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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs18
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs11
2 files changed, 13 insertions, 16 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index b7ecb55..fe19099 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -300,12 +300,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
300 return null; 300 return null;
301 } 301 }
302 302
303 public UUID SetAttachmentInventoryStatus( 303 /// <summary>
304 /// Update the user inventory to the attachment of an item
305 /// </summary>
306 /// <param name="att"></param>
307 /// <param name="remoteClient"></param>
308 /// <param name="itemID"></param>
309 /// <param name="AttachmentPt"></param>
310 /// <returns></returns>
311 protected UUID SetAttachmentInventoryStatus(
304 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt) 312 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
305 { 313 {
306 m_log.DebugFormat( 314// m_log.DebugFormat(
307 "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})", 315// "[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
308 remoteClient.Name, att.Name, itemID); 316// remoteClient.Name, att.Name, itemID);
309 317
310 if (!att.IsDeleted) 318 if (!att.IsDeleted)
311 AttachmentPt = att.RootPart.AttachmentPoint; 319 AttachmentPt = att.RootPart.AttachmentPoint;
@@ -387,7 +395,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
387 // Save avatar attachment information 395 // Save avatar attachment information
388 if (m_scene.AvatarFactory != null) 396 if (m_scene.AvatarFactory != null)
389 { 397 {
390 m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); 398 m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
391 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance); 399 m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
392 } 400 }
393 } 401 }
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 1140b9b..24e481b 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -109,17 +109,6 @@ namespace OpenSim.Region.Framework.Interfaces
109 /// <param name="itemID"></param> 109 /// <param name="itemID"></param>
110 /// <param name="remoteClient"></param> 110 /// <param name="remoteClient"></param>
111 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); 111 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
112
113 /// <summary>
114 /// Update the user inventory to the attachment of an item
115 /// </summary>
116 /// <param name="att"></param>
117 /// <param name="remoteClient"></param>
118 /// <param name="itemID"></param>
119 /// <param name="AttachmentPt"></param>
120 /// <returns></returns>
121 UUID SetAttachmentInventoryStatus(
122 SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
123 112
124 /// <summary> 113 /// <summary>
125 /// Update the user inventory to show a detach. 114 /// Update the user inventory to show a detach.