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-rw-r--r--OpenSim/Framework/General/Types/PrimitiveBaseShape.cs46
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs25
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs46
-rw-r--r--OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs13
-rw-r--r--prebuild.xml1
7 files changed, 125 insertions, 14 deletions
diff --git a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
index 045569b..577c8a2 100644
--- a/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/General/Types/PrimitiveBaseShape.cs
@@ -110,10 +110,11 @@ namespace OpenSim.Framework.Types
110 110
111 } 111 }
112 } 112 }
113 113
114 public class BoxShape : PrimitiveBaseShape 114 public class BoxShape : PrimitiveBaseShape
115 { 115 {
116 public BoxShape() : base() 116 public BoxShape()
117 : base()
117 { 118 {
118 PathCurve = 16; 119 PathCurve = 16;
119 ProfileShape = ProfileShape.Square; 120 ProfileShape = ProfileShape.Square;
@@ -121,10 +122,16 @@ namespace OpenSim.Framework.Types
121 PathScaleX = 100; 122 PathScaleX = 100;
122 PathScaleY = 100; 123 PathScaleY = 100;
123 } 124 }
124 125
125 public void SetSide( float side ) 126 public BoxShape(float side)
127 : base()
128 {
129 SetSide(side);
130 }
131
132 public void SetSide(float side)
126 { 133 {
127 Scale = new LLVector3( side, side, side ); 134 Scale = new LLVector3(side, side, side);
128 } 135 }
129 136
130 public static BoxShape Default 137 public static BoxShape Default
@@ -139,4 +146,33 @@ namespace OpenSim.Framework.Types
139 } 146 }
140 } 147 }
141 } 148 }
149 public class CylinderShape : PrimitiveBaseShape
150 {
151 public CylinderShape()
152 : base()
153 {
154 PathCurve = 16;
155 ProfileShape = ProfileShape.Circle;
156 PCode = 9;
157 PathScaleX = 100;
158 PathScaleY = 100;
159 }
160
161 public CylinderShape(float radius, float heigth)
162 : base()
163 {
164 SetRadius(radius);
165 SetHeigth(heigth);
166 }
167
168 private void SetHeigth(float heigth)
169 {
170 Scale.Y = heigth;
171 }
172
173 private void SetRadius(float radius)
174 {
175 Scale.X = Scale.Y = radius*2f;
176 }
177 }
142} 178}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 4f98199..2f4d707 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -35,6 +35,12 @@ namespace OpenSim.Region.Environment.Scenes
35 get { return 1; } 35 get { return 1; }
36 } 36 }
37 37
38 public LLQuaternion Rotation
39 {
40 get { return m_rootPart.RotationOffset; }
41 }
42
43
38 /// <summary> 44 /// <summary>
39 /// 45 ///
40 /// </summary> 46 /// </summary>
@@ -471,6 +477,13 @@ namespace OpenSim.Region.Environment.Scenes
471 } 477 }
472 } 478 }
473 479
480 public string Text
481 {
482 get { return m_rootPart.Text; }
483 set { m_rootPart.Text = value; }
484 }
485
486
474 public void SetPartText(string text, uint localID) 487 public void SetPartText(string text, uint localID)
475 { 488 {
476 SceneObjectPart part = this.GetChildPrim(localID); 489 SceneObjectPart part = this.GetChildPrim(localID);
@@ -626,7 +639,7 @@ namespace OpenSim.Region.Environment.Scenes
626 } 639 }
627 #endregion 640 #endregion
628 641
629 #region Roation 642 #region Rotation
630 /// <summary> 643 /// <summary>
631 /// 644 ///
632 /// </summary> 645 /// </summary>
@@ -791,6 +804,16 @@ namespace OpenSim.Region.Environment.Scenes
791 } 804 }
792 #endregion 805 #endregion
793 806
807 public override void UpdateMovement()
808 {
809 foreach( SceneObjectPart part in m_parts.Values )
810 {
811 part.UpdateMovement();
812 }
813
814 base.UpdateMovement();
815 }
816
794 /// <summary> 817 /// <summary>
795 /// Added as a way for the storage provider to reset the scene, 818 /// Added as a way for the storage provider to reset the scene,
796 /// most likely a better way to do this sort of thing but for now... 819 /// most likely a better way to do this sort of thing but for now...
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 09a864e..81b2fe4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -561,6 +561,10 @@ namespace OpenSim.Region.Environment.Scenes
561 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot); 561 remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
562 } 562 }
563 #endregion 563 #endregion
564
565 public virtual void UpdateMovement()
566 {
567 }
564 } 568 }
565} 569}
566 570
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
new file mode 100644
index 0000000..25960b7
--- /dev/null
+++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
@@ -0,0 +1,46 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Scenes;
5using Axiom.Math;
6using libsecondlife;
7using OpenSim.Framework.Types;
8
9namespace SimpleApp
10{
11 public class ComplexObject : SceneObjectGroup
12 {
13 private LLQuaternion m_rotationDirection;
14
15 private class RotatingWheel : SceneObjectPart
16 {
17 private static LLQuaternion m_rotationDirection = new LLQuaternion(0.05f, 0, 0);
18
19 public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition)
20 : base(regionHandle, parent, ownerID, localID, BoxShape.Default, groupPosition, offsetPosition )
21 {
22 }
23
24 public override void UpdateMovement()
25 {
26 UpdateRotation(RotationOffset * m_rotationDirection);
27 }
28 }
29
30 public override void UpdateMovement()
31 {
32 UpdateGroupRotation(Rotation * m_rotationDirection);
33
34 base.UpdateMovement();
35 }
36
37 public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos )
38 : base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default )
39 {
40 m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
41
42 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 1f)));
43 AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -1f)));
44 }
45 }
46}
diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
index 108fa98..4ce59cb 100644
--- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
@@ -13,8 +13,8 @@ namespace SimpleApp
13 { 13 {
14 private PerformanceCounter m_counter; 14 private PerformanceCounter m_counter;
15 15
16 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 16 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos )
17 : base(world, regionHandle, ownerID, localID, pos, shape ) 17 : base(world, regionHandle, ownerID, localID, pos, BoxShape.Default )
18 { 18 {
19 String objectName = "Processor"; 19 String objectName = "Processor";
20 String counterName = "% Processor Time"; 20 String counterName = "% Processor Time";
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 0763b83..59d73ba 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -65,14 +65,15 @@ namespace SimpleApp
65 65
66 udpServer.ServerListener(); 66 udpServer.ServerListener();
67 67
68 PrimitiveBaseShape shape = BoxShape.Default; 68 LLVector3 pos = new LLVector3(110, 129, 27);
69 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
70 LLVector3 pos = new LLVector3(138, 129, 27);
71 69
72 SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); 70 SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 1f, 1f, 1f ));
73 scene.AddEntity(sceneObject); 71 scene.AddEntity(sceneObject);
74 72
75 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager ); 73 ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + new LLVector3( 2f, 2f, 2f ));
74 scene.AddEntity(complexObject);
75
76 MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
76 scene.AddNewClient(m_character, false); 77 scene.AddNewClient(m_character, false);
77 78
78 DirectoryInfo dirInfo = new DirectoryInfo( "." ); 79 DirectoryInfo dirInfo = new DirectoryInfo( "." );
diff --git a/prebuild.xml b/prebuild.xml
index 53fbad9..d1bb30f 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -722,6 +722,7 @@
722 <ReferencePath>../../../../bin/Physics/</ReferencePath> 722 <ReferencePath>../../../../bin/Physics/</ReferencePath>
723 723
724 <Reference name="libsecondlife.dll"/> 724 <Reference name="libsecondlife.dll"/>
725 <Reference name="Axiom.MathLib.dll" localCopy="false"/>
725 <Reference name="System" localCopy="false"/> 726 <Reference name="System" localCopy="false"/>
726 <Reference name="System.Data.dll"/> 727 <Reference name="System.Data.dll"/>
727 <Reference name="System.Xml"/> 728 <Reference name="System.Xml"/>