aboutsummaryrefslogtreecommitdiffstatshomepage
diff options
context:
space:
mode:
-rw-r--r--OpenSim/Framework/Communications/Cache/CachedUserInfo.cs51
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs62
-rw-r--r--OpenSim/Grid/InventoryServer/GridInventoryService.cs5
3 files changed, 58 insertions, 60 deletions
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 03ba1db..218fd5a 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -42,7 +42,10 @@ namespace OpenSim.Framework.Communications.Cache
42 internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID); 42 internal delegate void CreateFolderDelegate(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID);
43 internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID); 43 internal delegate void MoveFolderDelegate(LLUUID folderID, LLUUID parentID);
44 internal delegate void PurgeFolderDelegate(LLUUID folderID); 44 internal delegate void PurgeFolderDelegate(LLUUID folderID);
45 internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID); 45 internal delegate void UpdateFolderDelegate(string name, LLUUID folderID, ushort type, LLUUID parentID);
46
47 internal delegate void SendInventoryDescendentsDelegate(
48 IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems);
46 49
47 /// <summary> 50 /// <summary>
48 /// Stores user profile and inventory data received from backend services for a particular user. 51 /// Stores user profile and inventory data received from backend services for a particular user.
@@ -557,6 +560,52 @@ namespace OpenSim.Framework.Communications.Cache
557 560
558 return false; 561 return false;
559 } 562 }
563
564 /// <summary>
565 /// Send details of the inventory items and/or folders in a given folder to the client.
566 /// </summary>
567 /// <param name="client"></param>
568 /// <param name="folderID"></param>
569 /// <param name="fetchFolders"></param>
570 /// <param name="fetchItems"></param>
571 /// <returns>true if the request was queued or successfully processed, false otherwise</returns>
572 public bool SendInventoryDecendents(IClientAPI client, LLUUID folderID, bool fetchFolders, bool fetchItems)
573 {
574 if (HasInventory)
575 {
576 InventoryFolderImpl folder;
577
578 if ((folder = RootFolder.FindFolder(folderID)) != null)
579 {
580// m_log.DebugFormat(
581// "[AGENT INVENTORY]: Found folder {0} for client {1}",
582// folderID, remoteClient.AgentId);
583
584 client.SendInventoryFolderDetails(
585 client.AgentId, folderID, folder.RequestListOfItems(),
586 folder.RequestListOfFolders(), fetchFolders, fetchItems);
587
588 return true;
589 }
590 else
591 {
592 m_log.WarnFormat(
593 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}",
594 folderID, client.Name, client.AgentId);
595
596 return false;
597 }
598 }
599 else
600 {
601 AddRequest(
602 new InventoryRequest(
603 Delegate.CreateDelegate(typeof(SendInventoryDescendentsDelegate), this, "SendInventoryDecendents"),
604 new object[] { client, folderID, fetchFolders, fetchItems }));
605
606 return true;
607 }
608 }
560 } 609 }
561 610
562 /// <summary> 611 /// <summary>
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index b167682..7f911dc 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -247,7 +247,7 @@ namespace OpenSim.Framework.Communications.Cache
247 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID, 247 public void HandleFetchInventoryDescendents(IClientAPI remoteClient, LLUUID folderID, LLUUID ownerID,
248 bool fetchFolders, bool fetchItems, int sortOrder) 248 bool fetchFolders, bool fetchItems, int sortOrder)
249 { 249 {
250 // XXX We're not handling sortOrder yet! 250 // FIXME MAYBE: We're not handling sortOrder!
251 251
252 InventoryFolderImpl fold = null; 252 InventoryFolderImpl fold = null;
253 if ((fold = libraryRoot.FindFolder(folderID)) != null) 253 if ((fold = libraryRoot.FindFolder(folderID)) != null)
@@ -262,68 +262,14 @@ namespace OpenSim.Framework.Communications.Cache
262 CachedUserInfo userProfile; 262 CachedUserInfo userProfile;
263 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile)) 263 if (m_userProfiles.TryGetValue(remoteClient.AgentId, out userProfile))
264 { 264 {
265 // XXX: When a client crosses into a scene, their entire inventory is fetched 265 userProfile.SendInventoryDecendents(remoteClient, folderID, fetchFolders, fetchItems);
266 // asynchronously. However, if the client is logging on and does not have a cached root
267 // folder, then the root folder request usually comes in *before* the async completes, leading to
268 // inventory failure.
269 //
270 // This is a crude way of dealing with that by retrying the lookup.
271 //BUG: This should be replaced with a async event.
272 if (!userProfile.HasInventory)
273 {
274 int attempts = 5;
275 while (attempts-- > 0)
276 {
277 Thread.Sleep(2000);
278
279 if (userProfile.HasInventory)
280 {
281 break;
282 }
283 }
284 }
285
286 if (userProfile.HasInventory)
287 {
288 if ((fold = userProfile.RootFolder.FindFolder(folderID)) != null)
289 {
290// m_log.DebugFormat(
291// "[AGENT INVENTORY]: Found folder {0} for client {1}",
292// folderID, remoteClient.AgentId);
293
294 remoteClient.SendInventoryFolderDetails(
295 remoteClient.AgentId, folderID, fold.RequestListOfItems(),
296 fold.RequestListOfFolders(), fetchFolders, fetchItems);
297
298 return;
299 }
300 else
301 {
302 m_log.WarnFormat(
303 "[AGENT INVENTORY]: Could not find folder {0} requested by user {1} {2}",
304 folderID, remoteClient.Name, remoteClient.AgentId);
305 }
306 }
307 else
308 {
309 m_log.ErrorFormat("[AGENT INVENTORY]: Could not find root folder for user {0}", remoteClient.Name);
310
311 return;
312 }
313 } 266 }
314 else 267 else
315 { 268 {
316 m_log.ErrorFormat( 269 m_log.ErrorFormat(
317 "[AGENT INVENTORY]: Could not find user profile for {0} {1}", 270 "[AGENT INVENTORY]: Could not find user profile for {0} {1}",
318 remoteClient.Name, remoteClient.AgentId); 271 remoteClient.Name, remoteClient.AgentId);
319 272 }
320 return;
321 }
322
323 // If we've reached this point then we couldn't find the folder, even though the client thinks
324 // it exists
325 m_log.ErrorFormat("[AGENT INVENTORY]: Could not find folder {0} for user {1}",
326 folderID, remoteClient.Name);
327 } 273 }
328 274
329 /// <summary> 275 /// <summary>
@@ -345,7 +291,7 @@ namespace OpenSim.Framework.Communications.Cache
345// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}", 291// "[INVENTORY CACHE]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
346// fetchFolders, fetchItems, folderID, agentID); 292// fetchFolders, fetchItems, folderID, agentID);
347 293
348 // XXX We're not handling sortOrder yet! 294 // FIXME MAYBE: We're not handling sortOrder!
349 295
350 InventoryFolderImpl fold; 296 InventoryFolderImpl fold;
351 if ((fold = libraryRoot.FindFolder(folderID)) != null) 297 if ((fold = libraryRoot.FindFolder(folderID)) != null)
diff --git a/OpenSim/Grid/InventoryServer/GridInventoryService.cs b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
index 2ba215b..80f0c5e 100644
--- a/OpenSim/Grid/InventoryServer/GridInventoryService.cs
+++ b/OpenSim/Grid/InventoryServer/GridInventoryService.cs
@@ -56,10 +56,13 @@ namespace OpenSim.Grid.InventoryServer
56 /// <param name="rawUserID"></param> 56 /// <param name="rawUserID"></param>
57 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns> 57 /// <returns>The user's inventory. If an inventory cannot be found then an empty collection is returned.</returns>
58 public InventoryCollection GetUserInventory(Guid rawUserID) 58 public InventoryCollection GetUserInventory(Guid rawUserID)
59 { 59 {
60 LLUUID userID = new LLUUID(rawUserID); 60 LLUUID userID = new LLUUID(rawUserID);
61 61
62 m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID); 62 m_log.InfoFormat("[GRID AGENT INVENTORY]: Processing request for inventory of {0}", userID);
63
64 // Uncomment me to simulate a slow responding inventory server
65 //Thread.Sleep(16000);
63 66
64 InventoryCollection invCollection = new InventoryCollection(); 67 InventoryCollection invCollection = new InventoryCollection();
65 68