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-rw-r--r--OpenSim/Framework/MinHeap.cs12
-rw-r--r--OpenSim/Framework/Statistics/BaseStatsCollector.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs2
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs16
4 files changed, 40 insertions, 14 deletions
diff --git a/OpenSim/Framework/MinHeap.cs b/OpenSim/Framework/MinHeap.cs
index 33d0364..99ac25d 100644
--- a/OpenSim/Framework/MinHeap.cs
+++ b/OpenSim/Framework/MinHeap.cs
@@ -63,12 +63,15 @@ namespace OpenSim.Framework
63 63
64 internal void Clear() 64 internal void Clear()
65 { 65 {
66 this.value = default(T);
67 if (this.handle != null) 66 if (this.handle != null)
68 {
69 this.handle.Clear(); 67 this.handle.Clear();
70 this.handle = null; 68 ClearRef();
71 } 69 }
70
71 internal void ClearRef()
72 {
73 this.value = default(T);
74 this.handle = null;
72 } 75 }
73 } 76 }
74 77
@@ -285,6 +288,7 @@ namespace OpenSim.Framework
285 if (--this.size > 0 && index != this.size) 288 if (--this.size > 0 && index != this.size)
286 { 289 {
287 Set(this.items[this.size], index); 290 Set(this.items[this.size], index);
291 this.items[this.size].ClearRef();
288 if (!BubbleUp(index)) 292 if (!BubbleUp(index))
289 BubbleDown(index); 293 BubbleDown(index);
290 } 294 }
diff --git a/OpenSim/Framework/Statistics/BaseStatsCollector.cs b/OpenSim/Framework/Statistics/BaseStatsCollector.cs
index c9e57ce..3f918f3 100644
--- a/OpenSim/Framework/Statistics/BaseStatsCollector.cs
+++ b/OpenSim/Framework/Statistics/BaseStatsCollector.cs
@@ -48,10 +48,26 @@ namespace OpenSim.Framework.Statistics
48 string.Format( 48 string.Format(
49 "Allocated to OpenSim objects: {0} MB\n", 49 "Allocated to OpenSim objects: {0} MB\n",
50 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0))); 50 Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
51 sb.Append( 51
52 string.Format( 52 Process myprocess = Process.GetCurrentProcess();
53 "Process memory : {0} MB\n", 53 if (!myprocess.HasExited)
54 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0))); 54 {
55 myprocess.Refresh();
56 sb.Append(
57 string.Format(
58 "Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
59 Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
60 Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
61 Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0)));
62 sb.Append(
63 string.Format(
64 "Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
65 Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
66 Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
67 Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0)));
68 }
69 else
70 sb.Append("Process reported as Exited \n");
55 71
56 return sb.ToString(); 72 return sb.ToString();
57 } 73 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index a600b86..0587846 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1820,6 +1820,8 @@ namespace OpenSim.Region.Framework.Scenes
1820 { 1820 {
1821 parentGroup.LinkToGroup(child); 1821 parentGroup.LinkToGroup(child);
1822 1822
1823 child.DetachFromBackup();
1824
1823 // this is here so physics gets updated! 1825 // this is here so physics gets updated!
1824 // Don't remove! Bad juju! Stay away! or fix physics! 1826 // Don't remove! Bad juju! Stay away! or fix physics!
1825 child.AbsolutePosition = child.AbsolutePosition; 1827 child.AbsolutePosition = child.AbsolutePosition;
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1e0f01f..2a01fc4 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -596,7 +596,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
596 if (!m_Enabled) 596 if (!m_Enabled)
597 return; 597 return;
598 lockScriptsForRead(true); 598 lockScriptsForRead(true);
599 foreach (IScriptInstance instance in m_Scripts.Values) 599
600 List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
601
602// foreach (IScriptInstance instance in m_Scripts.Values)
603 foreach (IScriptInstance instance in instancesToDel)
600 { 604 {
601 // Force a final state save 605 // Force a final state save
602 // 606 //
@@ -619,7 +623,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
619 // Must be done explicitly because they have infinite 623 // Must be done explicitly because they have infinite
620 // lifetime 624 // lifetime
621 // 625 //
622 if (!m_SimulatorShuttingDown) 626// if (!m_SimulatorShuttingDown)
623 { 627 {
624 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); 628 m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
625 if (m_DomainScripts[instance.AppDomain].Count == 0) 629 if (m_DomainScripts[instance.AppDomain].Count == 0)
@@ -629,10 +633,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
629 } 633 }
630 } 634 }
631 635
632 m_Scripts.Clear(); 636// m_Scripts.Clear();
633 m_PrimObjects.Clear(); 637// m_PrimObjects.Clear();
634 m_Assemblies.Clear(); 638// m_Assemblies.Clear();
635 m_DomainScripts.Clear(); 639// m_DomainScripts.Clear();
636 } 640 }
637 lockScriptsForRead(false); 641 lockScriptsForRead(false);
638 lockScriptsForWrite(true); 642 lockScriptsForWrite(true);