diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionInfo.cs | 20 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | 20 |
3 files changed, 48 insertions, 11 deletions
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index ff5c204..bd896bd 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -64,6 +64,16 @@ namespace OpenSim.Framework | |||
64 | 64 | ||
65 | m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port); | 65 | m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port); |
66 | } | 66 | } |
67 | public SimpleRegionInfo(RegionInfo ConvertFrom) | ||
68 | { | ||
69 | m_regionLocX = ConvertFrom.RegionLocX; | ||
70 | m_regionLocY = ConvertFrom.RegionLocY; | ||
71 | m_internalEndPoint = ConvertFrom.InternalEndPoint; | ||
72 | m_externalHostName = ConvertFrom.ExternalHostName; | ||
73 | m_remotingPort = ConvertFrom.RemotingPort; | ||
74 | RemotingAddress = ConvertFrom.RemotingAddress; | ||
75 | RegionID = LLUUID.Zero; | ||
76 | } | ||
67 | 77 | ||
68 | public LLUUID RegionID = LLUUID.Zero; | 78 | public LLUUID RegionID = LLUUID.Zero; |
69 | 79 | ||
@@ -238,6 +248,16 @@ namespace OpenSim.Framework | |||
238 | RemotingAddress = ConvertFrom.RemotingAddress; | 248 | RemotingAddress = ConvertFrom.RemotingAddress; |
239 | RegionID = LLUUID.Zero; | 249 | RegionID = LLUUID.Zero; |
240 | } | 250 | } |
251 | public RegionInfo(SimpleRegionInfo ConvertFrom) | ||
252 | { | ||
253 | m_regionLocX = ConvertFrom.RegionLocX; | ||
254 | m_regionLocY = ConvertFrom.RegionLocY; | ||
255 | m_internalEndPoint = ConvertFrom.InternalEndPoint; | ||
256 | m_externalHostName = ConvertFrom.ExternalHostName; | ||
257 | m_remotingPort = ConvertFrom.RemotingPort; | ||
258 | RemotingAddress = ConvertFrom.RemotingAddress; | ||
259 | RegionID = LLUUID.Zero; | ||
260 | } | ||
241 | //not in use, should swap to nini though. | 261 | //not in use, should swap to nini though. |
242 | public void LoadFromNiniSource(IConfigSource source) | 262 | public void LoadFromNiniSource(IConfigSource source) |
243 | { | 263 | { |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 01bcd83..587d940 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -269,7 +269,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
269 | { | 269 | { |
270 | // Another region is up. | 270 | // Another region is up. |
271 | // We have to tell all our ScenePresences about it.. | 271 | // We have to tell all our ScenePresences about it.. |
272 | //and add it to the neighbor list. | 272 | // and add it to the neighbor list. |
273 | |||
274 | // We only add it to the neighbor list if it's within 1 region from here. | ||
275 | // Agents may have draw distance values that cross two regions though, so | ||
276 | // we add it to the notify list regardless of distance. | ||
277 | // We'll check the agent's draw distance before notifying them though. | ||
273 | 278 | ||
274 | 279 | ||
275 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 280 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
@@ -297,12 +302,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
297 | { | 302 | { |
298 | m_neighbours.Add(otherRegion); | 303 | m_neighbours.Add(otherRegion); |
299 | } | 304 | } |
300 | |||
301 | if (!(m_regionRestartNotifyList.Contains(otherRegion))) | 305 | if (!(m_regionRestartNotifyList.Contains(otherRegion))) |
302 | { | 306 | { |
303 | m_regionRestartNotifyList.Add(otherRegion); | 307 | m_regionRestartNotifyList.Add(otherRegion); |
304 | 308 | ||
305 | m_restartWaitTimer.Interval= 50000; | 309 | m_restartWaitTimer.Interval = 50000; |
306 | m_restartWaitTimer.AutoReset = false; | 310 | m_restartWaitTimer.AutoReset = false; |
307 | m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed); | 311 | m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed); |
308 | m_restartWaitTimer.Start(); | 312 | m_restartWaitTimer.Start(); |
@@ -312,6 +316,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
312 | { | 316 | { |
313 | MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client"); | 317 | MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client"); |
314 | } | 318 | } |
319 | |||
320 | |||
321 | |||
315 | 322 | ||
316 | } | 323 | } |
317 | return true; | 324 | return true; |
@@ -1250,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1250 | /// <param name="presence"></param> | 1257 | /// <param name="presence"></param> |
1251 | public void InformClientOfNeighbours(ScenePresence presence) | 1258 | public void InformClientOfNeighbours(ScenePresence presence) |
1252 | { | 1259 | { |
1253 | m_sceneGridService.EnableNeighbourChildAgents(presence); | 1260 | m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours); |
1254 | } | 1261 | } |
1255 | 1262 | ||
1256 | /// <summary> | 1263 | /// <summary> |
@@ -1260,7 +1267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1260 | /// <param name="region"></param> | 1267 | /// <param name="region"></param> |
1261 | public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) | 1268 | public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) |
1262 | { | 1269 | { |
1263 | m_sceneGridService.InformNeighborChildAgent(presence, region); | 1270 | m_sceneGridService.InformNeighborChildAgent(presence, region, m_neighbours); |
1264 | } | 1271 | } |
1265 | 1272 | ||
1266 | /// <summary> | 1273 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs index 4d2379b..68bb3b5 100644 --- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs | |||
@@ -191,14 +191,24 @@ namespace OpenSim.Region.Environment.Scenes | |||
191 | /// <summary> | 191 | /// <summary> |
192 | /// | 192 | /// |
193 | /// </summary> | 193 | /// </summary> |
194 | public void EnableNeighbourChildAgents(ScenePresence avatar) | 194 | public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours) |
195 | { | 195 | { |
196 | List<SimpleRegionInfo> neighbours = | 196 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); |
197 | m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 197 | |
198 | //m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
199 | for (int i = 0; i < lstneighbours.Count; i++) | ||
200 | { | ||
201 | // We don't want to keep sending to regions that consistently fail on comms. | ||
202 | if (!(lstneighbours[i].commFailTF)) | ||
203 | { | ||
204 | neighbours.Add(new SimpleRegionInfo(lstneighbours[i])); | ||
205 | } | ||
206 | } | ||
198 | if (neighbours != null) | 207 | if (neighbours != null) |
199 | { | 208 | { |
200 | for (int i = 0; i < neighbours.Count; i++) | 209 | for (int i = 0; i < neighbours.Count; i++) |
201 | { | 210 | { |
211 | |||
202 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 212 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
203 | agent.BaseFolder = LLUUID.Zero; | 213 | agent.BaseFolder = LLUUID.Zero; |
204 | agent.InventoryFolder = LLUUID.Zero; | 214 | agent.InventoryFolder = LLUUID.Zero; |
@@ -212,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
212 | } | 222 | } |
213 | } | 223 | } |
214 | } | 224 | } |
215 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region) | 225 | public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours) |
216 | { | 226 | { |
217 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); | 227 | AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo(); |
218 | agent.BaseFolder = LLUUID.Zero; | 228 | agent.BaseFolder = LLUUID.Zero; |
@@ -257,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
257 | 267 | ||
258 | 268 | ||
259 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); | 269 | List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>(); |
260 | 270 | // This stays uncached because we don't already know about our neighbors at this point. | |
261 | neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 271 | neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
262 | if (neighbours != null) | 272 | if (neighbours != null) |
263 | { | 273 | { |