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-rw-r--r--OpenSim/Framework/Servers/BaseOpenSimServer.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
2 files changed, 13 insertions, 1 deletions
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
index aac9c45..5b2d7dc 100644
--- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs
+++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs
@@ -192,8 +192,19 @@ namespace OpenSim.Framework.Servers
192 "threads show", 192 "threads show",
193 "Show thread status. Synonym for \"show threads\"", 193 "Show thread status. Synonym for \"show threads\"",
194 (string module, string[] args) => Notice(GetThreadsReport())); 194 (string module, string[] args) => Notice(GetThreadsReport()));
195
196 m_console.Commands.AddCommand("General", false, "force gc",
197 "force gc",
198 "Manually invoke runtime garbage collection. For debugging purposes",
199 HandleForceGc);
195 } 200 }
196 } 201 }
202
203 private void HandleForceGc(string module, string[] args)
204 {
205 MainConsole.Instance.Output("Manually invoking runtime garbage collection");
206 GC.Collect();
207 }
197 208
198 /// <summary> 209 /// <summary>
199 /// Should be overriden and referenced by descendents if they need to perform extra shutdown processing 210 /// Should be overriden and referenced by descendents if they need to perform extra shutdown processing
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b6d0a3b..aa82af4 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -74,8 +74,9 @@ namespace OpenSim.Region.Framework.Scenes
74 { 74 {
75// ~ScenePresence() 75// ~ScenePresence()
76// { 76// {
77// m_log.Debug("[SCENE PRESENCE] Destructor called"); 77// m_log.DebugFormat("[SCENE PRESENCE]: Destructor called on {0}", Name);
78// } 78// }
79
79 private void TriggerScenePresenceUpdated() 80 private void TriggerScenePresenceUpdated()
80 { 81 {
81 if (m_scene != null) 82 if (m_scene != null)