diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | 10 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Setup/AssetHelpers.cs | 51 |
2 files changed, 53 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index ed3ed18..f8a010c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs | |||
@@ -29,7 +29,6 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Text; | ||
33 | using System.Threading; | 32 | using System.Threading; |
34 | using NUnit.Framework; | 33 | using NUnit.Framework; |
35 | using NUnit.Framework.SyntaxHelpers; | 34 | using NUnit.Framework.SyntaxHelpers; |
@@ -122,8 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
122 | } | 121 | } |
123 | 122 | ||
124 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 123 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
125 | AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); | 124 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
126 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); | ||
127 | scene.AssetService.Store(asset1); | 125 | scene.AssetService.Store(asset1); |
128 | 126 | ||
129 | // Create item | 127 | // Create item |
@@ -338,8 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
338 | } | 336 | } |
339 | 337 | ||
340 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | 338 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); |
341 | AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object); | 339 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); |
342 | asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1)); | ||
343 | scene.AssetService.Store(asset1); | 340 | scene.AssetService.Store(asset1); |
344 | 341 | ||
345 | // Create item | 342 | // Create item |
@@ -366,9 +363,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
366 | 363 | ||
367 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | 364 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); |
368 | 365 | ||
369 | CachedUserInfo userInfo | ||
370 | = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); | ||
371 | |||
372 | InventoryItemBase foundItem1 | 366 | InventoryItemBase foundItem1 |
373 | = InventoryArchiveUtils.FindItemByPath( | 367 | = InventoryArchiveUtils.FindItemByPath( |
374 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | 368 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); |
diff --git a/OpenSim/Tests/Common/Setup/AssetHelpers.cs b/OpenSim/Tests/Common/Setup/AssetHelpers.cs new file mode 100644 index 0000000..3b3babe --- /dev/null +++ b/OpenSim/Tests/Common/Setup/AssetHelpers.cs | |||
@@ -0,0 +1,51 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System.Text; | ||
29 | using OpenMetaverse; | ||
30 | using OpenSim.Framework; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
33 | |||
34 | namespace OpenSim.Tests.Common | ||
35 | { | ||
36 | public class AssetHelpers | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// Create an asset from the given scene object | ||
40 | /// </summary> | ||
41 | /// <param name="assetUuid"></param> | ||
42 | /// <param name="sog"></param> | ||
43 | /// <returns></returns> | ||
44 | public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog) | ||
45 | { | ||
46 | AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object); | ||
47 | asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog)); | ||
48 | return asset; | ||
49 | } | ||
50 | } | ||
51 | } | ||