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-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs5
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs12
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs106
3 files changed, 116 insertions, 7 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
index 0b8fc37..36d016e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObject.cs
@@ -28,6 +28,7 @@
28using System; 28using System;
29using System.Drawing; 29using System.Drawing;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
31 32
32namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 33namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
33{ 34{
@@ -140,7 +141,6 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
140 /// </summary> 141 /// </summary>
141 String Text { get; set; } 142 String Text { get; set; }
142 143
143 bool IsPhysical { get; set; } // SetStatus(PHYSICS)
144 bool IsPhantom { get; set; } // SetStatus(PHANTOM) 144 bool IsPhantom { get; set; } // SetStatus(PHANTOM)
145 bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X) 145 bool IsRotationLockedX { get; set; } // SetStatus(!ROTATE_X)
146 bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y) 146 bool IsRotationLockedY { get; set; } // SetStatus(!ROTATE_Y)
@@ -162,6 +162,9 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
162 162
163 PhysicsMaterial PhysicsMaterial { get; set; } 163 PhysicsMaterial PhysicsMaterial { get; set; }
164 164
165 IObjectPhysics Physics { get; }
166
167
165 /// <summary> 168 /// <summary>
166 /// Causes the object to speak to its surroundings, 169 /// Causes the object to speak to its surroundings,
167 /// equivilent to LSL/OSSL llSay 170 /// equivilent to LSL/OSSL llSay
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
index aaa95e5..9035db9 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Object/IObjectPhysics.cs
@@ -5,25 +5,27 @@ using OpenMetaverse;
5 5
6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object 6namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
7{ 7{
8 interface IObjectPhysics 8 public interface IObjectPhysics
9 { 9 {
10 bool Enabled { get; set; } 10 bool Enabled { get; set; }
11
11 bool Phantom { get; set; } 12 bool Phantom { get; set; }
12 bool PhantomCollisions { get; set; } 13 bool PhantomCollisions { get; set; }
13 14
14 double Density { get; set; } 15 double Density { get; set; }
15 double Mass { get; set; } 16 double Mass { get; set; }
16
17 double Buoyancy { get; set; } 17 double Buoyancy { get; set; }
18 18
19 Vector3 GeometricCenter { get; } 19 Vector3 GeometricCenter { get; }
20 Vector3 CenterOfMass { get; } 20 Vector3 CenterOfMass { get; }
21
22 Vector3 RotationalVelocity { get; set; }
21 Vector3 Velocity { get; set; } 23 Vector3 Velocity { get; set; }
22 Vector3 Torque { get; set; } 24 Vector3 Torque { get; set; }
23
24 Vector3 Acceleration { get; } 25 Vector3 Acceleration { get; }
25 Quaternion Orientation { get; set; } 26 Vector3 Force { get; set; }
26 Vector3 RotationalVelocity { get; set; } 27
28 bool FloatOnWater { set; }
27 29
28 void AddForce(Vector3 force, bool pushforce); 30 void AddForce(Vector3 force, bool pushforce);
29 void AddAngularForce(Vector3 force, bool pushforce); 31 void AddAngularForce(Vector3 force, bool pushforce);
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
index c0a838b..2e93673 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObject.cs
@@ -30,10 +30,11 @@ using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31using OpenSim.Framework; 31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes; 32using OpenSim.Region.Framework.Scenes;
33using OpenSim.Region.OptionalModules.Scripting.Minimodule.Object;
33 34
34namespace OpenSim.Region.OptionalModules.Scripting.Minimodule 35namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
35{ 36{
36 class SOPObject : MarshalByRefObject, IObject 37 class SOPObject : MarshalByRefObject, IObject, IObjectPhysics
37 { 38 {
38 private readonly Scene m_rootScene; 39 private readonly Scene m_rootScene;
39 private readonly uint m_localID; 40 private readonly uint m_localID;
@@ -254,6 +255,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
254 set { throw new System.NotImplementedException(); } 255 set { throw new System.NotImplementedException(); }
255 } 256 }
256 257
258 public IObjectPhysics Physics
259 {
260 get { return this; }
261 }
262
257 #region Public Functions 263 #region Public Functions
258 264
259 public void Say(string msg) 265 public void Say(string msg)
@@ -386,5 +392,103 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
386 392
387 #endregion 393 #endregion
388 394
395 #region IObjectPhysics
396
397 public bool Enabled
398 {
399 get { throw new System.NotImplementedException(); }
400 set { throw new System.NotImplementedException(); }
401 }
402
403 public bool Phantom
404 {
405 get { throw new System.NotImplementedException(); }
406 set { throw new System.NotImplementedException(); }
407 }
408
409 public bool PhantomCollisions
410 {
411 get { throw new System.NotImplementedException(); }
412 set { throw new System.NotImplementedException(); }
413 }
414
415 public double Density
416 {
417 get { throw new System.NotImplementedException(); }
418 set { throw new System.NotImplementedException(); }
419 }
420
421 public double Mass
422 {
423 get { throw new System.NotImplementedException(); }
424 set { throw new System.NotImplementedException(); }
425 }
426
427 public double Buoyancy
428 {
429 get { throw new System.NotImplementedException(); }
430 set { throw new System.NotImplementedException(); }
431 }
432
433 public Vector3 GeometricCenter
434 {
435 get { throw new System.NotImplementedException(); }
436 }
437
438 public Vector3 CenterOfMass
439 {
440 get { throw new System.NotImplementedException(); }
441 }
442
443 public Vector3 RotationalVelocity
444 {
445 get { throw new System.NotImplementedException(); }
446 set { throw new System.NotImplementedException(); }
447 }
448
449 public Vector3 Velocity
450 {
451 get { throw new System.NotImplementedException(); }
452 set { throw new System.NotImplementedException(); }
453 }
454
455 public Vector3 Torque
456 {
457 get { throw new System.NotImplementedException(); }
458 set { throw new System.NotImplementedException(); }
459 }
460
461 public Vector3 Acceleration
462 {
463 get { throw new System.NotImplementedException(); }
464 }
465
466 public Vector3 Force
467 {
468 get { throw new System.NotImplementedException(); }
469 set { throw new System.NotImplementedException(); }
470 }
471
472 public bool FloatOnWater
473 {
474 set { throw new System.NotImplementedException(); }
475 }
476
477 public void AddForce(Vector3 force, bool pushforce)
478 {
479 throw new System.NotImplementedException();
480 }
481
482 public void AddAngularForce(Vector3 force, bool pushforce)
483 {
484 throw new System.NotImplementedException();
485 }
486
487 public void SetMomentum(Vector3 momentum)
488 {
489 throw new System.NotImplementedException();
490 }
491
492 #endregion
389 } 493 }
390} 494}