diff options
-rw-r--r-- | OpenSim/Framework/Data.MySQLMapper/MySQLDatabaseMapper.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Environment/ModuleLoader.cs | 18 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs | 7 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 22 | ||||
-rw-r--r-- | OpenSim/Region/Modules/AvatarFactory/AppearanceTableMapper.cs | 242 | ||||
-rw-r--r-- | OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | 337 | ||||
-rw-r--r-- | OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs | 36 | ||||
-rw-r--r-- | prebuild.xml | 30 |
9 files changed, 682 insertions, 15 deletions
diff --git a/OpenSim/Framework/Data.MySQLMapper/MySQLDatabaseMapper.cs b/OpenSim/Framework/Data.MySQLMapper/MySQLDatabaseMapper.cs index da3b6a5..ae58f00 100644 --- a/OpenSim/Framework/Data.MySQLMapper/MySQLDatabaseMapper.cs +++ b/OpenSim/Framework/Data.MySQLMapper/MySQLDatabaseMapper.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System.Data.Common; | 28 | using System.Data.Common; |
29 | using MySql.Data.MySqlClient; | 29 | using MySql.Data.MySqlClient; |
30 | using OpenSim.Framework.Data; | ||
30 | 31 | ||
31 | namespace OpenSim.Framework.Data.MySQLMapper | 32 | namespace OpenSim.Framework.Data.MySQLMapper |
32 | { | 33 | { |
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs index 4a8bf7b..7fb8d8a 100644 --- a/OpenSim/Region/Environment/ModuleLoader.cs +++ b/OpenSim/Region/Environment/ModuleLoader.cs | |||
@@ -114,15 +114,15 @@ namespace OpenSim.Region.Environment | |||
114 | m_loadedSharedModules.Add(loadMod.Name, loadMod); | 114 | m_loadedSharedModules.Add(loadMod.Name, loadMod); |
115 | } | 115 | } |
116 | 116 | ||
117 | AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); | 117 | // AvatarFactoryModule avatarFactory = new AvatarFactoryModule(); |
118 | if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) | 118 | // if (m_loadedSharedModules.ContainsKey(avatarFactory.Name)) |
119 | { | 119 | // { |
120 | m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"); | 120 | // m_log.ErrorFormat("[MODULES]: Module name \"{0}\" already exists in module list. Module type {1} not added!", avatarFactory.Name, "AvarFactoryModule"); |
121 | } | 121 | // } |
122 | else | 122 | // else |
123 | { | 123 | // { |
124 | m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory); | 124 | // m_loadedSharedModules.Add(avatarFactory.Name, avatarFactory); |
125 | } | 125 | // } |
126 | 126 | ||
127 | XMLRPCModule xmlRpcMod = new XMLRPCModule(); | 127 | XMLRPCModule xmlRpcMod = new XMLRPCModule(); |
128 | if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) | 128 | if (m_loadedSharedModules.ContainsKey(xmlRpcMod.Name)) |
diff --git a/OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs b/OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs index 0dc43a6..eab6528 100644 --- a/OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs +++ b/OpenSim/Region/Environment/Modules/AppearanceTableMapper.cs | |||
@@ -24,8 +24,7 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | /*using System; | |
28 | using System; | ||
29 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
30 | using System.Text; | 29 | using System.Text; |
31 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment.Scenes; |
@@ -34,6 +33,7 @@ using OpenSim.Framework.Data.Base; | |||
34 | 33 | ||
35 | namespace OpenSim.Region.Environment.Modules | 34 | namespace OpenSim.Region.Environment.Modules |
36 | { | 35 | { |
36 | /* | ||
37 | public class AppearanceRowMapper : BaseRowMapper<AvatarAppearance> | 37 | public class AppearanceRowMapper : BaseRowMapper<AvatarAppearance> |
38 | { | 38 | { |
39 | public AppearanceRowMapper(BaseSchema schema, AvatarAppearance obj) | 39 | public AppearanceRowMapper(BaseSchema schema, AvatarAppearance obj) |
@@ -239,4 +239,5 @@ namespace OpenSim.Region.Environment.Modules | |||
239 | } | 239 | } |
240 | } | 240 | } |
241 | } | 241 | } |
242 | } | 242 | |
243 | }*/ | ||
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index da33726..6758d41 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -25,6 +25,7 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | /* | ||
28 | using System; | 29 | using System; |
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Threading; | 31 | using System.Threading; |
@@ -39,6 +40,7 @@ using OpenSim.Framework.Data.Base; | |||
39 | 40 | ||
40 | namespace OpenSim.Region.Environment.Modules | 41 | namespace OpenSim.Region.Environment.Modules |
41 | { | 42 | { |
43 | /* | ||
42 | public class AvatarFactoryModule : IAvatarFactory | 44 | public class AvatarFactoryModule : IAvatarFactory |
43 | { | 45 | { |
44 | private Scene m_scene = null; | 46 | private Scene m_scene = null; |
@@ -334,4 +336,4 @@ namespace OpenSim.Region.Environment.Modules | |||
334 | return visualParams; | 336 | return visualParams; |
335 | } | 337 | } |
336 | } | 338 | } |
337 | } | 339 | }*/ |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index f02f038..6644299 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -1461,7 +1461,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1461 | m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); | 1461 | m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); |
1462 | byte[] visualParams; | 1462 | byte[] visualParams; |
1463 | AvatarWearable[] wearables; | 1463 | AvatarWearable[] wearables; |
1464 | AvatarFactoryModule.GetDefaultAvatarAppearance(out wearables, out visualParams); | 1464 | GetDefaultAvatarAppearance(out wearables, out visualParams); |
1465 | appearance = new AvatarAppearance(client.AgentId, wearables, visualParams); | 1465 | appearance = new AvatarAppearance(client.AgentId, wearables, visualParams); |
1466 | } | 1466 | } |
1467 | } | 1467 | } |
@@ -2723,5 +2723,25 @@ namespace OpenSim.Region.Environment.Scenes | |||
2723 | } | 2723 | } |
2724 | 2724 | ||
2725 | #endregion | 2725 | #endregion |
2726 | |||
2727 | #region Avatar Appearance Default | ||
2728 | |||
2729 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
2730 | { | ||
2731 | visualParams = GetDefaultVisualParams(); | ||
2732 | wearables = AvatarWearable.DefaultWearables; | ||
2733 | } | ||
2734 | |||
2735 | private static byte[] GetDefaultVisualParams() | ||
2736 | { | ||
2737 | byte[] visualParams; | ||
2738 | visualParams = new byte[218]; | ||
2739 | for (int i = 0; i < 218; i++) | ||
2740 | { | ||
2741 | visualParams[i] = 100; | ||
2742 | } | ||
2743 | return visualParams; | ||
2744 | } | ||
2745 | #endregion | ||
2726 | } | 2746 | } |
2727 | } | 2747 | } |
diff --git a/OpenSim/Region/Modules/AvatarFactory/AppearanceTableMapper.cs b/OpenSim/Region/Modules/AvatarFactory/AppearanceTableMapper.cs new file mode 100644 index 0000000..579ee01 --- /dev/null +++ b/OpenSim/Region/Modules/AvatarFactory/AppearanceTableMapper.cs | |||
@@ -0,0 +1,242 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using OpenSim.Region.Environment.Scenes; | ||
32 | using OpenSim.Framework; | ||
33 | using OpenSim.Framework.Data.Base; | ||
34 | |||
35 | namespace OpenSim.Region.Modules.AvatarFactory | ||
36 | { | ||
37 | public class AppearanceRowMapper : BaseRowMapper<AvatarAppearance> | ||
38 | { | ||
39 | public AppearanceRowMapper(BaseSchema schema, AvatarAppearance obj) | ||
40 | : base(schema, obj) | ||
41 | { | ||
42 | } | ||
43 | } | ||
44 | |||
45 | public class AppearanceTableMapper : BaseTableMapper<AppearanceRowMapper, Guid> | ||
46 | { | ||
47 | public AppearanceTableMapper(BaseDatabaseConnector database, string tableName) | ||
48 | : base(database, tableName) | ||
49 | { | ||
50 | BaseSchema<AppearanceRowMapper> rowMapperSchema = new BaseSchema<AppearanceRowMapper>(this); | ||
51 | m_schema = rowMapperSchema; | ||
52 | |||
53 | m_keyFieldMapper = rowMapperSchema.AddMapping<Guid>("UUID", | ||
54 | delegate(AppearanceRowMapper mapper) { return mapper.Object.ScenePresenceID.UUID; }, | ||
55 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.ScenePresenceID = new libsecondlife.LLUUID(value.ToString()); }); | ||
56 | |||
57 | rowMapperSchema.AddMapping<uint>("Serial", | ||
58 | delegate(AppearanceRowMapper mapper) { return (uint)mapper.Object.WearablesSerial; }, | ||
59 | delegate(AppearanceRowMapper mapper, uint value) { mapper.Object.WearablesSerial = (int)value; }); | ||
60 | |||
61 | rowMapperSchema.AddMapping<Guid>("WearableItem0", | ||
62 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].ItemID.UUID; }, | ||
63 | delegate(AppearanceRowMapper mapper, Guid value) | ||
64 | { | ||
65 | if (mapper.Object.Wearables == null) | ||
66 | { | ||
67 | mapper.Object.Wearables = new OpenSim.Framework.AvatarWearable[13]; | ||
68 | for (int i = 0; i < 13; i++) | ||
69 | { | ||
70 | mapper.Object.Wearables[i] = new AvatarWearable(); | ||
71 | } | ||
72 | } | ||
73 | mapper.Object.Wearables[0].ItemID = new libsecondlife.LLUUID(value.ToString()); | ||
74 | }); | ||
75 | |||
76 | rowMapperSchema.AddMapping<Guid>("WearableAsset0", | ||
77 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[0].AssetID.UUID; }, | ||
78 | delegate(AppearanceRowMapper mapper, Guid value) | ||
79 | { mapper.Object.Wearables[0].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
80 | |||
81 | rowMapperSchema.AddMapping<Guid>("WearableItem1", | ||
82 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].ItemID.UUID; }, | ||
83 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[1].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
84 | |||
85 | rowMapperSchema.AddMapping<Guid>("WearableAsset1", | ||
86 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[1].AssetID.UUID; }, | ||
87 | delegate(AppearanceRowMapper mapper, Guid value) | ||
88 | { mapper.Object.Wearables[1].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
89 | |||
90 | rowMapperSchema.AddMapping<Guid>("WearableItem2", | ||
91 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].ItemID.UUID; }, | ||
92 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[2].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
93 | |||
94 | rowMapperSchema.AddMapping<Guid>("WearableAsset2", | ||
95 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[2].AssetID.UUID; }, | ||
96 | delegate(AppearanceRowMapper mapper, Guid value) | ||
97 | { mapper.Object.Wearables[2].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
98 | |||
99 | rowMapperSchema.AddMapping<Guid>("WearableItem3", | ||
100 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].ItemID.UUID; }, | ||
101 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[3].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
102 | |||
103 | rowMapperSchema.AddMapping<Guid>("WearableAsset3", | ||
104 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[3].AssetID.UUID; }, | ||
105 | delegate(AppearanceRowMapper mapper, Guid value) | ||
106 | { mapper.Object.Wearables[3].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
107 | |||
108 | rowMapperSchema.AddMapping<Guid>("WearableItem4", | ||
109 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].ItemID.UUID; }, | ||
110 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[4].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
111 | |||
112 | rowMapperSchema.AddMapping<Guid>("WearableAsset4", | ||
113 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[4].AssetID.UUID; }, | ||
114 | delegate(AppearanceRowMapper mapper, Guid value) | ||
115 | { mapper.Object.Wearables[4].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
116 | |||
117 | rowMapperSchema.AddMapping<Guid>("WearableItem5", | ||
118 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].ItemID.UUID; }, | ||
119 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[5].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
120 | |||
121 | rowMapperSchema.AddMapping<Guid>("WearableAsset5", | ||
122 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[5].AssetID.UUID; }, | ||
123 | delegate(AppearanceRowMapper mapper, Guid value) | ||
124 | { mapper.Object.Wearables[5].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
125 | |||
126 | rowMapperSchema.AddMapping<Guid>("WearableItem6", | ||
127 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].ItemID.UUID; }, | ||
128 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[6].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
129 | |||
130 | rowMapperSchema.AddMapping<Guid>("WearableAsset6", | ||
131 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[6].AssetID.UUID; }, | ||
132 | delegate(AppearanceRowMapper mapper, Guid value) | ||
133 | { mapper.Object.Wearables[6].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
134 | |||
135 | rowMapperSchema.AddMapping<Guid>("WearableItem7", | ||
136 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].ItemID.UUID; }, | ||
137 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[7].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
138 | |||
139 | rowMapperSchema.AddMapping<Guid>("WearableAsset7", | ||
140 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[7].AssetID.UUID; }, | ||
141 | delegate(AppearanceRowMapper mapper, Guid value) | ||
142 | { mapper.Object.Wearables[7].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
143 | |||
144 | rowMapperSchema.AddMapping<Guid>("WearableItem8", | ||
145 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].ItemID.UUID; }, | ||
146 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[8].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
147 | |||
148 | rowMapperSchema.AddMapping<Guid>("WearableAsset8", | ||
149 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[8].AssetID.UUID; }, | ||
150 | delegate(AppearanceRowMapper mapper, Guid value) | ||
151 | { mapper.Object.Wearables[8].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
152 | |||
153 | rowMapperSchema.AddMapping<Guid>("WearableItem9", | ||
154 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].ItemID.UUID; }, | ||
155 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[9].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
156 | |||
157 | rowMapperSchema.AddMapping<Guid>("WearableAsset9", | ||
158 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[9].AssetID.UUID; }, | ||
159 | delegate(AppearanceRowMapper mapper, Guid value) | ||
160 | { mapper.Object.Wearables[9].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
161 | |||
162 | rowMapperSchema.AddMapping<Guid>("WearableItem10", | ||
163 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].ItemID.UUID; }, | ||
164 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[10].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
165 | |||
166 | rowMapperSchema.AddMapping<Guid>("WearableAsset10", | ||
167 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[10].AssetID.UUID; }, | ||
168 | delegate(AppearanceRowMapper mapper, Guid value) | ||
169 | { mapper.Object.Wearables[10].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
170 | |||
171 | rowMapperSchema.AddMapping<Guid>("WearableItem11", | ||
172 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].ItemID.UUID; }, | ||
173 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[11].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
174 | |||
175 | rowMapperSchema.AddMapping<Guid>("WearableAsset11", | ||
176 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[11].AssetID.UUID; }, | ||
177 | delegate(AppearanceRowMapper mapper, Guid value) | ||
178 | { mapper.Object.Wearables[11].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
179 | |||
180 | rowMapperSchema.AddMapping<Guid>("WearableItem12", | ||
181 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].ItemID.UUID; }, | ||
182 | delegate(AppearanceRowMapper mapper, Guid value) { mapper.Object.Wearables[12].ItemID = new libsecondlife.LLUUID(value.ToString()); }); | ||
183 | |||
184 | rowMapperSchema.AddMapping<Guid>("WearableAsset12", | ||
185 | delegate(AppearanceRowMapper mapper) { return mapper.Object.Wearables[12].AssetID.UUID; }, | ||
186 | delegate(AppearanceRowMapper mapper, Guid value) | ||
187 | { mapper.Object.Wearables[12].AssetID = new libsecondlife.LLUUID(value.ToString()); }); | ||
188 | |||
189 | } | ||
190 | |||
191 | public bool Add(Guid userID, AvatarAppearance appearance) | ||
192 | { | ||
193 | AppearanceRowMapper mapper = CreateRowMapper(appearance); | ||
194 | return Add(mapper); | ||
195 | } | ||
196 | |||
197 | public bool Update(Guid userID, AvatarAppearance appearance) | ||
198 | { | ||
199 | AppearanceRowMapper mapper = CreateRowMapper(appearance); | ||
200 | return Update(appearance.ScenePresenceID.UUID, mapper); | ||
201 | } | ||
202 | |||
203 | protected AppearanceRowMapper CreateRowMapper(AvatarAppearance appearance) | ||
204 | { | ||
205 | return new AppearanceRowMapper(m_schema, appearance); | ||
206 | } | ||
207 | |||
208 | protected AppearanceRowMapper CreateRowMapper() | ||
209 | { | ||
210 | return CreateRowMapper(new AvatarAppearance()); | ||
211 | } | ||
212 | |||
213 | protected AppearanceRowMapper FromReader(BaseDataReader reader, AvatarAppearance appearance) | ||
214 | { | ||
215 | AppearanceRowMapper mapper = CreateRowMapper(appearance); | ||
216 | mapper.FillObject(reader); | ||
217 | return mapper; | ||
218 | } | ||
219 | |||
220 | public override AppearanceRowMapper FromReader(BaseDataReader reader) | ||
221 | { | ||
222 | AppearanceRowMapper mapper = CreateRowMapper(); | ||
223 | mapper.FillObject(reader); | ||
224 | return mapper; | ||
225 | } | ||
226 | |||
227 | public bool TryGetValue(Guid presenceID, out AvatarAppearance val) | ||
228 | { | ||
229 | AppearanceRowMapper mapper; | ||
230 | if (TryGetValue(presenceID, out mapper)) | ||
231 | { | ||
232 | val = mapper.Object; | ||
233 | return true; | ||
234 | } | ||
235 | else | ||
236 | { | ||
237 | val = null; | ||
238 | return false; | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | } | ||
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs new file mode 100644 index 0000000..1f99a72 --- /dev/null +++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -0,0 +1,337 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using libsecondlife; | ||
32 | using Nini.Config; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications.Cache; | ||
35 | using OpenSim.Framework.Data.MySQLMapper; | ||
36 | using OpenSim.Region.Environment.Interfaces; | ||
37 | using OpenSim.Region.Environment.Scenes; | ||
38 | using OpenSim.Framework.Data.Base; | ||
39 | |||
40 | namespace OpenSim.Region.Modules.AvatarFactory | ||
41 | { | ||
42 | public class AvatarFactoryModule : IAvatarFactory | ||
43 | { | ||
44 | private Scene m_scene = null; | ||
45 | private readonly Dictionary<LLUUID, AvatarAppearance> m_avatarsAppearance = new Dictionary<LLUUID, AvatarAppearance>(); | ||
46 | |||
47 | private bool m_enablePersist = false; | ||
48 | private string m_connectionString; | ||
49 | private bool m_configured = false; | ||
50 | private BaseDatabaseConnector m_databaseMapper; | ||
51 | private AppearanceTableMapper m_appearanceMapper; | ||
52 | |||
53 | private Dictionary<LLUUID, EventWaitHandle> m_fetchesInProgress = new Dictionary<LLUUID, EventWaitHandle>(); | ||
54 | private object m_syncLock = new object(); | ||
55 | |||
56 | public bool TryGetAvatarAppearance(LLUUID avatarId, out AvatarAppearance appearance) | ||
57 | { | ||
58 | |||
59 | //should only let one thread at a time do this part | ||
60 | EventWaitHandle waitHandle = null; | ||
61 | bool fetchInProgress = false; | ||
62 | lock (m_syncLock) | ||
63 | { | ||
64 | appearance = CheckCache(avatarId); | ||
65 | if (appearance != null) | ||
66 | { | ||
67 | return true; | ||
68 | } | ||
69 | |||
70 | //not in cache so check to see if another thread is already fetching it | ||
71 | if (m_fetchesInProgress.TryGetValue(avatarId, out waitHandle)) | ||
72 | { | ||
73 | fetchInProgress = true; | ||
74 | } | ||
75 | else | ||
76 | { | ||
77 | fetchInProgress = false; | ||
78 | |||
79 | //no thread already fetching this appearance, so add a wait handle to list | ||
80 | //for any following threads that want the same appearance | ||
81 | waitHandle = new EventWaitHandle(false, EventResetMode.ManualReset); | ||
82 | m_fetchesInProgress.Add(avatarId, waitHandle); | ||
83 | } | ||
84 | } | ||
85 | |||
86 | if (fetchInProgress) | ||
87 | { | ||
88 | waitHandle.WaitOne(); | ||
89 | appearance = CheckCache(avatarId); | ||
90 | if (appearance != null) | ||
91 | { | ||
92 | waitHandle = null; | ||
93 | return true; | ||
94 | } | ||
95 | else | ||
96 | { | ||
97 | waitHandle = null; | ||
98 | return false; | ||
99 | } | ||
100 | } | ||
101 | else | ||
102 | { | ||
103 | Thread.Sleep(5000); | ||
104 | |||
105 | //this is the first thread to request this appearance | ||
106 | //so let it check the db and if not found then create a default appearance | ||
107 | //and add that to the cache | ||
108 | appearance = CheckDatabase(avatarId); | ||
109 | if (appearance != null) | ||
110 | { | ||
111 | //appearance has now been added to cache so lets pulse any waiting threads | ||
112 | lock (m_syncLock) | ||
113 | { | ||
114 | m_fetchesInProgress.Remove(avatarId); | ||
115 | waitHandle.Set(); | ||
116 | } | ||
117 | // waitHandle.Close(); | ||
118 | waitHandle = null; | ||
119 | return true; | ||
120 | } | ||
121 | |||
122 | //not found a appearance for the user, so create a new default one | ||
123 | appearance = CreateDefault(avatarId); | ||
124 | if (appearance != null) | ||
125 | { | ||
126 | //update database | ||
127 | if (m_enablePersist) | ||
128 | { | ||
129 | m_appearanceMapper.Add(avatarId.UUID, appearance); | ||
130 | } | ||
131 | |||
132 | //add appearance to dictionary cache | ||
133 | lock (m_avatarsAppearance) | ||
134 | { | ||
135 | m_avatarsAppearance[avatarId] = appearance; | ||
136 | } | ||
137 | |||
138 | //appearance has now been added to cache so lets pulse any waiting threads | ||
139 | lock (m_syncLock) | ||
140 | { | ||
141 | m_fetchesInProgress.Remove(avatarId); | ||
142 | waitHandle.Set(); | ||
143 | } | ||
144 | // waitHandle.Close(); | ||
145 | waitHandle = null; | ||
146 | return true; | ||
147 | } | ||
148 | else | ||
149 | { | ||
150 | //something went wrong, so release the wait handle and remove it | ||
151 | //all waiting threads will fail to find cached appearance | ||
152 | //but its better for them to fail than wait for ever | ||
153 | lock (m_syncLock) | ||
154 | { | ||
155 | m_fetchesInProgress.Remove(avatarId); | ||
156 | waitHandle.Set(); | ||
157 | } | ||
158 | //waitHandle.Close(); | ||
159 | waitHandle = null; | ||
160 | return false; | ||
161 | } | ||
162 | } | ||
163 | } | ||
164 | |||
165 | private AvatarAppearance CreateDefault(LLUUID avatarId) | ||
166 | { | ||
167 | AvatarAppearance appearance = null; | ||
168 | AvatarWearable[] wearables; | ||
169 | byte[] visualParams; | ||
170 | GetDefaultAvatarAppearance(out wearables, out visualParams); | ||
171 | appearance = new AvatarAppearance(avatarId, wearables, visualParams); | ||
172 | |||
173 | return appearance; | ||
174 | } | ||
175 | |||
176 | private AvatarAppearance CheckDatabase(LLUUID avatarId) | ||
177 | { | ||
178 | AvatarAppearance appearance = null; | ||
179 | if (m_enablePersist) | ||
180 | { | ||
181 | if (m_appearanceMapper.TryGetValue(avatarId.UUID, out appearance)) | ||
182 | { | ||
183 | appearance.VisualParams = GetDefaultVisualParams(); | ||
184 | appearance.TextureEntry = AvatarAppearance.GetDefaultTextureEntry(); | ||
185 | lock (m_avatarsAppearance) | ||
186 | { | ||
187 | m_avatarsAppearance[avatarId] = appearance; | ||
188 | } | ||
189 | } | ||
190 | } | ||
191 | return appearance; | ||
192 | } | ||
193 | |||
194 | private AvatarAppearance CheckCache(LLUUID avatarId) | ||
195 | { | ||
196 | AvatarAppearance appearance = null; | ||
197 | lock (m_avatarsAppearance) | ||
198 | { | ||
199 | if (m_avatarsAppearance.ContainsKey(avatarId)) | ||
200 | { | ||
201 | appearance = m_avatarsAppearance[avatarId]; | ||
202 | } | ||
203 | } | ||
204 | return appearance; | ||
205 | } | ||
206 | |||
207 | public void Initialise(Scene scene, IConfigSource source) | ||
208 | { | ||
209 | scene.RegisterModuleInterface<IAvatarFactory>(this); | ||
210 | scene.EventManager.OnNewClient += NewClient; | ||
211 | |||
212 | if (m_scene == null) | ||
213 | { | ||
214 | m_scene = scene; | ||
215 | } | ||
216 | |||
217 | if (!m_configured) | ||
218 | { | ||
219 | m_configured = true; | ||
220 | try | ||
221 | { | ||
222 | m_enablePersist = source.Configs["Startup"].GetBoolean("appearance_persist", false); | ||
223 | m_connectionString = source.Configs["Startup"].GetString("appearance_connection_string", ""); | ||
224 | } | ||
225 | catch (Exception) | ||
226 | { | ||
227 | } | ||
228 | if (m_enablePersist) | ||
229 | { | ||
230 | m_databaseMapper = new MySQLDatabaseMapper(m_connectionString); | ||
231 | m_appearanceMapper = new AppearanceTableMapper(m_databaseMapper, "AvatarAppearance"); | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | |||
236 | public void PostInitialise() | ||
237 | { | ||
238 | } | ||
239 | |||
240 | public void Close() | ||
241 | { | ||
242 | } | ||
243 | |||
244 | public string Name | ||
245 | { | ||
246 | get { return "Default Avatar Factory"; } | ||
247 | } | ||
248 | |||
249 | public bool IsSharedModule | ||
250 | { | ||
251 | get { return true; } | ||
252 | } | ||
253 | |||
254 | public void NewClient(IClientAPI client) | ||
255 | { | ||
256 | client.OnAvatarNowWearing += AvatarIsWearing; | ||
257 | } | ||
258 | |||
259 | public void RemoveClient(IClientAPI client) | ||
260 | { | ||
261 | // client.OnAvatarNowWearing -= AvatarIsWearing; | ||
262 | } | ||
263 | |||
264 | public void AvatarIsWearing(Object sender, AvatarWearingArgs e) | ||
265 | { | ||
266 | IClientAPI clientView = (IClientAPI)sender; | ||
267 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId); | ||
268 | if (profile != null) | ||
269 | { | ||
270 | if (profile.RootFolder != null) | ||
271 | { | ||
272 | if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) | ||
273 | { | ||
274 | AvatarAppearance avatAppearance = null; | ||
275 | lock (m_avatarsAppearance) | ||
276 | { | ||
277 | avatAppearance = m_avatarsAppearance[clientView.AgentId]; | ||
278 | } | ||
279 | |||
280 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | ||
281 | { | ||
282 | if (wear.Type < 13) | ||
283 | { | ||
284 | if (wear.ItemID == LLUUID.Zero) | ||
285 | { | ||
286 | avatAppearance.Wearables[wear.Type].ItemID = LLUUID.Zero; | ||
287 | avatAppearance.Wearables[wear.Type].AssetID = LLUUID.Zero; | ||
288 | |||
289 | UpdateDatabase(clientView.AgentId, avatAppearance); | ||
290 | } | ||
291 | else | ||
292 | { | ||
293 | LLUUID assetId; | ||
294 | |||
295 | InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID); | ||
296 | if (baseItem != null) | ||
297 | { | ||
298 | assetId = baseItem.assetID; | ||
299 | avatAppearance.Wearables[wear.Type].AssetID = assetId; | ||
300 | avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; | ||
301 | |||
302 | UpdateDatabase(clientView.AgentId, avatAppearance); | ||
303 | } | ||
304 | } | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | } | ||
309 | } | ||
310 | } | ||
311 | |||
312 | public void UpdateDatabase(LLUUID userID, AvatarAppearance avatAppearance) | ||
313 | { | ||
314 | if (m_enablePersist) | ||
315 | { | ||
316 | m_appearanceMapper.Update(userID.UUID, avatAppearance); | ||
317 | } | ||
318 | } | ||
319 | |||
320 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
321 | { | ||
322 | visualParams = GetDefaultVisualParams(); | ||
323 | wearables = AvatarWearable.DefaultWearables; | ||
324 | } | ||
325 | |||
326 | private static byte[] GetDefaultVisualParams() | ||
327 | { | ||
328 | byte[] visualParams; | ||
329 | visualParams = new byte[218]; | ||
330 | for (int i = 0; i < 218; i++) | ||
331 | { | ||
332 | visualParams[i] = 100; | ||
333 | } | ||
334 | return visualParams; | ||
335 | } | ||
336 | } | ||
337 | } | ||
diff --git a/OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs b/OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs new file mode 100644 index 0000000..5707990 --- /dev/null +++ b/OpenSim/Region/Modules/AvatarFactory/Properties/AssemblyInfo.cs | |||
@@ -0,0 +1,36 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // General Information about an assembly is controlled through the following | ||
6 | // set of attributes. Change these attribute values to modify the information | ||
7 | // associated with an assembly. | ||
8 | [assembly: AssemblyTitle("OpenSim.Region.Modules.AvatarFactory")] | ||
9 | [assembly: AssemblyDescription("")] | ||
10 | [assembly: AssemblyConfiguration("")] | ||
11 | [assembly: AssemblyCompany("")] | ||
12 | [assembly: AssemblyProduct("OpenSim.Region.Modules.AvatarFactory")] | ||
13 | [assembly: AssemblyCopyright("Copyright © 2008")] | ||
14 | [assembly: AssemblyTrademark("")] | ||
15 | [assembly: AssemblyCulture("")] | ||
16 | |||
17 | // Setting ComVisible to false makes the types in this assembly not visible | ||
18 | // to COM components. If you need to access a type in this assembly from | ||
19 | // COM, set the ComVisible attribute to true on that type. | ||
20 | [assembly: ComVisible(false)] | ||
21 | |||
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM | ||
23 | [assembly: Guid("8e369713-faf5-4e55-a789-f8f1a087d3ed")] | ||
24 | |||
25 | // Version information for an assembly consists of the following four values: | ||
26 | // | ||
27 | // Major Version | ||
28 | // Minor Version | ||
29 | // Build Number | ||
30 | // Revision | ||
31 | // | ||
32 | // You can specify all the values or you can default the Build and Revision Numbers | ||
33 | // by using the '*' as shown below: | ||
34 | // [assembly: AssemblyVersion("1.0.*")] | ||
35 | [assembly: AssemblyVersion("1.0.0.0")] | ||
36 | [assembly: AssemblyFileVersion("1.0.0.0")] | ||
diff --git a/prebuild.xml b/prebuild.xml index 68a9815..f84d3ca 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -232,6 +232,35 @@ | |||
232 | </Files> | 232 | </Files> |
233 | </Project> | 233 | </Project> |
234 | 234 | ||
235 | |||
236 | <Project name="OpenSim.Region.Modules.AvatarFactory" path="OpenSim/Region/Modules/AvatarFactory" type="Library"> | ||
237 | <Configuration name="Debug"> | ||
238 | <Options> | ||
239 | <OutputPath>../../../../bin/</OutputPath> | ||
240 | </Options> | ||
241 | </Configuration> | ||
242 | <Configuration name="Release"> | ||
243 | <Options> | ||
244 | <OutputPath>../../../../bin/</OutputPath> | ||
245 | </Options> | ||
246 | </Configuration> | ||
247 | |||
248 | <ReferencePath>../../../../bin/</ReferencePath> | ||
249 | <Reference name="System" localCopy="false"/> | ||
250 | <Reference name="System.Xml"/> | ||
251 | <Reference name="System.Data"/> | ||
252 | <Reference name="libsecondlife.dll"/> | ||
253 | <Reference name="OpenSim.Framework"/> | ||
254 | <Reference name="OpenSim.Framework.Communications"/> | ||
255 | <Reference name="OpenSim.Framework.Data.Base" /> | ||
256 | <Reference name="OpenSim.Region.Environment"/> | ||
257 | <Reference name="Nini.dll" /> | ||
258 | <Reference name="OpenSim.Framework.Data.MySQLMapper" /> | ||
259 | <Files> | ||
260 | <Match pattern="*.cs" recurse="true"/> | ||
261 | </Files> | ||
262 | </Project> | ||
263 | |||
235 | <Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library"> | 264 | <Project name="OpenSim.Framework.Configuration.XML" path="OpenSim/Framework/Configuration/XML" type="Library"> |
236 | <Configuration name="Debug"> | 265 | <Configuration name="Debug"> |
237 | <Options> | 266 | <Options> |
@@ -750,7 +779,6 @@ | |||
750 | <Reference name="XMLRPC.dll"/> | 779 | <Reference name="XMLRPC.dll"/> |
751 | <Reference name="OpenSim.Framework.Communications"/> | 780 | <Reference name="OpenSim.Framework.Communications"/> |
752 | <Reference name="OpenSim.Framework.Data.Base"/> | 781 | <Reference name="OpenSim.Framework.Data.Base"/> |
753 | <Reference name="OpenSim.Framework.Data.MySQLMapper"/> | ||
754 | <Reference name="Nini.dll" /> | 782 | <Reference name="Nini.dll" /> |
755 | <Reference name="log4net"/> | 783 | <Reference name="log4net"/> |
756 | <Files> | 784 | <Files> |