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-rw-r--r--OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs8
2 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
index 3bc7fd1..ced5b86 100644
--- a/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/Hypergrid/HGSceneCommunicationService.cs
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
198 agent.child = true; 198 agent.child = true;
199 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) 199 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
200 { 200 {
201 Thread.Sleep(1000); 201 Thread.Sleep(2000);
202 202
203 // brand new agent 203 // brand new agent
204 agent.CapsPath = Util.GetRandomCapsPath(); 204 agent.CapsPath = Util.GetRandomCapsPath();
@@ -208,7 +208,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
208 return; 208 return;
209 } 209 }
210 210
211 Thread.Sleep(2000); 211 Thread.Sleep(3000);
212 212
213 // TODO Should construct this behind a method 213 // TODO Should construct this behind a method
214 capsPath = 214 capsPath =
@@ -251,7 +251,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
251 // return; 251 // return;
252 //} 252 //}
253 253
254 Thread.Sleep(5000); 254 Thread.Sleep(7000);
255 255
256 m_log.DebugFormat( 256 m_log.DebugFormat(
257 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID); 257 "[CAPS]: Sending new CAPS seed url {0} to client {1}", agent.CapsPath, avatar.UUID);
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes.Hypergrid
293 /// 293 ///
294 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink) 294 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY) || isHyperLink)
295 { 295 {
296 Thread.Sleep(2000); 296 Thread.Sleep(5000);
297 CloseConnection(avatar.UUID); 297 CloseConnection(avatar.UUID);
298 } 298 }
299 // if (teleport success) // seems to be always success here 299 // if (teleport success) // seems to be always success here
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index bce87b7..2b30c0d 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -784,7 +784,7 @@ namespace OpenSim.Region.Environment.Scenes
784 agent.child = true; 784 agent.child = true;
785 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 785 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
786 { 786 {
787 Thread.Sleep(1000); 787 Thread.Sleep(2000);
788 788
789 // brand new agent 789 // brand new agent
790 agent.CapsPath = Util.GetRandomCapsPath(); 790 agent.CapsPath = Util.GetRandomCapsPath();
@@ -794,7 +794,7 @@ namespace OpenSim.Region.Environment.Scenes
794 return; 794 return;
795 } 795 }
796 796
797 Thread.Sleep(2000); 797 Thread.Sleep(3000);
798 798
799 // TODO Should construct this behind a method 799 // TODO Should construct this behind a method
800 capsPath = 800 capsPath =
@@ -835,7 +835,7 @@ namespace OpenSim.Region.Environment.Scenes
835 // return; 835 // return;
836 //} 836 //}
837 837
838 Thread.Sleep(5000); 838 Thread.Sleep(7000);
839 839
840 m_log.DebugFormat( 840 m_log.DebugFormat(
841 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID); 841 "[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
@@ -866,7 +866,7 @@ namespace OpenSim.Region.Environment.Scenes
866 866
867 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY)) 867 if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
868 { 868 {
869 Thread.Sleep(2000); 869 Thread.Sleep(5000);
870 CloseConnection(avatar.UUID); 870 CloseConnection(avatar.UUID);
871 } 871 }
872 872