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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs83
1 files changed, 63 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 5abd74f..10b25ed 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -36,6 +36,7 @@ using OpenMetaverse.Packets;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Region.Framework; 38using OpenSim.Region.Framework;
39using OpenSim.Framework.Client;
39using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
40using OpenSim.Region.Framework.Scenes.Serialization; 41using OpenSim.Region.Framework.Scenes.Serialization;
41 42
@@ -117,31 +118,42 @@ namespace OpenSim.Region.Framework.Scenes
117 /// <param name="item"></param> 118 /// <param name="item"></param>
118 public bool AddInventoryItem(InventoryItemBase item) 119 public bool AddInventoryItem(InventoryItemBase item)
119 { 120 {
120 if (UUID.Zero == item.Folder) 121 if (item.Folder != UUID.Zero && InventoryService.AddItem(item))
121 { 122 {
122 InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); 123 int userlevel = 0;
123 if (f != null) 124 if (Permissions.IsGod(item.Owner))
124 { 125 {
125// m_log.DebugFormat( 126 userlevel = 1;
126// "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", 127 }
127// f.Name, (AssetType)f.Type, item.Name); 128 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
129
130 return true;
131 }
132
133 // OK so either the viewer didn't send a folderID or AddItem failed
134 UUID originalFolder = item.Folder;
135 InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType);
136 if (f != null)
137 {
138 m_log.DebugFormat(
139 "[AGENT INVENTORY]: Found folder {0} type {1} for item {2}",
140 f.Name, (AssetType)f.Type, item.Name);
128 141
142 item.Folder = f.ID;
143 }
144 else
145 {
146 f = InventoryService.GetRootFolder(item.Owner);
147 if (f != null)
148 {
129 item.Folder = f.ID; 149 item.Folder = f.ID;
130 } 150 }
131 else 151 else
132 { 152 {
133 f = InventoryService.GetRootFolder(item.Owner); 153 m_log.WarnFormat(
134 if (f != null) 154 "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
135 { 155 item.Owner, item.Name);
136 item.Folder = f.ID; 156 return false;
137 }
138 else
139 {
140 m_log.WarnFormat(
141 "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified",
142 item.Owner, item.Name);
143 return false;
144 }
145 } 157 }
146 } 158 }
147 159
@@ -153,7 +165,13 @@ namespace OpenSim.Region.Framework.Scenes
153 userlevel = 1; 165 userlevel = 1;
154 } 166 }
155 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel); 167 EventManager.TriggerOnNewInventoryItemUploadComplete(item.Owner, item.AssetID, item.Name, userlevel);
156 168
169 if (originalFolder != UUID.Zero)
170 {
171 // Tell the viewer that the item didn't go there
172 ChangePlacement(item, f);
173 }
174
157 return true; 175 return true;
158 } 176 }
159 else 177 else
@@ -165,7 +183,32 @@ namespace OpenSim.Region.Framework.Scenes
165 return false; 183 return false;
166 } 184 }
167 } 185 }
168 186
187 private void ChangePlacement(InventoryItemBase item, InventoryFolderBase f)
188 {
189 ScenePresence sp = GetScenePresence(item.Owner);
190 if (sp != null)
191 {
192 if (sp.ControllingClient is IClientCore)
193 {
194 IClientCore core = (IClientCore)sp.ControllingClient;
195 IClientInventory inv;
196
197 if (core.TryGet<IClientInventory>(out inv))
198 {
199 InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
200 parent = InventoryService.GetFolder(parent);
201 inv.SendRemoveInventoryItems(new UUID[] { item.ID });
202 inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
203 string message = "The item was placed in folder " + f.Name;
204 if (parent != null)
205 message += " under " + parent.Name;
206 sp.ControllingClient.SendAgentAlertMessage(message, false);
207 }
208 }
209 }
210 }
211
169 /// <summary> 212 /// <summary>
170 /// Add the given inventory item to a user's inventory. 213 /// Add the given inventory item to a user's inventory.
171 /// </summary> 214 /// </summary>