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-rw-r--r--bin/TerrainDatafiles/Coastal/HOWTO.txt9
-rw-r--r--bin/TerrainDatafiles/Coastal/output_x0_y0.r32bin0 -> 262144 bytes
-rw-r--r--bin/TerrainDatafiles/Coastal/output_x0_y1.r32bin0 -> 262144 bytes
-rw-r--r--bin/TerrainDatafiles/Coastal/output_x1_y0.r32bin0 -> 262144 bytes
-rw-r--r--bin/TerrainDatafiles/Coastal/output_x1_y1.r32bin0 -> 262144 bytes
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diff --git a/bin/TerrainDatafiles/Coastal/HOWTO.txt b/bin/TerrainDatafiles/Coastal/HOWTO.txt
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1Use the "terrain load" command to import these datafiles.
2They are stored as Float-32 arrays, use the F32 import type.
3
4These files are formatted on a scale of 0 to 1, they are designed for a range of 0..108
5use the 'multiply' command to multiply them by 108 to achieve correct height values.
6
7Example ------------------
8Region# : terrain load f32 c:\opensim\datafiles\output_x0_y0.r32
9Region# : terrain multiply 108 \ No newline at end of file
diff --git a/bin/TerrainDatafiles/Coastal/output_x0_y0.r32 b/bin/TerrainDatafiles/Coastal/output_x0_y0.r32
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