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-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs6
-rw-r--r--OpenSim/Region/Framework/Interfaces/IEntityInventory.cs11
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs6
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs111
-rw-r--r--OpenSim/Server/Handlers/Login/LLLoginHandlers.cs12
-rw-r--r--OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs1
7 files changed, 146 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index ef9c95c..f6ddc66 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -598,6 +598,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
598 "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}", 598 "[TERRAIN]: Could not save terrain from {0} to {1}. Valid file extensions are {2}",
599 m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions); 599 m_scene.RegionInfo.RegionName, filename, m_supportedFileExtensions);
600 } 600 }
601 else
602 {
603 m_log.ErrorFormat(
604 "[TERRAIN]: Could not save terrain from {0} to {1}. {2} {3} {4} {5} {6} {7}",
605 m_scene.RegionInfo.RegionName, filename, fileWidth, fileHeight, fileStartX, fileStartY, offsetX, offsetY);
606 }
601 } 607 }
602 608
603 /// <summary> 609 /// <summary>
diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
index 15060fd..1334905 100644
--- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
+++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs
@@ -155,6 +155,15 @@ namespace OpenSim.Region.Framework.Interfaces
155 TaskInventoryItem GetInventoryItem(UUID itemId); 155 TaskInventoryItem GetInventoryItem(UUID itemId);
156 156
157 /// <summary> 157 /// <summary>
158 /// Get all inventory items.
159 /// </summary>
160 /// <param name="name"></param>
161 /// <returns>
162 /// If there are no inventory items then an empty list is returned.
163 /// </returns>
164 List<TaskInventoryItem> GetInventoryItems();
165
166 /// <summary>
158 /// Get inventory items by name. 167 /// Get inventory items by name.
159 /// </summary> 168 /// </summary>
160 /// <param name="name"></param> 169 /// <param name="name"></param>
@@ -162,7 +171,7 @@ namespace OpenSim.Region.Framework.Interfaces
162 /// A list of inventory items with that name. 171 /// A list of inventory items with that name.
163 /// If no inventory item has that name then an empty list is returned. 172 /// If no inventory item has that name then an empty list is returned.
164 /// </returns> 173 /// </returns>
165 IList<TaskInventoryItem> GetInventoryItems(string name); 174 List<TaskInventoryItem> GetInventoryItems(string name);
166 175
167 /// <summary> 176 /// <summary>
168 /// Get the scene object referenced by an inventory item. 177 /// Get the scene object referenced by an inventory item.
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index f2d1915..71a9084 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -590,9 +590,9 @@ namespace OpenSim.Region.Framework.Scenes
590 /// A list of inventory items with that name. 590 /// A list of inventory items with that name.
591 /// If no inventory item has that name then an empty list is returned. 591 /// If no inventory item has that name then an empty list is returned.
592 /// </returns> 592 /// </returns>
593 public IList<TaskInventoryItem> GetInventoryItems(string name) 593 public List<TaskInventoryItem> GetInventoryItems(string name)
594 { 594 {
595 IList<TaskInventoryItem> items = new List<TaskInventoryItem>(); 595 List<TaskInventoryItem> items = new List<TaskInventoryItem>();
596 596
597 lock (m_items) 597 lock (m_items)
598 { 598 {
@@ -1100,7 +1100,7 @@ namespace OpenSim.Region.Framework.Scenes
1100 1100
1101 public List<TaskInventoryItem> GetInventoryItems() 1101 public List<TaskInventoryItem> GetInventoryItems()
1102 { 1102 {
1103 List<TaskInventoryItem> ret = new List<TaskInventoryItem>(); 1103 List<TaskInventoryItem> ret = new List<TaskInventoryItem>();
1104 1104
1105 lock (m_items) 1105 lock (m_items)
1106 ret = new List<TaskInventoryItem>(m_items.Values); 1106 ret = new List<TaskInventoryItem>(m_items.Values);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
index e16903c..55c80f5 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.Framework.Tests
113 } 113 }
114 114
115 /// <summary> 115 /// <summary>
116 /// Test MoveTaskInventoryItem where the item has no parent folder assigned. 116 /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
117 /// </summary> 117 /// </summary>
118 /// <remarks> 118 /// <remarks>
119 /// This should place it in the most suitable user folder. 119 /// This should place it in the most suitable user folder.
@@ -142,9 +142,11 @@ namespace OpenSim.Region.Framework.Tests
142 } 142 }
143 143
144 /// <summary> 144 /// <summary>
145 /// Test MoveTaskInventoryItem where the item has no parent folder assigned. 145 /// Test MoveTaskInventoryItem from a part inventory to a user inventory where the item has no parent folder assigned.
146 /// </summary> 146 /// </summary>
147 /// <remarks>
147 /// This should place it in the most suitable user folder. 148 /// This should place it in the most suitable user folder.
149 /// </remarks>
148 [Test] 150 [Test]
149 public void TestMoveTaskInventoryItemNoParent() 151 public void TestMoveTaskInventoryItemNoParent()
150 { 152 {
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
new file mode 100644
index 0000000..ca27b27
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs
@@ -0,0 +1,111 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using log4net;
33using Nini.Config;
34using NUnit.Framework;
35using OpenMetaverse;
36using OpenMetaverse.Assets;
37using OpenMetaverse.StructuredData;
38using OpenSim.Framework;
39using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
40using OpenSim.Region.OptionalModules.World.NPC;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.ScriptEngine.Shared;
43using OpenSim.Region.ScriptEngine.Shared.Api;
44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47
48namespace OpenSim.Region.ScriptEngine.Shared.Tests
49{
50 /// <summary>
51 /// Tests for inventory functions in LSL
52 /// </summary>
53 [TestFixture]
54 public class LSL_ApiInventoryTests
55 {
56 protected Scene m_scene;
57 protected XEngine.XEngine m_engine;
58
59 [SetUp]
60 public void SetUp()
61 {
62 IConfigSource initConfigSource = new IniConfigSource();
63 IConfig config = initConfigSource.AddConfig("XEngine");
64 config.Set("Enabled", "true");
65
66 m_scene = SceneHelpers.SetupScene();
67 SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
68
69 m_engine = new XEngine.XEngine();
70 m_engine.Initialise(initConfigSource);
71 m_engine.AddRegion(m_scene);
72 }
73
74 /// <summary>
75 /// Test giving inventory from an object to an object where both are owned by the same user.
76 /// </summary>
77 [Test]
78 public void TestLlGiveInventorySameOwner()
79 {
80 TestHelpers.InMethod();
81// log4net.Config.XmlConfigurator.Configure();
82
83 UUID userId = TestHelpers.ParseTail(0x1);
84 string inventoryItemName = "item1";
85
86 SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10);
87 m_scene.AddSceneObject(so1);
88
89 // Create an object embedded inside the first
90 UUID itemId = TestHelpers.ParseTail(0x20);
91 TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
92
93 LSL_Api api = new LSL_Api();
94 api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID);
95
96 // Create a second object
97 SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
98 m_scene.AddSceneObject(so2);
99
100 api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);
101
102 // Item has copy permissions so original should stay intact.
103 List<TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems();
104 Assert.That(originalItems.Count, Is.EqualTo(1));
105
106 List<TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName);
107 Assert.That(copiedItems.Count, Is.EqualTo(1));
108 Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName));
109 }
110 }
111} \ No newline at end of file
diff --git a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
index 8048f86..ed62f95 100644
--- a/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
+++ b/OpenSim/Server/Handlers/Login/LLLoginHandlers.cs
@@ -73,6 +73,18 @@ namespace OpenSim.Server.Handlers.Login
73 73
74 if (requestData != null) 74 if (requestData != null)
75 { 75 {
76 foreach (string key in requestData.Keys)
77 {
78 object value = requestData[key];
79 Console.WriteLine("{0}:{1}", key, value);
80 if (value is ArrayList)
81 {
82 ICollection col = value as ICollection;
83 foreach (object item in col)
84 Console.WriteLine(" {0}", item);
85 }
86 }
87
76 if (requestData.ContainsKey("first") && requestData["first"] != null && 88 if (requestData.ContainsKey("first") && requestData["first"] != null &&
77 requestData.ContainsKey("last") && requestData["last"] != null && ( 89 requestData.ContainsKey("last") && requestData["last"] != null && (
78 (requestData.ContainsKey("passwd") && requestData["passwd"] != null) || 90 (requestData.ContainsKey("passwd") && requestData["passwd"] != null) ||
diff --git a/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs b/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs
index 16c93c8..9a7ad34 100644
--- a/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs
+++ b/OpenSim/Server/Handlers/Login/LLLoginServiceInConnector.cs
@@ -94,6 +94,5 @@ namespace OpenSim.Server.Handlers.Login
94 server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false); 94 server.AddXmlRPCHandler("set_login_level", loginHandlers.HandleXMLRPCSetLoginLevel, false);
95 server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin); 95 server.SetDefaultLLSDHandler(loginHandlers.HandleLLSDLogin);
96 } 96 }
97
98 } 97 }
99} 98}