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-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs61
1 files changed, 25 insertions, 36 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index a5dcba4..2c0de93 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -1179,12 +1179,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1179 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight"); 1179 CheckThreatLevel(ThreatLevel.High, "osSetRegionWaterHeight");
1180 1180
1181 m_host.AddScriptLPS(1); 1181 m_host.AddScriptLPS(1);
1182 //Check to make sure that the script's owner is the estate manager/master 1182
1183 //World.Permissions.GenericEstatePermission( 1183 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1184 if (World.Permissions.IsGod(m_host.OwnerID))
1185 {
1186 World.EventManager.TriggerRequestChangeWaterHeight((float)height);
1187 }
1188 } 1184 }
1189 1185
1190 /// <summary> 1186 /// <summary>
@@ -1195,27 +1191,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1195 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1191 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1196 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour) 1192 public void osSetRegionSunSettings(bool useEstateSun, bool sunFixed, double sunHour)
1197 { 1193 {
1198 CheckThreatLevel(ThreatLevel.Nuisance, "osSetRegionSunSettings"); 1194 CheckThreatLevel(ThreatLevel.High, "osSetRegionSunSettings");
1199 1195
1200 m_host.AddScriptLPS(1); 1196 m_host.AddScriptLPS(1);
1201 //Check to make sure that the script's owner is the estate manager/master
1202 //World.Permissions.GenericEstatePermission(
1203 if (World.Permissions.IsGod(m_host.OwnerID))
1204 {
1205 while (sunHour > 24.0)
1206 sunHour -= 24.0;
1207 1197
1208 while (sunHour < 0) 1198 while (sunHour > 24.0)
1209 sunHour += 24.0; 1199 sunHour -= 24.0;
1210 1200
1201 while (sunHour < 0)
1202 sunHour += 24.0;
1211 1203
1212 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun; 1204 World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
1213 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30 1205 World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
1214 World.RegionInfo.RegionSettings.FixedSun = sunFixed; 1206 World.RegionInfo.RegionSettings.FixedSun = sunFixed;
1215 World.RegionInfo.RegionSettings.Save(); 1207 World.RegionInfo.RegionSettings.Save();
1216 1208
1217 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour); 1209 World.EventManager.TriggerEstateToolsSunUpdate(
1218 } 1210 World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
1219 } 1211 }
1220 1212
1221 /// <summary> 1213 /// <summary>
@@ -1225,26 +1217,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
1225 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param> 1217 /// <param name="sunHour">The "Sun Hour" that is desired, 0...24, with 0 just after SunRise</param>
1226 public void osSetEstateSunSettings(bool sunFixed, double sunHour) 1218 public void osSetEstateSunSettings(bool sunFixed, double sunHour)
1227 { 1219 {
1228 CheckThreatLevel(ThreatLevel.Nuisance, "osSetEstateSunSettings"); 1220 CheckThreatLevel(ThreatLevel.High, "osSetEstateSunSettings");
1229 1221
1230 m_host.AddScriptLPS(1); 1222 m_host.AddScriptLPS(1);
1231 //Check to make sure that the script's owner is the estate manager/master
1232 //World.Permissions.GenericEstatePermission(
1233 if (World.Permissions.IsGod(m_host.OwnerID))
1234 {
1235 while (sunHour > 24.0)
1236 sunHour -= 24.0;
1237 1223
1238 while (sunHour < 0) 1224 while (sunHour > 24.0)
1239 sunHour += 24.0; 1225 sunHour -= 24.0;
1240 1226
1241 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed; 1227 while (sunHour < 0)
1242 World.RegionInfo.EstateSettings.SunPosition = sunHour; 1228 sunHour += 24.0;
1243 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1244 World.RegionInfo.EstateSettings.Save();
1245 1229
1246 World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour); 1230 World.RegionInfo.EstateSettings.UseGlobalTime = !sunFixed;
1247 } 1231 World.RegionInfo.EstateSettings.SunPosition = sunHour;
1232 World.RegionInfo.EstateSettings.FixedSun = sunFixed;
1233 World.RegionInfo.EstateSettings.Save();
1234
1235 World.EventManager.TriggerEstateToolsSunUpdate(
1236 World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
1248 } 1237 }
1249 1238
1250 /// <summary> 1239 /// <summary>