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-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs4
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 7eb829e..9570769 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -4060,7 +4060,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4060 4060
4061 if (collisionPlane == Vector4.Zero) 4061 if (collisionPlane == Vector4.Zero)
4062 collisionPlane = Vector4.UnitW; 4062 collisionPlane = Vector4.UnitW;
4063 4063 //m_log.DebugFormat("CollisionPlane: {0}",collisionPlane);
4064 collisionPlane.ToBytes(data, pos); 4064 collisionPlane.ToBytes(data, pos);
4065 pos += 16; 4065 pos += 16;
4066 } 4066 }
@@ -4145,12 +4145,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4145 update.PCode = (byte)PCode.Avatar; 4145 update.PCode = (byte)PCode.Avatar;
4146 update.ProfileCurve = 1; 4146 update.ProfileCurve = 1;
4147 update.PSBlock = Utils.EmptyBytes; 4147 update.PSBlock = Utils.EmptyBytes;
4148 update.Scale = Vector3.One; 4148 update.Scale = new Vector3(0.45f,0.6f,1.9f);
4149 update.Text = Utils.EmptyBytes; 4149 update.Text = Utils.EmptyBytes;
4150 update.TextColor = new byte[4]; 4150 update.TextColor = new byte[4];
4151 update.TextureAnim = Utils.EmptyBytes; 4151 update.TextureAnim = Utils.EmptyBytes;
4152 update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes; 4152 update.TextureEntry = data.TextureEntry ?? Utils.EmptyBytes;
4153 update.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags 4153 update.UpdateFlags = (uint)(PrimFlags.Physics | PrimFlags.ObjectModify | PrimFlags.ObjectCopy | PrimFlags.ObjectAnyOwner | PrimFlags.ObjectYouOwner | PrimFlags.ObjectMove | PrimFlags.InventoryEmpty | PrimFlags.ObjectTransfer | PrimFlags.ObjectOwnerModify);//61 + (9 << 8) + (130 << 16) + (16 << 24); // TODO: Replace these numbers with PrimFlags
4154 4154
4155 return update; 4155 return update;
4156 } 4156 }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 424c25b..0d1133f 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -994,9 +994,9 @@ namespace OpenSim.Region.Framework.Scenes
994 } 994 }
995 995
996 Animator.TrySetMovementAnimation("LAND"); 996 Animator.TrySetMovementAnimation("LAND");
997 SendFullUpdateToAllClients(); 997 //SendFullUpdateToAllClients();
998 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, 998 ControllingClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_rootRegionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId,
999 AbsolutePosition, Velocity, -Vector3.UnitZ, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(ControllingClient))); 999 AbsolutePosition, Velocity, Vector3.Zero, m_bodyRot, new Vector4(0,0,1,AbsolutePosition.Z - 0.5f), m_uuid, null, GetUpdatePriority(ControllingClient)));
1000 } 1000 }
1001 1001
1002 public void AddNeighbourRegion(ulong regionHandle, string cap) 1002 public void AddNeighbourRegion(ulong regionHandle, string cap)