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-rw-r--r--OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs4
-rw-r--r--OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs6
2 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
index b8b6be8..6042a54 100644
--- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs
@@ -178,9 +178,11 @@ namespace OpenSim.Region.Environment.Modules
178 178
179 if (m_avatarsAppearance.ContainsKey(clientView.AgentId)) 179 if (m_avatarsAppearance.ContainsKey(clientView.AgentId))
180 { 180 {
181 AvatarAppearance avatAppearance = null;
182
181 lock (m_avatarsAppearance) 183 lock (m_avatarsAppearance)
182 { 184 {
183 AvatarAppearance avatAppearance = m_avatarsAppearance[clientView.AgentId]; 185 avatAppearance = m_avatarsAppearance[clientView.AgentId];
184 } 186 }
185 avatAppearance.Wearables[wear.Type].AssetID = assetId; 187 avatAppearance.Wearables[wear.Type].AssetID = assetId;
186 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID; 188 avatAppearance.Wearables[wear.Type].ItemID = wear.ItemID;
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index d4f4948..82969d9 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -817,7 +817,7 @@ namespace OpenSim.Region.Terrain
817 { 817 {
818 for (x = 0; x < h; x++) 818 for (x = 0; x < h; x++)
819 { 819 {
820 heightmap.map[x, y] = bs.ReadDouble(); 820 heightmap.Set(x, y, (double) bs.ReadSingle());
821 } 821 }
822 } 822 }
823 823
@@ -842,7 +842,7 @@ namespace OpenSim.Region.Terrain
842 { 842 {
843 for (x = 0; x < w; x++) 843 for (x = 0; x < w; x++)
844 { 844 {
845 heightmap.map[x, y] = (double) bs.ReadSingle(); 845 heightmap.Set(x, y, (double) bs.ReadSingle());
846 } 846 }
847 } 847 }
848 848
@@ -954,7 +954,7 @@ namespace OpenSim.Region.Terrain
954 { 954 {
955 for (x = 0; x < w; x++) 955 for (x = 0; x < w; x++)
956 { 956 {
957 heightmap.map[x, y] = (double) bs.ReadByte()*((double) bs.ReadByte()/127.0); 957 heightmap.Set(x, y, (double) bs.ReadByte()*((double) bs.ReadByte()/127.0));
958 bs.ReadBytes(11); // Advance the stream to next bytes. 958 bs.ReadBytes(11); // Advance the stream to next bytes.
959 } 959 }
960 } 960 }