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-rw-r--r--OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs20
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs16
2 files changed, 31 insertions, 5 deletions
diff --git a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
index 1311fd3..68e8fcf 100644
--- a/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/LandManagement/LandObject.cs
@@ -763,11 +763,25 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
763 763
764 foreach (SceneObjectGroup obj in primsOverMe) 764 foreach (SceneObjectGroup obj in primsOverMe)
765 { 765 {
766 if (!ownersAndCount.ContainsKey(obj.OwnerID)) 766 try
767 {
768 if (!ownersAndCount.ContainsKey(obj.OwnerID))
769 {
770 ownersAndCount.Add(obj.OwnerID, 0);
771 }
772 }
773 catch (NullReferenceException)
774 {
775 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
776 }
777 try
778 {
779 ownersAndCount[obj.OwnerID] += obj.PrimCount;
780 }
781 catch (KeyNotFoundException)
767 { 782 {
768 ownersAndCount.Add(obj.OwnerID, 0); 783 m_log.Error("[LAND]: Unable to match a prim with it's owner.");
769 } 784 }
770 ownersAndCount[obj.OwnerID] += obj.PrimCount;
771 } 785 }
772 if (ownersAndCount.Count > 0) 786 if (ownersAndCount.Count > 0)
773 { 787 {
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 1e63ae7..2875874 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -161,7 +161,14 @@ namespace OpenSim.Region.Environment.Scenes
161 161
162 public override uint LocalId 162 public override uint LocalId
163 { 163 {
164 get { return m_rootPart.LocalId; } 164 get {
165 if (m_rootPart == null)
166 {
167 m_log.Error("[PRIMGROUP]: Unable to find the rootpart for a LocalId Request!");
168 return 0;
169 }
170
171 return m_rootPart.LocalId; }
165 set { m_rootPart.LocalId = value; } 172 set { m_rootPart.LocalId = value; }
166 } 173 }
167 174
@@ -173,7 +180,12 @@ namespace OpenSim.Region.Environment.Scenes
173 180
174 public LLUUID OwnerID 181 public LLUUID OwnerID
175 { 182 {
176 get { return m_rootPart.OwnerID; } 183 get {
184 if (m_rootPart == null)
185 return LLUUID.Zero;
186
187 return m_rootPart.OwnerID;
188 }
177 set { m_rootPart.OwnerID = value; } 189 set { m_rootPart.OwnerID = value; }
178 } 190 }
179 191