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-rw-r--r--OpenSim/Region/Environment/EstateManager.cs11
-rw-r--r--OpenSim/Region/Environment/LandManagement/Land.cs2
-rw-r--r--OpenSim/Region/Environment/LandManagement/LandManager.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/ChatModule.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs11
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs45
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs6
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs69
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs5
10 files changed, 79 insertions, 84 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs
index 30d206f..ac710ad 100644
--- a/OpenSim/Region/Environment/EstateManager.cs
+++ b/OpenSim/Region/Environment/EstateManager.cs
@@ -34,7 +34,6 @@ using OpenSim.Framework.Console;
34using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
36using OpenSim.Region.Environment.Scenes; 36using OpenSim.Region.Environment.Scenes;
37using Avatar = OpenSim.Region.Environment.Scenes.ScenePresence;
38 37
39 38
40namespace OpenSim.Region.Environment 39namespace OpenSim.Region.Environment
@@ -332,7 +331,7 @@ namespace OpenSim.Region.Environment
332 331
333 public void sendRegionInfoPacketToAll() 332 public void sendRegionInfoPacketToAll()
334 { 333 {
335 List<Avatar> avatars = m_scene.RequestAvatarList(); 334 List<ScenePresence> avatars = m_scene.GetAvatars();
336 335
337 for (int i = 0; i < avatars.Count; i++) 336 for (int i = 0; i < avatars.Count; i++)
338 { 337 {
@@ -342,12 +341,10 @@ namespace OpenSim.Region.Environment
342 341
343 public void sendRegionHandshakeToAll() 342 public void sendRegionHandshakeToAll()
344 { 343 {
345 List<Avatar> avatars = m_scene.RequestAvatarList(); 344 m_scene.ForEachScenePresence( delegate( ScenePresence scenePresence )
346
347 for (int i = 0; i < avatars.Count; i++)
348 { 345 {
349 sendRegionHandshake(avatars[i].ControllingClient); 346 sendRegionHandshake(scenePresence.ControllingClient);
350 } 347 });
351 } 348 }
352 349
353 public void sendRegionInfoPacket(IClientAPI remote_client) 350 public void sendRegionInfoPacket(IClientAPI remote_client)
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs
index 4d36650..6c177cd 100644
--- a/OpenSim/Region/Environment/LandManagement/Land.cs
+++ b/OpenSim/Region/Environment/LandManagement/Land.cs
@@ -195,7 +195,7 @@ namespace OpenSim.Region.Environment.LandManagement
195 195
196 public void sendLandUpdateToAvatarsOverMe() 196 public void sendLandUpdateToAvatarsOverMe()
197 { 197 {
198 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 198 List<ScenePresence> avatars = m_scene.GetAvatars();
199 for (int i = 0; i < avatars.Count; i++) 199 for (int i = 0; i < avatars.Count; i++)
200 { 200 {
201 Land over = 201 Land over =
diff --git a/OpenSim/Region/Environment/LandManagement/LandManager.cs b/OpenSim/Region/Environment/LandManagement/LandManager.cs
index 843c0f5..731ce61 100644
--- a/OpenSim/Region/Environment/LandManagement/LandManager.cs
+++ b/OpenSim/Region/Environment/LandManagement/LandManager.cs
@@ -537,7 +537,7 @@ namespace OpenSim.Region.Environment.LandManagement
537 537
538 public void handleSignificantClientMovement(IClientAPI remote_client) 538 public void handleSignificantClientMovement(IClientAPI remote_client)
539 { 539 {
540 ScenePresence clientAvatar = m_scene.RequestAvatar(remote_client.AgentId); 540 ScenePresence clientAvatar = m_scene.GetScenePresence(remote_client.AgentId);
541 if (clientAvatar != null) 541 if (clientAvatar != null)
542 { 542 {
543 Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y); 543 Land over = getLandObject(clientAvatar.AbsolutePosition.X, clientAvatar.AbsolutePosition.Y);
diff --git a/OpenSim/Region/Environment/Modules/ChatModule.cs b/OpenSim/Region/Environment/Modules/ChatModule.cs
index fb6c5d2..dfbb2bb 100644
--- a/OpenSim/Region/Environment/Modules/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/ChatModule.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Environment.Modules
137 LLUUID fromAgentID) 137 LLUUID fromAgentID)
138 { 138 {
139 ScenePresence avatar = null; 139 ScenePresence avatar = null;
140 avatar = m_scene.RequestAvatar(fromAgentID); 140 avatar = m_scene.GetScenePresence(fromAgentID);
141 if (avatar != null) 141 if (avatar != null)
142 { 142 {
143 fromPos = avatar.AbsolutePosition; 143 fromPos = avatar.AbsolutePosition;
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Environment.Modules
159 int dis = -1000; 159 int dis = -1000;
160 160
161 //err ??? the following code seems to be request a scenePresence when it already has a ref to it 161 //err ??? the following code seems to be request a scenePresence when it already has a ref to it
162 avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId); 162 avatar = m_scene.GetScenePresence(presence.ControllingClient.AgentId);
163 if (avatar != null) 163 if (avatar != null)
164 { 164 {
165 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos); 165 dis = (int) avatar.AbsolutePosition.GetDistanceTo(fromPos);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index efd682f..c63424a 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -136,7 +136,7 @@ namespace OpenSim.Region.Environment.Scenes
136 Entities.Add(copy.UUID, copy); 136 Entities.Add(copy.UUID, copy);
137 137
138 copy.ScheduleGroupForFullUpdate(); 138 copy.ScheduleGroupForFullUpdate();
139 /* List<ScenePresence> avatars = this.RequestAvatarList(); 139 /* List<ScenePresence> avatars = this.GetScenePresences();
140 for (int i = 0; i < avatars.Count; i++) 140 for (int i = 0; i < avatars.Count; i++)
141 { 141 {
142 // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient); 142 // copy.SendAllChildPrimsToClient(avatars[i].ControllingClient);
@@ -506,11 +506,10 @@ namespace OpenSim.Region.Environment.Scenes
506 506
507 public void StartAnimation(IClientAPI client, LLUUID animID, int seq) 507 public void StartAnimation(IClientAPI client, LLUUID animID, int seq)
508 { 508 {
509 List<ScenePresence> avatars = RequestAvatarList(); 509 ForEachScenePresence(delegate(ScenePresence presence)
510 for (int i = 0; i < avatars.Count; i++) 510 {
511 { 511 presence.ControllingClient.SendAnimation(animID, seq, client.AgentId);
512 avatars[i].ControllingClient.SendAnimation(animID, seq, client.AgentId); 512 });
513 }
514 } 513 }
515 514
516 public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient) 515 public virtual void ProcessObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index a542ab0..bdb8957 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -346,15 +346,12 @@ namespace OpenSim.Region.Environment.Scenes
346 m_timeUpdateCount++; 346 m_timeUpdateCount++;
347 if (m_timeUpdateCount > 600) 347 if (m_timeUpdateCount > 600)
348 { 348 {
349 List<ScenePresence> Avatars = RequestAvatarList(); 349 List<ScenePresence> avatars = GetAvatars();
350 foreach (ScenePresence avatar in Avatars) 350 foreach (ScenePresence avatar in avatars)
351 { 351 {
352 if (!avatar.childAgent) 352 avatar.ControllingClient.SendViewerTime(m_timePhase);
353 {
354 //Console.WriteLine("sending time update " + timePhase + " from region " + m_regionHandle + " to avatar " + avatar.Firstname);
355 avatar.ControllingClient.SendViewerTime(m_timePhase);
356 }
357 } 353 }
354
358 m_timeUpdateCount = 0; 355 m_timeUpdateCount = 0;
359 m_timePhase++; 356 m_timePhase++;
360 if (m_timePhase > 94) 357 if (m_timePhase > 94)
@@ -831,7 +828,7 @@ namespace OpenSim.Region.Environment.Scenes
831 { 828 {
832 m_eventManager.TriggerOnRemovePresence(agentID); 829 m_eventManager.TriggerOnRemovePresence(agentID);
833 830
834 ScenePresence avatar = RequestAvatar(agentID); 831 ScenePresence avatar = GetScenePresence(agentID);
835 832
836 ForEachScenePresence( 833 ForEachScenePresence(
837 delegate(ScenePresence presence) 834 delegate(ScenePresence presence)
@@ -877,14 +874,19 @@ namespace OpenSim.Region.Environment.Scenes
877 /// Request a List of all Avatars in this World 874 /// Request a List of all Avatars in this World
878 /// </summary> 875 /// </summary>
879 /// <returns></returns> 876 /// <returns></returns>
880 public List<ScenePresence> RequestAvatarList() 877 public List<ScenePresence> GetScenePresences()
881 { 878 {
882 List<ScenePresence> result = new List<ScenePresence>(); 879 List<ScenePresence> result = new List<ScenePresence>(Avatars.Values);
883 880
884 foreach (ScenePresence avatar in Avatars.Values) 881 return result;
885 { 882 }
886 result.Add(avatar); 883
887 } 884 public List<ScenePresence> GetAvatars()
885 {
886 List<ScenePresence> result = GetScenePresences(delegate(ScenePresence scenePresence)
887 {
888 return !scenePresence.childAgent;
889 });
888 890
889 return result; 891 return result;
890 } 892 }
@@ -893,7 +895,7 @@ namespace OpenSim.Region.Environment.Scenes
893 /// Request a filtered list of Avatars in this World 895 /// Request a filtered list of Avatars in this World
894 /// </summary> 896 /// </summary>
895 /// <returns></returns> 897 /// <returns></returns>
896 public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) 898 public List<ScenePresence> GetScenePresences(FilterAvatarList filter)
897 { 899 {
898 List<ScenePresence> result = new List<ScenePresence>(); 900 List<ScenePresence> result = new List<ScenePresence>();
899 901
@@ -913,7 +915,7 @@ namespace OpenSim.Region.Environment.Scenes
913 /// </summary> 915 /// </summary>
914 /// <param name="avatarID"></param> 916 /// <param name="avatarID"></param>
915 /// <returns></returns> 917 /// <returns></returns>
916 public ScenePresence RequestAvatar(LLUUID avatarID) 918 public ScenePresence GetScenePresence(LLUUID avatarID)
917 { 919 {
918 if (Avatars.ContainsKey(avatarID)) 920 if (Avatars.ContainsKey(avatarID))
919 { 921 {
@@ -954,11 +956,10 @@ namespace OpenSim.Region.Environment.Scenes
954 956
955 public void SendKillObject(uint localID) 957 public void SendKillObject(uint localID)
956 { 958 {
957 List<ScenePresence> avatars = RequestAvatarList(); 959 ForEachScenePresence(delegate(ScenePresence presence)
958 for (int i = 0; i < avatars.Count; i++) 960 {
959 { 961 presence.ControllingClient.SendKillObject(m_regionHandle, localID);
960 avatars[i].ControllingClient.SendKillObject(m_regionHandle, localID); 962 });
961 }
962 } 963 }
963 964
964 public void SendAllSceneObjectsToClient(ScenePresence presence) 965 public void SendAllSceneObjectsToClient(ScenePresence presence)
@@ -1419,7 +1420,7 @@ namespace OpenSim.Region.Environment.Scenes
1419 1420
1420 public override void Close() 1421 public override void Close()
1421 { 1422 {
1422 m_heartbeatTimer.Close(); 1423 m_heartbeatTimer.Close();
1423 1424
1424 base.Close(); 1425 base.Close();
1425 } 1426 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 3182204..08c8d59 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -1055,9 +1055,9 @@ namespace OpenSim.Region.Environment.Scenes
1055 /// 1055 ///
1056 /// </summary> 1056 /// </summary>
1057 /// <returns></returns> 1057 /// <returns></returns>
1058 public List<ScenePresence> RequestSceneAvatars() 1058 public List<ScenePresence> GetScenePresences()
1059 { 1059 {
1060 return m_scene.RequestAvatarList(); 1060 return m_scene.GetScenePresences();
1061 } 1061 }
1062 1062
1063 #region Events 1063 #region Events
@@ -1233,7 +1233,7 @@ namespace OpenSim.Region.Environment.Scenes
1233 DetachFromBackup(this); 1233 DetachFromBackup(this);
1234 foreach (SceneObjectPart part in m_parts.Values) 1234 foreach (SceneObjectPart part in m_parts.Values)
1235 { 1235 {
1236 List<ScenePresence> avatars = RequestSceneAvatars(); 1236 List<ScenePresence> avatars = GetScenePresences();
1237 for (int i = 0; i < avatars.Count; i++) 1237 for (int i = 0; i < avatars.Count; i++)
1238 { 1238 {
1239 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID); 1239 avatars[i].ControllingClient.SendKillObject(m_regionHandle, part.LocalID);
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index deacd18..468def0 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -678,7 +678,7 @@ namespace OpenSim.Region.Environment.Scenes
678 678
679 public void AddFullUpdateToAllAvatars() 679 public void AddFullUpdateToAllAvatars()
680 { 680 {
681 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars(); 681 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
682 for (int i = 0; i < avatars.Count; i++) 682 for (int i = 0; i < avatars.Count; i++)
683 { 683 {
684 avatars[i].AddFullPart(this); 684 avatars[i].AddFullPart(this);
@@ -697,7 +697,7 @@ namespace OpenSim.Region.Environment.Scenes
697 /// </summary> 697 /// </summary>
698 public void SendFullUpdateToAllClients() 698 public void SendFullUpdateToAllClients()
699 { 699 {
700 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars(); 700 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
701 for (int i = 0; i < avatars.Count; i++) 701 for (int i = 0; i < avatars.Count; i++)
702 { 702 {
703 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this); 703 m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
@@ -742,7 +742,7 @@ namespace OpenSim.Region.Environment.Scenes
742 /// Terse updates 742 /// Terse updates
743 public void AddTerseUpdateToAllAvatars() 743 public void AddTerseUpdateToAllAvatars()
744 { 744 {
745 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars(); 745 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
746 for (int i = 0; i < avatars.Count; i++) 746 for (int i = 0; i < avatars.Count; i++)
747 { 747 {
748 avatars[i].AddTersePart(this); 748 avatars[i].AddTersePart(this);
@@ -761,7 +761,7 @@ namespace OpenSim.Region.Environment.Scenes
761 /// </summary> 761 /// </summary>
762 public void SendTerseUpdateToAllClients() 762 public void SendTerseUpdateToAllClients()
763 { 763 {
764 List<ScenePresence> avatars = m_parentGroup.RequestSceneAvatars(); 764 List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
765 for (int i = 0; i < avatars.Count; i++) 765 for (int i = 0; i < avatars.Count; i++)
766 { 766 {
767 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this); 767 m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 811c962..538e46c 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Environment.Scenes
301 public void Teleport(LLVector3 pos) 301 public void Teleport(LLVector3 pos)
302 { 302 {
303 AbsolutePosition = pos; 303 AbsolutePosition = pos;
304 SendTerseUpdateToALLClients(); 304 SendTerseUpdateToAllClients();
305 } 305 }
306 306
307 /// <summary> 307 /// <summary>
@@ -473,7 +473,7 @@ namespace OpenSim.Region.Environment.Scenes
473 /// check for user movement 'forces' (ie commands to move) 473 /// check for user movement 'forces' (ie commands to move)
474 if (newForce) 474 if (newForce)
475 { 475 {
476 SendTerseUpdateToALLClients(); 476 SendTerseUpdateToAllClients();
477 _updateCount = 0; 477 _updateCount = 0;
478 } 478 }
479 479
@@ -483,7 +483,7 @@ namespace OpenSim.Region.Environment.Scenes
483 _updateCount++; 483 _updateCount++;
484 if (_updateCount > 3) 484 if (_updateCount > 3)
485 { 485 {
486 SendTerseUpdateToALLClients(); 486 SendTerseUpdateToAllClients();
487 _updateCount = 0; 487 _updateCount = 0;
488 } 488 }
489 } 489 }
@@ -491,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes
491 /// check for physics-related movement 491 /// check for physics-related movement
492 else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02) 492 else if (lastPhysPos.GetDistanceTo(AbsolutePosition) > 0.02)
493 { 493 {
494 SendTerseUpdateToALLClients(); 494 SendTerseUpdateToAllClients();
495 _updateCount = 0; 495 _updateCount = 0;
496 lastPhysPos = AbsolutePosition; 496 lastPhysPos = AbsolutePosition;
497 } 497 }
@@ -524,27 +524,27 @@ namespace OpenSim.Region.Environment.Scenes
524 /// <summary> 524 /// <summary>
525 /// 525 ///
526 /// </summary> 526 /// </summary>
527 public void SendTerseUpdateToALLClients() 527 public void SendTerseUpdateToAllClients()
528 { 528 {
529 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 529 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
530 for (int i = 0; i < avatars.Count; i++) 530 {
531 { 531 SendTerseUpdateToClient(presence.ControllingClient);
532 SendTerseUpdateToClient(avatars[i].ControllingClient); 532 });
533 }
534 } 533 }
535 534
536 535
537 public void SendCoarseLocations() 536 public void SendCoarseLocations()
538 { 537 {
539 List<LLVector3> CoarseLocations = new List<LLVector3>(); 538 List<LLVector3> CoarseLocations = new List<LLVector3>();
540 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 539 List<ScenePresence> avatars = m_scene.GetAvatars();
541 for (int i = 0; i < avatars.Count; i++) 540 for (int i = 0; i < avatars.Count; i++)
542 { 541 {
543 if (avatars[i] != this && (!avatars[i].childAgent)) 542 if (avatars[i] != this )
544 { 543 {
545 CoarseLocations.Add(avatars[i].AbsolutePosition); 544 CoarseLocations.Add(avatars[i].AbsolutePosition);
546 } 545 }
547 } 546 }
547
548 ControllingClient.SendCoarseLocationUpdate(CoarseLocations); 548 ControllingClient.SendCoarseLocationUpdate(CoarseLocations);
549 } 549 }
550 550
@@ -555,14 +555,13 @@ namespace OpenSim.Region.Environment.Scenes
555 555
556 private void NotifyMyCoarseLocationChange() 556 private void NotifyMyCoarseLocationChange()
557 { 557 {
558 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 558 m_scene.ForEachScenePresence(delegate(ScenePresence presence)
559 for (int i = 0; i < avatars.Count; i++) 559 {
560 { 560 if (presence != this)
561 if (avatars[i] != this) 561 {
562 { 562 presence.CoarseLocationChange(this);
563 avatars[i].CoarseLocationChange(this); 563 }
564 } 564 });
565 }
566 } 565 }
567 566
568 567
@@ -576,10 +575,10 @@ namespace OpenSim.Region.Environment.Scenes
576 LocalId, AbsolutePosition, m_textureEntry.ToBytes()); 575 LocalId, AbsolutePosition, m_textureEntry.ToBytes());
577 } 576 }
578 577
579 public void SendFullUpdateToALLClients() 578 public void SendFullUpdateToAllClients()
580 { 579 {
581 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 580 List<ScenePresence> avatars = m_scene.GetScenePresences();
582 foreach (ScenePresence avatar in m_scene.RequestAvatarList()) 581 foreach (ScenePresence avatar in avatars)
583 { 582 {
584 SendFullUpdateToOtherClient(avatar); 583 SendFullUpdateToOtherClient(avatar);
585 if (avatar.LocalId != LocalId) 584 if (avatar.LocalId != LocalId)
@@ -606,7 +605,7 @@ namespace OpenSim.Region.Environment.Scenes
606 newAvatar = false; 605 newAvatar = false;
607 } 606 }
608 607
609 SendFullUpdateToALLClients(); 608 SendFullUpdateToAllClients();
610 SendArrearanceToAllOtherAgents(); 609 SendArrearanceToAllOtherAgents();
611 } 610 }
612 611
@@ -618,7 +617,7 @@ namespace OpenSim.Region.Environment.Scenes
618 { 617 {
619 ControllingClient.SendWearables(Wearables); 618 ControllingClient.SendWearables(Wearables);
620 619
621 //this.SendFullUpdateToALLClients(); 620 //this.SendFullUpdateToAllClients();
622 //this.SendArrearanceToAllOtherAgents(); 621 //this.SendArrearanceToAllOtherAgents();
623 622
624 m_scene.SendAllSceneObjectsToClient(this); 623 m_scene.SendAllSceneObjectsToClient(this);
@@ -640,11 +639,10 @@ namespace OpenSim.Region.Environment.Scenes
640 /// </summary> 639 /// </summary>
641 public void SendArrearanceToAllOtherAgents() 640 public void SendArrearanceToAllOtherAgents()
642 { 641 {
643 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 642 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
644 foreach (ScenePresence avatar in m_scene.RequestAvatarList()) 643 {
645 { 644 SendAppearanceToOtherAgent(scenePresence);
646 SendAppearanceToOtherAgent(avatar); 645 });
647 }
648 } 646 }
649 647
650 /// <summary> 648 /// <summary>
@@ -666,11 +664,12 @@ namespace OpenSim.Region.Environment.Scenes
666 { 664 {
667 current_anim = animID; 665 current_anim = animID;
668 anim_seq = seq; 666 anim_seq = seq;
669 List<ScenePresence> avatars = m_scene.RequestAvatarList(); 667
670 for (int i = 0; i < avatars.Count; i++) 668 m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
671 { 669 {
672 avatars[i].ControllingClient.SendAnimation(animID, seq, ControllingClient.AgentId); 670 scenePresence.ControllingClient.SendAnimation(animID, seq,
673 } 671 ControllingClient.AgentId);
672 });
674 } 673 }
675 674
676 /// <summary> 675 /// <summary>
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 9892866..7e6fd7a 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -97,11 +97,10 @@ namespace SimpleApp
97 scene.AddNewClient(m_character, false); 97 scene.AddNewClient(m_character, false);
98 } 98 }
99 99
100 List<ScenePresence> avatars = scene.RequestAvatarList(); 100 List<ScenePresence> avatars = scene.GetAvatars();
101 foreach (ScenePresence avatar in avatars) 101 foreach (ScenePresence avatar in avatars)
102 { 102 {
103 avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2); 103 avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2);
104
105 } 104 }
106 105
107 106