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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs10
-rw-r--r--OpenSim/Tests/Common/Setup/AssetHelpers.cs51
2 files changed, 53 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index ed3ed18..f8a010c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -29,7 +29,6 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Reflection; 31using System.Reflection;
32using System.Text;
33using System.Threading; 32using System.Threading;
34using NUnit.Framework; 33using NUnit.Framework;
35using NUnit.Framework.SyntaxHelpers; 34using NUnit.Framework.SyntaxHelpers;
@@ -122,8 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
122 } 121 }
123 122
124 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 123 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
125 AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); 124 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
126 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
127 scene.AssetService.Store(asset1); 125 scene.AssetService.Store(asset1);
128 126
129 // Create item 127 // Create item
@@ -338,8 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
338 } 336 }
339 337
340 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); 338 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
341 AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object); 339 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
342 asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
343 scene.AssetService.Store(asset1); 340 scene.AssetService.Store(asset1);
344 341
345 // Create item 342 // Create item
@@ -366,9 +363,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
366 363
367 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); 364 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
368 365
369 CachedUserInfo userInfo
370 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
371
372 InventoryItemBase foundItem1 366 InventoryItemBase foundItem1
373 = InventoryArchiveUtils.FindItemByPath( 367 = InventoryArchiveUtils.FindItemByPath(
374 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); 368 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
new file mode 100644
index 0000000..3b3babe
--- /dev/null
+++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs
@@ -0,0 +1,51 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Text;
29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32using OpenSim.Region.Framework.Scenes.Serialization;
33
34namespace OpenSim.Tests.Common
35{
36 public class AssetHelpers
37 {
38 /// <summary>
39 /// Create an asset from the given scene object
40 /// </summary>
41 /// <param name="assetUuid"></param>
42 /// <param name="sog"></param>
43 /// <returns></returns>
44 public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
45 {
46 AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object);
47 asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog));
48 return asset;
49 }
50 }
51}