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-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs118
1 files changed, 59 insertions, 59 deletions
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index 3b08db3..b6bbdb7 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -196,7 +196,8 @@ namespace OpenSim.Region.Environment.Modules
196 scene = m_scenes[0]; 196 scene = m_scenes[0];
197 197
198 // Filled in since it's easier than rewriting right now. 198 // Filled in since it's easier than rewriting right now.
199 LLVector3 fromPos = e.Position; 199 LLVector3 fromPos = e.Position;
200 LLVector3 fromRegionPos = e.Position + new LLVector3(e.Scene.RegionInfo.RegionLocX * 256, e.Scene.RegionInfo.RegionLocY * 256, 0);
200 string fromName = e.From; 201 string fromName = e.From;
201 string message = e.Message; 202 string message = e.Message;
202 byte type = (byte)e.Type; 203 byte type = (byte)e.Type;
@@ -240,64 +241,63 @@ namespace OpenSim.Region.Environment.Modules
240 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " + 241 m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
241 e.Message); 242 e.Message);
242 m_ircWriter.Flush(); 243 m_ircWriter.Flush();
243 } 244 }
244 245
245 if (e.Channel == 0) 246 if (e.Channel == 0)
246 { 247 {
247 scene.ForEachScenePresence(delegate(ScenePresence presence) 248 foreach (Scene m_scene in m_scenes)
248 { 249 {
249 int dis = -1000; 250 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
250 251 {
251 //err ??? the following code seems to be request a scenePresence when it already has a ref to it 252 int dis = -100000;
252 avatar = scene.GetScenePresence(presence.ControllingClient.AgentId); 253
253 if (avatar != null) 254 LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
254 { 255 dis = (int)avatarRegionPos.GetDistanceTo(fromRegionPos);
255 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); 256
256 } 257 switch (e.Type)
257 258 {
258 switch (e.Type) 259 case ChatTypeEnum.Whisper:
259 { 260 if ((dis < 10) && (dis > -10))
260 case ChatTypeEnum.Whisper: 261 {
261 if ((dis < 10) && (dis > -10)) 262 //should change so the message is sent through the avatar rather than direct to the ClientView
262 { 263 presence.ControllingClient.SendChatMessage(message,
263 //should change so the message is sent through the avatar rather than direct to the ClientView 264 type,
264 presence.ControllingClient.SendChatMessage(message, 265 fromPos,
265 type, 266 fromName,
266 fromPos, 267 fromAgentID);
267 fromName, 268 }
268 fromAgentID); 269 break;
269 } 270 case ChatTypeEnum.Say:
270 break; 271 if ((dis < 30) && (dis > -30))
271 case ChatTypeEnum.Say: 272 {
272 if ((dis < 30) && (dis > -30)) 273 //Console.WriteLine("sending chat");
273 { 274 presence.ControllingClient.SendChatMessage(message,
274 //Console.WriteLine("sending chat"); 275 type,
275 presence.ControllingClient.SendChatMessage(message, 276 fromPos,
276 type, 277 fromName,
277 fromPos, 278 fromAgentID);
278 fromName, 279 }
279 fromAgentID); 280 break;
280 } 281 case ChatTypeEnum.Shout:
281 break; 282 if ((dis < 100) && (dis > -100))
282 case ChatTypeEnum.Shout: 283 {
283 if ((dis < 100) && (dis > -100)) 284 presence.ControllingClient.SendChatMessage(message,
284 { 285 type,
285 presence.ControllingClient.SendChatMessage(message, 286 fromPos,
286 type, 287 fromName,
287 fromPos, 288 fromAgentID);
288 fromName, 289 }
289 fromAgentID); 290 break;
290 } 291
291 break; 292 case ChatTypeEnum.Broadcast:
292 293 presence.ControllingClient.SendChatMessage(message, type,
293 case ChatTypeEnum.Broadcast: 294 fromPos,
294 presence.ControllingClient.SendChatMessage(message, type, 295 fromName,
295 fromPos, 296 fromAgentID);
296 fromName, 297 break;
297 fromAgentID); 298 }
298 break; 299 });
299 } 300 }
300 });
301 } 301 }
302 } 302 }
303 } 303 }