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-rw-r--r--OpenSim/Region/Application/Application.cs71
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs73
-rw-r--r--OpenSim/Region/Environment/PermissionManager.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs12
-rw-r--r--OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs14
-rw-r--r--prebuild.xml2
6 files changed, 72 insertions, 102 deletions
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index a8c40ec..b07a4d6 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using OpenSim.Framework.Console; 29using OpenSim.Framework.Console;
30using OpenSim.Region.Environment.Scenes; 30using OpenSim.Region.Environment.Scenes;
31using Nini.Config;
31 32
32namespace OpenSim 33namespace OpenSim
33{ 34{
@@ -52,70 +53,16 @@ namespace OpenSim
52 53
53 Console.WriteLine("Starting...\n"); 54 Console.WriteLine("Starting...\n");
54 55
55 bool sandBoxMode = true; 56 ArgvConfigSource source = new ArgvConfigSource(args);
56 bool startLoginServer = true;
57 string physicsEngine = "basicphysics";
58 57
59 bool userAccounts = false; 58 source.AddSwitch("Startup", "inifile");
60 bool gridLocalAsset = false; 59 source.AddSwitch("Startup", "configfile");
61 bool useConfigFile = false; 60 source.AddSwitch("Startup", "gridmode");
62 bool silent = false; 61 source.AddSwitch("Startup", "physics");
63 string configFile = "simconfig.xml"; 62 source.AddSwitch("Startup", "config");
64 63 source.AddSwitch("Startup", "noverbose");
65 for (int i = 0; i < args.Length; i++)
66 {
67 if (args[i] == "-gridmode")
68 {
69 sandBoxMode = false;
70 startLoginServer = false;
71 }
72
73 if (args[i] == "-accounts")
74 {
75 userAccounts = true;
76 }
77 if (args[i] == "-realphysx")
78 {
79 physicsEngine = "RealPhysX";
80 }
81 if (args[i] == "-bulletX")
82 {
83 physicsEngine = "BulletXEngine";
84 }
85 if (args[i] == "-ode")
86 {
87 physicsEngine = "OpenDynamicsEngine";
88 }
89 if (args[i] == "-localasset")
90 {
91 gridLocalAsset = true;
92 }
93 if (args[i] == "-configfile")
94 {
95 useConfigFile = true;
96 }
97 if (args[i] == "-noverbose")
98 {
99 silent = true;
100 }
101 if (args[i] == "-config")
102 {
103 try
104 {
105 i++;
106 configFile = args[i];
107 }
108 catch (Exception e)
109 {
110 Console.WriteLine("-config: Please specify a config file. (" + e.ToString() + ")");
111 }
112 }
113 }
114
115 OpenSimMain sim = new OpenSimMain(sandBoxMode, startLoginServer, physicsEngine, useConfigFile, silent, configFile);
116 64
117 sim.user_accounts = userAccounts; 65 OpenSimMain sim = new OpenSimMain(source);
118 sim.m_gridLocalAsset = gridLocalAsset;
119 66
120 sim.StartUp(); 67 sim.StartUp();
121 68
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index fbd6790..c68f75e 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -29,6 +29,7 @@
29using System; 29using System;
30using System.IO; 30using System.IO;
31using libsecondlife; 31using libsecondlife;
32using Nini.Config;
32using OpenSim.Assets; 33using OpenSim.Assets;
33using OpenSim.Framework; 34using OpenSim.Framework;
34using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
@@ -39,7 +40,7 @@ using OpenSim.Framework.Servers;
39using OpenSim.Framework.Types; 40using OpenSim.Framework.Types;
40using OpenSim.Framework.Configuration; 41using OpenSim.Framework.Configuration;
41using OpenSim.Physics.Manager; 42using OpenSim.Physics.Manager;
42 43
43using OpenSim.Region.ClientStack; 44using OpenSim.Region.ClientStack;
44using OpenSim.Region.Communications.Local; 45using OpenSim.Region.Communications.Local;
45using OpenSim.Region.Communications.OGS1; 46using OpenSim.Region.Communications.OGS1;
@@ -57,7 +58,6 @@ namespace OpenSim
57 { 58 {
58 public string m_physicsEngine; 59 public string m_physicsEngine;
59 public bool m_sandbox; 60 public bool m_sandbox;
60 public bool m_loginserver;
61 public bool user_accounts; 61 public bool user_accounts;
62 public bool m_gridLocalAsset; 62 public bool m_gridLocalAsset;
63 protected bool m_useConfigFile; 63 protected bool m_useConfigFile;
@@ -70,18 +70,37 @@ namespace OpenSim
70 private bool m_silent; 70 private bool m_silent;
71 private string m_logFilename = ("region-console-" + Guid.NewGuid().ToString() + ".log"); 71 private string m_logFilename = ("region-console-" + Guid.NewGuid().ToString() + ".log");
72 72
73 public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngineName, bool useConfigFile, bool silent, string configFileName) 73 public OpenSimMain(IConfigSource configSource)
74 :base( ) 74 : base()
75 {
76 IConfigSource startupSource = configSource;
77 string iniFile = startupSource.Configs["Startup"].GetString("inifile", "NA");
78 if (iniFile != "NA")
79 {
80 //a ini is set to be used for startup settings
81 string iniFilePath = Path.Combine(Util.configDir(), iniFile);
82 if (File.Exists(iniFilePath))
83 {
84 startupSource = new IniConfigSource(iniFilePath);
85
86 //enable follow line, if we want the original config source(normally commandline args) merged with ini file settings.
87 //in this case we have it so if both sources have the same named setting, command line value will overwrite the ini file value.
88 //(as if someone has bothered to enter a command line arg, we should take notice of it)
89 //startupSource.Merge(configSource);
90 }
91 }
92 ReadConfigSettings(startupSource);
93 }
94
95 protected void ReadConfigSettings(IConfigSource configSource)
75 { 96 {
76 m_useConfigFile = useConfigFile; 97 m_useConfigFile = configSource.Configs["Startup"].GetBoolean("configfile", false);
77 m_sandbox = sandBoxMode; 98 m_sandbox = !configSource.Configs["Startup"].GetBoolean("gridmode", false);
78 m_loginserver = startLoginServer; 99 m_physicsEngine = configSource.Configs["Startup"].GetString("physics", "basicphysics");
79 m_physicsEngine = physicsEngineName; 100 m_configFileName = configSource.Configs["Startup"].GetString("config", "simconfig.xml");
80 m_configFileName = configFileName; 101 m_silent = configSource.Configs["Startup"].GetBoolean("noverbose", false);
81 m_silent = silent;
82 } 102 }
83 103
84
85 /// <summary> 104 /// <summary>
86 /// Performs initialisation of the scene, such as loading configuration from disk. 105 /// Performs initialisation of the scene, such as loading configuration from disk.
87 /// </summary> 106 /// </summary>
@@ -91,7 +110,7 @@ namespace OpenSim
91 { 110 {
92 Directory.CreateDirectory(Util.logDir()); 111 Directory.CreateDirectory(Util.logDir());
93 } 112 }
94 m_log = new LogBase(Path.Combine(Util.logDir(),m_logFilename), "Region", this, m_silent); 113 m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent);
95 MainLog.Instance = m_log; 114 MainLog.Instance = m_log;
96 115
97 base.StartUp(); 116 base.StartUp();
@@ -103,11 +122,11 @@ namespace OpenSim
103 122
104 if (m_sandbox) 123 if (m_sandbox)
105 { 124 {
106 m_commsManager = new CommunicationsLocal( m_networkServersInfo, m_httpServer, m_assetCache); 125 m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache);
107 } 126 }
108 else 127 else
109 { 128 {
110 m_commsManager = new CommunicationsOGS1( m_networkServersInfo, m_httpServer , m_assetCache); 129 m_commsManager = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache);
111 } 130 }
112 131
113 132
@@ -129,15 +148,15 @@ namespace OpenSim
129 148
130 for (int i = 0; i < configFiles.Length; i++) 149 for (int i = 0; i < configFiles.Length; i++)
131 { 150 {
132 Console.WriteLine("Loading region config file"); 151 //Console.WriteLine("Loading region config file");
133 RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]); 152 RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), configFiles[i]);
134 153
135 UDPServer udpServer; 154 UDPServer udpServer;
136 Scene scene = SetupScene(regionInfo, out udpServer); 155 Scene scene = SetupScene(regionInfo, out udpServer);
137 156
138 m_localScenes.Add(scene); 157 m_localScenes.Add(scene);
139 158
140 159
141 m_udpServers.Add(udpServer); 160 m_udpServers.Add(udpServer);
142 m_regionData.Add(regionInfo); 161 m_regionData.Add(regionInfo);
143 } 162 }
@@ -148,7 +167,7 @@ namespace OpenSim
148 this.m_udpServers[i].ServerListener(); 167 this.m_udpServers[i].ServerListener();
149 } 168 }
150 169
151 170
152 } 171 }
153 172
154 protected override StorageManager CreateStorageManager(RegionInfo regionInfo) 173 protected override StorageManager CreateStorageManager(RegionInfo regionInfo)
@@ -160,10 +179,10 @@ namespace OpenSim
160 { 179 {
161 return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer); 180 return new Scene(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer);
162 } 181 }
163 182
164 protected override void Initialize() 183 protected override void Initialize()
165 { 184 {
166 m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(),"network_servers_information.xml")); 185 m_networkServersInfo = new NetworkServersInfo("NETWORK SERVERS INFO", Path.Combine(Util.configDir(), "network_servers_information.xml"));
167 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 186 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
168 m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 187 m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
169 } 188 }
@@ -174,15 +193,15 @@ namespace OpenSim
174 { 193 {
175 Directory.CreateDirectory(Util.logDir()); 194 Directory.CreateDirectory(Util.logDir());
176 } 195 }
177 196
178 return new LogBase((Path.Combine(Util.logDir(),m_logFilename)), "Region", this, m_silent); 197 return new LogBase((Path.Combine(Util.logDir(), m_logFilename)), "Region", this, m_silent);
179 } 198 }
180 199
181 # region Setup methods 200 # region Setup methods
182 201
183 protected override PhysicsScene GetPhysicsScene( ) 202 protected override PhysicsScene GetPhysicsScene()
184 { 203 {
185 return GetPhysicsScene( m_physicsEngine ); 204 return GetPhysicsScene(m_physicsEngine);
186 } 205 }
187 206
188 private class SimStatusHandler : IStreamHandler 207 private class SimStatusHandler : IStreamHandler
@@ -201,7 +220,7 @@ namespace OpenSim
201 { 220 {
202 get { return "GET"; } 221 get { return "GET"; }
203 } 222 }
204 223
205 public string Path 224 public string Path
206 { 225 {
207 get { return "/simstatus/"; } 226 get { return "/simstatus/"; }
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs
index 3f1ba18..ea93050 100644
--- a/OpenSim/Region/Environment/PermissionManager.cs
+++ b/OpenSim/Region/Environment/PermissionManager.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.Environment
57 return false; 57 return false;
58 58
59 SceneObject task = (SceneObject)m_scene.Entities[obj]; 59 SceneObject task = (SceneObject)m_scene.Entities[obj];
60 LLUUID taskOwner = null; // Since we dont have a 'owner' property on task yet 60 LLUUID taskOwner = task.rootPrimitive.OwnerID;
61 61
62 // Object owners should be able to edit their own content 62 // Object owners should be able to edit their own content
63 if (user == taskOwner) 63 if (user == taskOwner)
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
index 8ed04d9..3eb34b4 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs
@@ -94,16 +94,24 @@ namespace OpenSim.Region.Environment.Scenes
94 return dupe; 94 return dupe;
95 } 95 }
96 96
97 /// <summary>
98 ///
99 /// </summary>
100 /// <param name="part"></param>
97 public void CopyRootPart(AllNewSceneObjectPart2 part) 101 public void CopyRootPart(AllNewSceneObjectPart2 part)
98 { 102 {
99 AllNewSceneObjectPart2 newPart = part.Copy(m_scene); 103 AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate());
100 this.m_parts.Add(newPart.UUID, newPart); 104 this.m_parts.Add(newPart.UUID, newPart);
101 this.SetPartAsRoot(newPart); 105 this.SetPartAsRoot(newPart);
102 } 106 }
103 107
108 /// <summary>
109 ///
110 /// </summary>
111 /// <param name="part"></param>
104 public void CopyPart(AllNewSceneObjectPart2 part) 112 public void CopyPart(AllNewSceneObjectPart2 part)
105 { 113 {
106 AllNewSceneObjectPart2 newPart = part.Copy(m_scene); 114 AllNewSceneObjectPart2 newPart = part.Copy(m_scene.PrimIDAllocate());
107 this.m_parts.Add(newPart.UUID, newPart); 115 this.m_parts.Add(newPart.UUID, newPart);
108 this.SetPartAsNonRoot(newPart); 116 this.SetPartAsNonRoot(newPart);
109 } 117 }
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
index 65b4287..42acab9 100644
--- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
+++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectPart2.cs
@@ -27,7 +27,7 @@ namespace OpenSim.Region.Environment.Scenes
27 public uint EveryoneMask = FULL_MASK_PERMISSIONS; 27 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
28 public uint BaseMask = FULL_MASK_PERMISSIONS; 28 public uint BaseMask = FULL_MASK_PERMISSIONS;
29 29
30 protected PrimitiveBaseShape m_shape; 30
31 protected byte[] m_particleSystem = new byte[0]; 31 protected byte[] m_particleSystem = new byte[0];
32 32
33 protected AllNewSceneObjectGroup2 m_parentGroup; 33 protected AllNewSceneObjectGroup2 m_parentGroup;
@@ -54,9 +54,6 @@ namespace OpenSim.Region.Environment.Scenes
54 } 54 }
55 55
56 protected string m_name; 56 protected string m_name;
57 /// <summary>
58 ///
59 /// </summary>
60 public virtual string Name 57 public virtual string Name
61 { 58 {
62 get { return m_name; } 59 get { return m_name; }
@@ -154,9 +151,9 @@ namespace OpenSim.Region.Environment.Scenes
154 set { m_touchName = value; } 151 set { m_touchName = value; }
155 } 152 }
156 153
154 protected PrimitiveBaseShape m_shape;
157 public PrimitiveBaseShape Shape 155 public PrimitiveBaseShape Shape
158 { 156 {
159
160 get { return this.m_shape; } 157 get { return this.m_shape; }
161 set { m_shape = value; } 158 set { m_shape = value; }
162 } 159 }
@@ -245,14 +242,13 @@ namespace OpenSim.Region.Environment.Scenes
245 /// 242 ///
246 /// </summary> 243 /// </summary>
247 /// <returns></returns> 244 /// <returns></returns>
248 public AllNewSceneObjectPart2 Copy(Scene scene) 245 public AllNewSceneObjectPart2 Copy(uint localID)
249 { 246 {
250 AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone(); 247 AllNewSceneObjectPart2 dupe = (AllNewSceneObjectPart2)this.MemberwiseClone();
251 dupe.m_shape = m_shape.Copy(); 248 dupe.m_shape = m_shape.Copy();
252 dupe.m_regionHandle = m_regionHandle; 249 dupe.m_regionHandle = m_regionHandle;
253 uint newLocalID = scene.PrimIDAllocate();
254 dupe.UUID = LLUUID.Random(); 250 dupe.UUID = LLUUID.Random();
255 dupe.LocalID = newLocalID; 251 dupe.LocalID = localID;
256 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z); 252 dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
257 dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W); 253 dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
258 dupe.Velocity = new LLVector3(0, 0, 0); 254 dupe.Velocity = new LLVector3(0, 0, 0);
@@ -303,7 +299,7 @@ namespace OpenSim.Region.Environment.Scenes
303 } 299 }
304 else 300 else
305 { 301 {
306 if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes 302 if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
307 { 303 {
308 SendFullUpdateToAllClients(); 304 SendFullUpdateToAllClients();
309 ClearUpdateSchedule(); 305 ClearUpdateSchedule();
diff --git a/prebuild.xml b/prebuild.xml
index ab00e20..dcf03ec 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -666,7 +666,7 @@
666 <Reference name="XMLRPC.dll"/> 666 <Reference name="XMLRPC.dll"/>
667 <Reference name="OpenSim.Framework.UserManagement" /> 667 <Reference name="OpenSim.Framework.UserManagement" />
668 <Reference name="OpenSim.Region.Communications.Local"/> 668 <Reference name="OpenSim.Region.Communications.Local"/>
669 669 <Reference name="Nini.dll" />
670 <Files> 670 <Files>
671 <Match pattern="*.cs" recurse="true"/> 671 <Match pattern="*.cs" recurse="true"/>
672 </Files> 672 </Files>