diff options
3 files changed, 188 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs new file mode 100644 index 0000000..76f7249 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/ExportSerialisationModule.cs | |||
@@ -0,0 +1,142 @@ | |||
1 | | ||
2 | using System; | ||
3 | using System.Collections.Generic; | ||
4 | using System.Drawing; | ||
5 | using libsecondlife; | ||
6 | using Nini.Config; | ||
7 | using OpenSim.Framework; | ||
8 | using OpenSim.Region.Environment.Interfaces; | ||
9 | using OpenSim.Region.Environment.Scenes; | ||
10 | using OpenSim.Region.Environment.Modules.ModuleFramework; | ||
11 | using System.IO; | ||
12 | |||
13 | namespace OpenSim.Region.Environment.Modules.ExportSerialiser | ||
14 | { | ||
15 | public class ExportSerialisationModule : IRegionModule | ||
16 | { | ||
17 | private List<Scene> m_regions = new List<Scene>(); | ||
18 | private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>(); | ||
19 | private Commander m_commander = new Commander("Export"); | ||
20 | private string m_savedir = "exports" + "/"; | ||
21 | |||
22 | private List<string> SerialiseRegion(Scene scene) | ||
23 | { | ||
24 | List<string> results = new List<string>(); | ||
25 | |||
26 | string saveDir = m_savedir + scene.RegionInfo.RegionID.ToString() + "/"; | ||
27 | |||
28 | if (!Directory.Exists(saveDir)) | ||
29 | { | ||
30 | Directory.CreateDirectory(saveDir); | ||
31 | } | ||
32 | |||
33 | lock (m_serialisers) | ||
34 | { | ||
35 | foreach (IFileSerialiser serialiser in m_serialisers) | ||
36 | { | ||
37 | results.Add(serialiser.WriteToFile(scene, saveDir)); | ||
38 | } | ||
39 | } | ||
40 | |||
41 | TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT"); | ||
42 | regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName); | ||
43 | regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString()); | ||
44 | regionInfoWriter.WriteLine("Backup Time: " + Util.UnixTimeSinceEpoch().ToString()); | ||
45 | regionInfoWriter.WriteLine("Serialise Version: 0.1"); | ||
46 | regionInfoWriter.Close(); | ||
47 | |||
48 | TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest"); | ||
49 | foreach (string line in results) | ||
50 | { | ||
51 | manifestWriter.WriteLine(line); | ||
52 | } | ||
53 | manifestWriter.Close(); | ||
54 | |||
55 | return results; | ||
56 | } | ||
57 | |||
58 | |||
59 | #region IRegionModule Members | ||
60 | |||
61 | public void Initialise(Scene scene, IConfigSource source) | ||
62 | { | ||
63 | scene.RegisterModuleCommander("Export", m_commander); | ||
64 | scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
65 | |||
66 | lock (m_regions) | ||
67 | { | ||
68 | m_regions.Add(scene); | ||
69 | } | ||
70 | } | ||
71 | |||
72 | void EventManager_OnPluginConsole(string[] args) | ||
73 | { | ||
74 | if (args[0] == "export") | ||
75 | { | ||
76 | string[] tmpArgs = new string[args.Length - 2]; | ||
77 | int i = 0; | ||
78 | for (i = 2; i < args.Length; i++) | ||
79 | tmpArgs[i - 2] = args[i]; | ||
80 | |||
81 | m_commander.ProcessConsoleCommand(args[1], tmpArgs); | ||
82 | } | ||
83 | } | ||
84 | |||
85 | private void InterfaceSaveRegion(Object[] args) | ||
86 | { | ||
87 | foreach (Scene region in m_regions) | ||
88 | { | ||
89 | if (region.RegionInfo.RegionName == (string)args[0]) | ||
90 | { | ||
91 | List<string> results = SerialiseRegion(region); | ||
92 | } | ||
93 | } | ||
94 | } | ||
95 | |||
96 | private void InterfaceSaveAllRegions(Object[] args) | ||
97 | { | ||
98 | foreach (Scene region in m_regions) | ||
99 | { | ||
100 | List<string> results = SerialiseRegion(region); | ||
101 | } | ||
102 | } | ||
103 | |||
104 | private void LoadCommanderCommands() | ||
105 | { | ||
106 | Command serialiseSceneCommand = new Command("save", InterfaceSaveRegion, "Saves the named region into the exports directory."); | ||
107 | serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String"); | ||
108 | |||
109 | Command serialiseAllScenesCommand = new Command("save-all", InterfaceSaveAllRegions, "Saves all regions into the exports directory."); | ||
110 | |||
111 | m_commander.RegisterCommand("save", serialiseSceneCommand); | ||
112 | m_commander.RegisterCommand("save-all", serialiseAllScenesCommand); | ||
113 | } | ||
114 | |||
115 | public void PostInitialise() | ||
116 | { | ||
117 | lock (m_serialisers) | ||
118 | { | ||
119 | m_serialisers.Add(new SerialiseTerrain()); | ||
120 | } | ||
121 | |||
122 | LoadCommanderCommands(); | ||
123 | } | ||
124 | |||
125 | public void Close() | ||
126 | { | ||
127 | m_regions.Clear(); | ||
128 | } | ||
129 | |||
130 | public string Name | ||
131 | { | ||
132 | get { return "ExportSerialisationModule"; } | ||
133 | } | ||
134 | |||
135 | public bool IsSharedModule | ||
136 | { | ||
137 | get { return true; } | ||
138 | } | ||
139 | |||
140 | #endregion | ||
141 | } | ||
142 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs new file mode 100644 index 0000000..4d5e42b --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/IFileSerialiser.cs | |||
@@ -0,0 +1,13 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | |||
5 | using OpenSim.Region.Environment.Scenes; | ||
6 | |||
7 | namespace OpenSim.Region.Environment.Modules.ExportSerialiser | ||
8 | { | ||
9 | interface IFileSerialiser | ||
10 | { | ||
11 | string WriteToFile(Scene scene, string dir); | ||
12 | } | ||
13 | } | ||
diff --git a/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs new file mode 100644 index 0000000..2076490 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/ExportSerialiser/SerialiseTerrain.cs | |||
@@ -0,0 +1,33 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Drawing; | ||
4 | using libsecondlife; | ||
5 | using Nini.Config; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Region.Environment.Interfaces; | ||
8 | using OpenSim.Region.Environment.Scenes; | ||
9 | using OpenSim.Region.Environment.Modules.ModuleFramework; | ||
10 | using OpenSim.Region.Environment.Modules.Terrain; | ||
11 | |||
12 | namespace OpenSim.Region.Environment.Modules.ExportSerialiser | ||
13 | { | ||
14 | class SerialiseTerrain : IFileSerialiser | ||
15 | { | ||
16 | #region IFileSerialiser Members | ||
17 | |||
18 | public string WriteToFile(Scene scene, string dir) | ||
19 | { | ||
20 | ITerrainLoader fileSystemExporter = new Terrain.FileLoaders.RAW32(); | ||
21 | string targetFileName = dir + "heightmap.r32"; | ||
22 | |||
23 | lock (scene.Heightmap) | ||
24 | { | ||
25 | fileSystemExporter.SaveFile(targetFileName, scene.Heightmap); | ||
26 | } | ||
27 | |||
28 | return "heightmap.r32"; | ||
29 | } | ||
30 | |||
31 | #endregion | ||
32 | } | ||
33 | } | ||