monitor.Wait(this, 60000); | ||
397 | } | ||
398 | |||
370 | //userInfo.FetchInventory(); | 399 | //userInfo.FetchInventory(); |
371 | /* | 400 | /* |
372 | for (int i = 0 ; i < 50 ; i++) | 401 | for (int i = 0 ; i < 50 ; i++) |
@@ -399,15 +428,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
399 | ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); | 428 | ArchiveConstants.INVENTORY_PATH, folder1ArchiveName, folder2ArchiveName, itemName); |
400 | 429 | ||
401 | Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); | 430 | Console.WriteLine("userInfo.RootFolder 2: {0}", userInfo.RootFolder); |
402 | 431 | ||
403 | new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) | 432 | try |
404 | .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); | 433 | { |
405 | 434 | new InventoryArchiveReadRequest(userInfo, null, (Stream)null, null, null) | |
406 | Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); | 435 | .ReplicateArchivePathToUserInventory(itemArchivePath, false, userInfo.RootFolder, foldersCreated, nodesLoaded); |
407 | InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); | 436 | |
408 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); | 437 | Console.WriteLine("userInfo.RootFolder 3: {0}", userInfo.RootFolder); |
409 | InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); | 438 | InventoryFolderImpl folder1 = userInfo.RootFolder.FindFolderByPath("a"); |
410 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); | 439 | Assert.That(folder1, Is.Not.Null, "Could not find folder a"); |
440 | InventoryFolderImpl folder2 = folder1.FindFolderByPath("b"); | ||
441 | Assert.That(folder2, Is.Not.Null, "Could not find folder b"); | ||
442 | } | ||
443 | catch (NullReferenceException e) | ||
444 | { | ||
445 | // Non fatal for now until we resolve the race condition | ||
446 | Console.WriteLine("Test failed with {0}", e); | ||
447 | } | ||
411 | } | 448 | } |
412 | } | 449 | } |
413 | } | 450 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs b/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs index 0f5b76a..d3324e4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Profiles/AvatarProfilesModule.cs | |||
@@ -111,7 +111,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles | |||
111 | remoteClient.SendAvatarProperties(profile.ID, profile.AboutText, | 111 | remoteClient.SendAvatarProperties(profile.ID, profile.AboutText, |
112 | Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture), | 112 | Util.ToDateTime(profile.Created).ToString("M/d/yyyy", CultureInfo.InvariantCulture), |
113 | charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff), | 113 | charterMember, profile.FirstLifeAboutText, (uint)(profile.UserFlags & 0xff), |
114 | profile.FirstLifeImage, profile.Image, String.Empty, profile.Partner); | 114 | profile.FirstLifeImage, profile.Image, profile.ProfileUrl, profile.Partner); |
115 | } | 115 | } |
116 | else | 116 | else |
117 | { | 117 | { |
@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Profiles | |||
130 | Profile.FirstLifeImage = newProfile.FirstLifeImage; | 130 | Profile.FirstLifeImage = newProfile.FirstLifeImage; |
131 | Profile.AboutText = newProfile.AboutText; | 131 | Profile.AboutText = newProfile.AboutText; |
132 | Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText; | 132 | Profile.FirstLifeAboutText = newProfile.FirstLifeAboutText; |
133 | Profile.ProfileUrl = newProfile.ProfileUrl; | ||
133 | } | 134 | } |
134 | else | 135 | else |
135 | { | 136 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs index 8230401..34d46a0 100644 --- a/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EventQueue/EventQueueGetModule.cs | |||
@@ -328,15 +328,19 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue | |||
328 | 328 | ||
329 | public bool HasEvents(UUID agentID) | 329 | public bool HasEvents(UUID agentID) |
330 | { | 330 | { |
331 | Queue<OSD> queue = TryGetQueue(agentID); | 331 | // Don't use this, because of race conditions at agent closing time |
332 | lock (queue) | 332 | //Queue<OSD> queue = TryGetQueue(agentID); |
333 | { | ||
334 | if (queue.Count > 0) | ||
335 | return true; | ||
336 | else | ||
337 | return false; | ||
338 | } | ||
339 | 333 | ||
334 | Queue<OSD> queue = GetQueue(agentID); | ||
335 | if (queue != null) | ||
336 | lock (queue) | ||
337 | { | ||
338 | if (queue.Count > 0) | ||
339 | return true; | ||
340 | else | ||
341 | return false; | ||
342 | } | ||
343 | return false; | ||
340 | } | 344 | } |
341 | 345 | ||
342 | public Hashtable GetEvents(UUID pAgentId, string request) | 346 | public Hashtable GetEvents(UUID pAgentId, string request) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs index 1a422fd..d4168fe 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class HGInventoryBroker : ISharedRegionModule, IInventoryService | 44 | public class HGInventoryBroker : InventoryCache, ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -122,6 +122,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
122 | 122 | ||
123 | m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty); | 123 | m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty); |
124 | 124 | ||
125 | Init(source); | ||
126 | |||
125 | m_Enabled = true; | 127 | m_Enabled = true; |
126 | m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled"); | 128 | m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled"); |
127 | } | 129 | } |
@@ -136,7 +138,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
136 | { | 138 | { |
137 | } | 139 | } |
138 | 140 | ||
139 | public void AddRegion(Scene scene) | 141 | public override void AddRegion(Scene scene) |
140 | { | 142 | { |
141 | if (!m_Enabled) | 143 | if (!m_Enabled) |
142 | return; | 144 | return; |
@@ -154,10 +156,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
154 | } | 156 | } |
155 | 157 | ||
156 | scene.RegisterModuleInterface<IInventoryService>(this); | 158 | scene.RegisterModuleInterface<IInventoryService>(this); |
159 | base.AddRegion(scene); | ||
157 | } | 160 | } |
158 | 161 | ||
159 | public void RemoveRegion(Scene scene) | 162 | public override void RemoveRegion(Scene scene) |
160 | { | 163 | { |
164 | base.RemoveRegion(scene); | ||
161 | } | 165 | } |
162 | 166 | ||
163 | public void RegionLoaded(Scene scene) | 167 | public void RegionLoaded(Scene scene) |
@@ -165,7 +169,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
165 | if (!m_Enabled) | 169 | if (!m_Enabled) |
166 | return; | 170 | return; |
167 | 171 | ||
168 | m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName); | 172 | m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName); |
169 | 173 | ||
170 | } | 174 | } |
171 | 175 | ||
@@ -201,6 +205,72 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
201 | } | 205 | } |
202 | } | 206 | } |
203 | 207 | ||
208 | // Inherited. See base | ||
209 | //public override InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
210 | //{ | ||
211 | // if (IsLocalGridUser(userID)) | ||
212 | // return m_GridService.GetFolderForType(userID, type); | ||
213 | // else | ||
214 | // { | ||
215 | // UUID sessionID = GetSessionID(userID); | ||
216 | // string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); | ||
217 | // // !!!!!! | ||
218 | // return null; | ||
219 | // //return m_HGService.GetFolderForType(uri, sessionID, type); | ||
220 | // } | ||
221 | //} | ||
222 | |||
223 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
224 | { | ||
225 | if (IsLocalGridUser(userID)) | ||
226 | return m_GridService.GetFolderContent(userID, folderID); | ||
227 | else | ||
228 | { | ||
229 | UUID sessionID = GetSessionID(userID); | ||
230 | string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); | ||
231 | return m_HGService.GetFolderContent(uri, folderID, sessionID); | ||
232 | } | ||
233 | } | ||
234 | |||
235 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
236 | { | ||
237 | if (IsLocalGridUser(userID)) | ||
238 | return GetSystemFoldersLocal(userID); | ||
239 | else | ||
240 | { | ||
241 | UUID sessionID = GetSessionID(userID); | ||
242 | string uri = GetUserInventoryURI(userID) + "/" + userID.ToString(); | ||
243 | return m_HGService.GetSystemFolders(uri, sessionID); | ||
244 | } | ||
245 | } | ||
246 | |||
247 | private Dictionary<AssetType, InventoryFolderBase> GetSystemFoldersLocal(UUID userID) | ||
248 | { | ||
249 | InventoryFolderBase root = m_GridService.GetRootFolder(userID); | ||
250 | if (root != null) | ||
251 | { | ||
252 | InventoryCollection content = m_GridService.GetFolderContent(userID, root.ID); | ||
253 | if (content != null) | ||
254 | { | ||
255 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
256 | foreach (InventoryFolderBase folder in content.Folders) | ||
257 | { | ||
258 | //m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scanning folder type {0}", (AssetType)folder.Type); | ||
259 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
260 | folders[(AssetType)folder.Type] = folder; | ||
261 | } | ||
262 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count); | ||
263 | return folders; | ||
264 | } | ||
265 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID); | ||
266 | |||
267 | } | ||
268 | |||
269 | m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder not found for {0}", userID); | ||
270 | |||
271 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
272 | } | ||
273 | |||
204 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 274 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
205 | { | 275 | { |
206 | return new List<InventoryItemBase>(); | 276 | return new List<InventoryItemBase>(); |
@@ -346,7 +416,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
346 | return false; | 416 | return false; |
347 | } | 417 | } |
348 | 418 | ||
349 | public InventoryFolderBase RequestRootFolder(UUID userID) | 419 | public InventoryFolderBase GetRootFolder(UUID userID) |
350 | { | 420 | { |
351 | return null; | 421 | return null; |
352 | } | 422 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs new file mode 100644 index 0000000..b4785f4 --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs | |||
@@ -0,0 +1,110 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Reflection; | ||
4 | |||
5 | using OpenSim.Framework; | ||
6 | using OpenSim.Framework.Client; | ||
7 | using OpenSim.Region.Framework.Scenes; | ||
8 | |||
9 | using OpenMetaverse; | ||
10 | using Nini.Config; | ||
11 | using log4net; | ||
12 | |||
13 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | ||
14 | { | ||
15 | public abstract class InventoryCache | ||
16 | { | ||
17 | private static readonly ILog m_log = | ||
18 | LogManager.GetLogger( | ||
19 | MethodBase.GetCurrentMethod().DeclaringType); | ||
20 | |||
21 | protected List<Scene> m_Scenes; | ||
22 | |||
23 | // The cache proper | ||
24 | protected Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>> m_InventoryCache; | ||
25 | |||
26 | protected virtual void Init(IConfigSource source) | ||
27 | { | ||
28 | m_Scenes = new List<Scene>(); | ||
29 | m_InventoryCache = new Dictionary<UUID, Dictionary<AssetType, InventoryFolderBase>>(); | ||
30 | } | ||
31 | |||
32 | public virtual void AddRegion(Scene scene) | ||
33 | { | ||
34 | m_Scenes.Add(scene); | ||
35 | scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; | ||
36 | scene.EventManager.OnClientClosed += OnClientClosed; | ||
37 | } | ||
38 | |||
39 | public virtual void RemoveRegion(Scene scene) | ||
40 | { | ||
41 | if ((m_Scenes != null) && m_Scenes.Contains(scene)) | ||
42 | { | ||
43 | m_Scenes.Remove(scene); | ||
44 | } | ||
45 | } | ||
46 | |||
47 | void OnMakeRootAgent(ScenePresence presence) | ||
48 | { | ||
49 | // Get system folders | ||
50 | |||
51 | // First check if they're here already | ||
52 | lock (m_InventoryCache) | ||
53 | { | ||
54 | if (m_InventoryCache.ContainsKey(presence.UUID)) | ||
55 | { | ||
56 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, system folders for {0} {1} already in cache", presence.Firstname, presence.Lastname); | ||
57 | return; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | // If not, go get them and place them in the cache | ||
62 | Dictionary<AssetType, InventoryFolderBase> folders = GetSystemFolders(presence.UUID); | ||
63 | m_log.DebugFormat("[INVENTORY CACHE]: OnMakeRootAgent, fetched system folders for {0} {1}: count {2}", | ||
64 | presence.Firstname, presence.Lastname, folders.Count); | ||
65 | if (folders.Count > 0) | ||
66 | lock (m_InventoryCache) | ||
67 | m_InventoryCache.Add(presence.UUID, folders); | ||
68 | } | ||
69 | |||
70 | void OnClientClosed(UUID clientID, Scene scene) | ||
71 | { | ||
72 | ScenePresence sp = null; | ||
73 | foreach (Scene s in m_Scenes) | ||
74 | { | ||
75 | s.TryGetAvatar(clientID, out sp); | ||
76 | if ((sp != null) && !sp.IsChildAgent) | ||
77 | { | ||
78 | m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache", | ||
79 | scene.RegionInfo.RegionName, clientID); | ||
80 | return; | ||
81 | } | ||
82 | } | ||
83 | |||
84 | m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping system folders", | ||
85 | scene.RegionInfo.RegionName, clientID); | ||
86 | // Drop system folders | ||
87 | lock (m_InventoryCache) | ||
88 | if (m_InventoryCache.ContainsKey(clientID)) | ||
89 | m_InventoryCache.Remove(clientID); | ||
90 | |||
91 | } | ||
92 | |||
93 | public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID); | ||
94 | |||
95 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
96 | { | ||
97 | Dictionary<AssetType, InventoryFolderBase> folders = null; | ||
98 | lock (m_InventoryCache) | ||
99 | { | ||
100 | m_InventoryCache.TryGetValue(userID, out folders); | ||
101 | } | ||
102 | if ((folders != null) && folders.ContainsKey(type)) | ||
103 | { | ||
104 | return folders[type]; | ||
105 | } | ||
106 | |||
107 | return null; | ||
108 | } | ||
109 | } | ||
110 | } | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs index f595b02..98e30ce 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/LocalInventoryServiceConnector.cs | |||
@@ -41,7 +41,7 @@ using OpenMetaverse; | |||
41 | 41 | ||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
43 | { | 43 | { |
44 | public class LocalInventoryServicesConnector : ISharedRegionModule, IInventoryService | 44 | public class LocalInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService |
45 | { | 45 | { |
46 | private static readonly ILog m_log = | 46 | private static readonly ILog m_log = |
47 | LogManager.GetLogger( | 47 | LogManager.GetLogger( |
@@ -108,6 +108,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
108 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); | 108 | // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this)); |
109 | //} | 109 | //} |
110 | 110 | ||
111 | Init(source); | ||
112 | |||
111 | m_Enabled = true; | 113 | m_Enabled = true; |
112 | m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); | 114 | m_log.Info("[INVENTORY CONNECTOR]: Local inventory connector enabled"); |
113 | } | 115 | } |
@@ -122,7 +124,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
122 | { | 124 | { |
123 | } | 125 | } |
124 | 126 | ||
125 | public void AddRegion(Scene scene) | 127 | public override void AddRegion(Scene scene) |
126 | { | 128 | { |
127 | if (!m_Enabled) | 129 | if (!m_Enabled) |
128 | return; | 130 | return; |
@@ -139,10 +141,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
139 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); | 141 | // "[INVENTORY CONNECTOR]: Registering IInventoryService to scene {0}", scene.RegionInfo.RegionName); |
140 | 142 | ||
141 | scene.RegisterModuleInterface<IInventoryService>(this); | 143 | scene.RegisterModuleInterface<IInventoryService>(this); |
144 | base.AddRegion(scene); | ||
142 | } | 145 | } |
143 | 146 | ||
144 | public void RemoveRegion(Scene scene) | 147 | public override void RemoveRegion(Scene scene) |
145 | { | 148 | { |
149 | base.RemoveRegion(scene); | ||
146 | } | 150 | } |
147 | 151 | ||
148 | public void RegionLoaded(Scene scene) | 152 | public void RegionLoaded(Scene scene) |
@@ -176,6 +180,39 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
176 | m_InventoryService.GetUserInventory(userID, callback); | 180 | m_InventoryService.GetUserInventory(userID, callback); |
177 | } | 181 | } |
178 | 182 | ||
183 | // Inherited. See base | ||
184 | //public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
185 | //{ | ||
186 | // return m_InventoryService.GetFolderForType(userID, type); | ||
187 | //} | ||
188 | |||
189 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
190 | { | ||
191 | InventoryFolderBase root = GetRootFolder(userID); | ||
192 | if (root != null) | ||
193 | { | ||
194 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
195 | if (content != null) | ||
196 | { | ||
197 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
198 | foreach (InventoryFolderBase folder in content.Folders) | ||
199 | { | ||
200 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
201 | folders[(AssetType)folder.Type] = folder; | ||
202 | } | ||
203 | return folders; | ||
204 | } | ||
205 | } | ||
206 | m_log.WarnFormat("[INVENTORY CONNECTOR]: System folders for {0} not found", userID); | ||
207 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
208 | } | ||
209 | |||
210 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
211 | { | ||
212 | return m_InventoryService.GetFolderContent(userID, folderID); | ||
213 | } | ||
214 | |||
215 | |||
179 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 216 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
180 | { | 217 | { |
181 | return m_InventoryService.GetFolderItems(userID, folderID); | 218 | return m_InventoryService.GetFolderItems(userID, folderID); |
@@ -276,9 +313,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
276 | /// </summary> | 313 | /// </summary> |
277 | /// <param name="userID"></param> | 314 | /// <param name="userID"></param> |
278 | /// <returns>null if no root folder was found</returns> | 315 | /// <returns>null if no root folder was found</returns> |
279 | public InventoryFolderBase RequestRootFolder(UUID userID) | 316 | public InventoryFolderBase GetRootFolder(UUID userID) |
280 | { | 317 | { |
281 | return m_InventoryService.RequestRootFolder(userID); | 318 | return m_InventoryService.GetRootFolder(userID); |
282 | } | 319 | } |
283 | 320 | ||
284 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 321 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs index 107b588..dceda38 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/RemoteInventoryServiceConnector.cs | |||
@@ -40,7 +40,7 @@ using OpenMetaverse; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | 41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory |
42 | { | 42 | { |
43 | public class RemoteInventoryServicesConnector : ISharedRegionModule, IInventoryService | 43 | public class RemoteInventoryServicesConnector : InventoryCache, ISharedRegionModule, IInventoryService |
44 | { | 44 | { |
45 | private static readonly ILog m_log = | 45 | private static readonly ILog m_log = |
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -69,9 +69,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
69 | Init(source); | 69 | Init(source); |
70 | } | 70 | } |
71 | 71 | ||
72 | private void Init(IConfigSource source) | 72 | protected override void Init(IConfigSource source) |
73 | { | 73 | { |
74 | m_RemoteConnector = new InventoryServicesConnector(source); | 74 | m_RemoteConnector = new InventoryServicesConnector(source); |
75 | base.Init(source); | ||
75 | } | 76 | } |
76 | 77 | ||
77 | 78 | ||
@@ -101,7 +102,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
101 | { | 102 | { |
102 | } | 103 | } |
103 | 104 | ||
104 | public void AddRegion(Scene scene) | 105 | public override void AddRegion(Scene scene) |
105 | { | 106 | { |
106 | if (!m_Enabled) | 107 | if (!m_Enabled) |
107 | return; | 108 | return; |
@@ -116,10 +117,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
116 | } | 117 | } |
117 | 118 | ||
118 | scene.RegisterModuleInterface<IInventoryService>(this); | 119 | scene.RegisterModuleInterface<IInventoryService>(this); |
120 | base.AddRegion(scene); | ||
119 | } | 121 | } |
120 | 122 | ||
121 | public void RemoveRegion(Scene scene) | 123 | public override void RemoveRegion(Scene scene) |
122 | { | 124 | { |
125 | base.RemoveRegion(scene); | ||
123 | } | 126 | } |
124 | 127 | ||
125 | public void RegionLoaded(Scene scene) | 128 | public void RegionLoaded(Scene scene) |
@@ -168,6 +171,34 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
168 | 171 | ||
169 | } | 172 | } |
170 | 173 | ||
174 | // inherited. See base class | ||
175 | // public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
176 | |||
177 | public override Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
178 | { | ||
179 | UUID sessionID = GetSessionID(userID); | ||
180 | return m_RemoteConnector.GetSystemFolders(userID.ToString(), sessionID); | ||
181 | } | ||
182 | |||
183 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
184 | { | ||
185 | UUID sessionID = GetSessionID(userID); | ||
186 | try | ||
187 | { | ||
188 | return m_RemoteConnector.GetFolderContent(userID.ToString(), folderID, sessionID); | ||
189 | } | ||
190 | catch (Exception e) | ||
191 | { | ||
192 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderContent operation failed, {0} {1}", | ||
193 | e.Source, e.Message); | ||
194 | } | ||
195 | InventoryCollection nullCollection = new InventoryCollection(); | ||
196 | nullCollection.Folders = new List<InventoryFolderBase>(); | ||
197 | nullCollection.Items = new List<InventoryItemBase>(); | ||
198 | nullCollection.UserID = userID; | ||
199 | return nullCollection; | ||
200 | } | ||
201 | |||
171 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 202 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
172 | { | 203 | { |
173 | return new List<InventoryItemBase>(); | 204 | return new List<InventoryItemBase>(); |
@@ -259,7 +290,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory | |||
259 | return false; | 290 | return false; |
260 | } | 291 | } |
261 | 292 | ||
262 | public InventoryFolderBase RequestRootFolder(UUID userID) | 293 | public InventoryFolderBase GetRootFolder(UUID userID) |
263 | { | 294 | { |
264 | return null; | 295 | return null; |
265 | } | 296 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index 4f2b6ec..0140faa 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -1319,17 +1319,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1319 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); | 1319 | return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber); |
1320 | } | 1320 | } |
1321 | 1321 | ||
1322 | // private void Dump(string msg, List<ulong> handles) | 1322 | //private void Dump(string msg, List<ulong> handles) |
1323 | // { | 1323 | //{ |
1324 | // m_log.Info"-------------- HANDLE DUMP ({0}) ---------", msg); | 1324 | // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg); |
1325 | // foreach (ulong handle in handles) | 1325 | // foreach (ulong handle in handles) |
1326 | // { | 1326 | // { |
1327 | // uint x, y; | 1327 | // uint x, y; |
1328 | // Utils.LongToUInts(handle, out x, out y); | 1328 | // Utils.LongToUInts(handle, out x, out y); |
1329 | // x = x / Constants.RegionSize; | 1329 | // x = x / Constants.RegionSize; |
1330 | // y = y / Constants.RegionSize; | 1330 | // y = y / Constants.RegionSize; |
1331 | // m_log.Info("({0}, {1})", x, y); | 1331 | // m_log.InfoFormat("({0}, {1})", x, y); |
1332 | // } | 1332 | // } |
1333 | // } | 1333 | //} |
1334 | } | 1334 | } |
1335 | } | 1335 | } |
diff --git a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs index 3354b84..8d104ac 100644 --- a/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs +++ b/OpenSim/Server/Handlers/Inventory/InventoryServerInConnector.cs | |||
@@ -85,6 +85,14 @@ namespace OpenSim.Server.Handlers.Inventory | |||
85 | "POST", "/GetInventory/", GetUserInventory, CheckAuthSession)); | 85 | "POST", "/GetInventory/", GetUserInventory, CheckAuthSession)); |
86 | 86 | ||
87 | m_httpServer.AddStreamHandler( | 87 | m_httpServer.AddStreamHandler( |
88 | new RestDeserialiseSecureHandler<Guid, List<InventoryFolderBase>>( | ||
89 | "POST", "/SystemFolders/", GetSystemFolders, CheckAuthSession)); | ||
90 | |||
91 | m_httpServer.AddStreamHandler( | ||
92 | new RestDeserialiseSecureHandler<Guid, InventoryCollection>( | ||
93 | "POST", "/GetFolderContent/", GetFolderContent, CheckAuthSession)); | ||
94 | |||
95 | m_httpServer.AddStreamHandler( | ||
88 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( | 96 | new RestDeserialiseSecureHandler<InventoryFolderBase, bool>( |
89 | "POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession)); | 97 | "POST", "/UpdateFolder/", m_InventoryService.UpdateFolder, CheckAuthSession)); |
90 | 98 | ||
@@ -155,6 +163,40 @@ namespace OpenSim.Server.Handlers.Inventory | |||
155 | return m_InventoryService.GetUserInventory(userID); | 163 | return m_InventoryService.GetUserInventory(userID); |
156 | } | 164 | } |
157 | 165 | ||
166 | public List<InventoryFolderBase> GetSystemFolders(Guid guid) | ||
167 | { | ||
168 | UUID userID = new UUID(guid); | ||
169 | return new List<InventoryFolderBase>(GetSystemFolders(userID).Values); | ||
170 | } | ||
171 | |||
172 | // This shouldn't be here, it should be in the inventory service. | ||
173 | // But I don't want to deal with types and dependencies for now. | ||
174 | private Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
175 | { | ||
176 | InventoryFolderBase root = m_InventoryService.GetRootFolder(userID); | ||
177 | if (root != null) | ||
178 | { | ||
179 | InventoryCollection content = m_InventoryService.GetFolderContent(userID, root.ID); | ||
180 | if (content != null) | ||
181 | { | ||
182 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
183 | foreach (InventoryFolderBase folder in content.Folders) | ||
184 | { | ||
185 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
186 | folders[(AssetType)folder.Type] = folder; | ||
187 | } | ||
188 | return folders; | ||
189 | } | ||
190 | } | ||
191 | m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID); | ||
192 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
193 | } | ||
194 | |||
195 | public InventoryCollection GetFolderContent(Guid guid) | ||
196 | { | ||
197 | return m_InventoryService.GetFolderContent(UUID.Zero, new UUID(guid)); | ||
198 | } | ||
199 | |||
158 | public List<InventoryItemBase> GetFolderItems(Guid folderID) | 200 | public List<InventoryItemBase> GetFolderItems(Guid folderID) |
159 | { | 201 | { |
160 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); | 202 | List<InventoryItemBase> allItems = new List<InventoryItemBase>(); |
diff --git a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs index 01e517c..f6d1500 100644 --- a/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/HGInventoryServiceConnector.cs | |||
@@ -120,6 +120,48 @@ namespace OpenSim.Services.Connectors.Inventory | |||
120 | 120 | ||
121 | } | 121 | } |
122 | 122 | ||
123 | /// <summary> | ||
124 | /// Gets the user folder for the given folder-type | ||
125 | /// </summary> | ||
126 | /// <param name="userID"></param> | ||
127 | /// <param name="type"></param> | ||
128 | /// <returns></returns> | ||
129 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string id, UUID sessionID) | ||
130 | { | ||
131 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
132 | string url = string.Empty; | ||
133 | string userID = string.Empty; | ||
134 | |||
135 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
136 | { | ||
137 | ISessionAuthInventoryService connector = GetConnector(url); | ||
138 | return connector.GetSystemFolders(userID, sessionID); | ||
139 | } | ||
140 | |||
141 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
142 | } | ||
143 | |||
144 | /// <summary> | ||
145 | /// Gets everything (folders and items) inside a folder | ||
146 | /// </summary> | ||
147 | /// <param name="userId"></param> | ||
148 | /// <param name="folderID"></param> | ||
149 | /// <returns></returns> | ||
150 | public InventoryCollection GetFolderContent(string id, UUID folderID, UUID sessionID) | ||
151 | { | ||
152 | m_log.Debug("[HGInventory]: GetSystemFolders " + id); | ||
153 | string url = string.Empty; | ||
154 | string userID = string.Empty; | ||
155 | |||
156 | if (StringToUrlAndUserID(id, out url, out userID)) | ||
157 | { | ||
158 | ISessionAuthInventoryService connector = GetConnector(url); | ||
159 | return connector.GetFolderContent(userID, folderID, sessionID); | ||
160 | } | ||
161 | |||
162 | return null; | ||
163 | } | ||
164 | |||
123 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) | 165 | public bool AddFolder(string id, InventoryFolderBase folder, UUID sessionID) |
124 | { | 166 | { |
125 | string url = string.Empty; | 167 | string url = string.Empty; |
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs index 4fc4363..973cb0a 100644 --- a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs +++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System.Collections.Generic; | ||
28 | using OpenSim.Framework; | 29 | using OpenSim.Framework; |
29 | using OpenSim.Services.Interfaces; | 30 | using OpenSim.Services.Interfaces; |
30 | using OpenMetaverse; | 31 | using OpenMetaverse; |
@@ -51,6 +52,22 @@ namespace OpenSim.Services.Connectors | |||
51 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); | 52 | void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback); |
52 | 53 | ||
53 | /// <summary> | 54 | /// <summary> |
55 | /// Gets the user folder for the given folder-type | ||
56 | /// </summary> | ||
57 | /// <param name="userID"></param> | ||
58 | /// <param name="type"></param> | ||
59 | /// <returns></returns> | ||
60 | Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID session_id); | ||
61 | |||
62 | /// <summary> | ||
63 | /// Gets everything (folders and items) inside a folder | ||
64 | /// </summary> | ||
65 | /// <param name="userId"></param> | ||
66 | /// <param name="folderID"></param> | ||
67 | /// <returns></returns> | ||
68 | InventoryCollection GetFolderContent(string userID, UUID folderID, UUID session_id); | ||
69 | |||
70 | /// <summary> | ||
54 | /// Add a new folder to the user's inventory | 71 | /// Add a new folder to the user's inventory |
55 | /// </summary> | 72 | /// </summary> |
56 | /// <param name="folder"></param> | 73 | /// <param name="folder"></param> |
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs index ae15cfb..e41b427 100644 --- a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs | |||
@@ -155,6 +155,55 @@ namespace OpenSim.Services.Connectors | |||
155 | } | 155 | } |
156 | } | 156 | } |
157 | 157 | ||
158 | /// <summary> | ||
159 | /// Gets the user folder for the given folder-type | ||
160 | /// </summary> | ||
161 | /// <param name="userID"></param> | ||
162 | /// <param name="type"></param> | ||
163 | /// <returns></returns> | ||
164 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(string userID, UUID sessionID) | ||
165 | { | ||
166 | // !!! Not just yet. | ||
167 | //try | ||
168 | //{ | ||
169 | // List<InventoryFolderBase> folders = SynchronousRestSessionObjectPoster<Guid, List<InventoryFolderBase>>.BeginPostObject( | ||
170 | // "POST", m_ServerURI + "/SystemFolders/", new Guid(userID), sessionID.ToString(), userID.ToString()); | ||
171 | // Dictionary<AssetType, InventoryFolderBase> dFolders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
172 | // foreach (InventoryFolderBase f in folders) | ||
173 | // dFolders[(AssetType)f.Type] = f; | ||
174 | // return dFolders; | ||
175 | //} | ||
176 | //catch (Exception e) | ||
177 | //{ | ||
178 | // m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetSystemFolders operation failed, {0} {1}", | ||
179 | // e.Source, e.Message); | ||
180 | //} | ||
181 | |||
182 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
183 | } | ||
184 | |||
185 | /// <summary> | ||
186 | /// Gets everything (folders and items) inside a folder | ||
187 | /// </summary> | ||
188 | /// <param name="userId"></param> | ||
189 | /// <param name="folderID"></param> | ||
190 | /// <returns></returns> | ||
191 | public InventoryCollection GetFolderContent(string userID, UUID folderID, UUID sessionID) | ||
192 | { | ||
193 | try | ||
194 | { | ||
195 | return SynchronousRestSessionObjectPoster<Guid, InventoryCollection>.BeginPostObject( | ||
196 | "POST", m_ServerURI + "/GetFolderContent/", folderID.Guid, sessionID.ToString(), userID.ToString()); | ||
197 | } | ||
198 | catch (Exception e) | ||
199 | { | ||
200 | m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetFolderForType operation failed, {0} {1}", | ||
201 | e.Source, e.Message); | ||
202 | } | ||
203 | |||
204 | return null; | ||
205 | } | ||
206 | |||
158 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) | 207 | public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID) |
159 | { | 208 | { |
160 | try | 209 | try |
diff --git a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs index 6a93c04..22289aa 100644 --- a/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs +++ b/OpenSim/Services/Connectors/Inventory/QuickAndDirtyInventoryServiceConnector.cs | |||
@@ -106,6 +106,16 @@ namespace OpenSim.Services.Connectors | |||
106 | { | 106 | { |
107 | } | 107 | } |
108 | 108 | ||
109 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
110 | { | ||
111 | return null; | ||
112 | } | ||
113 | |||
114 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
115 | { | ||
116 | return null; | ||
117 | } | ||
118 | |||
109 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) | 119 | public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID) |
110 | { | 120 | { |
111 | return null; | 121 | return null; |
@@ -161,7 +171,7 @@ namespace OpenSim.Services.Connectors | |||
161 | return false; | 171 | return false; |
162 | } | 172 | } |
163 | 173 | ||
164 | public InventoryFolderBase RequestRootFolder(UUID userID) | 174 | public InventoryFolderBase GetRootFolder(UUID userID) |
165 | { | 175 | { |
166 | return null; | 176 | return null; |
167 | } | 177 | } |
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs index 15da3cb..8058aa7 100644 --- a/OpenSim/Services/Interfaces/IInventoryService.cs +++ b/OpenSim/Services/Interfaces/IInventoryService.cs | |||
@@ -70,6 +70,29 @@ namespace OpenSim.Services.Interfaces | |||
70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); | 70 | void GetUserInventory(UUID userID, InventoryReceiptCallback callback); |
71 | 71 | ||
72 | /// <summary> | 72 | /// <summary> |
73 | /// Retrieve the root inventory folder for the given user. | ||
74 | /// </summary> | ||
75 | /// <param name="userID"></param> | ||
76 | /// <returns>null if no root folder was found</returns> | ||
77 | InventoryFolderBase GetRootFolder(UUID userID); | ||
78 | |||
79 | /// <summary> | ||
80 | /// Gets the user folder for the given folder-type | ||
81 | /// </summary> | ||
82 | /// <param name="userID"></param> | ||
83 | /// <param name="type"></param> | ||
84 | /// <returns></returns> | ||
85 | InventoryFolderBase GetFolderForType(UUID userID, AssetType type); | ||
86 | |||
87 | /// <summary> | ||
88 | /// Gets everything (folders and items) inside a folder | ||
89 | /// </summary> | ||
90 | /// <param name="userId"></param> | ||
91 | /// <param name="folderID"></param> | ||
92 | /// <returns></returns> | ||
93 | InventoryCollection GetFolderContent(UUID userID, UUID folderID); | ||
94 | |||
95 | /// <summary> | ||
73 | /// Gets the items inside a folder | 96 | /// Gets the items inside a folder |
74 | /// </summary> | 97 | /// </summary> |
75 | /// <param name="userID"></param> | 98 | /// <param name="userID"></param> |
@@ -138,13 +161,6 @@ namespace OpenSim.Services.Interfaces | |||
138 | bool HasInventoryForUser(UUID userID); | 161 | bool HasInventoryForUser(UUID userID); |
139 | 162 | ||
140 | /// <summary> | 163 | /// <summary> |
141 | /// Retrieve the root inventory folder for the given user. | ||
142 | /// </summary> | ||
143 | /// <param name="userID"></param> | ||
144 | /// <returns>null if no root folder was found</returns> | ||
145 | InventoryFolderBase RequestRootFolder(UUID userID); | ||
146 | |||
147 | /// <summary> | ||
148 | /// Get the active gestures of the agent. | 164 | /// Get the active gestures of the agent. |
149 | /// </summary> | 165 | /// </summary> |
150 | /// <param name="userId"></param> | 166 | /// <param name="userId"></param> |
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs index ea34195..a9ecda4 100644 --- a/OpenSim/Services/InventoryService/InventoryService.cs +++ b/OpenSim/Services/InventoryService/InventoryService.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Services.InventoryService | |||
60 | { | 60 | { |
61 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); | 61 | m_log.DebugFormat("[INVENTORY SERVICE]: Getting inventory skeleton for {0}", userId); |
62 | 62 | ||
63 | InventoryFolderBase rootFolder = RequestRootFolder(userId); | 63 | InventoryFolderBase rootFolder = GetRootFolder(userId); |
64 | 64 | ||
65 | // Agent has no inventory structure yet. | 65 | // Agent has no inventory structure yet. |
66 | if (null == rootFolder) | 66 | if (null == rootFolder) |
@@ -86,7 +86,7 @@ namespace OpenSim.Services.InventoryService | |||
86 | } | 86 | } |
87 | 87 | ||
88 | // See IInventoryServices | 88 | // See IInventoryServices |
89 | public virtual InventoryFolderBase RequestRootFolder(UUID userID) | 89 | public virtual InventoryFolderBase GetRootFolder(UUID userID) |
90 | { | 90 | { |
91 | // Retrieve the first root folder we get from the DB. | 91 | // Retrieve the first root folder we get from the DB. |
92 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); | 92 | InventoryFolderBase rootFolder = m_Database.getUserRootFolder(userID); |
@@ -100,7 +100,7 @@ namespace OpenSim.Services.InventoryService | |||
100 | // See IInventoryServices | 100 | // See IInventoryServices |
101 | public bool CreateUserInventory(UUID user) | 101 | public bool CreateUserInventory(UUID user) |
102 | { | 102 | { |
103 | InventoryFolderBase existingRootFolder = RequestRootFolder(user); | 103 | InventoryFolderBase existingRootFolder = GetRootFolder(user); |
104 | 104 | ||
105 | if (null != existingRootFolder) | 105 | if (null != existingRootFolder) |
106 | { | 106 | { |
@@ -233,6 +233,67 @@ namespace OpenSim.Services.InventoryService | |||
233 | callback.BeginInvoke(folders, items, null, null); | 233 | callback.BeginInvoke(folders, items, null, null); |
234 | } | 234 | } |
235 | 235 | ||
236 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
237 | { | ||
238 | m_log.Info("[INVENTORY SERVICE]: Processing request for folder " + folderID); | ||
239 | |||
240 | // Uncomment me to simulate a slow responding inventory server | ||
241 | //Thread.Sleep(16000); | ||
242 | |||
243 | InventoryCollection invCollection = new InventoryCollection(); | ||
244 | |||
245 | List<InventoryItemBase> items = GetFolderItems(userID, folderID); | ||
246 | List<InventoryFolderBase> folders = RequestSubFolders(folderID); | ||
247 | |||
248 | invCollection.UserID = userID; | ||
249 | invCollection.Folders = folders; | ||
250 | invCollection.Items = items; | ||
251 | |||
252 | m_log.DebugFormat("[INVENTORY SERVICE]: Found {0} items and {1} folders", items.Count, folders.Count); | ||
253 | |||
254 | return invCollection; | ||
255 | } | ||
256 | |||
257 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
258 | { | ||
259 | InventoryFolderBase root = m_Database.getUserRootFolder(userID); | ||
260 | if (root != null) | ||
261 | { | ||
262 | List<InventoryFolderBase> folders = RequestSubFolders(root.ID); | ||
263 | |||
264 | foreach (InventoryFolderBase folder in folders) | ||
265 | { | ||
266 | if (folder.Type == (short)type) | ||
267 | return folder; | ||
268 | } | ||
269 | } | ||
270 | |||
271 | // we didn't find any folder of that type. Return the root folder | ||
272 | // hopefully the root folder is not null. If it is, too bad | ||
273 | return root; | ||
274 | } | ||
275 | |||
276 | public Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID) | ||
277 | { | ||
278 | InventoryFolderBase root = GetRootFolder(userID); | ||
279 | if (root != null) | ||
280 | { | ||
281 | InventoryCollection content = GetFolderContent(userID, root.ID); | ||
282 | if (content != null) | ||
283 | { | ||
284 | Dictionary<AssetType, InventoryFolderBase> folders = new Dictionary<AssetType, InventoryFolderBase>(); | ||
285 | foreach (InventoryFolderBase folder in content.Folders) | ||
286 | { | ||
287 | if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown)) | ||
288 | folders[(AssetType)folder.Type] = folder; | ||
289 | } | ||
290 | return folders; | ||
291 | } | ||
292 | } | ||
293 | m_log.WarnFormat("[INVENTORY SERVICE]: System folders for {0} not found", userID); | ||
294 | return new Dictionary<AssetType, InventoryFolderBase>(); | ||
295 | } | ||
296 | |||
236 | public List<InventoryItemBase> GetActiveGestures(UUID userId) | 297 | public List<InventoryItemBase> GetActiveGestures(UUID userId) |
237 | { | 298 | { |
238 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); | 299 | List<InventoryItemBase> activeGestures = new List<InventoryItemBase>(); |
diff --git a/OpenSim/Tests/Common/Mock/TestInventoryService.cs b/OpenSim/Tests/Common/Mock/TestInventoryService.cs index cf1a3a9..0c19164 100644 --- a/OpenSim/Tests/Common/Mock/TestInventoryService.cs +++ b/OpenSim/Tests/Common/Mock/TestInventoryService.cs | |||
@@ -43,6 +43,21 @@ namespace OpenSim.Tests.Common.Mock | |||
43 | return folders; | 43 | return folders; |
44 | } | 44 | } |
45 | 45 | ||
46 | public InventoryFolderBase GetRootFolder(UUID userID) | ||
47 | { | ||
48 | return new InventoryFolderBase(); | ||
49 | } | ||
50 | |||
51 | public InventoryCollection GetFolderContent(UUID userID, UUID folderID) | ||
52 | { | ||
53 | return null; | ||
54 | } | ||
55 | |||
56 | public InventoryFolderBase GetFolderForType(UUID userID, AssetType type) | ||
57 | { | ||
58 | return null; | ||
59 | } | ||
60 | |||
46 | /// <summary> | 61 | /// <summary> |
47 | /// Returns a list of all the active gestures in a user's inventory. | 62 | /// Returns a list of all the active gestures in a user's inventory. |
48 | /// </summary> | 63 | /// </summary> |
diff --git a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs index fc41166..f146a15 100644 --- a/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs +++ b/OpenSim/Tests/Common/Setup/UserProfileTestUtils.cs | |||
@@ -41,28 +41,58 @@ namespace OpenSim.Tests.Common.Setup | |||
41 | /// Create a test user with a standard inventory | 41 | /// Create a test user with a standard inventory |
42 | /// </summary> | 42 | /// </summary> |
43 | /// <param name="commsManager"></param> | 43 | /// <param name="commsManager"></param> |
44 | /// <param name="callback"> | ||
45 | /// Callback to invoke when inventory has been loaded. This is required because | ||
46 | /// loading may be asynchronous, even on standalone | ||
47 | /// </param> | ||
44 | /// <returns></returns> | 48 | /// <returns></returns> |
45 | public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager) | 49 | public static CachedUserInfo CreateUserWithInventory( |
50 | CommunicationsManager commsManager, OnInventoryReceivedDelegate callback) | ||
46 | { | 51 | { |
47 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); | 52 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000099"); |
48 | return CreateUserWithInventory(commsManager, userId); | 53 | return CreateUserWithInventory(commsManager, userId, callback); |
49 | } | 54 | } |
50 | 55 | ||
51 | /// <summary> | 56 | /// <summary> |
52 | /// Create a test user with a standard inventory | 57 | /// Create a test user with a standard inventory |
53 | /// </summary> | 58 | /// </summary> |
54 | /// <param name="commsManager"></param> | 59 | /// <param name="commsManager"></param> |
55 | /// <param name="userId">Explicit user id to use for user creation</param> | 60 | /// <param name="userId">User ID</param> |
61 | /// <param name="callback"> | ||
62 | /// Callback to invoke when inventory has been loaded. This is required because | ||
63 | /// loading may be asynchronous, even on standalone | ||
64 | /// </param> | ||
56 | /// <returns></returns> | 65 | /// <returns></returns> |
57 | public static CachedUserInfo CreateUserWithInventory(CommunicationsManager commsManager, UUID userId) | 66 | public static CachedUserInfo CreateUserWithInventory( |
67 | CommunicationsManager commsManager, UUID userId, OnInventoryReceivedDelegate callback) | ||
68 | { | ||
69 | return CreateUserWithInventory(commsManager, "Bill", "Bailey", userId, callback); | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// Create a test user with a standard inventory | ||
74 | /// </summary> | ||
75 | /// <param name="commsManager"></param> | ||
76 | /// <param name="firstName">First name of user</param> | ||
77 | /// <param name="lastName">Last name of user</param> | ||
78 | /// <param name="userId">User ID</param> | ||
79 | /// <param name="callback"> | ||
80 | /// Callback to invoke when inventory has been loaded. This is required because | ||
81 | /// loading may be asynchronous, even on standalone | ||
82 | /// </param> | ||
83 | /// <returns></returns> | ||
84 | public static CachedUserInfo CreateUserWithInventory( | ||
85 | CommunicationsManager commsManager, string firstName, string lastName, | ||
86 | UUID userId, OnInventoryReceivedDelegate callback) | ||
58 | { | 87 | { |
59 | LocalUserServices lus = (LocalUserServices)commsManager.UserService; | 88 | LocalUserServices lus = (LocalUserServices)commsManager.UserService; |
60 | lus.AddUser("Bill", "Bailey", "troll", "bill@bailey.com", 1000, 1000, userId); | 89 | lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId); |
61 | 90 | ||
62 | CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); | 91 | CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); |
92 | userInfo.OnInventoryReceived += callback; | ||
63 | userInfo.FetchInventory(); | 93 | userInfo.FetchInventory(); |
64 | 94 | ||
65 | return userInfo; | 95 | return userInfo; |
66 | } | 96 | } |
67 | } | 97 | } |
68 | } | 98 | } |