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-rw-r--r--CONTRIBUTORS.txt1
-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs28
-rw-r--r--OpenSim/Client/MXP/ClientStack/MXPClientView.cs10
-rw-r--r--OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLAvatarData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLEstateData.cs22
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLGridUserData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLManager.cs4
-rw-r--r--OpenSim/Data/MSSQL/MSSQLPresenceData.cs2
-rw-r--r--OpenSim/Data/MSSQL/MSSQLXInventoryData.cs4
-rw-r--r--OpenSim/Data/MySQL/MySQLEstateData.cs70
-rw-r--r--OpenSim/Data/MySQL/MySQLGenericTableHandler.cs15
-rwxr-xr-xOpenSim/Data/Null/NullEstateData.cs133
-rw-r--r--OpenSim/Data/Null/NullSimulationData.cs17
-rw-r--r--OpenSim/Data/SQLite/SQLiteEstateData.cs54
-rw-r--r--OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs65
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql12
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql18
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql9
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql10
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql32
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql144
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql17
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql39
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql10
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql10
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql1
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql7
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql36
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql38
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql102
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql20
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql7
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql11
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql37
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql28
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql6
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql5
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql8
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql79
-rw-r--r--OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml20
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs347
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs266
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs396
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs91
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs70
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs268
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs898
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs2274
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs81
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs307
-rw-r--r--OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs155
-rw-r--r--OpenSim/Framework/IClientAPI.cs12
-rw-r--r--OpenSim/Framework/ILandChannel.cs (renamed from OpenSim/Region/Framework/Interfaces/ILandChannel.cs)1
-rw-r--r--OpenSim/Framework/ILandObject.cs (renamed from OpenSim/Region/Framework/Interfaces/ILandObject.cs)36
-rw-r--r--OpenSim/Framework/IPrimCounts.cs (renamed from OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs)80
-rw-r--r--OpenSim/Framework/LandData.cs67
-rw-r--r--OpenSim/Framework/RegionInfo.cs18
-rw-r--r--OpenSim/Framework/RegionLoader/Filesystem/RegionLoaderFileSystem.cs24
-rw-r--r--OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs4
-rw-r--r--OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs8
-rw-r--r--OpenSim/Region/Application/Application.cs14
-rw-r--r--OpenSim/Region/Application/OpenSim.cs20
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs122
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs415
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs245
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs7
-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs754
-rw-r--r--OpenSim/Region/CoreModules/LightShare/LightShareModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs2
-rw-r--r--OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs42
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs149
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs112
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs109
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs260
-rw-r--r--OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs382
-rw-r--r--OpenSim/Region/CoreModules/World/Sun/SunModule.cs6
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs6
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataService.cs64
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs68
-rw-r--r--OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs16
-rw-r--r--OpenSim/Region/Framework/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs30
-rw-r--r--OpenSim/Region/Framework/Scenes/Prioritizer.cs250
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs72
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs49
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs119
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs8
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs10
-rw-r--r--OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs2
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs9
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs6
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs8
-rw-r--r--OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs3
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs1
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs10
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs2
-rw-r--r--OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs129
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs26
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs25
-rw-r--r--OpenSim/Server/Handlers/Login/LLLoginHandlers.cs19
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs41
-rw-r--r--OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs94
-rw-r--r--OpenSim/Services/Connectors/Simulation/EstateDataService.cs15
-rw-r--r--OpenSim/Services/GridService/HypergridLinker.cs37
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs2
-rw-r--r--OpenSim/Tests/Common/Mock/TestClient.cs2
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs69
-rw-r--r--bin/Mono.Data.Sqlite.dll.config5
-rw-r--r--bin/OpenSim.ini.example111
-rw-r--r--bin/OpenSimDefaults.ini44
-rw-r--r--bin/System.Data.SQLite.dllbin159232 -> 0 bytes
-rw-r--r--bin/config-include/GridCommon.ini.example11
-rw-r--r--bin/config-include/StandaloneCommon.ini.example10
-rw-r--r--bin/config-include/storage/SQLiteLegacyStandalone.ini20
-rw-r--r--bin/libode.dylibbin1024996 -> 2916380 bytes
-rwxr-xr-xbin/libsqlite3.dylibbin0 -> 2175300 bytes
-rw-r--r--bin/libsqlite3.txt1
-rwxr-xr-xbin/libsqlite3_32.sobin0 -> 635852 bytes
-rwxr-xr-xbin/libsqlite3_64.sobin0 -> 783200 bytes
-rw-r--r--bin/sqlite-3.6.21.sobin392316 -> 0 bytes
-rw-r--r--prebuild.xml45
154 files changed, 3275 insertions, 7522 deletions
diff --git a/CONTRIBUTORS.txt b/CONTRIBUTORS.txt
index a0af1ca..ef00c19 100644
--- a/CONTRIBUTORS.txt
+++ b/CONTRIBUTORS.txt
@@ -117,6 +117,7 @@ what it is today.
117* SachaMagne 117* SachaMagne
118* Salahzar Stenvaag 118* Salahzar Stenvaag
119* sempuki 119* sempuki
120* SignpostMarv
120* Snoopy 121* Snoopy
121* Strawberry Fride 122* Strawberry Fride
122* tglion 123* tglion
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index f37c399..e26c1d2 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -68,7 +68,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
68 68
69 public void Initialise() 69 public void Initialise()
70 { 70 {
71 m_log.Error("[LOADREGIONS]: " + Name + " cannot be default-initialized!"); 71 m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!");
72 throw new PluginNotInitialisedException(Name); 72 throw new PluginNotInitialisedException(Name);
73 } 73 }
74 74
@@ -85,41 +85,39 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
85 IRegionLoader regionLoader; 85 IRegionLoader regionLoader;
86 if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") 86 if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem")
87 { 87 {
88 m_log.Info("[LOADREGIONS]: Loading region configurations from filesystem"); 88 m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem");
89 regionLoader = new RegionLoaderFileSystem(); 89 regionLoader = new RegionLoaderFileSystem();
90 } 90 }
91 else 91 else
92 { 92 {
93 m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations from web"); 93 m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web");
94 regionLoader = new RegionLoaderWebServer(); 94 regionLoader = new RegionLoaderWebServer();
95 } 95 }
96 96
97 m_log.Info("[LOADREGIONSPLUGIN]: Loading region configurations...");
98
99 regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); 97 regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source);
100 RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); 98 RegionInfo[] regionsToLoad = regionLoader.LoadRegions();
101 99
102 m_log.Info("[LOADREGIONSPLUGIN]: Loading specific shared modules..."); 100 m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules...");
103 m_log.Info("[LOADREGIONSPLUGIN]: DynamicTextureModule..."); 101 m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule...");
104 m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); 102 m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule());
105 m_log.Info("[LOADREGIONSPLUGIN]: LoadImageURLModule..."); 103 m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule...");
106 m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); 104 m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule());
107 m_log.Info("[LOADREGIONSPLUGIN]: XMLRPCModule..."); 105 m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule...");
108 m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); 106 m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule());
109// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); 107// m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule...");
110// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); 108// m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule());
111 m_log.Info("[LOADREGIONSPLUGIN]: Done."); 109 m_log.Info("[LOAD REGIONS PLUGIN]: Done.");
112 110
113 if (!CheckRegionsForSanity(regionsToLoad)) 111 if (!CheckRegionsForSanity(regionsToLoad))
114 { 112 {
115 m_log.Error("[LOADREGIONS]: Halting startup due to conflicts in region configurations"); 113 m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations");
116 Environment.Exit(1); 114 Environment.Exit(1);
117 } 115 }
118 116
119 for (int i = 0; i < regionsToLoad.Length; i++) 117 for (int i = 0; i < regionsToLoad.Length; i++)
120 { 118 {
121 IScene scene; 119 IScene scene;
122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + 120 m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
123 Thread.CurrentThread.ManagedThreadId.ToString() + 121 Thread.CurrentThread.ManagedThreadId.ToString() +
124 ")"); 122 ")");
125 123
@@ -164,7 +162,7 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
164 if (regions[i].RegionID == regions[j].RegionID) 162 if (regions[i].RegionID == regions[j].RegionID)
165 { 163 {
166 m_log.ErrorFormat( 164 m_log.ErrorFormat(
167 "[LOADREGIONS]: Regions {0} and {1} have the same UUID {2}", 165 "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}",
168 regions[i].RegionName, regions[j].RegionName, regions[i].RegionID); 166 regions[i].RegionName, regions[j].RegionName, regions[i].RegionID);
169 return false; 167 return false;
170 } 168 }
@@ -172,14 +170,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
172 regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY) 170 regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY)
173 { 171 {
174 m_log.ErrorFormat( 172 m_log.ErrorFormat(
175 "[LOADREGIONS]: Regions {0} and {1} have the same grid location ({2}, {3})", 173 "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})",
176 regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY); 174 regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY);
177 return false; 175 return false;
178 } 176 }
179 else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port) 177 else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port)
180 { 178 {
181 m_log.ErrorFormat( 179 m_log.ErrorFormat(
182 "[LOADREGIONS]: Regions {0} and {1} have the same internal IP port {2}", 180 "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}",
183 regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port); 181 regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port);
184 return false; 182 return false;
185 } 183 }
diff --git a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
index 1d93382..d1a0440 100644
--- a/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
+++ b/OpenSim/Client/MXP/ClientStack/MXPClientView.cs
@@ -66,8 +66,8 @@ namespace OpenSim.Client.MXP.ClientStack
66 private readonly IScene m_scene; 66 private readonly IScene m_scene;
67 private readonly string m_firstName; 67 private readonly string m_firstName;
68 private readonly string m_lastName; 68 private readonly string m_lastName;
69 private int m_objectsToSynchronize = 0; 69// private int m_objectsToSynchronize = 0;
70 private int m_objectsSynchronized = -1; 70// private int m_objectsSynchronized = -1;
71 71
72 private Vector3 m_startPosition=new Vector3(128f, 128f, 128f); 72 private Vector3 m_startPosition=new Vector3(128f, 128f, 128f);
73 #endregion 73 #endregion
@@ -462,8 +462,8 @@ namespace OpenSim.Client.MXP.ClientStack
462 462
463 public void MXPSendSynchronizationBegin(int objectCount) 463 public void MXPSendSynchronizationBegin(int objectCount)
464 { 464 {
465 m_objectsToSynchronize = objectCount; 465// m_objectsToSynchronize = objectCount;
466 m_objectsSynchronized = 0; 466// m_objectsSynchronized = 0;
467 SynchronizationBeginEventMessage synchronizationBeginEventMessage = new SynchronizationBeginEventMessage(); 467 SynchronizationBeginEventMessage synchronizationBeginEventMessage = new SynchronizationBeginEventMessage();
468 synchronizationBeginEventMessage.ObjectCount = (uint)objectCount; 468 synchronizationBeginEventMessage.ObjectCount = (uint)objectCount;
469 Session.Send(synchronizationBeginEventMessage); 469 Session.Send(synchronizationBeginEventMessage);
@@ -1252,7 +1252,7 @@ namespace OpenSim.Client.MXP.ClientStack
1252 // Need to translate to MXP somehow 1252 // Need to translate to MXP somehow
1253 } 1253 }
1254 1254
1255 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 1255 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
1256 { 1256 {
1257 // Need to translate to MXP somehow 1257 // Need to translate to MXP somehow
1258 } 1258 }
diff --git a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
index f2b58d3..fc27f01 100644
--- a/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
+++ b/OpenSim/Client/VWoHTTP/ClientStack/VWHClientView.cs
@@ -799,7 +799,7 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
799 throw new System.NotImplementedException(); 799 throw new System.NotImplementedException();
800 } 800 }
801 801
802 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 802 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
803 { 803 {
804 throw new System.NotImplementedException(); 804 throw new System.NotImplementedException();
805 } 805 }
diff --git a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
index 49a6b09..301b424 100644
--- a/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLAvatarData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>, 43 public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
44 IAvatarData 44 IAvatarData
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLAvatarData(string connectionString, string realm) : 48 public MSSQLAvatarData(string connectionString, string realm) :
49 base(connectionString, realm, "Avatar") 49 base(connectionString, realm, "Avatar")
diff --git a/OpenSim/Data/MSSQL/MSSQLEstateData.cs b/OpenSim/Data/MSSQL/MSSQLEstateData.cs
index e9a0935..d10ebe4 100644
--- a/OpenSim/Data/MSSQL/MSSQLEstateData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLEstateData.cs
@@ -350,26 +350,48 @@ namespace OpenSim.Data.MSSQL
350 350
351 public EstateSettings LoadEstateSettings(int estateID) 351 public EstateSettings LoadEstateSettings(int estateID)
352 { 352 {
353 // TODO: Implementation!
353 return new EstateSettings(); 354 return new EstateSettings();
354 } 355 }
356
357 public List<EstateSettings> LoadEstateSettingsAll()
358 {
359 // TODO: Implementation!
360 return new List<EstateSettings>();
361 }
355 362
356 public List<int> GetEstates(string search) 363 public List<int> GetEstates(string search)
357 { 364 {
365 // TODO: Implementation!
366 return new List<int>();
367 }
368
369 public List<int> GetEstatesAll()
370 {
371 // TODO: Implementation!
372 return new List<int>();
373 }
374
375 public List<int> GetEstatesByOwner(UUID ownerID)
376 {
358 return new List<int>(); 377 return new List<int>();
359 } 378 }
360 379
361 public bool LinkRegion(UUID regionID, int estateID) 380 public bool LinkRegion(UUID regionID, int estateID)
362 { 381 {
382 // TODO: Implementation!
363 return false; 383 return false;
364 } 384 }
365 385
366 public List<UUID> GetRegions(int estateID) 386 public List<UUID> GetRegions(int estateID)
367 { 387 {
388 // TODO: Implementation!
368 return new List<UUID>(); 389 return new List<UUID>();
369 } 390 }
370 391
371 public bool DeleteEstate(int estateID) 392 public bool DeleteEstate(int estateID)
372 { 393 {
394 // TODO: Implementation!
373 return false; 395 return false;
374 } 396 }
375 #endregion 397 #endregion
diff --git a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
index 904366e..6a5d6eb 100644
--- a/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGenericTableHandler.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLGenericTableHandler<T> where T : class, new() 41 public class MSSQLGenericTableHandler<T> where T : class, new()
42 { 42 {
43 private static readonly ILog m_log = 43// private static readonly ILog m_log =
44 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 protected string m_ConnectionString; 46 protected string m_ConnectionString;
47 protected MSSQLManager m_database; //used for parameter type translation 47 protected MSSQLManager m_database; //used for parameter type translation
diff --git a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
index 1870273..9e215f9 100644
--- a/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLGridUserData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>, 43 public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
44 IGridUserData 44 IGridUserData
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLGridUserData(string connectionString, string realm) : 48 public MSSQLGridUserData(string connectionString, string realm) :
49 base(connectionString, realm, "GridUserStore") 49 base(connectionString, realm, "GridUserStore")
diff --git a/OpenSim/Data/MSSQL/MSSQLManager.cs b/OpenSim/Data/MSSQL/MSSQLManager.cs
index 575fd21..cf963e3 100644
--- a/OpenSim/Data/MSSQL/MSSQLManager.cs
+++ b/OpenSim/Data/MSSQL/MSSQLManager.cs
@@ -41,7 +41,7 @@ namespace OpenSim.Data.MSSQL
41 /// </summary> 41 /// </summary>
42 public class MSSQLManager 42 public class MSSQLManager
43 { 43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 /// <summary> 46 /// <summary>
47 /// Connection string for ADO.net 47 /// Connection string for ADO.net
@@ -180,8 +180,6 @@ namespace OpenSim.Data.MSSQL
180 return parameter; 180 return parameter;
181 } 181 }
182 182
183 private static readonly Dictionary<string, string> emptyDictionary = new Dictionary<string, string>();
184
185 /// <summary> 183 /// <summary>
186 /// Checks if we need to do some migrations to the database 184 /// Checks if we need to do some migrations to the database
187 /// </summary> 185 /// </summary>
diff --git a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
index e7b3d9c..8068d23 100644
--- a/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLPresenceData.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>, 43 public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
44 IPresenceData 44 IPresenceData
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 public MSSQLPresenceData(string connectionString, string realm) : 48 public MSSQLPresenceData(string connectionString, string realm) :
49 base(connectionString, realm, "Presence") 49 base(connectionString, realm, "Presence")
diff --git a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
index 739eb55..5bc4fe4 100644
--- a/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
+++ b/OpenSim/Data/MSSQL/MSSQLXInventoryData.cs
@@ -40,8 +40,8 @@ namespace OpenSim.Data.MSSQL
40{ 40{
41 public class MSSQLXInventoryData : IXInventoryData 41 public class MSSQLXInventoryData : IXInventoryData
42 { 42 {
43 private static readonly ILog m_log = LogManager.GetLogger( 43// private static readonly ILog m_log = LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType); 44// MethodBase.GetCurrentMethod().DeclaringType);
45 45
46 private MSSQLGenericTableHandler<XInventoryFolder> m_Folders; 46 private MSSQLGenericTableHandler<XInventoryFolder> m_Folders;
47 private MSSQLItemHandler m_Items; 47 private MSSQLItemHandler m_Items;
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs
index de72a6a..86416d1 100644
--- a/OpenSim/Data/MySQL/MySQLEstateData.cs
+++ b/OpenSim/Data/MySQL/MySQLEstateData.cs
@@ -413,6 +413,46 @@ namespace OpenSim.Data.MySQL
413 return DoLoad(cmd, UUID.Zero, false); 413 return DoLoad(cmd, UUID.Zero, false);
414 } 414 }
415 } 415 }
416
417 public List<EstateSettings> LoadEstateSettingsAll()
418 {
419 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
420
421 List<int> allEstateIds = GetEstatesAll();
422
423 foreach (int estateId in allEstateIds)
424 allEstateSettings.Add(LoadEstateSettings(estateId));
425
426 return allEstateSettings;
427 }
428
429 public List<int> GetEstatesAll()
430 {
431 List<int> result = new List<int>();
432
433 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
434 {
435 dbcon.Open();
436
437 using (MySqlCommand cmd = dbcon.CreateCommand())
438 {
439 cmd.CommandText = "select estateID from estate_settings";
440
441 using (IDataReader reader = cmd.ExecuteReader())
442 {
443 while (reader.Read())
444 {
445 result.Add(Convert.ToInt32(reader["EstateID"]));
446 }
447 reader.Close();
448 }
449 }
450
451 dbcon.Close();
452 }
453
454 return result;
455 }
416 456
417 public List<int> GetEstates(string search) 457 public List<int> GetEstates(string search)
418 { 458 {
@@ -444,6 +484,36 @@ namespace OpenSim.Data.MySQL
444 return result; 484 return result;
445 } 485 }
446 486
487 public List<int> GetEstatesByOwner(UUID ownerID)
488 {
489 List<int> result = new List<int>();
490
491 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
492 {
493 dbcon.Open();
494
495 using (MySqlCommand cmd = dbcon.CreateCommand())
496 {
497 cmd.CommandText = "select estateID from estate_settings where EstateOwner = ?EstateOwner";
498 cmd.Parameters.AddWithValue("?EstateOwner", ownerID);
499
500 using (IDataReader reader = cmd.ExecuteReader())
501 {
502 while (reader.Read())
503 {
504 result.Add(Convert.ToInt32(reader["EstateID"]));
505 }
506 reader.Close();
507 }
508 }
509
510
511 dbcon.Close();
512 }
513
514 return result;
515 }
516
447 public bool LinkRegion(UUID regionID, int estateID) 517 public bool LinkRegion(UUID regionID, int estateID)
448 { 518 {
449 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 519 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
diff --git a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
index 8efe4e9..50b6dbe 100644
--- a/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
+++ b/OpenSim/Data/MySQL/MySQLGenericTableHandler.cs
@@ -39,6 +39,8 @@ namespace OpenSim.Data.MySQL
39{ 39{
40 public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new() 40 public class MySQLGenericTableHandler<T> : MySqlFramework where T: class, new()
41 { 41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
42 protected Dictionary<string, FieldInfo> m_Fields = 44 protected Dictionary<string, FieldInfo> m_Fields =
43 new Dictionary<string, FieldInfo>(); 45 new Dictionary<string, FieldInfo>();
44 46
@@ -217,7 +219,6 @@ namespace OpenSim.Data.MySQL
217 { 219 {
218 using (MySqlCommand cmd = new MySqlCommand()) 220 using (MySqlCommand cmd = new MySqlCommand())
219 { 221 {
220
221 string query = ""; 222 string query = "";
222 List<String> names = new List<String>(); 223 List<String> names = new List<String>();
223 List<String> values = new List<String>(); 224 List<String> values = new List<String>();
@@ -226,6 +227,16 @@ namespace OpenSim.Data.MySQL
226 { 227 {
227 names.Add(fi.Name); 228 names.Add(fi.Name);
228 values.Add("?" + fi.Name); 229 values.Add("?" + fi.Name);
230
231 // Temporarily return more information about what field is unexpectedly null for
232 // http://opensimulator.org/mantis/view.php?id=5403. This might be due to a bug in the
233 // InventoryTransferModule or we may be required to substitute a DBNull here.
234 if (fi.GetValue(row) == null)
235 throw new NullReferenceException(
236 string.Format(
237 "[MYSQL GENERIC TABLE HANDLER]: Trying to store field {0} for {1} which is unexpectedly null",
238 fi.Name, row));
239
229 cmd.Parameters.AddWithValue(fi.Name, fi.GetValue(row).ToString()); 240 cmd.Parameters.AddWithValue(fi.Name, fi.GetValue(row).ToString());
230 } 241 }
231 242
@@ -268,4 +279,4 @@ namespace OpenSim.Data.MySQL
268 } 279 }
269 } 280 }
270 } 281 }
271} 282} \ No newline at end of file
diff --git a/OpenSim/Data/Null/NullEstateData.cs b/OpenSim/Data/Null/NullEstateData.cs
new file mode 100755
index 0000000..8db8064
--- /dev/null
+++ b/OpenSim/Data/Null/NullEstateData.cs
@@ -0,0 +1,133 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net;
32using OpenMetaverse;
33using OpenSim.Framework;
34using OpenSim.Region.Framework;
35using OpenSim.Region.Framework.Interfaces;
36
37namespace OpenSim.Data.Null
38{
39 public class NullEstateStore : IEstateDataStore
40 {
41// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43// private string m_connectionString;
44
45 protected virtual Assembly Assembly
46 {
47 get { return GetType().Assembly; }
48 }
49
50 public NullEstateStore()
51 {
52 }
53
54 public NullEstateStore(string connectionString)
55 {
56 Initialise(connectionString);
57 }
58
59 public void Initialise(string connectionString)
60 {
61// m_connectionString = connectionString;
62 }
63
64 private string[] FieldList
65 {
66 get { return new string[0]; }
67 }
68
69 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
70 {
71 // This fools the initialization caller into thinking an estate was fetched (a check in OpenSimBase).
72 // The estate info is pretty empty so don't try banning anyone.
73 EstateSettings oneEstate = new EstateSettings();
74 oneEstate.EstateID = 1;
75 return oneEstate;
76 }
77
78 public void StoreEstateSettings(EstateSettings es)
79 {
80 return;
81 }
82
83 public EstateSettings LoadEstateSettings(int estateID)
84 {
85 return new EstateSettings();
86 }
87
88 public List<EstateSettings> LoadEstateSettingsAll()
89 {
90 List<EstateSettings> allEstateSettings = new List<EstateSettings>();
91 allEstateSettings.Add(new EstateSettings());
92 return allEstateSettings;
93 }
94
95 public List<int> GetEstatesAll()
96 {
97 List<int> result = new List<int>();
98 return result;
99 }
100
101 public List<int> GetEstates(string search)
102 {
103 List<int> result = new List<int>();
104 return result;
105 }
106
107 public bool LinkRegion(UUID regionID, int estateID)
108 {
109 return false;
110 }
111
112 public List<UUID> GetRegions(int estateID)
113 {
114 List<UUID> result = new List<UUID>();
115 return result;
116 }
117
118 public bool DeleteEstate(int estateID)
119 {
120 return false;
121 }
122
123 #region IEstateDataStore Members
124
125
126 public List<int> GetEstatesByOwner(UUID ownerID)
127 {
128 return new List<int>();
129 }
130
131 #endregion
132 }
133}
diff --git a/OpenSim/Data/Null/NullSimulationData.cs b/OpenSim/Data/Null/NullSimulationData.cs
index eb4e313..e8d733b 100644
--- a/OpenSim/Data/Null/NullSimulationData.cs
+++ b/OpenSim/Data/Null/NullSimulationData.cs
@@ -38,6 +38,15 @@ namespace OpenSim.Data.Null
38 /// </summary> 38 /// </summary>
39 public class NullSimulationData : ISimulationDataStore 39 public class NullSimulationData : ISimulationDataStore
40 { 40 {
41 public NullSimulationData()
42 {
43 }
44
45 public NullSimulationData(string connectionString)
46 {
47 Initialise(connectionString);
48 }
49
41 public void Initialise(string dbfile) 50 public void Initialise(string dbfile)
42 { 51 {
43 return; 52 return;
@@ -85,12 +94,20 @@ namespace OpenSim.Data.Null
85 return new List<SceneObjectGroup>(); 94 return new List<SceneObjectGroup>();
86 } 95 }
87 96
97 Dictionary<UUID, double[,]> m_terrains = new Dictionary<UUID, double[,]>();
88 public void StoreTerrain(double[,] ter, UUID regionID) 98 public void StoreTerrain(double[,] ter, UUID regionID)
89 { 99 {
100 if (m_terrains.ContainsKey(regionID))
101 m_terrains.Remove(regionID);
102 m_terrains.Add(regionID, ter);
90 } 103 }
91 104
92 public double[,] LoadTerrain(UUID regionID) 105 public double[,] LoadTerrain(UUID regionID)
93 { 106 {
107 if (m_terrains.ContainsKey(regionID))
108 {
109 return m_terrains[regionID];
110 }
94 return null; 111 return null;
95 } 112 }
96 113
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs
index 63252aa..2f05a6e 100644
--- a/OpenSim/Data/SQLite/SQLiteEstateData.cs
+++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs
@@ -357,6 +357,17 @@ namespace OpenSim.Data.SQLite
357 357
358 return DoLoad(cmd, UUID.Zero, false); 358 return DoLoad(cmd, UUID.Zero, false);
359 } 359 }
360
361 public List<EstateSettings> LoadEstateSettingsAll()
362 {
363 List<EstateSettings> estateSettings = new List<EstateSettings>();
364
365 List<int> estateIds = GetEstatesAll();
366 foreach (int estateId in estateIds)
367 estateSettings.Add(LoadEstateSettings(estateId));
368
369 return estateSettings;
370 }
360 371
361 public List<int> GetEstates(string search) 372 public List<int> GetEstates(string search)
362 { 373 {
@@ -379,6 +390,49 @@ namespace OpenSim.Data.SQLite
379 390
380 return result; 391 return result;
381 } 392 }
393
394 public List<int> GetEstatesAll()
395 {
396 List<int> result = new List<int>();
397
398 string sql = "select EstateID from estate_settings";
399
400 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
401
402 cmd.CommandText = sql;
403
404 IDataReader r = cmd.ExecuteReader();
405
406 while (r.Read())
407 {
408 result.Add(Convert.ToInt32(r["EstateID"]));
409 }
410 r.Close();
411
412 return result;
413 }
414
415 public List<int> GetEstatesByOwner(UUID ownerID)
416 {
417 List<int> result = new List<int>();
418
419 string sql = "select EstateID from estate_settings where estate_settings.EstateOwner = :EstateOwner";
420
421 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
422
423 cmd.CommandText = sql;
424 cmd.Parameters.AddWithValue(":EstateOwner", ownerID);
425
426 IDataReader r = cmd.ExecuteReader();
427
428 while (r.Read())
429 {
430 result.Add(Convert.ToInt32(r["EstateID"]));
431 }
432 r.Close();
433
434 return result;
435 }
382 436
383 public bool LinkRegion(UUID regionID, int estateID) 437 public bool LinkRegion(UUID regionID, int estateID)
384 { 438 {
diff --git a/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs b/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs
deleted file mode 100644
index 609a024..0000000
--- a/OpenSim/Data/SQLiteLegacy/Properties/AssemblyInfo.cs
+++ /dev/null
@@ -1,65 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Runtime.InteropServices;
30
31// General information about an assembly is controlled through the following
32// set of attributes. Change these attribute values to modify the information
33// associated with an assembly.
34
35[assembly : AssemblyTitle("OpenSim.Data.SQLiteLegacy")]
36[assembly : AssemblyDescription("")]
37[assembly : AssemblyConfiguration("")]
38[assembly : AssemblyCompany("http://opensimulator.org")]
39[assembly : AssemblyProduct("OpenSim.Data.SQLiteLegacy")]
40[assembly : AssemblyCopyright("Copyright (c) OpenSimulator.org Developers 2007-2009")]
41[assembly : AssemblyTrademark("")]
42[assembly : AssemblyCulture("")]
43
44// Setting ComVisible to false makes the types in this assembly not visible
45// to COM components. If you need to access a type in this assembly from
46// COM, set the ComVisible attribute to true on that type.
47
48[assembly : ComVisible(false)]
49
50// The following GUID is for the ID of the typelib if this project is exposed to COM
51
52[assembly : Guid("6113d5ce-4547-49f4-9236-0dcc503457b1")]
53
54// Version information for an assembly consists of the following four values:
55//
56// Major Version
57// Minor Version
58// Build Number
59// Revision
60//
61// You can specify all the values or you can default the Revision and Build Numbers
62// by using the '*' as shown below:
63
64[assembly : AssemblyVersion("0.6.5.*")]
65[assembly : AssemblyFileVersion("0.6.5.0")]
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql
deleted file mode 100644
index 2e026ca..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_AssetStore.sql
+++ /dev/null
@@ -1,12 +0,0 @@
1BEGIN TRANSACTION;
2CREATE TABLE assets(
3 UUID varchar(255) primary key,
4 Name varchar(255),
5 Description varchar(255),
6 Type integer,
7 InvType integer,
8 Local integer,
9 Temporary integer,
10 Data blob);
11
12COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql
deleted file mode 100644
index 468567d..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_AuthStore.sql
+++ /dev/null
@@ -1,18 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE auth (
4 UUID char(36) NOT NULL,
5 passwordHash char(32) NOT NULL default '',
6 passwordSalt char(32) NOT NULL default '',
7 webLoginKey varchar(255) NOT NULL default '',
8 accountType VARCHAR(32) NOT NULL DEFAULT 'UserAccount',
9 PRIMARY KEY (`UUID`)
10);
11
12CREATE TABLE tokens (
13 UUID char(36) NOT NULL,
14 token varchar(255) NOT NULL,
15 validity datetime NOT NULL
16);
17
18COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql
deleted file mode 100644
index 7ec906b..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_Avatar.sql
+++ /dev/null
@@ -1,9 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE Avatars (
4 PrincipalID CHAR(36) NOT NULL,
5 Name VARCHAR(32) NOT NULL,
6 Value VARCHAR(255) NOT NULL DEFAULT '',
7 PRIMARY KEY(PrincipalID, Name));
8
9COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql
deleted file mode 100644
index f1b9ab9..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_FriendsStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE `Friends` (
4 `PrincipalID` CHAR(36) NOT NULL,
5 `Friend` VARCHAR(255) NOT NULL,
6 `Flags` VARCHAR(16) NOT NULL DEFAULT 0,
7 `Offered` VARCHAR(32) NOT NULL DEFAULT 0,
8 PRIMARY KEY(`PrincipalID`, `Friend`));
9
10COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql
deleted file mode 100644
index 554d5c2..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_InventoryStore.sql
+++ /dev/null
@@ -1,32 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE inventoryfolders(
4 UUID varchar(255) primary key,
5 name varchar(255),
6 agentID varchar(255),
7 parentID varchar(255),
8 type integer,
9 version integer);
10
11CREATE TABLE inventoryitems(
12 UUID varchar(255) primary key,
13 assetID varchar(255),
14 assetType integer,
15 invType integer,
16 parentFolderID varchar(255),
17 avatarID varchar(255),
18 creatorsID varchar(255),
19 inventoryName varchar(255),
20 inventoryDescription varchar(255),
21 inventoryNextPermissions integer,
22 inventoryCurrentPermissions integer,
23 inventoryBasePermissions integer,
24 inventoryEveryOnePermissions integer,
25 salePrice integer default 99,
26 saleType integer default 0,
27 creationDate integer default 2000,
28 groupID varchar(255) default '00000000-0000-0000-0000-000000000000',
29 groupOwned integer default 0,
30 flags integer default 0);
31
32COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql
deleted file mode 100644
index 39e8180..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_RegionStore.sql
+++ /dev/null
@@ -1,144 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE prims(
4 UUID varchar(255) primary key,
5 RegionUUID varchar(255),
6 ParentID integer,
7 CreationDate integer,
8 Name varchar(255),
9 SceneGroupID varchar(255),
10 Text varchar(255),
11 Description varchar(255),
12 SitName varchar(255),
13 TouchName varchar(255),
14 CreatorID varchar(255),
15 OwnerID varchar(255),
16 GroupID varchar(255),
17 LastOwnerID varchar(255),
18 OwnerMask integer,
19 NextOwnerMask integer,
20 GroupMask integer,
21 EveryoneMask integer,
22 BaseMask integer,
23 PositionX float,
24 PositionY float,
25 PositionZ float,
26 GroupPositionX float,
27 GroupPositionY float,
28 GroupPositionZ float,
29 VelocityX float,
30 VelocityY float,
31 VelocityZ float,
32 AngularVelocityX float,
33 AngularVelocityY float,
34 AngularVelocityZ float,
35 AccelerationX float,
36 AccelerationY float,
37 AccelerationZ float,
38 RotationX float,
39 RotationY float,
40 RotationZ float,
41 RotationW float,
42 ObjectFlags integer,
43 SitTargetOffsetX float NOT NULL default 0,
44 SitTargetOffsetY float NOT NULL default 0,
45 SitTargetOffsetZ float NOT NULL default 0,
46 SitTargetOrientW float NOT NULL default 0,
47 SitTargetOrientX float NOT NULL default 0,
48 SitTargetOrientY float NOT NULL default 0,
49 SitTargetOrientZ float NOT NULL default 0);
50
51CREATE TABLE primshapes(
52 UUID varchar(255) primary key,
53 Shape integer,
54 ScaleX float,
55 ScaleY float,
56 ScaleZ float,
57 PCode integer,
58 PathBegin integer,
59 PathEnd integer,
60 PathScaleX integer,
61 PathScaleY integer,
62 PathShearX integer,
63 PathShearY integer,
64 PathSkew integer,
65 PathCurve integer,
66 PathRadiusOffset integer,
67 PathRevolutions integer,
68 PathTaperX integer,
69 PathTaperY integer,
70 PathTwist integer,
71 PathTwistBegin integer,
72 ProfileBegin integer,
73 ProfileEnd integer,
74 ProfileCurve integer,
75 ProfileHollow integer,
76 Texture blob,
77 ExtraParams blob,
78 State Integer NOT NULL default 0);
79
80CREATE TABLE primitems(
81 itemID varchar(255) primary key,
82 primID varchar(255),
83 assetID varchar(255),
84 parentFolderID varchar(255),
85 invType integer,
86 assetType integer,
87 name varchar(255),
88 description varchar(255),
89 creationDate integer,
90 creatorID varchar(255),
91 ownerID varchar(255),
92 lastOwnerID varchar(255),
93 groupID varchar(255),
94 nextPermissions string,
95 currentPermissions string,
96 basePermissions string,
97 everyonePermissions string,
98 groupPermissions string);
99
100CREATE TABLE terrain(
101 RegionUUID varchar(255),
102 Revision integer,
103 Heightfield blob);
104
105CREATE TABLE land(
106 UUID varchar(255) primary key,
107 RegionUUID varchar(255),
108 LocalLandID string,
109 Bitmap blob,
110 Name varchar(255),
111 Desc varchar(255),
112 OwnerUUID varchar(255),
113 IsGroupOwned string,
114 Area integer,
115 AuctionID integer,
116 Category integer,
117 ClaimDate integer,
118 ClaimPrice integer,
119 GroupUUID varchar(255),
120 SalePrice integer,
121 LandStatus integer,
122 LandFlags string,
123 LandingType string,
124 MediaAutoScale string,
125 MediaTextureUUID varchar(255),
126 MediaURL varchar(255),
127 MusicURL varchar(255),
128 PassHours float,
129 PassPrice string,
130 SnapshotUUID varchar(255),
131 UserLocationX float,
132 UserLocationY float,
133 UserLocationZ float,
134 UserLookAtX float,
135 UserLookAtY float,
136 UserLookAtZ float,
137 AuthbuyerID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000');
138
139CREATE TABLE landaccesslist(
140 LandUUID varchar(255),
141 AccessUUID varchar(255),
142 Flags string);
143
144COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql
deleted file mode 100644
index c38d9a7..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_UserAccount.sql
+++ /dev/null
@@ -1,17 +0,0 @@
1BEGIN TRANSACTION;
2
3-- useraccounts table
4CREATE TABLE UserAccounts (
5 PrincipalID CHAR(36) primary key,
6 ScopeID CHAR(36) NOT NULL,
7 FirstName VARCHAR(64) NOT NULL,
8 LastName VARCHAR(64) NOT NULL,
9 Email VARCHAR(64),
10 ServiceURLs TEXT,
11 Created INT(11),
12 UserLevel integer NOT NULL DEFAULT 0,
13 UserFlags integer NOT NULL DEFAULT 0,
14 UserTitle varchar(64) NOT NULL DEFAULT ''
15);
16
17COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql
deleted file mode 100644
index b584594..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/001_UserStore.sql
+++ /dev/null
@@ -1,39 +0,0 @@
1BEGIN TRANSACTION;
2
3-- users table
4CREATE TABLE users(
5 UUID varchar(255) primary key,
6 username varchar(255),
7 surname varchar(255),
8 passwordHash varchar(255),
9 passwordSalt varchar(255),
10 homeRegionX integer,
11 homeRegionY integer,
12 homeLocationX float,
13 homeLocationY float,
14 homeLocationZ float,
15 homeLookAtX float,
16 homeLookAtY float,
17 homeLookAtZ float,
18 created integer,
19 lastLogin integer,
20 rootInventoryFolderID varchar(255),
21 userInventoryURI varchar(255),
22 userAssetURI varchar(255),
23 profileCanDoMask integer,
24 profileWantDoMask integer,
25 profileAboutText varchar(255),
26 profileFirstText varchar(255),
27 profileImage varchar(255),
28 profileFirstImage varchar(255),
29 webLoginKey text default '00000000-0000-0000-0000-000000000000');
30-- friends table
31CREATE TABLE userfriends(
32 ownerID varchar(255),
33 friendID varchar(255),
34 friendPerms integer,
35 ownerPerms integer,
36 datetimestamp integer);
37
38COMMIT;
39
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql
deleted file mode 100644
index 5339b84..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_AssetStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TEMPORARY TABLE assets_backup(UUID,Name,Description,Type,Local,Temporary,Data);
4INSERT INTO assets_backup SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets;
5DROP TABLE assets;
6CREATE TABLE assets(UUID,Name,Description,Type,Local,Temporary,Data);
7INSERT INTO assets SELECT UUID,Name,Description,Type,Local,Temporary,Data FROM assets_backup;
8DROP TABLE assets_backup;
9
10COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql
deleted file mode 100644
index 3237b68..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_AuthStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN TRANSACTION;
2
3INSERT INTO auth (UUID, passwordHash, passwordSalt, webLoginKey) SELECT `UUID` AS UUID, `passwordHash` AS passwordHash, `passwordSalt` AS passwordSalt, `webLoginKey` AS webLoginKey FROM users;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql
deleted file mode 100644
index 6733502..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_FriendsStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN TRANSACTION;
2
3INSERT INTO `Friends` SELECT `ownerID`, `friendID`, `friendPerms`, 0 FROM `userfriends`;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql
deleted file mode 100644
index 01951d6..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_InventoryStore.sql
+++ /dev/null
@@ -1,8 +0,0 @@
1BEGIN TRANSACTION;
2
3create index inventoryfolders_agentid on inventoryfolders(agentid);
4create index inventoryfolders_parentid on inventoryfolders(parentid);
5create index inventoryitems_parentfolderid on inventoryitems(parentfolderid);
6create index inventoryitems_avatarid on inventoryitems(avatarid);
7
8COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql
deleted file mode 100644
index c5c7c99..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_RegionStore.sql
+++ /dev/null
@@ -1,10 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE regionban(
4 regionUUID varchar (255),
5 bannedUUID varchar (255),
6 bannedIp varchar (255),
7 bannedIpHostMask varchar (255)
8 );
9
10COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql
deleted file mode 100644
index c7a6293..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_UserAccount.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN TRANSACTION;
2
3INSERT INTO UserAccounts (PrincipalID, ScopeID, FirstName, LastName, Email, ServiceURLs, Created) SELECT `UUID` AS PrincipalID, '00000000-0000-0000-0000-000000000000' AS ScopeID, username AS FirstName, surname AS LastName, '' as Email, '' AS ServiceURLs, created as Created FROM users;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql
deleted file mode 100644
index 48fc680..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/002_UserStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3ALTER TABLE users add homeRegionID varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql
deleted file mode 100644
index f54f8d9..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/003_AssetStore.sql
+++ /dev/null
@@ -1 +0,0 @@
1DELETE FROM assets WHERE UUID = 'dc4b9f0bd00845c696a401dd947ac621'
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql
deleted file mode 100644
index 4c6da91..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/003_InventoryStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3alter table inventoryitems add column inventoryGroupPermissions integer unsigned not null default 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql
deleted file mode 100644
index 4db2f75..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/003_RegionStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3ALTER TABLE primitems add flags integer not null default 0;
4
5COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql
deleted file mode 100644
index 6f890ee..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/003_UserStore.sql
+++ /dev/null
@@ -1,6 +0,0 @@
1BEGIN;
2
3ALTER TABLE users add userFlags integer NOT NULL default 0;
4ALTER TABLE users add godLevel integer NOT NULL default 0;
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql
deleted file mode 100644
index 39421c4..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/004_AssetStore.sql
+++ /dev/null
@@ -1,7 +0,0 @@
1BEGIN;
2
3update assets
4 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
5 where UUID not like '%-%';
6
7COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql
deleted file mode 100644
index e8f4d46..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/004_InventoryStore.sql
+++ /dev/null
@@ -1,36 +0,0 @@
1BEGIN;
2
3update inventoryitems
4 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
5 where UUID not like '%-%';
6
7update inventoryitems
8 set assetID = substr(assetID, 1, 8) || "-" || substr(assetID, 9, 4) || "-" || substr(assetID, 13, 4) || "-" || substr(assetID, 17, 4) || "-" || substr(assetID, 21, 12)
9 where assetID not like '%-%';
10
11update inventoryitems
12 set parentFolderID = substr(parentFolderID, 1, 8) || "-" || substr(parentFolderID, 9, 4) || "-" || substr(parentFolderID, 13, 4) || "-" || substr(parentFolderID, 17, 4) || "-" || substr(parentFolderID, 21, 12)
13 where parentFolderID not like '%-%';
14
15update inventoryitems
16 set avatarID = substr(avatarID, 1, 8) || "-" || substr(avatarID, 9, 4) || "-" || substr(avatarID, 13, 4) || "-" || substr(avatarID, 17, 4) || "-" || substr(avatarID, 21, 12)
17 where avatarID not like '%-%';
18
19update inventoryitems
20 set creatorsID = substr(creatorsID, 1, 8) || "-" || substr(creatorsID, 9, 4) || "-" || substr(creatorsID, 13, 4) || "-" || substr(creatorsID, 17, 4) || "-" || substr(creatorsID, 21, 12)
21 where creatorsID not like '%-%';
22
23
24update inventoryfolders
25 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
26 where UUID not like '%-%';
27
28update inventoryfolders
29 set agentID = substr(agentID, 1, 8) || "-" || substr(agentID, 9, 4) || "-" || substr(agentID, 13, 4) || "-" || substr(agentID, 17, 4) || "-" || substr(agentID, 21, 12)
30 where agentID not like '%-%';
31
32update inventoryfolders
33 set parentID = substr(parentID, 1, 8) || "-" || substr(parentID, 9, 4) || "-" || substr(parentID, 13, 4) || "-" || substr(parentID, 17, 4) || "-" || substr(parentID, 21, 12)
34 where parentID not like '%-%';
35
36COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql
deleted file mode 100644
index de328cb..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/004_RegionStore.sql
+++ /dev/null
@@ -1,38 +0,0 @@
1BEGIN;
2
3create table regionsettings (
4 regionUUID char(36) not null,
5 block_terraform integer not null,
6 block_fly integer not null,
7 allow_damage integer not null,
8 restrict_pushing integer not null,
9 allow_land_resell integer not null,
10 allow_land_join_divide integer not null,
11 block_show_in_search integer not null,
12 agent_limit integer not null,
13 object_bonus float not null,
14 maturity integer not null,
15 disable_scripts integer not null,
16 disable_collisions integer not null,
17 disable_physics integer not null,
18 terrain_texture_1 char(36) not null,
19 terrain_texture_2 char(36) not null,
20 terrain_texture_3 char(36) not null,
21 terrain_texture_4 char(36) not null,
22 elevation_1_nw float not null,
23 elevation_2_nw float not null,
24 elevation_1_ne float not null,
25 elevation_2_ne float not null,
26 elevation_1_se float not null,
27 elevation_2_se float not null,
28 elevation_1_sw float not null,
29 elevation_2_sw float not null,
30 water_height float not null,
31 terrain_raise_limit float not null,
32 terrain_lower_limit float not null,
33 use_estate_sun integer not null,
34 fixed_sun integer not null,
35 sun_position float not null,
36 covenant char(36));
37
38COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql
deleted file mode 100644
index 03142af..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/004_UserStore.sql
+++ /dev/null
@@ -1,6 +0,0 @@
1BEGIN;
2
3ALTER TABLE users add customType varchar(32) not null default '';
4ALTER TABLE users add partner char(36) not null default '00000000-0000-0000-0000-000000000000';
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql
deleted file mode 100644
index 1f6d1bd..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/005_RegionStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3delete from regionsettings;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql
deleted file mode 100644
index e45c09a..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/005_UserStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3CREATE TABLE `avatarattachments` (`UUID` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `attachpoint` int(11) NOT NULL DEFAULT 0, `item` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000', `asset` char(36) NOT NULL DEFAULT '00000000-0000-0000-0000-000000000000');
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql
deleted file mode 100644
index 94ed818..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/006_RegionStore.sql
+++ /dev/null
@@ -1,102 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE estate_groups (
4 EstateID int(10) NOT NULL,
5 uuid char(36) NOT NULL
6);
7
8CREATE TABLE estate_managers (
9 EstateID int(10) NOT NULL,
10 uuid char(36) NOT NULL
11);
12
13CREATE TABLE estate_map (
14 RegionID char(36) NOT NULL default '00000000-0000-0000-0000-000000000000',
15 EstateID int(11) NOT NULL
16);
17
18CREATE TABLE estate_settings (
19 EstateID INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
20 EstateName varchar(64) default NULL,
21 AbuseEmailToEstateOwner tinyint(4) NOT NULL,
22 DenyAnonymous tinyint(4) NOT NULL,
23 ResetHomeOnTeleport tinyint(4) NOT NULL,
24 FixedSun tinyint(4) NOT NULL,
25 DenyTransacted tinyint(4) NOT NULL,
26 BlockDwell tinyint(4) NOT NULL,
27 DenyIdentified tinyint(4) NOT NULL,
28 AllowVoice tinyint(4) NOT NULL,
29 UseGlobalTime tinyint(4) NOT NULL,
30 PricePerMeter int(11) NOT NULL,
31 TaxFree tinyint(4) NOT NULL,
32 AllowDirectTeleport tinyint(4) NOT NULL,
33 RedirectGridX int(11) NOT NULL,
34 RedirectGridY int(11) NOT NULL,
35 ParentEstateID int(10) NOT NULL,
36 SunPosition double NOT NULL,
37 EstateSkipScripts tinyint(4) NOT NULL,
38 BillableFactor float NOT NULL,
39 PublicAccess tinyint(4) NOT NULL
40);
41insert into estate_settings (EstateID,EstateName,AbuseEmailToEstateOwner,DenyAnonymous,ResetHomeOnTeleport,FixedSun,DenyTransacted,BlockDwell,DenyIdentified,AllowVoice,UseGlobalTime,PricePerMeter,TaxFree,AllowDirectTeleport,RedirectGridX,RedirectGridY,ParentEstateID,SunPosition,PublicAccess,EstateSkipScripts,BillableFactor) values ( 99, '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '');
42delete from estate_settings;
43CREATE TABLE estate_users (
44 EstateID int(10) NOT NULL,
45 uuid char(36) NOT NULL
46);
47
48CREATE TABLE estateban (
49 EstateID int(10) NOT NULL,
50 bannedUUID varchar(36) NOT NULL,
51 bannedIp varchar(16) NOT NULL,
52 bannedIpHostMask varchar(16) NOT NULL,
53 bannedNameMask varchar(64) default NULL
54);
55
56drop table regionsettings;
57CREATE TABLE regionsettings (
58 regionUUID char(36) NOT NULL,
59 block_terraform int(11) NOT NULL,
60 block_fly int(11) NOT NULL,
61 allow_damage int(11) NOT NULL,
62 restrict_pushing int(11) NOT NULL,
63 allow_land_resell int(11) NOT NULL,
64 allow_land_join_divide int(11) NOT NULL,
65 block_show_in_search int(11) NOT NULL,
66 agent_limit int(11) NOT NULL,
67 object_bonus float NOT NULL,
68 maturity int(11) NOT NULL,
69 disable_scripts int(11) NOT NULL,
70 disable_collisions int(11) NOT NULL,
71 disable_physics int(11) NOT NULL,
72 terrain_texture_1 char(36) NOT NULL,
73 terrain_texture_2 char(36) NOT NULL,
74 terrain_texture_3 char(36) NOT NULL,
75 terrain_texture_4 char(36) NOT NULL,
76 elevation_1_nw float NOT NULL,
77 elevation_2_nw float NOT NULL,
78 elevation_1_ne float NOT NULL,
79 elevation_2_ne float NOT NULL,
80 elevation_1_se float NOT NULL,
81 elevation_2_se float NOT NULL,
82 elevation_1_sw float NOT NULL,
83 elevation_2_sw float NOT NULL,
84 water_height float NOT NULL,
85 terrain_raise_limit float NOT NULL,
86 terrain_lower_limit float NOT NULL,
87 use_estate_sun int(11) NOT NULL,
88 fixed_sun int(11) NOT NULL,
89 sun_position float NOT NULL,
90 covenant char(36) default NULL,
91 Sandbox tinyint(4) NOT NULL,
92 PRIMARY KEY (regionUUID)
93);
94
95CREATE INDEX estate_ban_estate_id on estateban(EstateID);
96CREATE INDEX estate_groups_estate_id on estate_groups(EstateID);
97CREATE INDEX estate_managers_estate_id on estate_managers(EstateID);
98CREATE INDEX estate_map_estate_id on estate_map(EstateID);
99CREATE UNIQUE INDEX estate_map_region_id on estate_map(RegionID);
100CREATE INDEX estate_users_estate_id on estate_users(EstateID);
101
102COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql
deleted file mode 100644
index f9454c5..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/006_UserStore.sql
+++ /dev/null
@@ -1,20 +0,0 @@
1BEGIN TRANSACTION;
2
3-- usersagents table
4CREATE TABLE IF NOT EXISTS useragents(
5 UUID varchar(255) primary key,
6 agentIP varchar(255),
7 agentPort integer,
8 agentOnline boolean,
9 sessionID varchar(255),
10 secureSessionID varchar(255),
11 regionID varchar(255),
12 loginTime integer,
13 logoutTime integer,
14 currentRegion varchar(255),
15 currentHandle varchar(255),
16 currentPosX float,
17 currentPosY float,
18 currentPosZ float);
19
20COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql
deleted file mode 100644
index 1c813a0..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/007_RegionStore.sql
+++ /dev/null
@@ -1,8 +0,0 @@
1begin;
2
3alter table estate_settings add column AbuseEmail varchar(255) not null default '';
4
5alter table estate_settings add column EstateOwner varchar(36) not null default '';
6
7commit;
8
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql
deleted file mode 100644
index 8b0cd28..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/007_UserStore.sql
+++ /dev/null
@@ -1,7 +0,0 @@
1BEGIN TRANSACTION;
2
3ALTER TABLE useragents add currentLookAtX float not null default 128;
4ALTER TABLE useragents add currentLookAtY float not null default 128;
5ALTER TABLE useragents add currentLookAtZ float not null default 70;
6
7COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql
deleted file mode 100644
index 28bfbf5..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/008_RegionStore.sql
+++ /dev/null
@@ -1,6 +0,0 @@
1begin;
2
3alter table estate_settings add column DenyMinors tinyint not null default 0;
4
5commit;
6
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql
deleted file mode 100644
index 97da818..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/008_UserStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN TRANSACTION;
2
3ALTER TABLE users add email varchar(250);
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql
deleted file mode 100644
index 1f40548..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/009_RegionStore.sql
+++ /dev/null
@@ -1,8 +0,0 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN ColorR integer not null default 0;
4ALTER TABLE prims ADD COLUMN ColorG integer not null default 0;
5ALTER TABLE prims ADD COLUMN ColorB integer not null default 0;
6ALTER TABLE prims ADD COLUMN ColorA integer not null default 0;
7
8COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql
deleted file mode 100644
index 8ab03ef..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/009_UserStore.sql
+++ /dev/null
@@ -1,11 +0,0 @@
1BEGIN;
2
3update users
4 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
5 where UUID not like '%-%';
6
7update useragents
8 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
9 where UUID not like '%-%';
10
11COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql
deleted file mode 100644
index b91ccf0..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/010_RegionStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN ClickAction INTEGER NOT NULL default 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql
deleted file mode 100644
index 5f956da..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/010_UserStore.sql
+++ /dev/null
@@ -1,37 +0,0 @@
1BEGIN TRANSACTION;
2
3CREATE TABLE IF NOT EXISTS avatarappearance(
4 Owner varchar(36) NOT NULL primary key,
5 BodyItem varchar(36) DEFAULT NULL,
6 BodyAsset varchar(36) DEFAULT NULL,
7 SkinItem varchar(36) DEFAULT NULL,
8 SkinAsset varchar(36) DEFAULT NULL,
9 HairItem varchar(36) DEFAULT NULL,
10 HairAsset varchar(36) DEFAULT NULL,
11 EyesItem varchar(36) DEFAULT NULL,
12 EyesAsset varchar(36) DEFAULT NULL,
13 ShirtItem varchar(36) DEFAULT NULL,
14 ShirtAsset varchar(36) DEFAULT NULL,
15 PantsItem varchar(36) DEFAULT NULL,
16 PantsAsset varchar(36) DEFAULT NULL,
17 ShoesItem varchar(36) DEFAULT NULL,
18 ShoesAsset varchar(36) DEFAULT NULL,
19 SocksItem varchar(36) DEFAULT NULL,
20 SocksAsset varchar(36) DEFAULT NULL,
21 JacketItem varchar(36) DEFAULT NULL,
22 JacketAsset varchar(36) DEFAULT NULL,
23 GlovesItem varchar(36) DEFAULT NULL,
24 GlovesAsset varchar(36) DEFAULT NULL,
25 UnderShirtItem varchar(36) DEFAULT NULL,
26 UnderShirtAsset varchar(36) DEFAULT NULL,
27 UnderPantsItem varchar(36) DEFAULT NULL,
28 UnderPantsAsset varchar(36) DEFAULT NULL,
29 SkirtItem varchar(36) DEFAULT NULL,
30 SkirtAsset varchar(36) DEFAULT NULL,
31 Texture blob,
32 VisualParams blob,
33 Serial int DEFAULT NULL,
34 AvatarHeight float DEFAULT NULL
35);
36
37COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql
deleted file mode 100644
index 42bef89..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/011_RegionStore.sql
+++ /dev/null
@@ -1,28 +0,0 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN PayPrice INTEGER NOT NULL default 0;
4ALTER TABLE prims ADD COLUMN PayButton1 INTEGER NOT NULL default 0;
5ALTER TABLE prims ADD COLUMN PayButton2 INTEGER NOT NULL default 0;
6ALTER TABLE prims ADD COLUMN PayButton3 INTEGER NOT NULL default 0;
7ALTER TABLE prims ADD COLUMN PayButton4 INTEGER NOT NULL default 0;
8ALTER TABLE prims ADD COLUMN LoopedSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
9ALTER TABLE prims ADD COLUMN LoopedSoundGain float NOT NULL default 0;
10ALTER TABLE prims ADD COLUMN TextureAnimation string;
11ALTER TABLE prims ADD COLUMN ParticleSystem string;
12ALTER TABLE prims ADD COLUMN OmegaX float NOT NULL default 0;
13ALTER TABLE prims ADD COLUMN OmegaY float NOT NULL default 0;
14ALTER TABLE prims ADD COLUMN OmegaZ float NOT NULL default 0;
15ALTER TABLE prims ADD COLUMN CameraEyeOffsetX float NOT NULL default 0;
16ALTER TABLE prims ADD COLUMN CameraEyeOffsetY float NOT NULL default 0;
17ALTER TABLE prims ADD COLUMN CameraEyeOffsetZ float NOT NULL default 0;
18ALTER TABLE prims ADD COLUMN CameraAtOffsetX float NOT NULL default 0;
19ALTER TABLE prims ADD COLUMN CameraAtOffsetY float NOT NULL default 0;
20ALTER TABLE prims ADD COLUMN CameraAtOffsetZ float NOT NULL default 0;
21ALTER TABLE prims ADD COLUMN ForceMouselook string NOT NULL default 0;
22ALTER TABLE prims ADD COLUMN ScriptAccessPin INTEGER NOT NULL default 0;
23ALTER TABLE prims ADD COLUMN AllowedDrop INTEGER NOT NULL default 0;
24ALTER TABLE prims ADD COLUMN DieAtEdge string NOT NULL default 0;
25ALTER TABLE prims ADD COLUMN SalePrice INTEGER NOT NULL default 0;
26ALTER TABLE prims ADD COLUMN SaleType string NOT NULL default 0;
27
28COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql
deleted file mode 100644
index d952b78..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/012_RegionStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN Material INTEGER NOT NULL default 3;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql
deleted file mode 100644
index 11529cd..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/013_RegionStore.sql
+++ /dev/null
@@ -1,6 +0,0 @@
1BEGIN;
2
3ALTER TABLE land ADD COLUMN OtherCleanTime INTEGER NOT NULL default 0;
4ALTER TABLE land ADD COLUMN Dwell INTEGER NOT NULL default 0;
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql
deleted file mode 100644
index c59b27e..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/014_RegionStore.sql
+++ /dev/null
@@ -1,8 +0,0 @@
1begin;
2
3ALTER TABLE regionsettings ADD COLUMN sunvectorx double NOT NULL default 0;
4ALTER TABLE regionsettings ADD COLUMN sunvectory double NOT NULL default 0;
5ALTER TABLE regionsettings ADD COLUMN sunvectorz double NOT NULL default 0;
6
7commit;
8
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql
deleted file mode 100644
index c43f356..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/015_RegionStore.sql
+++ /dev/null
@@ -1,6 +0,0 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN CollisionSound varchar(36) NOT NULL default '00000000-0000-0000-0000-000000000000';
4ALTER TABLE prims ADD COLUMN CollisionSoundVolume float NOT NULL default 0;
5
6COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql
deleted file mode 100644
index 52f160c..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/016_RegionStore.sql
+++ /dev/null
@@ -1,5 +0,0 @@
1BEGIN;
2
3ALTER TABLE prims ADD COLUMN VolumeDetect INTEGER NOT NULL DEFAULT 0;
4
5COMMIT;
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql
deleted file mode 100644
index 6c6b7b5..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/017_RegionStore.sql
+++ /dev/null
@@ -1,8 +0,0 @@
1BEGIN;
2CREATE TEMPORARY TABLE prims_backup(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
3INSERT INTO prims_backup SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims;
4DROP TABLE prims;
5CREATE TABLE prims(UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect);
6INSERT INTO prims SELECT UUID,RegionUUID,CreationDate,Name,SceneGroupID,Text,Description,SitName,TouchName,CreatorID,OwnerID,GroupID,LastOwnerID,OwnerMask,NextOwnerMask,GroupMask,EveryoneMask,BaseMask,PositionX,PositionY,PositionZ,GroupPositionX,GroupPositionY,GroupPositionZ,VelocityX,VelocityY,VelocityZ,AngularVelocityX,AngularVelocityY,AngularVelocityZ,AccelerationX,AccelerationY,AccelerationZ,RotationX,RotationY,RotationZ,RotationW,ObjectFlags,SitTargetOffsetX,SitTargetOffsetY,SitTargetOffsetZ,SitTargetOrientW,SitTargetOrientX,SitTargetOrientY,SitTargetOrientZ,ColorR,ColorG,ColorB,ColorA,ClickAction,PayPrice,PayButton1,PayButton2,PayButton3,PayButton4,LoopedSound,LoopedSoundGain,TextureAnimation,ParticleSystem,OmegaX,OmegaY,OmegaZ,CameraEyeOffsetX,CameraEyeOffsetY,CameraEyeOffsetZ,CameraAtOffsetX,CameraAtOffsetY,CameraAtOffsetZ,ForceMouselook,ScriptAccessPin,AllowedDrop,DieAtEdge,SalePrice,SaleType,Material,CollisionSound,CollisionSoundVolume,VolumeDetect FROM prims_backup;
7DROP TABLE prims_backup;
8COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql b/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql
deleted file mode 100644
index 6a390c2..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/018_RegionStore.sql
+++ /dev/null
@@ -1,79 +0,0 @@
1BEGIN;
2
3update terrain
4 set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
5 where RegionUUID not like '%-%';
6
7
8update landaccesslist
9 set LandUUID = substr(LandUUID, 1, 8) || "-" || substr(LandUUID, 9, 4) || "-" || substr(LandUUID, 13, 4) || "-" || substr(LandUUID, 17, 4) || "-" || substr(LandUUID, 21, 12)
10 where LandUUID not like '%-%';
11
12update landaccesslist
13 set AccessUUID = substr(AccessUUID, 1, 8) || "-" || substr(AccessUUID, 9, 4) || "-" || substr(AccessUUID, 13, 4) || "-" || substr(AccessUUID, 17, 4) || "-" || substr(AccessUUID, 21, 12)
14 where AccessUUID not like '%-%';
15
16
17update prims
18 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
19 where UUID not like '%-%';
20
21update prims
22 set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
23 where RegionUUID not like '%-%';
24
25update prims
26 set SceneGroupID = substr(SceneGroupID, 1, 8) || "-" || substr(SceneGroupID, 9, 4) || "-" || substr(SceneGroupID, 13, 4) || "-" || substr(SceneGroupID, 17, 4) || "-" || substr(SceneGroupID, 21, 12)
27 where SceneGroupID not like '%-%';
28
29update prims
30 set CreatorID = substr(CreatorID, 1, 8) || "-" || substr(CreatorID, 9, 4) || "-" || substr(CreatorID, 13, 4) || "-" || substr(CreatorID, 17, 4) || "-" || substr(CreatorID, 21, 12)
31 where CreatorID not like '%-%';
32
33update prims
34 set OwnerID = substr(OwnerID, 1, 8) || "-" || substr(OwnerID, 9, 4) || "-" || substr(OwnerID, 13, 4) || "-" || substr(OwnerID, 17, 4) || "-" || substr(OwnerID, 21, 12)
35 where OwnerID not like '%-%';
36
37update prims
38 set GroupID = substr(GroupID, 1, 8) || "-" || substr(GroupID, 9, 4) || "-" || substr(GroupID, 13, 4) || "-" || substr(GroupID, 17, 4) || "-" || substr(GroupID, 21, 12)
39 where GroupID not like '%-%';
40
41update prims
42 set LastOwnerID = substr(LastOwnerID, 1, 8) || "-" || substr(LastOwnerID, 9, 4) || "-" || substr(LastOwnerID, 13, 4) || "-" || substr(LastOwnerID, 17, 4) || "-" || substr(LastOwnerID, 21, 12)
43 where LastOwnerID not like '%-%';
44
45
46update primshapes
47 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
48 where UUID not like '%-%';
49
50
51update land
52 set UUID = substr(UUID, 1, 8) || "-" || substr(UUID, 9, 4) || "-" || substr(UUID, 13, 4) || "-" || substr(UUID, 17, 4) || "-" || substr(UUID, 21, 12)
53 where UUID not like '%-%';
54
55update land
56 set RegionUUID = substr(RegionUUID, 1, 8) || "-" || substr(RegionUUID, 9, 4) || "-" || substr(RegionUUID, 13, 4) || "-" || substr(RegionUUID, 17, 4) || "-" || substr(RegionUUID, 21, 12)
57 where RegionUUID not like '%-%';
58
59update land
60 set OwnerUUID = substr(OwnerUUID, 1, 8) || "-" || substr(OwnerUUID, 9, 4) || "-" || substr(OwnerUUID, 13, 4) || "-" || substr(OwnerUUID, 17, 4) || "-" || substr(OwnerUUID, 21, 12)
61 where OwnerUUID not like '%-%';
62
63update land
64 set GroupUUID = substr(GroupUUID, 1, 8) || "-" || substr(GroupUUID, 9, 4) || "-" || substr(GroupUUID, 13, 4) || "-" || substr(GroupUUID, 17, 4) || "-" || substr(GroupUUID, 21, 12)
65 where GroupUUID not like '%-%';
66
67update land
68 set MediaTextureUUID = substr(MediaTextureUUID, 1, 8) || "-" || substr(MediaTextureUUID, 9, 4) || "-" || substr(MediaTextureUUID, 13, 4) || "-" || substr(MediaTextureUUID, 17, 4) || "-" || substr(MediaTextureUUID, 21, 12)
69 where MediaTextureUUID not like '%-%';
70
71update land
72 set SnapshotUUID = substr(SnapshotUUID, 1, 8) || "-" || substr(SnapshotUUID, 9, 4) || "-" || substr(SnapshotUUID, 13, 4) || "-" || substr(SnapshotUUID, 17, 4) || "-" || substr(SnapshotUUID, 21, 12)
73 where SnapshotUUID not like '%-%';
74
75update land
76 set AuthbuyerID = substr(AuthbuyerID, 1, 8) || "-" || substr(AuthbuyerID, 9, 4) || "-" || substr(AuthbuyerID, 13, 4) || "-" || substr(AuthbuyerID, 17, 4) || "-" || substr(AuthbuyerID, 21, 12)
77 where AuthbuyerID not like '%-%';
78
79COMMIT; \ No newline at end of file
diff --git a/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml b/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml
deleted file mode 100644
index e6764fa..0000000
--- a/OpenSim/Data/SQLiteLegacy/Resources/OpenSim.Data.SQLite.addin.xml
+++ /dev/null
@@ -1,20 +0,0 @@
1<Addin id="OpenSim.Data.SQLite" version="0.1">
2 <Runtime>
3 <Import assembly="OpenSim.Data.SQLite.dll"/>
4 </Runtime>
5 <Dependencies>
6 <Addin id="OpenSim.Data" version="0.5" />
7 </Dependencies>
8 <Extension path = "/OpenSim/GridData">
9 <Plugin id="SQLiteGridData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteGridData" />
10 </Extension>
11 <Extension path = "/OpenSim/AssetData">
12 <Plugin id="SQLiteAssetData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteAssetData" />
13 </Extension>
14 <Extension path = "/OpenSim/InventoryData">
15 <Plugin id="SQLiteInventoryData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteInventoryStore" />
16 </Extension>
17 <Extension path = "/OpenSim/UserData">
18 <Plugin id="SQLiteUserData" provider="OpenSim.Data.SQLite.dll" type="OpenSim.Data.SQLite.SQLiteUserData" />
19 </Extension>
20</Addin>
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
deleted file mode 100644
index df50902..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteAssetData.cs
+++ /dev/null
@@ -1,347 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLiteLegacy
38{
39 /// <summary>
40 /// An asset storage interface for the SQLite database system
41 /// </summary>
42 public class SQLiteAssetData : AssetDataBase
43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
47 private const string SelectAssetMetadataSQL = "select Name, Description, Type, Temporary, UUID from assets limit :start, :count";
48 private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
49 private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :Local, :Temporary, :Data)";
50 private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
51 private const string assetSelect = "select * from assets";
52
53 private SqliteConnection m_conn;
54
55 override public void Dispose()
56 {
57 if (m_conn != null)
58 {
59 m_conn.Close();
60 m_conn = null;
61 }
62 }
63
64 /// <summary>
65 /// <list type="bullet">
66 /// <item>Initialises AssetData interface</item>
67 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
68 /// <item>use default URI if connect string is empty.</item>
69 /// </list>
70 /// </summary>
71 /// <param name="dbconnect">connect string</param>
72 override public void Initialise(string dbconnect)
73 {
74 if (dbconnect == string.Empty)
75 {
76 dbconnect = "URI=file:Asset.db,version=3";
77 }
78 m_conn = new SqliteConnection(dbconnect);
79 m_conn.Open();
80
81 Assembly assem = GetType().Assembly;
82 Migration m = new Migration(m_conn, assem, "AssetStore");
83 m.Update();
84
85 return;
86 }
87
88 /// <summary>
89 /// Fetch Asset
90 /// </summary>
91 /// <param name="uuid">UUID of ... ?</param>
92 /// <returns>Asset base</returns>
93 override public AssetBase GetAsset(UUID uuid)
94 {
95 lock (this)
96 {
97 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
98 {
99 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
100 using (IDataReader reader = cmd.ExecuteReader())
101 {
102 if (reader.Read())
103 {
104 AssetBase asset = buildAsset(reader);
105 reader.Close();
106 return asset;
107 }
108 else
109 {
110 reader.Close();
111 return null;
112 }
113 }
114 }
115 }
116 }
117
118 /// <summary>
119 /// Create an asset
120 /// </summary>
121 /// <param name="asset">Asset Base</param>
122 override public void StoreAsset(AssetBase asset)
123 {
124 //m_log.Info("[ASSET DB]: Creating Asset " + asset.FullID.ToString());
125 if (ExistsAsset(asset.FullID))
126 {
127 //LogAssetLoad(asset);
128
129 lock (this)
130 {
131 using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
132 {
133 cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
134 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
135 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
136 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
137 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
138 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
139 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
140
141 cmd.ExecuteNonQuery();
142 }
143 }
144 }
145 else
146 {
147 lock (this)
148 {
149 using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
150 {
151 cmd.Parameters.Add(new SqliteParameter(":UUID", asset.FullID.ToString()));
152 cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
153 cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
154 cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
155 cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
156 cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
157 cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
158
159 cmd.ExecuteNonQuery();
160 }
161 }
162 }
163 }
164
165// /// <summary>
166// /// Some... logging functionnality
167// /// </summary>
168// /// <param name="asset"></param>
169// private static void LogAssetLoad(AssetBase asset)
170// {
171// string temporary = asset.Temporary ? "Temporary" : "Stored";
172// string local = asset.Local ? "Local" : "Remote";
173//
174// int assetLength = (asset.Data != null) ? asset.Data.Length : 0;
175//
176// m_log.Debug("[ASSET DB]: " +
177// string.Format("Loaded {5} {4} Asset: [{0}][{3}] \"{1}\":{2} ({6} bytes)",
178// asset.FullID, asset.Name, asset.Description, asset.Type,
179// temporary, local, assetLength));
180// }
181
182 /// <summary>
183 /// Check if an asset exist in database
184 /// </summary>
185 /// <param name="uuid">The asset UUID</param>
186 /// <returns>True if exist, or false.</returns>
187 override public bool ExistsAsset(UUID uuid)
188 {
189 lock (this) {
190 using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
191 {
192 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
193 using (IDataReader reader = cmd.ExecuteReader())
194 {
195 if (reader.Read())
196 {
197 reader.Close();
198 return true;
199 }
200 else
201 {
202 reader.Close();
203 return false;
204 }
205 }
206 }
207 }
208 }
209
210 /// <summary>
211 /// Delete an asset from database
212 /// </summary>
213 /// <param name="uuid"></param>
214 public void DeleteAsset(UUID uuid)
215 {
216 using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
217 {
218 cmd.Parameters.Add(new SqliteParameter(":UUID", uuid.ToString()));
219
220 cmd.ExecuteNonQuery();
221 }
222 }
223
224 /// <summary>
225 ///
226 /// </summary>
227 /// <param name="row"></param>
228 /// <returns></returns>
229 private static AssetBase buildAsset(IDataReader row)
230 {
231 // TODO: this doesn't work yet because something more
232 // interesting has to be done to actually get these values
233 // back out. Not enough time to figure it out yet.
234 AssetBase asset = new AssetBase(
235 new UUID((String)row["UUID"]),
236 (String)row["Name"],
237 Convert.ToSByte(row["Type"]),
238 UUID.Zero.ToString()
239 );
240
241 asset.Description = (String) row["Description"];
242 asset.Local = Convert.ToBoolean(row["Local"]);
243 asset.Temporary = Convert.ToBoolean(row["Temporary"]);
244 asset.Data = (byte[]) row["Data"];
245 return asset;
246 }
247
248 private static AssetMetadata buildAssetMetadata(IDataReader row)
249 {
250 AssetMetadata metadata = new AssetMetadata();
251
252 metadata.FullID = new UUID((string) row["UUID"]);
253 metadata.Name = (string) row["Name"];
254 metadata.Description = (string) row["Description"];
255 metadata.Type = Convert.ToSByte(row["Type"]);
256 metadata.Temporary = Convert.ToBoolean(row["Temporary"]); // Not sure if this is correct.
257
258 // Current SHA1s are not stored/computed.
259 metadata.SHA1 = new byte[] {};
260
261 return metadata;
262 }
263
264 /// <summary>
265 /// Returns a list of AssetMetadata objects. The list is a subset of
266 /// the entire data set offset by <paramref name="start" /> containing
267 /// <paramref name="count" /> elements.
268 /// </summary>
269 /// <param name="start">The number of results to discard from the total data set.</param>
270 /// <param name="count">The number of rows the returned list should contain.</param>
271 /// <returns>A list of AssetMetadata objects.</returns>
272 public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
273 {
274 List<AssetMetadata> retList = new List<AssetMetadata>(count);
275
276 lock (this)
277 {
278 using (SqliteCommand cmd = new SqliteCommand(SelectAssetMetadataSQL, m_conn))
279 {
280 cmd.Parameters.Add(new SqliteParameter(":start", start));
281 cmd.Parameters.Add(new SqliteParameter(":count", count));
282
283 using (IDataReader reader = cmd.ExecuteReader())
284 {
285 while (reader.Read())
286 {
287 AssetMetadata metadata = buildAssetMetadata(reader);
288 retList.Add(metadata);
289 }
290 }
291 }
292 }
293
294 return retList;
295 }
296
297 /***********************************************************************
298 *
299 * Database Binding functions
300 *
301 * These will be db specific due to typing, and minor differences
302 * in databases.
303 *
304 **********************************************************************/
305
306 #region IPlugin interface
307
308 /// <summary>
309 ///
310 /// </summary>
311 override public string Version
312 {
313 get
314 {
315 Module module = GetType().Module;
316 // string dllName = module.Assembly.ManifestModule.Name;
317 Version dllVersion = module.Assembly.GetName().Version;
318
319 return
320 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
321 dllVersion.Revision);
322 }
323 }
324
325 /// <summary>
326 /// Initialise the AssetData interface using default URI
327 /// </summary>
328 override public void Initialise()
329 {
330 Initialise("URI=file:Asset.db,version=3");
331 }
332
333 /// <summary>
334 /// Name of this DB provider
335 /// </summary>
336 override public string Name
337 {
338 get { return "SQLite Asset storage engine"; }
339 }
340
341 public override bool Delete(string id)
342 {
343 return false;
344 }
345 #endregion
346 }
347}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs
deleted file mode 100644
index 760221d..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteAuthenticationData.cs
+++ /dev/null
@@ -1,266 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using System.Reflection;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36using Mono.Data.SqliteClient;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 public class SQLiteAuthenticationData : SQLiteFramework, IAuthenticationData
41 {
42 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 private string m_Realm;
45 private List<string> m_ColumnNames;
46 private int m_LastExpire;
47 private string m_connectionString;
48
49 protected static SqliteConnection m_Connection;
50 private static bool m_initialized = false;
51
52 public SQLiteAuthenticationData(string connectionString, string realm)
53 : base(connectionString)
54 {
55 m_Realm = realm;
56 m_connectionString = connectionString;
57
58 if (!m_initialized)
59 {
60 m_Connection = new SqliteConnection(connectionString);
61 m_Connection.Open();
62
63 using (SqliteConnection dbcon = (SqliteConnection)((ICloneable)m_Connection).Clone())
64 {
65 dbcon.Open();
66 Migration m = new Migration(dbcon, GetType().Assembly, "AuthStore");
67 m.Update();
68 dbcon.Close();
69 }
70
71 m_initialized = true;
72 }
73 }
74
75 public AuthenticationData Get(UUID principalID)
76 {
77 AuthenticationData ret = new AuthenticationData();
78 ret.Data = new Dictionary<string, object>();
79
80 SqliteCommand cmd = new SqliteCommand("select * from `" + m_Realm + "` where UUID = :PrincipalID");
81 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
82
83 IDataReader result = ExecuteReader(cmd, m_Connection);
84
85 try
86 {
87 if (result.Read())
88 {
89 ret.PrincipalID = principalID;
90
91 if (m_ColumnNames == null)
92 {
93 m_ColumnNames = new List<string>();
94
95 DataTable schemaTable = result.GetSchemaTable();
96 foreach (DataRow row in schemaTable.Rows)
97 m_ColumnNames.Add(row["ColumnName"].ToString());
98 }
99
100 foreach (string s in m_ColumnNames)
101 {
102 if (s == "UUID")
103 continue;
104
105 ret.Data[s] = result[s].ToString();
106 }
107
108 return ret;
109 }
110 else
111 {
112 return null;
113 }
114 }
115 catch
116 {
117 }
118 finally
119 {
120 CloseCommand(cmd);
121 }
122
123 return null;
124 }
125
126 public bool Store(AuthenticationData data)
127 {
128 if (data.Data.ContainsKey("UUID"))
129 data.Data.Remove("UUID");
130
131 string[] fields = new List<string>(data.Data.Keys).ToArray();
132 string[] values = new string[data.Data.Count];
133 int i = 0;
134 foreach (object o in data.Data.Values)
135 values[i++] = o.ToString();
136
137 SqliteCommand cmd = new SqliteCommand();
138
139 if (Get(data.PrincipalID) != null)
140 {
141
142
143 string update = "update `" + m_Realm + "` set ";
144 bool first = true;
145 foreach (string field in fields)
146 {
147 if (!first)
148 update += ", ";
149 update += "`" + field + "` = :" + field;
150 cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
151
152 first = false;
153 }
154
155 update += " where UUID = :UUID";
156 cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
157
158 cmd.CommandText = update;
159 try
160 {
161 if (ExecuteNonQuery(cmd, m_Connection) < 1)
162 {
163 CloseCommand(cmd);
164 return false;
165 }
166 }
167 catch (Exception e)
168 {
169 m_log.Error("[SQLITE]: Exception storing authentication data", e);
170 CloseCommand(cmd);
171 return false;
172 }
173 }
174
175 else
176 {
177 string insert = "insert into `" + m_Realm + "` (`UUID`, `" +
178 String.Join("`, `", fields) +
179 "`) values (:UUID, :" + String.Join(", :", fields) + ")";
180
181 cmd.Parameters.Add(new SqliteParameter(":UUID", data.PrincipalID.ToString()));
182 foreach (string field in fields)
183 cmd.Parameters.Add(new SqliteParameter(":" + field, data.Data[field]));
184
185 cmd.CommandText = insert;
186
187 try
188 {
189 if (ExecuteNonQuery(cmd, m_Connection) < 1)
190 {
191 CloseCommand(cmd);
192 return false;
193 }
194 }
195 catch (Exception e)
196 {
197 Console.WriteLine(e.ToString());
198 CloseCommand(cmd);
199 return false;
200 }
201 }
202
203 CloseCommand(cmd);
204
205 return true;
206 }
207
208 public bool SetDataItem(UUID principalID, string item, string value)
209 {
210 SqliteCommand cmd = new SqliteCommand("update `" + m_Realm +
211 "` set `" + item + "` = " + value + " where UUID = '" + principalID.ToString() + "'");
212
213 if (ExecuteNonQuery(cmd, m_Connection) > 0)
214 return true;
215
216 return false;
217 }
218
219 public bool SetToken(UUID principalID, string token, int lifetime)
220 {
221 if (System.Environment.TickCount - m_LastExpire > 30000)
222 DoExpire();
223
224 SqliteCommand cmd = new SqliteCommand("insert into tokens (UUID, token, validity) values ('" + principalID.ToString() +
225 "', '" + token + "', datetime('now', 'localtime', '+" + lifetime.ToString() + " minutes'))");
226
227 if (ExecuteNonQuery(cmd, m_Connection) > 0)
228 {
229 cmd.Dispose();
230 return true;
231 }
232
233 cmd.Dispose();
234 return false;
235 }
236
237 public bool CheckToken(UUID principalID, string token, int lifetime)
238 {
239 if (System.Environment.TickCount - m_LastExpire > 30000)
240 DoExpire();
241
242 SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
243 " minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
244
245 if (ExecuteNonQuery(cmd, m_Connection) > 0)
246 {
247 cmd.Dispose();
248 return true;
249 }
250
251 cmd.Dispose();
252
253 return false;
254 }
255
256 private void DoExpire()
257 {
258 SqliteCommand cmd = new SqliteCommand("delete from tokens where validity < datetime('now', 'localtime')");
259 ExecuteNonQuery(cmd, m_Connection);
260
261 cmd.Dispose();
262
263 m_LastExpire = System.Environment.TickCount;
264 }
265 }
266}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs
deleted file mode 100644
index 547ea6b..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteEstateData.cs
+++ /dev/null
@@ -1,396 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 public class SQLiteEstateStore : IEstateDataStore
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 private SqliteConnection m_connection;
46 private string m_connectionString;
47
48 private FieldInfo[] m_Fields;
49 private Dictionary<string, FieldInfo> m_FieldMap =
50 new Dictionary<string, FieldInfo>();
51
52 public SQLiteEstateStore()
53 {
54 }
55
56 public SQLiteEstateStore(string connectionString)
57 {
58 Initialise(connectionString);
59 }
60
61 public void Initialise(string connectionString)
62 {
63 m_connectionString = connectionString;
64
65 m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString);
66
67 m_connection = new SqliteConnection(m_connectionString);
68 m_connection.Open();
69
70 Assembly assem = GetType().Assembly;
71 Migration m = new Migration(m_connection, assem, "EstateStore");
72 m.Update();
73
74 m_connection.Close();
75 m_connection.Open();
76
77 Type t = typeof(EstateSettings);
78 m_Fields = t.GetFields(BindingFlags.NonPublic |
79 BindingFlags.Instance |
80 BindingFlags.DeclaredOnly);
81
82 foreach (FieldInfo f in m_Fields)
83 if (f.Name.Substring(0, 2) == "m_")
84 m_FieldMap[f.Name.Substring(2)] = f;
85 }
86
87 private string[] FieldList
88 {
89 get { return new List<string>(m_FieldMap.Keys).ToArray(); }
90 }
91
92 public EstateSettings LoadEstateSettings(UUID regionID, bool create)
93 {
94 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = :RegionID";
95
96 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
97
98 cmd.CommandText = sql;
99 cmd.Parameters.Add(":RegionID", regionID.ToString());
100
101 return DoLoad(cmd, regionID, create);
102 }
103
104 private EstateSettings DoLoad(SqliteCommand cmd, UUID regionID, bool create)
105 {
106 EstateSettings es = new EstateSettings();
107 es.OnSave += StoreEstateSettings;
108
109 IDataReader r = cmd.ExecuteReader();
110
111 if (r.Read())
112 {
113 foreach (string name in FieldList)
114 {
115 if (m_FieldMap[name].GetValue(es) is bool)
116 {
117 int v = Convert.ToInt32(r[name]);
118 if (v != 0)
119 m_FieldMap[name].SetValue(es, true);
120 else
121 m_FieldMap[name].SetValue(es, false);
122 }
123 else if (m_FieldMap[name].GetValue(es) is UUID)
124 {
125 UUID uuid = UUID.Zero;
126
127 UUID.TryParse(r[name].ToString(), out uuid);
128 m_FieldMap[name].SetValue(es, uuid);
129 }
130 else
131 {
132 m_FieldMap[name].SetValue(es, Convert.ChangeType(r[name], m_FieldMap[name].FieldType));
133 }
134 }
135 r.Close();
136 }
137 else if (create)
138 {
139 r.Close();
140
141 List<string> names = new List<string>(FieldList);
142
143 names.Remove("EstateID");
144
145 string sql = "insert into estate_settings ("+String.Join(",", names.ToArray())+") values ( :"+String.Join(", :", names.ToArray())+")";
146
147 cmd.CommandText = sql;
148 cmd.Parameters.Clear();
149
150 foreach (string name in FieldList)
151 {
152 if (m_FieldMap[name].GetValue(es) is bool)
153 {
154 if ((bool)m_FieldMap[name].GetValue(es))
155 cmd.Parameters.Add(":"+name, "1");
156 else
157 cmd.Parameters.Add(":"+name, "0");
158 }
159 else
160 {
161 cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
162 }
163 }
164
165 cmd.ExecuteNonQuery();
166
167 cmd.CommandText = "select LAST_INSERT_ROWID() as id";
168 cmd.Parameters.Clear();
169
170 r = cmd.ExecuteReader();
171
172 r.Read();
173
174 es.EstateID = Convert.ToUInt32(r["id"]);
175
176 r.Close();
177
178 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
179 cmd.Parameters.Add(":RegionID", regionID.ToString());
180 cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
181
182 // This will throw on dupe key
183 try
184 {
185 cmd.ExecuteNonQuery();
186 }
187 catch (Exception)
188 {
189 }
190
191 es.Save();
192 }
193
194 LoadBanList(es);
195
196 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
197 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
198 es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
199 return es;
200 }
201
202 public void StoreEstateSettings(EstateSettings es)
203 {
204 List<string> fields = new List<string>(FieldList);
205 fields.Remove("EstateID");
206
207 List<string> terms = new List<string>();
208
209 foreach (string f in fields)
210 terms.Add(f+" = :"+f);
211
212 string sql = "update estate_settings set "+String.Join(", ", terms.ToArray())+" where EstateID = :EstateID";
213
214 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
215
216 cmd.CommandText = sql;
217
218 foreach (string name in FieldList)
219 {
220 if (m_FieldMap[name].GetValue(es) is bool)
221 {
222 if ((bool)m_FieldMap[name].GetValue(es))
223 cmd.Parameters.Add(":"+name, "1");
224 else
225 cmd.Parameters.Add(":"+name, "0");
226 }
227 else
228 {
229 cmd.Parameters.Add(":"+name, m_FieldMap[name].GetValue(es).ToString());
230 }
231 }
232
233 cmd.ExecuteNonQuery();
234
235 SaveBanList(es);
236 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
237 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
238 SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
239 }
240
241 private void LoadBanList(EstateSettings es)
242 {
243 es.ClearBans();
244
245 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
246
247 cmd.CommandText = "select bannedUUID from estateban where EstateID = :EstateID";
248 cmd.Parameters.Add(":EstateID", es.EstateID);
249
250 IDataReader r = cmd.ExecuteReader();
251
252 while (r.Read())
253 {
254 EstateBan eb = new EstateBan();
255
256 UUID uuid = new UUID();
257 UUID.TryParse(r["bannedUUID"].ToString(), out uuid);
258
259 eb.BannedUserID = uuid;
260 eb.BannedHostAddress = "0.0.0.0";
261 eb.BannedHostIPMask = "0.0.0.0";
262 es.AddBan(eb);
263 }
264 r.Close();
265 }
266
267 private void SaveBanList(EstateSettings es)
268 {
269 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
270
271 cmd.CommandText = "delete from estateban where EstateID = :EstateID";
272 cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
273
274 cmd.ExecuteNonQuery();
275
276 cmd.Parameters.Clear();
277
278 cmd.CommandText = "insert into estateban (EstateID, bannedUUID, bannedIp, bannedIpHostMask, bannedNameMask) values ( :EstateID, :bannedUUID, '', '', '' )";
279
280 foreach (EstateBan b in es.EstateBans)
281 {
282 cmd.Parameters.Add(":EstateID", es.EstateID.ToString());
283 cmd.Parameters.Add(":bannedUUID", b.BannedUserID.ToString());
284
285 cmd.ExecuteNonQuery();
286 cmd.Parameters.Clear();
287 }
288 }
289
290 void SaveUUIDList(uint EstateID, string table, UUID[] data)
291 {
292 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
293
294 cmd.CommandText = "delete from "+table+" where EstateID = :EstateID";
295 cmd.Parameters.Add(":EstateID", EstateID.ToString());
296
297 cmd.ExecuteNonQuery();
298
299 cmd.Parameters.Clear();
300
301 cmd.CommandText = "insert into "+table+" (EstateID, uuid) values ( :EstateID, :uuid )";
302
303 foreach (UUID uuid in data)
304 {
305 cmd.Parameters.Add(":EstateID", EstateID.ToString());
306 cmd.Parameters.Add(":uuid", uuid.ToString());
307
308 cmd.ExecuteNonQuery();
309 cmd.Parameters.Clear();
310 }
311 }
312
313 UUID[] LoadUUIDList(uint EstateID, string table)
314 {
315 List<UUID> uuids = new List<UUID>();
316
317 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
318
319 cmd.CommandText = "select uuid from "+table+" where EstateID = :EstateID";
320 cmd.Parameters.Add(":EstateID", EstateID);
321
322 IDataReader r = cmd.ExecuteReader();
323
324 while (r.Read())
325 {
326 // EstateBan eb = new EstateBan();
327
328 UUID uuid = new UUID();
329 UUID.TryParse(r["uuid"].ToString(), out uuid);
330
331 uuids.Add(uuid);
332 }
333 r.Close();
334
335 return uuids.ToArray();
336 }
337
338 public EstateSettings LoadEstateSettings(int estateID)
339 {
340 string sql = "select estate_settings."+String.Join(",estate_settings.", FieldList)+" from estate_settings where estate_settings.EstateID = :EstateID";
341
342 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
343
344 cmd.CommandText = sql;
345 cmd.Parameters.Add(":EstateID", estateID.ToString());
346
347 return DoLoad(cmd, UUID.Zero, false);
348 }
349
350 public List<int> GetEstates(string search)
351 {
352 List<int> result = new List<int>();
353
354 string sql = "select EstateID from estate_settings where estate_settings.EstateName = :EstateName";
355
356 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
357
358 cmd.CommandText = sql;
359 cmd.Parameters.Add(":EstateName", search);
360
361 IDataReader r = cmd.ExecuteReader();
362
363 while (r.Read())
364 {
365 result.Add(Convert.ToInt32(r["EstateID"]));
366 }
367 r.Close();
368
369 return result;
370 }
371
372 public bool LinkRegion(UUID regionID, int estateID)
373 {
374 SqliteCommand cmd = (SqliteCommand)m_connection.CreateCommand();
375
376 cmd.CommandText = "insert into estate_map values (:RegionID, :EstateID)";
377 cmd.Parameters.Add(":RegionID", regionID.ToString());
378 cmd.Parameters.Add(":EstateID", estateID.ToString());
379
380 if (cmd.ExecuteNonQuery() == 0)
381 return false;
382
383 return true;
384 }
385
386 public List<UUID> GetRegions(int estateID)
387 {
388 return new List<UUID>();
389 }
390
391 public bool DeleteEstate(int estateID)
392 {
393 return false;
394 }
395 }
396}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs
deleted file mode 100644
index 606478e..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteFramework.cs
+++ /dev/null
@@ -1,91 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.SqliteClient;
35
36namespace OpenSim.Data.SQLiteLegacy
37{
38 /// <summary>
39 /// A database interface class to a user profile storage system
40 /// </summary>
41 public class SQLiteFramework
42 {
43 protected Object m_lockObject = new Object();
44
45 protected SQLiteFramework(string connectionString)
46 {
47 }
48
49 //////////////////////////////////////////////////////////////
50 //
51 // All non queries are funneled through one connection
52 // to increase performance a little
53 //
54 protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection)
55 {
56 lock (connection)
57 {
58 SqliteConnection newConnection =
59 (SqliteConnection)((ICloneable)connection).Clone();
60 newConnection.Open();
61
62 cmd.Connection = newConnection;
63 //Console.WriteLine("XXX " + cmd.CommandText);
64
65 return cmd.ExecuteNonQuery();
66 }
67 }
68
69 protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection)
70 {
71 lock (connection)
72 {
73 SqliteConnection newConnection =
74 (SqliteConnection)((ICloneable)connection).Clone();
75 newConnection.Open();
76
77 cmd.Connection = newConnection;
78 //Console.WriteLine("XXX " + cmd.CommandText);
79
80 return cmd.ExecuteReader();
81 }
82 }
83
84 protected void CloseCommand(SqliteCommand cmd)
85 {
86 cmd.Connection.Close();
87 cmd.Connection.Dispose();
88 cmd.Dispose();
89 }
90 }
91}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs
deleted file mode 100644
index d529d4d..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteFriendsData.cs
+++ /dev/null
@@ -1,70 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.SqliteClient;
35
36namespace OpenSim.Data.SQLiteLegacy
37{
38 public class SQLiteFriendsData : SQLiteGenericTableHandler<FriendsData>, IFriendsData
39 {
40 public SQLiteFriendsData(string connectionString, string realm)
41 : base(connectionString, realm, "FriendsStore")
42 {
43 }
44
45 public FriendsData[] GetFriends(UUID userID)
46 {
47 SqliteCommand cmd = new SqliteCommand();
48
49 cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = :PrincipalID", m_Realm);
50 cmd.Parameters.Add(":PrincipalID", userID.ToString());
51
52 return DoQuery(cmd);
53
54 }
55
56 public bool Delete(UUID principalID, string friend)
57 {
58 SqliteCommand cmd = new SqliteCommand();
59
60 cmd.CommandText = String.Format("delete from {0} where PrincipalID = :PrincipalID and Friend = :Friend", m_Realm);
61 cmd.Parameters.Add(":PrincipalID", principalID.ToString());
62 cmd.Parameters.Add(":Friend", friend);
63
64 ExecuteNonQuery(cmd, cmd.Connection);
65
66 return true;
67 }
68
69 }
70}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs b/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs
deleted file mode 100644
index 1c1fe8c..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteGenericTableHandler.cs
+++ /dev/null
@@ -1,268 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37
38namespace OpenSim.Data.SQLiteLegacy
39{
40 public class SQLiteGenericTableHandler<T> : SQLiteFramework where T: class, new()
41 {
42// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
43
44 protected Dictionary<string, FieldInfo> m_Fields =
45 new Dictionary<string, FieldInfo>();
46
47 protected List<string> m_ColumnNames = null;
48 protected string m_Realm;
49 protected FieldInfo m_DataField = null;
50
51 protected static SqliteConnection m_Connection;
52 private static bool m_initialized;
53
54 public SQLiteGenericTableHandler(string connectionString,
55 string realm, string storeName) : base(connectionString)
56 {
57 m_Realm = realm;
58
59 if (!m_initialized)
60 {
61 m_Connection = new SqliteConnection(connectionString);
62 m_Connection.Open();
63
64 if (storeName != String.Empty)
65 {
66 Assembly assem = GetType().Assembly;
67 SqliteConnection newConnection =
68 (SqliteConnection)((ICloneable)m_Connection).Clone();
69 newConnection.Open();
70
71 Migration m = new Migration(newConnection, assem, storeName);
72 m.Update();
73 newConnection.Close();
74 newConnection.Dispose();
75 }
76
77 m_initialized = true;
78 }
79
80 Type t = typeof(T);
81 FieldInfo[] fields = t.GetFields(BindingFlags.Public |
82 BindingFlags.Instance |
83 BindingFlags.DeclaredOnly);
84
85 if (fields.Length == 0)
86 return;
87
88 foreach (FieldInfo f in fields)
89 {
90 if (f.Name != "Data")
91 m_Fields[f.Name] = f;
92 else
93 m_DataField = f;
94 }
95 }
96
97 private void CheckColumnNames(IDataReader reader)
98 {
99 if (m_ColumnNames != null)
100 return;
101
102 m_ColumnNames = new List<string>();
103
104 DataTable schemaTable = reader.GetSchemaTable();
105 foreach (DataRow row in schemaTable.Rows)
106 {
107 if (row["ColumnName"] != null &&
108 (!m_Fields.ContainsKey(row["ColumnName"].ToString())))
109 m_ColumnNames.Add(row["ColumnName"].ToString());
110 }
111 }
112
113 public T[] Get(string field, string key)
114 {
115 return Get(new string[] { field }, new string[] { key });
116 }
117
118 public T[] Get(string[] fields, string[] keys)
119 {
120 if (fields.Length != keys.Length)
121 return new T[0];
122
123 List<string> terms = new List<string>();
124
125 SqliteCommand cmd = new SqliteCommand();
126
127 for (int i = 0 ; i < fields.Length ; i++)
128 {
129 cmd.Parameters.Add(new SqliteParameter(":" + fields[i], keys[i]));
130 terms.Add("`" + fields[i] + "` = :" + fields[i]);
131 }
132
133 string where = String.Join(" and ", terms.ToArray());
134
135 string query = String.Format("select * from {0} where {1}",
136 m_Realm, where);
137
138 cmd.CommandText = query;
139
140 return DoQuery(cmd);
141 }
142
143 protected T[] DoQuery(SqliteCommand cmd)
144 {
145 IDataReader reader = ExecuteReader(cmd, m_Connection);
146 if (reader == null)
147 return new T[0];
148
149 CheckColumnNames(reader);
150
151 List<T> result = new List<T>();
152
153 while (reader.Read())
154 {
155 T row = new T();
156
157 foreach (string name in m_Fields.Keys)
158 {
159 if (m_Fields[name].GetValue(row) is bool)
160 {
161 int v = Convert.ToInt32(reader[name]);
162 m_Fields[name].SetValue(row, v != 0 ? true : false);
163 }
164 else if (m_Fields[name].GetValue(row) is UUID)
165 {
166 UUID uuid = UUID.Zero;
167
168 UUID.TryParse(reader[name].ToString(), out uuid);
169 m_Fields[name].SetValue(row, uuid);
170 }
171 else if (m_Fields[name].GetValue(row) is int)
172 {
173 int v = Convert.ToInt32(reader[name]);
174 m_Fields[name].SetValue(row, v);
175 }
176 else
177 {
178 m_Fields[name].SetValue(row, reader[name]);
179 }
180 }
181
182 if (m_DataField != null)
183 {
184 Dictionary<string, string> data =
185 new Dictionary<string, string>();
186
187 foreach (string col in m_ColumnNames)
188 {
189 data[col] = reader[col].ToString();
190 if (data[col] == null)
191 data[col] = String.Empty;
192 }
193
194 m_DataField.SetValue(row, data);
195 }
196
197 result.Add(row);
198 }
199
200 CloseCommand(cmd);
201
202 return result.ToArray();
203 }
204
205 public T[] Get(string where)
206 {
207 SqliteCommand cmd = new SqliteCommand();
208
209 string query = String.Format("select * from {0} where {1}",
210 m_Realm, where);
211
212 cmd.CommandText = query;
213
214 return DoQuery(cmd);
215 }
216
217 public bool Store(T row)
218 {
219 SqliteCommand cmd = new SqliteCommand();
220
221 string query = "";
222 List<String> names = new List<String>();
223 List<String> values = new List<String>();
224
225 foreach (FieldInfo fi in m_Fields.Values)
226 {
227 names.Add(fi.Name);
228 values.Add(":" + fi.Name);
229 cmd.Parameters.Add(new SqliteParameter(":" + fi.Name, fi.GetValue(row).ToString()));
230 }
231
232 if (m_DataField != null)
233 {
234 Dictionary<string, string> data =
235 (Dictionary<string, string>)m_DataField.GetValue(row);
236
237 foreach (KeyValuePair<string, string> kvp in data)
238 {
239 names.Add(kvp.Key);
240 values.Add(":" + kvp.Key);
241 cmd.Parameters.Add(new SqliteParameter(":" + kvp.Key, kvp.Value));
242 }
243 }
244
245 query = String.Format("replace into {0} (`", m_Realm) + String.Join("`,`", names.ToArray()) + "`) values (" + String.Join(",", values.ToArray()) + ")";
246
247 cmd.CommandText = query;
248
249 if (ExecuteNonQuery(cmd, m_Connection) > 0)
250 return true;
251
252 return false;
253 }
254
255 public bool Delete(string field, string val)
256 {
257 SqliteCommand cmd = new SqliteCommand();
258
259 cmd.CommandText = String.Format("delete from {0} where `{1}` = :{1}", m_Realm, field);
260 cmd.Parameters.Add(new SqliteParameter(field, val));
261
262 if (ExecuteNonQuery(cmd, m_Connection) > 0)
263 return true;
264
265 return false;
266 }
267 }
268}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs b/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs
deleted file mode 100644
index 8ca48f9..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteInventoryStore.cs
+++ /dev/null
@@ -1,898 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using log4net;
33using Mono.Data.SqliteClient;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLiteLegacy
38{
39 /// <summary>
40 /// An Inventory Interface to the SQLite database
41 /// </summary>
42 public class SQLiteInventoryStore : SQLiteUtil, IInventoryDataPlugin
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private const string invItemsSelect = "select * from inventoryitems";
47 private const string invFoldersSelect = "select * from inventoryfolders";
48
49 private static SqliteConnection conn;
50 private static DataSet ds;
51 private static SqliteDataAdapter invItemsDa;
52 private static SqliteDataAdapter invFoldersDa;
53
54 private static bool m_Initialized = false;
55
56 public void Initialise()
57 {
58 m_log.Info("[SQLiteInventoryData]: " + Name + " cannot be default-initialized!");
59 throw new PluginNotInitialisedException(Name);
60 }
61
62 /// <summary>
63 /// <list type="bullet">
64 /// <item>Initialises Inventory interface</item>
65 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
66 /// <item>use default URI if connect string string is empty.</item>
67 /// </list>
68 /// </summary>
69 /// <param name="dbconnect">connect string</param>
70 public void Initialise(string dbconnect)
71 {
72 if (!m_Initialized)
73 {
74 m_Initialized = true;
75
76 if (dbconnect == string.Empty)
77 {
78 dbconnect = "URI=file:inventoryStore.db,version=3";
79 }
80 m_log.Info("[INVENTORY DB]: Sqlite - connecting: " + dbconnect);
81 conn = new SqliteConnection(dbconnect);
82
83 conn.Open();
84
85 Assembly assem = GetType().Assembly;
86 Migration m = new Migration(conn, assem, "InventoryStore");
87 m.Update();
88
89 SqliteCommand itemsSelectCmd = new SqliteCommand(invItemsSelect, conn);
90 invItemsDa = new SqliteDataAdapter(itemsSelectCmd);
91 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
92
93 SqliteCommand foldersSelectCmd = new SqliteCommand(invFoldersSelect, conn);
94 invFoldersDa = new SqliteDataAdapter(foldersSelectCmd);
95
96 ds = new DataSet();
97
98 ds.Tables.Add(createInventoryFoldersTable());
99 invFoldersDa.Fill(ds.Tables["inventoryfolders"]);
100 setupFoldersCommands(invFoldersDa, conn);
101 m_log.Info("[INVENTORY DB]: Populated Inventory Folders Definitions");
102
103 ds.Tables.Add(createInventoryItemsTable());
104 invItemsDa.Fill(ds.Tables["inventoryitems"]);
105 setupItemsCommands(invItemsDa, conn);
106 m_log.Info("[INVENTORY DB]: Populated Inventory Items Definitions");
107
108 ds.AcceptChanges();
109 }
110 }
111
112 /// <summary>
113 /// Closes the inventory interface
114 /// </summary>
115 public void Dispose()
116 {
117 if (conn != null)
118 {
119 conn.Close();
120 conn = null;
121 }
122 if (invItemsDa != null)
123 {
124 invItemsDa.Dispose();
125 invItemsDa = null;
126 }
127 if (invFoldersDa != null)
128 {
129 invFoldersDa.Dispose();
130 invFoldersDa = null;
131 }
132 if (ds != null)
133 {
134 ds.Dispose();
135 ds = null;
136 }
137 }
138
139 /// <summary>
140 ///
141 /// </summary>
142 /// <param name="row"></param>
143 /// <returns></returns>
144 public InventoryItemBase buildItem(DataRow row)
145 {
146 InventoryItemBase item = new InventoryItemBase();
147 item.ID = new UUID((string) row["UUID"]);
148 item.AssetID = new UUID((string) row["assetID"]);
149 item.AssetType = Convert.ToInt32(row["assetType"]);
150 item.InvType = Convert.ToInt32(row["invType"]);
151 item.Folder = new UUID((string) row["parentFolderID"]);
152 item.Owner = new UUID((string) row["avatarID"]);
153 item.CreatorIdentification = (string)row["creatorsID"];
154 item.Name = (string) row["inventoryName"];
155 item.Description = (string) row["inventoryDescription"];
156
157 item.NextPermissions = Convert.ToUInt32(row["inventoryNextPermissions"]);
158 item.CurrentPermissions = Convert.ToUInt32(row["inventoryCurrentPermissions"]);
159 item.BasePermissions = Convert.ToUInt32(row["inventoryBasePermissions"]);
160 item.EveryOnePermissions = Convert.ToUInt32(row["inventoryEveryOnePermissions"]);
161 item.GroupPermissions = Convert.ToUInt32(row["inventoryGroupPermissions"]);
162
163 // new fields
164 if (!Convert.IsDBNull(row["salePrice"]))
165 item.SalePrice = Convert.ToInt32(row["salePrice"]);
166
167 if (!Convert.IsDBNull(row["saleType"]))
168 item.SaleType = Convert.ToByte(row["saleType"]);
169
170 if (!Convert.IsDBNull(row["creationDate"]))
171 item.CreationDate = Convert.ToInt32(row["creationDate"]);
172
173 if (!Convert.IsDBNull(row["groupID"]))
174 item.GroupID = new UUID((string)row["groupID"]);
175
176 if (!Convert.IsDBNull(row["groupOwned"]))
177 item.GroupOwned = Convert.ToBoolean(row["groupOwned"]);
178
179 if (!Convert.IsDBNull(row["Flags"]))
180 item.Flags = Convert.ToUInt32(row["Flags"]);
181
182 return item;
183 }
184
185 /// <summary>
186 /// Fill a database row with item data
187 /// </summary>
188 /// <param name="row"></param>
189 /// <param name="item"></param>
190 private static void fillItemRow(DataRow row, InventoryItemBase item)
191 {
192 row["UUID"] = item.ID.ToString();
193 row["assetID"] = item.AssetID.ToString();
194 row["assetType"] = item.AssetType;
195 row["invType"] = item.InvType;
196 row["parentFolderID"] = item.Folder.ToString();
197 row["avatarID"] = item.Owner.ToString();
198 row["creatorsID"] = item.CreatorIdentification.ToString();
199 row["inventoryName"] = item.Name;
200 row["inventoryDescription"] = item.Description;
201
202 row["inventoryNextPermissions"] = item.NextPermissions;
203 row["inventoryCurrentPermissions"] = item.CurrentPermissions;
204 row["inventoryBasePermissions"] = item.BasePermissions;
205 row["inventoryEveryOnePermissions"] = item.EveryOnePermissions;
206 row["inventoryGroupPermissions"] = item.GroupPermissions;
207
208 // new fields
209 row["salePrice"] = item.SalePrice;
210 row["saleType"] = item.SaleType;
211 row["creationDate"] = item.CreationDate;
212 row["groupID"] = item.GroupID.ToString();
213 row["groupOwned"] = item.GroupOwned;
214 row["flags"] = item.Flags;
215 }
216
217 /// <summary>
218 /// Add inventory folder
219 /// </summary>
220 /// <param name="folder">Folder base</param>
221 /// <param name="add">true=create folder. false=update existing folder</param>
222 /// <remarks>nasty</remarks>
223 private void addFolder(InventoryFolderBase folder, bool add)
224 {
225 lock (ds)
226 {
227 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
228
229 DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
230 if (inventoryRow == null)
231 {
232 if (! add)
233 m_log.ErrorFormat("Interface Misuse: Attempting to Update non-existant inventory folder: {0}", folder.ID);
234
235 inventoryRow = inventoryFolderTable.NewRow();
236 fillFolderRow(inventoryRow, folder);
237 inventoryFolderTable.Rows.Add(inventoryRow);
238 }
239 else
240 {
241 if (add)
242 m_log.ErrorFormat("Interface Misuse: Attempting to Add inventory folder that already exists: {0}", folder.ID);
243
244 fillFolderRow(inventoryRow, folder);
245 }
246
247 invFoldersDa.Update(ds, "inventoryfolders");
248 }
249 }
250
251 /// <summary>
252 /// Move an inventory folder
253 /// </summary>
254 /// <param name="folder">folder base</param>
255 private void moveFolder(InventoryFolderBase folder)
256 {
257 lock (ds)
258 {
259 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
260
261 DataRow inventoryRow = inventoryFolderTable.Rows.Find(folder.ID.ToString());
262 if (inventoryRow == null)
263 {
264 inventoryRow = inventoryFolderTable.NewRow();
265 fillFolderRow(inventoryRow, folder);
266 inventoryFolderTable.Rows.Add(inventoryRow);
267 }
268 else
269 {
270 moveFolderRow(inventoryRow, folder);
271 }
272
273 invFoldersDa.Update(ds, "inventoryfolders");
274 }
275 }
276
277 /// <summary>
278 /// add an item in inventory
279 /// </summary>
280 /// <param name="item">the item</param>
281 /// <param name="add">true=add item ; false=update existing item</param>
282 private void addItem(InventoryItemBase item, bool add)
283 {
284 lock (ds)
285 {
286 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
287
288 DataRow inventoryRow = inventoryItemTable.Rows.Find(item.ID.ToString());
289 if (inventoryRow == null)
290 {
291 if (!add)
292 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Update non-existant inventory item: {0}", item.ID);
293
294 inventoryRow = inventoryItemTable.NewRow();
295 fillItemRow(inventoryRow, item);
296 inventoryItemTable.Rows.Add(inventoryRow);
297 }
298 else
299 {
300 if (add)
301 m_log.ErrorFormat("[INVENTORY DB]: Interface Misuse: Attempting to Add inventory item that already exists: {0}", item.ID);
302
303 fillItemRow(inventoryRow, item);
304 }
305
306 invItemsDa.Update(ds, "inventoryitems");
307
308 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
309
310 inventoryRow = inventoryFolderTable.Rows.Find(item.Folder.ToString());
311 if (inventoryRow != null) //MySQL doesn't throw an exception here, so sqlite shouldn't either.
312 inventoryRow["version"] = (int)inventoryRow["version"] + 1;
313
314 invFoldersDa.Update(ds, "inventoryfolders");
315 }
316 }
317
318 /// <summary>
319 /// TODO : DataSet commit
320 /// </summary>
321 public void Shutdown()
322 {
323 // TODO: DataSet commit
324 }
325
326 /// <summary>
327 /// The name of this DB provider
328 /// </summary>
329 /// <returns>Name of DB provider</returns>
330 public string Name
331 {
332 get { return "SQLite Inventory Data Interface"; }
333 }
334
335 /// <summary>
336 /// Returns the version of this DB provider
337 /// </summary>
338 /// <returns>A string containing the DB provider version</returns>
339 public string Version
340 {
341 get
342 {
343 Module module = GetType().Module;
344 // string dllName = module.Assembly.ManifestModule.Name;
345 Version dllVersion = module.Assembly.GetName().Version;
346
347
348 return
349 string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
350 dllVersion.Revision);
351 }
352 }
353
354 /// <summary>
355 /// Returns a list of inventory items contained within the specified folder
356 /// </summary>
357 /// <param name="folderID">The UUID of the target folder</param>
358 /// <returns>A List of InventoryItemBase items</returns>
359 public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
360 {
361 lock (ds)
362 {
363 List<InventoryItemBase> retval = new List<InventoryItemBase>();
364 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
365 string selectExp = "parentFolderID = '" + folderID + "'";
366 DataRow[] rows = inventoryItemTable.Select(selectExp);
367 foreach (DataRow row in rows)
368 {
369 retval.Add(buildItem(row));
370 }
371
372 return retval;
373 }
374 }
375
376 /// <summary>
377 /// Returns a list of the root folders within a users inventory
378 /// </summary>
379 /// <param name="user">The user whos inventory is to be searched</param>
380 /// <returns>A list of folder objects</returns>
381 public List<InventoryFolderBase> getUserRootFolders(UUID user)
382 {
383 return new List<InventoryFolderBase>();
384 }
385
386 // see InventoryItemBase.getUserRootFolder
387 public InventoryFolderBase getUserRootFolder(UUID user)
388 {
389 lock (ds)
390 {
391 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
392 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
393 string selectExp = "agentID = '" + user + "' AND parentID = '" + UUID.Zero + "'";
394 DataRow[] rows = inventoryFolderTable.Select(selectExp);
395 foreach (DataRow row in rows)
396 {
397 folders.Add(buildFolder(row));
398 }
399
400 // There should only ever be one root folder for a user. However, if there's more
401 // than one we'll simply use the first one rather than failing. It would be even
402 // nicer to print some message to this effect, but this feels like it's too low a
403 // to put such a message out, and it's too minor right now to spare the time to
404 // suitably refactor.
405 if (folders.Count > 0)
406 {
407 return folders[0];
408 }
409
410 return null;
411 }
412 }
413
414 /// <summary>
415 /// Append a list of all the child folders of a parent folder
416 /// </summary>
417 /// <param name="folders">list where folders will be appended</param>
418 /// <param name="parentID">ID of parent</param>
419 protected void getInventoryFolders(ref List<InventoryFolderBase> folders, UUID parentID)
420 {
421 lock (ds)
422 {
423 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
424 string selectExp = "parentID = '" + parentID + "'";
425 DataRow[] rows = inventoryFolderTable.Select(selectExp);
426 foreach (DataRow row in rows)
427 {
428 folders.Add(buildFolder(row));
429 }
430
431 }
432 }
433
434 /// <summary>
435 /// Returns a list of inventory folders contained in the folder 'parentID'
436 /// </summary>
437 /// <param name="parentID">The folder to get subfolders for</param>
438 /// <returns>A list of inventory folders</returns>
439 public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
440 {
441 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
442 getInventoryFolders(ref folders, parentID);
443 return folders;
444 }
445
446 /// <summary>
447 /// See IInventoryDataPlugin
448 /// </summary>
449 /// <param name="parentID"></param>
450 /// <returns></returns>
451 public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
452 {
453 /* Note: There are subtle changes between this implementation of getFolderHierarchy and the previous one
454 * - We will only need to hit the database twice instead of n times.
455 * - We assume the database is well-formed - no stranded/dangling folders, all folders in heirarchy owned
456 * by the same person, each user only has 1 inventory heirarchy
457 * - The returned list is not ordered, instead of breadth-first ordered
458 There are basically 2 usage cases for getFolderHeirarchy:
459 1) Getting the user's entire inventory heirarchy when they log in
460 2) Finding a subfolder heirarchy to delete when emptying the trash.
461 This implementation will pull all inventory folders from the database, and then prune away any folder that
462 is not part of the requested sub-heirarchy. The theory is that it is cheaper to make 1 request from the
463 database than to make n requests. This pays off only if requested heirarchy is large.
464 By making this choice, we are making the worst case better at the cost of making the best case worse
465 - Francis
466 */
467
468 List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
469 DataRow[] folderRows = null, parentRow;
470 InventoryFolderBase parentFolder = null;
471 lock (ds)
472 {
473 /* Fetch the parent folder from the database to determine the agent ID.
474 * Then fetch all inventory folders for that agent from the agent ID.
475 */
476 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
477 string selectExp = "UUID = '" + parentID + "'";
478 parentRow = inventoryFolderTable.Select(selectExp); // Assume at most 1 result
479 if (parentRow.GetLength(0) >= 1) // No result means parent folder does not exist
480 {
481 parentFolder = buildFolder(parentRow[0]);
482 UUID agentID = parentFolder.Owner;
483 selectExp = "agentID = '" + agentID + "'";
484 folderRows = inventoryFolderTable.Select(selectExp);
485 }
486
487 if (folderRows != null && folderRows.GetLength(0) >= 1) // No result means parent folder does not exist
488 { // or has no children
489 /* if we're querying the root folder, just return an unordered list of all folders in the user's
490 * inventory
491 */
492 if (parentFolder.ParentID == UUID.Zero)
493 {
494 foreach (DataRow row in folderRows)
495 {
496 InventoryFolderBase curFolder = buildFolder(row);
497 if (curFolder.ID != parentID) // Return all folders except the parent folder of heirarchy
498 folders.Add(buildFolder(row));
499 }
500 } // If requesting root folder
501 /* else we are querying a non-root folder. We currently have a list of all of the user's folders,
502 * we must construct a list of all folders in the heirarchy below parentID.
503 * Our first step will be to construct a hash table of all folders, indexed by parent ID.
504 * Once we have constructed the hash table, we will do a breadth-first traversal on the tree using the
505 * hash table to find child folders.
506 */
507 else
508 { // Querying a non-root folder
509
510 // Build a hash table of all user's inventory folders, indexed by each folder's parent ID
511 Dictionary<UUID, List<InventoryFolderBase>> hashtable =
512 new Dictionary<UUID, List<InventoryFolderBase>>(folderRows.GetLength(0));
513
514 foreach (DataRow row in folderRows)
515 {
516 InventoryFolderBase curFolder = buildFolder(row);
517 if (curFolder.ParentID != UUID.Zero) // Discard root of tree - not needed
518 {
519 if (hashtable.ContainsKey(curFolder.ParentID))
520 {
521 // Current folder already has a sibling - append to sibling list
522 hashtable[curFolder.ParentID].Add(curFolder);
523 }
524 else
525 {
526 List<InventoryFolderBase> siblingList = new List<InventoryFolderBase>();
527 siblingList.Add(curFolder);
528 // Current folder has no known (yet) siblings
529 hashtable.Add(curFolder.ParentID, siblingList);
530 }
531 }
532 } // For all inventory folders
533
534 // Note: Could release the ds lock here - we don't access folderRows or the database anymore.
535 // This is somewhat of a moot point as the callers of this function usually lock db anyways.
536
537 if (hashtable.ContainsKey(parentID)) // if requested folder does have children
538 folders.AddRange(hashtable[parentID]);
539
540 // BreadthFirstSearch build inventory tree **Note: folders.Count is *not* static
541 for (int i = 0; i < folders.Count; i++)
542 if (hashtable.ContainsKey(folders[i].ID))
543 folders.AddRange(hashtable[folders[i].ID]);
544
545 } // if requesting a subfolder heirarchy
546 } // if folder parentID exists and has children
547 } // lock ds
548 return folders;
549 }
550
551 /// <summary>
552 /// Returns an inventory item by its UUID
553 /// </summary>
554 /// <param name="item">The UUID of the item to be returned</param>
555 /// <returns>A class containing item information</returns>
556 public InventoryItemBase getInventoryItem(UUID item)
557 {
558 lock (ds)
559 {
560 DataRow row = ds.Tables["inventoryitems"].Rows.Find(item.ToString());
561 if (row != null)
562 {
563 return buildItem(row);
564 }
565 else
566 {
567 return null;
568 }
569 }
570 }
571
572 /// <summary>
573 /// Returns a specified inventory folder by its UUID
574 /// </summary>
575 /// <param name="folder">The UUID of the folder to be returned</param>
576 /// <returns>A class containing folder information</returns>
577 public InventoryFolderBase getInventoryFolder(UUID folder)
578 {
579 // TODO: Deep voodoo here. If you enable this code then
580 // multi region breaks. No idea why, but I figured it was
581 // better to leave multi region at this point. It does mean
582 // that you don't get to see system textures why creating
583 // clothes and the like. :(
584 lock (ds)
585 {
586 DataRow row = ds.Tables["inventoryfolders"].Rows.Find(folder.ToString());
587 if (row != null)
588 {
589 return buildFolder(row);
590 }
591 else
592 {
593 return null;
594 }
595 }
596 }
597
598 /// <summary>
599 /// Creates a new inventory item based on item
600 /// </summary>
601 /// <param name="item">The item to be created</param>
602 public void addInventoryItem(InventoryItemBase item)
603 {
604 addItem(item, true);
605 }
606
607 /// <summary>
608 /// Updates an inventory item with item (updates based on ID)
609 /// </summary>
610 /// <param name="item">The updated item</param>
611 public void updateInventoryItem(InventoryItemBase item)
612 {
613 addItem(item, false);
614 }
615
616 /// <summary>
617 /// Delete an inventory item
618 /// </summary>
619 /// <param name="item">The item UUID</param>
620 public void deleteInventoryItem(UUID itemID)
621 {
622 lock (ds)
623 {
624 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
625
626 DataRow inventoryRow = inventoryItemTable.Rows.Find(itemID.ToString());
627 if (inventoryRow != null)
628 {
629 inventoryRow.Delete();
630 }
631
632 invItemsDa.Update(ds, "inventoryitems");
633 }
634 }
635
636 public InventoryItemBase queryInventoryItem(UUID itemID)
637 {
638 return getInventoryItem(itemID);
639 }
640
641 public InventoryFolderBase queryInventoryFolder(UUID folderID)
642 {
643 return getInventoryFolder(folderID);
644 }
645
646 /// <summary>
647 /// Delete all items in the specified folder
648 /// </summary>
649 /// <param name="folderId">id of the folder, whose item content should be deleted</param>
650 /// <todo>this is horribly inefficient, but I don't want to ruin the overall structure of this implementation</todo>
651 private void deleteItemsInFolder(UUID folderId)
652 {
653 List<InventoryItemBase> items = getInventoryInFolder(folderId);
654
655 foreach (InventoryItemBase i in items)
656 deleteInventoryItem(i.ID);
657 }
658
659 /// <summary>
660 /// Adds a new folder specified by folder
661 /// </summary>
662 /// <param name="folder">The inventory folder</param>
663 public void addInventoryFolder(InventoryFolderBase folder)
664 {
665 addFolder(folder, true);
666 }
667
668 /// <summary>
669 /// Updates a folder based on its ID with folder
670 /// </summary>
671 /// <param name="folder">The inventory folder</param>
672 public void updateInventoryFolder(InventoryFolderBase folder)
673 {
674 addFolder(folder, false);
675 }
676
677 /// <summary>
678 /// Moves a folder based on its ID with folder
679 /// </summary>
680 /// <param name="folder">The inventory folder</param>
681 public void moveInventoryFolder(InventoryFolderBase folder)
682 {
683 moveFolder(folder);
684 }
685
686 /// <summary>
687 /// Delete a folder
688 /// </summary>
689 /// <remarks>
690 /// This will clean-up any child folders and child items as well
691 /// </remarks>
692 /// <param name="folderID">the folder UUID</param>
693 public void deleteInventoryFolder(UUID folderID)
694 {
695 lock (ds)
696 {
697 List<InventoryFolderBase> subFolders = getFolderHierarchy(folderID);
698
699 DataTable inventoryFolderTable = ds.Tables["inventoryfolders"];
700 DataRow inventoryRow;
701
702 //Delete all sub-folders
703 foreach (InventoryFolderBase f in subFolders)
704 {
705 inventoryRow = inventoryFolderTable.Rows.Find(f.ID.ToString());
706 if (inventoryRow != null)
707 {
708 deleteItemsInFolder(f.ID);
709 inventoryRow.Delete();
710 }
711 }
712
713 //Delete the actual row
714 inventoryRow = inventoryFolderTable.Rows.Find(folderID.ToString());
715 if (inventoryRow != null)
716 {
717 deleteItemsInFolder(folderID);
718 inventoryRow.Delete();
719 }
720
721 invFoldersDa.Update(ds, "inventoryfolders");
722 }
723 }
724
725 /***********************************************************************
726 *
727 * Data Table definitions
728 *
729 **********************************************************************/
730
731 /// <summary>
732 /// Create the "inventoryitems" table
733 /// </summary>
734 private static DataTable createInventoryItemsTable()
735 {
736 DataTable inv = new DataTable("inventoryitems");
737
738 createCol(inv, "UUID", typeof (String)); //inventoryID
739 createCol(inv, "assetID", typeof (String));
740 createCol(inv, "assetType", typeof (Int32));
741 createCol(inv, "invType", typeof (Int32));
742 createCol(inv, "parentFolderID", typeof (String));
743 createCol(inv, "avatarID", typeof (String));
744 createCol(inv, "creatorsID", typeof (String));
745
746 createCol(inv, "inventoryName", typeof (String));
747 createCol(inv, "inventoryDescription", typeof (String));
748 // permissions
749 createCol(inv, "inventoryNextPermissions", typeof (Int32));
750 createCol(inv, "inventoryCurrentPermissions", typeof (Int32));
751 createCol(inv, "inventoryBasePermissions", typeof (Int32));
752 createCol(inv, "inventoryEveryOnePermissions", typeof (Int32));
753 createCol(inv, "inventoryGroupPermissions", typeof (Int32));
754
755 // sale info
756 createCol(inv, "salePrice", typeof(Int32));
757 createCol(inv, "saleType", typeof(Byte));
758
759 // creation date
760 createCol(inv, "creationDate", typeof(Int32));
761
762 // group info
763 createCol(inv, "groupID", typeof(String));
764 createCol(inv, "groupOwned", typeof(Boolean));
765
766 // Flags
767 createCol(inv, "flags", typeof(UInt32));
768
769 inv.PrimaryKey = new DataColumn[] { inv.Columns["UUID"] };
770 return inv;
771 }
772
773 /// <summary>
774 /// Creates the "inventoryfolders" table
775 /// </summary>
776 /// <returns></returns>
777 private static DataTable createInventoryFoldersTable()
778 {
779 DataTable fol = new DataTable("inventoryfolders");
780
781 createCol(fol, "UUID", typeof (String)); //folderID
782 createCol(fol, "name", typeof (String));
783 createCol(fol, "agentID", typeof (String));
784 createCol(fol, "parentID", typeof (String));
785 createCol(fol, "type", typeof (Int32));
786 createCol(fol, "version", typeof (Int32));
787
788 fol.PrimaryKey = new DataColumn[] {fol.Columns["UUID"]};
789 return fol;
790 }
791
792 /// <summary>
793 ///
794 /// </summary>
795 /// <param name="da"></param>
796 /// <param name="conn"></param>
797 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
798 {
799 lock (ds)
800 {
801 da.InsertCommand = createInsertCommand("inventoryitems", ds.Tables["inventoryitems"]);
802 da.InsertCommand.Connection = conn;
803
804 da.UpdateCommand = createUpdateCommand("inventoryitems", "UUID=:UUID", ds.Tables["inventoryitems"]);
805 da.UpdateCommand.Connection = conn;
806
807 SqliteCommand delete = new SqliteCommand("delete from inventoryitems where UUID = :UUID");
808 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
809 delete.Connection = conn;
810 da.DeleteCommand = delete;
811 }
812 }
813
814 /// <summary>
815 ///
816 /// </summary>
817 /// <param name="da"></param>
818 /// <param name="conn"></param>
819 private void setupFoldersCommands(SqliteDataAdapter da, SqliteConnection conn)
820 {
821 lock (ds)
822 {
823 da.InsertCommand = createInsertCommand("inventoryfolders", ds.Tables["inventoryfolders"]);
824 da.InsertCommand.Connection = conn;
825
826 da.UpdateCommand = createUpdateCommand("inventoryfolders", "UUID=:UUID", ds.Tables["inventoryfolders"]);
827 da.UpdateCommand.Connection = conn;
828
829 SqliteCommand delete = new SqliteCommand("delete from inventoryfolders where UUID = :UUID");
830 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
831 delete.Connection = conn;
832 da.DeleteCommand = delete;
833 }
834 }
835
836 /// <summary>
837 ///
838 /// </summary>
839 /// <param name="row"></param>
840 /// <returns></returns>
841 private static InventoryFolderBase buildFolder(DataRow row)
842 {
843 InventoryFolderBase folder = new InventoryFolderBase();
844 folder.ID = new UUID((string) row["UUID"]);
845 folder.Name = (string) row["name"];
846 folder.Owner = new UUID((string) row["agentID"]);
847 folder.ParentID = new UUID((string) row["parentID"]);
848 folder.Type = Convert.ToInt16(row["type"]);
849 folder.Version = Convert.ToUInt16(row["version"]);
850 return folder;
851 }
852
853 /// <summary>
854 ///
855 /// </summary>
856 /// <param name="row"></param>
857 /// <param name="folder"></param>
858 private static void fillFolderRow(DataRow row, InventoryFolderBase folder)
859 {
860 row["UUID"] = folder.ID.ToString();
861 row["name"] = folder.Name;
862 row["agentID"] = folder.Owner.ToString();
863 row["parentID"] = folder.ParentID.ToString();
864 row["type"] = folder.Type;
865 row["version"] = folder.Version;
866 }
867
868 /// <summary>
869 ///
870 /// </summary>
871 /// <param name="row"></param>
872 /// <param name="folder"></param>
873 private static void moveFolderRow(DataRow row, InventoryFolderBase folder)
874 {
875 row["UUID"] = folder.ID.ToString();
876 row["parentID"] = folder.ParentID.ToString();
877 }
878
879 public List<InventoryItemBase> fetchActiveGestures (UUID avatarID)
880 {
881 lock (ds)
882 {
883 List<InventoryItemBase> items = new List<InventoryItemBase>();
884
885 DataTable inventoryItemTable = ds.Tables["inventoryitems"];
886 string selectExp
887 = "avatarID = '" + avatarID + "' AND assetType = " + (int)AssetType.Gesture + " AND flags = 1";
888 //m_log.DebugFormat("[SQL]: sql = " + selectExp);
889 DataRow[] rows = inventoryItemTable.Select(selectExp);
890 foreach (DataRow row in rows)
891 {
892 items.Add(buildItem(row));
893 }
894 return items;
895 }
896 }
897 }
898}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
deleted file mode 100644
index 644864a..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteSimulationData.cs
+++ /dev/null
@@ -1,2274 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Drawing;
32using System.IO;
33using System.Reflection;
34using log4net;
35using Mono.Data.SqliteClient;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Region.Framework.Interfaces;
39using OpenSim.Region.Framework.Scenes;
40
41namespace OpenSim.Data.SQLiteLegacy
42{
43 /// <summary>
44 /// A RegionData Interface to the SQLite database
45 /// </summary>
46 public class SQLiteSimulationData : ISimulationDataStore
47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49
50 private const string primSelect = "select * from prims";
51 private const string shapeSelect = "select * from primshapes";
52 private const string itemsSelect = "select * from primitems";
53 private const string terrainSelect = "select * from terrain limit 1";
54 private const string landSelect = "select * from land";
55 private const string landAccessListSelect = "select distinct * from landaccesslist";
56 private const string regionbanListSelect = "select * from regionban";
57 private const string regionSettingsSelect = "select * from regionsettings";
58
59 private DataSet ds;
60 private SqliteDataAdapter primDa;
61 private SqliteDataAdapter shapeDa;
62 private SqliteDataAdapter itemsDa;
63 private SqliteDataAdapter terrainDa;
64 private SqliteDataAdapter landDa;
65 private SqliteDataAdapter landAccessListDa;
66 private SqliteDataAdapter regionSettingsDa;
67
68 private SqliteConnection m_conn;
69
70 private String m_connectionString;
71
72 public SQLiteSimulationData()
73 {
74 }
75
76 public SQLiteSimulationData(string connectionString)
77 {
78 Initialise(connectionString);
79 }
80
81 // Temporary attribute while this is experimental
82
83 /***********************************************************************
84 *
85 * Public Interface Functions
86 *
87 **********************************************************************/
88
89 /// <summary>
90 /// <list type="bullet">
91 /// <item>Initialises RegionData Interface</item>
92 /// <item>Loads and initialises a new SQLite connection and maintains it.</item>
93 /// </list>
94 /// </summary>
95 /// <param name="connectionString">the connection string</param>
96 public void Initialise(string connectionString)
97 {
98 m_connectionString = connectionString;
99
100 ds = new DataSet();
101
102 m_log.Info("[REGION DB]: Sqlite - connecting: " + connectionString);
103 m_conn = new SqliteConnection(m_connectionString);
104 m_conn.Open();
105
106
107
108 SqliteCommand primSelectCmd = new SqliteCommand(primSelect, m_conn);
109 primDa = new SqliteDataAdapter(primSelectCmd);
110 // SqliteCommandBuilder primCb = new SqliteCommandBuilder(primDa);
111
112 SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, m_conn);
113 shapeDa = new SqliteDataAdapter(shapeSelectCmd);
114 // SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
115
116 SqliteCommand itemsSelectCmd = new SqliteCommand(itemsSelect, m_conn);
117 itemsDa = new SqliteDataAdapter(itemsSelectCmd);
118
119 SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, m_conn);
120 terrainDa = new SqliteDataAdapter(terrainSelectCmd);
121
122 SqliteCommand landSelectCmd = new SqliteCommand(landSelect, m_conn);
123 landDa = new SqliteDataAdapter(landSelectCmd);
124
125 SqliteCommand landAccessListSelectCmd = new SqliteCommand(landAccessListSelect, m_conn);
126 landAccessListDa = new SqliteDataAdapter(landAccessListSelectCmd);
127
128 SqliteCommand regionSettingsSelectCmd = new SqliteCommand(regionSettingsSelect, m_conn);
129 regionSettingsDa = new SqliteDataAdapter(regionSettingsSelectCmd);
130 // This actually does the roll forward assembly stuff
131 Assembly assem = GetType().Assembly;
132 Migration m = new Migration(m_conn, assem, "RegionStore");
133 m.Update();
134
135 lock (ds)
136 {
137 ds.Tables.Add(createPrimTable());
138 setupPrimCommands(primDa, m_conn);
139 primDa.Fill(ds.Tables["prims"]);
140
141 ds.Tables.Add(createShapeTable());
142 setupShapeCommands(shapeDa, m_conn);
143
144 ds.Tables.Add(createItemsTable());
145 setupItemsCommands(itemsDa, m_conn);
146 itemsDa.Fill(ds.Tables["primitems"]);
147
148 ds.Tables.Add(createTerrainTable());
149 setupTerrainCommands(terrainDa, m_conn);
150
151 ds.Tables.Add(createLandTable());
152 setupLandCommands(landDa, m_conn);
153
154 ds.Tables.Add(createLandAccessListTable());
155 setupLandAccessCommands(landAccessListDa, m_conn);
156
157 ds.Tables.Add(createRegionSettingsTable());
158
159 setupRegionSettingsCommands(regionSettingsDa, m_conn);
160
161 // WORKAROUND: This is a work around for sqlite on
162 // windows, which gets really unhappy with blob columns
163 // that have no sample data in them. At some point we
164 // need to actually find a proper way to handle this.
165 try
166 {
167 shapeDa.Fill(ds.Tables["primshapes"]);
168 }
169 catch (Exception)
170 {
171 m_log.Info("[REGION DB]: Caught fill error on primshapes table");
172 }
173
174 try
175 {
176 terrainDa.Fill(ds.Tables["terrain"]);
177 }
178 catch (Exception)
179 {
180 m_log.Info("[REGION DB]: Caught fill error on terrain table");
181 }
182
183 try
184 {
185 landDa.Fill(ds.Tables["land"]);
186 }
187 catch (Exception)
188 {
189 m_log.Info("[REGION DB]: Caught fill error on land table");
190 }
191
192 try
193 {
194 landAccessListDa.Fill(ds.Tables["landaccesslist"]);
195 }
196 catch (Exception)
197 {
198 m_log.Info("[REGION DB]: Caught fill error on landaccesslist table");
199 }
200
201 try
202 {
203 regionSettingsDa.Fill(ds.Tables["regionsettings"]);
204 }
205 catch (Exception)
206 {
207 m_log.Info("[REGION DB]: Caught fill error on regionsettings table");
208 }
209 return;
210 }
211 }
212
213 public void Dispose()
214 {
215 if (m_conn != null)
216 {
217 m_conn.Close();
218 m_conn = null;
219 }
220 if (ds != null)
221 {
222 ds.Dispose();
223 ds = null;
224 }
225 if (primDa != null)
226 {
227 primDa.Dispose();
228 primDa = null;
229 }
230 if (shapeDa != null)
231 {
232 shapeDa.Dispose();
233 shapeDa = null;
234 }
235 if (itemsDa != null)
236 {
237 itemsDa.Dispose();
238 itemsDa = null;
239 }
240 if (terrainDa != null)
241 {
242 terrainDa.Dispose();
243 terrainDa = null;
244 }
245 if (landDa != null)
246 {
247 landDa.Dispose();
248 landDa = null;
249 }
250 if (landAccessListDa != null)
251 {
252 landAccessListDa.Dispose();
253 landAccessListDa = null;
254 }
255 if (regionSettingsDa != null)
256 {
257 regionSettingsDa.Dispose();
258 regionSettingsDa = null;
259 }
260 }
261
262 public void StoreRegionSettings(RegionSettings rs)
263 {
264 lock (ds)
265 {
266 DataTable regionsettings = ds.Tables["regionsettings"];
267
268 DataRow settingsRow = regionsettings.Rows.Find(rs.RegionUUID.ToString());
269 if (settingsRow == null)
270 {
271 settingsRow = regionsettings.NewRow();
272 fillRegionSettingsRow(settingsRow, rs);
273 regionsettings.Rows.Add(settingsRow);
274 }
275 else
276 {
277 fillRegionSettingsRow(settingsRow, rs);
278 }
279
280 Commit();
281 }
282 }
283 public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID)
284 {
285 //This connector doesn't support the windlight module yet
286 //Return default LL windlight settings
287 return new RegionLightShareData();
288 }
289 public void RemoveRegionWindlightSettings(UUID regionID)
290 {
291 }
292 public void StoreRegionWindlightSettings(RegionLightShareData wl)
293 {
294 //This connector doesn't support the windlight module yet
295 }
296 public RegionSettings LoadRegionSettings(UUID regionUUID)
297 {
298 lock (ds)
299 {
300 DataTable regionsettings = ds.Tables["regionsettings"];
301
302 string searchExp = "regionUUID = '" + regionUUID.ToString() + "'";
303 DataRow[] rawsettings = regionsettings.Select(searchExp);
304 if (rawsettings.Length == 0)
305 {
306 RegionSettings rs = new RegionSettings();
307 rs.RegionUUID = regionUUID;
308 rs.OnSave += StoreRegionSettings;
309
310 StoreRegionSettings(rs);
311
312 return rs;
313 }
314 DataRow row = rawsettings[0];
315
316 RegionSettings newSettings = buildRegionSettings(row);
317 newSettings.OnSave += StoreRegionSettings;
318
319 return newSettings;
320 }
321 }
322
323 /// <summary>
324 /// Adds an object into region storage
325 /// </summary>
326 /// <param name="obj">the object</param>
327 /// <param name="regionUUID">the region UUID</param>
328 public void StoreObject(SceneObjectGroup obj, UUID regionUUID)
329 {
330 uint flags = obj.RootPart.GetEffectiveObjectFlags();
331
332 // Eligibility check
333 //
334 if ((flags & (uint)PrimFlags.Temporary) != 0)
335 return;
336 if ((flags & (uint)PrimFlags.TemporaryOnRez) != 0)
337 return;
338
339 lock (ds)
340 {
341 foreach (SceneObjectPart prim in obj.Parts)
342 {
343// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
344 addPrim(prim, obj.UUID, regionUUID);
345 }
346 }
347
348 Commit();
349 // m_log.Info("[Dump of prims]: " + ds.GetXml());
350 }
351
352 /// <summary>
353 /// Removes an object from region storage
354 /// </summary>
355 /// <param name="obj">the object</param>
356 /// <param name="regionUUID">the region UUID</param>
357 public void RemoveObject(UUID obj, UUID regionUUID)
358 {
359 // m_log.InfoFormat("[REGION DB]: Removing obj: {0} from region: {1}", obj.Guid, regionUUID);
360
361 DataTable prims = ds.Tables["prims"];
362 DataTable shapes = ds.Tables["primshapes"];
363
364 string selectExp = "SceneGroupID = '" + obj + "' and RegionUUID = '" + regionUUID + "'";
365 lock (ds)
366 {
367 DataRow[] primRows = prims.Select(selectExp);
368 foreach (DataRow row in primRows)
369 {
370 // Remove shape rows
371 UUID uuid = new UUID((string) row["UUID"]);
372 DataRow shapeRow = shapes.Rows.Find(uuid.ToString());
373 if (shapeRow != null)
374 {
375 shapeRow.Delete();
376 }
377
378 RemoveItems(uuid);
379
380 // Remove prim row
381 row.Delete();
382 }
383 }
384
385 Commit();
386 }
387
388 /// <summary>
389 /// Remove all persisted items of the given prim.
390 /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
391 /// </summary>
392 /// <param name="uuid">The item UUID</param>
393 private void RemoveItems(UUID uuid)
394 {
395 DataTable items = ds.Tables["primitems"];
396
397 String sql = String.Format("primID = '{0}'", uuid);
398 DataRow[] itemRows = items.Select(sql);
399
400 foreach (DataRow itemRow in itemRows)
401 {
402 itemRow.Delete();
403 }
404 }
405
406 /// <summary>
407 /// Load persisted objects from region storage.
408 /// </summary>
409 /// <param name="regionUUID">The region UUID</param>
410 /// <returns>List of loaded groups</returns>
411 public List<SceneObjectGroup> LoadObjects(UUID regionUUID)
412 {
413 Dictionary<UUID, SceneObjectGroup> createdObjects = new Dictionary<UUID, SceneObjectGroup>();
414
415 List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
416
417 DataTable prims = ds.Tables["prims"];
418 DataTable shapes = ds.Tables["primshapes"];
419
420 string byRegion = "RegionUUID = '" + regionUUID + "'";
421
422 lock (ds)
423 {
424 DataRow[] primsForRegion = prims.Select(byRegion);
425 m_log.Info("[REGION DB]: Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);
426
427 // First, create all groups
428 foreach (DataRow primRow in primsForRegion)
429 {
430 try
431 {
432 SceneObjectPart prim = null;
433
434 string uuid = (string) primRow["UUID"];
435 string objID = (string) primRow["SceneGroupID"];
436
437 if (uuid == objID) //is new SceneObjectGroup ?
438 {
439 prim = buildPrim(primRow);
440 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
441 if (shapeRow != null)
442 {
443 prim.Shape = buildShape(shapeRow);
444 }
445 else
446 {
447 m_log.Info(
448 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
449 prim.Shape = PrimitiveBaseShape.Default;
450 }
451
452 SceneObjectGroup group = new SceneObjectGroup(prim);
453 createdObjects.Add(group.UUID, group);
454 retvals.Add(group);
455 LoadItems(prim);
456 }
457 }
458 catch (Exception e)
459 {
460 m_log.Error("[REGION DB]: Failed create prim object in new group, exception and data follows");
461 m_log.Info("[REGION DB]: " + e.ToString());
462 foreach (DataColumn col in prims.Columns)
463 {
464 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
465 }
466 }
467 }
468
469 // Now fill the groups with part data
470 foreach (DataRow primRow in primsForRegion)
471 {
472 try
473 {
474 SceneObjectPart prim = null;
475
476 string uuid = (string) primRow["UUID"];
477 string objID = (string) primRow["SceneGroupID"];
478 if (uuid != objID) //is new SceneObjectGroup ?
479 {
480 prim = buildPrim(primRow);
481 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
482 if (shapeRow != null)
483 {
484 prim.Shape = buildShape(shapeRow);
485 }
486 else
487 {
488 m_log.Warn(
489 "[REGION DB]: No shape found for prim in storage, so setting default box shape");
490 prim.Shape = PrimitiveBaseShape.Default;
491 }
492
493 createdObjects[new UUID(objID)].AddPart(prim);
494 LoadItems(prim);
495 }
496 }
497 catch (Exception e)
498 {
499 m_log.Error("[REGION DB]: Failed create prim object in group, exception and data follows");
500 m_log.Info("[REGION DB]: " + e.ToString());
501 foreach (DataColumn col in prims.Columns)
502 {
503 m_log.Info("[REGION DB]: Col: " + col.ColumnName + " => " + primRow[col]);
504 }
505 }
506 }
507 }
508 return retvals;
509 }
510
511 /// <summary>
512 /// Load in a prim's persisted inventory.
513 /// </summary>
514 /// <param name="prim">the prim</param>
515 private void LoadItems(SceneObjectPart prim)
516 {
517 //m_log.DebugFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);
518
519 DataTable dbItems = ds.Tables["primitems"];
520 String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
521 DataRow[] dbItemRows = dbItems.Select(sql);
522 IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
523
524 foreach (DataRow row in dbItemRows)
525 {
526 TaskInventoryItem item = buildItem(row);
527 inventory.Add(item);
528
529 //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID);
530 }
531
532 prim.Inventory.RestoreInventoryItems(inventory);
533 }
534
535 /// <summary>
536 /// Store a terrain revision in region storage
537 /// </summary>
538 /// <param name="ter">terrain heightfield</param>
539 /// <param name="regionID">region UUID</param>
540 public void StoreTerrain(double[,] ter, UUID regionID)
541 {
542 lock (ds)
543 {
544 int revision = Util.UnixTimeSinceEpoch();
545
546 // This is added to get rid of the infinitely growing
547 // terrain databases which negatively impact on SQLite
548 // over time. Before reenabling this feature there
549 // needs to be a limitter put on the number of
550 // revisions in the database, as this old
551 // implementation is a DOS attack waiting to happen.
552
553 using (
554 SqliteCommand cmd =
555 new SqliteCommand("delete from terrain where RegionUUID=:RegionUUID and Revision <= :Revision",
556 m_conn))
557 {
558 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
559 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
560 cmd.ExecuteNonQuery();
561 }
562
563 // the following is an work around for .NET. The perf
564 // issues associated with it aren't as bad as you think.
565 m_log.Info("[REGION DB]: Storing terrain revision r" + revision.ToString());
566 String sql = "insert into terrain(RegionUUID, Revision, Heightfield)" +
567 " values(:RegionUUID, :Revision, :Heightfield)";
568
569 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
570 {
571 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
572 cmd.Parameters.Add(new SqliteParameter(":Revision", revision));
573 cmd.Parameters.Add(new SqliteParameter(":Heightfield", serializeTerrain(ter)));
574 cmd.ExecuteNonQuery();
575 }
576 }
577 }
578
579 /// <summary>
580 /// Load the latest terrain revision from region storage
581 /// </summary>
582 /// <param name="regionID">the region UUID</param>
583 /// <returns>Heightfield data</returns>
584 public double[,] LoadTerrain(UUID regionID)
585 {
586 lock (ds)
587 {
588 double[,] terret = new double[(int)Constants.RegionSize, (int)Constants.RegionSize];
589 terret.Initialize();
590
591 String sql = "select RegionUUID, Revision, Heightfield from terrain" +
592 " where RegionUUID=:RegionUUID order by Revision desc";
593
594 using (SqliteCommand cmd = new SqliteCommand(sql, m_conn))
595 {
596 cmd.Parameters.Add(new SqliteParameter(":RegionUUID", regionID.ToString()));
597
598 using (IDataReader row = cmd.ExecuteReader())
599 {
600 int rev = 0;
601 if (row.Read())
602 {
603 // TODO: put this into a function
604 using (MemoryStream str = new MemoryStream((byte[])row["Heightfield"]))
605 {
606 using (BinaryReader br = new BinaryReader(str))
607 {
608 for (int x = 0; x < (int)Constants.RegionSize; x++)
609 {
610 for (int y = 0; y < (int)Constants.RegionSize; y++)
611 {
612 terret[x, y] = br.ReadDouble();
613 }
614 }
615 }
616 }
617 rev = (int) row["Revision"];
618 }
619 else
620 {
621 m_log.Info("[REGION DB]: No terrain found for region");
622 return null;
623 }
624
625 m_log.Info("[REGION DB]: Loaded terrain revision r" + rev.ToString());
626 }
627 }
628 return terret;
629 }
630 }
631
632 /// <summary>
633 ///
634 /// </summary>
635 /// <param name="globalID"></param>
636 public void RemoveLandObject(UUID globalID)
637 {
638 lock (ds)
639 {
640 // Can't use blanket SQL statements when using SqlAdapters unless you re-read the data into the adapter
641 // after you're done.
642 // replaced below code with the SqliteAdapter version.
643 //using (SqliteCommand cmd = new SqliteCommand("delete from land where UUID=:UUID", m_conn))
644 //{
645 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
646 // cmd.ExecuteNonQuery();
647 //}
648
649 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:UUID", m_conn))
650 //{
651 // cmd.Parameters.Add(new SqliteParameter(":UUID", globalID.ToString()));
652 // cmd.ExecuteNonQuery();
653 //}
654
655 DataTable land = ds.Tables["land"];
656 DataTable landaccesslist = ds.Tables["landaccesslist"];
657 DataRow landRow = land.Rows.Find(globalID.ToString());
658 if (landRow != null)
659 {
660 landRow.Delete();
661 land.Rows.Remove(landRow);
662 }
663 List<DataRow> rowsToDelete = new List<DataRow>();
664 foreach (DataRow rowToCheck in landaccesslist.Rows)
665 {
666 if (rowToCheck["LandUUID"].ToString() == globalID.ToString())
667 rowsToDelete.Add(rowToCheck);
668 }
669 for (int iter = 0; iter < rowsToDelete.Count; iter++)
670 {
671 rowsToDelete[iter].Delete();
672 landaccesslist.Rows.Remove(rowsToDelete[iter]);
673 }
674
675
676 }
677 Commit();
678 }
679
680 /// <summary>
681 ///
682 /// </summary>
683 /// <param name="parcel"></param>
684 public void StoreLandObject(ILandObject parcel)
685 {
686 lock (ds)
687 {
688 DataTable land = ds.Tables["land"];
689 DataTable landaccesslist = ds.Tables["landaccesslist"];
690
691 DataRow landRow = land.Rows.Find(parcel.LandData.GlobalID.ToString());
692 if (landRow == null)
693 {
694 landRow = land.NewRow();
695 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
696 land.Rows.Add(landRow);
697 }
698 else
699 {
700 fillLandRow(landRow, parcel.LandData, parcel.RegionUUID);
701 }
702
703 // I know this caused someone issues before, but OpenSim is unusable if we leave this stuff around
704 //using (SqliteCommand cmd = new SqliteCommand("delete from landaccesslist where LandUUID=:LandUUID", m_conn))
705 //{
706 // cmd.Parameters.Add(new SqliteParameter(":LandUUID", parcel.LandData.GlobalID.ToString()));
707 // cmd.ExecuteNonQuery();
708
709// }
710
711 // This is the slower.. but more appropriate thing to do
712
713 // We can't modify the table with direct queries before calling Commit() and re-filling them.
714 List<DataRow> rowsToDelete = new List<DataRow>();
715 foreach (DataRow rowToCheck in landaccesslist.Rows)
716 {
717 if (rowToCheck["LandUUID"].ToString() == parcel.LandData.GlobalID.ToString())
718 rowsToDelete.Add(rowToCheck);
719 }
720 for (int iter = 0; iter < rowsToDelete.Count; iter++)
721 {
722 rowsToDelete[iter].Delete();
723 landaccesslist.Rows.Remove(rowsToDelete[iter]);
724 }
725 rowsToDelete.Clear();
726 foreach (ParcelManager.ParcelAccessEntry entry in parcel.LandData.ParcelAccessList)
727 {
728 DataRow newAccessRow = landaccesslist.NewRow();
729 fillLandAccessRow(newAccessRow, entry, parcel.LandData.GlobalID);
730 landaccesslist.Rows.Add(newAccessRow);
731 }
732 }
733
734 Commit();
735 }
736
737 /// <summary>
738 ///
739 /// </summary>
740 /// <param name="regionUUID"></param>
741 /// <returns></returns>
742 public List<LandData> LoadLandObjects(UUID regionUUID)
743 {
744 List<LandData> landDataForRegion = new List<LandData>();
745 lock (ds)
746 {
747 DataTable land = ds.Tables["land"];
748 DataTable landaccesslist = ds.Tables["landaccesslist"];
749 string searchExp = "RegionUUID = '" + regionUUID + "'";
750 DataRow[] rawDataForRegion = land.Select(searchExp);
751 foreach (DataRow rawDataLand in rawDataForRegion)
752 {
753 LandData newLand = buildLandData(rawDataLand);
754 string accessListSearchExp = "LandUUID = '" + newLand.GlobalID + "'";
755 DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
756 foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
757 {
758 newLand.ParcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
759 }
760
761 landDataForRegion.Add(newLand);
762 }
763 }
764 return landDataForRegion;
765 }
766
767 /// <summary>
768 ///
769 /// </summary>
770 public void Commit()
771 {
772 lock (ds)
773 {
774 primDa.Update(ds, "prims");
775 shapeDa.Update(ds, "primshapes");
776
777 itemsDa.Update(ds, "primitems");
778
779 terrainDa.Update(ds, "terrain");
780 landDa.Update(ds, "land");
781 landAccessListDa.Update(ds, "landaccesslist");
782 try
783 {
784 regionSettingsDa.Update(ds, "regionsettings");
785 }
786 catch (SqliteExecutionException SqlEx)
787 {
788 if (SqlEx.Message.Contains("logic error"))
789 {
790 throw new Exception(
791 "There was a SQL error or connection string configuration error when saving the region settings. This could be a bug, it could also happen if ConnectionString is defined in the [DatabaseService] section of StandaloneCommon.ini in the config_include folder. This could also happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. If this is your first time running OpenSimulator, please restart the simulator and bug a developer to fix this!",
792 SqlEx);
793 }
794 else
795 {
796 throw SqlEx;
797 }
798 }
799 ds.AcceptChanges();
800 }
801 }
802
803 /// <summary>
804 /// See <see cref="Commit"/>
805 /// </summary>
806 public void Shutdown()
807 {
808 Commit();
809 }
810
811 /***********************************************************************
812 *
813 * Database Definition Functions
814 *
815 * This should be db agnostic as we define them in ADO.NET terms
816 *
817 **********************************************************************/
818
819 /// <summary>
820 ///
821 /// </summary>
822 /// <param name="dt"></param>
823 /// <param name="name"></param>
824 /// <param name="type"></param>
825 private static void createCol(DataTable dt, string name, Type type)
826 {
827 DataColumn col = new DataColumn(name, type);
828 dt.Columns.Add(col);
829 }
830
831 /// <summary>
832 /// Creates the "terrain" table
833 /// </summary>
834 /// <returns>terrain table DataTable</returns>
835 private static DataTable createTerrainTable()
836 {
837 DataTable terrain = new DataTable("terrain");
838
839 createCol(terrain, "RegionUUID", typeof (String));
840 createCol(terrain, "Revision", typeof (Int32));
841 createCol(terrain, "Heightfield", typeof (Byte[]));
842
843 return terrain;
844 }
845
846 /// <summary>
847 /// Creates the "prims" table
848 /// </summary>
849 /// <returns>prim table DataTable</returns>
850 private static DataTable createPrimTable()
851 {
852 DataTable prims = new DataTable("prims");
853
854 createCol(prims, "UUID", typeof (String));
855 createCol(prims, "RegionUUID", typeof (String));
856 createCol(prims, "CreationDate", typeof (Int32));
857 createCol(prims, "Name", typeof (String));
858 createCol(prims, "SceneGroupID", typeof (String));
859 // various text fields
860 createCol(prims, "Text", typeof (String));
861 createCol(prims, "ColorR", typeof (Int32));
862 createCol(prims, "ColorG", typeof (Int32));
863 createCol(prims, "ColorB", typeof (Int32));
864 createCol(prims, "ColorA", typeof (Int32));
865 createCol(prims, "Description", typeof (String));
866 createCol(prims, "SitName", typeof (String));
867 createCol(prims, "TouchName", typeof (String));
868 // permissions
869 createCol(prims, "ObjectFlags", typeof (Int32));
870 createCol(prims, "CreatorID", typeof (String));
871 createCol(prims, "OwnerID", typeof (String));
872 createCol(prims, "GroupID", typeof (String));
873 createCol(prims, "LastOwnerID", typeof (String));
874 createCol(prims, "OwnerMask", typeof (Int32));
875 createCol(prims, "NextOwnerMask", typeof (Int32));
876 createCol(prims, "GroupMask", typeof (Int32));
877 createCol(prims, "EveryoneMask", typeof (Int32));
878 createCol(prims, "BaseMask", typeof (Int32));
879 // vectors
880 createCol(prims, "PositionX", typeof (Double));
881 createCol(prims, "PositionY", typeof (Double));
882 createCol(prims, "PositionZ", typeof (Double));
883 createCol(prims, "GroupPositionX", typeof (Double));
884 createCol(prims, "GroupPositionY", typeof (Double));
885 createCol(prims, "GroupPositionZ", typeof (Double));
886 createCol(prims, "VelocityX", typeof (Double));
887 createCol(prims, "VelocityY", typeof (Double));
888 createCol(prims, "VelocityZ", typeof (Double));
889 createCol(prims, "AngularVelocityX", typeof (Double));
890 createCol(prims, "AngularVelocityY", typeof (Double));
891 createCol(prims, "AngularVelocityZ", typeof (Double));
892 createCol(prims, "AccelerationX", typeof (Double));
893 createCol(prims, "AccelerationY", typeof (Double));
894 createCol(prims, "AccelerationZ", typeof (Double));
895 // quaternions
896 createCol(prims, "RotationX", typeof (Double));
897 createCol(prims, "RotationY", typeof (Double));
898 createCol(prims, "RotationZ", typeof (Double));
899 createCol(prims, "RotationW", typeof (Double));
900
901 // sit target
902 createCol(prims, "SitTargetOffsetX", typeof (Double));
903 createCol(prims, "SitTargetOffsetY", typeof (Double));
904 createCol(prims, "SitTargetOffsetZ", typeof (Double));
905
906 createCol(prims, "SitTargetOrientW", typeof (Double));
907 createCol(prims, "SitTargetOrientX", typeof (Double));
908 createCol(prims, "SitTargetOrientY", typeof (Double));
909 createCol(prims, "SitTargetOrientZ", typeof (Double));
910
911 createCol(prims, "PayPrice", typeof(Int32));
912 createCol(prims, "PayButton1", typeof(Int32));
913 createCol(prims, "PayButton2", typeof(Int32));
914 createCol(prims, "PayButton3", typeof(Int32));
915 createCol(prims, "PayButton4", typeof(Int32));
916
917 createCol(prims, "LoopedSound", typeof(String));
918 createCol(prims, "LoopedSoundGain", typeof(Double));
919 createCol(prims, "TextureAnimation", typeof(String));
920 createCol(prims, "ParticleSystem", typeof(String));
921
922 createCol(prims, "OmegaX", typeof(Double));
923 createCol(prims, "OmegaY", typeof(Double));
924 createCol(prims, "OmegaZ", typeof(Double));
925
926 createCol(prims, "CameraEyeOffsetX", typeof(Double));
927 createCol(prims, "CameraEyeOffsetY", typeof(Double));
928 createCol(prims, "CameraEyeOffsetZ", typeof(Double));
929
930 createCol(prims, "CameraAtOffsetX", typeof(Double));
931 createCol(prims, "CameraAtOffsetY", typeof(Double));
932 createCol(prims, "CameraAtOffsetZ", typeof(Double));
933
934 createCol(prims, "ForceMouselook", typeof(Int16));
935
936 createCol(prims, "ScriptAccessPin", typeof(Int32));
937
938 createCol(prims, "AllowedDrop", typeof(Int16));
939 createCol(prims, "DieAtEdge", typeof(Int16));
940
941 createCol(prims, "SalePrice", typeof(Int32));
942 createCol(prims, "SaleType", typeof(Int16));
943
944 // click action
945 createCol(prims, "ClickAction", typeof (Byte));
946
947 createCol(prims, "Material", typeof(Byte));
948
949 createCol(prims, "CollisionSound", typeof(String));
950 createCol(prims, "CollisionSoundVolume", typeof(Double));
951
952 createCol(prims, "VolumeDetect", typeof(Int16));
953
954 // Add in contraints
955 prims.PrimaryKey = new DataColumn[] {prims.Columns["UUID"]};
956
957 return prims;
958 }
959
960 /// <summary>
961 /// Creates "primshapes" table
962 /// </summary>
963 /// <returns>shape table DataTable</returns>
964 private static DataTable createShapeTable()
965 {
966 DataTable shapes = new DataTable("primshapes");
967 createCol(shapes, "UUID", typeof (String));
968 // shape is an enum
969 createCol(shapes, "Shape", typeof (Int32));
970 // vectors
971 createCol(shapes, "ScaleX", typeof (Double));
972 createCol(shapes, "ScaleY", typeof (Double));
973 createCol(shapes, "ScaleZ", typeof (Double));
974 // paths
975 createCol(shapes, "PCode", typeof (Int32));
976 createCol(shapes, "PathBegin", typeof (Int32));
977 createCol(shapes, "PathEnd", typeof (Int32));
978 createCol(shapes, "PathScaleX", typeof (Int32));
979 createCol(shapes, "PathScaleY", typeof (Int32));
980 createCol(shapes, "PathShearX", typeof (Int32));
981 createCol(shapes, "PathShearY", typeof (Int32));
982 createCol(shapes, "PathSkew", typeof (Int32));
983 createCol(shapes, "PathCurve", typeof (Int32));
984 createCol(shapes, "PathRadiusOffset", typeof (Int32));
985 createCol(shapes, "PathRevolutions", typeof (Int32));
986 createCol(shapes, "PathTaperX", typeof (Int32));
987 createCol(shapes, "PathTaperY", typeof (Int32));
988 createCol(shapes, "PathTwist", typeof (Int32));
989 createCol(shapes, "PathTwistBegin", typeof (Int32));
990 // profile
991 createCol(shapes, "ProfileBegin", typeof (Int32));
992 createCol(shapes, "ProfileEnd", typeof (Int32));
993 createCol(shapes, "ProfileCurve", typeof (Int32));
994 createCol(shapes, "ProfileHollow", typeof (Int32));
995 createCol(shapes, "State", typeof(Int32));
996 // text TODO: this isn't right, but I'm not sure the right
997 // way to specify this as a blob atm
998 createCol(shapes, "Texture", typeof (Byte[]));
999 createCol(shapes, "ExtraParams", typeof (Byte[]));
1000
1001 shapes.PrimaryKey = new DataColumn[] {shapes.Columns["UUID"]};
1002
1003 return shapes;
1004 }
1005
1006 /// <summary>
1007 /// creates "primitems" table
1008 /// </summary>
1009 /// <returns>item table DataTable</returns>
1010 private static DataTable createItemsTable()
1011 {
1012 DataTable items = new DataTable("primitems");
1013
1014 createCol(items, "itemID", typeof (String));
1015 createCol(items, "primID", typeof (String));
1016 createCol(items, "assetID", typeof (String));
1017 createCol(items, "parentFolderID", typeof (String));
1018
1019 createCol(items, "invType", typeof (Int32));
1020 createCol(items, "assetType", typeof (Int32));
1021
1022 createCol(items, "name", typeof (String));
1023 createCol(items, "description", typeof (String));
1024
1025 createCol(items, "creationDate", typeof (Int64));
1026 createCol(items, "creatorID", typeof (String));
1027 createCol(items, "ownerID", typeof (String));
1028 createCol(items, "lastOwnerID", typeof (String));
1029 createCol(items, "groupID", typeof (String));
1030
1031 createCol(items, "nextPermissions", typeof (UInt32));
1032 createCol(items, "currentPermissions", typeof (UInt32));
1033 createCol(items, "basePermissions", typeof (UInt32));
1034 createCol(items, "everyonePermissions", typeof (UInt32));
1035 createCol(items, "groupPermissions", typeof (UInt32));
1036 createCol(items, "flags", typeof (UInt32));
1037
1038 items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };
1039
1040 return items;
1041 }
1042
1043 /// <summary>
1044 /// Creates "land" table
1045 /// </summary>
1046 /// <returns>land table DataTable</returns>
1047 private static DataTable createLandTable()
1048 {
1049 DataTable land = new DataTable("land");
1050 createCol(land, "UUID", typeof (String));
1051 createCol(land, "RegionUUID", typeof (String));
1052 createCol(land, "LocalLandID", typeof (UInt32));
1053
1054 // Bitmap is a byte[512]
1055 createCol(land, "Bitmap", typeof (Byte[]));
1056
1057 createCol(land, "Name", typeof (String));
1058 createCol(land, "Desc", typeof (String));
1059 createCol(land, "OwnerUUID", typeof (String));
1060 createCol(land, "IsGroupOwned", typeof (Boolean));
1061 createCol(land, "Area", typeof (Int32));
1062 createCol(land, "AuctionID", typeof (Int32)); //Unemplemented
1063 createCol(land, "Category", typeof (Int32)); //Enum OpenMetaverse.Parcel.ParcelCategory
1064 createCol(land, "ClaimDate", typeof (Int32));
1065 createCol(land, "ClaimPrice", typeof (Int32));
1066 createCol(land, "GroupUUID", typeof (string));
1067 createCol(land, "SalePrice", typeof (Int32));
1068 createCol(land, "LandStatus", typeof (Int32)); //Enum. OpenMetaverse.Parcel.ParcelStatus
1069 createCol(land, "LandFlags", typeof (UInt32));
1070 createCol(land, "LandingType", typeof (Byte));
1071 createCol(land, "MediaAutoScale", typeof (Byte));
1072 createCol(land, "MediaTextureUUID", typeof (String));
1073 createCol(land, "MediaURL", typeof (String));
1074 createCol(land, "MusicURL", typeof (String));
1075 createCol(land, "PassHours", typeof (Double));
1076 createCol(land, "PassPrice", typeof (UInt32));
1077 createCol(land, "SnapshotUUID", typeof (String));
1078 createCol(land, "UserLocationX", typeof (Double));
1079 createCol(land, "UserLocationY", typeof (Double));
1080 createCol(land, "UserLocationZ", typeof (Double));
1081 createCol(land, "UserLookAtX", typeof (Double));
1082 createCol(land, "UserLookAtY", typeof (Double));
1083 createCol(land, "UserLookAtZ", typeof (Double));
1084 createCol(land, "AuthbuyerID", typeof(String));
1085 createCol(land, "OtherCleanTime", typeof(Int32));
1086
1087 land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
1088
1089 return land;
1090 }
1091
1092 /// <summary>
1093 /// create "landaccesslist" table
1094 /// </summary>
1095 /// <returns>Landacceslist DataTable</returns>
1096 private static DataTable createLandAccessListTable()
1097 {
1098 DataTable landaccess = new DataTable("landaccesslist");
1099 createCol(landaccess, "LandUUID", typeof (String));
1100 createCol(landaccess, "AccessUUID", typeof (String));
1101 createCol(landaccess, "Flags", typeof (UInt32));
1102
1103 return landaccess;
1104 }
1105
1106 private static DataTable createRegionSettingsTable()
1107 {
1108 DataTable regionsettings = new DataTable("regionsettings");
1109 createCol(regionsettings, "regionUUID", typeof(String));
1110 createCol(regionsettings, "block_terraform", typeof (Int32));
1111 createCol(regionsettings, "block_fly", typeof (Int32));
1112 createCol(regionsettings, "allow_damage", typeof (Int32));
1113 createCol(regionsettings, "restrict_pushing", typeof (Int32));
1114 createCol(regionsettings, "allow_land_resell", typeof (Int32));
1115 createCol(regionsettings, "allow_land_join_divide", typeof (Int32));
1116 createCol(regionsettings, "block_show_in_search", typeof (Int32));
1117 createCol(regionsettings, "agent_limit", typeof (Int32));
1118 createCol(regionsettings, "object_bonus", typeof (Double));
1119 createCol(regionsettings, "maturity", typeof (Int32));
1120 createCol(regionsettings, "disable_scripts", typeof (Int32));
1121 createCol(regionsettings, "disable_collisions", typeof (Int32));
1122 createCol(regionsettings, "disable_physics", typeof (Int32));
1123 createCol(regionsettings, "terrain_texture_1", typeof(String));
1124 createCol(regionsettings, "terrain_texture_2", typeof(String));
1125 createCol(regionsettings, "terrain_texture_3", typeof(String));
1126 createCol(regionsettings, "terrain_texture_4", typeof(String));
1127 createCol(regionsettings, "elevation_1_nw", typeof (Double));
1128 createCol(regionsettings, "elevation_2_nw", typeof (Double));
1129 createCol(regionsettings, "elevation_1_ne", typeof (Double));
1130 createCol(regionsettings, "elevation_2_ne", typeof (Double));
1131 createCol(regionsettings, "elevation_1_se", typeof (Double));
1132 createCol(regionsettings, "elevation_2_se", typeof (Double));
1133 createCol(regionsettings, "elevation_1_sw", typeof (Double));
1134 createCol(regionsettings, "elevation_2_sw", typeof (Double));
1135 createCol(regionsettings, "water_height", typeof (Double));
1136 createCol(regionsettings, "terrain_raise_limit", typeof (Double));
1137 createCol(regionsettings, "terrain_lower_limit", typeof (Double));
1138 createCol(regionsettings, "use_estate_sun", typeof (Int32));
1139 createCol(regionsettings, "sandbox", typeof (Int32));
1140 createCol(regionsettings, "sunvectorx",typeof (Double));
1141 createCol(regionsettings, "sunvectory",typeof (Double));
1142 createCol(regionsettings, "sunvectorz",typeof (Double));
1143 createCol(regionsettings, "fixed_sun", typeof (Int32));
1144 createCol(regionsettings, "sun_position", typeof (Double));
1145 createCol(regionsettings, "covenant", typeof(String));
1146 regionsettings.PrimaryKey = new DataColumn[] { regionsettings.Columns["regionUUID"] };
1147 return regionsettings;
1148 }
1149
1150 /***********************************************************************
1151 *
1152 * Convert between ADO.NET <=> OpenSim Objects
1153 *
1154 * These should be database independant
1155 *
1156 **********************************************************************/
1157
1158 /// <summary>
1159 ///
1160 /// </summary>
1161 /// <param name="row"></param>
1162 /// <returns></returns>
1163 private SceneObjectPart buildPrim(DataRow row)
1164 {
1165 // Code commented. Uncomment to test the unit test inline.
1166
1167 // The unit test mentions this commented code for the purposes
1168 // of debugging a unit test failure
1169
1170 // SceneObjectGroup sog = new SceneObjectGroup();
1171 // SceneObjectPart sop = new SceneObjectPart();
1172 // sop.LocalId = 1;
1173 // sop.Name = "object1";
1174 // sop.Description = "object1";
1175 // sop.Text = "";
1176 // sop.SitName = "";
1177 // sop.TouchName = "";
1178 // sop.UUID = UUID.Random();
1179 // sop.Shape = PrimitiveBaseShape.Default;
1180 // sog.SetRootPart(sop);
1181 // Add breakpoint in above line. Check sop fields.
1182
1183 // TODO: this doesn't work yet because something more
1184 // interesting has to be done to actually get these values
1185 // back out. Not enough time to figure it out yet.
1186
1187 SceneObjectPart prim = new SceneObjectPart();
1188 prim.UUID = new UUID((String) row["UUID"]);
1189 // explicit conversion of integers is required, which sort
1190 // of sucks. No idea if there is a shortcut here or not.
1191 prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
1192 prim.Name = row["Name"] == DBNull.Value ? string.Empty : (string)row["Name"];
1193 // various text fields
1194 prim.Text = (String) row["Text"];
1195 prim.Color = Color.FromArgb(Convert.ToInt32(row["ColorA"]),
1196 Convert.ToInt32(row["ColorR"]),
1197 Convert.ToInt32(row["ColorG"]),
1198 Convert.ToInt32(row["ColorB"]));
1199 prim.Description = (String) row["Description"];
1200 prim.SitName = (String) row["SitName"];
1201 prim.TouchName = (String) row["TouchName"];
1202 // permissions
1203 prim.Flags = (PrimFlags)Convert.ToUInt32(row["ObjectFlags"]);
1204 prim.CreatorIdentification = (String) row["CreatorID"];
1205 prim.OwnerID = new UUID((String) row["OwnerID"]);
1206 prim.GroupID = new UUID((String) row["GroupID"]);
1207 prim.LastOwnerID = new UUID((String) row["LastOwnerID"]);
1208 prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
1209 prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
1210 prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
1211 prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
1212 prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
1213 // vectors
1214 prim.OffsetPosition = new Vector3(
1215 Convert.ToSingle(row["PositionX"]),
1216 Convert.ToSingle(row["PositionY"]),
1217 Convert.ToSingle(row["PositionZ"])
1218 );
1219 prim.GroupPosition = new Vector3(
1220 Convert.ToSingle(row["GroupPositionX"]),
1221 Convert.ToSingle(row["GroupPositionY"]),
1222 Convert.ToSingle(row["GroupPositionZ"])
1223 );
1224 prim.Velocity = new Vector3(
1225 Convert.ToSingle(row["VelocityX"]),
1226 Convert.ToSingle(row["VelocityY"]),
1227 Convert.ToSingle(row["VelocityZ"])
1228 );
1229 prim.AngularVelocity = new Vector3(
1230 Convert.ToSingle(row["AngularVelocityX"]),
1231 Convert.ToSingle(row["AngularVelocityY"]),
1232 Convert.ToSingle(row["AngularVelocityZ"])
1233 );
1234 prim.Acceleration = new Vector3(
1235 Convert.ToSingle(row["AccelerationX"]),
1236 Convert.ToSingle(row["AccelerationY"]),
1237 Convert.ToSingle(row["AccelerationZ"])
1238 );
1239 // quaternions
1240 prim.RotationOffset = new Quaternion(
1241 Convert.ToSingle(row["RotationX"]),
1242 Convert.ToSingle(row["RotationY"]),
1243 Convert.ToSingle(row["RotationZ"]),
1244 Convert.ToSingle(row["RotationW"])
1245 );
1246
1247 prim.SitTargetPositionLL = new Vector3(
1248 Convert.ToSingle(row["SitTargetOffsetX"]),
1249 Convert.ToSingle(row["SitTargetOffsetY"]),
1250 Convert.ToSingle(row["SitTargetOffsetZ"]));
1251 prim.SitTargetOrientationLL = new Quaternion(
1252 Convert.ToSingle(
1253 row["SitTargetOrientX"]),
1254 Convert.ToSingle(
1255 row["SitTargetOrientY"]),
1256 Convert.ToSingle(
1257 row["SitTargetOrientZ"]),
1258 Convert.ToSingle(
1259 row["SitTargetOrientW"]));
1260
1261 prim.ClickAction = Convert.ToByte(row["ClickAction"]);
1262 prim.PayPrice[0] = Convert.ToInt32(row["PayPrice"]);
1263 prim.PayPrice[1] = Convert.ToInt32(row["PayButton1"]);
1264 prim.PayPrice[2] = Convert.ToInt32(row["PayButton2"]);
1265 prim.PayPrice[3] = Convert.ToInt32(row["PayButton3"]);
1266 prim.PayPrice[4] = Convert.ToInt32(row["PayButton4"]);
1267
1268 prim.Sound = new UUID(row["LoopedSound"].ToString());
1269 prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
1270 prim.SoundFlags = 1; // If it's persisted at all, it's looped
1271
1272 if (!row.IsNull("TextureAnimation"))
1273 prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
1274 if (!row.IsNull("ParticleSystem"))
1275 prim.ParticleSystem = Convert.FromBase64String(row["ParticleSystem"].ToString());
1276
1277 prim.AngularVelocity = new Vector3(
1278 Convert.ToSingle(row["OmegaX"]),
1279 Convert.ToSingle(row["OmegaY"]),
1280 Convert.ToSingle(row["OmegaZ"])
1281 );
1282
1283 prim.SetCameraEyeOffset(new Vector3(
1284 Convert.ToSingle(row["CameraEyeOffsetX"]),
1285 Convert.ToSingle(row["CameraEyeOffsetY"]),
1286 Convert.ToSingle(row["CameraEyeOffsetZ"])
1287 ));
1288
1289 prim.SetCameraAtOffset(new Vector3(
1290 Convert.ToSingle(row["CameraAtOffsetX"]),
1291 Convert.ToSingle(row["CameraAtOffsetY"]),
1292 Convert.ToSingle(row["CameraAtOffsetZ"])
1293 ));
1294
1295 if (Convert.ToInt16(row["ForceMouselook"]) != 0)
1296 prim.SetForceMouselook(true);
1297
1298 prim.ScriptAccessPin = Convert.ToInt32(row["ScriptAccessPin"]);
1299
1300 if (Convert.ToInt16(row["AllowedDrop"]) != 0)
1301 prim.AllowedDrop = true;
1302
1303 if (Convert.ToInt16(row["DieAtEdge"]) != 0)
1304 prim.DIE_AT_EDGE = true;
1305
1306 prim.SalePrice = Convert.ToInt32(row["SalePrice"]);
1307 prim.ObjectSaleType = Convert.ToByte(row["SaleType"]);
1308
1309 prim.Material = Convert.ToByte(row["Material"]);
1310
1311 prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
1312 prim.CollisionSoundVolume = Convert.ToSingle(row["CollisionSoundVolume"]);
1313
1314 if (Convert.ToInt16(row["VolumeDetect"]) != 0)
1315 prim.VolumeDetectActive = true;
1316
1317 return prim;
1318 }
1319
1320 /// <summary>
1321 /// Build a prim inventory item from the persisted data.
1322 /// </summary>
1323 /// <param name="row"></param>
1324 /// <returns></returns>
1325 private static TaskInventoryItem buildItem(DataRow row)
1326 {
1327 TaskInventoryItem taskItem = new TaskInventoryItem();
1328
1329 taskItem.ItemID = new UUID((String)row["itemID"]);
1330 taskItem.ParentPartID = new UUID((String)row["primID"]);
1331 taskItem.AssetID = new UUID((String)row["assetID"]);
1332 taskItem.ParentID = new UUID((String)row["parentFolderID"]);
1333
1334 taskItem.InvType = Convert.ToInt32(row["invType"]);
1335 taskItem.Type = Convert.ToInt32(row["assetType"]);
1336
1337 taskItem.Name = (String)row["name"];
1338 taskItem.Description = (String)row["description"];
1339 taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
1340 taskItem.CreatorIdentification = (String)row["creatorID"];
1341 taskItem.OwnerID = new UUID((String)row["ownerID"]);
1342 taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
1343 taskItem.GroupID = new UUID((String)row["groupID"]);
1344
1345 taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
1346 taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
1347 taskItem.BasePermissions = Convert.ToUInt32(row["basePermissions"]);
1348 taskItem.EveryonePermissions = Convert.ToUInt32(row["everyonePermissions"]);
1349 taskItem.GroupPermissions = Convert.ToUInt32(row["groupPermissions"]);
1350 taskItem.Flags = Convert.ToUInt32(row["flags"]);
1351
1352 return taskItem;
1353 }
1354
1355 /// <summary>
1356 /// Build a Land Data from the persisted data.
1357 /// </summary>
1358 /// <param name="row"></param>
1359 /// <returns></returns>
1360 private LandData buildLandData(DataRow row)
1361 {
1362 LandData newData = new LandData();
1363
1364 newData.GlobalID = new UUID((String) row["UUID"]);
1365 newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
1366
1367 // Bitmap is a byte[512]
1368 newData.Bitmap = (Byte[]) row["Bitmap"];
1369
1370 newData.Name = (String) row["Name"];
1371 newData.Description = (String) row["Desc"];
1372 newData.OwnerID = (UUID)(String) row["OwnerUUID"];
1373 newData.IsGroupOwned = (Boolean) row["IsGroupOwned"];
1374 newData.Area = Convert.ToInt32(row["Area"]);
1375 newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
1376 newData.Category = (ParcelCategory) Convert.ToInt32(row["Category"]);
1377 //Enum OpenMetaverse.Parcel.ParcelCategory
1378 newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
1379 newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
1380 newData.GroupID = new UUID((String) row["GroupUUID"]);
1381 newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
1382 newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
1383 //Enum. OpenMetaverse.Parcel.ParcelStatus
1384 newData.Flags = Convert.ToUInt32(row["LandFlags"]);
1385 newData.LandingType = (Byte) row["LandingType"];
1386 newData.MediaAutoScale = (Byte) row["MediaAutoScale"];
1387 newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
1388 newData.MediaURL = (String) row["MediaURL"];
1389 newData.MusicURL = (String) row["MusicURL"];
1390 newData.PassHours = Convert.ToSingle(row["PassHours"]);
1391 newData.PassPrice = Convert.ToInt32(row["PassPrice"]);
1392 newData.SnapshotID = (UUID)(String) row["SnapshotUUID"];
1393 try
1394 {
1395
1396 newData.UserLocation =
1397 new Vector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
1398 Convert.ToSingle(row["UserLocationZ"]));
1399 newData.UserLookAt =
1400 new Vector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
1401 Convert.ToSingle(row["UserLookAtZ"]));
1402
1403 }
1404 catch (InvalidCastException)
1405 {
1406 m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
1407 newData.UserLocation = Vector3.Zero;
1408 newData.UserLookAt = Vector3.Zero;
1409 }
1410 newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
1411 UUID authBuyerID = UUID.Zero;
1412
1413 UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
1414
1415 newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
1416
1417 return newData;
1418 }
1419
1420 private RegionSettings buildRegionSettings(DataRow row)
1421 {
1422 RegionSettings newSettings = new RegionSettings();
1423
1424 newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
1425 newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
1426 newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
1427 newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
1428 newSettings.RestrictPushing = Convert.ToBoolean(row["restrict_pushing"]);
1429 newSettings.AllowLandResell = Convert.ToBoolean(row["allow_land_resell"]);
1430 newSettings.AllowLandJoinDivide = Convert.ToBoolean(row["allow_land_join_divide"]);
1431 newSettings.BlockShowInSearch = Convert.ToBoolean(row["block_show_in_search"]);
1432 newSettings.AgentLimit = Convert.ToInt32(row["agent_limit"]);
1433 newSettings.ObjectBonus = Convert.ToDouble(row["object_bonus"]);
1434 newSettings.Maturity = Convert.ToInt32(row["maturity"]);
1435 newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
1436 newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
1437 newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
1438 newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
1439 newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
1440 newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
1441 newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
1442 newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
1443 newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
1444 newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
1445 newSettings.Elevation2NE = Convert.ToDouble(row["elevation_2_ne"]);
1446 newSettings.Elevation1SE = Convert.ToDouble(row["elevation_1_se"]);
1447 newSettings.Elevation2SE = Convert.ToDouble(row["elevation_2_se"]);
1448 newSettings.Elevation1SW = Convert.ToDouble(row["elevation_1_sw"]);
1449 newSettings.Elevation2SW = Convert.ToDouble(row["elevation_2_sw"]);
1450 newSettings.WaterHeight = Convert.ToDouble(row["water_height"]);
1451 newSettings.TerrainRaiseLimit = Convert.ToDouble(row["terrain_raise_limit"]);
1452 newSettings.TerrainLowerLimit = Convert.ToDouble(row["terrain_lower_limit"]);
1453 newSettings.UseEstateSun = Convert.ToBoolean(row["use_estate_sun"]);
1454 newSettings.Sandbox = Convert.ToBoolean(row["sandbox"]);
1455 newSettings.SunVector = new Vector3 (
1456 Convert.ToSingle(row["sunvectorx"]),
1457 Convert.ToSingle(row["sunvectory"]),
1458 Convert.ToSingle(row["sunvectorz"])
1459 );
1460 newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
1461 newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
1462 newSettings.Covenant = new UUID((String) row["covenant"]);
1463
1464 return newSettings;
1465 }
1466
1467 /// <summary>
1468 /// Build a land access entry from the persisted data.
1469 /// </summary>
1470 /// <param name="row"></param>
1471 /// <returns></returns>
1472 private static ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
1473 {
1474 ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
1475 entry.AgentID = new UUID((string) row["AccessUUID"]);
1476 entry.Flags = (AccessList) row["Flags"];
1477 entry.Time = new DateTime();
1478 return entry;
1479 }
1480
1481 /// <summary>
1482 ///
1483 /// </summary>
1484 /// <param name="val"></param>
1485 /// <returns></returns>
1486 private static Array serializeTerrain(double[,] val)
1487 {
1488 MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize) *sizeof (double));
1489 BinaryWriter bw = new BinaryWriter(str);
1490
1491 // TODO: COMPATIBILITY - Add byte-order conversions
1492 for (int x = 0; x < (int)Constants.RegionSize; x++)
1493 for (int y = 0; y < (int)Constants.RegionSize; y++)
1494 bw.Write(val[x, y]);
1495
1496 return str.ToArray();
1497 }
1498
1499// private void fillTerrainRow(DataRow row, UUID regionUUID, int rev, double[,] val)
1500// {
1501// row["RegionUUID"] = regionUUID;
1502// row["Revision"] = rev;
1503
1504 // MemoryStream str = new MemoryStream(((int)Constants.RegionSize * (int)Constants.RegionSize)*sizeof (double));
1505// BinaryWriter bw = new BinaryWriter(str);
1506
1507// // TODO: COMPATIBILITY - Add byte-order conversions
1508 // for (int x = 0; x < (int)Constants.RegionSize; x++)
1509 // for (int y = 0; y < (int)Constants.RegionSize; y++)
1510// bw.Write(val[x, y]);
1511
1512// row["Heightfield"] = str.ToArray();
1513// }
1514
1515 /// <summary>
1516 ///
1517 /// </summary>
1518 /// <param name="row"></param>
1519 /// <param name="prim"></param>
1520 /// <param name="sceneGroupID"></param>
1521 /// <param name="regionUUID"></param>
1522 private static void fillPrimRow(DataRow row, SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1523 {
1524 row["UUID"] = prim.UUID.ToString();
1525 row["RegionUUID"] = regionUUID.ToString();
1526 row["CreationDate"] = prim.CreationDate;
1527 row["Name"] = prim.Name;
1528 row["SceneGroupID"] = sceneGroupID.ToString();
1529 // the UUID of the root part for this SceneObjectGroup
1530 // various text fields
1531 row["Text"] = prim.Text;
1532 row["Description"] = prim.Description;
1533 row["SitName"] = prim.SitName;
1534 row["TouchName"] = prim.TouchName;
1535 // permissions
1536 row["ObjectFlags"] = (uint)prim.Flags;
1537 row["CreatorID"] = prim.CreatorIdentification.ToString();
1538 row["OwnerID"] = prim.OwnerID.ToString();
1539 row["GroupID"] = prim.GroupID.ToString();
1540 row["LastOwnerID"] = prim.LastOwnerID.ToString();
1541 row["OwnerMask"] = prim.OwnerMask;
1542 row["NextOwnerMask"] = prim.NextOwnerMask;
1543 row["GroupMask"] = prim.GroupMask;
1544 row["EveryoneMask"] = prim.EveryoneMask;
1545 row["BaseMask"] = prim.BaseMask;
1546 // vectors
1547 row["PositionX"] = prim.OffsetPosition.X;
1548 row["PositionY"] = prim.OffsetPosition.Y;
1549 row["PositionZ"] = prim.OffsetPosition.Z;
1550 row["GroupPositionX"] = prim.GroupPosition.X;
1551 row["GroupPositionY"] = prim.GroupPosition.Y;
1552 row["GroupPositionZ"] = prim.GroupPosition.Z;
1553 row["VelocityX"] = prim.Velocity.X;
1554 row["VelocityY"] = prim.Velocity.Y;
1555 row["VelocityZ"] = prim.Velocity.Z;
1556 row["AngularVelocityX"] = prim.AngularVelocity.X;
1557 row["AngularVelocityY"] = prim.AngularVelocity.Y;
1558 row["AngularVelocityZ"] = prim.AngularVelocity.Z;
1559 row["AccelerationX"] = prim.Acceleration.X;
1560 row["AccelerationY"] = prim.Acceleration.Y;
1561 row["AccelerationZ"] = prim.Acceleration.Z;
1562 // quaternions
1563 row["RotationX"] = prim.RotationOffset.X;
1564 row["RotationY"] = prim.RotationOffset.Y;
1565 row["RotationZ"] = prim.RotationOffset.Z;
1566 row["RotationW"] = prim.RotationOffset.W;
1567
1568 // Sit target
1569 Vector3 sitTargetPos = prim.SitTargetPositionLL;
1570 row["SitTargetOffsetX"] = sitTargetPos.X;
1571 row["SitTargetOffsetY"] = sitTargetPos.Y;
1572 row["SitTargetOffsetZ"] = sitTargetPos.Z;
1573
1574 Quaternion sitTargetOrient = prim.SitTargetOrientationLL;
1575 row["SitTargetOrientW"] = sitTargetOrient.W;
1576 row["SitTargetOrientX"] = sitTargetOrient.X;
1577 row["SitTargetOrientY"] = sitTargetOrient.Y;
1578 row["SitTargetOrientZ"] = sitTargetOrient.Z;
1579 row["ColorR"] = Convert.ToInt32(prim.Color.R);
1580 row["ColorG"] = Convert.ToInt32(prim.Color.G);
1581 row["ColorB"] = Convert.ToInt32(prim.Color.B);
1582 row["ColorA"] = Convert.ToInt32(prim.Color.A);
1583 row["PayPrice"] = prim.PayPrice[0];
1584 row["PayButton1"] = prim.PayPrice[1];
1585 row["PayButton2"] = prim.PayPrice[2];
1586 row["PayButton3"] = prim.PayPrice[3];
1587 row["PayButton4"] = prim.PayPrice[4];
1588
1589
1590 row["TextureAnimation"] = Convert.ToBase64String(prim.TextureAnimation);
1591 row["ParticleSystem"] = Convert.ToBase64String(prim.ParticleSystem);
1592
1593 row["OmegaX"] = prim.AngularVelocity.X;
1594 row["OmegaY"] = prim.AngularVelocity.Y;
1595 row["OmegaZ"] = prim.AngularVelocity.Z;
1596
1597 row["CameraEyeOffsetX"] = prim.GetCameraEyeOffset().X;
1598 row["CameraEyeOffsetY"] = prim.GetCameraEyeOffset().Y;
1599 row["CameraEyeOffsetZ"] = prim.GetCameraEyeOffset().Z;
1600
1601 row["CameraAtOffsetX"] = prim.GetCameraAtOffset().X;
1602 row["CameraAtOffsetY"] = prim.GetCameraAtOffset().Y;
1603 row["CameraAtOffsetZ"] = prim.GetCameraAtOffset().Z;
1604
1605
1606 if ((prim.SoundFlags & 1) != 0) // Looped
1607 {
1608 row["LoopedSound"] = prim.Sound.ToString();
1609 row["LoopedSoundGain"] = prim.SoundGain;
1610 }
1611 else
1612 {
1613 row["LoopedSound"] = UUID.Zero.ToString();
1614 row["LoopedSoundGain"] = 0.0f;
1615 }
1616
1617 if (prim.GetForceMouselook())
1618 row["ForceMouselook"] = 1;
1619 else
1620 row["ForceMouselook"] = 0;
1621
1622 row["ScriptAccessPin"] = prim.ScriptAccessPin;
1623
1624 if (prim.AllowedDrop)
1625 row["AllowedDrop"] = 1;
1626 else
1627 row["AllowedDrop"] = 0;
1628
1629 if (prim.DIE_AT_EDGE)
1630 row["DieAtEdge"] = 1;
1631 else
1632 row["DieAtEdge"] = 0;
1633
1634 row["SalePrice"] = prim.SalePrice;
1635 row["SaleType"] = Convert.ToInt16(prim.ObjectSaleType);
1636
1637 // click action
1638 row["ClickAction"] = prim.ClickAction;
1639
1640 row["SalePrice"] = prim.SalePrice;
1641 row["Material"] = prim.Material;
1642
1643 row["CollisionSound"] = prim.CollisionSound.ToString();
1644 row["CollisionSoundVolume"] = prim.CollisionSoundVolume;
1645 if (prim.VolumeDetectActive)
1646 row["VolumeDetect"] = 1;
1647 else
1648 row["VolumeDetect"] = 0;
1649
1650 }
1651
1652 /// <summary>
1653 ///
1654 /// </summary>
1655 /// <param name="row"></param>
1656 /// <param name="taskItem"></param>
1657 private static void fillItemRow(DataRow row, TaskInventoryItem taskItem)
1658 {
1659 row["itemID"] = taskItem.ItemID.ToString();
1660 row["primID"] = taskItem.ParentPartID.ToString();
1661 row["assetID"] = taskItem.AssetID.ToString();
1662 row["parentFolderID"] = taskItem.ParentID.ToString();
1663
1664 row["invType"] = taskItem.InvType;
1665 row["assetType"] = taskItem.Type;
1666
1667 row["name"] = taskItem.Name;
1668 row["description"] = taskItem.Description;
1669 row["creationDate"] = taskItem.CreationDate;
1670 row["creatorID"] = taskItem.CreatorIdentification.ToString();
1671 row["ownerID"] = taskItem.OwnerID.ToString();
1672 row["lastOwnerID"] = taskItem.LastOwnerID.ToString();
1673 row["groupID"] = taskItem.GroupID.ToString();
1674 row["nextPermissions"] = taskItem.NextPermissions;
1675 row["currentPermissions"] = taskItem.CurrentPermissions;
1676 row["basePermissions"] = taskItem.BasePermissions;
1677 row["everyonePermissions"] = taskItem.EveryonePermissions;
1678 row["groupPermissions"] = taskItem.GroupPermissions;
1679 row["flags"] = taskItem.Flags;
1680 }
1681
1682 /// <summary>
1683 ///
1684 /// </summary>
1685 /// <param name="row"></param>
1686 /// <param name="land"></param>
1687 /// <param name="regionUUID"></param>
1688 private static void fillLandRow(DataRow row, LandData land, UUID regionUUID)
1689 {
1690 row["UUID"] = land.GlobalID.ToString();
1691 row["RegionUUID"] = regionUUID.ToString();
1692 row["LocalLandID"] = land.LocalID;
1693
1694 // Bitmap is a byte[512]
1695 row["Bitmap"] = land.Bitmap;
1696
1697 row["Name"] = land.Name;
1698 row["Desc"] = land.Description;
1699 row["OwnerUUID"] = land.OwnerID.ToString();
1700 row["IsGroupOwned"] = land.IsGroupOwned;
1701 row["Area"] = land.Area;
1702 row["AuctionID"] = land.AuctionID; //Unemplemented
1703 row["Category"] = land.Category; //Enum OpenMetaverse.Parcel.ParcelCategory
1704 row["ClaimDate"] = land.ClaimDate;
1705 row["ClaimPrice"] = land.ClaimPrice;
1706 row["GroupUUID"] = land.GroupID.ToString();
1707 row["SalePrice"] = land.SalePrice;
1708 row["LandStatus"] = land.Status; //Enum. OpenMetaverse.Parcel.ParcelStatus
1709 row["LandFlags"] = land.Flags;
1710 row["LandingType"] = land.LandingType;
1711 row["MediaAutoScale"] = land.MediaAutoScale;
1712 row["MediaTextureUUID"] = land.MediaID.ToString();
1713 row["MediaURL"] = land.MediaURL;
1714 row["MusicURL"] = land.MusicURL;
1715 row["PassHours"] = land.PassHours;
1716 row["PassPrice"] = land.PassPrice;
1717 row["SnapshotUUID"] = land.SnapshotID.ToString();
1718 row["UserLocationX"] = land.UserLocation.X;
1719 row["UserLocationY"] = land.UserLocation.Y;
1720 row["UserLocationZ"] = land.UserLocation.Z;
1721 row["UserLookAtX"] = land.UserLookAt.X;
1722 row["UserLookAtY"] = land.UserLookAt.Y;
1723 row["UserLookAtZ"] = land.UserLookAt.Z;
1724 row["AuthbuyerID"] = land.AuthBuyerID.ToString();
1725 row["OtherCleanTime"] = land.OtherCleanTime;
1726 }
1727
1728 /// <summary>
1729 ///
1730 /// </summary>
1731 /// <param name="row"></param>
1732 /// <param name="entry"></param>
1733 /// <param name="parcelID"></param>
1734 private static void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, UUID parcelID)
1735 {
1736 row["LandUUID"] = parcelID.ToString();
1737 row["AccessUUID"] = entry.AgentID.ToString();
1738 row["Flags"] = entry.Flags;
1739 }
1740
1741 private static void fillRegionSettingsRow(DataRow row, RegionSettings settings)
1742 {
1743 row["regionUUID"] = settings.RegionUUID.ToString();
1744 row["block_terraform"] = settings.BlockTerraform;
1745 row["block_fly"] = settings.BlockFly;
1746 row["allow_damage"] = settings.AllowDamage;
1747 row["restrict_pushing"] = settings.RestrictPushing;
1748 row["allow_land_resell"] = settings.AllowLandResell;
1749 row["allow_land_join_divide"] = settings.AllowLandJoinDivide;
1750 row["block_show_in_search"] = settings.BlockShowInSearch;
1751 row["agent_limit"] = settings.AgentLimit;
1752 row["object_bonus"] = settings.ObjectBonus;
1753 row["maturity"] = settings.Maturity;
1754 row["disable_scripts"] = settings.DisableScripts;
1755 row["disable_collisions"] = settings.DisableCollisions;
1756 row["disable_physics"] = settings.DisablePhysics;
1757 row["terrain_texture_1"] = settings.TerrainTexture1.ToString();
1758 row["terrain_texture_2"] = settings.TerrainTexture2.ToString();
1759 row["terrain_texture_3"] = settings.TerrainTexture3.ToString();
1760 row["terrain_texture_4"] = settings.TerrainTexture4.ToString();
1761 row["elevation_1_nw"] = settings.Elevation1NW;
1762 row["elevation_2_nw"] = settings.Elevation2NW;
1763 row["elevation_1_ne"] = settings.Elevation1NE;
1764 row["elevation_2_ne"] = settings.Elevation2NE;
1765 row["elevation_1_se"] = settings.Elevation1SE;
1766 row["elevation_2_se"] = settings.Elevation2SE;
1767 row["elevation_1_sw"] = settings.Elevation1SW;
1768 row["elevation_2_sw"] = settings.Elevation2SW;
1769 row["water_height"] = settings.WaterHeight;
1770 row["terrain_raise_limit"] = settings.TerrainRaiseLimit;
1771 row["terrain_lower_limit"] = settings.TerrainLowerLimit;
1772 row["use_estate_sun"] = settings.UseEstateSun;
1773 row["Sandbox"] = settings.Sandbox; // database uses upper case S for sandbox
1774 row["sunvectorx"] = settings.SunVector.X;
1775 row["sunvectory"] = settings.SunVector.Y;
1776 row["sunvectorz"] = settings.SunVector.Z;
1777 row["fixed_sun"] = settings.FixedSun;
1778 row["sun_position"] = settings.SunPosition;
1779 row["covenant"] = settings.Covenant.ToString();
1780 }
1781
1782 /// <summary>
1783 ///
1784 /// </summary>
1785 /// <param name="row"></param>
1786 /// <returns></returns>
1787 private PrimitiveBaseShape buildShape(DataRow row)
1788 {
1789 PrimitiveBaseShape s = new PrimitiveBaseShape();
1790 s.Scale = new Vector3(
1791 Convert.ToSingle(row["ScaleX"]),
1792 Convert.ToSingle(row["ScaleY"]),
1793 Convert.ToSingle(row["ScaleZ"])
1794 );
1795 // paths
1796 s.PCode = Convert.ToByte(row["PCode"]);
1797 s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
1798 s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
1799 s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
1800 s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
1801 s.PathShearX = Convert.ToByte(row["PathShearX"]);
1802 s.PathShearY = Convert.ToByte(row["PathShearY"]);
1803 s.PathSkew = Convert.ToSByte(row["PathSkew"]);
1804 s.PathCurve = Convert.ToByte(row["PathCurve"]);
1805 s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
1806 s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
1807 s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
1808 s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
1809 s.PathTwist = Convert.ToSByte(row["PathTwist"]);
1810 s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
1811 // profile
1812 s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
1813 s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
1814 s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
1815 s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
1816 s.State = Convert.ToByte(row["State"]);
1817
1818 byte[] textureEntry = (byte[])row["Texture"];
1819 s.TextureEntry = textureEntry;
1820
1821 s.ExtraParams = (byte[]) row["ExtraParams"];
1822 return s;
1823 }
1824
1825 /// <summary>
1826 ///
1827 /// </summary>
1828 /// <param name="row"></param>
1829 /// <param name="prim"></param>
1830 private static void fillShapeRow(DataRow row, SceneObjectPart prim)
1831 {
1832 PrimitiveBaseShape s = prim.Shape;
1833 row["UUID"] = prim.UUID.ToString();
1834 // shape is an enum
1835 row["Shape"] = 0;
1836 // vectors
1837 row["ScaleX"] = s.Scale.X;
1838 row["ScaleY"] = s.Scale.Y;
1839 row["ScaleZ"] = s.Scale.Z;
1840 // paths
1841 row["PCode"] = s.PCode;
1842 row["PathBegin"] = s.PathBegin;
1843 row["PathEnd"] = s.PathEnd;
1844 row["PathScaleX"] = s.PathScaleX;
1845 row["PathScaleY"] = s.PathScaleY;
1846 row["PathShearX"] = s.PathShearX;
1847 row["PathShearY"] = s.PathShearY;
1848 row["PathSkew"] = s.PathSkew;
1849 row["PathCurve"] = s.PathCurve;
1850 row["PathRadiusOffset"] = s.PathRadiusOffset;
1851 row["PathRevolutions"] = s.PathRevolutions;
1852 row["PathTaperX"] = s.PathTaperX;
1853 row["PathTaperY"] = s.PathTaperY;
1854 row["PathTwist"] = s.PathTwist;
1855 row["PathTwistBegin"] = s.PathTwistBegin;
1856 // profile
1857 row["ProfileBegin"] = s.ProfileBegin;
1858 row["ProfileEnd"] = s.ProfileEnd;
1859 row["ProfileCurve"] = s.ProfileCurve;
1860 row["ProfileHollow"] = s.ProfileHollow;
1861 row["State"] = s.State;
1862
1863 row["Texture"] = s.TextureEntry;
1864 row["ExtraParams"] = s.ExtraParams;
1865 }
1866
1867 /// <summary>
1868 ///
1869 /// </summary>
1870 /// <param name="prim"></param>
1871 /// <param name="sceneGroupID"></param>
1872 /// <param name="regionUUID"></param>
1873 private void addPrim(SceneObjectPart prim, UUID sceneGroupID, UUID regionUUID)
1874 {
1875
1876 DataTable prims = ds.Tables["prims"];
1877 DataTable shapes = ds.Tables["primshapes"];
1878
1879 DataRow primRow = prims.Rows.Find(prim.UUID.ToString());
1880 if (primRow == null)
1881 {
1882 primRow = prims.NewRow();
1883 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1884 prims.Rows.Add(primRow);
1885 }
1886 else
1887 {
1888 fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
1889 }
1890
1891 DataRow shapeRow = shapes.Rows.Find(prim.UUID.ToString());
1892 if (shapeRow == null)
1893 {
1894 shapeRow = shapes.NewRow();
1895 fillShapeRow(shapeRow, prim);
1896 shapes.Rows.Add(shapeRow);
1897 }
1898 else
1899 {
1900 fillShapeRow(shapeRow, prim);
1901 }
1902 }
1903
1904 /// <summary>
1905 /// </summary>
1906 /// <param name="primID"></param>
1907 /// <param name="items"></param>
1908 public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
1909 {
1910 m_log.InfoFormat("[REGION DB]: Entered StorePrimInventory with prim ID {0}", primID);
1911
1912 DataTable dbItems = ds.Tables["primitems"];
1913
1914 // For now, we're just going to crudely remove all the previous inventory items
1915 // no matter whether they have changed or not, and replace them with the current set.
1916 lock (ds)
1917 {
1918 RemoveItems(primID);
1919
1920 // repalce with current inventory details
1921 foreach (TaskInventoryItem newItem in items)
1922 {
1923// m_log.InfoFormat(
1924// "[DATASTORE]: ",
1925// "Adding item {0}, {1} to prim ID {2}",
1926// newItem.Name, newItem.ItemID, newItem.ParentPartID);
1927
1928 DataRow newItemRow = dbItems.NewRow();
1929 fillItemRow(newItemRow, newItem);
1930 dbItems.Rows.Add(newItemRow);
1931 }
1932 }
1933
1934 Commit();
1935 }
1936
1937 /***********************************************************************
1938 *
1939 * SQL Statement Creation Functions
1940 *
1941 * These functions create SQL statements for update, insert, and create.
1942 * They can probably be factored later to have a db independant
1943 * portion and a db specific portion
1944 *
1945 **********************************************************************/
1946
1947 /// <summary>
1948 /// Create an insert command
1949 /// </summary>
1950 /// <param name="table">table name</param>
1951 /// <param name="dt">data table</param>
1952 /// <returns>the created command</returns>
1953 /// <remarks>
1954 /// This is subtle enough to deserve some commentary.
1955 /// Instead of doing *lots* and *lots of hardcoded strings
1956 /// for database definitions we'll use the fact that
1957 /// realistically all insert statements look like "insert
1958 /// into A(b, c) values(:b, :c) on the parameterized query
1959 /// front. If we just have a list of b, c, etc... we can
1960 /// generate these strings instead of typing them out.
1961 /// </remarks>
1962 private static SqliteCommand createInsertCommand(string table, DataTable dt)
1963 {
1964 string[] cols = new string[dt.Columns.Count];
1965 for (int i = 0; i < dt.Columns.Count; i++)
1966 {
1967 DataColumn col = dt.Columns[i];
1968 cols[i] = col.ColumnName;
1969 }
1970
1971 string sql = "insert into " + table + "(";
1972 sql += String.Join(", ", cols);
1973 // important, the first ':' needs to be here, the rest get added in the join
1974 sql += ") values (:";
1975 sql += String.Join(", :", cols);
1976 sql += ")";
1977 SqliteCommand cmd = new SqliteCommand(sql);
1978
1979 // this provides the binding for all our parameters, so
1980 // much less code than it used to be
1981 foreach (DataColumn col in dt.Columns)
1982 {
1983 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
1984 }
1985 return cmd;
1986 }
1987
1988
1989 /// <summary>
1990 /// create an update command
1991 /// </summary>
1992 /// <param name="table">table name</param>
1993 /// <param name="pk"></param>
1994 /// <param name="dt"></param>
1995 /// <returns>the created command</returns>
1996 private static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
1997 {
1998 string sql = "update " + table + " set ";
1999 string subsql = String.Empty;
2000 foreach (DataColumn col in dt.Columns)
2001 {
2002 if (subsql.Length > 0)
2003 {
2004 // a map function would rock so much here
2005 subsql += ", ";
2006 }
2007 subsql += col.ColumnName + "= :" + col.ColumnName;
2008 }
2009 sql += subsql;
2010 sql += " where " + pk;
2011 SqliteCommand cmd = new SqliteCommand(sql);
2012
2013 // this provides the binding for all our parameters, so
2014 // much less code than it used to be
2015
2016 foreach (DataColumn col in dt.Columns)
2017 {
2018 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2019 }
2020 return cmd;
2021 }
2022
2023 /// <summary>
2024 /// create an update command
2025 /// </summary>
2026 /// <param name="table">table name</param>
2027 /// <param name="pk"></param>
2028 /// <param name="dt"></param>
2029 /// <returns>the created command</returns>
2030 private static SqliteCommand createUpdateCommand(string table, string pk1, string pk2, DataTable dt)
2031 {
2032 string sql = "update " + table + " set ";
2033 string subsql = String.Empty;
2034 foreach (DataColumn col in dt.Columns)
2035 {
2036 if (subsql.Length > 0)
2037 {
2038 // a map function would rock so much here
2039 subsql += ", ";
2040 }
2041 subsql += col.ColumnName + "= :" + col.ColumnName;
2042 }
2043 sql += subsql;
2044 sql += " where " + pk1 + " and " + pk2;
2045 SqliteCommand cmd = new SqliteCommand(sql);
2046
2047 // this provides the binding for all our parameters, so
2048 // much less code than it used to be
2049
2050 foreach (DataColumn col in dt.Columns)
2051 {
2052 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
2053 }
2054 return cmd;
2055 }
2056
2057 /// <summary>
2058 ///
2059 /// </summary>
2060 /// <param name="dt">Data Table</param>
2061 /// <returns></returns>
2062 // private static string defineTable(DataTable dt)
2063 // {
2064 // string sql = "create table " + dt.TableName + "(";
2065 // string subsql = String.Empty;
2066 // foreach (DataColumn col in dt.Columns)
2067 // {
2068 // if (subsql.Length > 0)
2069 // {
2070 // // a map function would rock so much here
2071 // subsql += ",\n";
2072 // }
2073 // subsql += col.ColumnName + " " + sqliteType(col.DataType);
2074 // if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
2075 // {
2076 // subsql += " primary key";
2077 // }
2078 // }
2079 // sql += subsql;
2080 // sql += ")";
2081 // return sql;
2082 // }
2083
2084 /***********************************************************************
2085 *
2086 * Database Binding functions
2087 *
2088 * These will be db specific due to typing, and minor differences
2089 * in databases.
2090 *
2091 **********************************************************************/
2092
2093 ///<summary>
2094 /// This is a convenience function that collapses 5 repetitive
2095 /// lines for defining SqliteParameters to 2 parameters:
2096 /// column name and database type.
2097 ///
2098 /// It assumes certain conventions like :param as the param
2099 /// name to replace in parametrized queries, and that source
2100 /// version is always current version, both of which are fine
2101 /// for us.
2102 ///</summary>
2103 ///<returns>a built sqlite parameter</returns>
2104 private static SqliteParameter createSqliteParameter(string name, Type type)
2105 {
2106 SqliteParameter param = new SqliteParameter();
2107 param.ParameterName = ":" + name;
2108 param.DbType = dbtypeFromType(type);
2109 param.SourceColumn = name;
2110 param.SourceVersion = DataRowVersion.Current;
2111 return param;
2112 }
2113
2114 /// <summary>
2115 ///
2116 /// </summary>
2117 /// <param name="da"></param>
2118 /// <param name="conn"></param>
2119 private void setupPrimCommands(SqliteDataAdapter da, SqliteConnection conn)
2120 {
2121 da.InsertCommand = createInsertCommand("prims", ds.Tables["prims"]);
2122 da.InsertCommand.Connection = conn;
2123
2124 da.UpdateCommand = createUpdateCommand("prims", "UUID=:UUID", ds.Tables["prims"]);
2125 da.UpdateCommand.Connection = conn;
2126
2127 SqliteCommand delete = new SqliteCommand("delete from prims where UUID = :UUID");
2128 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2129 delete.Connection = conn;
2130 da.DeleteCommand = delete;
2131 }
2132
2133 /// <summary>
2134 ///
2135 /// </summary>
2136 /// <param name="da"></param>
2137 /// <param name="conn"></param>
2138 private void setupItemsCommands(SqliteDataAdapter da, SqliteConnection conn)
2139 {
2140 da.InsertCommand = createInsertCommand("primitems", ds.Tables["primitems"]);
2141 da.InsertCommand.Connection = conn;
2142
2143 da.UpdateCommand = createUpdateCommand("primitems", "itemID = :itemID", ds.Tables["primitems"]);
2144 da.UpdateCommand.Connection = conn;
2145
2146 SqliteCommand delete = new SqliteCommand("delete from primitems where itemID = :itemID");
2147 delete.Parameters.Add(createSqliteParameter("itemID", typeof (String)));
2148 delete.Connection = conn;
2149 da.DeleteCommand = delete;
2150 }
2151
2152 /// <summary>
2153 ///
2154 /// </summary>
2155 /// <param name="da"></param>
2156 /// <param name="conn"></param>
2157 private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
2158 {
2159 da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
2160 da.InsertCommand.Connection = conn;
2161 }
2162
2163 /// <summary>
2164 ///
2165 /// </summary>
2166 /// <param name="da"></param>
2167 /// <param name="conn"></param>
2168 private void setupLandCommands(SqliteDataAdapter da, SqliteConnection conn)
2169 {
2170 da.InsertCommand = createInsertCommand("land", ds.Tables["land"]);
2171 da.InsertCommand.Connection = conn;
2172
2173 da.UpdateCommand = createUpdateCommand("land", "UUID=:UUID", ds.Tables["land"]);
2174 da.UpdateCommand.Connection = conn;
2175
2176 SqliteCommand delete = new SqliteCommand("delete from land where UUID=:UUID");
2177 delete.Parameters.Add(createSqliteParameter("UUID", typeof(String)));
2178 da.DeleteCommand = delete;
2179 da.DeleteCommand.Connection = conn;
2180 }
2181
2182 /// <summary>
2183 ///
2184 /// </summary>
2185 /// <param name="da"></param>
2186 /// <param name="conn"></param>
2187 private void setupLandAccessCommands(SqliteDataAdapter da, SqliteConnection conn)
2188 {
2189 da.InsertCommand = createInsertCommand("landaccesslist", ds.Tables["landaccesslist"]);
2190 da.InsertCommand.Connection = conn;
2191
2192 da.UpdateCommand = createUpdateCommand("landaccesslist", "LandUUID=:landUUID", "AccessUUID=:AccessUUID", ds.Tables["landaccesslist"]);
2193 da.UpdateCommand.Connection = conn;
2194
2195 SqliteCommand delete = new SqliteCommand("delete from landaccesslist where LandUUID= :LandUUID and AccessUUID= :AccessUUID");
2196 delete.Parameters.Add(createSqliteParameter("LandUUID", typeof(String)));
2197 delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
2198 da.DeleteCommand = delete;
2199 da.DeleteCommand.Connection = conn;
2200
2201 }
2202
2203 private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
2204 {
2205 da.InsertCommand = createInsertCommand("regionsettings", ds.Tables["regionsettings"]);
2206 da.InsertCommand.Connection = conn;
2207 da.UpdateCommand = createUpdateCommand("regionsettings", "regionUUID=:regionUUID", ds.Tables["regionsettings"]);
2208 da.UpdateCommand.Connection = conn;
2209 }
2210
2211 /// <summary>
2212 ///
2213 /// </summary>
2214 /// <param name="da"></param>
2215 /// <param name="conn"></param>
2216 private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
2217 {
2218 da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
2219 da.InsertCommand.Connection = conn;
2220
2221 da.UpdateCommand = createUpdateCommand("primshapes", "UUID=:UUID", ds.Tables["primshapes"]);
2222 da.UpdateCommand.Connection = conn;
2223
2224 SqliteCommand delete = new SqliteCommand("delete from primshapes where UUID = :UUID");
2225 delete.Parameters.Add(createSqliteParameter("UUID", typeof (String)));
2226 delete.Connection = conn;
2227 da.DeleteCommand = delete;
2228 }
2229
2230 /***********************************************************************
2231 *
2232 * Type conversion functions
2233 *
2234 **********************************************************************/
2235
2236 /// <summary>
2237 /// Type conversion function
2238 /// </summary>
2239 /// <param name="type"></param>
2240 /// <returns></returns>
2241 private static DbType dbtypeFromType(Type type)
2242 {
2243 if (type == typeof (String))
2244 {
2245 return DbType.String;
2246 }
2247 else if (type == typeof (Int32))
2248 {
2249 return DbType.Int32;
2250 }
2251 else if (type == typeof (Double))
2252 {
2253 return DbType.Double;
2254 }
2255 else if (type == typeof (Byte))
2256 {
2257 return DbType.Byte;
2258 }
2259 else if (type == typeof (Double))
2260 {
2261 return DbType.Double;
2262 }
2263 else if (type == typeof (Byte[]))
2264 {
2265 return DbType.Binary;
2266 }
2267 else
2268 {
2269 return DbType.String;
2270 }
2271 }
2272
2273 }
2274}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs
deleted file mode 100644
index 27553c6..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteUserAccountData.cs
+++ /dev/null
@@ -1,81 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Data;
32using OpenMetaverse;
33using OpenSim.Framework;
34using Mono.Data.SqliteClient;
35
36namespace OpenSim.Data.SQLiteLegacy
37{
38 public class SQLiteUserAccountData : SQLiteGenericTableHandler<UserAccountData>, IUserAccountData
39 {
40 public SQLiteUserAccountData(string connectionString, string realm)
41 : base(connectionString, realm, "UserAccount")
42 {
43 }
44
45 public UserAccountData[] GetUsers(UUID scopeID, string query)
46 {
47 string[] words = query.Split(new char[] {' '});
48
49 for (int i = 0 ; i < words.Length ; i++)
50 {
51 if (words[i].Length < 3)
52 {
53 if (i != words.Length - 1)
54 Array.Copy(words, i + 1, words, i, words.Length - i - 1);
55 Array.Resize(ref words, words.Length - 1);
56 }
57 }
58
59 if (words.Length == 0)
60 return new UserAccountData[0];
61
62 if (words.Length > 2)
63 return new UserAccountData[0];
64
65 SqliteCommand cmd = new SqliteCommand();
66
67 if (words.Length == 1)
68 {
69 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
70 m_Realm, scopeID.ToString(), words[0]);
71 }
72 else
73 {
74 cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{3}%')",
75 m_Realm, scopeID.ToString(), words[0], words[1]);
76 }
77
78 return DoQuery(cmd);
79 }
80 }
81}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs b/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs
deleted file mode 100644
index 095a262..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteUtils.cs
+++ /dev/null
@@ -1,307 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using Mono.Data.SqliteClient;
31
32namespace OpenSim.Data.SQLiteLegacy
33{
34 /// <summary>
35 /// A base class for methods needed by all SQLite database classes
36 /// </summary>
37 public class SQLiteUtil
38 {
39 /***********************************************************************
40 *
41 * Database Definition Helper Functions
42 *
43 * This should be db agnostic as we define them in ADO.NET terms
44 *
45 **********************************************************************/
46
47 /// <summary>
48 ///
49 /// </summary>
50 /// <param name="dt"></param>
51 /// <param name="name"></param>
52 /// <param name="type"></param>
53 public static void createCol(DataTable dt, string name, Type type)
54 {
55 DataColumn col = new DataColumn(name, type);
56 dt.Columns.Add(col);
57 }
58
59 /***********************************************************************
60 *
61 * SQL Statement Creation Functions
62 *
63 * These functions create SQL statements for update, insert, and create.
64 * They can probably be factored later to have a db independant
65 * portion and a db specific portion
66 *
67 **********************************************************************/
68
69 /// <summary>
70 /// Create an insert command
71 /// </summary>
72 /// <param name="table">table name</param>
73 /// <param name="dt">data table</param>
74 /// <returns>the created command</returns>
75 /// <remarks>
76 /// This is subtle enough to deserve some commentary.
77 /// Instead of doing *lots* and *lots of hardcoded strings
78 /// for database definitions we'll use the fact that
79 /// realistically all insert statements look like "insert
80 /// into A(b, c) values(:b, :c) on the parameterized query
81 /// front. If we just have a list of b, c, etc... we can
82 /// generate these strings instead of typing them out.
83 /// </remarks>
84 public static SqliteCommand createInsertCommand(string table, DataTable dt)
85 {
86
87 string[] cols = new string[dt.Columns.Count];
88 for (int i = 0; i < dt.Columns.Count; i++)
89 {
90 DataColumn col = dt.Columns[i];
91 cols[i] = col.ColumnName;
92 }
93
94 string sql = "insert into " + table + "(";
95 sql += String.Join(", ", cols);
96 // important, the first ':' needs to be here, the rest get added in the join
97 sql += ") values (:";
98 sql += String.Join(", :", cols);
99 sql += ")";
100 SqliteCommand cmd = new SqliteCommand(sql);
101
102 // this provides the binding for all our parameters, so
103 // much less code than it used to be
104 foreach (DataColumn col in dt.Columns)
105 {
106 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
107 }
108 return cmd;
109 }
110
111 /// <summary>
112 /// create an update command
113 /// </summary>
114 /// <param name="table">table name</param>
115 /// <param name="pk"></param>
116 /// <param name="dt"></param>
117 /// <returns>the created command</returns>
118 public static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
119 {
120 string sql = "update " + table + " set ";
121 string subsql = String.Empty;
122 foreach (DataColumn col in dt.Columns)
123 {
124 if (subsql.Length > 0)
125 {
126 // a map function would rock so much here
127 subsql += ", ";
128 }
129 subsql += col.ColumnName + "= :" + col.ColumnName;
130 }
131 sql += subsql;
132 sql += " where " + pk;
133 SqliteCommand cmd = new SqliteCommand(sql);
134
135 // this provides the binding for all our parameters, so
136 // much less code than it used to be
137
138 foreach (DataColumn col in dt.Columns)
139 {
140 cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
141 }
142 return cmd;
143 }
144
145 /// <summary>
146 ///
147 /// </summary>
148 /// <param name="dt">Data Table</param>
149 /// <returns></returns>
150 public static string defineTable(DataTable dt)
151 {
152 string sql = "create table " + dt.TableName + "(";
153 string subsql = String.Empty;
154 foreach (DataColumn col in dt.Columns)
155 {
156 if (subsql.Length > 0)
157 {
158 // a map function would rock so much here
159 subsql += ",\n";
160 }
161 subsql += col.ColumnName + " " + sqliteType(col.DataType);
162 if (dt.PrimaryKey.Length > 0)
163 {
164 if (col == dt.PrimaryKey[0])
165 {
166 subsql += " primary key";
167 }
168 }
169 }
170 sql += subsql;
171 sql += ")";
172 return sql;
173 }
174
175 /***********************************************************************
176 *
177 * Database Binding functions
178 *
179 * These will be db specific due to typing, and minor differences
180 * in databases.
181 *
182 **********************************************************************/
183
184 ///<summary>
185 /// <para>
186 /// This is a convenience function that collapses 5 repetitive
187 /// lines for defining SqliteParameters to 2 parameters:
188 /// column name and database type.
189 /// </para>
190 ///
191 /// <para>
192 /// It assumes certain conventions like :param as the param
193 /// name to replace in parametrized queries, and that source
194 /// version is always current version, both of which are fine
195 /// for us.
196 /// </para>
197 ///</summary>
198 /// <param name="name"></param>
199 /// <param name="type"></param>
200 ///<returns>a built sqlite parameter</returns>
201 public static SqliteParameter createSqliteParameter(string name, Type type)
202 {
203 SqliteParameter param = new SqliteParameter();
204 param.ParameterName = ":" + name;
205 param.DbType = dbtypeFromType(type);
206 param.SourceColumn = name;
207 param.SourceVersion = DataRowVersion.Current;
208 return param;
209 }
210
211 /***********************************************************************
212 *
213 * Type conversion functions
214 *
215 **********************************************************************/
216
217 /// <summary>
218 /// Type conversion function
219 /// </summary>
220 /// <param name="type">a type</param>
221 /// <returns>a DbType</returns>
222 public static DbType dbtypeFromType(Type type)
223 {
224 if (type == typeof (String))
225 {
226 return DbType.String;
227 }
228 else if (type == typeof (Int32))
229 {
230 return DbType.Int32;
231 }
232 else if (type == typeof (UInt32))
233 {
234 return DbType.UInt32;
235 }
236 else if (type == typeof (Int64))
237 {
238 return DbType.Int64;
239 }
240 else if (type == typeof (UInt64))
241 {
242 return DbType.UInt64;
243 }
244 else if (type == typeof (Double))
245 {
246 return DbType.Double;
247 }
248 else if (type == typeof (Boolean))
249 {
250 return DbType.Boolean;
251 }
252 else if (type == typeof (Byte[]))
253 {
254 return DbType.Binary;
255 }
256 else
257 {
258 return DbType.String;
259 }
260 }
261
262 /// <summary>
263 /// </summary>
264 /// <param name="type">a Type</param>
265 /// <returns>a string</returns>
266 /// <remarks>this is something we'll need to implement for each db slightly differently.</remarks>
267 public static string sqliteType(Type type)
268 {
269 if (type == typeof (String))
270 {
271 return "varchar(255)";
272 }
273 else if (type == typeof (Int32))
274 {
275 return "integer";
276 }
277 else if (type == typeof (UInt32))
278 {
279 return "integer";
280 }
281 else if (type == typeof (Int64))
282 {
283 return "varchar(255)";
284 }
285 else if (type == typeof (UInt64))
286 {
287 return "varchar(255)";
288 }
289 else if (type == typeof (Double))
290 {
291 return "float";
292 }
293 else if (type == typeof (Boolean))
294 {
295 return "integer";
296 }
297 else if (type == typeof (Byte[]))
298 {
299 return "blob";
300 }
301 else
302 {
303 return "string";
304 }
305 }
306 }
307}
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs b/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs
deleted file mode 100644
index 5422cbf..0000000
--- a/OpenSim/Data/SQLiteLegacy/SQLiteXInventoryData.cs
+++ /dev/null
@@ -1,155 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Data;
30using System.Reflection;
31using System.Collections.Generic;
32using Mono.Data.SqliteClient;
33using log4net;
34using OpenMetaverse;
35using OpenSim.Framework;
36
37namespace OpenSim.Data.SQLiteLegacy
38{
39 /// <summary>
40 /// A MySQL Interface for the Asset Server
41 /// </summary>
42 public class SQLiteXInventoryData : IXInventoryData
43 {
44// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private SQLiteGenericTableHandler<XInventoryFolder> m_Folders;
47 private SqliteItemHandler m_Items;
48
49 public SQLiteXInventoryData(string conn, string realm)
50 {
51 m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>(
52 conn, "inventoryfolders", "InventoryStore");
53 m_Items = new SqliteItemHandler(
54 conn, "inventoryitems", String.Empty);
55 }
56
57 public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
58 {
59 return m_Folders.Get(fields, vals);
60 }
61
62 public XInventoryItem[] GetItems(string[] fields, string[] vals)
63 {
64 return m_Items.Get(fields, vals);
65 }
66
67 public bool StoreFolder(XInventoryFolder folder)
68 {
69 return m_Folders.Store(folder);
70 }
71
72 public bool StoreItem(XInventoryItem item)
73 {
74 return m_Items.Store(item);
75 }
76
77 public bool DeleteFolders(string field, string val)
78 {
79 return m_Folders.Delete(field, val);
80 }
81
82 public bool DeleteItems(string field, string val)
83 {
84 return m_Items.Delete(field, val);
85 }
86
87 public bool MoveItem(string id, string newParent)
88 {
89 return m_Items.MoveItem(id, newParent);
90 }
91
92 public XInventoryItem[] GetActiveGestures(UUID principalID)
93 {
94 return m_Items.GetActiveGestures(principalID);
95 }
96
97 public int GetAssetPermissions(UUID principalID, UUID assetID)
98 {
99 return m_Items.GetAssetPermissions(principalID, assetID);
100 }
101 }
102
103 public class SqliteItemHandler : SQLiteGenericTableHandler<XInventoryItem>
104 {
105 public SqliteItemHandler(string c, string t, string m) :
106 base(c, t, m)
107 {
108 }
109
110 public bool MoveItem(string id, string newParent)
111 {
112 SqliteCommand cmd = new SqliteCommand();
113
114 cmd.CommandText = String.Format("update {0} set parentFolderID = :ParentFolderID where inventoryID = :InventoryID", m_Realm);
115 cmd.Parameters.Add(new SqliteParameter(":ParentFolderID", newParent));
116 cmd.Parameters.Add(new SqliteParameter(":InventoryID", id));
117
118 return ExecuteNonQuery(cmd, m_Connection) == 0 ? false : true;
119 }
120
121 public XInventoryItem[] GetActiveGestures(UUID principalID)
122 {
123 SqliteCommand cmd = new SqliteCommand();
124 cmd.CommandText = String.Format("select * from inventoryitems where avatarId = :uuid and assetType = :type and flags = 1", m_Realm);
125
126 cmd.Parameters.Add(new SqliteParameter(":uuid", principalID.ToString()));
127 cmd.Parameters.Add(new SqliteParameter(":type", (int)AssetType.Gesture));
128
129 return DoQuery(cmd);
130 }
131
132 public int GetAssetPermissions(UUID principalID, UUID assetID)
133 {
134 SqliteCommand cmd = new SqliteCommand();
135
136 cmd.CommandText = String.Format("select inventoryCurrentPermissions from inventoryitems where avatarID = :PrincipalID and assetID = :AssetID", m_Realm);
137 cmd.Parameters.Add(new SqliteParameter(":PrincipalID", principalID.ToString()));
138 cmd.Parameters.Add(new SqliteParameter(":AssetID", assetID.ToString()));
139
140 IDataReader reader = ExecuteReader(cmd, m_Connection);
141
142 int perms = 0;
143
144 while (reader.Read())
145 {
146 perms |= Convert.ToInt32(reader["inventoryCurrentPermissions"]);
147 }
148
149 reader.Close();
150 CloseCommand(cmd);
151
152 return perms;
153 }
154 }
155}
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index a6be157..5bf0b7b 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1143,7 +1143,17 @@ namespace OpenSim.Framework
1143 void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, 1143 void SendDetailedEstateData(UUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags,
1144 uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner); 1144 uint sunPosition, UUID covenant, string abuseEmail, UUID estateOwner);
1145 1145
1146 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, 1146 /// <summary>
1147 /// Send land properties to the client.
1148 /// </summary>
1149 /// <param name="sequence_id"></param>
1150 /// <param name="snap_selection"></param>
1151 /// <param name="request_result"></param>
1152 /// <param name="lo"></param></param>
1153 /// <param name="parcelObjectCapacity">/param>
1154 /// <param name="simObjectCapacity"></param>
1155 /// <param name="regionFlags"></param>
1156 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo,
1147 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, 1157 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity,
1148 uint regionFlags); 1158 uint regionFlags);
1149 1159
diff --git a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs b/OpenSim/Framework/ILandChannel.cs
index 30bae16..869d4c8 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandChannel.cs
+++ b/OpenSim/Framework/ILandChannel.cs
@@ -77,7 +77,6 @@ namespace OpenSim.Region.Framework.Interfaces
77 /// </param> 77 /// </param>
78 void Clear(bool setupDefaultParcel); 78 void Clear(bool setupDefaultParcel);
79 79
80 bool IsLandPrimCountTainted();
81 bool IsForcefulBansAllowed(); 80 bool IsForcefulBansAllowed();
82 void UpdateLandObject(int localID, LandData data); 81 void UpdateLandObject(int localID, LandData data);
83 void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient); 82 void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
diff --git a/OpenSim/Region/Framework/Interfaces/ILandObject.cs b/OpenSim/Framework/ILandObject.cs
index eeb9d3a..5a55b02 100644
--- a/OpenSim/Region/Framework/Interfaces/ILandObject.cs
+++ b/OpenSim/Framework/ILandObject.cs
@@ -27,10 +27,8 @@
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using OpenMetaverse; 29using OpenMetaverse;
30using OpenSim.Framework;
31using OpenSim.Region.Framework.Scenes;
32 30
33namespace OpenSim.Region.Framework.Interfaces 31namespace OpenSim.Framework
34{ 32{
35 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj); 33 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
36 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj); 34 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
@@ -46,6 +44,11 @@ namespace OpenSim.Region.Framework.Interfaces
46 UUID RegionUUID { get; } 44 UUID RegionUUID { get; }
47 45
48 /// <summary> 46 /// <summary>
47 /// Prim counts for this land object.
48 /// </summary>
49 IPrimCounts PrimCounts { get; set; }
50
51 /// <summary>
49 /// The start point for the land object. This is the western-most point as one scans land working from 52 /// The start point for the land object. This is the western-most point as one scans land working from
50 /// north to south. 53 /// north to south.
51 /// </summary> 54 /// </summary>
@@ -79,17 +82,36 @@ namespace OpenSim.Region.Framework.Interfaces
79 void ForceUpdateLandInfo(); 82 void ForceUpdateLandInfo();
80 void SetLandBitmap(bool[,] bitmap); 83 void SetLandBitmap(bool[,] bitmap);
81 84
85 /// <summary>
86 /// Get a land bitmap that would cover an entire region.
87 /// </summary>
88 /// <returns>The bitmap created.</returns>
82 bool[,] BasicFullRegionLandBitmap(); 89 bool[,] BasicFullRegionLandBitmap();
90
91 /// <summary>
92 /// Create a square land bitmap.
93 /// </summary>
94 /// <remarks>
95 /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
96 /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
97 /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
98 ///
99 /// At the moment, the smallest parcel of land is 4m x 4m, so if the
100 /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
101 /// </remarks>
102 /// <param name="start_x"></param>
103 /// <param name="start_y"></param>
104 /// <param name="end_x"></param>
105 /// <param name="end_y"></param>
106 /// <returns>The bitmap created.</returns>
83 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y); 107 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
108
84 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value); 109 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
85 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add); 110 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
86 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client); 111 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
87 void SendLandObjectOwners(IClientAPI remote_client); 112 void SendLandObjectOwners(IClientAPI remote_client);
88 void ReturnObject(SceneObjectGroup obj);
89 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client); 113 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
90 void ResetLandPrimCounts(); 114 void ResetOverMeRecord();
91 void AddPrimToCount(SceneObjectGroup obj);
92 void RemovePrimFromCount(SceneObjectGroup obj);
93 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area); 115 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
94 116
95 void DeedToGroup(UUID groupID); 117 void DeedToGroup(UUID groupID);
diff --git a/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs b/OpenSim/Framework/IPrimCounts.cs
index 660632c..3e12348 100644
--- a/OpenSim/Data/SQLiteLegacy/SQLiteAvatarData.cs
+++ b/OpenSim/Framework/IPrimCounts.cs
@@ -25,50 +25,50 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System;
29using System.Collections.Generic;
30using System.Data;
31using System.Reflection;
32using System.Threading;
33using log4net;
34using OpenMetaverse; 28using OpenMetaverse;
35using OpenSim.Framework;
36using Mono.Data.SqliteClient;
37 29
38namespace OpenSim.Data.SQLiteLegacy 30namespace OpenSim.Framework
39{ 31{
40 /// <summary> 32 public interface IPrimCounts
41 /// A SQLite Interface for Avatar Data
42 /// </summary>
43 public class SQLiteAvatarData : SQLiteGenericTableHandler<AvatarBaseData>,
44 IAvatarData
45 { 33 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 34 /// <summary>
35 /// Parcel owner owned prims
36 /// </summary>
37 int Owner { get; }
38
39 /// <summary>
40 /// Parcel group owned prims
41 /// </summary>
42 int Group { get; }
43
44 /// <summary>
45 /// Prims owned by others (not parcel owner or parcel group).
46 /// </summary>
47 int Others { get; }
47 48
48 public SQLiteAvatarData(string connectionString, string realm) : 49 /// <summary>
49 base(connectionString, realm, "Avatar") 50 /// Selected prims
50 { 51 /// </summary>
51 } 52 int Selected { get; }
52 53
53 public bool Delete(UUID principalID, string name) 54 /// <summary>
54 { 55 /// Total prims on the parcel.
55 SqliteCommand cmd = new SqliteCommand(); 56 /// </summary>
56 57 int Total { get; }
57 cmd.CommandText = String.Format("delete from {0} where `PrincipalID` = :PrincipalID and `Name` = :Name", m_Realm); 58
58 cmd.Parameters.Add(":PrincipalID", principalID.ToString()); 59 /// <summary>
59 cmd.Parameters.Add(":Name", name); 60 /// Prims on the simulator that are owned by the parcel owner, even if they are in other parcels.
60 61 /// </summary>
61 try 62 int Simulator { get; }
62 { 63
63 if (ExecuteNonQuery(cmd, m_Connection) > 0) 64 /// <summary>
64 return true; 65 /// Prims per individual users.
66 /// </summary>
67 IUserPrimCounts Users { get; }
68 }
65 69
66 return false; 70 public interface IUserPrimCounts
67 } 71 {
68 finally 72 int this[UUID agentID] { get; }
69 {
70 CloseCommand(cmd);
71 }
72 }
73 } 73 }
74} 74} \ No newline at end of file
diff --git a/OpenSim/Framework/LandData.cs b/OpenSim/Framework/LandData.cs
index a9a493d..c107143 100644
--- a/OpenSim/Framework/LandData.cs
+++ b/OpenSim/Framework/LandData.cs
@@ -54,12 +54,10 @@ namespace OpenSim.Framework
54 private int _claimPrice = 0; //Unemplemented 54 private int _claimPrice = 0; //Unemplemented
55 private UUID _globalID = UUID.Zero; 55 private UUID _globalID = UUID.Zero;
56 private UUID _groupID = UUID.Zero; 56 private UUID _groupID = UUID.Zero;
57 private int _groupPrims = 0;
58 private bool _isGroupOwned = false; 57 private bool _isGroupOwned = false;
59 private byte[] _bitmap = new byte[512]; 58 private byte[] _bitmap = new byte[512];
60 private string _description = String.Empty; 59 private string _description = String.Empty;
61 60
62
63 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark | 61 private uint _flags = (uint) ParcelFlags.AllowFly | (uint) ParcelFlags.AllowLandmark |
64 (uint) ParcelFlags.AllowAPrimitiveEntry | 62 (uint) ParcelFlags.AllowAPrimitiveEntry |
65 (uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform | 63 (uint) ParcelFlags.AllowDeedToGroup | (uint) ParcelFlags.AllowTerraform |
@@ -72,17 +70,13 @@ namespace OpenSim.Framework
72 private int _localID = 0; 70 private int _localID = 0;
73 private byte _mediaAutoScale = 0; 71 private byte _mediaAutoScale = 0;
74 private UUID _mediaID = UUID.Zero; 72 private UUID _mediaID = UUID.Zero;
75
76 private string _mediaURL = String.Empty; 73 private string _mediaURL = String.Empty;
77 private string _musicURL = String.Empty; 74 private string _musicURL = String.Empty;
78 private int _otherPrims = 0;
79 private UUID _ownerID = UUID.Zero; 75 private UUID _ownerID = UUID.Zero;
80 private int _ownerPrims = 0;
81 private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>(); 76 private List<ParcelManager.ParcelAccessEntry> _parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
82 private float _passHours = 0; 77 private float _passHours = 0;
83 private int _passPrice = 0; 78 private int _passPrice = 0;
84 private int _salePrice = 0; //Unemeplemented. Parcels price. 79 private int _salePrice = 0; //Unemeplemented. Parcels price.
85 private int _selectedPrims = 0;
86 private int _simwideArea = 0; 80 private int _simwideArea = 0;
87 private int _simwidePrims = 0; 81 private int _simwidePrims = 0;
88 private UUID _snapshotID = UUID.Zero; 82 private UUID _snapshotID = UUID.Zero;
@@ -284,19 +278,6 @@ namespace OpenSim.Framework
284 } 278 }
285 279
286 /// <summary> 280 /// <summary>
287 /// Number of SceneObjectPart that are owned by a Group
288 /// </summary>
289 [XmlIgnore]
290 public int GroupPrims {
291 get {
292 return _groupPrims;
293 }
294 set {
295 _groupPrims = value;
296 }
297 }
298
299 /// <summary>
300 /// Returns true if the Land Parcel is owned by a group 281 /// Returns true if the Land Parcel is owned by a group
301 /// </summary> 282 /// </summary>
302 public bool IsGroupOwned { 283 public bool IsGroupOwned {
@@ -454,20 +435,6 @@ namespace OpenSim.Framework
454 } 435 }
455 436
456 /// <summary> 437 /// <summary>
457 /// Number of SceneObjectPart that are owned by users who do not own the parcel
458 /// and don't have the 'group. These are elegable for AutoReturn collection
459 /// </summary>
460 [XmlIgnore]
461 public int OtherPrims {
462 get {
463 return _otherPrims;
464 }
465 set {
466 _otherPrims = value;
467 }
468 }
469
470 /// <summary>
471 /// Owner Avatar or Group of the parcel. Naturally, all land masses must be 438 /// Owner Avatar or Group of the parcel. Naturally, all land masses must be
472 /// owned by someone 439 /// owned by someone
473 /// </summary> 440 /// </summary>
@@ -481,19 +448,6 @@ namespace OpenSim.Framework
481 } 448 }
482 449
483 /// <summary> 450 /// <summary>
484 /// Number of SceneObjectPart that are owned by the owner of the parcel
485 /// </summary>
486 [XmlIgnore]
487 public int OwnerPrims {
488 get {
489 return _ownerPrims;
490 }
491 set {
492 _ownerPrims = value;
493 }
494 }
495
496 /// <summary>
497 /// List of access data for the parcel. User data, some bitflags, and a time 451 /// List of access data for the parcel. User data, some bitflags, and a time
498 /// </summary> 452 /// </summary>
499 public List<ParcelManager.ParcelAccessEntry> ParcelAccessList { 453 public List<ParcelManager.ParcelAccessEntry> ParcelAccessList {
@@ -542,19 +496,6 @@ namespace OpenSim.Framework
542 } 496 }
543 497
544 /// <summary> 498 /// <summary>
545 /// Number of SceneObjectPart that are currently selected by avatar
546 /// </summary>
547 [XmlIgnore]
548 public int SelectedPrims {
549 get {
550 return _selectedPrims;
551 }
552 set {
553 _selectedPrims = value;
554 }
555 }
556
557 /// <summary>
558 /// Number of meters^2 in the Simulator 499 /// Number of meters^2 in the Simulator
559 /// </summary> 500 /// </summary>
560 [XmlIgnore] 501 [XmlIgnore]
@@ -619,7 +560,7 @@ namespace OpenSim.Framework
619 } 560 }
620 561
621 /// <summary> 562 /// <summary>
622 /// Number of minutes to return SceneObjectGroup that are owned by someone who doesn't own 563 /// Autoreturn number of minutes to return SceneObjectGroup that are owned by someone who doesn't own
623 /// the parcel and isn't set to the same 'group' as the parcel. 564 /// the parcel and isn't set to the same 'group' as the parcel.
624 /// </summary> 565 /// </summary>
625 public int OtherCleanTime { 566 public int OtherCleanTime {
@@ -666,10 +607,6 @@ namespace OpenSim.Framework
666 landData._claimPrice = _claimPrice; 607 landData._claimPrice = _claimPrice;
667 landData._globalID = _globalID; 608 landData._globalID = _globalID;
668 landData._groupID = _groupID; 609 landData._groupID = _groupID;
669 landData._groupPrims = _groupPrims;
670 landData._otherPrims = _otherPrims;
671 landData._ownerPrims = _ownerPrims;
672 landData._selectedPrims = _selectedPrims;
673 landData._isGroupOwned = _isGroupOwned; 610 landData._isGroupOwned = _isGroupOwned;
674 landData._localID = _localID; 611 landData._localID = _localID;
675 landData._landingType = _landingType; 612 landData._landingType = _landingType;
@@ -731,4 +668,4 @@ namespace OpenSim.Framework
731 return land; 668 return land;
732 } 669 }
733 } 670 }
734} 671} \ No newline at end of file
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs
index 680e702..daf0a25 100644
--- a/OpenSim/Framework/RegionInfo.cs
+++ b/OpenSim/Framework/RegionInfo.cs
@@ -347,7 +347,6 @@ namespace OpenSim.Framework
347 347
348 public bool commFailTF = false; 348 public bool commFailTF = false;
349 public ConfigurationMember configMember; 349 public ConfigurationMember configMember;
350 public string DataStore = String.Empty;
351 public string RegionFile = String.Empty; 350 public string RegionFile = String.Empty;
352 public bool isSandbox = false; 351 public bool isSandbox = false;
353 public bool Persistent = true; 352 public bool Persistent = true;
@@ -746,10 +745,6 @@ namespace OpenSim.Framework
746 m_regionLocX = Convert.ToUInt32(locationElements[0]); 745 m_regionLocX = Convert.ToUInt32(locationElements[0]);
747 m_regionLocY = Convert.ToUInt32(locationElements[1]); 746 m_regionLocY = Convert.ToUInt32(locationElements[1]);
748 747
749
750 // Datastore (is this implemented? Omitted from example!)
751 DataStore = config.GetString("Datastore", String.Empty);
752
753 // Internal IP 748 // Internal IP
754 IPAddress address; 749 IPAddress address;
755 750
@@ -846,9 +841,6 @@ namespace OpenSim.Framework
846 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY); 841 string location = String.Format("{0},{1}", m_regionLocX, m_regionLocY);
847 config.Set("Location", location); 842 config.Set("Location", location);
848 843
849 if (DataStore != String.Empty)
850 config.Set("Datastore", DataStore);
851
852 config.Set("InternalAddress", m_internalEndPoint.Address.ToString()); 844 config.Set("InternalAddress", m_internalEndPoint.Address.ToString());
853 config.Set("InternalPort", m_internalEndPoint.Port); 845 config.Set("InternalPort", m_internalEndPoint.Port);
854 846
@@ -1025,9 +1017,6 @@ namespace OpenSim.Framework
1025 case "sim_location_y": 1017 case "sim_location_y":
1026 m_regionLocY = (uint) configuration_result; 1018 m_regionLocY = (uint) configuration_result;
1027 break; 1019 break;
1028 case "datastore":
1029 DataStore = (string) configuration_result;
1030 break;
1031 case "internal_ip_address": 1020 case "internal_ip_address":
1032 IPAddress address = (IPAddress) configuration_result; 1021 IPAddress address = (IPAddress) configuration_result;
1033 m_internalEndPoint = new IPEndPoint(address, 0); 1022 m_internalEndPoint = new IPEndPoint(address, 0);
@@ -1175,11 +1164,6 @@ namespace OpenSim.Framework
1175 return regionInfo; 1164 return regionInfo;
1176 } 1165 }
1177 1166
1178 public int getInternalEndPointPort()
1179 {
1180 return m_internalEndPoint.Port;
1181 }
1182
1183 public Dictionary<string, object> ToKeyValuePairs() 1167 public Dictionary<string, object> ToKeyValuePairs()
1184 { 1168 {
1185 Dictionary<string, object> kvp = new Dictionary<string, object>(); 1169 Dictionary<string, object> kvp = new Dictionary<string, object>();
@@ -1198,4 +1182,4 @@ namespace OpenSim.Framework
1198 return kvp; 1182 return kvp;
1199 } 1183 }
1200 } 1184 }
1201} 1185} \ No newline at end of file
diff --git a/OpenSim/Framework/RegionLoader/Filesystem/RegionLoaderFileSystem.cs b/OpenSim/Framework/RegionLoader/Filesystem/RegionLoaderFileSystem.cs
index 63e09ae..0aae4ff 100644
--- a/OpenSim/Framework/RegionLoader/Filesystem/RegionLoaderFileSystem.cs
+++ b/OpenSim/Framework/RegionLoader/Filesystem/RegionLoaderFileSystem.cs
@@ -25,15 +25,19 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using log4net;
28using System; 29using System;
29using System.Collections.Generic; 30using System.Collections.Generic;
30using System.IO; 31using System.IO;
32using System.Reflection;
31using Nini.Config; 33using Nini.Config;
32 34
33namespace OpenSim.Framework.RegionLoader.Filesystem 35namespace OpenSim.Framework.RegionLoader.Filesystem
34{ 36{
35 public class RegionLoaderFileSystem : IRegionLoader 37 public class RegionLoaderFileSystem : IRegionLoader
36 { 38 {
39 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
40
37 private IConfigSource m_configSource; 41 private IConfigSource m_configSource;
38 42
39 public void SetIniConfigSource(IConfigSource configSource) 43 public void SetIniConfigSource(IConfigSource configSource)
@@ -63,36 +67,48 @@ namespace OpenSim.Framework.RegionLoader.Filesystem
63 string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml"); 67 string[] configFiles = Directory.GetFiles(regionConfigPath, "*.xml");
64 string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); 68 string[] iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
65 69
70 // Create an empty Regions.ini if there are no existing config files.
66 if (configFiles.Length == 0 && iniFiles.Length == 0) 71 if (configFiles.Length == 0 && iniFiles.Length == 0)
67 { 72 {
68 new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource); 73 new RegionInfo("DEFAULT REGION CONFIG", Path.Combine(regionConfigPath, "Regions.ini"), false, m_configSource);
69 iniFiles = Directory.GetFiles(regionConfigPath, "*.ini"); 74 iniFiles = Directory.GetFiles(regionConfigPath, "*.ini");
70 } 75 }
76
77 m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config files from {0}", regionConfigPath);
71 78
72 List<RegionInfo> regionInfos = new List<RegionInfo>(); 79 List<RegionInfo> regionInfos = new List<RegionInfo>();
73 80
74 int i = 0; 81 int i = 0;
75 foreach (string file in iniFiles) 82 foreach (string file in iniFiles)
76 { 83 {
84 m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
85
77 IConfigSource source = new IniConfigSource(file); 86 IConfigSource source = new IniConfigSource(file);
78 87
79 foreach (IConfig config in source.Configs) 88 foreach (IConfig config in source.Configs)
80 { 89 {
81 //m_log.Info("[REGIONLOADERFILESYSTEM]: Creating RegionInfo for " + config.Name);
82 RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name); 90 RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource, config.Name);
83 regionInfos.Add(regionInfo); 91 regionInfos.Add(regionInfo);
92
93 m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
94
84 i++; 95 i++;
85 } 96 }
86 } 97 }
87 98
88 foreach (string file in configFiles) 99 foreach (string file in configFiles)
89 { 100 {
101 m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loading config file {0}", file);
102
90 RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource); 103 RegionInfo regionInfo = new RegionInfo("REGION CONFIG #" + (i + 1), file, false, m_configSource);
91 regionInfos.Add(regionInfo); 104 regionInfos.Add(regionInfo);
105
106 m_log.InfoFormat("[REGION LOADER FILE SYSTEM]: Loaded config for region {0}", regionInfo.RegionName);
107
92 i++; 108 i++;
93 } 109 }
94 110
95 return regionInfos.ToArray(); 111 return regionInfos.ToArray();
96 } 112 }
97 } 113 }
98} 114} \ No newline at end of file
diff --git a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
index 0ec4af5..de4898a 100644
--- a/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
+++ b/OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
@@ -66,9 +66,9 @@ namespace OpenSim.Framework.RegionLoader.Web
66 { 66 {
67 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url); 67 HttpWebRequest webRequest = (HttpWebRequest) WebRequest.Create(url);
68 webRequest.Timeout = 30000; //30 Second Timeout 68 webRequest.Timeout = 30000; //30 Second Timeout
69 m_log.Debug("[WEBLOADER]: Sending Download Request..."); 69 m_log.DebugFormat("[WEBLOADER]: Sending download request to {0}", url);
70 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse(); 70 HttpWebResponse webResponse = (HttpWebResponse) webRequest.GetResponse();
71 m_log.Debug("[WEBLOADER]: Downloading Region Information From Remote Server..."); 71 m_log.Debug("[WEBLOADER]: Downloading region information...");
72 StreamReader reader = new StreamReader(webResponse.GetResponseStream()); 72 StreamReader reader = new StreamReader(webResponse.GetResponseStream());
73 string xmlSource = String.Empty; 73 string xmlSource = String.Empty;
74 string tempStr = reader.ReadLine(); 74 string tempStr = reader.ReadLine();
diff --git a/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs
index 70e87b3..c69c89d 100644
--- a/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs
+++ b/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs
@@ -42,10 +42,7 @@ namespace OpenSim.Framework.Serialization.Tests
42 private LandData landWithParcelAccessList; 42 private LandData landWithParcelAccessList;
43 43
44 private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>"; 44 private static string preSerialized = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList />\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
45 private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>"; 45 private static string preSerializedWithParcelAccessList = "<?xml version=\"1.0\" encoding=\"utf-16\"?>\n<LandData>\n <Area>128</Area>\n <AuctionID>0</AuctionID>\n <AuthBuyerID>00000000-0000-0000-0000-000000000000</AuthBuyerID>\n <Category>10</Category>\n <ClaimDate>0</ClaimDate>\n <ClaimPrice>0</ClaimPrice>\n <GlobalID>54ff9641-dd40-4a2c-b1f1-47dd3af24e50</GlobalID>\n <GroupID>d740204e-bbbf-44aa-949d-02c7d739f6a5</GroupID>\n <IsGroupOwned>False</IsGroupOwned>\n <Bitmap>AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=</Bitmap>\n <Description>land data to test LandDataSerializer</Description>\n <Flags>536870944</Flags>\n <LandingType>2</LandingType>\n <Name>LandDataSerializerTest Land</Name>\n <Status>0</Status>\n <LocalID>0</LocalID>\n <MediaAutoScale>1</MediaAutoScale>\n <MediaID>d4452578-2f25-4b97-a81b-819af559cfd7</MediaID>\n <MediaURL>http://videos.opensimulator.org/bumblebee.mp4</MediaURL>\n <MusicURL />\n <OwnerID>1b8eedf9-6d15-448b-8015-24286f1756bf</OwnerID>\n <ParcelAccessList>\n <ParcelAccessEntry>\n <AgentID>62d65d45-c91a-4f77-862c-46557d978b6c</AgentID>\n <Time>2009-10-01T00:00:00</Time>\n <AccessList>2</AccessList>\n </ParcelAccessEntry>\n <ParcelAccessEntry>\n <AgentID>ec2a8d18-2378-4fe0-8b68-2a31b57c481e</AgentID>\n <Time>2010-10-20T00:00:00</Time>\n <AccessList>1</AccessList>\n </ParcelAccessEntry>\n </ParcelAccessList>\n <PassHours>0</PassHours>\n <PassPrice>0</PassPrice>\n <SalePrice>0</SalePrice>\n <SnapshotID>00000000-0000-0000-0000-000000000000</SnapshotID>\n <UserLocation>&lt;0, 0, 0&gt;</UserLocation>\n <UserLookAt>&lt;0, 0, 0&gt;</UserLookAt>\n <Dwell>0</Dwell>\n <OtherCleanTime>0</OtherCleanTime>\n</LandData>";
46
47
48
49 46
50 [SetUp] 47 [SetUp]
51 public void setup() 48 public void setup()
@@ -62,7 +59,6 @@ namespace OpenSim.Framework.Serialization.Tests
62 this.land.ClaimPrice = 0; 59 this.land.ClaimPrice = 0;
63 this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50"); 60 this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50");
64 this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5"); 61 this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5");
65 this.land.GroupPrims = 0;
66 this.land.Description = "land data to test LandDataSerializer"; 62 this.land.Description = "land data to test LandDataSerializer";
67 this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat); 63 this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat);
68 this.land.LandingType = (byte)LandingType.Direct; 64 this.land.LandingType = (byte)LandingType.Direct;
@@ -132,4 +128,4 @@ namespace OpenSim.Framework.Serialization.Tests
132 "Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)"); 128 "Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)");
133 } 129 }
134 } 130 }
135} 131} \ No newline at end of file
diff --git a/OpenSim/Region/Application/Application.cs b/OpenSim/Region/Application/Application.cs
index d120f03..7e320e6 100644
--- a/OpenSim/Region/Application/Application.cs
+++ b/OpenSim/Region/Application/Application.cs
@@ -250,9 +250,7 @@ namespace OpenSim
250 m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false); 250 m_saveCrashDumps = configSource.Configs["Startup"].GetBoolean("save_crashes", false);
251 251
252 // load Crash directory config 252 // load Crash directory config
253 m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir); 253 m_crashDir = configSource.Configs["Startup"].GetString("crash_dir", m_crashDir);
254
255
256 254
257 if (background) 255 if (background)
258 { 256 {
@@ -260,15 +258,9 @@ namespace OpenSim
260 m_sim.Startup(); 258 m_sim.Startup();
261 } 259 }
262 else 260 else
263 { 261 {
264
265
266
267
268 m_sim = new OpenSim(configSource); 262 m_sim = new OpenSim(configSource);
269 263
270
271
272 m_sim.Startup(); 264 m_sim.Startup();
273 265
274 while (true) 266 while (true)
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 4081888..39004d4 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -123,7 +123,7 @@ namespace OpenSim
123 m_log.Info("===================================================================="); 123 m_log.Info("====================================================================");
124 m_log.Info("========================= STARTING OPENSIM ========================="); 124 m_log.Info("========================= STARTING OPENSIM =========================");
125 m_log.Info("===================================================================="); 125 m_log.Info("====================================================================");
126 m_log.InfoFormat("[OPENSIM MAIN]: Running "); 126
127 //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString()); 127 //m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
128 // http://msdn.microsoft.com/en-us/library/bb384202.aspx 128 // http://msdn.microsoft.com/en-us/library/bb384202.aspx
129 //GCSettings.LatencyMode = GCLatencyMode.Batch; 129 //GCSettings.LatencyMode = GCLatencyMode.Batch;
@@ -341,10 +341,15 @@ namespace OpenSim
341 341
342 m_console.Commands.AddCommand("region", false, "config get", 342 m_console.Commands.AddCommand("region", false, "config get",
343 "config get [<section>] [<key>]", 343 "config get [<section>] [<key>]",
344 "Show a config option", 344 "Synonym for config show",
345 HandleConfig);
346
347 m_console.Commands.AddCommand("region", false, "config show",
348 "config show [<section>] [<key>]",
349 "Show config information",
345 "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine 350 "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine
346 + "If a section is given but not a field, then all fields in that section are printed.", 351 + "If a section is given but not a field, then all fields in that section are printed.",
347 HandleConfig); 352 HandleConfig);
348 353
349 m_console.Commands.AddCommand("region", false, "config save", 354 m_console.Commands.AddCommand("region", false, "config save",
350 "config save <path>", 355 "config save <path>",
@@ -593,7 +598,9 @@ namespace OpenSim
593 598
594 if (cmdparams.Length > 0) 599 if (cmdparams.Length > 0)
595 { 600 {
596 switch (cmdparams[0].ToLower()) 601 string firstParam = cmdparams[0].ToLower();
602
603 switch (firstParam)
597 { 604 {
598 case "set": 605 case "set":
599 if (cmdparams.Length < 4) 606 if (cmdparams.Length < 4)
@@ -618,6 +625,7 @@ namespace OpenSim
618 break; 625 break;
619 626
620 case "get": 627 case "get":
628 case "show":
621 if (cmdparams.Length == 1) 629 if (cmdparams.Length == 1)
622 { 630 {
623 foreach (IConfig config in m_config.Source.Configs) 631 foreach (IConfig config in m_config.Source.Configs)
@@ -654,8 +662,8 @@ namespace OpenSim
654 } 662 }
655 else 663 else
656 { 664 {
657 Notice("Syntax: config get [<section>] [<key>]"); 665 Notice("Syntax: config {0} [<section>] [<key>]", firstParam);
658 Notice("Example: config get ScriptEngine.DotNetEngine NumberOfScriptThreads"); 666 Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam);
659 } 667 }
660 668
661 break; 669 break;
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index e950613..ea9edf6 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -793,66 +793,112 @@ namespace OpenSim
793 } 793 }
794 794
795 /// <summary> 795 /// <summary>
796 /// Load the estate information for the provided RegionInfo object. 796 /// Create an estate with an initial region.
797 /// </summary> 797 /// </summary>
798 /// <remarks>
799 /// This method doesn't allow an estate to be created with the same name as existing estates.
800 /// </remarks>
798 /// <param name="regInfo"></param> 801 /// <param name="regInfo"></param>
799 public void PopulateRegionEstateInfo(RegionInfo regInfo) 802 /// <param name="existingName">A list of estate names that already exist.</param>
803 /// <returns>true if the estate was created, false otherwise</returns>
804 public bool CreateEstate(RegionInfo regInfo, List<string> existingNames)
800 { 805 {
801 IEstateDataService estateDataService = EstateDataService; 806 // Create a new estate
807 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true);
808 string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
802 809
803 if (estateDataService != null) 810 if (existingNames.Contains(newName))
804 { 811 {
805 regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false); 812 MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName);
813 return false;
806 } 814 }
815
816 regInfo.EstateSettings.EstateName = newName;
817
818 // FIXME: Later on, the scene constructor will reload the estate settings no matter what.
819 // Therefore, we need to do an initial save here otherwise the new estate name will be reset
820 // back to the default. The reloading of estate settings by scene could be eliminated if it
821 // knows that the passed in settings in RegionInfo are already valid. Also, it might be
822 // possible to eliminate some additional later saves made by callers of this method.
823 regInfo.EstateSettings.Save();
824
825 return true;
826 }
827
828 /// <summary>
829 /// Load the estate information for the provided RegionInfo object.
830 /// </summary>
831 /// <param name="regInfo"></param>
832 public void PopulateRegionEstateInfo(RegionInfo regInfo)
833 {
834 if (EstateDataService != null)
835 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false);
807 836
808 if (regInfo.EstateSettings.EstateID == 0) // No record at all 837 if (regInfo.EstateSettings.EstateID == 0) // No record at all
809 { 838 {
810 MainConsole.Instance.Output("Your region is not part of an estate."); 839 MainConsole.Instance.OutputFormat("Region {0} is not part of an estate.", regInfo.RegionName);
840
841 List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll();
842 List<string> estateNames = new List<string>();
843 foreach (EstateSettings estate in estates)
844 estateNames.Add(estate.EstateName);
845
811 while (true) 846 while (true)
812 { 847 {
813 string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" }); 848 if (estates.Count == 0)
814 if (response == "no") 849 {
815 { 850 MainConsole.Instance.Output("No existing estates found. You must create a new one.");
816 // Create a new estate
817 regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
818
819 regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
820 851
821 // FIXME: Later on, the scene constructor will reload the estate settings no matter what. 852 if (CreateEstate(regInfo, estateNames))
822 // Therefore, we need to do an initial save here otherwise the new estate name will be reset 853 break;
823 // back to the default. The reloading of estate settings by scene could be eliminated if it 854 else
824 // knows that the passed in settings in RegionInfo are already valid. Also, it might be 855 continue;
825 // possible to eliminate some additional later saves made by callers of this method.
826 regInfo.EstateSettings.Save();
827 break;
828 } 856 }
829 else 857 else
830 { 858 {
831 response = MainConsole.Instance.CmdPrompt("Estate name to join", "None"); 859 string response
832 if (response == "None") 860 = MainConsole.Instance.CmdPrompt(
833 continue; 861 string.Format(
834 862 "Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName),
835 List<int> estateIDs = estateDataService.GetEstates(response); 863 "yes",
836 if (estateIDs.Count < 1) 864 new List<string>() { "yes", "no" });
865
866 if (response == "no")
837 { 867 {
838 MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again"); 868 if (CreateEstate(regInfo, estateNames))
839 continue; 869 break;
870 else
871 continue;
872 }
873 else
874 {
875 response
876 = MainConsole.Instance.CmdPrompt(
877 string.Format(
878 "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())),
879 estateNames[0]);
880
881 List<int> estateIDs = EstateDataService.GetEstates(response);
882 if (estateIDs.Count < 1)
883 {
884 MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again.");
885 continue;
886 }
887
888 int estateID = estateIDs[0];
889
890 regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID);
891
892 if (EstateDataService.LinkRegion(regInfo.RegionID, estateID))
893 break;
894
895 MainConsole.Instance.Output("Joining the estate failed. Please try again.");
840 } 896 }
841
842 int estateID = estateIDs[0];
843
844 regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
845
846 if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
847 break;
848
849 MainConsole.Instance.Output("Joining the estate failed. Please try again.");
850 } 897 }
851 } 898 }
852 } 899 }
853 } 900 }
854 } 901 }
855
856 902
857 public class OpenSimConfigSource 903 public class OpenSimConfigSource
858 { 904 {
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 2c6795f..8de31d7 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -49,6 +49,8 @@ using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 49using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using Nini.Config; 50using Nini.Config;
51 51
52using System.IO;
53
52namespace OpenSim.Region.ClientStack.LindenUDP 54namespace OpenSim.Region.ClientStack.LindenUDP
53{ 55{
54 public delegate bool PacketMethod(IClientAPI simClient, Packet packet); 56 public delegate bool PacketMethod(IClientAPI simClient, Packet packet);
@@ -298,6 +300,77 @@ namespace OpenSim.Region.ClientStack.LindenUDP
298 /// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary> 300 /// <summary>Used to adjust Sun Orbit values so Linden based viewers properly position sun</summary>
299 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; 301 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
300 302
303 // First log file or time has expired, start writing to a new log file
304//<MIC>
305// -----------------------------------------------------------------
306// -----------------------------------------------------------------
307// THIS IS DEBUGGING CODE & SHOULD BE REMOVED
308// -----------------------------------------------------------------
309// -----------------------------------------------------------------
310 public class QueueLogger
311 {
312 public Int32 start = 0;
313 public StreamWriter Log = null;
314 private Dictionary<UUID,int> m_idMap = new Dictionary<UUID,int>();
315
316 public QueueLogger()
317 {
318 DateTime now = DateTime.Now;
319 String fname = String.Format("queue-{0}.log", now.ToString("yyyyMMddHHmmss"));
320 Log = new StreamWriter(fname);
321
322 start = Util.EnvironmentTickCount();
323 }
324
325 public int LookupID(UUID uuid)
326 {
327 int localid;
328 if (! m_idMap.TryGetValue(uuid,out localid))
329 {
330 localid = m_idMap.Count + 1;
331 m_idMap[uuid] = localid;
332 }
333
334 return localid;
335 }
336 }
337
338 public static QueueLogger QueueLog = null;
339
340 // -----------------------------------------------------------------
341 public void LogAvatarUpdateEvent(UUID client, UUID avatar, Int32 timeinqueue)
342 {
343 if (QueueLog == null)
344 QueueLog = new QueueLogger();
345
346 Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
347 lock(QueueLog)
348 {
349 int cid = QueueLog.LookupID(client);
350 int aid = QueueLog.LookupID(avatar);
351 QueueLog.Log.WriteLine("{0},AU,AV{1:D4},AV{2:D4},{3}",ticks,cid,aid,timeinqueue);
352 }
353 }
354
355 // -----------------------------------------------------------------
356 public void LogQueueProcessEvent(UUID client, PriorityQueue queue, uint maxup)
357 {
358 if (QueueLog == null)
359 QueueLog = new QueueLogger();
360
361 Int32 ticks = Util.EnvironmentTickCountSubtract(QueueLog.start);
362 lock(QueueLog)
363 {
364 int cid = QueueLog.LookupID(client);
365 QueueLog.Log.WriteLine("{0},PQ,AV{1:D4},{2},{3}",ticks,cid,maxup,queue.ToString());
366 }
367 }
368// -----------------------------------------------------------------
369// -----------------------------------------------------------------
370// -----------------------------------------------------------------
371// -----------------------------------------------------------------
372//</MIC>
373
301 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 374 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
302 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 375 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
303 376
@@ -3547,18 +3620,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3547 3620
3548 #region Primitive Packet/Data Sending Methods 3621 #region Primitive Packet/Data Sending Methods
3549 3622
3623
3550 /// <summary> 3624 /// <summary>
3551 /// Generate one of the object update packets based on PrimUpdateFlags 3625 /// Generate one of the object update packets based on PrimUpdateFlags
3552 /// and broadcast the packet to clients 3626 /// and broadcast the packet to clients
3553 /// </summary> 3627 /// </summary>
3554 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) 3628 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
3555 { 3629 {
3556 double priority = m_prioritizer.GetUpdatePriority(this, entity); 3630 //double priority = m_prioritizer.GetUpdatePriority(this, entity);
3631 uint priority = m_prioritizer.GetUpdatePriority(this, entity);
3557 3632
3558 lock (m_entityUpdates.SyncRoot) 3633 lock (m_entityUpdates.SyncRoot)
3559 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation), entity.LocalId); 3634 m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
3560 } 3635 }
3561 3636
3637 private Int32 m_LastQueueFill = 0;
3638 private uint m_maxUpdates = 0;
3639
3562 private void ProcessEntityUpdates(int maxUpdates) 3640 private void ProcessEntityUpdates(int maxUpdates)
3563 { 3641 {
3564 OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>(); 3642 OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
@@ -3566,19 +3644,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3566 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); 3644 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
3567 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>(); 3645 OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
3568 3646
3569 if (maxUpdates <= 0) maxUpdates = Int32.MaxValue; 3647 if (maxUpdates <= 0)
3648 {
3649 m_maxUpdates = Int32.MaxValue;
3650 }
3651 else
3652 {
3653 if (m_maxUpdates == 0 || m_LastQueueFill == 0)
3654 {
3655 m_maxUpdates = (uint)maxUpdates;
3656 }
3657 else
3658 {
3659 if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
3660 m_maxUpdates += 5;
3661 else
3662 m_maxUpdates = m_maxUpdates >> 1;
3663 }
3664 m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500);
3665 }
3666 m_LastQueueFill = Util.EnvironmentTickCount();
3667
3570 int updatesThisCall = 0; 3668 int updatesThisCall = 0;
3571 3669
3670//<MIC>
3671// DEBUGGING CODE... REMOVE
3672// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
3673//</MIC>
3572 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race 3674 // We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
3573 // condition where a kill can be processed before an out-of-date update for the same object. 3675 // condition where a kill can be processed before an out-of-date update for the same object.
3574 lock (m_killRecord) 3676 lock (m_killRecord)
3575 { 3677 {
3576 float avgTimeDilation = 1.0f; 3678 float avgTimeDilation = 1.0f;
3577 EntityUpdate update; 3679 EntityUpdate update;
3578 while (updatesThisCall < maxUpdates) 3680 Int32 timeinqueue; // this is just debugging code & can be dropped later
3681
3682 while (updatesThisCall < m_maxUpdates)
3579 { 3683 {
3580 lock (m_entityUpdates.SyncRoot) 3684 lock (m_entityUpdates.SyncRoot)
3581 if (!m_entityUpdates.TryDequeue(out update)) 3685 if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
3582 break; 3686 break;
3583 avgTimeDilation += update.TimeDilation; 3687 avgTimeDilation += update.TimeDilation;
3584 avgTimeDilation *= 0.5f; 3688 avgTimeDilation *= 0.5f;
@@ -3679,36 +3783,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3679 } 3783 }
3680 else 3784 else
3681 { 3785 {
3682 // if (update.Entity is SceneObjectPart && ((SceneObjectPart)update.Entity).IsAttachment) 3786 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3683 // {
3684 // SceneObjectPart sop = (SceneObjectPart)update.Entity;
3685 // string text = sop.Text;
3686 // if (text.IndexOf("\n") >= 0)
3687 // text = text.Remove(text.IndexOf("\n"));
3688 //
3689 // if (m_attachmentsSent.Contains(sop.ParentID))
3690 // {
3691 //// m_log.DebugFormat(
3692 //// "[CLIENT]: Sending full info about attached prim {0} text {1}",
3693 //// sop.LocalId, text);
3694 //
3695 // objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
3696 //
3697 // m_attachmentsSent.Add(sop.LocalId);
3698 // }
3699 // else
3700 // {
3701 // m_log.DebugFormat(
3702 // "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
3703 // sop.LocalId, text, sop.ParentID);
3704 //
3705 // m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
3706 // }
3707 // }
3708 // else
3709 // {
3710 objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
3711 // }
3712 } 3787 }
3713 } 3788 }
3714 else if (!canUseImproved) 3789 else if (!canUseImproved)
@@ -3802,26 +3877,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3802 3877
3803 public void ReprioritizeUpdates() 3878 public void ReprioritizeUpdates()
3804 { 3879 {
3805 //m_log.Debug("[CLIENT]: Reprioritizing prim updates for " + m_firstName + " " + m_lastName);
3806
3807 lock (m_entityUpdates.SyncRoot) 3880 lock (m_entityUpdates.SyncRoot)
3808 m_entityUpdates.Reprioritize(UpdatePriorityHandler); 3881 m_entityUpdates.Reprioritize(UpdatePriorityHandler);
3809 } 3882 }
3810 3883
3811 private bool UpdatePriorityHandler(ref double priority, uint localID) 3884 private bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity)
3812 { 3885 {
3813 EntityBase entity; 3886 if (entity != null)
3814 if (m_scene.Entities.TryGetValue(localID, out entity))
3815 { 3887 {
3816 priority = m_prioritizer.GetUpdatePriority(this, entity); 3888 priority = m_prioritizer.GetUpdatePriority(this, entity);
3889 return true;
3817 } 3890 }
3818 3891
3819 return priority != double.NaN; 3892 return false;
3820 } 3893 }
3821 3894
3822 public void FlushPrimUpdates() 3895 public void FlushPrimUpdates()
3823 { 3896 {
3824 m_log.Debug("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName); 3897 m_log.WarnFormat("[CLIENT]: Flushing prim updates to " + m_firstName + " " + m_lastName);
3825 3898
3826 while (m_entityUpdates.Count > 0) 3899 while (m_entityUpdates.Count > 0)
3827 ProcessEntityUpdates(-1); 3900 ProcessEntityUpdates(-1);
@@ -4272,8 +4345,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4272 OutPacket(packet, ThrottleOutPacketType.Task); 4345 OutPacket(packet, ThrottleOutPacketType.Task);
4273 } 4346 }
4274 4347
4275 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 4348 public void SendLandProperties(
4349 int sequence_id, bool snap_selection, int request_result, ILandObject lo,
4350 float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
4276 { 4351 {
4352// m_log.DebugFormat("[LLCLIENTVIEW]: Sending land properties for {0} to {1}", lo.LandData.GlobalID, Name);
4353
4354 LandData landData = lo.LandData;
4355
4277 ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage(); 4356 ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
4278 4357
4279 updateMessage.AABBMax = landData.AABBMax; 4358 updateMessage.AABBMax = landData.AABBMax;
@@ -4281,15 +4360,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4281 updateMessage.Area = landData.Area; 4360 updateMessage.Area = landData.Area;
4282 updateMessage.AuctionID = landData.AuctionID; 4361 updateMessage.AuctionID = landData.AuctionID;
4283 updateMessage.AuthBuyerID = landData.AuthBuyerID; 4362 updateMessage.AuthBuyerID = landData.AuthBuyerID;
4284
4285 updateMessage.Bitmap = landData.Bitmap; 4363 updateMessage.Bitmap = landData.Bitmap;
4286
4287 updateMessage.Desc = landData.Description; 4364 updateMessage.Desc = landData.Description;
4288 updateMessage.Category = landData.Category; 4365 updateMessage.Category = landData.Category;
4289 updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate); 4366 updateMessage.ClaimDate = Util.ToDateTime(landData.ClaimDate);
4290 updateMessage.ClaimPrice = landData.ClaimPrice; 4367 updateMessage.ClaimPrice = landData.ClaimPrice;
4291 updateMessage.GroupID = landData.GroupID; 4368 updateMessage.GroupID = landData.GroupID;
4292 updateMessage.GroupPrims = landData.GroupPrims;
4293 updateMessage.IsGroupOwned = landData.IsGroupOwned; 4369 updateMessage.IsGroupOwned = landData.IsGroupOwned;
4294 updateMessage.LandingType = (LandingType) landData.LandingType; 4370 updateMessage.LandingType = (LandingType) landData.LandingType;
4295 updateMessage.LocalID = landData.LocalID; 4371 updateMessage.LocalID = landData.LocalID;
@@ -4310,9 +4386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4310 updateMessage.Name = landData.Name; 4386 updateMessage.Name = landData.Name;
4311 updateMessage.OtherCleanTime = landData.OtherCleanTime; 4387 updateMessage.OtherCleanTime = landData.OtherCleanTime;
4312 updateMessage.OtherCount = 0; //TODO: Unimplemented 4388 updateMessage.OtherCount = 0; //TODO: Unimplemented
4313 updateMessage.OtherPrims = landData.OtherPrims; 4389 updateMessage.OwnerID = landData.OwnerID;
4314 updateMessage.OwnerID = landData.OwnerID;
4315 updateMessage.OwnerPrims = landData.OwnerPrims;
4316 updateMessage.ParcelFlags = (ParcelFlags) landData.Flags; 4390 updateMessage.ParcelFlags = (ParcelFlags) landData.Flags;
4317 updateMessage.ParcelPrimBonus = simObjectBonusFactor; 4391 updateMessage.ParcelPrimBonus = simObjectBonusFactor;
4318 updateMessage.PassHours = landData.PassHours; 4392 updateMessage.PassHours = landData.PassHours;
@@ -4327,10 +4401,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4327 4401
4328 updateMessage.RentPrice = 0; 4402 updateMessage.RentPrice = 0;
4329 updateMessage.RequestResult = (ParcelResult) request_result; 4403 updateMessage.RequestResult = (ParcelResult) request_result;
4330 updateMessage.SalePrice = landData.SalePrice; 4404 updateMessage.SalePrice = landData.SalePrice;
4331 updateMessage.SelectedPrims = landData.SelectedPrims;
4332 updateMessage.SelfCount = 0; //TODO: Unimplemented 4405 updateMessage.SelfCount = 0; //TODO: Unimplemented
4333 updateMessage.SequenceID = sequence_id; 4406 updateMessage.SequenceID = sequence_id;
4407
4334 if (landData.SimwideArea > 0) 4408 if (landData.SimwideArea > 0)
4335 { 4409 {
4336 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 4410 int simulatorCapacity = (int)(((float)landData.SimwideArea / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
@@ -4340,22 +4414,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4340 { 4414 {
4341 updateMessage.SimWideMaxPrims = 0; 4415 updateMessage.SimWideMaxPrims = 0;
4342 } 4416 }
4343 updateMessage.SimWideTotalPrims = landData.SimwidePrims; 4417
4344 updateMessage.SnapSelection = snap_selection; 4418 updateMessage.SnapSelection = snap_selection;
4345 updateMessage.SnapshotID = landData.SnapshotID; 4419 updateMessage.SnapshotID = landData.SnapshotID;
4346 updateMessage.Status = (ParcelStatus) landData.Status; 4420 updateMessage.Status = (ParcelStatus) landData.Status;
4347 updateMessage.TotalPrims = landData.OwnerPrims + landData.GroupPrims + landData.OtherPrims + 4421 updateMessage.UserLocation = landData.UserLocation;
4348 landData.SelectedPrims; 4422 updateMessage.UserLookAt = landData.UserLookAt;
4349 updateMessage.UserLocation = landData.UserLocation; 4423
4350 updateMessage.UserLookAt = landData.UserLookAt; 4424 updateMessage.MediaType = landData.MediaType;
4351 4425 updateMessage.MediaDesc = landData.MediaDescription;
4352 updateMessage.MediaType = landData.MediaType; 4426 updateMessage.MediaWidth = landData.MediaWidth;
4353 updateMessage.MediaDesc = landData.MediaDescription; 4427 updateMessage.MediaHeight = landData.MediaHeight;
4354 updateMessage.MediaWidth = landData.MediaWidth; 4428 updateMessage.MediaLoop = landData.MediaLoop;
4355 updateMessage.MediaHeight = landData.MediaHeight; 4429 updateMessage.ObscureMusic = landData.ObscureMusic;
4356 updateMessage.MediaLoop = landData.MediaLoop; 4430 updateMessage.ObscureMedia = landData.ObscureMedia;
4357 updateMessage.ObscureMusic = landData.ObscureMusic; 4431
4358 updateMessage.ObscureMedia = landData.ObscureMedia; 4432 IPrimCounts pc = lo.PrimCounts;
4433 updateMessage.OwnerPrims = pc.Owner;
4434 updateMessage.GroupPrims = pc.Group;
4435 updateMessage.OtherPrims = pc.Others;
4436 updateMessage.SelectedPrims = pc.Selected;
4437 updateMessage.TotalPrims = pc.Total;
4438 updateMessage.SimWideTotalPrims = pc.Simulator;
4359 4439
4360 try 4440 try
4361 { 4441 {
@@ -4363,13 +4443,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4363 if (eq != null) 4443 if (eq != null)
4364 { 4444 {
4365 eq.ParcelProperties(updateMessage, this.AgentId); 4445 eq.ParcelProperties(updateMessage, this.AgentId);
4366 } else { 4446 }
4367 m_log.Warn("No EQ Interface when sending parcel data."); 4447 else
4448 {
4449 m_log.Warn("[LLCLIENTVIEW]: No EQ Interface when sending parcel data.");
4368 } 4450 }
4369 } 4451 }
4370 catch (Exception ex) 4452 catch (Exception ex)
4371 { 4453 {
4372 m_log.Error("Unable to send parcel data via eventqueue - exception: " + ex.ToString()); 4454 m_log.Error("[LLCLIENTVIEW]: Unable to send parcel data via eventqueue - exception: " + ex.ToString());
4373 } 4455 }
4374 } 4456 }
4375 4457
@@ -4929,7 +5011,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
4929 AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); 5011 AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest);
4930 AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false); 5012 AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false);
4931 AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest); 5013 AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest);
4932 AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest, false); 5014 AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest);
4933 AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false); 5015 AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false);
4934 AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false); 5016 AddLocalPacketHandler(PacketType.ParcelAccessListUpdate, HandleParcelAccessListUpdate, false);
4935 AddLocalPacketHandler(PacketType.ParcelPropertiesRequest, HandleParcelPropertiesRequest, false); 5017 AddLocalPacketHandler(PacketType.ParcelPropertiesRequest, HandleParcelPropertiesRequest, false);
@@ -8800,13 +8882,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
8800 case "instantmessage": 8882 case "instantmessage":
8801 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false)) 8883 if (((Scene)m_scene).Permissions.CanIssueEstateCommand(AgentId, false))
8802 { 8884 {
8803 if (messagePacket.ParamList.Length < 5) 8885 if (messagePacket.ParamList.Length < 2)
8804 return true; 8886 return true;
8887
8805 UUID invoice = messagePacket.MethodData.Invoice; 8888 UUID invoice = messagePacket.MethodData.Invoice;
8806 UUID SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
8807 string SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
8808 string Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
8809 UUID sessionID = messagePacket.AgentData.SessionID; 8889 UUID sessionID = messagePacket.AgentData.SessionID;
8890
8891 UUID SenderID;
8892 string SenderName;
8893 string Message;
8894
8895 if (messagePacket.ParamList.Length < 5)
8896 {
8897 SenderID = AgentId;
8898 SenderName = Utils.BytesToString(messagePacket.ParamList[0].Parameter);
8899 Message = Utils.BytesToString(messagePacket.ParamList[1].Parameter);
8900 }
8901 else
8902 {
8903 SenderID = new UUID(Utils.BytesToString(messagePacket.ParamList[2].Parameter));
8904 SenderName = Utils.BytesToString(messagePacket.ParamList[3].Parameter);
8905 Message = Utils.BytesToString(messagePacket.ParamList[4].Parameter);
8906 }
8907
8810 OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message); 8908 OnEstateBlueBoxMessageRequest(this, invoice, SenderID, sessionID, SenderName, Message);
8811 } 8909 }
8812 return true; 8910 return true;
@@ -11701,171 +11799,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11701 OutPacket(pack, ThrottleOutPacketType.Task); 11799 OutPacket(pack, ThrottleOutPacketType.Task);
11702 } 11800 }
11703 11801
11704 #region PriorityQueue
11705 public class PriorityQueue
11706 {
11707 internal delegate bool UpdatePriorityHandler(ref double priority, uint local_id);
11708
11709 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[1];
11710 private Dictionary<uint, LookupItem> m_lookupTable;
11711 private Comparison<double> m_comparison;
11712 private object m_syncRoot = new object();
11713
11714 internal PriorityQueue() :
11715 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<double>.Default) { }
11716 internal PriorityQueue(int capacity) :
11717 this(capacity, Comparer<double>.Default) { }
11718 internal PriorityQueue(IComparer<double> comparer) :
11719 this(new Comparison<double>(comparer.Compare)) { }
11720 internal PriorityQueue(Comparison<double> comparison) :
11721 this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { }
11722 internal PriorityQueue(int capacity, IComparer<double> comparer) :
11723 this(capacity, new Comparison<double>(comparer.Compare)) { }
11724 internal PriorityQueue(int capacity, Comparison<double> comparison)
11725 {
11726 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
11727
11728 for (int i = 0; i < m_heaps.Length; ++i)
11729 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
11730 this.m_comparison = comparison;
11731 }
11732
11733 public object SyncRoot { get { return this.m_syncRoot; } }
11734 internal int Count
11735 {
11736 get
11737 {
11738 int count = 0;
11739 for (int i = 0; i < m_heaps.Length; ++i)
11740 count = m_heaps[i].Count;
11741 return count;
11742 }
11743 }
11744
11745 public bool Enqueue(double priority, EntityUpdate value, uint local_id)
11746 {
11747 LookupItem item;
11748
11749 if (m_lookupTable.TryGetValue(local_id, out item))
11750 {
11751 // Combine flags
11752 value.Flags |= item.Heap[item.Handle].Value.Flags;
11753
11754 item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.m_comparison);
11755 return false;
11756 }
11757 else
11758 {
11759 item.Heap = m_heaps[0];
11760 item.Heap.Add(new MinHeapItem(priority, value, local_id, this.m_comparison), ref item.Handle);
11761 m_lookupTable.Add(local_id, item);
11762 return true;
11763 }
11764 }
11765
11766 internal EntityUpdate Peek()
11767 {
11768 for (int i = 0; i < m_heaps.Length; ++i)
11769 if (m_heaps[i].Count > 0)
11770 return m_heaps[i].Min().Value;
11771 throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString()));
11772 }
11773
11774 internal bool TryDequeue(out EntityUpdate value)
11775 {
11776 for (int i = 0; i < m_heaps.Length; ++i)
11777 {
11778 if (m_heaps[i].Count > 0)
11779 {
11780 MinHeapItem item = m_heaps[i].RemoveMin();
11781 m_lookupTable.Remove(item.LocalID);
11782 value = item.Value;
11783 return true;
11784 }
11785 }
11786
11787 value = default(EntityUpdate);
11788 return false;
11789 }
11790
11791 internal void Reprioritize(UpdatePriorityHandler handler)
11792 {
11793 MinHeapItem item;
11794 double priority;
11795
11796 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
11797 {
11798 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
11799 {
11800 priority = item.Priority;
11801 if (handler(ref priority, item.LocalID))
11802 {
11803 if (lookup.Heap.ContainsHandle(lookup.Handle))
11804 lookup.Heap[lookup.Handle] =
11805 new MinHeapItem(priority, item.Value, item.LocalID, this.m_comparison);
11806 }
11807 else
11808 {
11809 m_log.Warn("[LLCLIENTVIEW]: UpdatePriorityHandler returned false, dropping update");
11810 lookup.Heap.Remove(lookup.Handle);
11811 this.m_lookupTable.Remove(item.LocalID);
11812 }
11813 }
11814 }
11815 }
11816
11817 #region MinHeapItem
11818 private struct MinHeapItem : IComparable<MinHeapItem>
11819 {
11820 private double priority;
11821 private EntityUpdate value;
11822 private uint local_id;
11823 private Comparison<double> comparison;
11824
11825 internal MinHeapItem(double priority, EntityUpdate value, uint local_id) :
11826 this(priority, value, local_id, Comparer<double>.Default) { }
11827 internal MinHeapItem(double priority, EntityUpdate value, uint local_id, IComparer<double> comparer) :
11828 this(priority, value, local_id, new Comparison<double>(comparer.Compare)) { }
11829 internal MinHeapItem(double priority, EntityUpdate value, uint local_id, Comparison<double> comparison)
11830 {
11831 this.priority = priority;
11832 this.value = value;
11833 this.local_id = local_id;
11834 this.comparison = comparison;
11835 }
11836
11837 internal double Priority { get { return this.priority; } }
11838 internal EntityUpdate Value { get { return this.value; } }
11839 internal uint LocalID { get { return this.local_id; } }
11840
11841 public override string ToString()
11842 {
11843 StringBuilder sb = new StringBuilder();
11844 sb.Append("[");
11845 sb.Append(this.priority.ToString());
11846 sb.Append(",");
11847 if (this.value != null)
11848 sb.Append(this.value.ToString());
11849 sb.Append("]");
11850 return sb.ToString();
11851 }
11852
11853 public int CompareTo(MinHeapItem other)
11854 {
11855 return this.comparison(this.priority, other.priority);
11856 }
11857 }
11858 #endregion
11859
11860 #region LookupItem
11861 private struct LookupItem
11862 {
11863 internal MinHeap<MinHeapItem> Heap;
11864 internal IHandle Handle;
11865 }
11866 #endregion
11867 }
11868
11869 public struct PacketProcessor 11802 public struct PacketProcessor
11870 { 11803 {
11871 public PacketMethod method; 11804 public PacketMethod method;
@@ -11886,8 +11819,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11886 } 11819 }
11887 } 11820 }
11888 11821
11889 #endregion
11890
11891 public static OSD BuildEvent(string eventName, OSD eventBody) 11822 public static OSD BuildEvent(string eventName, OSD eventBody)
11892 { 11823 {
11893 OSDMap osdEvent = new OSDMap(2); 11824 OSDMap osdEvent = new OSDMap(2);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 65a8fe3..9a8bfd3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 /// <summary>Caches packed throttle information</summary> 149 /// <summary>Caches packed throttle information</summary>
150 private byte[] m_packedThrottles; 150 private byte[] m_packedThrottles;
151 151
152 private int m_defaultRTO = 3000; 152 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
153 private int m_maxRTO = 60000; 153 private int m_maxRTO = 60000;
154 154
155 /// <summary> 155 /// <summary>
@@ -557,7 +557,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); 557 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
558 558
559 // Clamp the retransmission timeout to manageable values 559 // Clamp the retransmission timeout to manageable values
560 rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO); 560 rto = Utils.Clamp(rto, m_defaultRTO, m_maxRTO);
561 561
562 RTO = rto; 562 RTO = rto;
563 563
diff --git a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
index d2779ba..6eebd9d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/OpenSimUDPBase.cs
@@ -100,6 +100,10 @@ namespace OpenMetaverse
100 const int SIO_UDP_CONNRESET = -1744830452; 100 const int SIO_UDP_CONNRESET = -1744830452;
101 101
102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort); 102 IPEndPoint ipep = new IPEndPoint(m_localBindAddress, m_udpPort);
103
104 m_log.DebugFormat(
105 "[UDPBASE]: Binding UDP listener using internal IP address config {0}:{1}",
106 ipep.Address, ipep.Port);
103 107
104 m_udpSocket = new Socket( 108 m_udpSocket = new Socket(
105 AddressFamily.InterNetwork, 109 AddressFamily.InterNetwork,
diff --git a/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
new file mode 100644
index 0000000..364ce4b
--- /dev/null
+++ b/OpenSim/Region/ClientStack/LindenUDP/PriorityQueue.cs
@@ -0,0 +1,245 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections;
30using System.Collections.Generic;
31using System.Reflection;
32
33using OpenSim.Framework;
34using OpenSim.Framework.Client;
35using log4net;
36
37namespace OpenSim.Region.ClientStack.LindenUDP
38{
39 public class PriorityQueue
40 {
41 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
42
43 internal delegate bool UpdatePriorityHandler(ref uint priority, ISceneEntity entity);
44
45 // Heap[0] for self updates
46 // Heap[1..12] for entity updates
47
48 internal const uint m_numberOfQueues = 12;
49
50 private MinHeap<MinHeapItem>[] m_heaps = new MinHeap<MinHeapItem>[m_numberOfQueues];
51 private Dictionary<uint, LookupItem> m_lookupTable;
52 private uint m_nextQueue = 0;
53 private UInt64 m_nextRequest = 0;
54
55 private object m_syncRoot = new object();
56 public object SyncRoot {
57 get { return this.m_syncRoot; }
58 }
59
60 internal PriorityQueue() : this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY) { }
61
62 internal PriorityQueue(int capacity)
63 {
64 m_lookupTable = new Dictionary<uint, LookupItem>(capacity);
65
66 for (int i = 0; i < m_heaps.Length; ++i)
67 m_heaps[i] = new MinHeap<MinHeapItem>(capacity);
68 }
69
70 internal int Count
71 {
72 get
73 {
74 int count = 0;
75 for (int i = 0; i < m_heaps.Length; ++i)
76 count += m_heaps[i].Count;
77 return count;
78 }
79 }
80
81 public bool Enqueue(uint pqueue, EntityUpdate value)
82 {
83 LookupItem lookup;
84
85 uint localid = value.Entity.LocalId;
86 UInt64 entry = m_nextRequest++;
87 if (m_lookupTable.TryGetValue(localid, out lookup))
88 {
89 entry = lookup.Heap[lookup.Handle].EntryOrder;
90 value.Flags |= lookup.Heap[lookup.Handle].Value.Flags;
91 lookup.Heap.Remove(lookup.Handle);
92 }
93
94 pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1);
95 lookup.Heap = m_heaps[pqueue];
96 lookup.Heap.Add(new MinHeapItem(pqueue, entry, value), ref lookup.Handle);
97 m_lookupTable[localid] = lookup;
98
99 return true;
100 }
101
102 internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
103 {
104 for (int i = 0; i < m_numberOfQueues; ++i)
105 {
106 // To get the fair queing, we cycle through each of the
107 // queues when finding an element to dequeue, this code
108 // assumes that the distribution of updates in the queues
109 // is polynomial, probably quadractic (eg distance of PI * R^2)
110 uint h = (uint)((m_nextQueue + i) % m_numberOfQueues);
111 if (m_heaps[h].Count > 0)
112 {
113 m_nextQueue = (uint)((h + 1) % m_numberOfQueues);
114
115 MinHeapItem item = m_heaps[h].RemoveMin();
116 m_lookupTable.Remove(item.Value.Entity.LocalId);
117 timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime);
118 value = item.Value;
119
120 return true;
121 }
122 }
123
124 timeinqueue = 0;
125 value = default(EntityUpdate);
126 return false;
127 }
128
129 internal void Reprioritize(UpdatePriorityHandler handler)
130 {
131 MinHeapItem item;
132 foreach (LookupItem lookup in new List<LookupItem>(this.m_lookupTable.Values))
133 {
134 if (lookup.Heap.TryGetValue(lookup.Handle, out item))
135 {
136 uint pqueue = item.PriorityQueue;
137 uint localid = item.Value.Entity.LocalId;
138
139 if (handler(ref pqueue, item.Value.Entity))
140 {
141 // unless the priority queue has changed, there is no need to modify
142 // the entry
143 pqueue = Util.Clamp<uint>(pqueue, 0, m_numberOfQueues - 1);
144 if (pqueue != item.PriorityQueue)
145 {
146 lookup.Heap.Remove(lookup.Handle);
147
148 LookupItem litem = lookup;
149 litem.Heap = m_heaps[pqueue];
150 litem.Heap.Add(new MinHeapItem(pqueue, item), ref litem.Handle);
151 m_lookupTable[localid] = litem;
152 }
153 }
154 else
155 {
156 // m_log.WarnFormat("[PQUEUE]: UpdatePriorityHandler returned false for {0}",item.Value.Entity.UUID);
157 lookup.Heap.Remove(lookup.Handle);
158 this.m_lookupTable.Remove(localid);
159 }
160 }
161 }
162 }
163
164 public override string ToString()
165 {
166 string s = "";
167 for (int i = 0; i < m_numberOfQueues; i++)
168 {
169 if (s != "") s += ",";
170 s += m_heaps[i].Count.ToString();
171 }
172 return s;
173 }
174
175#region MinHeapItem
176 private struct MinHeapItem : IComparable<MinHeapItem>
177 {
178 private EntityUpdate value;
179 internal EntityUpdate Value {
180 get {
181 return this.value;
182 }
183 }
184
185 private uint pqueue;
186 internal uint PriorityQueue {
187 get {
188 return this.pqueue;
189 }
190 }
191
192 private Int32 entrytime;
193 internal Int32 EntryTime {
194 get {
195 return this.entrytime;
196 }
197 }
198
199 private UInt64 entryorder;
200 internal UInt64 EntryOrder
201 {
202 get {
203 return this.entryorder;
204 }
205 }
206
207 internal MinHeapItem(uint pqueue, MinHeapItem other)
208 {
209 this.entrytime = other.entrytime;
210 this.entryorder = other.entryorder;
211 this.value = other.value;
212 this.pqueue = pqueue;
213 }
214
215 internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
216 {
217 this.entrytime = Util.EnvironmentTickCount();
218 this.entryorder = entryorder;
219 this.value = value;
220 this.pqueue = pqueue;
221 }
222
223 public override string ToString()
224 {
225 return String.Format("[{0},{1},{2}]",pqueue,entryorder,value.Entity.LocalId);
226 }
227
228 public int CompareTo(MinHeapItem other)
229 {
230 // I'm assuming that the root part of an SOG is added to the update queue
231 // before the component parts
232 return Comparer<UInt64>.Default.Compare(this.EntryOrder, other.EntryOrder);
233 }
234 }
235#endregion
236
237#region LookupItem
238 private struct LookupItem
239 {
240 internal MinHeap<MinHeapItem> Heap;
241 internal IHandle Handle;
242 }
243#endregion
244 }
245}
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index a5fcb49..0babeb5 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using Nini.Config; 30using Nini.Config;
31using OpenSim.Framework;
31using OpenSim.Region.Framework.Interfaces; 32using OpenSim.Region.Framework.Interfaces;
32using OpenSim.Region.Framework.Scenes; 33using OpenSim.Region.Framework.Scenes;
33using OpenMetaverse; 34using OpenMetaverse;
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 9b98de3..01170aa 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -77,7 +77,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
77 /// </value> 77 /// </value>
78 private Stream m_loadStream; 78 private Stream m_loadStream;
79 79
80 protected bool m_controlFileLoaded; 80 /// <summary>
81 /// FIXME: Do not perform this check since older versions of OpenSim do save the control file after other things
82 /// (I thought they weren't). We will need to bump the version number and perform this check on all
83 /// subsequent IAR versions only
84 /// </summary>
85 protected bool m_controlFileLoaded = true;
81 protected bool m_assetsLoaded; 86 protected bool m_assetsLoaded;
82 protected bool m_inventoryNodesLoaded; 87 protected bool m_inventoryNodesLoaded;
83 88
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 798547a..73b0a35 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.Net; 30using System.Net;
31using System.Xml;
31using System.Reflection; 32using System.Reflection;
32using System.Threading; 33using System.Threading;
33 34
@@ -205,11 +206,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
205 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID, 206 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
206 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient) 207 List<SceneObjectGroup> objectGroups, IClientAPI remoteClient)
207 { 208 {
208 // HACK: This is only working for lists containing a single item!
209 // It's just a hack to make this WIP compile and run. Nothing
210 // currently calls this with multiple items.
211 UUID ret = UUID.Zero; 209 UUID ret = UUID.Zero;
212 210
211 // The following code groups the SOG's by owner. No objects
212 // belonging to different people can be coalesced, for obvious
213 // reasons.
213 Dictionary<UUID, List<SceneObjectGroup>> deletes = 214 Dictionary<UUID, List<SceneObjectGroup>> deletes =
214 new Dictionary<UUID, List<SceneObjectGroup>>(); 215 new Dictionary<UUID, List<SceneObjectGroup>>();
215 216
@@ -221,262 +222,329 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
221 deletes[g.OwnerID].Add(g); 222 deletes[g.OwnerID].Add(g);
222 } 223 }
223 224
225 // This is pethod scoped and will be returned. It will be the
226 // last created asset id
227 UUID assetID = UUID.Zero;
228
229 // Each iteration is really a separate asset being created,
230 // with distinct destinations as well.
224 foreach (List<SceneObjectGroup> objlist in deletes.Values) 231 foreach (List<SceneObjectGroup> objlist in deletes.Values)
225 { 232 {
226 foreach (SceneObjectGroup g in objlist) 233 Dictionary<UUID, string> xmlStrings =
227 ret = DeleteToInventory(action, folderID, g, remoteClient); 234 new Dictionary<UUID, string>();
228 }
229 235
230 return ret; 236 foreach (SceneObjectGroup objectGroup in objlist)
231 } 237 {
238 Vector3 inventoryStoredPosition = new Vector3
239 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
240 ? 250
241 : objectGroup.AbsolutePosition.X)
242 ,
243 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
244 ? 250
245 : objectGroup.AbsolutePosition.X,
246 objectGroup.AbsolutePosition.Z);
232 247
233 private UUID DeleteToInventory(DeRezAction action, UUID folderID, 248 Vector3 originalPosition = objectGroup.AbsolutePosition;
234 SceneObjectGroup objectGroup, IClientAPI remoteClient)
235 {
236 UUID assetID = UUID.Zero;
237 249
238 Vector3 inventoryStoredPosition = new Vector3 250 objectGroup.AbsolutePosition = inventoryStoredPosition;
239 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
240 ? 250
241 : objectGroup.AbsolutePosition.X)
242 ,
243 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
244 ? 250
245 : objectGroup.AbsolutePosition.X,
246 objectGroup.AbsolutePosition.Z);
247 251
248 Vector3 originalPosition = objectGroup.AbsolutePosition; 252 // Make sure all bits but the ones we want are clear
253 // on take.
254 // This will be applied to the current perms, so
255 // it will do what we want.
256 objectGroup.RootPart.NextOwnerMask &=
257 ((uint)PermissionMask.Copy |
258 (uint)PermissionMask.Transfer |
259 (uint)PermissionMask.Modify);
260 objectGroup.RootPart.NextOwnerMask |=
261 (uint)PermissionMask.Move;
249 262
250 objectGroup.AbsolutePosition = inventoryStoredPosition; 263 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
251 264
252 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup); 265 objectGroup.AbsolutePosition = originalPosition;
253 266
254 objectGroup.AbsolutePosition = originalPosition; 267 xmlStrings[objectGroup.UUID] = sceneObjectXml;
268 }
255 269
256 // Get the user info of the item destination 270 string itemXml;
257 //
258 UUID userID = UUID.Zero;
259 271
260 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy || 272 if (objlist.Count > 1)
261 action == DeRezAction.SaveToExistingUserInventoryItem) 273 {
262 { 274 float minX, minY, minZ;
263 // Take or take copy require a taker 275 float maxX, maxY, maxZ;
264 // Saving changes requires a local user
265 //
266 if (remoteClient == null)
267 return UUID.Zero;
268 276
269 userID = remoteClient.AgentId; 277 Vector3[] offsets = m_Scene.GetCombinedBoundingBox(objlist,
270 } 278 out minX, out maxX, out minY, out maxY,
271 else 279 out minZ, out maxZ);
272 {
273 // All returns / deletes go to the object owner
274 //
275 280
276 userID = objectGroup.RootPart.OwnerID; 281 // CreateWrapper
277 } 282 XmlDocument itemDoc = new XmlDocument();
283 XmlElement root = itemDoc.CreateElement("", "CoalescedObject", "");
284 itemDoc.AppendChild(root);
278 285
279 if (userID == UUID.Zero) // Can't proceed 286 // Embed the offsets into the group XML
280 { 287 for ( int i = 0 ; i < objlist.Count ; i++ )
281 return UUID.Zero; 288 {
282 } 289 XmlDocument doc = new XmlDocument();
290 SceneObjectGroup g = objlist[i];
291 doc.LoadXml(xmlStrings[g.UUID]);
292 XmlElement e = (XmlElement)doc.SelectSingleNode("/SceneObjectGroup");
293 e.SetAttribute("offsetx", offsets[i].X.ToString());
294 e.SetAttribute("offsety", offsets[i].Y.ToString());
295 e.SetAttribute("offsetz", offsets[i].Z.ToString());
296
297 XmlNode objectNode = itemDoc.ImportNode(e, true);
298 root.AppendChild(objectNode);
299 }
283 300
284 // If we're returning someone's item, it goes back to the 301 float sizeX = maxX - minX;
285 // owner's Lost And Found folder. 302 float sizeY = maxY - minY;
286 // Delete is treated like return in this case 303 float sizeZ = maxZ - minZ;
287 // Deleting your own items makes them go to trash
288 //
289 304
290 InventoryFolderBase folder = null; 305 root.SetAttribute("x", sizeX.ToString());
291 InventoryItemBase item = null; 306 root.SetAttribute("y", sizeY.ToString());
307 root.SetAttribute("z", sizeZ.ToString());
292 308
293 if (DeRezAction.SaveToExistingUserInventoryItem == action) 309 itemXml = itemDoc.InnerXml;
294 { 310 }
295 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID); 311 else
296 item = m_Scene.InventoryService.GetItem(item); 312 {
313 itemXml = xmlStrings[objlist[0].UUID];
314 }
315
316 // Get the user info of the item destination
317 //
318 UUID userID = UUID.Zero;
319
320 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
321 action == DeRezAction.SaveToExistingUserInventoryItem)
322 {
323 // Take or take copy require a taker
324 // Saving changes requires a local user
325 //
326 if (remoteClient == null)
327 return UUID.Zero;
328
329 userID = remoteClient.AgentId;
330 }
331 else
332 {
333 // All returns / deletes go to the object owner
334 //
297 335
298 //item = userInfo.RootFolder.FindItem( 336 userID = objlist[0].RootPart.OwnerID;
299 // objectGroup.RootPart.FromUserInventoryItemID); 337 }
300 338
301 if (null == item) 339 if (userID == UUID.Zero) // Can't proceed
302 { 340 {
303 m_log.DebugFormat(
304 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
305 objectGroup.Name, objectGroup.UUID);
306 return UUID.Zero; 341 return UUID.Zero;
307 } 342 }
308 } 343
309 else 344 // If we're returning someone's item, it goes back to the
310 { 345 // owner's Lost And Found folder.
311 // Folder magic 346 // Delete is treated like return in this case
347 // Deleting your own items makes them go to trash
312 // 348 //
313 if (action == DeRezAction.Delete) 349
350 InventoryFolderBase folder = null;
351 InventoryItemBase item = null;
352
353 if (DeRezAction.SaveToExistingUserInventoryItem == action)
314 { 354 {
315 // Deleting someone else's item 355 item = new InventoryItemBase(objlist[0].RootPart.FromUserInventoryItemID, userID);
316 // 356 item = m_Scene.InventoryService.GetItem(item);
317 if (remoteClient == null ||
318 objectGroup.OwnerID != remoteClient.AgentId)
319 {
320 357
321 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 358 //item = userInfo.RootFolder.FindItem(
322 } 359 // objectGroup.RootPart.FromUserInventoryItemID);
323 else 360
361 if (null == item)
324 { 362 {
325 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder); 363 m_log.DebugFormat(
364 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
365 objlist[0].Name, objlist[0].UUID);
366 return UUID.Zero;
326 } 367 }
327 } 368 }
328 else if (action == DeRezAction.Return) 369 else
329 { 370 {
330 371 // Folder magic
331 // Dump to lost + found unconditionally
332 // 372 //
333 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
334 }
335
336 if (folderID == UUID.Zero && folder == null)
337 {
338 if (action == DeRezAction.Delete) 373 if (action == DeRezAction.Delete)
339 { 374 {
340 // Deletes go to trash by default 375 // Deleting someone else's item
341 // 376 //
342 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
343 }
344 else
345 {
346 if (remoteClient == null || 377 if (remoteClient == null ||
347 objectGroup.OwnerID != remoteClient.AgentId) 378 objlist[0].OwnerID != remoteClient.AgentId)
348 { 379 {
349 // Taking copy of another person's item. Take to 380
350 // Objects folder. 381 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
351 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
352 } 382 }
353 else 383 else
354 { 384 {
355 // Catch all. Use lost & found 385 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
386 }
387 }
388 else if (action == DeRezAction.Return)
389 {
390
391 // Dump to lost + found unconditionally
392 //
393 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
394 }
395
396 if (folderID == UUID.Zero && folder == null)
397 {
398 if (action == DeRezAction.Delete)
399 {
400 // Deletes go to trash by default
356 // 401 //
402 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
403 }
404 else
405 {
406 if (remoteClient == null ||
407 objlist[0].OwnerID != remoteClient.AgentId)
408 {
409 // Taking copy of another person's item. Take to
410 // Objects folder.
411 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.Object);
412 }
413 else
414 {
415 // Catch all. Use lost & found
416 //
357 417
358 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder); 418 folder = m_Scene.InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
419 }
359 } 420 }
360 } 421 }
361 }
362 422
363 // Override and put into where it came from, if it came 423 // Override and put into where it came from, if it came
364 // from anywhere in inventory 424 // from anywhere in inventory
365 // 425 //
366 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) 426 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy)
367 {
368 if (objectGroup.RootPart.FromFolderID != UUID.Zero)
369 { 427 {
370 InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID); 428 if (objlist[0].RootPart.FromFolderID != UUID.Zero)
371 folder = m_Scene.InventoryService.GetFolder(f); 429 {
430 InventoryFolderBase f = new InventoryFolderBase(objlist[0].RootPart.FromFolderID, userID);
431 folder = m_Scene.InventoryService.GetFolder(f);
432 }
372 } 433 }
373 }
374 434
375 if (folder == null) // None of the above 435 if (folder == null) // None of the above
376 { 436 {
377 folder = new InventoryFolderBase(folderID); 437 folder = new InventoryFolderBase(folderID);
378 438
379 if (folder == null) // Nowhere to put it 439 if (folder == null) // Nowhere to put it
440 {
441 return UUID.Zero;
442 }
443 }
444
445 item = new InventoryItemBase();
446 // Can't know creator is the same, so null it in inventory
447 if (objlist.Count > 1)
448 item.CreatorId = UUID.Zero.ToString();
449 else
450 item.CreatorId = objlist[0].RootPart.CreatorID.ToString();
451 item.ID = UUID.Random();
452 item.InvType = (int)InventoryType.Object;
453 item.Folder = folder.ID;
454 item.Owner = userID;
455 if (objlist.Count > 1)
380 { 456 {
381 return UUID.Zero; 457 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
458 }
459 else
460 {
461 item.SaleType = objlist[0].RootPart.ObjectSaleType;
462 item.SalePrice = objlist[0].RootPart.SalePrice;
382 } 463 }
383 } 464 }
384 465
385 item = new InventoryItemBase(); 466 AssetBase asset = CreateAsset(
386 item.CreatorId = objectGroup.RootPart.CreatorID.ToString(); 467 objlist[0].GetPartName(objlist[0].RootPart.LocalId),
387 item.CreatorData = objectGroup.RootPart.CreatorData; 468 objlist[0].GetPartDescription(objlist[0].RootPart.LocalId),
388 item.ID = UUID.Random(); 469 (sbyte)AssetType.Object,
389 item.InvType = (int)InventoryType.Object; 470 Utils.StringToBytes(itemXml),
390 item.Folder = folder.ID; 471 objlist[0].OwnerID.ToString());
391 item.Owner = userID; 472 m_Scene.AssetService.Store(asset);
392 } 473 assetID = asset.FullID;
393
394 AssetBase asset = CreateAsset(
395 objectGroup.GetPartName(objectGroup.RootPart.LocalId),
396 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
397 (sbyte)AssetType.Object,
398 Utils.StringToBytes(sceneObjectXml),
399 objectGroup.OwnerID.ToString());
400 m_Scene.AssetService.Store(asset);
401 assetID = asset.FullID;
402
403 if (DeRezAction.SaveToExistingUserInventoryItem == action)
404 {
405 item.AssetID = asset.FullID;
406 m_Scene.InventoryService.UpdateItem(item);
407 }
408 else
409 {
410 item.AssetID = asset.FullID;
411 474
412 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions()) 475 if (DeRezAction.SaveToExistingUserInventoryItem == action)
413 { 476 {
414 uint perms = objectGroup.GetEffectivePermissions(); 477 item.AssetID = asset.FullID;
415 uint nextPerms = (perms & 7) << 13; 478 m_Scene.InventoryService.UpdateItem(item);
416 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
417 perms &= ~(uint)PermissionMask.Copy;
418 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
419 perms &= ~(uint)PermissionMask.Transfer;
420 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
421 perms &= ~(uint)PermissionMask.Modify;
422
423 // Make sure all bits but the ones we want are clear
424 // on take.
425 // This will be applied to the current perms, so
426 // it will do what we want.
427 objectGroup.RootPart.NextOwnerMask &=
428 ((uint)PermissionMask.Copy |
429 (uint)PermissionMask.Transfer |
430 (uint)PermissionMask.Modify);
431 objectGroup.RootPart.NextOwnerMask |=
432 (uint)PermissionMask.Move;
433
434 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
435 item.CurrentPermissions = item.BasePermissions;
436 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
437 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
438 item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
439
440 item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
441 } 479 }
442 else 480 else
443 { 481 {
444 item.BasePermissions = objectGroup.GetEffectivePermissions(); 482 item.AssetID = asset.FullID;
445 item.CurrentPermissions = objectGroup.GetEffectivePermissions();
446 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
447 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
448 item.GroupPermissions = objectGroup.RootPart.GroupMask;
449 483
450 item.CurrentPermissions &= 484 uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
451 ((uint)PermissionMask.Copy | 485 foreach (SceneObjectGroup grp in objlist)
452 (uint)PermissionMask.Transfer | 486 effectivePerms &= grp.GetEffectivePermissions();
453 (uint)PermissionMask.Modify | 487 effectivePerms |= (uint)PermissionMask.Move;
454 (uint)PermissionMask.Move |
455 7); // Preserve folded permissions
456 }
457 488
458 // TODO: add the new fields (Flags, Sale info, etc) 489 if (remoteClient != null && (remoteClient.AgentId != objlist[0].RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
459 item.CreationDate = Util.UnixTimeSinceEpoch(); 490 {
460 item.Description = asset.Description; 491 uint perms = effectivePerms;
461 item.Name = asset.Name; 492 uint nextPerms = (perms & 7) << 13;
462 item.AssetType = asset.Type; 493 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
494 perms &= ~(uint)PermissionMask.Copy;
495 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
496 perms &= ~(uint)PermissionMask.Transfer;
497 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
498 perms &= ~(uint)PermissionMask.Modify;
499
500 item.BasePermissions = perms & objlist[0].RootPart.NextOwnerMask;
501 item.CurrentPermissions = item.BasePermissions;
502 item.NextPermissions = perms & objlist[0].RootPart.NextOwnerMask;
503 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & objlist[0].RootPart.NextOwnerMask;
504 item.GroupPermissions = objlist[0].RootPart.GroupMask & objlist[0].RootPart.NextOwnerMask;
505
506 // Magic number badness. Maybe this deserves an enum.
507 // bit 4 (16) is the "Slam" bit, it means treat as passed
508 // and apply next owner perms on rez
509 item.CurrentPermissions |= 16; // Slam!
510 }
511 else
512 {
513 item.BasePermissions = effectivePerms;
514 item.CurrentPermissions = effectivePerms;
515 item.NextPermissions = objlist[0].RootPart.NextOwnerMask & effectivePerms;
516 item.EveryOnePermissions = objlist[0].RootPart.EveryoneMask & effectivePerms;
517 item.GroupPermissions = objlist[0].RootPart.GroupMask & effectivePerms;
518
519 item.CurrentPermissions &=
520 ((uint)PermissionMask.Copy |
521 (uint)PermissionMask.Transfer |
522 (uint)PermissionMask.Modify |
523 (uint)PermissionMask.Move |
524 7); // Preserve folded permissions
525 }
463 526
464 m_Scene.AddInventoryItem(item); 527 item.CreationDate = Util.UnixTimeSinceEpoch();
528 item.Description = asset.Description;
529 item.Name = asset.Name;
530 item.AssetType = asset.Type;
465 531
466 if (remoteClient != null && item.Owner == remoteClient.AgentId) 532 m_Scene.AddInventoryItem(item);
467 { 533
468 remoteClient.SendInventoryItemCreateUpdate(item, 0); 534 if (remoteClient != null && item.Owner == remoteClient.AgentId)
469 }
470 else
471 {
472 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
473 if (notifyUser != null)
474 { 535 {
475 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0); 536 remoteClient.SendInventoryItemCreateUpdate(item, 0);
537 }
538 else
539 {
540 ScenePresence notifyUser = m_Scene.GetScenePresence(item.Owner);
541 if (notifyUser != null)
542 {
543 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
544 }
476 } 545 }
477 } 546 }
478 } 547 }
479
480 return assetID; 548 return assetID;
481 } 549 }
482 550
@@ -484,8 +552,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
484 /// <summary> 552 /// <summary>
485 /// Rez an object into the scene from the user's inventory 553 /// Rez an object into the scene from the user's inventory
486 /// </summary> 554 /// </summary>
555 /// <remarks>
487 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing 556 /// FIXME: It would be really nice if inventory access modules didn't also actually do the work of rezzing
488 /// things to the scene. The caller should be doing that, I think. 557 /// things to the scene. The caller should be doing that, I think.
558 /// </remarks>
489 /// <param name="remoteClient"></param> 559 /// <param name="remoteClient"></param>
490 /// <param name="itemID"></param> 560 /// <param name="itemID"></param>
491 /// <param name="RayEnd"></param> 561 /// <param name="RayEnd"></param>
@@ -502,21 +572,10 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
502 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 572 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
503 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) 573 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
504 { 574 {
505 // Work out position details 575// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
506 byte bRayEndIsIntersection = (byte)0; 576
507 577 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
508 if (RayEndIsIntersection)
509 {
510 bRayEndIsIntersection = (byte)1;
511 }
512 else
513 {
514 bRayEndIsIntersection = (byte)0;
515 }
516
517 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f); 578 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
518
519
520 Vector3 pos = m_Scene.GetNewRezLocation( 579 Vector3 pos = m_Scene.GetNewRezLocation(
521 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 580 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
522 BypassRayCast, bRayEndIsIntersection, true, scale, false); 581 BypassRayCast, bRayEndIsIntersection, true, scale, false);
@@ -531,6 +590,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
531 590
532 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 591 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
533 592
593 SceneObjectGroup group = null;
594
534 if (rezAsset != null) 595 if (rezAsset != null)
535 { 596 {
536 UUID itemId = UUID.Zero; 597 UUID itemId = UUID.Zero;
@@ -539,34 +600,78 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
539 // item that it came from. This allows us to enable 'save object to inventory' 600 // item that it came from. This allows us to enable 'save object to inventory'
540 if (!m_Scene.Permissions.BypassPermissions()) 601 if (!m_Scene.Permissions.BypassPermissions())
541 { 602 {
542 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) 603 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
543 { 604 {
544 itemId = item.ID; 605 itemId = item.ID;
545 } 606 }
546 } 607 }
547 else 608 else
548 { 609 {
549 // Brave new fullperm world 610 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
550 // 611 {
551 itemId = item.ID; 612 // Brave new fullperm world
613 itemId = item.ID;
614 }
552 } 615 }
553 616
554 string xmlData = Utils.BytesToString(rezAsset.Data); 617 string xmlData = Utils.BytesToString(rezAsset.Data);
555 SceneObjectGroup group 618 List<SceneObjectGroup> objlist =
556 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); 619 new List<SceneObjectGroup>();
620 List<Vector3> veclist = new List<Vector3>();
621
622 XmlDocument doc = new XmlDocument();
623 doc.LoadXml(xmlData);
624 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
625 if (e == null || attachment) // Single
626 {
627 SceneObjectGroup g =
628 SceneObjectSerializer.FromOriginalXmlFormat(
629 itemId, xmlData);
630 objlist.Add(g);
631 veclist.Add(new Vector3(0, 0, 0));
557 632
558 Util.FireAndForget(delegate { AddUserData(group); }); 633 float offsetHeight = 0;
559 634 pos = m_Scene.GetNewRezLocation(
560 group.RootPart.FromFolderID = item.Folder; 635 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
636 BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
637 pos.Z += offsetHeight;
638 }
639 else
640 {
641 XmlElement coll = (XmlElement)e;
642 float bx = Convert.ToSingle(coll.GetAttribute("x"));
643 float by = Convert.ToSingle(coll.GetAttribute("y"));
644 float bz = Convert.ToSingle(coll.GetAttribute("z"));
645 Vector3 bbox = new Vector3(bx, by, bz);
561 646
562 // If it's rezzed in world, select it. Much easier to 647 pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
563 // find small items. 648 RayTargetID, Quaternion.Identity,
564 // 649 BypassRayCast, bRayEndIsIntersection, true,
565 if (!attachment) 650 bbox, false);
566 group.RootPart.CreateSelected = true; 651
652 pos -= bbox / 2;
653
654 XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
655 foreach (XmlNode n in groups)
656 {
657 SceneObjectGroup g =
658 SceneObjectSerializer.FromOriginalXmlFormat(
659 itemId, n.OuterXml);
660 objlist.Add(g);
661 XmlElement el = (XmlElement)n;
662 float x = Convert.ToSingle(el.GetAttribute("offsetx"));
663 float y = Convert.ToSingle(el.GetAttribute("offsety"));
664 float z = Convert.ToSingle(el.GetAttribute("offsetz"));
665 veclist.Add(new Vector3(x, y, z));
666 }
667 }
668
669 int primcount = 0;
670 foreach (SceneObjectGroup g in objlist)
671 primcount += g.PrimCount;
567 672
568 if (!m_Scene.Permissions.CanRezObject( 673 if (!m_Scene.Permissions.CanRezObject(
569 group.PrimCount, remoteClient.AgentId, pos) 674 primcount, remoteClient.AgentId, pos)
570 && !attachment) 675 && !attachment)
571 { 676 {
572 // The client operates in no fail mode. It will 677 // The client operates in no fail mode. It will
@@ -579,131 +684,131 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
579 return null; 684 return null;
580 } 685 }
581 686
582 group.ResetIDs(); 687 for (int i = 0 ; i < objlist.Count ; i++ )
583
584 if (attachment)
585 { 688 {
586 group.RootPart.Flags |= PrimFlags.Phantom; 689 group = objlist[i];
587 group.RootPart.IsAttachment = true; 690
691 Vector3 storedPosition = group.AbsolutePosition;
692 if (group.UUID == UUID.Zero)
693 {
694 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
695 }
696 group.RootPart.FromFolderID = item.Folder;
697
698 // If it's rezzed in world, select it. Much easier to
699 // find small items.
700 //
701 if (!attachment)
702 {
703 group.RootPart.CreateSelected = true;
704 foreach (SceneObjectPart child in group.Parts)
705 child.CreateSelected = true;
706 }
707 group.ResetIDs();
708
709 if (attachment)
710 {
711 group.RootPart.Flags |= PrimFlags.Phantom;
712 group.RootPart.IsAttachment = true;
713 }
588 714
589 // If we're rezzing an attachment then don't ask 715 // If we're rezzing an attachment then don't ask
590 // AddNewSceneObject() to update the client since 716 // AddNewSceneObject() to update the client since
591 // we'll be doing that later on. Scheduling more 717 // we'll be doing that later on. Scheduling more than
592 // than one full update during the attachment 718 // one full update during the attachment
593 // process causes some clients to fail to display 719 // process causes some clients to fail to display the
594 // the attachment properly. 720 // attachment properly.
595 // Also, don't persist attachments.
596 m_Scene.AddNewSceneObject(group, false, false);
597 }
598 else
599 {
600 m_Scene.AddNewSceneObject(group, true, false); 721 m_Scene.AddNewSceneObject(group, true, false);
601 }
602 722
603 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 723 // if attachment we set it's asset id so object updates
604 // if attachment we set it's asset id so object updates can reflect that 724 // can reflect that, if not, we set it's position in world.
605 // if not, we set it's position in world. 725 if (!attachment)
606 if (!attachment) 726 {
607 { 727 group.ScheduleGroupForFullUpdate();
608 group.ScheduleGroupForFullUpdate(); 728
609 729 group.AbsolutePosition = pos + veclist[i];
610 float offsetHeight = 0; 730 }
611 pos = m_Scene.GetNewRezLocation( 731 else
612 RayStart, RayEnd, RayTargetID, Quaternion.Identity, 732 {
613 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false); 733 group.SetFromItemID(itemID);
614 pos.Z += offsetHeight; 734 }
615 group.AbsolutePosition = pos;
616 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
617
618 }
619 else
620 {
621 group.SetFromItemID(itemID);
622 }
623 735
624 SceneObjectPart rootPart = null; 736 SceneObjectPart rootPart = null;
625 try
626 {
627 rootPart = group.GetChildPart(group.UUID);
628 }
629 catch (NullReferenceException)
630 {
631 string isAttachment = "";
632 737
633 if (attachment) 738 try
634 isAttachment = " Object was an attachment"; 739 {
740 rootPart = group.GetChildPart(group.UUID);
741 }
742 catch (NullReferenceException)
743 {
744 string isAttachment = "";
635 745
636 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 746 if (attachment)
637 } 747 isAttachment = " Object was an attachment";
638 748
639 // Since renaming the item in the inventory does not affect the name stored 749 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
640 // in the serialization, transfer the correct name from the inventory to the 750 }
641 // object itself before we rez.
642 rootPart.Name = item.Name;
643 rootPart.Description = item.Description;
644 751
645 if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) 752 // Since renaming the item in the inventory does not
646 { 753 // affect the name stored in the serialization, transfer
754 // the correct name from the inventory to the
755 // object itself before we rez.
756 rootPart.Name = item.Name;
757 rootPart.Description = item.Description;
647 rootPart.ObjectSaleType = item.SaleType; 758 rootPart.ObjectSaleType = item.SaleType;
648 rootPart.SalePrice = item.SalePrice; 759 rootPart.SalePrice = item.SalePrice;
649 }
650
651 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
652 if ((rootPart.OwnerID != item.Owner) ||
653 (item.CurrentPermissions & 16) != 0 || // Magic number
654 (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
655 {
656 //Need to kill the for sale here
657 rootPart.ObjectSaleType = 0;
658 rootPart.SalePrice = 10;
659 760
660 if (m_Scene.Permissions.PropagatePermissions()) 761 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
762 if ((rootPart.OwnerID != item.Owner) ||
763 (item.CurrentPermissions & 16) != 0)
661 { 764 {
662 foreach (SceneObjectPart part in group.Parts) 765 //Need to kill the for sale here
766 rootPart.ObjectSaleType = 0;
767 rootPart.SalePrice = 10;
768
769 if (m_Scene.Permissions.PropagatePermissions())
663 { 770 {
664 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) 771 foreach (SceneObjectPart part in group.Parts)
665 part.EveryoneMask = item.EveryOnePermissions; 772 {
666 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) 773 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
667 part.NextOwnerMask = item.NextPermissions; 774 {
668 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) 775 part.EveryoneMask = item.EveryOnePermissions;
669 part.GroupMask = item.GroupPermissions; 776 part.NextOwnerMask = item.NextPermissions;
777 }
778 part.GroupMask = 0; // DO NOT propagate here
779 }
780
781 group.ApplyNextOwnerPermissions();
670 } 782 }
671
672 group.ApplyNextOwnerPermissions();
673 } 783 }
674 }
675 784
676 foreach (SceneObjectPart part in group.Parts) 785 foreach (SceneObjectPart part in group.Parts)
677 {
678 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
679 { 786 {
680 part.LastOwnerID = part.OwnerID; 787 if ((part.OwnerID != item.Owner) ||
681 part.OwnerID = item.Owner; 788 (item.CurrentPermissions & 16) != 0)
682 part.Inventory.ChangeInventoryOwner(item.Owner); 789 {
683 part.GroupMask = 0; // DO NOT propagate here 790 part.LastOwnerID = part.OwnerID;
684 } 791 part.OwnerID = item.Owner;
685 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) 792 part.Inventory.ChangeInventoryOwner(item.Owner);
793 part.GroupMask = 0; // DO NOT propagate here
794 }
686 part.EveryoneMask = item.EveryOnePermissions; 795 part.EveryoneMask = item.EveryOnePermissions;
687 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
688 part.NextOwnerMask = item.NextPermissions; 796 part.NextOwnerMask = item.NextPermissions;
689 if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) 797 }
690 part.GroupMask = item.GroupPermissions;
691 }
692 798
693 rootPart.TrimPermissions(); 799 rootPart.TrimPermissions();
694 800
695 if (!attachment) 801 if (!attachment)
696 {
697 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
698 { 802 {
699 group.ClearPartAttachmentData(); 803 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
700 } 804 group.ClearPartAttachmentData();
701 805
702 // Fire on_rez 806 // Fire on_rez
703 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); 807 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
704 rootPart.ParentGroup.ResumeScripts(); 808 rootPart.ParentGroup.ResumeScripts();
705 809
706 rootPart.ScheduleFullUpdate(); 810 rootPart.ScheduleFullUpdate();
811 }
707 } 812 }
708 813
709 if (!m_Scene.Permissions.BypassPermissions()) 814 if (!m_Scene.Permissions.BypassPermissions())
@@ -721,9 +826,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
721 } 826 }
722 } 827 }
723 } 828 }
724
725 return rootPart.ParentGroup;
726 } 829 }
830 return group;
727 } 831 }
728 832
729 return null; 833 return null;
diff --git a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
index 00b0aa9..2de8d7a 100644
--- a/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/LightShare/LightShareModule.cs
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
148 public void SendProfileToClient(ScenePresence presence) 148 public void SendProfileToClient(ScenePresence presence)
149 { 149 {
150 IClientAPI client = presence.ControllingClient; 150 IClientAPI client = presence.ControllingClient;
151 if (m_enableWindlight) 151 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
152 { 152 {
153 if (presence.IsChildAgent == false) 153 if (presence.IsChildAgent == false)
154 { 154 {
@@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.World.LightShare
165 public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl) 165 public void SendProfileToClient(ScenePresence presence, RegionLightShareData wl)
166 { 166 {
167 IClientAPI client = presence.ControllingClient; 167 IClientAPI client = presence.ControllingClient;
168 if (m_enableWindlight) 168 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
169 { 169 {
170 if (presence.IsChildAgent == false) 170 if (presence.IsChildAgent == false)
171 { 171 {
diff --git a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
index c0975ea..9255791 100644
--- a/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
@@ -111,14 +111,12 @@ namespace OpenSim.Region.CoreModules.Scripting.EmailModules
111 { 111 {
112 if ((SMTPConfig = m_Config.Configs["SMTP"]) == null) 112 if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
113 { 113 {
114 m_log.InfoFormat("[SMTP] SMTP server not configured");
115 m_Enabled = false; 114 m_Enabled = false;
116 return; 115 return;
117 } 116 }
118 117
119 if (!SMTPConfig.GetBoolean("enabled", false)) 118 if (!SMTPConfig.GetBoolean("enabled", false))
120 { 119 {
121 m_log.InfoFormat("[SMTP] module disabled in configuration");
122 m_Enabled = false; 120 m_Enabled = false;
123 return; 121 return;
124 } 122 }
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index d78931a..4c8424d 100644
--- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -29,8 +29,10 @@ using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using System.IO; 30using System.IO;
31using System.Net; 31using System.Net;
32using System.Net.Security;
32using System.Text; 33using System.Text;
33using System.Threading; 34using System.Threading;
35using System.Security.Cryptography.X509Certificates;
34using Nini.Config; 36using Nini.Config;
35using OpenMetaverse; 37using OpenMetaverse;
36using OpenSim.Framework; 38using OpenSim.Framework;
@@ -100,8 +102,24 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
100 102
101 public HttpRequestModule() 103 public HttpRequestModule()
102 { 104 {
105 ServicePointManager.ServerCertificateValidationCallback +=ValidateServerCertificate;
103 } 106 }
104 107
108 public static bool ValidateServerCertificate(
109 object sender,
110 X509Certificate certificate,
111 X509Chain chain,
112 SslPolicyErrors sslPolicyErrors)
113 {
114 HttpWebRequest Request = (HttpWebRequest)sender;
115
116 if (Request.Headers.Get("NoVerifyCert") != null)
117 {
118 return true;
119 }
120
121 return chain.Build(new X509Certificate2(certificate));
122 }
105 #region IHttpRequestModule Members 123 #region IHttpRequestModule Members
106 124
107 public UUID MakeHttpRequest(string url, string parameters, string body) 125 public UUID MakeHttpRequest(string url, string parameters, string body)
@@ -141,8 +159,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
141 break; 159 break;
142 160
143 case (int)HttpRequestConstants.HTTP_VERIFY_CERT: 161 case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
144 162 htc.HttpVerifyCert = (int.Parse(parms[i + 1]) != 0);
145 // TODO implement me
146 break; 163 break;
147 } 164 }
148 } 165 }
@@ -189,7 +206,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
189 * Not sure how important ordering is is here - the next first 206 * Not sure how important ordering is is here - the next first
190 * one completed in the list is returned, based soley on its list 207 * one completed in the list is returned, based soley on its list
191 * position, not the order in which the request was started or 208 * position, not the order in which the request was started or
192 * finsihed. I thought about setting up a queue for this, but 209 * finished. I thought about setting up a queue for this, but
193 * it will need some refactoring and this works 'enough' right now 210 * it will need some refactoring and this works 'enough' right now
194 */ 211 */
195 212
@@ -237,8 +254,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
237 254
238 m_scene.RegisterModuleInterface<IHttpRequestModule>(this); 255 m_scene.RegisterModuleInterface<IHttpRequestModule>(this);
239 256
240 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); 257 m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
241 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); 258 m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
242 259
243 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); 260 m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
244 } 261 }
@@ -282,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
282 public string HttpMethod = "GET"; 299 public string HttpMethod = "GET";
283 public string HttpMIMEType = "text/plain;charset=utf-8"; 300 public string HttpMIMEType = "text/plain;charset=utf-8";
284 public int HttpTimeout; 301 public int HttpTimeout;
285 // public bool HttpVerifyCert = true; // not implemented 302 public bool HttpVerifyCert = true;
286 private Thread httpThread; 303 private Thread httpThread;
287 304
288 // Request info 305 // Request info
@@ -344,6 +361,17 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
344 Request.Method = HttpMethod; 361 Request.Method = HttpMethod;
345 Request.ContentType = HttpMIMEType; 362 Request.ContentType = HttpMIMEType;
346 363
364 if(!HttpVerifyCert)
365 {
366 // We could hijack Connection Group Name to identify
367 // a desired security exception. But at the moment we'll use a dummy header instead.
368// Request.ConnectionGroupName = "NoVerify";
369 Request.Headers.Add("NoVerifyCert", "true");
370 }
371// else
372// {
373// Request.ConnectionGroupName="Verify";
374// }
347 if (proxyurl != null && proxyurl.Length > 0) 375 if (proxyurl != null && proxyurl.Length > 0)
348 { 376 {
349 if (proxyexcepts != null && proxyexcepts.Length > 0) 377 if (proxyexcepts != null && proxyexcepts.Length > 0)
@@ -436,4 +464,4 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
436 } 464 }
437 } 465 }
438 } 466 }
439} 467} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 57ab135..b6d64ac 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -200,12 +200,13 @@ namespace OpenSim.Region.CoreModules.World.Estate
200 } 200 }
201 Scene.RegionInfo.RegionSettings.Save(); 201 Scene.RegionInfo.RegionSettings.Save();
202 TriggerRegionInfoChange(); 202 TriggerRegionInfoChange();
203 sendRegionHandshakeToAll();
203 sendRegionInfoPacketToAll(); 204 sendRegionInfoPacketToAll();
204 } 205 }
205 206
206 private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient) 207 private void handleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
207 { 208 {
208 sendRegionHandshakeToAll(); 209 // sendRegionHandshakeToAll();
209 } 210 }
210 211
211 public void setRegionTerrainSettings(float WaterHeight, 212 public void setRegionTerrainSettings(float WaterHeight,
@@ -274,8 +275,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
274 { 275 {
275 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) 276 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
276 { 277 {
278 if ((estateAccessType & 1) != 0) // All estates
279 {
280 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
281 EstateSettings estateSettings;
282
283 foreach (int estateID in estateIDs)
284 {
285 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
286 {
287 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
288 estateSettings.AddEstateUser(user);
289 estateSettings.Save();
290 }
291 }
292 }
293
277 Scene.RegionInfo.EstateSettings.AddEstateUser(user); 294 Scene.RegionInfo.EstateSettings.AddEstateUser(user);
278 Scene.RegionInfo.EstateSettings.Save(); 295 Scene.RegionInfo.EstateSettings.Save();
296
279 TriggerEstateInfoChange(); 297 TriggerEstateInfoChange();
280 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); 298 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
281 } 299 }
@@ -289,10 +307,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
289 { 307 {
290 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) 308 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
291 { 309 {
310 if ((estateAccessType & 1) != 0) // All estates
311 {
312 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
313 EstateSettings estateSettings;
314
315 foreach (int estateID in estateIDs)
316 {
317 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
318 {
319 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
320 estateSettings.RemoveEstateUser(user);
321 estateSettings.Save();
322 }
323 }
324 }
325
292 Scene.RegionInfo.EstateSettings.RemoveEstateUser(user); 326 Scene.RegionInfo.EstateSettings.RemoveEstateUser(user);
293 Scene.RegionInfo.EstateSettings.Save(); 327 Scene.RegionInfo.EstateSettings.Save();
294 TriggerEstateInfoChange();
295 328
329 TriggerEstateInfoChange();
296 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID); 330 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AccessOptions, Scene.RegionInfo.EstateSettings.EstateAccess, Scene.RegionInfo.EstateSettings.EstateID);
297 } 331 }
298 else 332 else
@@ -304,8 +338,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
304 { 338 {
305 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) 339 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
306 { 340 {
341 if ((estateAccessType & 1) != 0) // All estates
342 {
343 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
344 EstateSettings estateSettings;
345
346 foreach (int estateID in estateIDs)
347 {
348 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
349 {
350 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
351 estateSettings.AddEstateGroup(user);
352 estateSettings.Save();
353 }
354 }
355 }
356
307 Scene.RegionInfo.EstateSettings.AddEstateGroup(user); 357 Scene.RegionInfo.EstateSettings.AddEstateGroup(user);
308 Scene.RegionInfo.EstateSettings.Save(); 358 Scene.RegionInfo.EstateSettings.Save();
359
309 TriggerEstateInfoChange(); 360 TriggerEstateInfoChange();
310 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); 361 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
311 } 362 }
@@ -318,10 +369,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
318 { 369 {
319 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) 370 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
320 { 371 {
372 if ((estateAccessType & 1) != 0) // All estates
373 {
374 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
375 EstateSettings estateSettings;
376
377 foreach (int estateID in estateIDs)
378 {
379 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
380 {
381 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
382 estateSettings.RemoveEstateGroup(user);
383 estateSettings.Save();
384 }
385 }
386 }
387
321 Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user); 388 Scene.RegionInfo.EstateSettings.RemoveEstateGroup(user);
322 Scene.RegionInfo.EstateSettings.Save(); 389 Scene.RegionInfo.EstateSettings.Save();
323 TriggerEstateInfoChange();
324 390
391 TriggerEstateInfoChange();
325 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID); 392 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.AllowedGroups, Scene.RegionInfo.EstateSettings.EstateGroups, Scene.RegionInfo.EstateSettings.EstateID);
326 } 393 }
327 else 394 else
@@ -349,6 +416,29 @@ namespace OpenSim.Region.CoreModules.World.Estate
349 if (!alreadyInList) 416 if (!alreadyInList)
350 { 417 {
351 418
419 if ((estateAccessType & 1) != 0) // All estates
420 {
421 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
422 EstateSettings estateSettings;
423
424 foreach (int estateID in estateIDs)
425 {
426 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
427 {
428 EstateBan bitem = new EstateBan();
429
430 bitem.BannedUserID = user;
431 bitem.EstateID = (uint)estateID;
432 bitem.BannedHostAddress = "0.0.0.0";
433 bitem.BannedHostIPMask = "0.0.0.0";
434
435 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
436 estateSettings.AddBan(bitem);
437 estateSettings.Save();
438 }
439 }
440 }
441
352 EstateBan item = new EstateBan(); 442 EstateBan item = new EstateBan();
353 443
354 item.BannedUserID = user; 444 item.BannedUserID = user;
@@ -358,6 +448,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
358 448
359 Scene.RegionInfo.EstateSettings.AddBan(item); 449 Scene.RegionInfo.EstateSettings.AddBan(item);
360 Scene.RegionInfo.EstateSettings.Save(); 450 Scene.RegionInfo.EstateSettings.Save();
451
361 TriggerEstateInfoChange(); 452 TriggerEstateInfoChange();
362 453
363 ScenePresence s = Scene.GetScenePresence(user); 454 ScenePresence s = Scene.GetScenePresence(user);
@@ -403,8 +494,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
403 494
404 if (alreadyInList && listitem != null) 495 if (alreadyInList && listitem != null)
405 { 496 {
497 if ((estateAccessType & 1) != 0) // All estates
498 {
499 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
500 EstateSettings estateSettings;
501
502 foreach (int estateID in estateIDs)
503 {
504 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
505 {
506 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
507 estateSettings.RemoveBan(user);
508 estateSettings.Save();
509 }
510 }
511 }
512
406 Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID); 513 Scene.RegionInfo.EstateSettings.RemoveBan(listitem.BannedUserID);
407 Scene.RegionInfo.EstateSettings.Save(); 514 Scene.RegionInfo.EstateSettings.Save();
515
408 TriggerEstateInfoChange(); 516 TriggerEstateInfoChange();
409 } 517 }
410 else 518 else
@@ -424,8 +532,25 @@ namespace OpenSim.Region.CoreModules.World.Estate
424 { 532 {
425 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) 533 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
426 { 534 {
535 if ((estateAccessType & 1) != 0) // All estates
536 {
537 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
538 EstateSettings estateSettings;
539
540 foreach (int estateID in estateIDs)
541 {
542 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
543 {
544 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
545 estateSettings.AddEstateManager(user);
546 estateSettings.Save();
547 }
548 }
549 }
550
427 Scene.RegionInfo.EstateSettings.AddEstateManager(user); 551 Scene.RegionInfo.EstateSettings.AddEstateManager(user);
428 Scene.RegionInfo.EstateSettings.Save(); 552 Scene.RegionInfo.EstateSettings.Save();
553
429 TriggerEstateInfoChange(); 554 TriggerEstateInfoChange();
430 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); 555 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
431 } 556 }
@@ -438,10 +563,26 @@ namespace OpenSim.Region.CoreModules.World.Estate
438 { 563 {
439 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) 564 if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions())
440 { 565 {
566 if ((estateAccessType & 1) != 0) // All estates
567 {
568 List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(Scene.RegionInfo.EstateSettings.EstateOwner);
569 EstateSettings estateSettings;
570
571 foreach (int estateID in estateIDs)
572 {
573 if (estateID != Scene.RegionInfo.EstateSettings.EstateID)
574 {
575 estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
576 estateSettings.RemoveEstateManager(user);
577 estateSettings.Save();
578 }
579 }
580 }
581
441 Scene.RegionInfo.EstateSettings.RemoveEstateManager(user); 582 Scene.RegionInfo.EstateSettings.RemoveEstateManager(user);
442 Scene.RegionInfo.EstateSettings.Save(); 583 Scene.RegionInfo.EstateSettings.Save();
443 TriggerEstateInfoChange();
444 584
585 TriggerEstateInfoChange();
445 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID); 586 remote_client.SendEstateList(invoice, (int)Constants.EstateAccessCodex.EstateManagers, Scene.RegionInfo.EstateSettings.EstateManagers, Scene.RegionInfo.EstateSettings.EstateID);
446 } 587 }
447 else 588 else
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 7d990c2..7fc358d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -133,16 +133,6 @@ namespace OpenSim.Region.CoreModules.World.Land
133 return new List<ILandObject>(); 133 return new List<ILandObject>();
134 } 134 }
135 135
136 public bool IsLandPrimCountTainted()
137 {
138 if (m_landManagementModule != null)
139 {
140 return m_landManagementModule.IsLandPrimCountTainted();
141 }
142
143 return false;
144 }
145
146 public bool IsForcefulBansAllowed() 136 public bool IsForcefulBansAllowed()
147 { 137 {
148 if (m_landManagementModule != null) 138 if (m_landManagementModule != null)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 98ba8c3..bfab7b8 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -62,8 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Land
62 62
63 public class LandManagementModule : INonSharedRegionModule 63 public class LandManagementModule : INonSharedRegionModule
64 { 64 {
65 private static readonly ILog m_log = 65 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
66 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
67 66
68 private static readonly string remoteParcelRequestPath = "0009/"; 67 private static readonly string remoteParcelRequestPath = "0009/";
69 68
@@ -72,6 +71,7 @@ namespace OpenSim.Region.CoreModules.World.Land
72 protected Commander m_commander = new Commander("land"); 71 protected Commander m_commander = new Commander("land");
73 72
74 protected IUserManagement m_userManager; 73 protected IUserManagement m_userManager;
74 protected IPrimCountModule m_primCountModule;
75 75
76 // Minimum for parcels to work is 64m even if we don't actually use them. 76 // Minimum for parcels to work is 64m even if we don't actually use them.
77 #pragma warning disable 0429 77 #pragma warning disable 0429
@@ -88,7 +88,6 @@ namespace OpenSim.Region.CoreModules.World.Land
88 /// </value> 88 /// </value>
89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 89 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
90 90
91 private bool m_landPrimCountTainted;
92 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 91 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
93 92
94 private bool m_allowedForcefulBans = true; 93 private bool m_allowedForcefulBans = true;
@@ -121,18 +120,18 @@ namespace OpenSim.Region.CoreModules.World.Land
121 120
122 m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd; 121 m_scene.EventManager.OnParcelPrimCountAdd += EventManagerOnParcelPrimCountAdd;
123 m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate; 122 m_scene.EventManager.OnParcelPrimCountUpdate += EventManagerOnParcelPrimCountUpdate;
123 m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
124 m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
125
124 m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel; 126 m_scene.EventManager.OnAvatarEnteringNewParcel += EventManagerOnAvatarEnteringNewParcel;
125 m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement; 127 m_scene.EventManager.OnClientMovement += EventManagerOnClientMovement;
126 m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy; 128 m_scene.EventManager.OnValidateLandBuy += EventManagerOnValidateLandBuy;
127 m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy; 129 m_scene.EventManager.OnLandBuy += EventManagerOnLandBuy;
128 m_scene.EventManager.OnNewClient += EventManagerOnNewClient; 130 m_scene.EventManager.OnNewClient += EventManagerOnNewClient;
129 m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement; 131 m_scene.EventManager.OnSignificantClientMovement += EventManagerOnSignificantClientMovement;
130 m_scene.EventManager.OnObjectBeingRemovedFromScene += EventManagerOnObjectBeingRemovedFromScene;
131 m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage; 132 m_scene.EventManager.OnNoticeNoLandDataFromStorage += EventManagerOnNoLandDataFromStorage;
132 m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; 133 m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
133 m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; 134 m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
134 m_scene.EventManager.OnRequestParcelPrimCountUpdate += EventManagerOnRequestParcelPrimCountUpdate;
135 m_scene.EventManager.OnParcelPrimCountTainted += EventManagerOnParcelPrimCountTainted;
136 m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; 135 m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
137 m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole; 136 m_scene.EventManager.OnPluginConsole += EventManagerOnPluginConsole;
138 137
@@ -147,6 +146,7 @@ namespace OpenSim.Region.CoreModules.World.Land
147 public void RegionLoaded(Scene scene) 146 public void RegionLoaded(Scene scene)
148 { 147 {
149 m_userManager = m_scene.RequestModuleInterface<IUserManagement>(); 148 m_userManager = m_scene.RequestModuleInterface<IUserManagement>();
149 m_primCountModule = m_scene.RequestModuleInterface<IPrimCountModule>();
150 } 150 }
151 151
152 public void RemoveRegion(Scene scene) 152 public void RemoveRegion(Scene scene)
@@ -306,10 +306,14 @@ namespace OpenSim.Region.CoreModules.World.Land
306 /// <returns>The parcel created.</returns> 306 /// <returns>The parcel created.</returns>
307 protected ILandObject CreateDefaultParcel() 307 protected ILandObject CreateDefaultParcel()
308 { 308 {
309 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 309 m_log.DebugFormat(
310 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
311
312 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
310 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); 313 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
311 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 314 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
312 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 315 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
316
313 return AddLandObject(fullSimParcel); 317 return AddLandObject(fullSimParcel);
314 } 318 }
315 319
@@ -579,7 +583,7 @@ namespace OpenSim.Region.CoreModules.World.Land
579 } 583 }
580 else 584 else
581 { 585 {
582 m_log.WarnFormat("[LAND]: Invalid local land ID {0}", landLocalID); 586 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
583 } 587 }
584 } 588 }
585 589
@@ -590,6 +594,11 @@ namespace OpenSim.Region.CoreModules.World.Land
590 public ILandObject AddLandObject(ILandObject land) 594 public ILandObject AddLandObject(ILandObject land)
591 { 595 {
592 ILandObject new_land = land.Copy(); 596 ILandObject new_land = land.Copy();
597
598 // Only now can we add the prim counts to the land object - we rely on the global ID which is generated
599 // as a random UUID inside LandData initialization
600 if (m_primCountModule != null)
601 new_land.PrimCounts = m_primCountModule.GetPrimCounts(new_land.LandData.GlobalID);
593 602
594 lock (m_landList) 603 lock (m_landList)
595 { 604 {
@@ -603,6 +612,10 @@ namespace OpenSim.Region.CoreModules.World.Land
603 { 612 {
604 if (landBitmap[x, y]) 613 if (landBitmap[x, y])
605 { 614 {
615// m_log.DebugFormat(
616// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
617// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
618
606 m_landIDList[x, y] = newLandLocalID; 619 m_landIDList[x, y] = newLandLocalID;
607 } 620 }
608 } 621 }
@@ -630,7 +643,7 @@ namespace OpenSim.Region.CoreModules.World.Land
630 { 643 {
631 if (m_landIDList[x, y] == local_id) 644 if (m_landIDList[x, y] == local_id)
632 { 645 {
633 m_log.WarnFormat("[LAND]: Not removing land object {0}; still being used at {1}, {2}", 646 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Not removing land object {0}; still being used at {1}, {2}",
634 local_id, x, y); 647 local_id, x, y);
635 return; 648 return;
636 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y); 649 //throw new Exception("Could not remove land object. Still being used at " + x + ", " + y);
@@ -732,8 +745,16 @@ namespace OpenSim.Region.CoreModules.World.Land
732 // Corner case. If an autoreturn happens during sim startup 745 // Corner case. If an autoreturn happens during sim startup
733 // we will come here with the list uninitialized 746 // we will come here with the list uninitialized
734 // 747 //
748 int landId = m_landIDList[x, y];
749
750// if (landId == 0)
751// m_log.DebugFormat(
752// "[LAND MANAGEMENT MODULE]: No land object found at ({0}, {1}) on {2}",
753// x, y, m_scene.RegionInfo.RegionName);
754
735 if (m_landList.ContainsKey(m_landIDList[x, y])) 755 if (m_landList.ContainsKey(m_landIDList[x, y]))
736 return m_landList[m_landIDList[x, y]]; 756 return m_landList[m_landIDList[x, y]];
757
737 return null; 758 return null;
738 } 759 }
739 } 760 }
@@ -751,13 +772,14 @@ namespace OpenSim.Region.CoreModules.World.Land
751 { 772 {
752 try 773 try
753 { 774 {
754 //if (m_landList.ContainsKey(m_landIDList[x / 4, y / 4])) 775 return m_landList[m_landIDList[x / 4, y / 4]];
755 return m_landList[m_landIDList[x / 4, y / 4]];
756 //else
757 // return null;
758 } 776 }
759 catch (IndexOutOfRangeException) 777 catch (IndexOutOfRangeException)
760 { 778 {
779// m_log.WarnFormat(
780// "[LAND MANAGEMENT MODULE]: Tried to retrieve land object from out of bounds co-ordinate ({0},{1}) in {2}",
781// x, y, m_scene.RegionInfo.RegionName);
782
761 return null; 783 return null;
762 } 784 }
763 } 785 }
@@ -767,34 +789,24 @@ namespace OpenSim.Region.CoreModules.World.Land
767 789
768 #region Parcel Modification 790 #region Parcel Modification
769 791
770 public void ResetAllLandPrimCounts() 792 public void ResetOverMeRecords()
771 { 793 {
772 lock (m_landList) 794 lock (m_landList)
773 { 795 {
774 foreach (LandObject p in m_landList.Values) 796 foreach (LandObject p in m_landList.Values)
775 { 797 {
776 p.ResetLandPrimCounts(); 798 p.ResetOverMeRecord();
777 } 799 }
778 } 800 }
779 } 801 }
780 802
781 public void EventManagerOnParcelPrimCountTainted()
782 {
783 m_landPrimCountTainted = true;
784 }
785
786 public bool IsLandPrimCountTainted()
787 {
788 return m_landPrimCountTainted;
789 }
790
791 public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj) 803 public void EventManagerOnParcelPrimCountAdd(SceneObjectGroup obj)
792 { 804 {
793 Vector3 position = obj.AbsolutePosition; 805 Vector3 position = obj.AbsolutePosition;
794 ILandObject landUnderPrim = GetLandObject(position.X, position.Y); 806 ILandObject landUnderPrim = GetLandObject(position.X, position.Y);
795 if (landUnderPrim != null) 807 if (landUnderPrim != null)
796 { 808 {
797 landUnderPrim.AddPrimToCount(obj); 809 ((LandObject)landUnderPrim).AddPrimOverMe(obj);
798 } 810 }
799 } 811 }
800 812
@@ -804,7 +816,7 @@ namespace OpenSim.Region.CoreModules.World.Land
804 { 816 {
805 foreach (LandObject p in m_landList.Values) 817 foreach (LandObject p in m_landList.Values)
806 { 818 {
807 p.RemovePrimFromCount(obj); 819 p.RemovePrimFromOverMe(obj);
808 } 820 }
809 } 821 }
810 } 822 }
@@ -837,8 +849,7 @@ namespace OpenSim.Region.CoreModules.World.Land
837 foreach (LandObject p in landOwnersAndParcels[owner]) 849 foreach (LandObject p in landOwnersAndParcels[owner])
838 { 850 {
839 simArea += p.LandData.Area; 851 simArea += p.LandData.Area;
840 simPrims += p.LandData.OwnerPrims + p.LandData.OtherPrims + p.LandData.GroupPrims + 852 simPrims += p.PrimCounts.Total;
841 p.LandData.SelectedPrims;
842 } 853 }
843 854
844 foreach (LandObject p in landOwnersAndParcels[owner]) 855 foreach (LandObject p in landOwnersAndParcels[owner])
@@ -851,7 +862,11 @@ namespace OpenSim.Region.CoreModules.World.Land
851 862
852 public void EventManagerOnParcelPrimCountUpdate() 863 public void EventManagerOnParcelPrimCountUpdate()
853 { 864 {
854 ResetAllLandPrimCounts(); 865// m_log.DebugFormat(
866// "[LAND MANAGEMENT MODULE]: Triggered EventManagerOnParcelPrimCountUpdate() for {0}",
867// m_scene.RegionInfo.RegionName);
868
869 ResetOverMeRecords();
855 EntityBase[] entities = m_scene.Entities.GetEntities(); 870 EntityBase[] entities = m_scene.Entities.GetEntities();
856 foreach (EntityBase obj in entities) 871 foreach (EntityBase obj in entities)
857 { 872 {
@@ -864,15 +879,13 @@ namespace OpenSim.Region.CoreModules.World.Land
864 } 879 }
865 } 880 }
866 FinalizeLandPrimCountUpdate(); 881 FinalizeLandPrimCountUpdate();
867 m_landPrimCountTainted = false;
868 } 882 }
869 883
870 public void EventManagerOnRequestParcelPrimCountUpdate() 884 public void EventManagerOnRequestParcelPrimCountUpdate()
871 { 885 {
872 ResetAllLandPrimCounts(); 886 ResetOverMeRecords();
873 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 887 m_scene.EventManager.TriggerParcelPrimCountUpdate();
874 FinalizeLandPrimCountUpdate(); 888 FinalizeLandPrimCountUpdate();
875 m_landPrimCountTainted = false;
876 } 889 }
877 890
878 /// <summary> 891 /// <summary>
@@ -936,8 +949,6 @@ namespace OpenSim.Region.CoreModules.World.Land
936 m_landList[startLandObjectIndex].ForceUpdateLandInfo(); 949 m_landList[startLandObjectIndex].ForceUpdateLandInfo();
937 } 950 }
938 951
939 EventManagerOnParcelPrimCountTainted();
940
941 //Now add the new land object 952 //Now add the new land object
942 ILandObject result = AddLandObject(newLand); 953 ILandObject result = AddLandObject(newLand);
943 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); 954 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
@@ -1004,7 +1015,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1004 performFinalLandJoin(masterLandObject, slaveLandObject); 1015 performFinalLandJoin(masterLandObject, slaveLandObject);
1005 } 1016 }
1006 } 1017 }
1007 EventManagerOnParcelPrimCountTainted();
1008 1018
1009 masterLandObject.SendLandUpdateToAvatarsOverMe(); 1019 masterLandObject.SendLandUpdateToAvatarsOverMe();
1010 } 1020 }
@@ -1194,11 +1204,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1194 1204
1195 if (land != null) 1205 if (land != null)
1196 { 1206 {
1207 m_scene.EventManager.TriggerParcelPrimCountUpdate();
1197 m_landList[local_id].SendLandObjectOwners(remote_client); 1208 m_landList[local_id].SendLandObjectOwners(remote_client);
1198 } 1209 }
1199 else 1210 else
1200 { 1211 {
1201 m_log.WarnFormat("[PARCEL]: Invalid land object {0} passed for parcel object owner request", local_id); 1212 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid land object {0} passed for parcel object owner request", local_id);
1202 } 1213 }
1203 } 1214 }
1204 1215
@@ -1361,7 +1372,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1361 { 1372 {
1362 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); 1373 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1363 new_land.LandData = data.Copy(); 1374 new_land.LandData = data.Copy();
1364 new_land.SetLandBitmapFromByteArray(); 1375 new_land.SetLandBitmapFromByteArray();
1365 AddLandObject(new_land); 1376 AddLandObject(new_land);
1366 } 1377 }
1367 1378
@@ -1425,8 +1436,9 @@ namespace OpenSim.Region.CoreModules.World.Land
1425 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps) 1436 private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
1426 { 1437 {
1427 IClientAPI client; 1438 IClientAPI client;
1428 if (! m_scene.TryGetClient(agentID, out client)) { 1439 if (!m_scene.TryGetClient(agentID, out client))
1429 m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString()); 1440 {
1441 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to retrieve IClientAPI for {0}", agentID);
1430 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1442 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1431 } 1443 }
1432 1444
@@ -1475,7 +1487,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1475 } 1487 }
1476 else 1488 else
1477 { 1489 {
1478 m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID); 1490 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
1479 } 1491 }
1480 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 1492 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1481 } 1493 }
@@ -1533,17 +1545,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1533 } 1545 }
1534 catch (LLSD.LLSDParseException e) 1546 catch (LLSD.LLSDParseException e)
1535 { 1547 {
1536 m_log.ErrorFormat("[LAND] Fetch error: {0}", e.Message); 1548 m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Fetch error: {0}", e.Message);
1537 m_log.ErrorFormat("[LAND] ... in request {0}", request); 1549 m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: ... in request {0}", request);
1538 } 1550 }
1539 catch(InvalidCastException) 1551 catch (InvalidCastException)
1540 { 1552 {
1541 m_log.ErrorFormat("[LAND] Wrong type in request {0}", request); 1553 m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Wrong type in request {0}", request);
1542 } 1554 }
1543 1555
1544 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse(); 1556 LLSDRemoteParcelResponse response = new LLSDRemoteParcelResponse();
1545 response.parcel_id = parcelID; 1557 response.parcel_id = parcelID;
1546 m_log.DebugFormat("[LAND] got parcelID {0}", parcelID); 1558 m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelID {0}", parcelID);
1547 1559
1548 return LLSDHelpers.SerialiseLLSDReply(response); 1560 return LLSDHelpers.SerialiseLLSDReply(response);
1549 } 1561 }
@@ -1564,7 +1576,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1564 ExtendedLandData extLandData = new ExtendedLandData(); 1576 ExtendedLandData extLandData = new ExtendedLandData();
1565 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle, 1577 Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
1566 out extLandData.X, out extLandData.Y); 1578 out extLandData.X, out extLandData.Y);
1567 m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}", 1579 m_log.DebugFormat("[LAND MANAGEMENT MODULE]: Got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
1568 extLandData.RegionHandle, extLandData.X, extLandData.Y); 1580 extLandData.RegionHandle, extLandData.X, extLandData.Y);
1569 1581
1570 // for this region or for somewhere else? 1582 // for this region or for somewhere else?
@@ -1605,7 +1617,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1605 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y); 1617 info = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, (int)x, (int)y);
1606 } 1618 }
1607 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark. 1619 // we need to transfer the fake parcelID, not the one in landData, so the viewer can match it to the landmark.
1608 m_log.DebugFormat("[LAND] got parcelinfo for parcel {0} in region {1}; sending...", 1620 m_log.DebugFormat("[LAND MANAGEMENT MODULE]: got parcelinfo for parcel {0} in region {1}; sending...",
1609 data.LandData.Name, data.RegionHandle); 1621 data.LandData.Name, data.RegionHandle);
1610 // HACK for now 1622 // HACK for now
1611 RegionInfo r = new RegionInfo(); 1623 RegionInfo r = new RegionInfo();
@@ -1616,7 +1628,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1616 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y); 1628 remoteClient.SendParcelInfo(r, data.LandData, parcelID, data.X, data.Y);
1617 } 1629 }
1618 else 1630 else
1619 m_log.Debug("[LAND] got no parcelinfo; not sending"); 1631 m_log.Debug("[LAND MANAGEMENT MODULE]: got no parcelinfo; not sending");
1620 } 1632 }
1621 1633
1622 public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) 1634 public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index 46c15ed..c2f104e 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.World.Land
51 51
52 private int m_lastSeqId = 0; 52 private int m_lastSeqId = 0;
53 53
54 protected LandData m_landData = new LandData(); 54 protected LandData m_landData = new LandData();
55 protected Scene m_scene; 55 protected Scene m_scene;
56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 56 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
57 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); 57 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
@@ -64,8 +64,6 @@ namespace OpenSim.Region.CoreModules.World.Land
64 64
65 #endregion 65 #endregion
66 66
67 #region ILandObject Members
68
69 public int GetPrimsFree() 67 public int GetPrimsFree()
70 { 68 {
71 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 69 m_scene.EventManager.TriggerParcelPrimCountUpdate();
@@ -79,6 +77,8 @@ namespace OpenSim.Region.CoreModules.World.Land
79 77
80 set { m_landData = value; } 78 set { m_landData = value; }
81 } 79 }
80
81 public IPrimCounts PrimCounts { get; set; }
82 82
83 public UUID RegionUUID 83 public UUID RegionUUID
84 { 84 {
@@ -211,6 +211,7 @@ namespace OpenSim.Region.CoreModules.World.Land
211 return simMax; 211 return simMax;
212 } 212 }
213 } 213 }
214
214 #endregion 215 #endregion
215 216
216 #region Packet Request Handling 217 #region Packet Request Handling
@@ -241,7 +242,7 @@ namespace OpenSim.Region.CoreModules.World.Land
241 } 242 }
242 243
243 remote_client.SendLandProperties(seq_id, 244 remote_client.SendLandProperties(seq_id,
244 snap_selection, request_result, LandData, 245 snap_selection, request_result, this,
245 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 246 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
246 GetParcelMaxPrimCount(this), 247 GetParcelMaxPrimCount(this),
247 GetSimulatorMaxPrimCount(this), regionFlags); 248 GetSimulatorMaxPrimCount(this), regionFlags);
@@ -700,23 +701,11 @@ namespace OpenSim.Region.CoreModules.World.Land
700 return LandBitmap; 701 return LandBitmap;
701 } 702 }
702 703
703 /// <summary>
704 /// Full sim land object creation
705 /// </summary>
706 /// <returns></returns>
707 public bool[,] BasicFullRegionLandBitmap() 704 public bool[,] BasicFullRegionLandBitmap()
708 { 705 {
709 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); 706 return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize);
710 } 707 }
711 708
712 /// <summary>
713 /// Used to modify the bitmap between the x and y points. Points use 64 scale
714 /// </summary>
715 /// <param name="start_x"></param>
716 /// <param name="start_y"></param>
717 /// <param name="end_x"></param>
718 /// <param name="end_y"></param>
719 /// <returns></returns>
720 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) 709 public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y)
721 { 710 {
722 bool[,] tempBitmap = new bool[64,64]; 711 bool[,] tempBitmap = new bool[64,64];
@@ -907,9 +896,12 @@ namespace OpenSim.Region.CoreModules.World.Land
907 896
908 lock (primsOverMe) 897 lock (primsOverMe)
909 { 898 {
899// m_log.DebugFormat(
900// "[LAND OBJECT]: Request for SendLandObjectOwners() from {0} with {1} known prims on region",
901// remote_client.Name, primsOverMe.Count);
902
910 try 903 try
911 { 904 {
912
913 foreach (SceneObjectGroup obj in primsOverMe) 905 foreach (SceneObjectGroup obj in primsOverMe)
914 { 906 {
915 try 907 try
@@ -921,7 +913,7 @@ namespace OpenSim.Region.CoreModules.World.Land
921 } 913 }
922 catch (NullReferenceException) 914 catch (NullReferenceException)
923 { 915 {
924 m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); 916 m_log.Error("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel");
925 } 917 }
926 try 918 try
927 { 919 {
@@ -948,6 +940,7 @@ namespace OpenSim.Region.CoreModules.World.Land
948 public Dictionary<UUID, int> GetLandObjectOwners() 940 public Dictionary<UUID, int> GetLandObjectOwners()
949 { 941 {
950 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>(); 942 Dictionary<UUID, int> ownersAndCount = new Dictionary<UUID, int>();
943
951 lock (primsOverMe) 944 lock (primsOverMe)
952 { 945 {
953 try 946 try
@@ -984,8 +977,10 @@ namespace OpenSim.Region.CoreModules.World.Land
984 977
985 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) 978 public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client)
986 { 979 {
987 Dictionary<UUID,List<SceneObjectGroup>> returns = 980// m_log.DebugFormat(
988 new Dictionary<UUID,List<SceneObjectGroup>>(); 981// "[LAND OBJECT]: Request to return objects in {0} from {1}", LandData.Name, remote_client.Name);
982
983 Dictionary<UUID,List<SceneObjectGroup>> returns = new Dictionary<UUID,List<SceneObjectGroup>>();
989 984
990 lock (primsOverMe) 985 lock (primsOverMe)
991 { 986 {
@@ -1058,83 +1053,29 @@ namespace OpenSim.Region.CoreModules.World.Land
1058 1053
1059 #region Object Adding/Removing from Parcel 1054 #region Object Adding/Removing from Parcel
1060 1055
1061 public void ResetLandPrimCounts() 1056 public void ResetOverMeRecord()
1062 { 1057 {
1063 LandData.GroupPrims = 0;
1064 LandData.OwnerPrims = 0;
1065 LandData.OtherPrims = 0;
1066 LandData.SelectedPrims = 0;
1067
1068
1069 lock (primsOverMe) 1058 lock (primsOverMe)
1070 primsOverMe.Clear(); 1059 primsOverMe.Clear();
1071 } 1060 }
1072 1061
1073 public void AddPrimToCount(SceneObjectGroup obj) 1062 public void AddPrimOverMe(SceneObjectGroup obj)
1074 { 1063 {
1075 1064// m_log.DebugFormat("[LAND OBJECT]: Adding scene object {0} {1} over {2}", obj.Name, obj.LocalId, LandData.Name);
1076 UUID prim_owner = obj.OwnerID; 1065
1077 int prim_count = obj.PrimCount;
1078
1079 if (obj.IsSelected)
1080 {
1081 LandData.SelectedPrims += prim_count;
1082 }
1083 else
1084 {
1085 if (prim_owner == LandData.OwnerID)
1086 {
1087 LandData.OwnerPrims += prim_count;
1088 }
1089 else if ((obj.GroupID == LandData.GroupID ||
1090 prim_owner == LandData.GroupID) &&
1091 LandData.GroupID != UUID.Zero)
1092 {
1093 LandData.GroupPrims += prim_count;
1094 }
1095 else
1096 {
1097 LandData.OtherPrims += prim_count;
1098 }
1099 }
1100
1101 lock (primsOverMe) 1066 lock (primsOverMe)
1102 primsOverMe.Add(obj); 1067 primsOverMe.Add(obj);
1103 } 1068 }
1104 1069
1105 public void RemovePrimFromCount(SceneObjectGroup obj) 1070 public void RemovePrimFromOverMe(SceneObjectGroup obj)
1106 { 1071 {
1072// m_log.DebugFormat("[LAND OBJECT]: Removing scene object {0} {1} from over {2}", obj.Name, obj.LocalId, LandData.Name);
1073
1107 lock (primsOverMe) 1074 lock (primsOverMe)
1108 { 1075 primsOverMe.Remove(obj);
1109 if (primsOverMe.Contains(obj))
1110 {
1111 UUID prim_owner = obj.OwnerID;
1112 int prim_count = obj.PrimCount;
1113
1114 if (prim_owner == LandData.OwnerID)
1115 {
1116 LandData.OwnerPrims -= prim_count;
1117 }
1118 else if (obj.GroupID == LandData.GroupID ||
1119 prim_owner == LandData.GroupID)
1120 {
1121 LandData.GroupPrims -= prim_count;
1122 }
1123 else
1124 {
1125 LandData.OtherPrims -= prim_count;
1126 }
1127
1128 primsOverMe.Remove(obj);
1129 }
1130 }
1131 } 1076 }
1132 1077
1133 #endregion 1078 #endregion
1134
1135 #endregion
1136
1137 #endregion
1138 1079
1139 /// <summary> 1080 /// <summary>
1140 /// Set the media url for this land parcel 1081 /// Set the media url for this land parcel
@@ -1155,5 +1096,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1155 LandData.MusicURL = url; 1096 LandData.MusicURL = url;
1156 SendLandUpdateToAvatarsOverMe(); 1097 SendLandUpdateToAvatarsOverMe();
1157 } 1098 }
1099
1100 #endregion
1158 } 1101 }
1159} 1102}
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 34ef67f..dca842a 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -45,14 +45,13 @@ namespace OpenSim.Region.CoreModules.World.Land
45 public int Owner = 0; 45 public int Owner = 0;
46 public int Group = 0; 46 public int Group = 0;
47 public int Others = 0; 47 public int Others = 0;
48 public Dictionary <UUID, int> Users = 48 public int Selected = 0;
49 new Dictionary <UUID, int>(); 49 public Dictionary <UUID, int> Users = new Dictionary <UUID, int>();
50 } 50 }
51 51
52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule 52 public class PrimCountModule : IPrimCountModule, INonSharedRegionModule
53 { 53 {
54 private static readonly ILog m_log = 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
56 55
57 private Scene m_Scene; 56 private Scene m_Scene;
58 private Dictionary<UUID, PrimCounts> m_PrimCounts = 57 private Dictionary<UUID, PrimCounts> m_PrimCounts =
@@ -64,10 +63,15 @@ namespace OpenSim.Region.CoreModules.World.Land
64 private Dictionary<UUID, ParcelCounts> m_ParcelCounts = 63 private Dictionary<UUID, ParcelCounts> m_ParcelCounts =
65 new Dictionary<UUID, ParcelCounts>(); 64 new Dictionary<UUID, ParcelCounts>();
66 65
67 // For now, a simple simwide taint to get this up. Later parcel based 66 /// <value>
68 // taint to allow recounting a parcel if only ownership has changed 67 /// For now, a simple simwide taint to get this up. Later parcel based
69 // without recounting the whole sim. 68 /// taint to allow recounting a parcel if only ownership has changed
69 /// without recounting the whole sim.
70 ///
71 /// We start out tainted so that the first get call resets the various prim counts.
72 /// <value>
70 private bool m_Tainted = true; 73 private bool m_Tainted = true;
74
71 private Object m_TaintLock = new Object(); 75 private Object m_TaintLock = new Object();
72 76
73 public Type ReplaceableInterface 77 public Type ReplaceableInterface
@@ -82,13 +86,15 @@ namespace OpenSim.Region.CoreModules.World.Land
82 public void AddRegion(Scene scene) 86 public void AddRegion(Scene scene)
83 { 87 {
84 m_Scene = scene; 88 m_Scene = scene;
89
90 m_Scene.RegisterModuleInterface<IPrimCountModule>(this);
85 91
86 m_Scene.EventManager.OnParcelPrimCountAdd += 92 m_Scene.EventManager.OnObjectAddedToScene += OnParcelPrimCountAdd;
87 OnParcelPrimCountAdd;
88 m_Scene.EventManager.OnObjectBeingRemovedFromScene += 93 m_Scene.EventManager.OnObjectBeingRemovedFromScene +=
89 OnObjectBeingRemovedFromScene; 94 OnObjectBeingRemovedFromScene;
90 m_Scene.EventManager.OnParcelPrimCountTainted += 95 m_Scene.EventManager.OnParcelPrimCountTainted +=
91 OnParcelPrimCountTainted; 96 OnParcelPrimCountTainted;
97 m_Scene.EventManager.OnLandObjectAdded += delegate(ILandObject lo) { OnParcelPrimCountTainted(); };
92 } 98 }
93 99
94 public void RegionLoaded(Scene scene) 100 public void RegionLoaded(Scene scene)
@@ -116,6 +122,11 @@ namespace OpenSim.Region.CoreModules.World.Land
116 { 122 {
117 if (!m_Tainted) 123 if (!m_Tainted)
118 AddObject(obj); 124 AddObject(obj);
125// else
126// m_log.DebugFormat(
127// "[PRIM COUNT MODULE]: Ignoring OnParcelPrimCountAdd() for {0} on {1} since count is tainted",
128// obj.Name, m_Scene.RegionInfo.RegionName);
129
119 } 130 }
120 } 131 }
121 132
@@ -126,11 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Land
126 { 137 {
127 if (!m_Tainted) 138 if (!m_Tainted)
128 RemoveObject(obj); 139 RemoveObject(obj);
140// else
141// m_log.DebugFormat(
142// "[PRIM COUNT MODULE]: Ignoring OnObjectBeingRemovedFromScene() for {0} on {1} since count is tainted",
143// obj.Name, m_Scene.RegionInfo.RegionName);
129 } 144 }
130 } 145 }
131 146
132 private void OnParcelPrimCountTainted() 147 private void OnParcelPrimCountTainted()
133 { 148 {
149// m_log.DebugFormat(
150// "[PRIM COUNT MODULE]: OnParcelPrimCountTainted() called on {0}", m_Scene.RegionInfo.RegionName);
151
134 lock (m_TaintLock) 152 lock (m_TaintLock)
135 m_Tainted = true; 153 m_Tainted = true;
136 } 154 }
@@ -155,15 +173,34 @@ namespace OpenSim.Region.CoreModules.World.Land
155 173
156 // NOTE: Call under Taint Lock 174 // NOTE: Call under Taint Lock
157 private void AddObject(SceneObjectGroup obj) 175 private void AddObject(SceneObjectGroup obj)
158 { 176 {
159 if (obj.IsAttachment) 177 if (obj.IsAttachment)
160 return; 178 return;
161 if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)) 179 if (((obj.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0))
162 return; 180 return;
163 181
164 Vector3 pos = obj.AbsolutePosition; 182 Vector3 pos = obj.AbsolutePosition;
165 ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y); 183 ILandObject landObject = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
184
185 // If for some reason there is no land object (perhaps the object is out of bounds) then we can't count it
186 if (landObject == null)
187 {
188// m_log.WarnFormat(
189// "[PRIM COUNT MODULE]: Found no land object for {0} at position ({1}, {2}) on {3}",
190// obj.Name, pos.X, pos.Y, m_Scene.RegionInfo.RegionName);
191
192 return;
193 }
194
166 LandData landData = landObject.LandData; 195 LandData landData = landObject.LandData;
196
197// m_log.DebugFormat(
198// "[PRIM COUNT MODULE]: Adding object {0} with {1} parts to prim count for parcel {2} on {3}",
199// obj.Name, obj.Parts.Length, landData.Name, m_Scene.RegionInfo.RegionName);
200
201// m_log.DebugFormat(
202// "[PRIM COUNT MODULE]: Object {0} is owned by {1} over land owned by {2}",
203// obj.Name, obj.OwnerID, landData.OwnerID);
167 204
168 ParcelCounts parcelCounts; 205 ParcelCounts parcelCounts;
169 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 206 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
@@ -177,23 +214,28 @@ namespace OpenSim.Region.CoreModules.World.Land
177 else 214 else
178 parcelCounts.Users[obj.OwnerID] = partCount; 215 parcelCounts.Users[obj.OwnerID] = partCount;
179 216
180 if (landData.IsGroupOwned) 217 if (obj.IsSelected)
181 { 218 {
182 if (obj.OwnerID == landData.GroupID) 219 parcelCounts.Selected += partCount;
183 parcelCounts.Owner += partCount;
184 else if (obj.GroupID == landData.GroupID)
185 parcelCounts.Group += partCount;
186 else
187 parcelCounts.Others += partCount;
188 } 220 }
189 else 221 else
190 { 222 {
191 if (obj.OwnerID == landData.OwnerID) 223 if (landData.IsGroupOwned)
192 parcelCounts.Owner += partCount; 224 {
193 else if (obj.GroupID == landData.GroupID) 225 if (obj.OwnerID == landData.GroupID)
194 parcelCounts.Group += partCount; 226 parcelCounts.Owner += partCount;
227 else if (landData.GroupID != UUID.Zero && obj.GroupID == landData.GroupID)
228 parcelCounts.Group += partCount;
229 else
230 parcelCounts.Others += partCount;
231 }
195 else 232 else
196 parcelCounts.Others += partCount; 233 {
234 if (obj.OwnerID == landData.OwnerID)
235 parcelCounts.Owner += partCount;
236 else
237 parcelCounts.Others += partCount;
238 }
197 } 239 }
198 } 240 }
199 } 241 }
@@ -201,10 +243,16 @@ namespace OpenSim.Region.CoreModules.World.Land
201 // NOTE: Call under Taint Lock 243 // NOTE: Call under Taint Lock
202 private void RemoveObject(SceneObjectGroup obj) 244 private void RemoveObject(SceneObjectGroup obj)
203 { 245 {
246// m_log.DebugFormat("[PRIM COUNT MODULE]: Removing object {0} {1} from prim count", obj.Name, obj.UUID);
247
248 // Currently this is being done by tainting the count instead.
204 } 249 }
205 250
206 public IPrimCounts GetPrimCounts(UUID parcelID) 251 public IPrimCounts GetPrimCounts(UUID parcelID)
207 { 252 {
253// m_log.DebugFormat(
254// "[PRIM COUNT MODULE]: GetPrimCounts for parcel {0} in {1}", parcelID, m_Scene.RegionInfo.RegionName);
255
208 PrimCounts primCounts; 256 PrimCounts primCounts;
209 257
210 lock (m_PrimCounts) 258 lock (m_PrimCounts)
@@ -218,8 +266,16 @@ namespace OpenSim.Region.CoreModules.World.Land
218 return primCounts; 266 return primCounts;
219 } 267 }
220 268
269
270 /// <summary>
271 /// Get the number of prims on the parcel that are owned by the parcel owner.
272 /// </summary>
273 /// <param name="parcelID"></param>
274 /// <returns></returns>
221 public int GetOwnerCount(UUID parcelID) 275 public int GetOwnerCount(UUID parcelID)
222 { 276 {
277 int count = 0;
278
223 lock (m_TaintLock) 279 lock (m_TaintLock)
224 { 280 {
225 if (m_Tainted) 281 if (m_Tainted)
@@ -227,13 +283,25 @@ namespace OpenSim.Region.CoreModules.World.Land
227 283
228 ParcelCounts counts; 284 ParcelCounts counts;
229 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 285 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
230 return counts.Owner; 286 count = counts.Owner;
231 } 287 }
232 return 0; 288
289// m_log.DebugFormat(
290// "[PRIM COUNT MODULE]: GetOwnerCount for parcel {0} in {1} returning {2}",
291// parcelID, m_Scene.RegionInfo.RegionName, count);
292
293 return count;
233 } 294 }
234 295
296 /// <summary>
297 /// Get the number of prims on the parcel that have been set to the group that owns the parcel.
298 /// </summary>
299 /// <param name="parcelID"></param>
300 /// <returns></returns>
235 public int GetGroupCount(UUID parcelID) 301 public int GetGroupCount(UUID parcelID)
236 { 302 {
303 int count = 0;
304
237 lock (m_TaintLock) 305 lock (m_TaintLock)
238 { 306 {
239 if (m_Tainted) 307 if (m_Tainted)
@@ -241,13 +309,25 @@ namespace OpenSim.Region.CoreModules.World.Land
241 309
242 ParcelCounts counts; 310 ParcelCounts counts;
243 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 311 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
244 return counts.Group; 312 count = counts.Group;
245 } 313 }
246 return 0; 314
315// m_log.DebugFormat(
316// "[PRIM COUNT MODULE]: GetGroupCount for parcel {0} in {1} returning {2}",
317// parcelID, m_Scene.RegionInfo.RegionName, count);
318
319 return count;
247 } 320 }
248 321
322 /// <summary>
323 /// Get the number of prims on the parcel that are not owned by the parcel owner or set to the parcel group.
324 /// </summary>
325 /// <param name="parcelID"></param>
326 /// <returns></returns>
249 public int GetOthersCount(UUID parcelID) 327 public int GetOthersCount(UUID parcelID)
250 { 328 {
329 int count = 0;
330
251 lock (m_TaintLock) 331 lock (m_TaintLock)
252 { 332 {
253 if (m_Tainted) 333 if (m_Tainted)
@@ -255,13 +335,83 @@ namespace OpenSim.Region.CoreModules.World.Land
255 335
256 ParcelCounts counts; 336 ParcelCounts counts;
257 if (m_ParcelCounts.TryGetValue(parcelID, out counts)) 337 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
258 return counts.Others; 338 count = counts.Others;
259 } 339 }
260 return 0; 340
341// m_log.DebugFormat(
342// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
343// parcelID, m_Scene.RegionInfo.RegionName, count);
344
345 return count;
261 } 346 }
347
348 /// <summary>
349 /// Get the number of selected prims.
350 /// </summary>
351 /// <param name="parcelID"></param>
352 /// <returns></returns>
353 public int GetSelectedCount(UUID parcelID)
354 {
355 int count = 0;
356
357 lock (m_TaintLock)
358 {
359 if (m_Tainted)
360 Recount();
262 361
362 ParcelCounts counts;
363 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
364 count = counts.Selected;
365 }
366
367// m_log.DebugFormat(
368// "[PRIM COUNT MODULE]: GetSelectedCount for parcel {0} in {1} returning {2}",
369// parcelID, m_Scene.RegionInfo.RegionName, count);
370
371 return count;
372 }
373
374 /// <summary>
375 /// Get the total count of owner, group and others prims on the parcel.
376 /// FIXME: Need to do selected prims once this is reimplemented.
377 /// </summary>
378 /// <param name="parcelID"></param>
379 /// <returns></returns>
380 public int GetTotalCount(UUID parcelID)
381 {
382 int count = 0;
383
384 lock (m_TaintLock)
385 {
386 if (m_Tainted)
387 Recount();
388
389 ParcelCounts counts;
390 if (m_ParcelCounts.TryGetValue(parcelID, out counts))
391 {
392 count = counts.Owner;
393 count += counts.Group;
394 count += counts.Others;
395 count += counts.Selected;
396 }
397 }
398
399// m_log.DebugFormat(
400// "[PRIM COUNT MODULE]: GetTotalCount for parcel {0} in {1} returning {2}",
401// parcelID, m_Scene.RegionInfo.RegionName, count);
402
403 return count;
404 }
405
406 /// <summary>
407 /// Get the number of prims that are in the entire simulator for the owner of this parcel.
408 /// </summary>
409 /// <param name="parcelID"></param>
410 /// <returns></returns>
263 public int GetSimulatorCount(UUID parcelID) 411 public int GetSimulatorCount(UUID parcelID)
264 { 412 {
413 int count = 0;
414
265 lock (m_TaintLock) 415 lock (m_TaintLock)
266 { 416 {
267 if (m_Tainted) 417 if (m_Tainted)
@@ -272,14 +422,27 @@ namespace OpenSim.Region.CoreModules.World.Land
272 { 422 {
273 int val; 423 int val;
274 if (m_SimwideCounts.TryGetValue(owner, out val)) 424 if (m_SimwideCounts.TryGetValue(owner, out val))
275 return val; 425 count = val;
276 } 426 }
277 } 427 }
278 return 0; 428
429// m_log.DebugFormat(
430// "[PRIM COUNT MODULE]: GetOthersCount for parcel {0} in {1} returning {2}",
431// parcelID, m_Scene.RegionInfo.RegionName, count);
432
433 return count;
279 } 434 }
280 435
436 /// <summary>
437 /// Get the number of prims that a particular user owns on this parcel.
438 /// </summary>
439 /// <param name="parcelID"></param>
440 /// <param name="userID"></param>
441 /// <returns></returns>
281 public int GetUserCount(UUID parcelID, UUID userID) 442 public int GetUserCount(UUID parcelID, UUID userID)
282 { 443 {
444 int count = 0;
445
283 lock (m_TaintLock) 446 lock (m_TaintLock)
284 { 447 {
285 if (m_Tainted) 448 if (m_Tainted)
@@ -290,27 +453,37 @@ namespace OpenSim.Region.CoreModules.World.Land
290 { 453 {
291 int val; 454 int val;
292 if (counts.Users.TryGetValue(userID, out val)) 455 if (counts.Users.TryGetValue(userID, out val))
293 return val; 456 count = val;
294 } 457 }
295 } 458 }
296 return 0; 459
460// m_log.DebugFormat(
461// "[PRIM COUNT MODULE]: GetUserCount for user {0} in parcel {1} in region {2} returning {3}",
462// userID, parcelID, m_Scene.RegionInfo.RegionName, count);
463
464 return count;
297 } 465 }
298 466
299 // NOTE: This method MUST be called while holding the taint lock! 467 // NOTE: This method MUST be called while holding the taint lock!
300 private void Recount() 468 private void Recount()
301 { 469 {
470// m_log.DebugFormat("[PRIM COUNT MODULE]: Recounting prims on {0}", m_Scene.RegionInfo.RegionName);
471
302 m_OwnerMap.Clear(); 472 m_OwnerMap.Clear();
303 m_SimwideCounts.Clear(); 473 m_SimwideCounts.Clear();
304 m_ParcelCounts.Clear(); 474 m_ParcelCounts.Clear();
305 475
306 List<ILandObject> land = m_Scene.LandChannel.AllParcels(); 476 List<ILandObject> land = m_Scene.LandChannel.AllParcels();
307 477
308 foreach (ILandObject l in land) 478 foreach (ILandObject l in land)
309 { 479 {
310 LandData landData = l.LandData; 480 LandData landData = l.LandData;
311 481
312 m_OwnerMap[landData.GlobalID] = landData.OwnerID; 482 m_OwnerMap[landData.GlobalID] = landData.OwnerID;
313 m_SimwideCounts[landData.OwnerID] = 0; 483 m_SimwideCounts[landData.OwnerID] = 0;
484// m_log.DebugFormat(
485// "[PRIM COUNT MODULE]: Initializing parcel count for {0} on {1}",
486// landData.Name, m_Scene.RegionInfo.RegionName);
314 m_ParcelCounts[landData.GlobalID] = new ParcelCounts(); 487 m_ParcelCounts[landData.GlobalID] = new ParcelCounts();
315 } 488 }
316 489
@@ -322,6 +495,7 @@ namespace OpenSim.Region.CoreModules.World.Land
322 if (!m_OwnerMap.ContainsKey(k)) 495 if (!m_OwnerMap.ContainsKey(k))
323 m_PrimCounts.Remove(k); 496 m_PrimCounts.Remove(k);
324 } 497 }
498
325 m_Tainted = false; 499 m_Tainted = false;
326 } 500 }
327 } 501 }
@@ -363,6 +537,22 @@ namespace OpenSim.Region.CoreModules.World.Land
363 return m_Parent.GetOthersCount(m_ParcelID); 537 return m_Parent.GetOthersCount(m_ParcelID);
364 } 538 }
365 } 539 }
540
541 public int Selected
542 {
543 get
544 {
545 return m_Parent.GetSelectedCount(m_ParcelID);
546 }
547 }
548
549 public int Total
550 {
551 get
552 {
553 return m_Parent.GetTotalCount(m_ParcelID);
554 }
555 }
366 556
367 public int Simulator 557 public int Simulator
368 { 558 {
@@ -403,4 +593,4 @@ namespace OpenSim.Region.CoreModules.World.Land
403 } 593 }
404 } 594 }
405 } 595 }
406} 596} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
new file mode 100644
index 0000000..67b00ac
--- /dev/null
+++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs
@@ -0,0 +1,382 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using log4net.Config;
32using NUnit.Framework;
33using OpenMetaverse;
34using OpenMetaverse.Assets;
35using OpenSim.Framework;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Tests.Common;
39using OpenSim.Tests.Common.Mock;
40using OpenSim.Tests.Common.Setup;
41
42namespace OpenSim.Region.CoreModules.World.Land.Tests
43{
44 [TestFixture]
45 public class PrimCountModuleTests
46 {
47 protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000");
48 protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000");
49 protected UUID m_otherUserId = new UUID("99999999-9999-9999-9999-999999999999");
50 protected TestScene m_scene;
51 protected PrimCountModule m_pcm;
52
53 /// <summary>
54 /// A parcel that covers the entire sim except for a 1 unit wide strip on the eastern side.
55 /// </summary>
56 protected ILandObject m_lo;
57
58 /// <summary>
59 /// A parcel that covers just the eastern strip of the sim.
60 /// </summary>
61 protected ILandObject m_lo2;
62
63 [SetUp]
64 public void SetUp()
65 {
66 m_pcm = new PrimCountModule();
67 LandManagementModule lmm = new LandManagementModule();
68 m_scene = SceneSetupHelpers.SetupScene();
69 SceneSetupHelpers.SetupSceneModules(m_scene, lmm, m_pcm);
70
71 int xParcelDivider = (int)Constants.RegionSize - 1;
72
73 ILandObject lo = new LandObject(m_userId, false, m_scene);
74 lo.LandData.Name = "m_lo";
75 lo.SetLandBitmap(
76 lo.GetSquareLandBitmap(0, 0, xParcelDivider, (int)Constants.RegionSize));
77 m_lo = lmm.AddLandObject(lo);
78
79 ILandObject lo2 = new LandObject(m_userId, false, m_scene);
80 lo2.SetLandBitmap(
81 lo2.GetSquareLandBitmap(xParcelDivider, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
82 lo2.LandData.Name = "m_lo2";
83 m_lo2 = lmm.AddLandObject(lo2);
84 }
85
86 /// <summary>
87 /// Test that counts before we do anything are correct.
88 /// </summary>
89 [Test]
90 public void TestInitialCounts()
91 {
92 IPrimCounts pc = m_lo.PrimCounts;
93
94 Assert.That(pc.Owner, Is.EqualTo(0));
95 Assert.That(pc.Group, Is.EqualTo(0));
96 Assert.That(pc.Others, Is.EqualTo(0));
97 Assert.That(pc.Total, Is.EqualTo(0));
98 Assert.That(pc.Selected, Is.EqualTo(0));
99 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
100 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
101 Assert.That(pc.Simulator, Is.EqualTo(0));
102 }
103
104 /// <summary>
105 /// Test count after a parcel owner owned object is added.
106 /// </summary>
107 [Test]
108 public void TestAddOwnerObject()
109 {
110 TestHelper.InMethod();
111// log4net.Config.XmlConfigurator.Configure();
112
113 IPrimCounts pc = m_lo.PrimCounts;
114
115 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
116 m_scene.AddNewSceneObject(sog, false);
117
118 Assert.That(pc.Owner, Is.EqualTo(3));
119 Assert.That(pc.Group, Is.EqualTo(0));
120 Assert.That(pc.Others, Is.EqualTo(0));
121 Assert.That(pc.Total, Is.EqualTo(3));
122 Assert.That(pc.Selected, Is.EqualTo(0));
123 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
124 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
125 Assert.That(pc.Simulator, Is.EqualTo(3));
126
127 // Add a second object and retest
128 SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
129 m_scene.AddNewSceneObject(sog2, false);
130
131 Assert.That(pc.Owner, Is.EqualTo(5));
132 Assert.That(pc.Group, Is.EqualTo(0));
133 Assert.That(pc.Others, Is.EqualTo(0));
134 Assert.That(pc.Total, Is.EqualTo(5));
135 Assert.That(pc.Selected, Is.EqualTo(0));
136 Assert.That(pc.Users[m_userId], Is.EqualTo(5));
137 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
138 Assert.That(pc.Simulator, Is.EqualTo(5));
139 }
140
141 /// <summary>
142 /// Test count after a parcel owner owned copied object is added.
143 /// </summary>
144 [Test]
145 public void TestCopyOwnerObject()
146 {
147 TestHelper.InMethod();
148// log4net.Config.XmlConfigurator.Configure();
149
150 IPrimCounts pc = m_lo.PrimCounts;
151
152 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
153 m_scene.AddNewSceneObject(sog, false);
154 m_scene.SceneGraph.DuplicateObject(sog.LocalId, Vector3.Zero, 0, m_userId, UUID.Zero, Quaternion.Identity);
155
156 Assert.That(pc.Owner, Is.EqualTo(6));
157 Assert.That(pc.Group, Is.EqualTo(0));
158 Assert.That(pc.Others, Is.EqualTo(0));
159 Assert.That(pc.Total, Is.EqualTo(6));
160 Assert.That(pc.Selected, Is.EqualTo(0));
161 Assert.That(pc.Users[m_userId], Is.EqualTo(6));
162 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
163 Assert.That(pc.Simulator, Is.EqualTo(6));
164 }
165
166 /// <summary>
167 /// Test that parcel counts update correctly when an object is moved between parcels, where that movement
168 /// is not done directly by the user/
169 /// </summary>
170 [Test]
171 public void TestMoveOwnerObject()
172 {
173 TestHelper.InMethod();
174// log4net.Config.XmlConfigurator.Configure();
175
176 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
177 m_scene.AddNewSceneObject(sog, false);
178 SceneObjectGroup sog2 = SceneSetupHelpers.CreateSceneObject(2, m_userId, "b", 0x10);
179 m_scene.AddNewSceneObject(sog2, false);
180
181 // Move the first scene object to the eastern strip parcel
182 sog.AbsolutePosition = new Vector3(254, 2, 2);
183
184 IPrimCounts pclo1 = m_lo.PrimCounts;
185
186 Assert.That(pclo1.Owner, Is.EqualTo(2));
187 Assert.That(pclo1.Group, Is.EqualTo(0));
188 Assert.That(pclo1.Others, Is.EqualTo(0));
189 Assert.That(pclo1.Total, Is.EqualTo(2));
190 Assert.That(pclo1.Selected, Is.EqualTo(0));
191 Assert.That(pclo1.Users[m_userId], Is.EqualTo(2));
192 Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
193 Assert.That(pclo1.Simulator, Is.EqualTo(5));
194
195 IPrimCounts pclo2 = m_lo2.PrimCounts;
196
197 Assert.That(pclo2.Owner, Is.EqualTo(3));
198 Assert.That(pclo2.Group, Is.EqualTo(0));
199 Assert.That(pclo2.Others, Is.EqualTo(0));
200 Assert.That(pclo2.Total, Is.EqualTo(3));
201 Assert.That(pclo2.Selected, Is.EqualTo(0));
202 Assert.That(pclo2.Users[m_userId], Is.EqualTo(3));
203 Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
204 Assert.That(pclo2.Simulator, Is.EqualTo(5));
205
206 // Now move it back again
207 sog.AbsolutePosition = new Vector3(2, 2, 2);
208
209 Assert.That(pclo1.Owner, Is.EqualTo(5));
210 Assert.That(pclo1.Group, Is.EqualTo(0));
211 Assert.That(pclo1.Others, Is.EqualTo(0));
212 Assert.That(pclo1.Total, Is.EqualTo(5));
213 Assert.That(pclo1.Selected, Is.EqualTo(0));
214 Assert.That(pclo1.Users[m_userId], Is.EqualTo(5));
215 Assert.That(pclo1.Users[m_otherUserId], Is.EqualTo(0));
216 Assert.That(pclo1.Simulator, Is.EqualTo(5));
217
218 Assert.That(pclo2.Owner, Is.EqualTo(0));
219 Assert.That(pclo2.Group, Is.EqualTo(0));
220 Assert.That(pclo2.Others, Is.EqualTo(0));
221 Assert.That(pclo2.Total, Is.EqualTo(0));
222 Assert.That(pclo2.Selected, Is.EqualTo(0));
223 Assert.That(pclo2.Users[m_userId], Is.EqualTo(0));
224 Assert.That(pclo2.Users[m_otherUserId], Is.EqualTo(0));
225 Assert.That(pclo2.Simulator, Is.EqualTo(5));
226 }
227
228 /// <summary>
229 /// Test count after a parcel owner owned object is removed.
230 /// </summary>
231 [Test]
232 public void TestRemoveOwnerObject()
233 {
234 TestHelper.InMethod();
235// log4net.Config.XmlConfigurator.Configure();
236
237 IPrimCounts pc = m_lo.PrimCounts;
238
239 m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1), false);
240 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
241 m_scene.AddNewSceneObject(sogToDelete, false);
242 m_scene.DeleteSceneObject(sogToDelete, false);
243
244 Assert.That(pc.Owner, Is.EqualTo(1));
245 Assert.That(pc.Group, Is.EqualTo(0));
246 Assert.That(pc.Others, Is.EqualTo(0));
247 Assert.That(pc.Total, Is.EqualTo(1));
248 Assert.That(pc.Selected, Is.EqualTo(0));
249 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
250 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
251 Assert.That(pc.Simulator, Is.EqualTo(1));
252 }
253
254 [Test]
255 public void TestAddGroupObject()
256 {
257 TestHelper.InMethod();
258// log4net.Config.XmlConfigurator.Configure();
259
260 m_lo.DeedToGroup(m_groupId);
261
262 IPrimCounts pc = m_lo.PrimCounts;
263
264 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
265 sog.GroupID = m_groupId;
266 m_scene.AddNewSceneObject(sog, false);
267
268 Assert.That(pc.Owner, Is.EqualTo(0));
269 Assert.That(pc.Group, Is.EqualTo(3));
270 Assert.That(pc.Others, Is.EqualTo(0));
271 Assert.That(pc.Total, Is.EqualTo(3));
272 Assert.That(pc.Selected, Is.EqualTo(0));
273
274 // Is this desired behaviour? Not totally sure.
275 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
276 Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
277 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
278
279 Assert.That(pc.Simulator, Is.EqualTo(3));
280 }
281
282 /// <summary>
283 /// Test count after a parcel owner owned object is removed.
284 /// </summary>
285 [Test]
286 public void TestRemoveGroupObject()
287 {
288 TestHelper.InMethod();
289// log4net.Config.XmlConfigurator.Configure();
290
291 m_lo.DeedToGroup(m_groupId);
292
293 IPrimCounts pc = m_lo.PrimCounts;
294
295 SceneObjectGroup sogToKeep = SceneSetupHelpers.CreateSceneObject(1, m_userId, "a", 0x1);
296 sogToKeep.GroupID = m_groupId;
297 m_scene.AddNewSceneObject(sogToKeep, false);
298
299 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_userId, "b", 0x10);
300 m_scene.AddNewSceneObject(sogToDelete, false);
301 m_scene.DeleteSceneObject(sogToDelete, false);
302
303 Assert.That(pc.Owner, Is.EqualTo(0));
304 Assert.That(pc.Group, Is.EqualTo(1));
305 Assert.That(pc.Others, Is.EqualTo(0));
306 Assert.That(pc.Total, Is.EqualTo(1));
307 Assert.That(pc.Selected, Is.EqualTo(0));
308 Assert.That(pc.Users[m_userId], Is.EqualTo(1));
309 Assert.That(pc.Users[m_groupId], Is.EqualTo(0));
310 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
311 Assert.That(pc.Simulator, Is.EqualTo(1));
312 }
313
314 [Test]
315 public void TestAddOthersObject()
316 {
317 TestHelper.InMethod();
318// log4net.Config.XmlConfigurator.Configure();
319
320 IPrimCounts pc = m_lo.PrimCounts;
321
322 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "a", 0x01);
323 m_scene.AddNewSceneObject(sog, false);
324
325 Assert.That(pc.Owner, Is.EqualTo(0));
326 Assert.That(pc.Group, Is.EqualTo(0));
327 Assert.That(pc.Others, Is.EqualTo(3));
328 Assert.That(pc.Total, Is.EqualTo(3));
329 Assert.That(pc.Selected, Is.EqualTo(0));
330 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
331 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(3));
332 Assert.That(pc.Simulator, Is.EqualTo(3));
333 }
334
335 [Test]
336 public void TestRemoveOthersObject()
337 {
338 TestHelper.InMethod();
339// log4net.Config.XmlConfigurator.Configure();
340
341 IPrimCounts pc = m_lo.PrimCounts;
342
343 m_scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, m_otherUserId, "a", 0x1), false);
344 SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, m_otherUserId, "b", 0x10);
345 m_scene.AddNewSceneObject(sogToDelete, false);
346 m_scene.DeleteSceneObject(sogToDelete, false);
347
348 Assert.That(pc.Owner, Is.EqualTo(0));
349 Assert.That(pc.Group, Is.EqualTo(0));
350 Assert.That(pc.Others, Is.EqualTo(1));
351 Assert.That(pc.Total, Is.EqualTo(1));
352 Assert.That(pc.Selected, Is.EqualTo(0));
353 Assert.That(pc.Users[m_userId], Is.EqualTo(0));
354 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(1));
355 Assert.That(pc.Simulator, Is.EqualTo(1));
356 }
357
358 /// <summary>
359 /// Test the count is correct after is has been tainted.
360 /// </summary>
361 [Test]
362 public void TestTaint()
363 {
364 TestHelper.InMethod();
365 IPrimCounts pc = m_lo.PrimCounts;
366
367 SceneObjectGroup sog = SceneSetupHelpers.CreateSceneObject(3, m_userId, "a", 0x01);
368 m_scene.AddNewSceneObject(sog, false);
369
370 m_pcm.TaintPrimCount();
371
372 Assert.That(pc.Owner, Is.EqualTo(3));
373 Assert.That(pc.Group, Is.EqualTo(0));
374 Assert.That(pc.Others, Is.EqualTo(0));
375 Assert.That(pc.Total, Is.EqualTo(3));
376 Assert.That(pc.Selected, Is.EqualTo(0));
377 Assert.That(pc.Users[m_userId], Is.EqualTo(3));
378 Assert.That(pc.Users[m_otherUserId], Is.EqualTo(0));
379 Assert.That(pc.Simulator, Is.EqualTo(3));
380 }
381 }
382} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
index cea7c78..4e14c73 100644
--- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs
@@ -469,8 +469,8 @@ namespace OpenSim.Region.CoreModules
469 m_SunFixedHour = FixedSunHour; 469 m_SunFixedHour = FixedSunHour;
470 m_SunFixed = FixedSun; 470 m_SunFixed = FixedSun;
471 471
472 m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString()); 472 // m_log.DebugFormat("[SUN]: Sun Settings Update: Fixed Sun? : {0}", m_SunFixed.ToString());
473 m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString()); 473 // m_log.DebugFormat("[SUN]: Sun Settings Update: Sun Hour : {0}", m_SunFixedHour.ToString());
474 474
475 receivedEstateToolsSunUpdate = true; 475 receivedEstateToolsSunUpdate = true;
476 476
@@ -480,7 +480,7 @@ namespace OpenSim.Region.CoreModules
480 // When sun settings are updated, we should update all clients with new settings. 480 // When sun settings are updated, we should update all clients with new settings.
481 SunUpdateToAllClients(); 481 SunUpdateToAllClients();
482 482
483 m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString()); 483 // m_log.DebugFormat("[SUN]: PosTime : {0}", PosTime.ToString());
484 } 484 }
485 } 485 }
486 486
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
index 6676ec8..d6fa093 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FileLoaders/GenericSystemDrawing.cs
@@ -62,9 +62,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders
62 return LoadBitmap(new Bitmap(filename)); 62 return LoadBitmap(new Bitmap(filename));
63 } 63 }
64 64
65 public ITerrainChannel LoadFile(string filename, int x, int y, int fileWidth, int fileHeight, int w, int h) 65 public virtual ITerrainChannel LoadFile(string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int w, int h)
66 { 66 {
67 throw new NotImplementedException(); 67 Bitmap bitmap = new Bitmap(filename);
68 ITerrainChannel retval = new TerrainChannel(true);
69
70 for (int x = 0; x < retval.Width; x++)
71 {
72 for (int y = 0; y < retval.Height; y++)
73 {
74 retval[x, y] = bitmap.GetPixel(offsetX * retval.Width + x, (bitmap.Height - (retval.Height * (offsetY + 1))) + retval.Height - y - 1).GetBrightness() * 128;
75 }
76 }
77
78 return retval;
68 } 79 }
69 80
70 public virtual ITerrainChannel LoadStream(Stream stream) 81 public virtual ITerrainChannel LoadStream(Stream stream)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index 7bb7544..f9ef286 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -100,8 +100,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
100 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region 100 // service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
101 regionInfos = new List<GridRegion>(); 101 regionInfos = new List<GridRegion>();
102 GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName); 102 GridRegion info = m_scene.GridService.GetRegionByName(m_scene.RegionInfo.ScopeID, mapName);
103 if (info != null) regionInfos.Add(info); 103 if (info != null)
104 regionInfos.Add(info);
104 } 105 }
106 else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
107 remoteClient.SendAlertMessage("Hyperlink could not be established.");
108
105 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); 109 m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
106 List<MapBlockData> blocks = new List<MapBlockData>(); 110 List<MapBlockData> blocks = new List<MapBlockData>();
107 111
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 41d6628..d939329 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -909,7 +909,7 @@ namespace OpenSim.Region.Examples.SimpleModule
909 { 909 {
910 } 910 }
911 911
912 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 912 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
913 { 913 {
914 } 914 }
915 915
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
index 95c9659..7066cf2 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataService.cs
@@ -34,12 +34,74 @@ namespace OpenSim.Region.Framework.Interfaces
34{ 34{
35 public interface IEstateDataService 35 public interface IEstateDataService
36 { 36 {
37 /// <summary>
38 /// Load estate settings for a region.
39 /// </summary>
40 /// <param name="regionID"></param>
41 /// <param name="create">If true, then an estate is created if one is not found.</param>
42 /// <returns></returns>
37 EstateSettings LoadEstateSettings(UUID regionID, bool create); 43 EstateSettings LoadEstateSettings(UUID regionID, bool create);
44
45 /// <summary>
46 /// Load estate settings for an estate ID.
47 /// </summary>
48 /// <param name="estateID"></param>
49 /// <returns></returns>
38 EstateSettings LoadEstateSettings(int estateID); 50 EstateSettings LoadEstateSettings(int estateID);
51
52 /// <summary>
53 /// Load/Get all estate settings.
54 /// </summary>
55 /// <returns>An empty list if no estates were found.</returns>
56 List<EstateSettings> LoadEstateSettingsAll();
57
58 /// <summary>
59 /// Store estate settings.
60 /// </summary>
61 /// <remarks>
62 /// This is also called by EstateSettings.Save()</remarks>
63 /// <param name="es"></param>
39 void StoreEstateSettings(EstateSettings es); 64 void StoreEstateSettings(EstateSettings es);
65
66 /// <summary>
67 /// Get estate IDs.
68 /// </summary>
69 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
70 /// <returns></returns>
40 List<int> GetEstates(string search); 71 List<int> GetEstates(string search);
72
73 /// <summary>
74 /// Get the IDs of all estates owned by the given user.
75 /// </summary>
76 /// <returns>An empty list if no estates were found.</returns>
77 List<int> GetEstatesByOwner(UUID ownerID);
78
79 /// <summary>
80 /// Get the IDs of all estates.
81 /// </summary>
82 /// <returns>An empty list if no estates were found.</returns>
83 List<int> GetEstatesAll();
84
85 /// <summary>
86 /// Link a region to an estate.
87 /// </summary>
88 /// <param name="regionID"></param>
89 /// <param name="estateID"></param>
90 /// <returns>true if the link succeeded, false otherwise</returns>
41 bool LinkRegion(UUID regionID, int estateID); 91 bool LinkRegion(UUID regionID, int estateID);
92
93 /// <summary>
94 /// Get the UUIDs of all the regions in an estate.
95 /// </summary>
96 /// <param name="estateID"></param>
97 /// <returns></returns>
42 List<UUID> GetRegions(int estateID); 98 List<UUID> GetRegions(int estateID);
99
100 /// <summary>
101 /// Delete an estate
102 /// </summary>
103 /// <param name="estateID"></param>
104 /// <returns>true if the delete succeeded, false otherwise</returns>
43 bool DeleteEstate(int estateID); 105 bool DeleteEstate(int estateID);
44 } 106 }
45} 107} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
index 87c7a05..d790a30 100644
--- a/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEstateDataStore.cs
@@ -33,14 +33,80 @@ namespace OpenSim.Region.Framework.Interfaces
33{ 33{
34 public interface IEstateDataStore 34 public interface IEstateDataStore
35 { 35 {
36 /// <summary>
37 /// Initialise the data store.
38 /// </summary>
39 /// <param name="connectstring"></param>
36 void Initialise(string connectstring); 40 void Initialise(string connectstring);
37 41
42 /// <summary>
43 /// Load estate settings for a region.
44 /// </summary>
45 /// <param name="regionID"></param>
46 /// <param name="create">If true, then an estate is created if one is not found.</param>
47 /// <returns></returns>
38 EstateSettings LoadEstateSettings(UUID regionID, bool create); 48 EstateSettings LoadEstateSettings(UUID regionID, bool create);
49
50 /// <summary>
51 /// Load estate settings for an estate ID.
52 /// </summary>
53 /// <param name="estateID"></param>
54 /// <returns></returns>
39 EstateSettings LoadEstateSettings(int estateID); 55 EstateSettings LoadEstateSettings(int estateID);
56
57 /// <summary>
58 /// Load/Get all estate settings.
59 /// </summary>
60 /// <returns>An empty list if no estates were found.</returns>
61 List<EstateSettings> LoadEstateSettingsAll();
62
63 /// <summary>
64 /// Store estate settings.
65 /// </summary>
66 /// <remarks>
67 /// This is also called by EstateSettings.Save()</remarks>
68 /// <param name="es"></param>
40 void StoreEstateSettings(EstateSettings es); 69 void StoreEstateSettings(EstateSettings es);
70
71 /// <summary>
72 /// Get estate IDs.
73 /// </summary>
74 /// <param name="search">Name of estate to search for. This is the exact name, no parttern matching is done.</param>
75 /// <returns></returns>
41 List<int> GetEstates(string search); 76 List<int> GetEstates(string search);
77
78 /// <summary>
79 /// Get the IDs of all estates owned by the given user.
80 /// </summary>
81 /// <returns>An empty list if no estates were found.</returns>
82 List<int> GetEstatesByOwner(UUID ownerID);
83
84 /// <summary>
85 /// Get the IDs of all estates.
86 /// </summary>
87 /// <returns>An empty list if no estates were found.</returns>
88 List<int> GetEstatesAll();
89
90 /// <summary>
91 /// Link a region to an estate.
92 /// </summary>
93 /// <param name="regionID"></param>
94 /// <param name="estateID"></param>
95 /// <returns>true if the link succeeded, false otherwise</returns>
42 bool LinkRegion(UUID regionID, int estateID); 96 bool LinkRegion(UUID regionID, int estateID);
97
98 /// <summary>
99 /// Get the UUIDs of all the regions in an estate.
100 /// </summary>
101 /// <param name="estateID"></param>
102 /// <returns></returns>
43 List<UUID> GetRegions(int estateID); 103 List<UUID> GetRegions(int estateID);
104
105 /// <summary>
106 /// Delete an estate
107 /// </summary>
108 /// <param name="estateID"></param>
109 /// <returns>true if the delete succeeded, false otherwise</returns>
44 bool DeleteEstate(int estateID); 110 bool DeleteEstate(int estateID);
45 } 111 }
46} 112} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
index 65158e1..d63da2e 100644
--- a/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IPrimCountModule.cs
@@ -38,18 +38,4 @@ namespace OpenSim.Region.Framework.Interfaces
38 38
39 IPrimCounts GetPrimCounts(UUID parcelID); 39 IPrimCounts GetPrimCounts(UUID parcelID);
40 } 40 }
41 41} \ No newline at end of file
42 public interface IPrimCounts
43 {
44 int Owner { get; }
45 int Group { get; }
46 int Others { get; }
47 int Simulator { get; }
48 IUserPrimCounts Users { get; }
49 }
50
51 public interface IUserPrimCounts
52 {
53 int this[UUID agentID] { get; }
54 }
55}
diff --git a/OpenSim/Region/Framework/ModuleLoader.cs b/OpenSim/Region/Framework/ModuleLoader.cs
index 23be9c2..14ecd44 100644
--- a/OpenSim/Region/Framework/ModuleLoader.cs
+++ b/OpenSim/Region/Framework/ModuleLoader.cs
@@ -223,7 +223,8 @@ namespace OpenSim.Region.Framework
223 catch (Exception e) 223 catch (Exception e)
224 { 224 {
225 m_log.ErrorFormat( 225 m_log.ErrorFormat(
226 "[MODULES]: Could not load types for [{0}]. Exception {1}", pluginAssembly.FullName, e); 226 "[MODULES]: Could not load types for plugin DLL {0}. Exception {1} {2}",
227 pluginAssembly.FullName, e.Message, e.StackTrace);
227 228
228 // justincc: Right now this is fatal to really get the user's attention 229 // justincc: Right now this is fatal to really get the user's attention
229 throw e; 230 throw e;
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 64567db..8feb022 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
137 x = m_inventoryDeletes.Dequeue(); 137 x = m_inventoryDeletes.Dequeue();
138 138
139 m_log.DebugFormat( 139 m_log.DebugFormat(
140 "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); 140 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
141 141
142 try 142 try
143 { 143 {
@@ -177,4 +177,4 @@ namespace OpenSim.Region.Framework.Scenes
177 return false; 177 return false;
178 } 178 }
179 } 179 }
180} \ No newline at end of file 180}
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index c321a15..fd62535 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -242,7 +242,15 @@ namespace OpenSim.Region.Framework.Scenes
242 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID); 242 public delegate void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID);
243 243
244 public event EstateToolsSunUpdate OnEstateToolsSunUpdate; 244 public event EstateToolsSunUpdate OnEstateToolsSunUpdate;
245
246 /// <summary>
247 /// Triggered when an object is added to the scene.
248 /// </summary>
249 public event Action<SceneObjectGroup> OnObjectAddedToScene;
245 250
251 /// <summary>
252 /// Triggered when an object is removed from the scene.
253 /// </summary>
246 public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj); 254 public delegate void ObjectBeingRemovedFromScene(SceneObjectGroup obj);
247 public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene; 255 public event ObjectBeingRemovedFromScene OnObjectBeingRemovedFromScene;
248 256
@@ -345,6 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
345 public delegate void Attach(uint localID, UUID itemID, UUID avatarID); 353 public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
346 public event Attach OnAttach; 354 public event Attach OnAttach;
347 355
356
348 /// <summary> 357 /// <summary>
349 /// Called immediately after an object is loaded from storage. 358 /// Called immediately after an object is loaded from storage.
350 /// </summary> 359 /// </summary>
@@ -800,6 +809,27 @@ namespace OpenSim.Region.Framework.Scenes
800 } 809 }
801 } 810 }
802 811
812 public void TriggerObjectAddedToScene(SceneObjectGroup obj)
813 {
814 Action<SceneObjectGroup> handler = OnObjectAddedToScene;
815 if (handler != null)
816 {
817 foreach (Action<SceneObjectGroup> d in handler.GetInvocationList())
818 {
819 try
820 {
821 d(obj);
822 }
823 catch (Exception e)
824 {
825 m_log.ErrorFormat(
826 "[EVENT MANAGER]: Delegate for TriggerObjectAddedToScene failed - continuing. {0} {1}",
827 e.Message, e.StackTrace);
828 }
829 }
830 }
831 }
832
803 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj) 833 public void TriggerObjectBeingRemovedFromScene(SceneObjectGroup obj)
804 { 834 {
805 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene; 835 ObjectBeingRemovedFromScene handlerObjectBeingRemovedFromScene = OnObjectBeingRemovedFromScene;
diff --git a/OpenSim/Region/Framework/Scenes/Prioritizer.cs b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
index f9599f5..4694e2b 100644
--- a/OpenSim/Region/Framework/Scenes/Prioritizer.cs
+++ b/OpenSim/Region/Framework/Scenes/Prioritizer.cs
@@ -58,17 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
58 58
59 public class Prioritizer 59 public class Prioritizer
60 { 60 {
61// private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); 61 private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
62 62
63 /// <summary>
64 /// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
65 /// viewer before child prim updates.
66 /// The adjustment is added to child prims and subtracted from root prims, so the gap ends up
67 /// being double. We do it both ways so that there is a still a priority delta even if the priority is already
68 /// double.MinValue or double.MaxValue.
69 /// </summary>
70 private double m_childPrimAdjustmentFactor = 0.05;
71
72 private Scene m_scene; 63 private Scene m_scene;
73 64
74 public Prioritizer(Scene scene) 65 public Prioritizer(Scene scene)
@@ -76,17 +67,35 @@ namespace OpenSim.Region.Framework.Scenes
76 m_scene = scene; 67 m_scene = scene;
77 } 68 }
78 69
79 public double GetUpdatePriority(IClientAPI client, ISceneEntity entity) 70 /// <summary>
71 /// Returns the priority queue into which the update should be placed. Updates within a
72 /// queue will be processed in arrival order. There are currently 12 priority queues
73 /// implemented in PriorityQueue class in LLClientView. Queue 0 is generally retained
74 /// for avatar updates. The fair queuing discipline for processing the priority queues
75 /// assumes that the number of entities in each priority queues increases exponentially.
76 /// So for example... if queue 1 contains all updates within 10m of the avatar or camera
77 /// then queue 2 at 20m is about 3X bigger in space & about 3X bigger in total number
78 /// of updates.
79 /// </summary>
80 public uint GetUpdatePriority(IClientAPI client, ISceneEntity entity)
80 { 81 {
81 double priority = 0; 82 // If entity is null we have a serious problem
82
83 if (entity == null) 83 if (entity == null)
84 return 100000; 84 {
85 m_log.WarnFormat("[PRIORITIZER] attempt to prioritize null entity");
86 throw new InvalidOperationException("Prioritization entity not defined");
87 }
88
89 // If this is an update for our own avatar give it the highest priority
90 if (client.AgentId == entity.UUID)
91 return 0;
92
93 uint priority;
85 94
86 switch (m_scene.UpdatePrioritizationScheme) 95 switch (m_scene.UpdatePrioritizationScheme)
87 { 96 {
88 case UpdatePrioritizationSchemes.Time: 97 case UpdatePrioritizationSchemes.Time:
89 priority = GetPriorityByTime(); 98 priority = GetPriorityByTime(client, entity);
90 break; 99 break;
91 case UpdatePrioritizationSchemes.Distance: 100 case UpdatePrioritizationSchemes.Distance:
92 priority = GetPriorityByDistance(client, entity); 101 priority = GetPriorityByDistance(client, entity);
@@ -104,180 +113,111 @@ namespace OpenSim.Region.Framework.Scenes
104 throw new InvalidOperationException("UpdatePrioritizationScheme not defined."); 113 throw new InvalidOperationException("UpdatePrioritizationScheme not defined.");
105 } 114 }
106 115
107 // Adjust priority so that root prims are sent to the viewer first. This is especially important for
108 // attachments acting as huds, since current viewers fail to display hud child prims if their updates
109 // arrive before the root one.
110 if (entity is SceneObjectPart)
111 {
112 SceneObjectPart sop = ((SceneObjectPart)entity);
113
114 if (sop.IsRoot)
115 {
116 if (priority >= double.MinValue + m_childPrimAdjustmentFactor)
117 priority -= m_childPrimAdjustmentFactor;
118 }
119 else
120 {
121 if (priority <= double.MaxValue - m_childPrimAdjustmentFactor)
122 priority += m_childPrimAdjustmentFactor;
123 }
124 }
125
126 return priority; 116 return priority;
127 } 117 }
128 118
129 private double GetPriorityByTime() 119
120 private uint GetPriorityByTime(IClientAPI client, ISceneEntity entity)
130 { 121 {
131 return DateTime.UtcNow.ToOADate(); 122 return 1;
132 } 123 }
133 124
134 private double GetPriorityByDistance(IClientAPI client, ISceneEntity entity) 125 private uint GetPriorityByDistance(IClientAPI client, ISceneEntity entity)
135 { 126 {
136 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 127 return ComputeDistancePriority(client,entity,false);
137 if (presence != null) 128 }
138 { 129
139 // If this is an update for our own avatar give it the highest priority 130 private uint GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity)
140 if (presence == entity) 131 {
141 return 0.0; 132 return ComputeDistancePriority(client,entity,true);
142
143 // Use the camera position for local agents and avatar position for remote agents
144 Vector3 presencePos = (presence.IsChildAgent) ?
145 presence.AbsolutePosition :
146 presence.CameraPosition;
147
148 // Use group position for child prims
149 Vector3 entityPos;
150 if (entity is SceneObjectPart)
151 {
152 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
153 // before its scheduled update was triggered
154 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
155 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
156 }
157 else
158 {
159 entityPos = entity.AbsolutePosition;
160 }
161
162 return Vector3.DistanceSquared(presencePos, entityPos);
163 }
164
165 return double.NaN;
166 } 133 }
167 134
168 private double GetPriorityByFrontBack(IClientAPI client, ISceneEntity entity) 135 private uint GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity)
169 { 136 {
137 uint pqueue = ComputeDistancePriority(client,entity,true);
138
170 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 139 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
171 if (presence != null) 140 if (presence != null)
172 { 141 {
173 // If this is an update for our own avatar give it the highest priority
174 if (presence == entity)
175 return 0.0;
176
177 // Use group position for child prims
178 Vector3 entityPos = entity.AbsolutePosition;
179 if (entity is SceneObjectPart)
180 {
181 // Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
182 // before its scheduled update was triggered
183 //entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
184 entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
185 }
186 else
187 {
188 entityPos = entity.AbsolutePosition;
189 }
190
191 if (!presence.IsChildAgent) 142 if (!presence.IsChildAgent)
192 { 143 {
193 // Root agent. Use distance from camera and a priority decrease for objects behind us 144 if (entity is SceneObjectPart)
194 Vector3 camPosition = presence.CameraPosition; 145 {
195 Vector3 camAtAxis = presence.CameraAtAxis; 146 // Non physical prims are lower priority than physical prims
196 147 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor;
197 // Distance 148 if (physActor == null || !physActor.IsPhysical)
198 double priority = Vector3.DistanceSquared(camPosition, entityPos); 149 pqueue++;
199
200 // Plane equation
201 float d = -Vector3.Dot(camPosition, camAtAxis);
202 float p = Vector3.Dot(camAtAxis, entityPos) + d;
203 if (p < 0.0f) priority *= 2.0;
204
205 return priority;
206 }
207 else
208 {
209 // Child agent. Use the normal distance method
210 Vector3 presencePos = presence.AbsolutePosition;
211 150
212 return Vector3.DistanceSquared(presencePos, entityPos); 151 // Attachments are high priority,
152 // MIC: shouldn't these already be in the highest priority queue already
153 // since their root position is same as the avatars?
154 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment)
155 pqueue = 1;
156 }
213 } 157 }
214 } 158 }
215 159
216 return double.NaN; 160 return pqueue;
217 } 161 }
218 162
219 private double GetPriorityByBestAvatarResponsiveness(IClientAPI client, ISceneEntity entity) 163 private uint ComputeDistancePriority(IClientAPI client, ISceneEntity entity, bool useFrontBack)
220 { 164 {
221 // If this is an update for our own avatar give it the highest priority 165 // Get this agent's position
222 if (client.AgentId == entity.UUID) 166 ScenePresence presence = m_scene.GetScenePresence(client.AgentId);
223 return 0.0; 167 if (presence == null)
224 if (entity == null) 168 {
225 return double.NaN; 169 m_log.WarnFormat("[PRIORITIZER] attempt to use agent {0} not in the scene",client.AgentId);
226 170 // throw new InvalidOperationException("Prioritization agent not defined");
227 // Use group position for child prims 171 return Int32.MaxValue;
172 }
173
174 // Use group position for child prims, since we are putting child prims in
175 // the same queue with the root of the group, the root prim (which goes into
176 // the queue first) should always be sent first, no need to adjust child prim
177 // priorities
228 Vector3 entityPos = entity.AbsolutePosition; 178 Vector3 entityPos = entity.AbsolutePosition;
229 if (entity is SceneObjectPart) 179 if (entity is SceneObjectPart)
230 { 180 {
231 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup; 181 SceneObjectGroup group = (entity as SceneObjectPart).ParentGroup;
232 if (group != null) 182 if (group != null)
233 entityPos = group.AbsolutePosition; 183 entityPos = group.AbsolutePosition;
234 else
235 entityPos = entity.AbsolutePosition;
236 } 184 }
237 else
238 entityPos = entity.AbsolutePosition;
239 185
240 ScenePresence presence = m_scene.GetScenePresence(client.AgentId); 186 // Use the camera position for local agents and avatar position for remote agents
241 if (presence != null) 187 Vector3 presencePos = (presence.IsChildAgent) ?
242 { 188 presence.AbsolutePosition :
243 if (!presence.IsChildAgent) 189 presence.CameraPosition;
244 {
245 if (entity is ScenePresence)
246 return 1.0;
247
248 // Root agent. Use distance from camera and a priority decrease for objects behind us
249 Vector3 camPosition = presence.CameraPosition;
250 Vector3 camAtAxis = presence.CameraAtAxis;
251 190
252 // Distance 191 // Compute the distance...
253 double priority = Vector3.DistanceSquared(camPosition, entityPos); 192 double distance = Vector3.Distance(presencePos, entityPos);
254 193
255 // Plane equation 194 // And convert the distance to a priority queue, this computation gives queues
256 float d = -Vector3.Dot(camPosition, camAtAxis); 195 // at 10, 20, 40, 80, 160, 320, 640, and 1280m
257 float p = Vector3.Dot(camAtAxis, entityPos) + d; 196 uint pqueue = 1;
258 if (p < 0.0f) priority *= 2.0; 197 for (int i = 0; i < 8; i++)
259 198 {
260 if (entity is SceneObjectPart) 199 if (distance < 10 * Math.Pow(2.0,i))
261 { 200 break;
262 PhysicsActor physActor = ((SceneObjectPart)entity).ParentGroup.RootPart.PhysActor; 201 pqueue++;
263 if (physActor == null || !physActor.IsPhysical) 202 }
264 priority += 100; 203
265 204 // If this is a root agent, then determine front & back
266 if (((SceneObjectPart)entity).ParentGroup.RootPart.IsAttachment) 205 // Bump up the priority queue (drop the priority) for any objects behind the avatar
267 priority = 1.0; 206 if (useFrontBack && ! presence.IsChildAgent)
268 } 207 {
269 return priority; 208 // Root agent, decrease priority for objects behind us
270 } 209 Vector3 camPosition = presence.CameraPosition;
271 else 210 Vector3 camAtAxis = presence.CameraAtAxis;
272 { 211
273 // Child agent. Use the normal distance method 212 // Plane equation
274 Vector3 presencePos = presence.AbsolutePosition; 213 float d = -Vector3.Dot(camPosition, camAtAxis);
275 214 float p = Vector3.Dot(camAtAxis, entityPos) + d;
276 return Vector3.DistanceSquared(presencePos, entityPos); 215 if (p < 0.0f)
277 } 216 pqueue++;
278 } 217 }
279 218
280 return double.NaN; 219 return pqueue;
281 } 220 }
221
282 } 222 }
283} 223}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index fcbcf59..0f85925 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1955,11 +1955,49 @@ namespace OpenSim.Region.Framework.Scenes
1955 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 1955 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
1956 bool RezSelected, bool RemoveItem, UUID fromTaskID) 1956 bool RezSelected, bool RemoveItem, UUID fromTaskID)
1957 { 1957 {
1958 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>(); 1958// m_log.DebugFormat(
1959 if (invAccess != null) 1959// "[PRIM INVENTORY]: RezObject from {0} for item {1} from task id {2}",
1960 invAccess.RezObject( 1960// remoteClient.Name, itemID, fromTaskID);
1961 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 1961
1962 RezSelected, RemoveItem, fromTaskID, false); 1962 if (fromTaskID == UUID.Zero)
1963 {
1964 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
1965 if (invAccess != null)
1966 invAccess.RezObject(
1967 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
1968 RezSelected, RemoveItem, fromTaskID, false);
1969 }
1970 else
1971 {
1972 SceneObjectPart part = GetSceneObjectPart(fromTaskID);
1973 if (part == null)
1974 {
1975 m_log.ErrorFormat(
1976 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such scene object",
1977 remoteClient.Name, itemID, fromTaskID);
1978
1979 return;
1980 }
1981
1982 TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
1983 if (item == null)
1984 {
1985 m_log.ErrorFormat(
1986 "[TASK INVENTORY]: {0} tried to rez item id {1} from object id {2} but there is no such item",
1987 remoteClient.Name, itemID, fromTaskID);
1988
1989 return;
1990 }
1991
1992 byte bRayEndIsIntersection = (byte)(RayEndIsIntersection ? 1 : 0);
1993 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
1994 Vector3 pos
1995 = GetNewRezLocation(
1996 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
1997 BypassRayCast, bRayEndIsIntersection, true, scale, false);
1998
1999 RezObject(part, item, pos, null, Vector3.Zero, 0);
2000 }
1963 } 2001 }
1964 2002
1965 /// <summary> 2003 /// <summary>
@@ -1967,14 +2005,14 @@ namespace OpenSim.Region.Framework.Scenes
1967 /// </summary> 2005 /// </summary>
1968 /// <param name="sourcePart"></param> 2006 /// <param name="sourcePart"></param>
1969 /// <param name="item"></param> 2007 /// <param name="item"></param>
1970 /// <param name="pos"></param> 2008 /// <param name="pos">The position of the rezzed object.</param>
1971 /// <param name="rot"></param> 2009 /// <param name="rot">The rotation of the rezzed object. If null, then the rotation stored with the object
1972 /// <param name="vel"></param> 2010 /// will be used if it exists.</param>
2011 /// <param name="vel">The velocity of the rezzed object.</param>
1973 /// <param name="param"></param> 2012 /// <param name="param"></param>
1974 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns> 2013 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful</returns>
1975 public virtual SceneObjectGroup RezObject( 2014 public virtual SceneObjectGroup RezObject(
1976 SceneObjectPart sourcePart, TaskInventoryItem item, 2015 SceneObjectPart sourcePart, TaskInventoryItem item, Vector3 pos, Quaternion? rot, Vector3 vel, int param)
1977 Vector3 pos, Quaternion rot, Vector3 vel, int param)
1978 { 2016 {
1979 if (null == item) 2017 if (null == item)
1980 return null; 2018 return null;
@@ -1992,8 +2030,14 @@ namespace OpenSim.Region.Framework.Scenes
1992 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 2030 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
1993 sourcePart.Inventory.RemoveInventoryItem(item.ItemID); 2031 sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
1994 } 2032 }
1995 2033
1996 AddNewSceneObject(group, true, pos, rot, vel); 2034 AddNewSceneObject(group, true);
2035
2036 group.AbsolutePosition = pos;
2037 group.Velocity = vel;
2038
2039 if (rot != null)
2040 group.UpdateGroupRotationR((Quaternion)rot);
1997 2041
1998 // We can only call this after adding the scene object, since the scene object references the scene 2042 // We can only call this after adding the scene object, since the scene object references the scene
1999 // to find out if scripts should be activated at all. 2043 // to find out if scripts should be activated at all.
@@ -2069,7 +2113,10 @@ namespace OpenSim.Region.Framework.Scenes
2069 SceneObjectPart[] partList = sog.Parts; 2113 SceneObjectPart[] partList = sog.Parts;
2070 2114
2071 foreach (SceneObjectPart child in partList) 2115 foreach (SceneObjectPart child in partList)
2116 {
2072 child.Inventory.ChangeInventoryOwner(ownerID); 2117 child.Inventory.ChangeInventoryOwner(ownerID);
2118 child.TriggerScriptChangedEvent(Changed.OWNER);
2119 }
2073 } 2120 }
2074 else 2121 else
2075 { 2122 {
@@ -2085,6 +2132,7 @@ namespace OpenSim.Region.Framework.Scenes
2085 { 2132 {
2086 child.LastOwnerID = child.OwnerID; 2133 child.LastOwnerID = child.OwnerID;
2087 child.Inventory.ChangeInventoryOwner(groupID); 2134 child.Inventory.ChangeInventoryOwner(groupID);
2135 child.TriggerScriptChangedEvent(Changed.OWNER);
2088 } 2136 }
2089 2137
2090 sog.SetOwnerId(groupID); 2138 sog.SetOwnerId(groupID);
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1a6a70b..f0acc38 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -563,7 +563,6 @@ namespace OpenSim.Region.Framework.Scenes
563 m_regInfo = regInfo; 563 m_regInfo = regInfo;
564 m_regionHandle = m_regInfo.RegionHandle; 564 m_regionHandle = m_regInfo.RegionHandle;
565 m_regionName = m_regInfo.RegionName; 565 m_regionName = m_regInfo.RegionName;
566 m_datastore = m_regInfo.DataStore;
567 m_lastUpdate = Util.EnvironmentTickCount(); 566 m_lastUpdate = Util.EnvironmentTickCount();
568 567
569 m_physicalPrim = physicalPrim; 568 m_physicalPrim = physicalPrim;
@@ -1109,7 +1108,7 @@ namespace OpenSim.Region.Framework.Scenes
1109 // 1108 //
1110 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null) 1109 while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
1111 { 1110 {
1112 MainConsole.Instance.Output("The current estate has no owner set."); 1111 MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", m_regInfo.EstateSettings.EstateName);
1113 List<char> excluded = new List<char>(new char[1]{' '}); 1112 List<char> excluded = new List<char>(new char[1]{' '});
1114 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); 1113 string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
1115 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); 1114 string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
@@ -1429,20 +1428,6 @@ namespace OpenSim.Region.Framework.Scenes
1429 } 1428 }
1430 1429
1431 /// <summary> 1430 /// <summary>
1432 /// Recount SceneObjectPart in parcel aabb
1433 /// </summary>
1434 private void UpdateLand()
1435 {
1436 if (LandChannel != null)
1437 {
1438 if (LandChannel.IsLandPrimCountTainted())
1439 {
1440 EventManager.TriggerParcelPrimCountUpdate();
1441 }
1442 }
1443 }
1444
1445 /// <summary>
1446 /// Update the terrain if it needs to be updated. 1431 /// Update the terrain if it needs to be updated.
1447 /// </summary> 1432 /// </summary>
1448 private void UpdateTerrain() 1433 private void UpdateTerrain()
@@ -1536,8 +1521,11 @@ namespace OpenSim.Region.Framework.Scenes
1536 } 1521 }
1537 1522
1538 /// <summary> 1523 /// <summary>
1539 /// Return object to avatar Message 1524 /// Tell an agent that their object has been returned.
1540 /// </summary> 1525 /// </summary>
1526 /// <remarks>
1527 /// The actual return is handled by the caller.
1528 /// </remarks>
1541 /// <param name="agentID">Avatar Unique Id</param> 1529 /// <param name="agentID">Avatar Unique Id</param>
1542 /// <param name="objectName">Name of object returned</param> 1530 /// <param name="objectName">Name of object returned</param>
1543 /// <param name="location">Location of object returned</param> 1531 /// <param name="location">Location of object returned</param>
@@ -1956,8 +1944,14 @@ namespace OpenSim.Region.Framework.Scenes
1956 /// If false, it is left to the caller to schedule the update 1944 /// If false, it is left to the caller to schedule the update
1957 /// </param> 1945 /// </param>
1958 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) 1946 public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates)
1959 { 1947 {
1960 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); 1948 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates))
1949 {
1950 EventManager.TriggerObjectAddedToScene(sceneObject);
1951 return true;
1952 }
1953
1954 return false;
1961 } 1955 }
1962 1956
1963 /// <summary> 1957 /// <summary>
@@ -1974,7 +1968,13 @@ namespace OpenSim.Region.Framework.Scenes
1974 public bool AddNewSceneObject( 1968 public bool AddNewSceneObject(
1975 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel) 1969 SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
1976 { 1970 {
1977 return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel); 1971 if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
1972 {
1973 EventManager.TriggerObjectAddedToScene(sceneObject);
1974 return true;
1975 }
1976
1977 return false;
1978 } 1978 }
1979 1979
1980 /// <summary> 1980 /// <summary>
@@ -4854,8 +4854,17 @@ namespace OpenSim.Region.Framework.Scenes
4854 { 4854 {
4855 float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; 4855 float ominX, ominY, ominZ, omaxX, omaxY, omaxZ;
4856 4856
4857 Vector3 vec = g.AbsolutePosition;
4858
4857 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 4859 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
4858 4860
4861 ominX += vec.X;
4862 omaxX += vec.X;
4863 ominY += vec.Y;
4864 omaxY += vec.Y;
4865 ominZ += vec.Z;
4866 omaxZ += vec.Z;
4867
4859 if (minX > ominX) 4868 if (minX > ominX)
4860 minX = ominX; 4869 minX = ominX;
4861 if (minY > ominY) 4870 if (minY > ominY)
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index f343bc8..c4547f2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -136,8 +136,6 @@ namespace OpenSim.Region.Framework.Scenes
136 get { return m_permissions; } 136 get { return m_permissions; }
137 } 137 }
138 138
139 protected string m_datastore;
140
141 /* Used by the loadbalancer plugin on GForge */ 139 /* Used by the loadbalancer plugin on GForge */
142 protected RegionStatus m_regStatus; 140 protected RegionStatus m_regStatus;
143 public RegionStatus RegionStatus 141 public RegionStatus RegionStatus
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 734ba22..97af0a0 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -88,9 +88,21 @@ namespace OpenSim.Region.Framework.Scenes
88 protected internal object m_syncRoot = new object(); 88 protected internal object m_syncRoot = new object();
89 89
90 protected internal PhysicsScene _PhyScene; 90 protected internal PhysicsScene _PhyScene;
91 91
92 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalID = new Dictionary<uint, SceneObjectGroup>(); 92 /// <summary>
93 /// Index the SceneObjectGroup for each part by the root part's UUID.
94 /// </summary>
93 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>(); 95 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullID = new Dictionary<UUID, SceneObjectGroup>();
96
97 /// <summary>
98 /// Index the SceneObjectGroup for each part by that part's UUID.
99 /// </summary>
100 protected internal Dictionary<UUID, SceneObjectGroup> SceneObjectGroupsByFullPartID = new Dictionary<UUID, SceneObjectGroup>();
101
102 /// <summary>
103 /// Index the SceneObjectGroup for each part by that part's local ID.
104 /// </summary>
105 protected internal Dictionary<uint, SceneObjectGroup> SceneObjectGroupsByLocalPartID = new Dictionary<uint, SceneObjectGroup>();
94 106
95 private Object m_updateLock = new Object(); 107 private Object m_updateLock = new Object();
96 108
@@ -133,8 +145,10 @@ namespace OpenSim.Region.Framework.Scenes
133 145
134 lock (SceneObjectGroupsByFullID) 146 lock (SceneObjectGroupsByFullID)
135 SceneObjectGroupsByFullID.Clear(); 147 SceneObjectGroupsByFullID.Clear();
136 lock (SceneObjectGroupsByLocalID) 148 lock (SceneObjectGroupsByFullPartID)
137 SceneObjectGroupsByLocalID.Clear(); 149 SceneObjectGroupsByFullPartID.Clear();
150 lock (SceneObjectGroupsByLocalPartID)
151 SceneObjectGroupsByLocalPartID.Clear();
138 152
139 Entities.Clear(); 153 Entities.Clear();
140 } 154 }
@@ -349,6 +363,10 @@ namespace OpenSim.Region.Framework.Scenes
349 363
350 if (Entities.ContainsKey(sceneObject.UUID)) 364 if (Entities.ContainsKey(sceneObject.UUID))
351 return false; 365 return false;
366
367// m_log.DebugFormat(
368// "[SCENEGRAPH]: Adding scene object {0} {1}, with {2} parts on {3}",
369// sceneObject.Name, sceneObject.UUID, sceneObject.Parts.Length, m_parentScene.RegionInfo.RegionName);
352 370
353 SceneObjectPart[] children = sceneObject.Parts; 371 SceneObjectPart[] children = sceneObject.Parts;
354 372
@@ -385,17 +403,20 @@ namespace OpenSim.Region.Framework.Scenes
385 OnObjectCreate(sceneObject); 403 OnObjectCreate(sceneObject);
386 404
387 lock (SceneObjectGroupsByFullID) 405 lock (SceneObjectGroupsByFullID)
388 {
389 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject; 406 SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
407
408 lock (SceneObjectGroupsByFullPartID)
409 {
410 SceneObjectGroupsByFullPartID[sceneObject.UUID] = sceneObject;
390 foreach (SceneObjectPart part in children) 411 foreach (SceneObjectPart part in children)
391 SceneObjectGroupsByFullID[part.UUID] = sceneObject; 412 SceneObjectGroupsByFullPartID[part.UUID] = sceneObject;
392 } 413 }
393 414
394 lock (SceneObjectGroupsByLocalID) 415 lock (SceneObjectGroupsByLocalPartID)
395 { 416 {
396 SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject; 417 SceneObjectGroupsByLocalPartID[sceneObject.LocalId] = sceneObject;
397 foreach (SceneObjectPart part in children) 418 foreach (SceneObjectPart part in children)
398 SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; 419 SceneObjectGroupsByLocalPartID[part.LocalId] = sceneObject;
399 } 420 }
400 421
401 return true; 422 return true;
@@ -426,21 +447,24 @@ namespace OpenSim.Region.Framework.Scenes
426 447
427 if (OnObjectRemove != null) 448 if (OnObjectRemove != null)
428 OnObjectRemove(Entities[uuid]); 449 OnObjectRemove(Entities[uuid]);
429 450
430 lock (SceneObjectGroupsByFullID) 451 lock (SceneObjectGroupsByFullID)
452 SceneObjectGroupsByFullID.Remove(grp.UUID);
453
454 lock (SceneObjectGroupsByFullPartID)
431 { 455 {
432 SceneObjectPart[] parts = grp.Parts; 456 SceneObjectPart[] parts = grp.Parts;
433 for (int i = 0; i < parts.Length; i++) 457 for (int i = 0; i < parts.Length; i++)
434 SceneObjectGroupsByFullID.Remove(parts[i].UUID); 458 SceneObjectGroupsByFullPartID.Remove(parts[i].UUID);
435 SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID); 459 SceneObjectGroupsByFullPartID.Remove(grp.RootPart.UUID);
436 } 460 }
437 461
438 lock (SceneObjectGroupsByLocalID) 462 lock (SceneObjectGroupsByLocalPartID)
439 { 463 {
440 SceneObjectPart[] parts = grp.Parts; 464 SceneObjectPart[] parts = grp.Parts;
441 for (int i = 0; i < parts.Length; i++) 465 for (int i = 0; i < parts.Length; i++)
442 SceneObjectGroupsByLocalID.Remove(parts[i].LocalId); 466 SceneObjectGroupsByLocalPartID.Remove(parts[i].LocalId);
443 SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId); 467 SceneObjectGroupsByLocalPartID.Remove(grp.RootPart.LocalId);
444 } 468 }
445 469
446 return Entities.Remove(uuid); 470 return Entities.Remove(uuid);
@@ -627,7 +651,7 @@ namespace OpenSim.Region.Framework.Scenes
627 if (!Entities.Remove(agentID)) 651 if (!Entities.Remove(agentID))
628 { 652 {
629 m_log.WarnFormat( 653 m_log.WarnFormat(
630 "[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", 654 "[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene Entities list",
631 agentID); 655 agentID);
632 } 656 }
633 657
@@ -650,7 +674,7 @@ namespace OpenSim.Region.Framework.Scenes
650 } 674 }
651 else 675 else
652 { 676 {
653 m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); 677 m_log.WarnFormat("[SCENEGRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
654 } 678 }
655 } 679 }
656 } 680 }
@@ -854,14 +878,14 @@ namespace OpenSim.Region.Framework.Scenes
854 878
855 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID); 879 //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
856 SceneObjectGroup sog; 880 SceneObjectGroup sog;
857 lock (SceneObjectGroupsByLocalID) 881 lock (SceneObjectGroupsByLocalPartID)
858 SceneObjectGroupsByLocalID.TryGetValue(localID, out sog); 882 SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
859 883
860 if (sog != null) 884 if (sog != null)
861 { 885 {
862 if (sog.HasChildPrim(localID)) 886 if (sog.HasChildPrim(localID))
863 return sog; 887 return sog;
864 SceneObjectGroupsByLocalID.Remove(localID); 888 SceneObjectGroupsByLocalPartID.Remove(localID);
865 } 889 }
866 890
867 EntityBase[] entityList = GetEntities(); 891 EntityBase[] entityList = GetEntities();
@@ -873,8 +897,8 @@ namespace OpenSim.Region.Framework.Scenes
873 sog = (SceneObjectGroup)ent; 897 sog = (SceneObjectGroup)ent;
874 if (sog.HasChildPrim(localID)) 898 if (sog.HasChildPrim(localID))
875 { 899 {
876 lock (SceneObjectGroupsByLocalID) 900 lock (SceneObjectGroupsByLocalPartID)
877 SceneObjectGroupsByLocalID[localID] = sog; 901 SceneObjectGroupsByLocalPartID[localID] = sog;
878 return sog; 902 return sog;
879 } 903 }
880 } 904 }
@@ -891,16 +915,16 @@ namespace OpenSim.Region.Framework.Scenes
891 private SceneObjectGroup GetGroupByPrim(UUID fullID) 915 private SceneObjectGroup GetGroupByPrim(UUID fullID)
892 { 916 {
893 SceneObjectGroup sog; 917 SceneObjectGroup sog;
894 lock (SceneObjectGroupsByFullID) 918 lock (SceneObjectGroupsByFullPartID)
895 SceneObjectGroupsByFullID.TryGetValue(fullID, out sog); 919 SceneObjectGroupsByFullPartID.TryGetValue(fullID, out sog);
896 920
897 if (sog != null) 921 if (sog != null)
898 { 922 {
899 if (sog.ContainsPart(fullID)) 923 if (sog.ContainsPart(fullID))
900 return sog; 924 return sog;
901 925
902 lock (SceneObjectGroupsByFullID) 926 lock (SceneObjectGroupsByFullPartID)
903 SceneObjectGroupsByFullID.Remove(fullID); 927 SceneObjectGroupsByFullPartID.Remove(fullID);
904 } 928 }
905 929
906 EntityBase[] entityList = GetEntities(); 930 EntityBase[] entityList = GetEntities();
@@ -911,8 +935,8 @@ namespace OpenSim.Region.Framework.Scenes
911 sog = (SceneObjectGroup)ent; 935 sog = (SceneObjectGroup)ent;
912 if (sog.HasChildPrim(fullID)) 936 if (sog.HasChildPrim(fullID))
913 { 937 {
914 lock (SceneObjectGroupsByFullID) 938 lock (SceneObjectGroupsByFullPartID)
915 SceneObjectGroupsByFullID[fullID] = sog; 939 SceneObjectGroupsByFullPartID[fullID] = sog;
916 return sog; 940 return sog;
917 } 941 }
918 } 942 }
@@ -1064,11 +1088,12 @@ namespace OpenSim.Region.Framework.Scenes
1064 } 1088 }
1065 1089
1066 /// <summary> 1090 /// <summary>
1067 /// Performs action on all scene object groups. 1091 /// Performs action once on all scene object groups.
1068 /// </summary> 1092 /// </summary>
1069 /// <param name="action"></param> 1093 /// <param name="action"></param>
1070 protected internal void ForEachSOG(Action<SceneObjectGroup> action) 1094 protected internal void ForEachSOG(Action<SceneObjectGroup> action)
1071 { 1095 {
1096 // FIXME: Need to lock here, really.
1072 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); 1097 List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values);
1073 foreach (SceneObjectGroup obj in objlist) 1098 foreach (SceneObjectGroup obj in objlist)
1074 { 1099 {
@@ -1079,11 +1104,11 @@ namespace OpenSim.Region.Framework.Scenes
1079 catch (Exception e) 1104 catch (Exception e)
1080 { 1105 {
1081 // Catch it and move on. This includes situations where splist has inconsistent info 1106 // Catch it and move on. This includes situations where splist has inconsistent info
1082 m_log.WarnFormat("[SCENE]: Problem processing action in ForEachSOG: ", e.ToString()); 1107 m_log.WarnFormat(
1108 "[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
1083 } 1109 }
1084 } 1110 }
1085 } 1111 }
1086
1087 1112
1088 /// <summary> 1113 /// <summary>
1089 /// Performs action on all scene presences. This can ultimately run the actions in parallel but 1114 /// Performs action on all scene presences. This can ultimately run the actions in parallel but
@@ -1103,8 +1128,8 @@ namespace OpenSim.Region.Framework.Scenes
1103 } 1128 }
1104 catch (Exception e) 1129 catch (Exception e)
1105 { 1130 {
1106 m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); 1131 m_log.Info("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
1107 m_log.Info("[BUG] Stack Trace: " + e.StackTrace); 1132 m_log.Info("[SCENEGRAPH]: Stack Trace: " + e.StackTrace);
1108 } 1133 }
1109 }); 1134 });
1110 Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction); 1135 Parallel.ForEach<ScenePresence>(GetScenePresences(), protectedAction);
@@ -1119,7 +1144,7 @@ namespace OpenSim.Region.Framework.Scenes
1119 } 1144 }
1120 catch (Exception e) 1145 catch (Exception e)
1121 { 1146 {
1122 m_log.Info("[BUG] in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString()); 1147 m_log.Error("[SCENEGRAPH]: Error in " + m_parentScene.RegionInfo.RegionName + ": " + e.ToString());
1123 } 1148 }
1124 } 1149 }
1125 } 1150 }
@@ -1777,7 +1802,10 @@ namespace OpenSim.Region.Framework.Scenes
1777 /// <param name="rot"></param> 1802 /// <param name="rot"></param>
1778 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) 1803 public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot)
1779 { 1804 {
1780 //m_log.DebugFormat("[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", originalPrim, offset, AgentID); 1805// m_log.DebugFormat(
1806// "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}",
1807// originalPrimID, offset, AgentID);
1808
1781 SceneObjectGroup original = GetGroupByPrim(originalPrimID); 1809 SceneObjectGroup original = GetGroupByPrim(originalPrimID);
1782 if (original != null) 1810 if (original != null)
1783 { 1811 {
@@ -1808,7 +1836,28 @@ namespace OpenSim.Region.Framework.Scenes
1808 copy.RootPart.SalePrice = 10; 1836 copy.RootPart.SalePrice = 10;
1809 } 1837 }
1810 1838
1839 // FIXME: This section needs to be refactored so that it just calls AddSceneObject()
1811 Entities.Add(copy); 1840 Entities.Add(copy);
1841
1842 lock (SceneObjectGroupsByFullID)
1843 SceneObjectGroupsByFullID[copy.UUID] = copy;
1844
1845 SceneObjectPart[] children = copy.Parts;
1846
1847 lock (SceneObjectGroupsByFullPartID)
1848 {
1849 SceneObjectGroupsByFullPartID[copy.UUID] = copy;
1850 foreach (SceneObjectPart part in children)
1851 SceneObjectGroupsByFullPartID[part.UUID] = copy;
1852 }
1853
1854 lock (SceneObjectGroupsByLocalPartID)
1855 {
1856 SceneObjectGroupsByLocalPartID[copy.LocalId] = copy;
1857 foreach (SceneObjectPart part in children)
1858 SceneObjectGroupsByLocalPartID[part.LocalId] = copy;
1859 }
1860 // PROBABLE END OF FIXME
1812 1861
1813 // Since we copy from a source group that is in selected 1862 // Since we copy from a source group that is in selected
1814 // state, but the copy is shown deselected in the viewer, 1863 // state, but the copy is shown deselected in the viewer,
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index f17fb28..ca7d9d9 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -325,6 +325,8 @@ namespace OpenSim.Region.Framework.Scenes
325 //m_rootPart.GroupPosition.Z); 325 //m_rootPart.GroupPosition.Z);
326 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor); 326 //m_scene.PhysicsScene.AddPhysicsActorTaint(m_rootPart.PhysActor);
327 //} 327 //}
328
329 m_scene.EventManager.TriggerParcelPrimCountTainted();
328 } 330 }
329 } 331 }
330 332
@@ -1313,8 +1315,10 @@ namespace OpenSim.Region.Framework.Scenes
1313 parcel.LandData.OtherCleanTime) 1315 parcel.LandData.OtherCleanTime)
1314 { 1316 {
1315 DetachFromBackup(); 1317 DetachFromBackup();
1316 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1318 m_log.DebugFormat(
1317 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); 1319 "[SCENE OBJECT GROUP]: Returning object {0} due to parcel autoreturn",
1320 RootPart.UUID);
1321 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel autoreturn");
1318 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 1322 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1319 DeRezAction.Return, UUID.Zero); 1323 DeRezAction.Return, UUID.Zero);
1320 1324
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index fa404c0..3281eab 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -175,12 +175,12 @@ namespace OpenSim.Region.Framework.Scenes
175 foreach (TaskInventoryItem item in items) 175 foreach (TaskInventoryItem item in items)
176 { 176 {
177 if (ownerId != item.OwnerID) 177 if (ownerId != item.OwnerID)
178 {
179 item.LastOwnerID = item.OwnerID; 178 item.LastOwnerID = item.OwnerID;
180 item.OwnerID = ownerId; 179
181 item.PermsMask = 0; 180 item.OwnerID = ownerId;
182 item.PermsGranter = UUID.Zero; 181 item.PermsMask = 0;
183 } 182 item.PermsGranter = UUID.Zero;
183 item.OwnerChanged = true;
184 } 184 }
185 } 185 }
186 186
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
index 49382f0..821cd4b 100644
--- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
+++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs
@@ -1247,7 +1247,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
1247 1247
1248 } 1248 }
1249 1249
1250 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 1250 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
1251 { 1251 {
1252 1252
1253 } 1253 }
diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
index 2fcc477..0d6313a 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs
@@ -80,16 +80,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
80 m_config = config.Configs["Concierge"]; 80 m_config = config.Configs["Concierge"];
81 81
82 if (null == m_config) 82 if (null == m_config)
83 {
84 m_log.Info("[Concierge]: no config found, plugin disabled");
85 return; 83 return;
86 }
87 84
88 if (!m_config.GetBoolean("enabled", false)) 85 if (!m_config.GetBoolean("enabled", false))
89 {
90 m_log.Info("[Concierge]: plugin disabled by configuration");
91 return; 86 return;
92 } 87
93 m_enabled = true; 88 m_enabled = true;
94 89
95 90
@@ -113,9 +108,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge
113 { 108 {
114 m_replacingChatModule = false; 109 m_replacingChatModule = false;
115 } 110 }
111
116 m_log.InfoFormat("[Concierge] {0} ChatModule", m_replacingChatModule ? "replacing" : "not replacing"); 112 m_log.InfoFormat("[Concierge] {0} ChatModule", m_replacingChatModule ? "replacing" : "not replacing");
117 113
118
119 // take note of concierge channel and of identity 114 // take note of concierge channel and of identity
120 m_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", m_conciergeChannel); 115 m_conciergeChannel = config.Configs["Concierge"].GetInt("concierge_channel", m_conciergeChannel);
121 m_whoami = m_config.GetString("whoami", "conferencier"); 116 m_whoami = m_config.GetString("whoami", "conferencier");
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
index 05a1c3b..7909d8a 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/FreeSwitchVoice/FreeSwitchVoiceModule.cs
@@ -106,16 +106,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
106 m_Config = config.Configs["FreeSwitchVoice"]; 106 m_Config = config.Configs["FreeSwitchVoice"];
107 107
108 if (m_Config == null) 108 if (m_Config == null)
109 {
110 m_log.Info("[FreeSwitchVoice] no config found, plugin disabled");
111 return; 109 return;
112 }
113 110
114 if (!m_Config.GetBoolean("Enabled", false)) 111 if (!m_Config.GetBoolean("Enabled", false))
115 {
116 m_log.Info("[FreeSwitchVoice] plugin disabled by configuration");
117 return; 112 return;
118 }
119 113
120 try 114 try
121 { 115 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
index 34d0e24..534bf92 100644
--- a/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
@@ -121,16 +121,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
121 m_config = config.Configs["VivoxVoice"]; 121 m_config = config.Configs["VivoxVoice"];
122 122
123 if (null == m_config) 123 if (null == m_config)
124 {
125 m_log.Info("[VivoxVoice] no config found, plugin disabled");
126 return; 124 return;
127 }
128 125
129 if (!m_config.GetBoolean("enabled", false)) 126 if (!m_config.GetBoolean("enabled", false))
130 {
131 m_log.Info("[VivoxVoice] plugin disabled by configuration");
132 return; 127 return;
133 }
134 128
135 try 129 try
136 { 130 {
@@ -218,7 +212,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
218 m_pluginEnabled = true; 212 m_pluginEnabled = true;
219 213
220 m_log.Info("[VivoxVoice] plugin enabled"); 214 m_log.Info("[VivoxVoice] plugin enabled");
221
222 } 215 }
223 catch (Exception e) 216 catch (Exception e)
224 { 217 {
@@ -228,7 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.VivoxVoice
228 } 221 }
229 } 222 }
230 223
231
232 // Called to indicate that the module has been added to the region 224 // Called to indicate that the module has been added to the region
233 public void AddRegion(Scene scene) 225 public void AddRegion(Scene scene)
234 { 226 {
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
index 3d34441..8c01d75 100644
--- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
+++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs
@@ -86,13 +86,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
86 return; 86 return;
87 } 87 }
88 88
89 m_log.Info("[GROUPS-MESSAGING]: Initializing GroupsMessagingModule");
90
91 m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true); 89 m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
92 } 90 }
93 91
94 m_log.Info("[GROUPS-MESSAGING]: GroupsMessagingModule starting up"); 92 m_log.Info("[GROUPS-MESSAGING]: GroupsMessagingModule starting up");
95
96 } 93 }
97 94
98 public void AddRegion(Scene scene) 95 public void AddRegion(Scene scene)
diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs
index 781fe95..dddea3e 100644
--- a/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs
+++ b/OpenSim/Region/OptionalModules/Example/BareBonesShared/BareBonesSharedModule.cs
@@ -33,6 +33,9 @@ using Nini.Config;
33using OpenSim.Region.Framework.Interfaces; 33using OpenSim.Region.Framework.Interfaces;
34using OpenSim.Region.Framework.Scenes; 34using OpenSim.Region.Framework.Scenes;
35 35
36[assembly: Addin("BareBonesSharedModule", "0.1")]
37[assembly: AddinDependency("OpenSim", "0.5")]
38
36namespace OpenSim.Region.OptionalModules.Example.BareBonesShared 39namespace OpenSim.Region.OptionalModules.Example.BareBonesShared
37{ 40{
38 /// <summary> 41 /// <summary>
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
index 8df020f..c898da6 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/LOParcel.cs
@@ -25,6 +25,7 @@
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using OpenSim.Framework;
28using OpenSim.Region.Framework.Interfaces; 29using OpenSim.Region.Framework.Interfaces;
29using OpenSim.Region.Framework.Scenes; 30using OpenSim.Region.Framework.Scenes;
30 31
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
index df60709..74f5208 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/MRMModule.cs
@@ -75,7 +75,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
75 75
76 if (source.Configs["MRM"].GetBoolean("Enabled", false)) 76 if (source.Configs["MRM"].GetBoolean("Enabled", false))
77 { 77 {
78 m_log.Info("[MRM] Enabling MRM Module"); 78 m_log.Info("[MRM]: Enabling MRM Module");
79 m_scene = scene; 79 m_scene = scene;
80 80
81 // when hidden, we don't listen for client initiated script events 81 // when hidden, we don't listen for client initiated script events
@@ -90,14 +90,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
90 90
91 scene.RegisterModuleInterface<IMRMModule>(this); 91 scene.RegisterModuleInterface<IMRMModule>(this);
92 } 92 }
93 else
94 {
95 m_log.Info("[MRM] Disabled MRM Module (Disabled in ini)");
96 }
97 }
98 else
99 {
100 m_log.Info("[MRM] Disabled MRM Module (Default disabled)");
101 } 93 }
102 } 94 }
103 95
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index 5d44aa1..96760a2 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -925,7 +925,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
925 { 925 {
926 } 926 }
927 927
928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 928 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor,int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
929 { 929 {
930 } 930 }
931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID) 931 public void SendLandAccessListData(List<UUID> avatars, uint accessFlag, int localLandID)
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
index 98e5453..a133e51 100644
--- a/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
+++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerLargeLandChannel.cs
@@ -130,11 +130,6 @@ public class RegionCombinerLargeLandChannel : ILandChannel
130 } 130 }
131 } 131 }
132 132
133 public bool IsLandPrimCountTainted()
134 {
135 return RootRegionLandChannel.IsLandPrimCountTainted();
136 }
137
138 public bool IsForcefulBansAllowed() 133 public bool IsForcefulBansAllowed()
139 { 134 {
140 return RootRegionLandChannel.IsForcefulBansAllowed(); 135 return RootRegionLandChannel.IsForcefulBansAllowed();
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 72ee495..aa28fa0 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
81 /// </summary> 81 /// </summary>
82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi 82 public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
83 { 83 {
84 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 84 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
85 protected IScriptEngine m_ScriptEngine; 85 protected IScriptEngine m_ScriptEngine;
86 protected SceneObjectPart m_host; 86 protected SceneObjectPart m_host;
87 protected uint m_localID; 87 protected uint m_localID;
@@ -9835,63 +9835,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
9835 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) 9835 public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
9836 { 9836 {
9837 m_host.AddScriptLPS(1); 9837 m_host.AddScriptLPS(1);
9838
9839 ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
9838 9840
9839 LandData land = World.GetLandData((float)pos.x, (float)pos.y); 9841 if (lo == null)
9840
9841 if (land == null)
9842 {
9843 return 0; 9842 return 0;
9844 } 9843
9844 IPrimCounts pc = lo.PrimCounts;
9845 9845
9846 else 9846 if (sim_wide != ScriptBaseClass.FALSE)
9847 { 9847 {
9848 if (sim_wide != 0) 9848 if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
9849 { 9849 {
9850 if (category == 0) 9850 return pc.Simulator;
9851 {
9852 return land.SimwidePrims;
9853 }
9854
9855 else
9856 {
9857 //public int simwideArea = 0;
9858 return 0;
9859 }
9860 } 9851 }
9861
9862 else 9852 else
9863 { 9853 {
9864 if (category == 0)//Total Prims 9854 // counts not implemented yet
9865 { 9855 return 0;
9866 return 0;//land.
9867 }
9868
9869 else if (category == 1)//Owner Prims
9870 {
9871 return land.OwnerPrims;
9872 }
9873
9874 else if (category == 2)//Group Prims
9875 {
9876 return land.GroupPrims;
9877 }
9878
9879 else if (category == 3)//Other Prims
9880 {
9881 return land.OtherPrims;
9882 }
9883
9884 else if (category == 4)//Selected
9885 {
9886 return land.SelectedPrims;
9887 }
9888
9889 else if (category == 5)//Temp
9890 {
9891 return 0;//land.
9892 }
9893 } 9856 }
9894 } 9857 }
9858 else
9859 {
9860 if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL)
9861 return pc.Total;
9862 else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER)
9863 return pc.Owner;
9864 else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP)
9865 return pc.Group;
9866 else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER)
9867 return pc.Others;
9868 else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED)
9869 return pc.Selected;
9870 else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP)
9871 return 0; // counts not implemented yet
9872 }
9873
9895 return 0; 9874 return 0;
9896 } 9875 }
9897 9876
@@ -10278,6 +10257,60 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
10278 10257
10279 return GetLinkPrimitiveParams(obj, rules); 10258 return GetLinkPrimitiveParams(obj, rules);
10280 } 10259 }
10260
10261 public void print(string str)
10262 {
10263 // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print
10264 IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL");
10265 if (ossl != null)
10266 {
10267 ossl.CheckThreatLevel(ThreatLevel.High, "print");
10268 m_log.Info("LSL print():" + str);
10269 }
10270 }
10271
10272 private string Name2Username(string name)
10273 {
10274 string[] parts = name.Split(new char[] {' '});
10275 if (parts.Length < 2)
10276 return name.ToLower();
10277 if (parts[1] == "Resident")
10278 return parts[0].ToLower();
10279
10280 return name.Replace(" ", ".").ToLower();
10281 }
10282
10283 public LSL_String llGetUsername(string id)
10284 {
10285 return Name2Username(llKey2Name(id));
10286 }
10287
10288 public LSL_String llRequestUsername(string id)
10289 {
10290 UUID rq = UUID.Random();
10291
10292 AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
10293
10294 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id)));
10295
10296 return rq.ToString();
10297 }
10298
10299 public LSL_String llGetDisplayName(string id)
10300 {
10301 return llKey2Name(id);
10302 }
10303
10304 public LSL_String llRequestDisplayName(string id)
10305 {
10306 UUID rq = UUID.Random();
10307
10308 AsyncCommands.DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
10309
10310 AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id));
10311
10312 return rq.ToString();
10313 }
10281 } 10314 }
10282 10315
10283 public class NotecardCache 10316 public class NotecardCache
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
index fefbb35..47c7915 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
@@ -50,6 +50,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
50 private Object SenseLock = new Object(); 50 private Object SenseLock = new Object();
51 51
52 private const int AGENT = 1; 52 private const int AGENT = 1;
53 private const int AGENT_BY_USERNAME = 0x10;
53 private const int ACTIVE = 2; 54 private const int ACTIVE = 2;
54 private const int PASSIVE = 4; 55 private const int PASSIVE = 4;
55 private const int SCRIPTED = 8; 56 private const int SCRIPTED = 8;
@@ -202,7 +203,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
202 List<SensedEntity> sensedEntities = new List<SensedEntity>(); 203 List<SensedEntity> sensedEntities = new List<SensedEntity>();
203 204
204 // Is the sensor type is AGENT and not SCRIPTED then include agents 205 // Is the sensor type is AGENT and not SCRIPTED then include agents
205 if ((ts.type & AGENT) != 0 && (ts.type & SCRIPTED) == 0) 206 if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
206 { 207 {
207 sensedEntities.AddRange(doAgentSensor(ts)); 208 sensedEntities.AddRange(doAgentSensor(ts));
208 } 209 }
@@ -493,9 +494,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
493 { 494 {
494 ScenePresence sp; 495 ScenePresence sp;
495 // Try lookup by name will return if/when found 496 // Try lookup by name will return if/when found
496 if (!m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp)) 497 if (((ts.type & AGENT) != 0) && m_CmdManager.m_ScriptEngine.World.TryGetAvatarByName(ts.name, out sp))
497 return sensedEntities; 498 senseEntity(sp);
498 senseEntity(sp); 499 if ((ts.type & AGENT_BY_USERNAME) != 0)
500 {
501 m_CmdManager.m_ScriptEngine.World.ForEachScenePresence(
502 delegate (ScenePresence ssp)
503 {
504 if (ssp.Lastname == "Resident")
505 {
506 if (ssp.Firstname.ToLower() == ts.name)
507 senseEntity(ssp);
508 return;
509 }
510 if (ssp.Name.Replace(" ", ".").ToLower() == ts.name)
511 senseEntity(ssp);
512 }
513 );
514 }
515
516 return sensedEntities;
499 } 517 }
500 else 518 else
501 { 519 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
index 561e3b3..654ea81 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
@@ -209,6 +209,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
209 void llInstantMessage(string user, string message); 209 void llInstantMessage(string user, string message);
210 LSL_String llIntegerToBase64(int number); 210 LSL_String llIntegerToBase64(int number);
211 LSL_String llKey2Name(string id); 211 LSL_String llKey2Name(string id);
212 LSL_String llGetUsername(string id);
213 LSL_String llRequestUsername(string id);
214 LSL_String llGetDisplayName(string id);
215 LSL_String llRequestDisplayName(string id);
212 void llLinkParticleSystem(int linknum, LSL_List rules); 216 void llLinkParticleSystem(int linknum, LSL_List rules);
213 LSL_String llList2CSV(LSL_List src); 217 LSL_String llList2CSV(LSL_List src);
214 LSL_Float llList2Float(LSL_List src, int index); 218 LSL_Float llList2Float(LSL_List src, int index);
@@ -398,6 +402,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
398 LSL_Vector llWind(LSL_Vector offset); 402 LSL_Vector llWind(LSL_Vector offset);
399 LSL_String llXorBase64Strings(string str1, string str2); 403 LSL_String llXorBase64Strings(string str1, string str2);
400 LSL_String llXorBase64StringsCorrect(string str1, string str2); 404 LSL_String llXorBase64StringsCorrect(string str1, string str2);
405 void print(string str);
401 406
402 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 407 void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
403 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules); 408 LSL_List GetLinkPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
index b3c4d95..9377cda 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
@@ -50,6 +50,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
50 public const int STATUS_CAST_SHADOWS = 512; 50 public const int STATUS_CAST_SHADOWS = 512;
51 51
52 public const int AGENT = 1; 52 public const int AGENT = 1;
53 public const int AGENT_BY_LEGACY_NAME = 1;
54 public const int AGENT_BY_USERNAME = 0x10;
53 public const int ACTIVE = 2; 55 public const int ACTIVE = 2;
54 public const int PASSIVE = 4; 56 public const int PASSIVE = 4;
55 public const int SCRIPTED = 8; 57 public const int SCRIPTED = 8;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
index 451163f..303d75e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
@@ -894,6 +894,26 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
894 return m_LSL_Functions.llKey2Name(id); 894 return m_LSL_Functions.llKey2Name(id);
895 } 895 }
896 896
897 public LSL_String llGetUsername(string id)
898 {
899 return m_LSL_Functions.llGetUsername(id);
900 }
901
902 public LSL_String llRequestUsername(string id)
903 {
904 return m_LSL_Functions.llRequestUsername(id);
905 }
906
907 public LSL_String llGetDisplayName(string id)
908 {
909 return m_LSL_Functions.llGetDisplayName(id);
910 }
911
912 public LSL_String llRequestDisplayName(string id)
913 {
914 return m_LSL_Functions.llRequestDisplayName(id);
915 }
916
897 public void llLinkParticleSystem(int linknum, LSL_List rules) 917 public void llLinkParticleSystem(int linknum, LSL_List rules)
898 { 918 {
899 m_LSL_Functions.llLinkParticleSystem(linknum, rules); 919 m_LSL_Functions.llLinkParticleSystem(linknum, rules);
@@ -1847,5 +1867,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
1847 { 1867 {
1848 return m_LSL_Functions.llClearPrimMedia(face); 1868 return m_LSL_Functions.llClearPrimMedia(face);
1849 } 1869 }
1870
1871 public void print(string str)
1872 {
1873 m_LSL_Functions.print(str);
1874 }
1850 } 1875 }
1851} 1876}
diff --git a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
index 48f5f99..8048f86 100644
--- a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
+++ b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
@@ -74,12 +74,23 @@ namespace OpenSim.Server.Handlers.Login
74 if (requestData != null) 74 if (requestData != null)
75 { 75 {
76 if (requestData.ContainsKey("first") && requestData["first"] != null && 76 if (requestData.ContainsKey("first") && requestData["first"] != null &&
77 requestData.ContainsKey("last") && requestData["last"] != null && 77 requestData.ContainsKey("last") && requestData["last"] != null && (
78 requestData.ContainsKey("passwd") && requestData["passwd"] != null) 78 (requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
79 (!requestData.ContainsKey("passwd") && requestData.ContainsKey("web_login_key") && requestData["web_login_key"] != null && requestData["web_login_key"].ToString() != UUID.Zero.ToString())
80 ))
79 { 81 {
80 string first = requestData["first"].ToString(); 82 string first = requestData["first"].ToString();
81 string last = requestData["last"].ToString(); 83 string last = requestData["last"].ToString();
82 string passwd = requestData["passwd"].ToString(); 84 string passwd = null;
85 if (requestData.ContainsKey("passwd"))
86 {
87 passwd = requestData["passwd"].ToString();
88 }
89 else if (requestData.ContainsKey("web_login_key"))
90 {
91 passwd = "$1$" + requestData["web_login_key"].ToString();
92 m_log.InfoFormat("[LOGIN]: XMLRPC Login Req key {0}", passwd);
93 }
83 string startLocation = string.Empty; 94 string startLocation = string.Empty;
84 UUID scopeID = UUID.Zero; 95 UUID scopeID = UUID.Zero;
85 if (requestData["scope_id"] != null) 96 if (requestData["scope_id"] != null)
@@ -103,7 +114,7 @@ namespace OpenSim.Server.Handlers.Login
103 string id0 = "Unknown"; 114 string id0 = "Unknown";
104 if (requestData.Contains("id0") && requestData["id0"] != null) 115 if (requestData.Contains("id0") && requestData["id0"] != null)
105 id0 = requestData["id0"].ToString(); 116 id0 = requestData["id0"].ToString();
106 117
107 //m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion); 118 //m_log.InfoFormat("[LOGIN]: XMLRPC Login Requested for {0} {1}, starting in {2}, using {3}", first, last, startLocation, clientVersion);
108 119
109 LoginResponse reply = null; 120 LoginResponse reply = null;
diff --git a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
index d1a5b0f..2344c0e 100644
--- a/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
+++ b/OpenSim/Services/AuthenticationService/WebkeyAuthenticationService.cs
@@ -31,6 +31,9 @@ using OpenSim.Services.Interfaces;
31using log4net; 31using log4net;
32using Nini.Config; 32using Nini.Config;
33using System.Reflection; 33using System.Reflection;
34using OpenSim.Data;
35using OpenSim.Framework;
36using OpenSim.Framework.Console;
34 37
35namespace OpenSim.Services.AuthenticationService 38namespace OpenSim.Services.AuthenticationService
36{ 39{
@@ -43,17 +46,45 @@ namespace OpenSim.Services.AuthenticationService
43 public class WebkeyAuthenticationService : 46 public class WebkeyAuthenticationService :
44 AuthenticationServiceBase, IAuthenticationService 47 AuthenticationServiceBase, IAuthenticationService
45 { 48 {
46// private static readonly ILog m_log = 49 private static readonly ILog m_log =
47// LogManager.GetLogger( 50 LogManager.GetLogger(
48// MethodBase.GetCurrentMethod().DeclaringType); 51 MethodBase.GetCurrentMethod().DeclaringType);
49 52
50 public WebkeyAuthenticationService(IConfigSource config) : 53 public WebkeyAuthenticationService(IConfigSource config) :
51 base(config) 54 base(config)
52 { 55 {
53 } 56 }
54 57
55 public string Authenticate(UUID principalID, string password, int lifetime) 58 public string Authenticate(UUID principalID, string password, int lifetime)
56 { 59 {
60 if (new UUID(password) == UUID.Zero)
61 {
62 m_log.DebugFormat("[AUTH SERVICE]: UUID.Zero is not a valid web_login_key on PrincipalID {0}", principalID);
63 }
64 else
65 {
66 AuthenticationData data = m_Database.Get(principalID);
67 if (data != null && data.Data != null)
68 {
69 if (data.Data.ContainsKey("webLoginKey"))
70 {
71 string key = data.Data["webLoginKey"].ToString();
72 if (key == password)
73 {
74 data.Data["webLoginKey"] = UUID.Zero.ToString();
75 m_Database.Store(data);
76 return GetToken(principalID, lifetime);
77 }
78 else
79 {
80 m_log.DebugFormat("[AUTH SERVICE]: web login auth failed, got PrincipalID {0} gave {1} instead of {2}", principalID, password, key);
81 }
82 }else{
83 m_log.DebugFormat("[AUTH SERVICE]: no col webLoginKey in passwd.db");
84 }
85 }
86 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
87 }
57 return String.Empty; 88 return String.Empty;
58 } 89 }
59 } 90 }
diff --git a/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
new file mode 100644
index 0000000..3590e12
--- /dev/null
+++ b/OpenSim/Services/AuthenticationService/WebkeyOrPasswordAuthenticationService.cs
@@ -0,0 +1,94 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Services.Interfaces;
32using log4net;
33using Nini.Config;
34using System.Reflection;
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Framework.Console;
38using OpenSim.Server.Base;
39
40namespace OpenSim.Services.AuthenticationService
41{
42 public class WebkeyOrPasswordAuthenticationService : AuthenticationServiceBase, IAuthenticationService
43 {
44 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
45
46 private IConfigSource m_config;
47 private Dictionary<string, IAuthenticationService> m_svcChecks
48 = new Dictionary<string, IAuthenticationService>();
49
50 public WebkeyOrPasswordAuthenticationService(IConfigSource config)
51 : base(config)
52 {
53 this.m_config = config;
54 m_svcChecks["web_login_key"] = new WebkeyAuthenticationService(config);
55 m_svcChecks["password"] = new PasswordAuthenticationService(config);
56 }
57
58 public string Authenticate(UUID principalID, string password, int lifetime)
59 {
60 AuthenticationData data = m_Database.Get(principalID);
61 string result = String.Empty;
62 if (data != null && data.Data != null)
63 {
64 if (data.Data.ContainsKey("webLoginKey"))
65 {
66 m_log.DebugFormat("[AUTH SERVICE]: Attempting web key authentication for PrincipalID {0}", principalID);
67 result = m_svcChecks["web_login_key"].Authenticate(principalID, password, lifetime);
68 if (result == String.Empty)
69 {
70 m_log.DebugFormat("[AUTH SERVICE]: Web Login failed for PrincipalID {0}", principalID);
71 }
72 }
73 if (result == string.Empty && data.Data.ContainsKey("passwordHash") && data.Data.ContainsKey("passwordSalt"))
74 {
75 m_log.DebugFormat("[AUTH SERVICE]: Attempting password authentication for PrincipalID {0}", principalID);
76 result = m_svcChecks["password"].Authenticate(principalID, password, lifetime);
77 if (result == String.Empty)
78 {
79 m_log.DebugFormat("[AUTH SERVICE]: Password login failed for PrincipalID {0}", principalID);
80 }
81 }
82 if (result == string.Empty)
83 {
84 m_log.DebugFormat("[AUTH SERVICE]: Both password and webLoginKey-based authentication failed for PrincipalID {0}", principalID);
85 }
86 }
87 else
88 {
89 m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
90 }
91 return result;
92 }
93 }
94} \ No newline at end of file
diff --git a/OpenSim/Services/Connectors/Simulation/EstateDataService.cs b/OpenSim/Services/Connectors/Simulation/EstateDataService.cs
index b6df5a2..7184ba1 100644
--- a/OpenSim/Services/Connectors/Simulation/EstateDataService.cs
+++ b/OpenSim/Services/Connectors/Simulation/EstateDataService.cs
@@ -90,6 +90,11 @@ namespace OpenSim.Services.Connectors
90 { 90 {
91 return m_database.LoadEstateSettings(estateID); 91 return m_database.LoadEstateSettings(estateID);
92 } 92 }
93
94 public List<EstateSettings> LoadEstateSettingsAll()
95 {
96 return m_database.LoadEstateSettingsAll();
97 }
93 98
94 public void StoreEstateSettings(EstateSettings es) 99 public void StoreEstateSettings(EstateSettings es)
95 { 100 {
@@ -100,6 +105,16 @@ namespace OpenSim.Services.Connectors
100 { 105 {
101 return m_database.GetEstates(search); 106 return m_database.GetEstates(search);
102 } 107 }
108
109 public List<int> GetEstatesAll()
110 {
111 return m_database.GetEstatesAll();
112 }
113
114 public List<int> GetEstatesByOwner(UUID ownerID)
115 {
116 return m_database.GetEstatesByOwner(ownerID);
117 }
103 118
104 public bool LinkRegion(UUID regionID, int estateID) 119 public bool LinkRegion(UUID regionID, int estateID)
105 { 120 {
diff --git a/OpenSim/Services/GridService/HypergridLinker.cs b/OpenSim/Services/GridService/HypergridLinker.cs
index 12ea453..c539047 100644
--- a/OpenSim/Services/GridService/HypergridLinker.cs
+++ b/OpenSim/Services/GridService/HypergridLinker.cs
@@ -65,6 +65,8 @@ namespace OpenSim.Services.GridService
65 protected UUID m_ScopeID = UUID.Zero; 65 protected UUID m_ScopeID = UUID.Zero;
66 protected bool m_Check4096 = true; 66 protected bool m_Check4096 = true;
67 protected string m_MapTileDirectory = string.Empty; 67 protected string m_MapTileDirectory = string.Empty;
68 protected string m_ThisGatekeeper = string.Empty;
69 protected Uri m_ThisGatekeeperURI = null;
68 70
69 // Hyperlink regions are hyperlinks on the map 71 // Hyperlink regions are hyperlinks on the map
70 public readonly Dictionary<UUID, GridRegion> m_HyperlinkRegions = new Dictionary<UUID, GridRegion>(); 72 public readonly Dictionary<UUID, GridRegion> m_HyperlinkRegions = new Dictionary<UUID, GridRegion>();
@@ -123,6 +125,16 @@ namespace OpenSim.Services.GridService
123 125
124 m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles"); 126 m_MapTileDirectory = gridConfig.GetString("MapTileDirectory", "maptiles");
125 127
128 m_ThisGatekeeper = gridConfig.GetString("Gatekeeper", string.Empty);
129 try
130 {
131 m_ThisGatekeeperURI = new Uri(m_ThisGatekeeper);
132 }
133 catch
134 {
135 m_log.WarnFormat("[HYPERGRID LINKER]: Malformed URL in [GridService], variable Gatekeeper = {0}", m_ThisGatekeeper);
136 }
137
126 m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService); 138 m_GatekeeperConnector = new GatekeeperServiceConnector(m_AssetService);
127 139
128 m_log.Debug("[HYPERGRID LINKER]: Loaded all services..."); 140 m_log.Debug("[HYPERGRID LINKER]: Loaded all services...");
@@ -246,6 +258,8 @@ namespace OpenSim.Services.GridService
246 remoteRegionName, xloc / Constants.RegionSize, yloc / Constants.RegionSize); 258 remoteRegionName, xloc / Constants.RegionSize, yloc / Constants.RegionSize);
247 259
248 reason = string.Empty; 260 reason = string.Empty;
261 Uri uri = null;
262
249 regInfo = new GridRegion(); 263 regInfo = new GridRegion();
250 if ( externalPort > 0) 264 if ( externalPort > 0)
251 regInfo.HttpPort = externalPort; 265 regInfo.HttpPort = externalPort;
@@ -256,8 +270,17 @@ namespace OpenSim.Services.GridService
256 else 270 else
257 regInfo.ExternalHostName = "0.0.0.0"; 271 regInfo.ExternalHostName = "0.0.0.0";
258 if ( serverURI != null) 272 if ( serverURI != null)
273 {
259 regInfo.ServerURI = serverURI; 274 regInfo.ServerURI = serverURI;
260 275 try
276 {
277 uri = new Uri(serverURI);
278 regInfo.ExternalHostName = uri.Host;
279 regInfo.HttpPort = (uint)uri.Port;
280 }
281 catch {}
282 }
283
261 if ( remoteRegionName != string.Empty ) 284 if ( remoteRegionName != string.Empty )
262 regInfo.RegionName = remoteRegionName; 285 regInfo.RegionName = remoteRegionName;
263 286
@@ -266,6 +289,18 @@ namespace OpenSim.Services.GridService
266 regInfo.ScopeID = scopeID; 289 regInfo.ScopeID = scopeID;
267 regInfo.EstateOwner = ownerID; 290 regInfo.EstateOwner = ownerID;
268 291
292 // Make sure we're not hyperlinking to regions on this grid!
293 if (m_ThisGatekeeperURI != null)
294 {
295 if (regInfo.ExternalHostName == m_ThisGatekeeperURI.Host && regInfo.HttpPort == m_ThisGatekeeperURI.Port)
296 {
297 reason = "Cannot hyperlink to regions on the same grid";
298 return false;
299 }
300 }
301 else
302 m_log.WarnFormat("[HYPERGRID LINKER]: Please set this grid's Gatekeeper's address in [GridService]!");
303
269 // Check for free coordinates 304 // Check for free coordinates
270 GridRegion region = m_GridService.GetRegionByPosition(regInfo.ScopeID, regInfo.RegionLocX, regInfo.RegionLocY); 305 GridRegion region = m_GridService.GetRegionByPosition(regInfo.ScopeID, regInfo.RegionLocX, regInfo.RegionLocY);
271 if (region != null) 306 if (region != null)
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
index d19faed..a8bfe47 100644
--- a/OpenSim/Services/Interfaces/IInventoryService.cs
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Services.Interfaces
169 /// Get an item, given by its UUID 169 /// Get an item, given by its UUID
170 /// </summary> 170 /// </summary>
171 /// <param name="item"></param> 171 /// <param name="item"></param>
172 /// <returns></returns> 172 /// <returns>null if no item was found, otherwise the found item</returns>
173 InventoryItemBase GetItem(InventoryItemBase item); 173 InventoryItemBase GetItem(InventoryItemBase item);
174 174
175 /// <summary> 175 /// <summary>
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs
index ebe0a72..d1dc17f 100644
--- a/OpenSim/Tests/Common/Mock/TestClient.cs
+++ b/OpenSim/Tests/Common/Mock/TestClient.cs
@@ -957,7 +957,7 @@ namespace OpenSim.Tests.Common.Mock
957 { 957 {
958 } 958 }
959 959
960 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags) 960 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, ILandObject lo, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
961 { 961 {
962 } 962 }
963 963
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index aa4b285..709dd78 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -454,9 +454,7 @@ namespace OpenSim.Tests.Common.Setup
454 /// <returns></returns> 454 /// <returns></returns>
455 public static SceneObjectPart AddSceneObject(Scene scene, string name) 455 public static SceneObjectPart AddSceneObject(Scene scene, string name)
456 { 456 {
457 SceneObjectPart part 457 SceneObjectPart part = CreateSceneObjectPart(name, UUID.Random(), UUID.Zero);
458 = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
459 part.Name = name;
460 458
461 //part.UpdatePrimFlags(false, false, true); 459 //part.UpdatePrimFlags(false, false, true);
462 //part.ObjectFlags |= (uint)PrimFlags.Phantom; 460 //part.ObjectFlags |= (uint)PrimFlags.Phantom;
@@ -465,5 +463,68 @@ namespace OpenSim.Tests.Common.Setup
465 463
466 return part; 464 return part;
467 } 465 }
466
467 /// <summary>
468 /// Create a scene object part.
469 /// </summary>
470 /// <param name="name"></param>
471 /// <param name="id"></param>
472 /// <param name="ownerId"></param>
473 /// <returns></returns>
474 public static SceneObjectPart CreateSceneObjectPart(string name, UUID id, UUID ownerId)
475 {
476 return new SceneObjectPart(
477 ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
478 { Name = name, UUID = id };
479 }
480
481 /// <summary>
482 /// Create a scene object but do not add it to the scene.
483 /// </summary>
484 /// <remarks>
485 /// UUID always starts at 00000000-0000-0000-0000-000000000001
486 /// </remarks>
487 /// <param name="parts">The number of parts that should be in the scene object</param>
488 /// <param name="ownerId"></param>
489 /// <returns></returns>
490 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
491 {
492 return CreateSceneObject(parts, ownerId, "", 0x1);
493 }
494
495 /// <summary>
496 /// Create a scene object but do not add it to the scene.
497 /// </summary>
498 /// <param name="parts">
499 /// The number of parts that should be in the scene object
500 /// </param>
501 /// <param name="ownerId"></param>
502 /// <param name="partNamePrefix">
503 /// The prefix to be given to part names. This will be suffixed with "Part<part no>"
504 /// (e.g. mynamePart0 for the root part)
505 /// </param>
506 /// <param name="uuidTail">
507 /// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
508 /// will be given to the root part, and incremented for each part thereafter.
509 /// </param>
510 /// <returns></returns>
511 public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, string partNamePrefix, int uuidTail)
512 {
513 string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
514
515 SceneObjectGroup sog
516 = new SceneObjectGroup(
517 CreateSceneObjectPart(string.Format("{0}Part0", partNamePrefix), new UUID(rawSogId), ownerId));
518
519 if (parts > 1)
520 for (int i = 1; i < parts; i++)
521 sog.AddPart(
522 CreateSceneObjectPart(
523 string.Format("{0}Part{1}", partNamePrefix, i),
524 new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
525 ownerId));
526
527 return sog;
528 }
468 } 529 }
469} 530} \ No newline at end of file
diff --git a/bin/Mono.Data.Sqlite.dll.config b/bin/Mono.Data.Sqlite.dll.config
new file mode 100644
index 0000000..ccc0cf5
--- /dev/null
+++ b/bin/Mono.Data.Sqlite.dll.config
@@ -0,0 +1,5 @@
1<configuration>
2 <dllmap os="osx" dll="sqlite3" target="./libsqlite3.dylib" />
3 <dllmap os="!windows,osx" cpu="x86-64,ia64" wordsize="64" dll="sqlite3" target="./libsqlite3_64.so" />
4 <dllmap os="!windows,osx" cpu="x86" wordsize="32" dll="sqlite3" target="./libsqlite3_32.so" />
5</configuration>
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index 5bac56e..c05c3de 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -1,4 +1,22 @@
1;; A note on the format of this file 1;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
2;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
3;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
4;;
5;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
6;; need to pick an architecture in the [Architecture] section at the end of this file.
7;;
8;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
9;; in the [Startup] section below.
10;;
11;; All settings are initially commented out and the default value used, as found in
12;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
13;; and then change the value. This will override the value in OpenSimDefaults.ini
14;;
15;; If you want to find out what configuration OpenSimulator has finished with once all the configuration
16;; files are loaded then type "config show" on the region console command line.
17;;
18;;
19;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
2;; 20;;
3;; All leading white space is ignored, but preserved. 21;; All leading white space is ignored, but preserved.
4;; 22;;
@@ -8,15 +26,14 @@
8;; formatted as: 26;; formatted as:
9;; {option} {depends on} {question to ask} {choices} default value 27;; {option} {depends on} {question to ask} {choices} default value
10;; Any text comments following the declaration, up to the next blank line. 28;; Any text comments following the declaration, up to the next blank line.
11;; will be copied to the generated file. 29;; will be copied to the generated file (NOTE: generation is not yet implemented)
12;; A * in the choices list will allow an empty entry.\ 30;; A * in the choices list will allow an empty entry.
13;; An empty question will set the default if the dependencies are 31;; An empty question will set the default if the dependencies are
14;; satisfied. 32;; satisfied.
15;; 33;;
16;; ; denotes a commented out option. Uncomment it to actvate it 34;; ; denotes a commented out option.
17;; and change it to the desired value 35;; Any options added to OpenSim.ini.example should be initially commented out.
18;; Any options added to OpenSim.ini.exmaple must be commented out, 36
19;; and their value must represent the default.
20 37
21[Startup] 38[Startup]
22 ;# {save_crashes} {} {Save crashes to disk?} {true false} false 39 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
@@ -35,7 +52,7 @@
35 52
36 ;; Determine where OpenSimulator looks for the files which tell it 53 ;; Determine where OpenSimulator looks for the files which tell it
37 ;; which regions to server 54 ;; which regions to server
38 ;; Defaults to "filesystem" if this setting isn't present 55 ;; Default is "filesystem"
39 ; region_info_source = "filesystem" 56 ; region_info_source = "filesystem"
40 ; region_info_source = "web" 57 ; region_info_source = "web"
41 58
@@ -131,6 +148,7 @@
131 ;; ZeroMesher is faster but leaves the physics engine to model the mesh 148 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
132 ;; using the basic shapes that it supports. 149 ;; using the basic shapes that it supports.
133 ;; Usually this is only a box. 150 ;; Usually this is only a box.
151 ;; Default is Meshmerizer
134 ; meshing = Meshmerizer 152 ; meshing = Meshmerizer
135 ; meshing = ZeroMesher 153 ; meshing = ZeroMesher
136 154
@@ -138,6 +156,7 @@
138 ;; OpenDynamicsEngine is by some distance the most developed physics engine 156 ;; OpenDynamicsEngine is by some distance the most developed physics engine
139 ;; basicphysics effectively does not model physics at all, making all 157 ;; basicphysics effectively does not model physics at all, making all
140 ;; objects phantom 158 ;; objects phantom
159 ;; Default is OpenDynamicsEngine
141 ; physics = OpenDynamicsEngine 160 ; physics = OpenDynamicsEngine
142 ; physics = basicphysics 161 ; physics = basicphysics
143 ; physics = POS 162 ; physics = POS
@@ -154,7 +173,6 @@
154 ;; permission checks (allowing anybody to copy 173 ;; permission checks (allowing anybody to copy
155 ;; any item, etc. This may not yet be implemented uniformally. 174 ;; any item, etc. This may not yet be implemented uniformally.
156 ;; If set to true, then all permissions checks are carried out 175 ;; If set to true, then all permissions checks are carried out
157 ;; Default is false
158 ; serverside_object_permissions = false 176 ; serverside_object_permissions = false
159 177
160 ;; This allows users with a UserLevel of 200 or more to assume god 178 ;; This allows users with a UserLevel of 200 or more to assume god
@@ -183,11 +201,20 @@
183 ;; If not generating maptiles, use this static texture asset ID 201 ;; If not generating maptiles, use this static texture asset ID
184 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" 202 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
185 203
204 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
205 ; HttpProxy = "http://proxy.com:8080"
206
207 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
208 ;; For example, servers inside your firewall.
209 ;; Separate patterns with a ';'
210 ; HttpProxyExceptions = ".mydomain.com;localhost"
211
186 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false 212 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
187 ;; The email module requires some configuration. It needs an SMTP 213 ;; The email module requires some configuration. It needs an SMTP
188 ;; server to send mail through. 214 ;; server to send mail through.
189 ; emailmodule = DefaultEmailModule 215 ; emailmodule = DefaultEmailModule
190 216
217
191[SMTP] 218[SMTP]
192 ;; The SMTP server enabled the email module to send email to external 219 ;; The SMTP server enabled the email module to send email to external
193 ;; destinations. 220 ;; destinations.
@@ -214,6 +241,7 @@
214 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} 241 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
215 ; SMTP_SERVER_PASSWORD = "" 242 ; SMTP_SERVER_PASSWORD = ""
216 243
244
217[Network] 245[Network]
218 ;; Configure the remote console user here. This will not actually be used 246 ;; Configure the remote console user here. This will not actually be used
219 ;; unless you use -console=rest at startup. 247 ;; unless you use -console=rest at startup.
@@ -247,6 +275,7 @@
247 ;; " (Mozilla Compatible)" to the text where there are problems with a web server 275 ;; " (Mozilla Compatible)" to the text where there are problems with a web server
248 ; user_agent = "OpenSim LSL (Mozilla Compatible)" 276 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
249 277
278
250[ClientStack.LindenUDP] 279[ClientStack.LindenUDP]
251 ;; See OpensSimDefaults.ini for the throttle options. You can copy the 280 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
252 ;; relevant sections and override them here. 281 ;; relevant sections and override them here.
@@ -263,17 +292,18 @@
263 ;; building's lights to possibly not be rendered. 292 ;; building's lights to possibly not be rendered.
264 ; DisableFacelights = "false" 293 ; DisableFacelights = "false"
265 294
295
266[Chat] 296[Chat]
267 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 297 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
268 ;; Distance in meters that whispers should travel. Default is 10m 298 ;; Distance in meters that whispers should travel.
269 ; whisper_distance = 10 299 ; whisper_distance = 10
270 300
271 ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30 301 ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
272 ;; Distance in meters that ordinary chat should travel. Default is 30m 302 ;; Distance in meters that ordinary chat should travel.
273 ; say_distance = 30 303 ; say_distance = 30
274 304
275 ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100 305 ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
276 ;; Distance in meters that shouts should travel. Default is 100m 306 ;; Distance in meters that shouts should travel.
277 ; shout_distance = 100 307 ; shout_distance = 100
278 308
279 309
@@ -337,13 +367,13 @@
337 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false 367 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
338 ;; set this variable to true if you want the create_region XmlRpc 368 ;; set this variable to true if you want the create_region XmlRpc
339 ;; call to unconditionally enable voice on all parcels for a newly 369 ;; call to unconditionally enable voice on all parcels for a newly
340 ;; created region [default: false] 370 ;; created region
341 ; create_region_enable_voice = false 371 ; create_region_enable_voice = false
342 372
343 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false 373 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
344 ;; set this variable to false if you want the create_region XmlRpc 374 ;; set this variable to false if you want the create_region XmlRpc
345 ;; call to create all regions as private per default (can be 375 ;; call to create all regions as private per default (can be
346 ;; overridden in the XmlRpc call) [default: true] 376 ;; overridden in the XmlRpc call)
347 ; create_region_public = false 377 ; create_region_public = false
348 378
349 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all 379 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
@@ -372,15 +402,16 @@
372 ;; default avatars 402 ;; default avatars
373 ; default_appearance = default_appearance.xml 403 ; default_appearance = default_appearance.xml
374 404
405
375[Wind] 406[Wind]
376 ;# {enabled} {} {Enable wind module?} {true false} true 407 ;# {enabled} {} {Enable wind module?} {true false} true
377 ;; Enables the wind module. Default is true 408 ;; Enables the wind module.
378 ;enabled = true 409 ; enabled = true
379 410
380 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 411 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
381 ;; How often should wind be updated, as a function of world frames. 412 ;; How often should wind be updated, as a function of world frames.
382 ;; Approximately 50 frames a second 413 ;; Approximately 50 frames a second
383 wind_update_rate = 150 414 ; wind_update_rate = 150
384 415
385 ;; The Default Wind Plugin to load 416 ;; The Default Wind Plugin to load
386 ; wind_plugin = SimpleRandomWind 417 ; wind_plugin = SimpleRandomWind
@@ -396,9 +427,10 @@
396 427
397 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 428 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
398 ;; This setting is specific to the SimpleRandomWind plugin 429 ;; This setting is specific to the SimpleRandomWind plugin
399 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 430 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
400 ; strength = 1.0 431 ; strength = 1.0
401 432
433
402[LightShare] 434[LightShare]
403 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false 435 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
404 ;; This enables the transmission of Windlight scenes to supporting clients, 436 ;; This enables the transmission of Windlight scenes to supporting clients,
@@ -406,7 +438,8 @@
406 ;; It has no ill effect on viewers which do not support server-side 438 ;; It has no ill effect on viewers which do not support server-side
407 ;; windlight settings. 439 ;; windlight settings.
408 ;; Currently we only have support for MySQL databases. 440 ;; Currently we only have support for MySQL databases.
409 ; enable_windlight = false; 441 ; enable_windlight = false
442
410 443
411[DataSnapshot] 444[DataSnapshot]
412 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false 445 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
@@ -417,7 +450,6 @@
417 ;; and you can ignore the rest of these search-related configs. 450 ;; and you can ignore the rest of these search-related configs.
418 ; index_sims = false 451 ; index_sims = false
419 452
420
421 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum 453 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
422 ;; The variable data_exposure controls what the regions expose: 454 ;; The variable data_exposure controls what the regions expose:
423 ;; minimum: exposes only things explicitly marked for search 455 ;; minimum: exposes only things explicitly marked for search
@@ -462,6 +494,7 @@
462 ;; Money Unit fee to create groups 494 ;; Money Unit fee to create groups
463 ; PriceGroupCreate = 0 495 ; PriceGroupCreate = 0
464 496
497
465[XEngine] 498[XEngine]
466 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true 499 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
467 ;; Enable this engine in this OpenSim instance 500 ;; Enable this engine in this OpenSim instance
@@ -556,9 +589,9 @@
556 ;; Default is ./bin/ScriptEngines 589 ;; Default is ./bin/ScriptEngines
557 ; ScriptEnginesPath = "ScriptEngines" 590 ; ScriptEnginesPath = "ScriptEngines"
558 591
592
559[MRM] 593[MRM]
560 ;; Enables the Mini Region Modules Script Engine. 594 ;; Enables the Mini Region Modules Script Engine.
561 ;; default is false
562 ; Enabled = false 595 ; Enabled = false
563 596
564 ;; Runs MRM in a Security Sandbox 597 ;; Runs MRM in a Security Sandbox
@@ -580,6 +613,7 @@
580 ;; May represent a security risk if you disable this. 613 ;; May represent a security risk if you disable this.
581 ; OwnerOnly = true 614 ; OwnerOnly = true
582 615
616
583[FreeSwitchVoice] 617[FreeSwitchVoice]
584 ;; In order for this to work you need a functioning FreeSWITCH PBX set up. 618 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
585 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module 619 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
@@ -593,6 +627,7 @@
593 ;; If using a remote module, specify the server URL 627 ;; If using a remote module, specify the server URL
594 ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi 628 ; FreeswitchServiceURL = http://my.grid.server:8003/fsapi
595 629
630
596[FreeswitchService] 631[FreeswitchService]
597 ;; !!!!!!!!!!!!!!!!!!!!!!!!!!! 632 ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
598 ;; !!!!!!STANDALONE ONLY!!!!!! 633 ;; !!!!!!STANDALONE ONLY!!!!!!
@@ -611,6 +646,7 @@
611 ; UserName = "freeswitch" 646 ; UserName = "freeswitch"
612 ; Password = "password" 647 ; Password = "password"
613 648
649
614[Groups] 650[Groups]
615 ;# {Enabled} {} {Enable groups?} {true false} false 651 ;# {Enabled} {} {Enable groups?} {true false} false
616 ;; Enables the groups module 652 ;; Enables the groups module
@@ -634,7 +670,7 @@
634 ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector 670 ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
635 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on 671 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
636 ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend 672 ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
637 ; ServicesConnectorModule = SimianGroupsServicesConnector 673 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
638 674
639 ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {} 675 ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
640 ;; URI for the groups services 676 ;; URI for the groups services
@@ -654,6 +690,7 @@
654 ; XmlRpcServiceReadKey = 1234 690 ; XmlRpcServiceReadKey = 1234
655 ; XmlRpcServiceWriteKey = 1234 691 ; XmlRpcServiceWriteKey = 1234
656 692
693
657[InterestManagement] 694[InterestManagement]
658 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness 695 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
659 ;; This section controls how state updates are prioritized for each client 696 ;; This section controls how state updates are prioritized for each client
@@ -661,24 +698,28 @@
661 ;; SimpleAngularDistance, FrontBack 698 ;; SimpleAngularDistance, FrontBack
662 ; UpdatePrioritizationScheme = BestAvatarResponsiveness 699 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
663 700
701
664[MediaOnAPrim] 702[MediaOnAPrim]
665 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true 703 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
666 ;; Enable media on a prim facilities 704 ;; Enable media on a prim facilities
667 ; Enabled = true; 705 ; Enabled = true;
668 706
707
669[Architecture] 708[Architecture]
670 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini 709 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
671 ;; Choose one of these architecture includes: 710 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
672 ;; Include-Architecture = "config-include/Standalone.ini" 711 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
673 ;; Include-Architecture = "config-include/StandaloneHypergrid.ini" 712 ;;
674 ;; Include-Architecture = "config-include/Grid.ini" 713 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
675 ;; Include-Architecture = "config-include/GridHypergrid.ini" 714 ;; that the referenced .ini file goes on to include.
676 ;; Include-Architecture = "config-include/SimianGrid.ini" 715 ;;
677 ;; Include-Architecture = "config-include/HyperSimianGrid.ini" 716 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
717 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
718 ;; editing it to set the database and backend services that OpenSim will use.
719 ;;
678 ; Include-Architecture = "config-include/Standalone.ini" 720 ; Include-Architecture = "config-include/Standalone.ini"
679 721 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
680 ;; Then choose 722 ; Include-Architecture = "config-include/Grid.ini"
681 ;; config-include/StandaloneCommon.ini.example (if you're in standlone) OR 723 ; Include-Architecture = "config-include/GridHypergrid.ini"
682 ;; config-include/GridCommon.ini.example (if you're connected to a grid) 724 ; Include-Architecture = "config-include/SimianGrid.ini"
683 ;; Copy to your own .ini there (without .example extension) and edit it 725 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
684 ;; to customize your data
diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini
index 96ffb7e..f857b8d 100644
--- a/bin/OpenSimDefaults.ini
+++ b/bin/OpenSimDefaults.ini
@@ -1,3 +1,7 @@
1; This file contains defaults for various settings in OpenSimulator. These can be overriden
2; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
3
4
1[Startup] 5[Startup]
2 ; Set this to true if you want to log crashes to disk 6 ; Set this to true if you want to log crashes to disk
3 ; this can be useful when submitting bug reports. 7 ; this can be useful when submitting bug reports.
@@ -10,15 +14,6 @@
10 ; Place to create a PID file 14 ; Place to create a PID file
11 ; PIDFile = "/tmp/my.pid" 15 ; PIDFile = "/tmp/my.pid"
12 16
13 ; Http proxy support for llHTTPRequest and dynamic texture loading
14 ; Set HttpProxy to the URL for your proxy server if you would like
15 ; to proxy llHTTPRequests through a firewall
16 ; HttpProxy = "http://proxy.com"
17 ; Set HttpProxyExceptions to a list of regular expressions for
18 ; URLs that you don't want going through the proxy such as servers
19 ; inside your firewall, separate patterns with a ';'
20 ; HttpProxyExceptions = ".mydomain.com;localhost"
21
22 startup_console_commands_file = "startup_commands.txt" 17 startup_console_commands_file = "startup_commands.txt"
23 shutdown_console_commands_file = "shutdown_commands.txt" 18 shutdown_console_commands_file = "shutdown_commands.txt"
24 19
@@ -287,6 +282,7 @@
287 ;SMTP_SERVER_LOGIN=foo 282 ;SMTP_SERVER_LOGIN=foo
288 ;SMTP_SERVER_PASSWORD=bar 283 ;SMTP_SERVER_PASSWORD=bar
289 284
285
290[Network] 286[Network]
291 ConsoleUser = "Test" 287 ConsoleUser = "Test"
292 ConsolePass = "secret" 288 ConsolePass = "secret"
@@ -317,6 +313,7 @@
317 ; " (Mozilla Compatible)" to the text where there are problems with a web server 313 ; " (Mozilla Compatible)" to the text where there are problems with a web server
318 ;user_agent = "OpenSim LSL (Mozilla Compatible)" 314 ;user_agent = "OpenSim LSL (Mozilla Compatible)"
319 315
316
320[XMLRPC] 317[XMLRPC]
321 ; ## 318 ; ##
322 ; ## Scripting XMLRPC mapper 319 ; ## Scripting XMLRPC mapper
@@ -330,6 +327,7 @@
330 ;XmlRpcRouterModule = "XmlRpcRouterModule" 327 ;XmlRpcRouterModule = "XmlRpcRouterModule"
331 ;XmlRpcPort = 20800 328 ;XmlRpcPort = 20800
332 329
330
333[ClientStack.LindenUDP] 331[ClientStack.LindenUDP]
334 ; Set this to true to process incoming packets asynchronously. Networking is 332 ; Set this to true to process incoming packets asynchronously. Networking is
335 ; already separated from packet handling with a queue, so this will only 333 ; already separated from packet handling with a queue, so this will only
@@ -422,6 +420,7 @@
422 ; 420 ;
423 ;DisableFacelights = "false" 421 ;DisableFacelights = "false"
424 422
423
425[Chat] 424[Chat]
426 ; Controls whether the chat module is enabled. Default is true. 425 ; Controls whether the chat module is enabled. Default is true.
427 enabled = true; 426 enabled = true;
@@ -680,6 +679,7 @@
680 ; path to default appearance XML file that specifies the look of the default avatars 679 ; path to default appearance XML file that specifies the look of the default avatars
681 ;default_appearance = default_appearance.xml 680 ;default_appearance = default_appearance.xml
682 681
682
683[RestPlugins] 683[RestPlugins]
684 ; Change this to true to enable REST Plugins. This must be true if you wish to use 684 ; Change this to true to enable REST Plugins. This must be true if you wish to use
685 ; REST Region or REST Asset and Inventory Plugins 685 ; REST Region or REST Asset and Inventory Plugins
@@ -706,11 +706,10 @@
706 flush-on-error = true 706 flush-on-error = true
707 707
708 708
709; Uncomment the following for IRC bridge 709; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
710; experimental, so if it breaks... keep both parts... yada yada
711; also, not good error detection when it fails 710; also, not good error detection when it fails
712;[IRC] 711[IRC]
713 ;enabled = true ; you need to set this otherwise it won't connect 712 enabled = false; you need to set this to true otherwise it won't connect
714 ;server = name.of.irc.server.on.the.net 713 ;server = name.of.irc.server.on.the.net
715 ;; user password - only use this if the server requires one 714 ;; user password - only use this if the server requires one
716 ;password = mypass 715 ;password = mypass
@@ -767,14 +766,14 @@
767 ;exclude_list=User 1,User 2,User 3 766 ;exclude_list=User 1,User 2,User 3
768 767
769 768
770;[CMS] 769[CMS]
771 ;enabled = true 770 enabled = false
772 ;channel = 345 771 ;channel = 345
773 772
774 773
775; Uncomment the following to control the progression of daytime 774; The following settings control the progression of daytime
776; in the Sim. The defaults are what is shown below 775; in the Sim. The defaults are the same as the commented out settings
777;[Sun] 776[Sun]
778 ; number of wall clock hours for an opensim day. 24.0 would mean realtime 777 ; number of wall clock hours for an opensim day. 24.0 would mean realtime
779 ;day_length = 4 778 ;day_length = 4
780 ; Year length in days 779 ; Year length in days
@@ -821,12 +820,13 @@
821 ; default is 1000 820 ; default is 1000
822 cloud_update_rate = 1000 821 cloud_update_rate = 1000
823 822
824[LightShare]
825 823
824[LightShare]
826 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. 825 ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
827 ; It has no ill effect on viewers which do not support server-side windlight settings. 826 ; It has no ill effect on viewers which do not support server-side windlight settings.
828 ; Currently we only have support for MySQL databases. 827 ; Currently we only have support for MySQL databases.
829 enable_windlight = false; 828 enable_windlight = false
829
830 830
831[Trees] 831[Trees]
832 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying 832 ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
@@ -838,7 +838,6 @@
838 838
839 839
840[VectorRender] 840[VectorRender]
841
842 ; the font to use for rendering text (default: Arial) 841 ; the font to use for rendering text (default: Arial)
843 ; font_name = "Arial" 842 ; font_name = "Arial"
844 843
@@ -1032,6 +1031,7 @@
1032 ;; Path to script assemblies 1031 ;; Path to script assemblies
1033 ; ScriptEnginesPath = "ScriptEngines" 1032 ; ScriptEnginesPath = "ScriptEngines"
1034 1033
1034
1035[OpenGridProtocol] 1035[OpenGridProtocol]
1036 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know.. 1036 ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
1037 ;On/true or Off/false 1037 ;On/true or Off/false
@@ -1240,11 +1240,11 @@
1240 ChildReprioritizationDistance = 20.0 1240 ChildReprioritizationDistance = 20.0
1241 1241
1242 1242
1243[WebStats]
1244; View region statistics via a web page 1243; View region statistics via a web page
1245; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page 1244; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
1246; Use a web browser and type in the "Login URI" + "/SStats/" 1245; Use a web browser and type in the "Login URI" + "/SStats/"
1247; For example- http://127.0.0.1:9000/SStats/ 1246; For example- http://127.0.0.1:9000/SStats/
1247[WebStats]
1248; enabled=false 1248; enabled=false
1249 1249
1250 1250
diff --git a/bin/System.Data.SQLite.dll b/bin/System.Data.SQLite.dll
deleted file mode 100644
index 66f38e7..0000000
--- a/bin/System.Data.SQLite.dll
+++ /dev/null
Binary files differ
diff --git a/bin/config-include/GridCommon.ini.example b/bin/config-include/GridCommon.ini.example
index 4dc0e53..bc8bc0f 100644
--- a/bin/config-include/GridCommon.ini.example
+++ b/bin/config-include/GridCommon.ini.example
@@ -6,11 +6,6 @@
6 ; SQLite 6 ; SQLite
7 Include-Storage = "config-include/storage/SQLiteStandalone.ini"; 7 Include-Storage = "config-include/storage/SQLiteStandalone.ini";
8 8
9 ; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
10 ; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
11 ; for more details
12 ;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
13
14 ; MySql 9 ; MySql
15 ; Uncomment these lines if you want to use mysql storage 10 ; Uncomment these lines if you want to use mysql storage
16 ; Change the connection string to your db details 11 ; Change the connection string to your db details
@@ -45,6 +40,12 @@
45 ;; Directory for map tile images of linked regions 40 ;; Directory for map tile images of linked regions
46 ; MapTileDirectory = "./maptiles" 41 ; MapTileDirectory = "./maptiles"
47 42
43 ; === HG ONLY ===
44 ;; change this to the address of your Gatekeeper service
45 ;; (usually bundled with the rest of the services in one
46 ;; Robust server in port 8002, but not always)
47 Gatekeeper="http://mygridserver.com:8002"
48
48[AvatarService] 49[AvatarService]
49 ; 50 ;
50 ; change this to your grid-wide grid server 51 ; change this to your grid-wide grid server
diff --git a/bin/config-include/StandaloneCommon.ini.example b/bin/config-include/StandaloneCommon.ini.example
index 816e9a6..d6f15bb 100644
--- a/bin/config-include/StandaloneCommon.ini.example
+++ b/bin/config-include/StandaloneCommon.ini.example
@@ -8,11 +8,6 @@
8 ; SQLite 8 ; SQLite
9 Include-Storage = "config-include/storage/SQLiteStandalone.ini"; 9 Include-Storage = "config-include/storage/SQLiteStandalone.ini";
10 10
11 ; Unfortunately the current SQLite database plugin is not compatible with Mac OSX. You can still use the older
12 ; legacy sqlite library if you are using Mono 2.4. Please see the notes in OpenSim.ini (search for sqlite)
13 ; for more details
14 ;Include-Storage = "config-include/storage/SQLiteLegacyStandalone.ini";
15
16 ; MySql 11 ; MySql
17 ; Uncomment these lines if you want to use mysql storage 12 ; Uncomment these lines if you want to use mysql storage
18 ; Change the connection string to your db details 13 ; Change the connection string to your db details
@@ -78,6 +73,11 @@
78 ;; For example: 73 ;; For example:
79 Region_Welcome_Area = "DefaultRegion, FallbackRegion" 74 Region_Welcome_Area = "DefaultRegion, FallbackRegion"
80 75
76 ; === HG ONLY ===
77 ;; change this to the address of your simulator
78 Gatekeeper="http://127.0.0.1:9000"
79
80
81[LibraryModule] 81[LibraryModule]
82 ; Set this if you want to change the name of the OpenSim Library 82 ; Set this if you want to change the name of the OpenSim Library
83 ;LibraryName = "My World's Library" 83 ;LibraryName = "My World's Library"
diff --git a/bin/config-include/storage/SQLiteLegacyStandalone.ini b/bin/config-include/storage/SQLiteLegacyStandalone.ini
deleted file mode 100644
index ffe9a70..0000000
--- a/bin/config-include/storage/SQLiteLegacyStandalone.ini
+++ /dev/null
@@ -1,20 +0,0 @@
1; These are the initialization settings for running OpenSim Standalone with an SQLite database
2
3[DatabaseService]
4 StorageProvider = "OpenSim.Data.SQLiteLegacy.dll"
5 ConnectionString = "URI=file:OpenSim.db,version=3,UseUTF16Encoding=True"
6
7[AssetService]
8 ConnectionString = "URI=file:Asset.db,version=3"
9
10[AvatarService]
11 ConnectionString = "URI=file:avatars.db,version=3"
12
13[AuthenticationService]
14 ConnectionString = "URI=file:auth.db,version=3"
15
16[UserAccountService]
17 ConnectionString = "URI=file:userprofiles.db,version=3"
18
19[FriendsService]
20 ConnectionString = "URI=file:friends.db,version=3"
diff --git a/bin/libode.dylib b/bin/libode.dylib
index e81f9e4..958d202 100644
--- a/bin/libode.dylib
+++ b/bin/libode.dylib
Binary files differ
diff --git a/bin/libsqlite3.dylib b/bin/libsqlite3.dylib
new file mode 100755
index 0000000..94dcca8
--- /dev/null
+++ b/bin/libsqlite3.dylib
Binary files differ
diff --git a/bin/libsqlite3.txt b/bin/libsqlite3.txt
new file mode 100644
index 0000000..8ef66bd
--- /dev/null
+++ b/bin/libsqlite3.txt
@@ -0,0 +1 @@
libsqlite version: 3.7.5
diff --git a/bin/libsqlite3_32.so b/bin/libsqlite3_32.so
new file mode 100755
index 0000000..171ffcd
--- /dev/null
+++ b/bin/libsqlite3_32.so
Binary files differ
diff --git a/bin/libsqlite3_64.so b/bin/libsqlite3_64.so
new file mode 100755
index 0000000..2646a9c
--- /dev/null
+++ b/bin/libsqlite3_64.so
Binary files differ
diff --git a/bin/sqlite-3.6.21.so b/bin/sqlite-3.6.21.so
deleted file mode 100644
index 2a8f38b..0000000
--- a/bin/sqlite-3.6.21.so
+++ /dev/null
Binary files differ
diff --git a/prebuild.xml b/prebuild.xml
index b31812d..870ebf3 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -402,6 +402,7 @@
402 <Reference name="System"/> 402 <Reference name="System"/>
403 <Reference name="System.Xml"/> 403 <Reference name="System.Xml"/>
404 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/> 404 <Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
405 <Reference name="log4net" path="../../../../bin/"/>
405 <Reference name="XMLRPC" path="../../../../bin/"/> 406 <Reference name="XMLRPC" path="../../../../bin/"/>
406 <Reference name="OpenSim.Framework"/> 407 <Reference name="OpenSim.Framework"/>
407 <Reference name="OpenSim.Framework.Console"/> 408 <Reference name="OpenSim.Framework.Console"/>
@@ -1058,6 +1059,7 @@
1058 <Reference name="OpenSim.Framework"/> 1059 <Reference name="OpenSim.Framework"/>
1059 <Reference name="OpenSim.Framework.Console"/> 1060 <Reference name="OpenSim.Framework.Console"/>
1060 <Reference name="OpenSim.Framework.Servers.HttpServer"/> 1061 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1062 <Reference name="OpenSim.Server.Base"/>
1061 <Reference name="OpenSim.Services.Interfaces"/> 1063 <Reference name="OpenSim.Services.Interfaces"/>
1062 <Reference name="OpenSim.Services.Base"/> 1064 <Reference name="OpenSim.Services.Base"/>
1063 <Reference name="OpenSim.Services.Connectors"/> 1065 <Reference name="OpenSim.Services.Connectors"/>
@@ -2094,44 +2096,6 @@
2094 </Files> 2096 </Files>
2095 </Project> 2097 </Project>
2096 2098
2097 <Project frameworkVersion="v3_5" name="OpenSim.Data.SQLiteLegacy" path="OpenSim/Data/SQLiteLegacy" type="Library">
2098 <Configuration name="Debug">
2099 <Options>
2100 <OutputPath>../../../bin/</OutputPath>
2101 </Options>
2102 </Configuration>
2103 <Configuration name="Release">
2104 <Options>
2105 <OutputPath>../../../bin/</OutputPath>
2106 </Options>
2107 </Configuration>
2108
2109 <ReferencePath>../../../bin/</ReferencePath>
2110 <Reference name="System"/>
2111 <Reference name="System.Xml"/>
2112 <Reference name="System.Data"/>
2113 <Reference name="System.Data.SQLite" path="../../../bin/"/>
2114 <Reference name="OpenSim.Data"/>
2115 <Reference name="System.Drawing"/>
2116 <Reference name="OpenSim.Framework"/>
2117 <Reference name="OpenSim.Framework.Console"/>
2118 <Reference name="OpenSim.Region.Framework"/>
2119 <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
2120 <Reference name="OpenMetaverse" path="../../../bin/"/>
2121 <Reference name="Mono.Data.SqliteClient" path="../../../bin/"/>
2122 <Reference name="Mono.Addins" path="../../../bin/"/>
2123 <Reference name="log4net" path="../../../bin/"/>
2124
2125 <Files>
2126 <Match pattern="*.cs" recurse="true">
2127 <Exclude name="Tests" pattern="Tests"/>
2128 </Match>
2129 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.sql"/>
2130 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.migrations"/>
2131 <Match buildAction="EmbeddedResource" path="Resources" pattern="*.addin.xml" recurse="true"/>
2132 </Files>
2133 </Project>
2134
2135 <Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library"> 2099 <Project frameworkVersion="v3_5" name="OpenSim.Data.SQLite" path="OpenSim/Data/SQLite" type="Library">
2136 <Configuration name="Debug"> 2100 <Configuration name="Debug">
2137 <Options> 2101 <Options>
@@ -2156,8 +2120,8 @@
2156 <Reference name="OpenMetaverseTypes" path="../../../bin/"/> 2120 <Reference name="OpenMetaverseTypes" path="../../../bin/"/>
2157 <Reference name="OpenMetaverse" path="../../../bin/"/> 2121 <Reference name="OpenMetaverse" path="../../../bin/"/>
2158 <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/> 2122 <Reference name="OpenMetaverse.StructuredData" path="../../../bin/"/>
2159 <Reference name="Community.CsharpSqlite"/> 2123 <Reference name="Community.CsharpSqlite" path="../../../bin/"/>
2160 <Reference name="Community.CsharpSqlite.Sqlite"/> 2124 <Reference name="Community.CsharpSqlite.Sqlite" path="../../../bin"/>
2161 <Reference name="Mono.Data.Sqlite"/> 2125 <Reference name="Mono.Data.Sqlite"/>
2162 <Reference name="Mono.Addins" path="../../../bin/"/> 2126 <Reference name="Mono.Addins" path="../../../bin/"/>
2163 <Reference name="log4net" path="../../../bin/"/> 2127 <Reference name="log4net" path="../../../bin/"/>
@@ -2927,6 +2891,7 @@
2927 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/> 2891 <Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
2928 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/> 2892 <Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
2929 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/> 2893 <Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
2894 <Match path="World/Land/Tests" pattern="*.cs" recurse="true"/>
2930 <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/> 2895 <Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
2931 <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/> 2896 <Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
2932 <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/> 2897 <Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>