diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 22 |
2 files changed, 7 insertions, 23 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 14ae287..ff53f45 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -535,11 +535,5 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
535 | 535 | ||
536 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 536 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
537 | } | 537 | } |
538 | |||
539 | public void Close() | ||
540 | { | ||
541 | m_animations = null; | ||
542 | m_scenePresence = null; | ||
543 | } | ||
544 | } | 538 | } |
545 | } | 539 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 0e7f2e5..548dfd3 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -109,15 +109,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
109 | 109 | ||
110 | public UUID currentParcelUUID = UUID.Zero; | 110 | public UUID currentParcelUUID = UUID.Zero; |
111 | 111 | ||
112 | protected ScenePresenceAnimator m_animator; | ||
113 | /// <value> | 112 | /// <value> |
114 | /// The animator for this avatar | 113 | /// The animator for this avatar |
115 | /// </value> | 114 | /// </value> |
116 | public ScenePresenceAnimator Animator | 115 | public ScenePresenceAnimator Animator { get; private set; } |
117 | { | ||
118 | get { return m_animator; } | ||
119 | private set { m_animator = value; } | ||
120 | } | ||
121 | 116 | ||
122 | /// <summary> | 117 | /// <summary> |
123 | /// Attachments recorded on this avatar. | 118 | /// Attachments recorded on this avatar. |
@@ -2569,8 +2564,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2569 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); | 2564 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2570 | 2565 | ||
2571 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2566 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2572 | if (Animator != null) | 2567 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2573 | Animator.SendAnimPackToClient(avatar.ControllingClient); | ||
2574 | } | 2568 | } |
2575 | 2569 | ||
2576 | /// <summary> | 2570 | /// <summary> |
@@ -3239,14 +3233,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3239 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | 3233 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) |
3240 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | 3234 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( |
3241 | // as of this comment the interval is set in AddToPhysicalScene | 3235 | // as of this comment the interval is set in AddToPhysicalScene |
3242 | if (Animator != null) | 3236 | |
3243 | { | ||
3244 | // if (m_updateCount > 0) | 3237 | // if (m_updateCount > 0) |
3245 | // { | 3238 | // { |
3246 | Animator.UpdateMovementAnimations(); | 3239 | Animator.UpdateMovementAnimations(); |
3247 | // m_updateCount--; | 3240 | // m_updateCount--; |
3248 | // } | 3241 | // } |
3249 | } | ||
3250 | 3242 | ||
3251 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3243 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3252 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3244 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
@@ -3261,7 +3253,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3261 | // m_lastColCount = coldata.Count; | 3253 | // m_lastColCount = coldata.Count; |
3262 | // } | 3254 | // } |
3263 | 3255 | ||
3264 | if (coldata.Count != 0 && Animator != null) | 3256 | if (coldata.Count != 0) |
3265 | { | 3257 | { |
3266 | switch (Animator.CurrentMovementAnimation) | 3258 | switch (Animator.CurrentMovementAnimation) |
3267 | { | 3259 | { |
@@ -3371,7 +3363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3371 | ControllingClient.SendHealth(Health); | 3363 | ControllingClient.SendHealth(Health); |
3372 | } | 3364 | } |
3373 | 3365 | ||
3374 | public void Close() | 3366 | protected internal void Close() |
3375 | { | 3367 | { |
3376 | // Clear known regions | 3368 | // Clear known regions |
3377 | KnownRegions = new Dictionary<ulong, string>(); | 3369 | KnownRegions = new Dictionary<ulong, string>(); |
@@ -3387,8 +3379,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3387 | // m_reprioritizationTimer.Dispose(); | 3379 | // m_reprioritizationTimer.Dispose(); |
3388 | 3380 | ||
3389 | RemoveFromPhysicalScene(); | 3381 | RemoveFromPhysicalScene(); |
3390 | Animator.Close(); | ||
3391 | Animator = null; | ||
3392 | } | 3382 | } |
3393 | 3383 | ||
3394 | public void AddAttachment(SceneObjectGroup gobj) | 3384 | public void AddAttachment(SceneObjectGroup gobj) |