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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs6
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs (renamed from OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs)795
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCache.cs2
-rw-r--r--OpenSim/Framework/General/Types/PrimData.cs228
-rw-r--r--OpenSim/Framework/General/Types/RegionInfo.cs2
-rw-r--r--OpenSim/Framework/General/UserProfile.cs87
-rw-r--r--OpenSim/Grid/Framework.Manager/GridManagementAgent.cs138
-rw-r--r--OpenSim/Grid/Framework.Manager/GridServerManager.cs93
-rw-r--r--OpenSim/Grid/UserServer/Main.cs3
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs6
-rw-r--r--OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs357
-rw-r--r--OpenSim/Region/Environment/Scenes/Primitive(Old).cs724
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs10
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObject(Old).cs319
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs1
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs1
-rw-r--r--OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs56
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs56
-rw-r--r--OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs133
-rw-r--r--prebuild.xml101
23 files changed, 408 insertions, 2719 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 1b3bb18..3d31ba6 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Caches
72 /// </summary> 72 /// </summary>
73 public AssetCache(IAssetServer assetServer) 73 public AssetCache(IAssetServer assetServer)
74 { 74 {
75 Console.WriteLine("Creating Asset cache"); 75 System.Console.WriteLine("Creating Asset cache");
76 _assetServer = assetServer; 76 _assetServer = assetServer;
77 _assetServer.SetReceiver(this); 77 _assetServer.SetReceiver(this);
78 Assets = new Dictionary<LLUUID, AssetInfo>(); 78 Assets = new Dictionary<LLUUID, AssetInfo>();
@@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Caches
89 89
90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey) 90 public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
91 { 91 {
92 Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 94 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
95 _assetServer.SetReceiver(this); 95 _assetServer.SetReceiver(this);
@@ -119,7 +119,7 @@ namespace OpenSim.Framework.Communications.Caches
119 } 119 }
120 catch (Exception e) 120 catch (Exception e)
121 { 121 {
122 Console.WriteLine(e.Message + " : " + e.StackTrace); 122 System.Console.WriteLine(e.Message + " : " + e.StackTrace);
123 } 123 }
124 } 124 }
125 } 125 }
diff --git a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index 835212e..fd203f7 100644
--- a/OpenSim/Region/GridInterfaces/Local/LocalAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -1,403 +1,392 @@
1/* 1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/ 2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders. 3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4* 4*
5* Redistribution and use in source and binary forms, with or without 5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met: 6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright 7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer. 8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright 9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the 10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution. 11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the 12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products 13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission. 14* derived from this software without specific prior written permission.
15* 15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY 16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.IO;
30using System.Threading; 30using System.Threading;
31using Db4objects.Db4o; 31using Db4objects.Db4o;
32using Db4objects.Db4o.Query; 32using Db4objects.Db4o.Query;
33using libsecondlife; 33using libsecondlife;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Interfaces; 36using OpenSim.Framework.Interfaces;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Types;
38using OpenSim.Framework.Utilities; 38using OpenSim.Framework.Utilities;
39 39
40namespace OpenSim.Region.GridInterfaces.Local 40namespace OpenSim.Framework.Communications.Caches
41{ 41{
42 public class LocalAssetPlugin : IAssetPlugin 42
43 { 43 public class LocalAssetServer : IAssetServer
44 public LocalAssetPlugin() 44 {
45 { 45 private IAssetReceiver _receiver;
46 46 private BlockingQueue<ARequest> _assetRequests;
47 } 47 private IObjectContainer db;
48 48 private Thread _localAssetServerThread;
49 public IAssetServer GetAssetServer() 49
50 { 50 public LocalAssetServer()
51 return (new LocalAssetServer()); 51 {
52 } 52 bool yapfile;
53 } 53 this._assetRequests = new BlockingQueue<ARequest>();
54 54 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
55 public class LocalAssetServer : IAssetServer 55
56 { 56 MainLog.Instance.Verbose("Local Asset Server class created");
57 private IAssetReceiver _receiver; 57 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
58 private BlockingQueue<ARequest> _assetRequests; 58 MainLog.Instance.Verbose("Db4 Asset database creation");
59 private IObjectContainer db; 59
60 private Thread _localAssetServerThread; 60 if (!yapfile)
61 61 {
62 public LocalAssetServer() 62 this.SetUpAssetDatabase();
63 { 63 }
64 bool yapfile; 64
65 this._assetRequests = new BlockingQueue<ARequest>(); 65 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
66 yapfile = File.Exists(Path.Combine(Util.dataDir(),"regionassets.yap")); 66 this._localAssetServerThread.IsBackground = true;
67 67 this._localAssetServerThread.Start();
68 MainLog.Instance.Verbose("Local Asset Server class created"); 68
69 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(),"regionassets.yap")); 69 }
70 MainLog.Instance.Verbose("Db4 Asset database creation"); 70
71 71 public void SetReceiver(IAssetReceiver receiver)
72 if (!yapfile) 72 {
73 { 73 this._receiver = receiver;
74 this.SetUpAssetDatabase(); 74 }
75 } 75
76 76 public void RequestAsset(LLUUID assetID, bool isTexture)
77 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 77 {
78 this._localAssetServerThread.IsBackground = true; 78 ARequest req = new ARequest();
79 this._localAssetServerThread.Start(); 79 req.AssetID = assetID;
80 80 req.IsTexture = isTexture;
81 } 81 this._assetRequests.Enqueue(req);
82 82 }
83 public void SetReceiver(IAssetReceiver receiver) 83
84 { 84 public void UpdateAsset(AssetBase asset)
85 this._receiver = receiver; 85 {
86 } 86
87 87 }
88 public void RequestAsset(LLUUID assetID, bool isTexture) 88
89 { 89 public void UploadNewAsset(AssetBase asset)
90 ARequest req = new ARequest(); 90 {
91 req.AssetID = assetID; 91 AssetStorage store = new AssetStorage();
92 req.IsTexture = isTexture; 92 store.Data = asset.Data;
93 this._assetRequests.Enqueue(req); 93 store.Name = asset.Name;
94 } 94 store.UUID = asset.FullID;
95 95 db.Set(store);
96 public void UpdateAsset(AssetBase asset) 96 db.Commit();
97 { 97 }
98 98
99 } 99 public void SetServerInfo(string ServerUrl, string ServerKey)
100 100 {
101 public void UploadNewAsset(AssetBase asset) 101
102 { 102 }
103 AssetStorage store = new AssetStorage(); 103 public void Close()
104 store.Data = asset.Data; 104 {
105 store.Name = asset.Name; 105 if (db != null)
106 store.UUID = asset.FullID; 106 {
107 db.Set(store); 107 MainLog.Instance.Verbose("Closing local asset server database");
108 db.Commit(); 108 db.Close();
109 } 109 }
110 110 }
111 public void SetServerInfo(string ServerUrl, string ServerKey) 111
112 { 112 private void RunRequests()
113 113 {
114 } 114 while (true)
115 public void Close() 115 {
116 { 116 byte[] idata = null;
117 if (db != null) 117 bool found = false;
118 { 118 AssetStorage foundAsset = null;
119 MainLog.Instance.Verbose("Closing local asset server database"); 119 ARequest req = this._assetRequests.Dequeue();
120 db.Close(); 120 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
121 } 121 if (result.Count > 0)
122 } 122 {
123 123 foundAsset = (AssetStorage)result.Next();
124 private void RunRequests() 124 found = true;
125 { 125 }
126 while (true) 126
127 { 127 AssetBase asset = new AssetBase();
128 byte[] idata = null; 128 if (found)
129 bool found = false; 129 {
130 AssetStorage foundAsset = null; 130 asset.FullID = foundAsset.UUID;
131 ARequest req = this._assetRequests.Dequeue(); 131 asset.Type = foundAsset.Type;
132 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); 132 asset.InvType = foundAsset.Type;
133 if (result.Count > 0) 133 asset.Name = foundAsset.Name;
134 { 134 idata = foundAsset.Data;
135 foundAsset = (AssetStorage)result.Next(); 135 asset.Data = idata;
136 found = true; 136 _receiver.AssetReceived(asset, req.IsTexture);
137 } 137 }
138 138 else
139 AssetBase asset = new AssetBase(); 139 {
140 if (found) 140 //asset.FullID = ;
141 { 141 _receiver.AssetNotFound(req.AssetID);
142 asset.FullID = foundAsset.UUID; 142 }
143 asset.Type = foundAsset.Type; 143
144 asset.InvType = foundAsset.Type; 144 }
145 asset.Name = foundAsset.Name; 145
146 idata = foundAsset.Data; 146 }
147 asset.Data = idata; 147
148 _receiver.AssetReceived(asset, req.IsTexture); 148 private void SetUpAssetDatabase()
149 } 149 {
150 else 150 MainLog.Instance.Verbose("Setting up asset database");
151 { 151
152 //asset.FullID = ; 152 AssetBase Image = new AssetBase();
153 _receiver.AssetNotFound(req.AssetID); 153 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
154 } 154 Image.Name = "Bricks";
155 155 this.LoadAsset(Image, true, "bricks.jp2");
156 } 156 AssetStorage store = new AssetStorage();
157 157 store.Data = Image.Data;
158 } 158 store.Name = Image.Name;
159 159 store.UUID = Image.FullID;
160 private void SetUpAssetDatabase() 160 db.Set(store);
161 { 161 db.Commit();
162 MainLog.Instance.Verbose("Setting up asset database"); 162
163 163 Image = new AssetBase();
164 AssetBase Image = new AssetBase(); 164 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
165 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); 165 Image.Name = "Plywood";
166 Image.Name = "Bricks"; 166 this.LoadAsset(Image, true, "plywood.jp2");
167 this.LoadAsset(Image, true, "bricks.jp2"); 167 store = new AssetStorage();
168 AssetStorage store = new AssetStorage(); 168 store.Data = Image.Data;
169 store.Data = Image.Data; 169 store.Name = Image.Name;
170 store.Name = Image.Name; 170 store.UUID = Image.FullID;
171 store.UUID = Image.FullID; 171 db.Set(store);
172 db.Set(store); 172 db.Commit();
173 db.Commit(); 173
174 174 Image = new AssetBase();
175 Image = new AssetBase(); 175 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
176 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); 176 Image.Name = "Rocks";
177 Image.Name = "Plywood"; 177 this.LoadAsset(Image, true, "rocks.jp2");
178 this.LoadAsset(Image, true, "plywood.jp2"); 178 store = new AssetStorage();
179 store = new AssetStorage(); 179 store.Data = Image.Data;
180 store.Data = Image.Data; 180 store.Name = Image.Name;
181 store.Name = Image.Name; 181 store.UUID = Image.FullID;
182 store.UUID = Image.FullID; 182 db.Set(store);
183 db.Set(store); 183 db.Commit();
184 db.Commit(); 184
185 185 Image = new AssetBase();
186 Image = new AssetBase(); 186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); 187 Image.Name = "Granite";
188 Image.Name = "Rocks"; 188 this.LoadAsset(Image, true, "granite.jp2");
189 this.LoadAsset(Image, true, "rocks.jp2"); 189 store = new AssetStorage();
190 store = new AssetStorage(); 190 store.Data = Image.Data;
191 store.Data = Image.Data; 191 store.Name = Image.Name;
192 store.Name = Image.Name; 192 store.UUID = Image.FullID;
193 store.UUID = Image.FullID; 193 db.Set(store);
194 db.Set(store); 194 db.Commit();
195 db.Commit(); 195
196 196 Image = new AssetBase();
197 Image = new AssetBase(); 197 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
198 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); 198 Image.Name = "Hardwood";
199 Image.Name = "Granite"; 199 this.LoadAsset(Image, true, "hardwood.jp2");
200 this.LoadAsset(Image, true, "granite.jp2"); 200 store = new AssetStorage();
201 store = new AssetStorage(); 201 store.Data = Image.Data;
202 store.Data = Image.Data; 202 store.Name = Image.Name;
203 store.Name = Image.Name; 203 store.UUID = Image.FullID;
204 store.UUID = Image.FullID; 204 db.Set(store);
205 db.Set(store); 205 db.Commit();
206 db.Commit(); 206
207 207 Image = new AssetBase();
208 Image = new AssetBase(); 208 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
209 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); 209 Image.Name = "Prim Base Texture";
210 Image.Name = "Hardwood"; 210 this.LoadAsset(Image, true, "plywood.jp2");
211 this.LoadAsset(Image, true, "hardwood.jp2"); 211 store = new AssetStorage();
212 store = new AssetStorage(); 212 store.Data = Image.Data;
213 store.Data = Image.Data; 213 store.Name = Image.Name;
214 store.Name = Image.Name; 214 store.UUID = Image.FullID;
215 store.UUID = Image.FullID; 215 db.Set(store);
216 db.Set(store); 216 db.Commit();
217 db.Commit(); 217
218 218 Image = new AssetBase();
219 Image = new AssetBase(); 219 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
220 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); 220 Image.Name = "Map Base Texture";
221 Image.Name = "Prim Base Texture"; 221 this.LoadAsset(Image, true, "map_base.jp2");
222 this.LoadAsset(Image, true, "plywood.jp2"); 222 store = new AssetStorage();
223 store = new AssetStorage(); 223 store.Data = Image.Data;
224 store.Data = Image.Data; 224 store.Name = Image.Name;
225 store.Name = Image.Name; 225 store.UUID = Image.FullID;
226 store.UUID = Image.FullID; 226 db.Set(store);
227 db.Set(store); 227 db.Commit();
228 db.Commit(); 228
229 229 Image = new AssetBase();
230 Image = new AssetBase(); 230 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
231 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); 231 Image.Name = "Map Texture";
232 Image.Name = "Map Base Texture"; 232 this.LoadAsset(Image, true, "map1.jp2");
233 this.LoadAsset(Image, true, "map_base.jp2"); 233 store = new AssetStorage();
234 store = new AssetStorage(); 234 store.Data = Image.Data;
235 store.Data = Image.Data; 235 store.Name = Image.Name;
236 store.Name = Image.Name; 236 store.UUID = Image.FullID;
237 store.UUID = Image.FullID; 237 db.Set(store);
238 db.Set(store); 238 db.Commit();
239 db.Commit(); 239
240 240 Image = new AssetBase();
241 Image = new AssetBase(); 241 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
242 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); 242 Image.Name = "Female Body Texture";
243 Image.Name = "Map Texture"; 243 this.LoadAsset(Image, true, "femalebody.jp2");
244 this.LoadAsset(Image, true, "map1.jp2"); 244 store = new AssetStorage();
245 store = new AssetStorage(); 245 store.Data = Image.Data;
246 store.Data = Image.Data; 246 store.Name = Image.Name;
247 store.Name = Image.Name; 247 store.UUID = Image.FullID;
248 store.UUID = Image.FullID; 248 db.Set(store);
249 db.Set(store); 249 db.Commit();
250 db.Commit(); 250
251 251 Image = new AssetBase();
252 Image = new AssetBase(); 252 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
253 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010"); 253 Image.Name = "Female Bottom Texture";
254 Image.Name = "Female Body Texture"; 254 this.LoadAsset(Image, true, "femalebottom.jp2");
255 this.LoadAsset(Image, true, "femalebody.jp2"); 255 store = new AssetStorage();
256 store = new AssetStorage(); 256 store.Data = Image.Data;
257 store.Data = Image.Data; 257 store.Name = Image.Name;
258 store.Name = Image.Name; 258 store.UUID = Image.FullID;
259 store.UUID = Image.FullID; 259 db.Set(store);
260 db.Set(store); 260 db.Commit();
261 db.Commit(); 261
262 262 Image = new AssetBase();
263 Image = new AssetBase(); 263 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
264 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011"); 264 Image.Name = "Female Face Texture";
265 Image.Name = "Female Bottom Texture"; 265 this.LoadAsset(Image, true, "femaleface.jp2");
266 this.LoadAsset(Image, true, "femalebottom.jp2"); 266 store = new AssetStorage();
267 store = new AssetStorage(); 267 store.Data = Image.Data;
268 store.Data = Image.Data; 268 store.Name = Image.Name;
269 store.Name = Image.Name; 269 store.UUID = Image.FullID;
270 store.UUID = Image.FullID; 270 db.Set(store);
271 db.Set(store); 271 db.Commit();
272 db.Commit(); 272
273 273 Image = new AssetBase();
274 Image = new AssetBase(); 274 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
275 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012"); 275 Image.Name = "Skin";
276 Image.Name = "Female Face Texture"; 276 Image.Type = 13;
277 this.LoadAsset(Image, true, "femaleface.jp2"); 277 Image.InvType = 13;
278 store = new AssetStorage(); 278 this.LoadAsset(Image, false, "base_skin.dat");
279 store.Data = Image.Data; 279 store = new AssetStorage();
280 store.Name = Image.Name; 280 store.Data = Image.Data;
281 store.UUID = Image.FullID; 281 store.Name = Image.Name;
282 db.Set(store); 282 store.UUID = Image.FullID;
283 db.Commit(); 283 db.Set(store);
284 284 db.Commit();
285 Image = new AssetBase(); 285
286 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); 286
287 Image.Name = "Skin"; 287 Image = new AssetBase();
288 Image.Type = 13; 288 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
289 Image.InvType = 13; 289 Image.Name = "Shape";
290 this.LoadAsset(Image, false, "base_skin.dat"); 290 Image.Type = 13;
291 store = new AssetStorage(); 291 Image.InvType = 13;
292 store.Data = Image.Data; 292 this.LoadAsset(Image, false, "base_shape.dat");
293 store.Name = Image.Name; 293 store = new AssetStorage();
294 store.UUID = Image.FullID; 294 store.Data = Image.Data;
295 db.Set(store); 295 store.Name = Image.Name;
296 db.Commit(); 296 store.UUID = Image.FullID;
297 297 db.Set(store);
298 298 db.Commit();
299 Image = new AssetBase(); 299
300 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); 300 Image = new AssetBase();
301 Image.Name = "Shape"; 301 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
302 Image.Type = 13; 302 Image.Name = "Shirt";
303 Image.InvType = 13; 303 Image.Type = 5;
304 this.LoadAsset(Image, false, "base_shape.dat"); 304 Image.InvType = 18;
305 store = new AssetStorage(); 305 this.LoadAsset(Image, false, "newshirt.dat");
306 store.Data = Image.Data; 306 store = new AssetStorage();
307 store.Name = Image.Name; 307 store.Data = Image.Data;
308 store.UUID = Image.FullID; 308 store.Name = Image.Name;
309 db.Set(store); 309 store.UUID = Image.FullID;
310 db.Commit(); 310 db.Set(store);
311 311 db.Commit();
312 Image = new AssetBase(); 312
313 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110"); 313 Image = new AssetBase();
314 Image.Name = "Shirt"; 314 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
315 Image.Type = 5; 315 Image.Name = "Shirt";
316 Image.InvType = 18; 316 Image.Type = 5;
317 this.LoadAsset(Image, false, "newshirt.dat"); 317 Image.InvType = 18;
318 store = new AssetStorage(); 318 this.LoadAsset(Image, false, "newpants.dat");
319 store.Data = Image.Data; 319 store = new AssetStorage();
320 store.Name = Image.Name; 320 store.Data = Image.Data;
321 store.UUID = Image.FullID; 321 store.Name = Image.Name;
322 db.Set(store); 322 store.UUID = Image.FullID;
323 db.Commit(); 323 db.Set(store);
324 324 db.Commit();
325 Image = new AssetBase(); 325
326 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120"); 326 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
327 Image.Name = "Shirt"; 327 if (File.Exists(filePath))
328 Image.Type = 5; 328 {
329 Image.InvType = 18; 329 XmlConfigSource source = new XmlConfigSource(filePath);
330 this.LoadAsset(Image, false, "newpants.dat"); 330 ReadAssetDetails(source);
331 store = new AssetStorage(); 331 }
332 store.Data = Image.Data; 332 }
333 store.Name = Image.Name; 333
334 store.UUID = Image.FullID; 334 protected void ReadAssetDetails(IConfigSource source)
335 db.Set(store); 335 {
336 db.Commit(); 336 AssetBase newAsset = null;
337 337 for (int i = 0; i < source.Configs.Count; i++)
338 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml"); 338 {
339 if(File.Exists(filePath)) 339 newAsset = new AssetBase();
340 { 340 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
341 XmlConfigSource source = new XmlConfigSource(filePath); 341 newAsset.Name = source.Configs[i].GetString("name", "");
342 ReadAssetDetails(source); 342 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
343 } 343 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
344 } 344 string fileName = source.Configs[i].GetString("fileName", "");
345 345 if (fileName != "")
346 protected void ReadAssetDetails(IConfigSource source) 346 {
347 { 347 this.LoadAsset(newAsset, false, fileName);
348 AssetBase newAsset = null; 348 AssetStorage store = new AssetStorage();
349 for (int i = 0; i < source.Configs.Count; i++) 349 store.Data = newAsset.Data;
350 { 350 store.Name = newAsset.Name;
351 newAsset = new AssetBase(); 351 store.UUID = newAsset.FullID;
352 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated())); 352 db.Set(store);
353 newAsset.Name = source.Configs[i].GetString("name", ""); 353 db.Commit();
354 newAsset.Type =(sbyte) source.Configs[i].GetInt("assetType", 0); 354 }
355 newAsset.InvType =(sbyte) source.Configs[i].GetInt("inventoryType", 0); 355 }
356 string fileName = source.Configs[i].GetString("fileName", ""); 356 }
357 if (fileName != "") 357
358 { 358 private void LoadAsset(AssetBase info, bool image, string filename)
359 this.LoadAsset(newAsset, false, fileName); 359 {
360 AssetStorage store = new AssetStorage(); 360 //should request Asset from storage manager
361 store.Data = newAsset.Data; 361 //but for now read from file
362 store.Name = newAsset.Name; 362
363 store.UUID = newAsset.FullID; 363 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
364 db.Set(store); 364 string fileName = Path.Combine(dataPath, filename);
365 db.Commit(); 365 FileInfo fInfo = new FileInfo(fileName);
366 } 366 long numBytes = fInfo.Length;
367 } 367 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
368 } 368 byte[] idata = new byte[numBytes];
369 369 BinaryReader br = new BinaryReader(fStream);
370 private void LoadAsset(AssetBase info, bool image, string filename) 370 idata = br.ReadBytes((int)numBytes);
371 { 371 br.Close();
372 //should request Asset from storage manager 372 fStream.Close();
373 //but for now read from file 373 info.Data = idata;
374 374 //info.loaded=true;
375 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; 375 }
376 string fileName = Path.Combine(dataPath, filename); 376 }
377 FileInfo fInfo = new FileInfo(fileName); 377 public class AssetUUIDQuery : Predicate
378 long numBytes = fInfo.Length; 378 {
379 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); 379 private LLUUID _findID;
380 byte[] idata = new byte[numBytes]; 380
381 BinaryReader br = new BinaryReader(fStream); 381 public AssetUUIDQuery(LLUUID find)
382 idata = br.ReadBytes((int)numBytes); 382 {
383 br.Close(); 383 _findID = find;
384 fStream.Close(); 384 }
385 info.Data = idata; 385 public bool Match(AssetStorage asset)
386 //info.loaded=true; 386 {
387 } 387 return (asset.UUID == _findID);
388 } 388 }
389 public class AssetUUIDQuery : Predicate 389 }
390 { 390
391 private LLUUID _findID; 391}
392 392
393 public AssetUUIDQuery(LLUUID find)
394 {
395 _findID = find;
396 }
397 public bool Match(AssetStorage asset)
398 {
399 return (asset.UUID == _findID);
400 }
401 }
402
403}
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
index a599a19..07d7cf4 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCache.cs
@@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications.Caches
70 } 70 }
71 else 71 else
72 { 72 {
73 Console.WriteLine("CACHE", "User profile for user not found"); 73 System.Console.WriteLine("CACHE", "User profile for user not found");
74 } 74 }
75 } 75 }
76 } 76 }
diff --git a/OpenSim/Framework/General/Types/PrimData.cs b/OpenSim/Framework/General/Types/PrimData.cs
deleted file mode 100644
index 9b24c0f..0000000
--- a/OpenSim/Framework/General/Types/PrimData.cs
+++ /dev/null
@@ -1,228 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using libsecondlife;
30
31namespace OpenSim.Framework.Types
32{
33 public class PrimData
34 {
35 private const uint FULL_MASK_PERMISSIONS = 2147483647;
36
37 public LLUUID OwnerID;
38 public byte PCode;
39 public ushort PathBegin;
40 public ushort PathEnd;
41 public byte PathScaleX;
42 public byte PathScaleY;
43 public byte PathShearX;
44 public byte PathShearY;
45 public sbyte PathSkew;
46 public ushort ProfileBegin;
47 public ushort ProfileEnd;
48 public LLVector3 Scale;
49 public byte PathCurve;
50 public byte ProfileCurve;
51 public uint ParentID = 0;
52 public ushort ProfileHollow;
53 public sbyte PathRadiusOffset;
54 public byte PathRevolutions;
55 public sbyte PathTaperX;
56 public sbyte PathTaperY;
57 public sbyte PathTwist;
58 public sbyte PathTwistBegin;
59 public byte[] TextureEntry; // a LL textureEntry in byte[] format
60
61 public Int32 CreationDate;
62 public uint OwnerMask = FULL_MASK_PERMISSIONS;
63 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
64 public uint GroupMask = FULL_MASK_PERMISSIONS;
65 public uint EveryoneMask = FULL_MASK_PERMISSIONS;
66 public uint BaseMask = FULL_MASK_PERMISSIONS;
67
68 //following only used during prim storage
69 public LLVector3 Position;
70 public LLQuaternion Rotation = new LLQuaternion(0, 1, 0, 0);
71 public uint LocalID;
72 public LLUUID FullID;
73
74 public PrimData()
75 {
76
77 }
78
79 public PrimData(byte[] data)
80 {
81 int i = 0;
82
83 this.OwnerID = new LLUUID(data, i); i += 16;
84 this.PCode = data[i++];
85 this.PathBegin = (ushort)(data[i++] + (data[i++] << 8));
86 this.PathEnd = (ushort)(data[i++] + (data[i++] << 8));
87 this.PathScaleX = data[i++];
88 this.PathScaleY = data[i++];
89 this.PathShearX = data[i++];
90 this.PathShearY = data[i++];
91 this.PathSkew = (sbyte)data[i++];
92 this.ProfileBegin = (ushort)(data[i++] + (data[i++] << 8));
93 this.ProfileEnd = (ushort)(data[i++] + (data[i++] << 8));
94 this.Scale = new LLVector3(data, i); i += 12;
95 this.PathCurve = data[i++];
96 this.ProfileCurve = data[i++];
97 this.ParentID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
98 this.ProfileHollow = (ushort)(data[i++] + (data[i++] << 8));
99 this.PathRadiusOffset = (sbyte)data[i++];
100 this.PathRevolutions = data[i++];
101 this.PathTaperX = (sbyte)data[i++];
102 this.PathTaperY = (sbyte)data[i++];
103 this.PathTwist = (sbyte)data[i++];
104 this.PathTwistBegin = (sbyte)data[i++];
105 ushort length = (ushort)(data[i++] + (data[i++] << 8));
106 this.TextureEntry = new byte[length];
107 Array.Copy(data, i, TextureEntry, 0, length); i += length;
108 this.CreationDate = (Int32)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
109 this.OwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
110 this.NextOwnerMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
111 this.GroupMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
112 this.EveryoneMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
113 this.BaseMask = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
114 this.Position = new LLVector3(data, i); i += 12;
115 this.Rotation = new LLQuaternion(data, i, true); i += 12;
116 this.LocalID = (uint)(data[i++] + (data[i++] << 8) + (data[i++] << 16) + (data[i++] << 24));
117 this.FullID = new LLUUID(data, i); i += 16;
118
119 }
120
121 public byte[] ToBytes()
122 {
123 int i = 0;
124 byte[] bytes = new byte[126 + TextureEntry.Length];
125 Array.Copy(OwnerID.GetBytes(), 0, bytes, i, 16); i += 16;
126 bytes[i++] = this.PCode;
127 bytes[i++] = (byte)(this.PathBegin % 256);
128 bytes[i++] = (byte)((this.PathBegin >> 8) % 256);
129 bytes[i++] = (byte)(this.PathEnd % 256);
130 bytes[i++] = (byte)((this.PathEnd >> 8) % 256);
131 bytes[i++] = this.PathScaleX;
132 bytes[i++] = this.PathScaleY;
133 bytes[i++] = this.PathShearX;
134 bytes[i++] = this.PathShearY;
135 bytes[i++] = (byte)this.PathSkew;
136 bytes[i++] = (byte)(this.ProfileBegin % 256);
137 bytes[i++] = (byte)((this.ProfileBegin >> 8) % 256);
138 bytes[i++] = (byte)(this.ProfileEnd % 256);
139 bytes[i++] = (byte)((this.ProfileEnd >> 8) % 256);
140 Array.Copy(Scale.GetBytes(), 0, bytes, i, 12); i += 12;
141 bytes[i++] = this.PathCurve;
142 bytes[i++] = this.ProfileCurve;
143 bytes[i++] = (byte)(ParentID % 256);
144 bytes[i++] = (byte)((ParentID >> 8) % 256);
145 bytes[i++] = (byte)((ParentID >> 16) % 256);
146 bytes[i++] = (byte)((ParentID >> 24) % 256);
147 bytes[i++] = (byte)(this.ProfileHollow % 256);
148 bytes[i++] = (byte)((this.ProfileHollow >> 8) % 256);
149 bytes[i++] = ((byte)this.PathRadiusOffset);
150 bytes[i++] = this.PathRevolutions;
151 bytes[i++] = ((byte)this.PathTaperX);
152 bytes[i++] = ((byte)this.PathTaperY);
153 bytes[i++] = ((byte)this.PathTwist);
154 bytes[i++] = ((byte)this.PathTwistBegin);
155 bytes[i++] = (byte)(TextureEntry.Length % 256);
156 bytes[i++] = (byte)((TextureEntry.Length >> 8) % 256);
157 Array.Copy(TextureEntry, 0, bytes, i, TextureEntry.Length); i += TextureEntry.Length;
158 bytes[i++] = (byte)(this.CreationDate % 256);
159 bytes[i++] = (byte)((this.CreationDate >> 8) % 256);
160 bytes[i++] = (byte)((this.CreationDate >> 16) % 256);
161 bytes[i++] = (byte)((this.CreationDate >> 24) % 256);
162 bytes[i++] = (byte)(this.OwnerMask % 256);
163 bytes[i++] = (byte)((this.OwnerMask >> 8) % 256);
164 bytes[i++] = (byte)((this.OwnerMask >> 16) % 256);
165 bytes[i++] = (byte)((this.OwnerMask >> 24) % 256);
166 bytes[i++] = (byte)(this.NextOwnerMask % 256);
167 bytes[i++] = (byte)((this.NextOwnerMask >> 8) % 256);
168 bytes[i++] = (byte)((this.NextOwnerMask >> 16) % 256);
169 bytes[i++] = (byte)((this.NextOwnerMask >> 24) % 256);
170 bytes[i++] = (byte)(this.GroupMask % 256);
171 bytes[i++] = (byte)((this.GroupMask >> 8) % 256);
172 bytes[i++] = (byte)((this.GroupMask >> 16) % 256);
173 bytes[i++] = (byte)((this.GroupMask >> 24) % 256);
174 bytes[i++] = (byte)(this.EveryoneMask % 256);
175 bytes[i++] = (byte)((this.EveryoneMask >> 8) % 256);
176 bytes[i++] = (byte)((this.EveryoneMask >> 16) % 256);
177 bytes[i++] = (byte)((this.EveryoneMask >> 24) % 256);
178 bytes[i++] = (byte)(this.BaseMask % 256);
179 bytes[i++] = (byte)((this.BaseMask >> 8) % 256);
180 bytes[i++] = (byte)((this.BaseMask >> 16) % 256);
181 bytes[i++] = (byte)((this.BaseMask >> 24) % 256);
182 Array.Copy(this.Position.GetBytes(), 0, bytes, i, 12); i += 12;
183 if (this.Rotation == new LLQuaternion(0, 0, 0, 0))
184 {
185 this.Rotation = new LLQuaternion(0, 1, 0, 0);
186 }
187 Array.Copy(this.Rotation.GetBytes(), 0, bytes, i, 12); i += 12;
188 bytes[i++] = (byte)(this.LocalID % 256);
189 bytes[i++] = (byte)((this.LocalID >> 8) % 256);
190 bytes[i++] = (byte)((this.LocalID >> 16) % 256);
191 bytes[i++] = (byte)((this.LocalID >> 24) % 256);
192 Array.Copy(FullID.GetBytes(), 0, bytes, i, 16); i += 16;
193
194 return bytes;
195 }
196
197 //public static PrimData DefaultCube()
198 //{
199 // PrimData primData = new PrimData();
200 // primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
201 // primData.FullID = LLUUID.Random();
202 // primData.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
203 // primData.Rotation = new LLQuaternion(0, 0, 0, 1);
204 // primData.PCode = 9;
205 // primData.ParentID = 0;
206 // primData.PathBegin = 0;
207 // primData.PathEnd = 0;
208 // primData.PathScaleX = 0;
209 // primData.PathScaleY = 0;
210 // primData.PathShearX = 0;
211 // primData.PathShearY = 0;
212 // primData.PathSkew = 0;
213 // primData.ProfileBegin = 0;
214 // primData.ProfileEnd = 0;
215 // primData.PathCurve = 16;
216 // primData.ProfileCurve = 1;
217 // primData.ProfileHollow = 0;
218 // primData.PathRadiusOffset = 0;
219 // primData.PathRevolutions = 0;
220 // primData.PathTaperX = 0;
221 // primData.PathTaperY = 0;
222 // primData.PathTwist = 0;
223 // primData.PathTwistBegin = 0;
224
225 // return primData;
226 //}
227 }
228}
diff --git a/OpenSim/Framework/General/Types/RegionInfo.cs b/OpenSim/Framework/General/Types/RegionInfo.cs
index c567aa6..b7dff17 100644
--- a/OpenSim/Framework/General/Types/RegionInfo.cs
+++ b/OpenSim/Framework/General/Types/RegionInfo.cs
@@ -216,7 +216,7 @@ namespace OpenSim.Framework.Types
216 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false); 216 configMember.addConfigurationOption("sim_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Simulator Name", "OpenSim Test", false);
217 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false); 217 configMember.addConfigurationOption("sim_location_x", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (X Axis)", "1000", false);
218 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false); 218 configMember.addConfigurationOption("sim_location_y", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "Grid Location (Y Axis)", "1000", false);
219 configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "localworld.yap", false); 219 configMember.addConfigurationOption("datastore", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Filename for local storage", "OpenSim.db", false);
220 configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false); 220 configMember.addConfigurationOption("internal_ip_address", ConfigurationOption.ConfigurationTypes.TYPE_IP_ADDRESS, "Internal IP Address for incoming UDP client connections", "0.0.0.0", false);
221 configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false); 221 configMember.addConfigurationOption("internal_ip_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Internal IP Port for incoming UDP client connections", "9000", false);
222 configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false); 222 configMember.addConfigurationOption("external_host_name", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "External Host Name", "127.0.0.1", false);
diff --git a/OpenSim/Framework/General/UserProfile.cs b/OpenSim/Framework/General/UserProfile.cs
deleted file mode 100644
index ec5a485..0000000
--- a/OpenSim/Framework/General/UserProfile.cs
+++ /dev/null
@@ -1,87 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using System.Security.Cryptography;
30using libsecondlife;
31using OpenSim.Framework.Inventory;
32
33namespace OpenSim.Framework.User
34{
35 public class UserProfile
36 {
37
38 public string firstname;
39 public string lastname;
40 public ulong homeregionhandle;
41 public LLVector3 homepos;
42 public LLVector3 homelookat;
43
44 public bool IsGridGod = false;
45 public bool IsLocal = true; // will be used in future for visitors from foreign grids
46 public string AssetURL;
47 public string MD5passwd;
48
49 public LLUUID CurrentSessionID;
50 public LLUUID CurrentSecureSessionID;
51 public LLUUID UUID;
52 public Dictionary<LLUUID, uint> Circuits = new Dictionary<LLUUID, uint>(); // tracks circuit codes
53
54 public AgentInventory Inventory;
55
56 public UserProfile()
57 {
58 Circuits = new Dictionary<LLUUID, uint>();
59 Inventory = new AgentInventory();
60 homeregionhandle = Helpers.UIntsToLong((1000 * 256), (1000 * 256));
61 homepos = new LLVector3();
62 homelookat = new LLVector3();
63 }
64
65 public void InitSessionData()
66 {
67 RNGCryptoServiceProvider rand = new RNGCryptoServiceProvider();
68
69 byte[] randDataS = new byte[16];
70 byte[] randDataSS = new byte[16];
71
72 rand.GetBytes(randDataS);
73 rand.GetBytes(randDataSS);
74
75 CurrentSecureSessionID = new LLUUID(randDataSS,0);
76 CurrentSessionID = new LLUUID(randDataS,0);
77
78 }
79
80 public void AddSimCircuit(uint circuitCode, LLUUID regionUUID)
81 {
82 if (this.Circuits.ContainsKey(regionUUID) == false)
83 this.Circuits.Add(regionUUID, circuitCode);
84 }
85
86 }
87}
diff --git a/OpenSim/Grid/Framework.Manager/GridManagementAgent.cs b/OpenSim/Grid/Framework.Manager/GridManagementAgent.cs
deleted file mode 100644
index 989df26..0000000
--- a/OpenSim/Grid/Framework.Manager/GridManagementAgent.cs
+++ /dev/null
@@ -1,138 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections;
29using libsecondlife;
30using Nwc.XmlRpc;
31using OpenSim.Framework.Servers;
32
33namespace OpenSim.Framework.Manager
34{
35 /// <summary>
36 /// Used to pass messages to the gridserver
37 /// </summary>
38 /// <param name="param">Pass this argument</param>
39 public delegate void GridManagerCallback(string param);
40
41 /// <summary>
42 /// Serverside listener for grid commands
43 /// </summary>
44 public class GridManagementAgent
45 {
46 /// <summary>
47 /// Passes grid server messages
48 /// </summary>
49 private GridManagerCallback thecallback;
50
51 /// <summary>
52 /// Security keys
53 /// </summary>
54 private string sendkey;
55 private string recvkey;
56
57 /// <summary>
58 /// Our component type
59 /// </summary>
60 private string component_type;
61
62 /// <summary>
63 /// List of active sessions
64 /// </summary>
65 private static ArrayList Sessions;
66
67 /// <summary>
68 /// Initialises a new GridManagementAgent
69 /// </summary>
70 /// <param name="app_httpd">HTTP Daemon for this server</param>
71 /// <param name="component_type">What component type are we?</param>
72 /// <param name="sendkey">Security send key</param>
73 /// <param name="recvkey">Security recieve key</param>
74 /// <param name="thecallback">Message callback</param>
75 public GridManagementAgent(BaseHttpServer app_httpd, string component_type, string sendkey, string recvkey, GridManagerCallback thecallback)
76 {
77 this.sendkey = sendkey;
78 this.recvkey = recvkey;
79 this.component_type = component_type;
80 this.thecallback = thecallback;
81 Sessions = new ArrayList();
82
83 app_httpd.AddXmlRPCHandler("manager_login", XmlRpcLoginMethod);
84
85 switch (component_type)
86 {
87 case "gridserver":
88 GridServerManager.sendkey = this.sendkey;
89 GridServerManager.recvkey = this.recvkey;
90 GridServerManager.thecallback = thecallback;
91 app_httpd.AddXmlRPCHandler("shutdown", GridServerManager.XmlRpcShutdownMethod);
92 break;
93 }
94 }
95
96 /// <summary>
97 /// Checks if a session exists
98 /// </summary>
99 /// <param name="sessionID">The session ID</param>
100 /// <returns>Exists?</returns>
101 public static bool SessionExists(LLUUID sessionID)
102 {
103 return Sessions.Contains(sessionID);
104 }
105
106 /// <summary>
107 /// Logs a new session to the grid manager
108 /// </summary>
109 /// <param name="request">the XMLRPC request</param>
110 /// <returns>An XMLRPC reply</returns>
111 public static XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
112 {
113 XmlRpcResponse response = new XmlRpcResponse();
114 Hashtable requestData = (Hashtable)request.Params[0];
115 Hashtable responseData = new Hashtable();
116
117 // TODO: Switch this over to using OpenSim.Framework.Data
118 if (requestData["username"].Equals("admin") && requestData["password"].Equals("supersecret"))
119 {
120 response.IsFault = false;
121 LLUUID new_session = LLUUID.Random();
122 Sessions.Add(new_session);
123 responseData["session_id"] = new_session.ToString();
124 responseData["msg"] = "Login OK";
125 }
126 else
127 {
128 response.IsFault = true;
129 responseData["error"] = "Invalid username or password";
130 }
131
132 response.Value = responseData;
133 return response;
134
135 }
136
137 }
138}
diff --git a/OpenSim/Grid/Framework.Manager/GridServerManager.cs b/OpenSim/Grid/Framework.Manager/GridServerManager.cs
deleted file mode 100644
index 729e42b..0000000
--- a/OpenSim/Grid/Framework.Manager/GridServerManager.cs
+++ /dev/null
@@ -1,93 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28
29using System;
30using System.Collections;
31using System.Threading;
32using libsecondlife;
33using Nwc.XmlRpc;
34
35namespace OpenSim.Framework.Manager {
36
37 /// <summary>
38 /// A remote management system for the grid server
39 /// </summary>
40 public class GridServerManager
41 {
42 /// <summary>
43 /// Triggers events from the grid manager
44 /// </summary>
45 public static GridManagerCallback thecallback;
46
47 /// <summary>
48 /// Security keys
49 /// </summary>
50 public static string sendkey;
51 public static string recvkey;
52
53 /// <summary>
54 /// Disconnects the grid server and shuts it down
55 /// </summary>
56 /// <param name="request">XmlRpc Request</param>
57 /// <returns>An XmlRpc response containing either a "msg" or an "error"</returns>
58 public static XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request)
59 {
60 XmlRpcResponse response = new XmlRpcResponse();
61 Hashtable requestData = (Hashtable)request.Params[0];
62 Hashtable responseData = new Hashtable();
63
64 if(requestData.ContainsKey("session_id")) {
65 if(GridManagementAgent.SessionExists(new LLUUID((string)requestData["session_id"]))) {
66 responseData["msg"]="Shutdown command accepted";
67 (new Thread(new ThreadStart(ShutdownServer))).Start();
68 } else {
69 response.IsFault=true;
70 responseData["error"]="bad session ID";
71 }
72 } else {
73 response.IsFault=true;
74 responseData["error"]="no session ID";
75 }
76
77 response.Value = responseData;
78 return response;
79 }
80
81 /// <summary>
82 /// Shuts down the grid server
83 /// </summary>
84 public static void ShutdownServer()
85 {
86 Console.WriteLine("Shutting down the grid server - recieved a grid manager request");
87 Console.WriteLine("Terminating in three seconds...");
88 Thread.Sleep(3000);
89 thecallback("shutdown");
90 }
91 }
92}
93
diff --git a/OpenSim/Grid/UserServer/Main.cs b/OpenSim/Grid/UserServer/Main.cs
index 82bbd57..289f77a 100644
--- a/OpenSim/Grid/UserServer/Main.cs
+++ b/OpenSim/Grid/UserServer/Main.cs
@@ -34,7 +34,6 @@ using libsecondlife;
34using OpenSim.Framework.Console; 34using OpenSim.Framework.Console;
35using OpenSim.Framework.Interfaces; 35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
37using OpenSim.Framework.User;
38using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
39using OpenSim.Framework.Configuration; 38using OpenSim.Framework.Configuration;
40 39
@@ -49,8 +48,6 @@ namespace OpenSim.Grid.UserServer
49 public UserManager m_userManager; 48 public UserManager m_userManager;
50 public UserLoginService m_loginService; 49 public UserLoginService m_loginService;
51 50
52 public Dictionary<LLUUID, UserProfile> UserSessions = new Dictionary<LLUUID, UserProfile>();
53
54 LogBase m_console; 51 LogBase m_console;
55 52
56 [STAThread] 53 [STAThread]
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 955f179..ec660f3 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -231,7 +231,11 @@ namespace OpenSim
231 protected override void Initialize() 231 protected override void Initialize()
232 { 232 {
233 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 233 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
234 m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 234
235 LocalAssetServer assetServer = new LocalAssetServer();
236 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
237 m_assetCache = new AssetCache(assetServer);
238 // m_assetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
235 } 239 }
236 240
237 protected override LogBase CreateLog() 241 protected override LogBase CreateLog()
diff --git a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs b/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
deleted file mode 100644
index 6a05ba2..0000000
--- a/OpenSim/Region/ClientStack/ClientView.AgentAssetUpload.cs
+++ /dev/null
@@ -1,357 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using OpenSim.Framework.Interfaces;
33using OpenSim.Framework.Types;
34using OpenSim.Framework.Utilities;
35using OpenSim.Framework.Communications.Caches;
36
37
38namespace OpenSim.Region.ClientStack
39{
40 partial class ClientView
41 {
42 public class AgentAssetUpload
43 {
44 private Dictionary<LLUUID, AssetTransaction> transactions = new Dictionary<LLUUID, AssetTransaction>();
45 private ClientView ourClient;
46 private AssetCache m_assetCache;
47 // private InventoryCache m_inventoryCache;
48
49 public AgentAssetUpload(ClientView client, AssetCache assetCache )
50 {
51 this.ourClient = client;
52 m_assetCache = assetCache;
53 // m_inventoryCache = inventoryCache;
54 }
55
56 public void AddUpload(LLUUID transactionID, AssetBase asset)
57 {
58 AssetTransaction upload = new AssetTransaction();
59 lock (this.transactions)
60 {
61 upload.Asset = asset;
62 upload.TransactionID = transactionID;
63 this.transactions.Add(transactionID, upload);
64 }
65 if (upload.Asset.Data.Length > 2)
66 {
67 //is complete
68 upload.UploadComplete = true;
69 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
70 response.AssetBlock.Type = asset.Type;
71 response.AssetBlock.Success = true;
72 response.AssetBlock.UUID = transactionID.Combine(this.ourClient.SecureSessionID);
73 this.ourClient.OutPacket(response);
74 m_assetCache.AddAsset(asset);
75 }
76 else
77 {
78 upload.UploadComplete = false;
79 upload.XferID = Util.GetNextXferID();
80 RequestXferPacket xfer = new RequestXferPacket();
81 xfer.XferID.ID = upload.XferID;
82 xfer.XferID.VFileType = upload.Asset.Type;
83 xfer.XferID.VFileID = transactionID.Combine(this.ourClient.SecureSessionID);
84 xfer.XferID.FilePath = 0;
85 xfer.XferID.Filename = new byte[0];
86 this.ourClient.OutPacket(xfer);
87 }
88
89 }
90
91 public AssetBase GetUpload(LLUUID transactionID)
92 {
93 if (this.transactions.ContainsKey(transactionID))
94 {
95 return this.transactions[transactionID].Asset;
96 }
97
98 return null;
99 }
100
101 public void HandleUploadPacket(AssetUploadRequestPacket pack, LLUUID assetID)
102 {
103 // Console.Write("asset upload request , type = " + pack.AssetBlock.Type.ToString());
104 AssetBase asset = null;
105 if (pack.AssetBlock.Type == 0)
106 {
107
108 //first packet for transaction
109 asset = new AssetBase();
110 asset.FullID = assetID;
111 asset.Type = pack.AssetBlock.Type;
112 asset.InvType = asset.Type;
113 asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000");
114 asset.Data = pack.AssetBlock.AssetData;
115
116
117 }
118 else if (pack.AssetBlock.Type == 13 | pack.AssetBlock.Type == 5 | pack.AssetBlock.Type == 7)
119 {
120
121 asset = new AssetBase();
122 asset.FullID = assetID;
123 // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
124 asset.Type = pack.AssetBlock.Type;
125 asset.InvType = asset.Type;
126 asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
127 asset.Data = pack.AssetBlock.AssetData;
128
129
130 }
131
132 if (asset != null)
133 {
134 this.AddUpload(pack.AssetBlock.TransactionID, asset);
135 }
136 else
137 {
138
139 //currently we don't support this asset type
140 //so lets just tell the client that the upload is complete
141 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
142 response.AssetBlock.Type = pack.AssetBlock.Type;
143 response.AssetBlock.Success = true;
144 response.AssetBlock.UUID = pack.AssetBlock.TransactionID.Combine(this.ourClient.SecureSessionID);
145 this.ourClient.OutPacket(response);
146 }
147
148 }
149
150 #region Xfer packet system for larger uploads
151
152 public void HandleXferPacket(SendXferPacketPacket xferPacket)
153 {
154 lock (this.transactions)
155 {
156 foreach (AssetTransaction trans in this.transactions.Values)
157 {
158 if (trans.XferID == xferPacket.XferID.ID)
159 {
160 if (trans.Asset.Data.Length > 1)
161 {
162 byte[] newArray = new byte[trans.Asset.Data.Length + xferPacket.DataPacket.Data.Length];
163 Array.Copy(trans.Asset.Data, 0, newArray, 0, trans.Asset.Data.Length);
164 Array.Copy(xferPacket.DataPacket.Data, 0, newArray, trans.Asset.Data.Length, xferPacket.DataPacket.Data.Length);
165 trans.Asset.Data = newArray;
166 }
167 else
168 {
169 byte[] newArray = new byte[xferPacket.DataPacket.Data.Length - 4];
170 Array.Copy(xferPacket.DataPacket.Data, 4, newArray, 0, xferPacket.DataPacket.Data.Length - 4);
171 trans.Asset.Data = newArray;
172 }
173
174 if ((xferPacket.XferID.Packet & 2147483648) != 0)
175 {
176 //end of transfer
177 trans.UploadComplete = true;
178 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
179 response.AssetBlock.Type = trans.Asset.Type;
180 response.AssetBlock.Success = true;
181 response.AssetBlock.UUID = trans.TransactionID.Combine(this.ourClient.SecureSessionID);
182 this.ourClient.OutPacket(response);
183
184 m_assetCache.AddAsset(trans.Asset);
185 //check if we should add it to inventory
186 if (trans.AddToInventory)
187 {
188 // m_assetCache.AddAsset(trans.Asset);
189 //m_inventoryCache.AddNewInventoryItem(this.ourClient, trans.InventFolder, trans.Asset);
190 }
191
192
193 }
194 break;
195 }
196
197 }
198 }
199
200 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
201 confirmXfer.XferID.ID = xferPacket.XferID.ID;
202 confirmXfer.XferID.Packet = xferPacket.XferID.Packet;
203 this.ourClient.OutPacket(confirmXfer);
204 }
205
206 #endregion
207
208 public AssetBase AddUploadToAssetCache(LLUUID transactionID)
209 {
210 AssetBase asset = null;
211 if (this.transactions.ContainsKey(transactionID))
212 {
213 AssetTransaction trans = this.transactions[transactionID];
214 if (trans.UploadComplete)
215 {
216 m_assetCache.AddAsset(trans.Asset);
217 asset = trans.Asset;
218 }
219 }
220
221 return asset;
222 }
223
224 public void CreateInventoryItem(CreateInventoryItemPacket packet)
225 {
226 if (this.transactions.ContainsKey(packet.InventoryBlock.TransactionID))
227 {
228 AssetTransaction trans = this.transactions[packet.InventoryBlock.TransactionID];
229 trans.Asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
230 trans.Asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
231 trans.Asset.Type = packet.InventoryBlock.Type;
232 trans.Asset.InvType = packet.InventoryBlock.InvType;
233 if (trans.UploadComplete)
234 {
235 //already complete so we can add it to the inventory
236 //m_assetCache.AddAsset(trans.Asset);
237 // m_inventoryCache.AddNewInventoryItem(this.ourClient, packet.InventoryBlock.FolderID, trans.Asset);
238 }
239 else
240 {
241 trans.AddToInventory = true;
242 trans.InventFolder = packet.InventoryBlock.FolderID;
243 }
244 }
245 }
246
247 private class AssetTransaction
248 {
249 public uint XferID;
250 public AssetBase Asset;
251 public bool AddToInventory;
252 public LLUUID InventFolder = LLUUID.Zero;
253 public bool UploadComplete = false;
254 public LLUUID TransactionID = LLUUID.Zero;
255
256 public AssetTransaction()
257 {
258
259 }
260 }
261
262 //new class , not currently used.
263 public class AssetXferUploader
264 {
265 private IClientAPI ourClient;
266
267 public bool UploadComplete = false;
268
269 public bool AddToInventory;
270 public LLUUID InventFolder = LLUUID.Zero;
271
272 public uint XferID;
273 public AssetBase Asset;
274 public LLUUID TransactionID = LLUUID.Zero;
275
276
277 public AssetXferUploader(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data)
278 {
279 ourClient = remoteClient;
280 Asset = new AssetBase();
281 Asset.FullID = assetID;
282 Asset.InvType = type;
283 Asset.Type = type;
284 Asset.Data = data;
285 Asset.Name = "blank";
286 Asset.Description = "empty";
287 TransactionID = transaction;
288
289 if (Asset.Data.Length > 2)
290 {
291 //data block should only have data in it, if there is no more data to be uploaded
292 this.SendCompleteMessage();
293 }
294 else
295 {
296 this.ReqestStartXfer();
297 }
298 }
299
300 protected void SendCompleteMessage()
301 {
302 UploadComplete = true;
303 AssetUploadCompletePacket response = new AssetUploadCompletePacket();
304 response.AssetBlock.Type = Asset.Type;
305 response.AssetBlock.Success = true;
306 response.AssetBlock.UUID = Asset.FullID;
307 this.ourClient.OutPacket(response);
308
309 //TODO trigger event
310 }
311
312 protected void ReqestStartXfer()
313 {
314 UploadComplete = false;
315 XferID = Util.GetNextXferID();
316 RequestXferPacket xfer = new RequestXferPacket();
317 xfer.XferID.ID = XferID;
318 xfer.XferID.VFileType = Asset.Type;
319 xfer.XferID.VFileID = Asset.FullID;
320 xfer.XferID.FilePath = 0;
321 xfer.XferID.Filename = new byte[0];
322 this.ourClient.OutPacket(xfer);
323 }
324
325 public void HandleXferPacket(uint xferID, uint packetID, byte[] data)
326 {
327 if (XferID == xferID)
328 {
329 if (Asset.Data.Length > 1)
330 {
331 byte[] newArray = new byte[Asset.Data.Length + data.Length];
332 Array.Copy(Asset.Data, 0, newArray, 0, Asset.Data.Length);
333 Array.Copy(data, 0, newArray, Asset.Data.Length, data.Length);
334 Asset.Data = newArray;
335 }
336 else
337 {
338 byte[] newArray = new byte[data.Length - 4];
339 Array.Copy(data, 4, newArray, 0, data.Length - 4);
340 Asset.Data = newArray;
341 }
342
343 ConfirmXferPacketPacket confirmXfer = new ConfirmXferPacketPacket();
344 confirmXfer.XferID.ID = xferID;
345 confirmXfer.XferID.Packet = packetID;
346 this.ourClient.OutPacket(confirmXfer);
347
348 if ((packetID & 2147483648) != 0)
349 {
350 this.SendCompleteMessage();
351 }
352 }
353 }
354 }
355 }
356 }
357}
diff --git a/OpenSim/Region/Environment/Scenes/Primitive(Old).cs b/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
deleted file mode 100644
index 0efa570..0000000
--- a/OpenSim/Region/Environment/Scenes/Primitive(Old).cs
+++ /dev/null
@@ -1,724 +0,0 @@
1using System;
2using System.Collections.Generic;
3using System.Xml;
4using System.Xml.Serialization;
5using Axiom.Math;
6using libsecondlife;
7using libsecondlife.Packets;
8using OpenSim.Framework.Interfaces;
9using OpenSim.Framework.Inventory;
10using OpenSim.Framework.Types;
11
12using InventoryItem = OpenSim.Framework.Inventory.InventoryItem;
13
14namespace OpenSim.Region.Environment.Scenes
15{
16 public delegate void PrimCountTaintedDelegate();
17
18 public class Primitive : EntityBase
19 {
20 private const uint FULL_MASK_PERMISSIONS = 2147483647;
21
22 private LLVector3 m_positionLastFrame = new LLVector3(0, 0, 0);
23 private ulong m_regionHandle;
24 private byte m_updateFlag;
25 private uint m_flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128;
26
27 private Dictionary<LLUUID, InventoryItem> m_inventoryItems;
28
29 private string m_description = "";
30
31 public LLUUID CreatorID;
32 public LLUUID OwnerID;
33 public LLUUID LastOwnerID;
34
35 public Int32 CreationDate;
36
37 public uint ParentID = 0;
38
39 public uint OwnerMask = FULL_MASK_PERMISSIONS;
40 public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
41 public uint GroupMask = 0;// FULL_MASK_PERMISSIONS;
42 public uint EveryoneMask = 0;//FULL_MASK_PERMISSIONS;
43 public uint BaseMask = 0;//FULL_MASK_PERMISSIONS;
44
45 private PrimitiveBaseShape m_shape;
46 private byte[] m_particleSystem = new byte[0];
47
48 public SceneObjectOLD m_RootParent;
49 public bool m_isRootPrim;
50 public EntityBase m_Parent;
51
52 public event PrimCountTaintedDelegate OnPrimCountTainted;
53
54 #region Properties
55
56 /// <summary>
57 /// If rootprim, will return world position
58 /// otherwise will return local offset from rootprim
59 /// </summary>
60 public override LLVector3 AbsolutePosition
61 {
62 get
63 {
64 if (m_isRootPrim)
65 {
66 //if we are rootprim then our offset should be zero
67 return m_pos + m_Parent.AbsolutePosition;
68 }
69 else
70 {
71 return m_pos;
72 }
73 }
74 set
75 {
76 if (m_isRootPrim)
77 {
78 m_Parent.AbsolutePosition = value;
79 }
80 m_pos = value - m_Parent.AbsolutePosition;
81 }
82 }
83
84 public PrimitiveBaseShape Shape
85 {
86 get { return m_shape; }
87 }
88
89 public LLVector3 WorldPos
90 {
91 get
92 {
93 if (!m_isRootPrim)
94 {
95 Primitive parentPrim = (Primitive)m_Parent;
96 Vector3 offsetPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
97 offsetPos = parentPrim.Rotation * offsetPos;
98 return parentPrim.WorldPos + new LLVector3(offsetPos.x, offsetPos.y, offsetPos.z);
99 }
100 else
101 {
102 return AbsolutePosition;
103 }
104 }
105 }
106
107 public string Description
108 {
109 get { return m_description; }
110 set { m_description = value; }
111 }
112
113 public LLVector3 Scale
114 {
115 set { m_shape.Scale = value; }
116 get { return m_shape.Scale; }
117 }
118
119 private string m_sitName = "";
120 public string SitName
121 {
122 get { return m_sitName; }
123 }
124
125 private string m_touchName = "";
126 public string TouchName
127 {
128 get { return m_touchName; }
129 }
130
131 private string m_text = "";
132 public string Text
133 {
134 get { return m_text; }
135 set
136 {
137 m_text = value;
138 ScheduleFullUpdate();
139 }
140 }
141
142 #endregion
143
144 #region Constructors
145
146 public Primitive(ulong regionHandle, Scene scene, LLUUID ownerID, uint localID, bool isRoot, EntityBase parent,
147 SceneObjectOLD rootObject, PrimitiveBaseShape shape, LLVector3 pos)
148 {
149 m_regionHandle = regionHandle;
150 m_scene = scene;
151 m_inventoryItems = new Dictionary<LLUUID, InventoryItem>();
152 m_Parent = parent;
153 m_isRootPrim = isRoot;
154 m_RootParent = rootObject;
155 ClearUpdateSchedule();
156 CreateFromShape(ownerID, localID, pos, shape);
157
158 Rotation = Quaternion.Identity;
159
160 m_scene.AcknowledgeNewPrim(this);
161
162 OnPrimCountTainted();
163 }
164
165 /// <summary>
166 ///
167 /// </summary>
168 /// <remarks>Empty constructor for duplication</remarks>
169 public Primitive()
170 {
171 }
172
173 #endregion
174
175 #region Destructors
176
177 ~Primitive()
178 {
179 if (OnPrimCountTainted != null)
180 OnPrimCountTainted();
181 }
182
183 #endregion
184
185 #region Duplication
186
187 public Primitive Copy(EntityBase parent, SceneObjectOLD rootParent)
188 {
189 Primitive dupe = (Primitive)MemberwiseClone();
190
191 dupe.m_Parent = parent;
192 dupe.m_RootParent = rootParent;
193
194 // TODO: Copy this properly.
195
196 dupe.m_inventoryItems = m_inventoryItems;
197 dupe.m_children = new List<EntityBase>();
198 dupe.m_shape = m_shape.Copy();
199 dupe.m_regionHandle = m_regionHandle;
200 dupe.m_scene = m_scene;
201
202
203 uint newLocalID = m_scene.PrimIDAllocate();
204 dupe.m_uuid = LLUUID.Random();
205 dupe.LocalId = newLocalID;
206
207 if (parent is SceneObjectGroup)
208 {
209 dupe.m_isRootPrim = true;
210 dupe.ParentID = 0;
211 }
212 else
213 {
214 dupe.m_isRootPrim = false;
215 dupe.ParentID = ((Primitive)parent).LocalId;
216 }
217
218 dupe.Scale = new LLVector3(Scale.X, Scale.Y, Scale.Z);
219 dupe.Rotation = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
220 dupe.m_pos = new LLVector3(m_pos.X, m_pos.Y, m_pos.Z);
221
222 rootParent.AddChildToList(dupe);
223 m_scene.AcknowledgeNewPrim(dupe);
224 dupe.TriggerOnPrimCountTainted();
225
226
227 foreach (Primitive prim in m_children)
228 {
229 Primitive primClone = prim.Copy(dupe, rootParent);
230
231 dupe.m_children.Add(primClone);
232 }
233
234 return dupe;
235 }
236
237 #endregion
238
239 #region Override from EntityBase
240
241 /// <summary>
242 ///
243 /// </summary>
244 public override void Update()
245 {
246 if (m_updateFlag == 1) //some change has been made so update the clients
247 {
248 SendTerseUpdateToALLClients();
249 ClearUpdateSchedule();
250 }
251 else
252 {
253 if (m_updateFlag == 2) // is a new prim just been created/reloaded or has major changes
254 {
255 SendFullUpdateToAllClients();
256 ClearUpdateSchedule();
257 }
258 }
259
260 foreach (EntityBase child in m_children)
261 {
262 child.Update();
263 }
264 }
265
266 private void ClearUpdateSchedule()
267 {
268 m_updateFlag = 0;
269 }
270
271 #endregion
272
273 #region Setup
274
275 /// <summary>
276 ///
277 /// </summary>
278 /// <param name="addPacket"></param>
279 /// <param name="ownerID"></param>
280 /// <param name="localID"></param>
281 public void CreateFromShape(LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
282 {
283 CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
284 OwnerID = ownerID;
285 CreatorID = OwnerID;
286 LastOwnerID = LLUUID.Zero;
287 AbsolutePosition = pos;
288 m_uuid = LLUUID.Random();
289 m_localId = (uint)(localID);
290
291 m_shape = shape;
292
293 ScheduleFullUpdate();
294 }
295
296 private void ScheduleFullUpdate()
297 {
298 m_updateFlag = 2;
299 }
300
301 private void ScheduleTerseUpdate()
302 {
303 if (m_updateFlag < 1)
304 {
305 m_updateFlag = 1;
306 }
307 }
308
309 #endregion
310
311 #region Linking / unlinking
312
313 /// <summary>
314 ///
315 /// </summary>
316 /// <param name="linkObject"></param>
317 public void AddNewChildren(SceneObjectOLD linkObject)
318 {
319 // Console.WriteLine("linking new prims " + linkObject.rootLocalID + " to me (" + this.LocalId + ")");
320 //TODO check permissions
321
322 m_children.Add(linkObject.rootPrimitive);
323 linkObject.rootPrimitive.SetNewParent(this, m_RootParent);
324
325 m_scene.DeleteEntity(linkObject.rootUUID);
326 linkObject.DeleteAllChildren();
327
328 OnPrimCountTainted();
329 }
330
331 /// <summary>
332 ///
333 /// </summary>
334 /// <param name="newParent"></param>
335 /// <param name="rootParent"></param>
336 public void SetNewParent(Primitive newParent, SceneObjectOLD rootParent)
337 {
338 LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
339 m_isRootPrim = false;
340 m_Parent = newParent;
341 ParentID = newParent.LocalId;
342 m_RootParent = rootParent;
343 m_RootParent.AddChildToList(this);
344 AbsolutePosition = oldPos;
345 Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
346 axPos = m_Parent.Rotation.Inverse() * axPos;
347 m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
348 Quaternion oldRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
349 Rotation = m_Parent.Rotation.Inverse() * Rotation;
350 ScheduleFullUpdate();
351
352
353 foreach (Primitive child in m_children)
354 {
355 child.SetRootParent(rootParent, newParent, oldPos, oldRot);
356 }
357
358 m_children.Clear();
359
360 }
361
362 /// <summary>
363 ///
364 /// </summary>
365 /// <param name="newRoot"></param>
366 public void SetRootParent(SceneObjectOLD newRoot, Primitive newParent, LLVector3 oldParentPosition,
367 Quaternion oldParentRotation)
368 {
369 LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
370 Vector3 axOldPos = new Vector3(oldPos.X, oldPos.Y, oldPos.Z);
371 axOldPos = oldParentRotation * axOldPos;
372 oldPos = new LLVector3(axOldPos.x, axOldPos.y, axOldPos.z);
373 oldPos += oldParentPosition;
374 Quaternion oldRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
375 m_isRootPrim = false;
376 m_Parent = newParent;
377 ParentID = newParent.LocalId;
378 newParent.AddToChildrenList(this);
379
380 m_RootParent = newRoot;
381 m_RootParent.AddChildToList(this);
382 AbsolutePosition = oldPos;
383 Vector3 axPos = new Vector3(m_pos.X, m_pos.Y, m_pos.Z);
384 axPos = m_Parent.Rotation.Inverse() * axPos;
385 m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
386 Rotation = oldParentRotation * Rotation;
387 Rotation = m_Parent.Rotation.Inverse() * Rotation;
388 ScheduleFullUpdate();
389 foreach (Primitive child in m_children)
390 {
391 child.SetRootParent(newRoot, newParent, oldPos, oldRot);
392 }
393
394 m_children.Clear();
395
396 }
397
398 /// <summary>
399 ///
400 /// </summary>
401 /// <param name="offset"></param>
402 public void AddOffsetToChildren(LLVector3 offset)
403 {
404 foreach (Primitive prim in m_children)
405 {
406 prim.m_pos += offset;
407 prim.ScheduleTerseUpdate();
408 }
409 OnPrimCountTainted();
410 }
411
412 /// <summary>
413 ///
414 /// </summary>
415 /// <param name="prim"></param>
416 public void AddToChildrenList(Primitive prim)
417 {
418 m_children.Add(prim);
419 }
420
421 #endregion
422
423 #region Resizing/Scale
424
425 /// <summary>
426 ///
427 /// </summary>
428 /// <param name="scale"></param>
429 public void ResizeGoup(LLVector3 scale)
430 {
431 m_shape.Scale = scale;
432
433 ScheduleFullUpdate();
434 }
435
436 #endregion
437
438 #region Position
439
440 /// <summary>
441 ///
442 /// </summary>
443 /// <param name="pos"></param>
444 public void UpdateGroupPosition(LLVector3 pos)
445 {
446 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
447
448 AbsolutePosition = newPos;
449 ScheduleTerseUpdate();
450
451 OnPrimCountTainted();
452 }
453
454 /// <summary>
455 ///
456 /// </summary>
457 /// <param name="pos"></param>
458 public void UpdateSinglePosition(LLVector3 pos)
459 {
460 // Console.WriteLine("updating single prim position");
461 if (m_isRootPrim)
462 {
463 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
464 LLVector3 oldPos = new LLVector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
465 LLVector3 diff = oldPos - newPos;
466 Vector3 axDiff = new Vector3(diff.X, diff.Y, diff.Z);
467 axDiff = Rotation.Inverse() * axDiff;
468 diff.X = axDiff.x;
469 diff.Y = axDiff.y;
470 diff.Z = axDiff.z;
471 AbsolutePosition = newPos;
472
473 foreach (Primitive prim in m_children)
474 {
475 prim.m_pos += diff;
476 prim.ScheduleTerseUpdate();
477 }
478 ScheduleTerseUpdate();
479 }
480 else
481 {
482 LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
483 m_pos = newPos;
484 ScheduleTerseUpdate();
485 }
486 }
487
488 #endregion
489
490 #region Rotation
491
492 /// <summary>
493 ///
494 /// </summary>
495 /// <param name="rot"></param>
496 public void UpdateGroupRotation(LLQuaternion rot)
497 {
498 Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
499 ScheduleTerseUpdate();
500 }
501
502 /// <summary>
503 ///
504 /// </summary>
505 /// <param name="pos"></param>
506 /// <param name="rot"></param>
507 public void UpdateGroupMouseRotation(LLVector3 pos, LLQuaternion rot)
508 {
509 Rotation = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
510 AbsolutePosition = pos;
511 ScheduleTerseUpdate();
512 }
513
514 /// <summary>
515 ///
516 /// </summary>
517 /// <param name="rot"></param>
518 public void UpdateSingleRotation(LLQuaternion rot)
519 {
520 //Console.WriteLine("updating single prim rotation");
521
522 Quaternion axRot = new Quaternion(rot.W, rot.X, rot.Y, rot.Z);
523 Quaternion oldParentRot = new Quaternion(Rotation.w, Rotation.x, Rotation.y, Rotation.z);
524 Rotation = axRot;
525 foreach (Primitive prim in m_children)
526 {
527 Vector3 axPos = new Vector3(prim.m_pos.X, prim.m_pos.Y, prim.m_pos.Z);
528 axPos = oldParentRot * axPos;
529 axPos = axRot.Inverse() * axPos;
530 prim.m_pos = new LLVector3(axPos.x, axPos.y, axPos.z);
531 prim.Rotation = oldParentRot * prim.Rotation;
532 prim.Rotation = axRot.Inverse() * prim.Rotation;
533 prim.ScheduleTerseUpdate();
534 }
535 ScheduleTerseUpdate();
536 }
537
538 #endregion
539
540 #region Shape
541
542 /// <summary>
543 ///
544 /// </summary>
545 /// <param name="shapeBlock"></param>
546 public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
547 {
548 m_shape.PathBegin = shapeBlock.PathBegin;
549 m_shape.PathEnd = shapeBlock.PathEnd;
550 m_shape.PathScaleX = shapeBlock.PathScaleX;
551 m_shape.PathScaleY = shapeBlock.PathScaleY;
552 m_shape.PathShearX = shapeBlock.PathShearX;
553 m_shape.PathShearY = shapeBlock.PathShearY;
554 m_shape.PathSkew = shapeBlock.PathSkew;
555 m_shape.ProfileBegin = shapeBlock.ProfileBegin;
556 m_shape.ProfileEnd = shapeBlock.ProfileEnd;
557 m_shape.PathCurve = shapeBlock.PathCurve;
558 m_shape.ProfileCurve = shapeBlock.ProfileCurve;
559 m_shape.ProfileHollow = shapeBlock.ProfileHollow;
560 m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
561 m_shape.PathRevolutions = shapeBlock.PathRevolutions;
562 m_shape.PathTaperX = shapeBlock.PathTaperX;
563 m_shape.PathTaperY = shapeBlock.PathTaperY;
564 m_shape.PathTwist = shapeBlock.PathTwist;
565 m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
566 ScheduleFullUpdate();
567 }
568
569 #endregion
570
571 #region Inventory
572 public void GetInventory(IClientAPI client, uint localID)
573 {
574 if (localID == this.m_localId)
575 {
576 client.SendTaskInventory(this.m_uuid, 0, new byte[0]);
577 }
578 }
579 #endregion
580
581 public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
582 {
583 this.m_shape.ExtraParams = new byte[data.Length + 7];
584 int i =0;
585 uint length = (uint) data.Length;
586 this.m_shape.ExtraParams[i++] = 1;
587 this.m_shape.ExtraParams[i++] = (byte)(type % 256);
588 this.m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
589
590 this.m_shape.ExtraParams[i++] = (byte)(length % 256);
591 this.m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
592 this.m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
593 this.m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
594 Array.Copy(data, 0, this.m_shape.ExtraParams, i, data.Length);
595
596 this.ScheduleFullUpdate();
597 }
598
599 #region Texture
600
601 /// <summary>
602 ///
603 /// </summary>
604 /// <param name="textureEntry"></param>
605 public void UpdateTextureEntry(byte[] textureEntry)
606 {
607 m_shape.TextureEntry = textureEntry;
608 ScheduleFullUpdate();
609 }
610
611 #endregion
612
613 public void AddNewParticleSystem(libsecondlife.Primitive.ParticleSystem pSystem)
614 {
615 this.m_particleSystem = pSystem.GetBytes();
616 ScheduleFullUpdate();
617 }
618
619 #region Client Update Methods
620
621 /// <summary>
622 ///
623 /// </summary>
624 /// <param name="remoteClient"></param>
625 public void SendFullUpdateForAllChildren(IClientAPI remoteClient)
626 {
627
628 SendFullUpdateToClient(remoteClient);
629 for (int i = 0; i < m_children.Count; i++)
630
631 {
632
633 if (m_children[i] is Primitive)
634 {
635 ((Primitive)m_children[i]).SendFullUpdateForAllChildren(remoteClient);
636 }
637 }
638 }
639
640 /// <summary>
641 ///
642 /// </summary>
643 /// <param name="remoteClient"></param>
644 public void SendFullUpdateToClient(IClientAPI remoteClient)
645 {
646 LLVector3 lPos;
647 lPos = AbsolutePosition;
648 LLQuaternion lRot;
649 lRot = new LLQuaternion(Rotation.x, Rotation.y, Rotation.z, Rotation.w);
650
651 remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalId, m_shape, lPos, m_flags, m_uuid, OwnerID,
652 m_text, ParentID, this.m_particleSystem, lRot);
653 }
654
655 /// <summary>
656 ///
657 /// </summary>
658 public void SendFullUpdateToAllClients()
659 {
660 List<ScenePresence> avatars = m_scene.RequestAvatarList();
661 for (int i = 0; i < avatars.Count; i++)
662 {
663 SendFullUpdateToClient(avatars[i].ControllingClient);
664 }
665 }
666
667 /// <summary>
668 ///
669 /// </summary>
670 /// <param name="remoteClient"></param>
671 public void SendTerseUpdateForAllChildren(IClientAPI remoteClient)
672 {
673
674 SendTerseUpdateToClient(remoteClient);
675 for (int i = 0; i < m_children.Count; i++)
676 {
677 if (m_children[i] is Primitive)
678 {
679 ((Primitive)m_children[i]).SendTerseUpdateForAllChildren(remoteClient);
680 }
681 }
682 }
683
684 /// <summary>
685 ///
686 /// </summary>
687 /// <param name="RemoteClient"></param>
688 public void SendTerseUpdateToClient(IClientAPI RemoteClient)
689 {
690 LLVector3 lPos;
691 Quaternion lRot;
692
693 lPos = AbsolutePosition;
694 lRot = Rotation;
695
696 LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w);
697 RemoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalId, lPos, mRot);
698 }
699
700 /// <summary>
701 ///
702 /// </summary>
703 public void SendTerseUpdateToALLClients()
704 {
705 List<ScenePresence> avatars = m_scene.RequestAvatarList();
706 for (int i = 0; i < avatars.Count; i++)
707 {
708 SendTerseUpdateToClient(avatars[i].ControllingClient);
709 }
710 }
711
712 #endregion
713
714 public void TriggerOnPrimCountTainted()
715 {
716 OnPrimCountTainted();
717 }
718
719 public override void SetText(string text, Vector3 color, double alpha)
720 {
721 throw new Exception("The method or operation is not implemented.");
722 }
723 }
724} \ No newline at end of file
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index e0fd459..16cd484 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -281,11 +281,9 @@ namespace OpenSim.Region.Environment.Scenes
281 281
282 bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID); 282 bool added = ((SceneObjectGroup)ent).AddInventoryItem(remoteClient, localID, item, copyID);
283 ((SceneObjectGroup)ent).GetProperites(remoteClient); 283 ((SceneObjectGroup)ent).GetProperites(remoteClient);
284
285 } 284 }
286 } 285 }
287 } 286 }
288
289 } 287 }
290 } 288 }
291 } 289 }
@@ -301,7 +299,6 @@ namespace OpenSim.Region.Environment.Scenes
301 { 299 {
302 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; 300 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
303 301
304
305 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) 302 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
306 { 303 {
307 //currently following code not used (or don't know of any case of destination being zero 304 //currently following code not used (or don't know of any case of destination being zero
@@ -421,8 +418,6 @@ namespace OpenSim.Region.Environment.Scenes
421 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X, 418 new Axiom.Math.Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
422 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z)); 419 rootPart.RotationOffset.Y, rootPart.RotationOffset.Z));
423 } 420 }
424
425
426 } 421 }
427 422
428} 423}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 49ba655..1fca719 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -513,13 +513,7 @@ namespace OpenSim.Region.Environment.Scenes
513 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); 513 MainLog.Instance.Verbose("Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)");
514 } 514 }
515 515
516 /// <summary> 516
517 /// Loads a specific object from storage
518 /// </summary>
519 /// <param name="prim">The object to load</param>
520 public void PrimFromStorage(PrimData prim)
521 {
522 }
523 517
524 /// <summary> 518 /// <summary>
525 /// Returns a new unallocated primitive ID 519 /// Returns a new unallocated primitive ID
@@ -603,7 +597,7 @@ namespace OpenSim.Region.Environment.Scenes
603 /// Called by a prim when it has been created/cloned, so that its events can be subscribed to 597 /// Called by a prim when it has been created/cloned, so that its events can be subscribed to
604 /// </summary> 598 /// </summary>
605 /// <param name="prim"></param> 599 /// <param name="prim"></param>
606 public void AcknowledgeNewPrim(Primitive prim) 600 public void AcknowledgeNewPrim(SceneObjectGroup prim)
607 { 601 {
608 prim.OnPrimCountTainted += m_LandManager.setPrimsTainted; 602 prim.OnPrimCountTainted += m_LandManager.setPrimsTainted;
609 } 603 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs b/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
deleted file mode 100644
index 6f06b5a..0000000
--- a/OpenSim/Region/Environment/Scenes/SceneObject(Old).cs
+++ /dev/null
@@ -1,319 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Collections.Generic;
29using System.Text;
30using System.IO;
31using System.Xml;
32using System.Xml.Serialization;
33using libsecondlife;
34using libsecondlife.Packets;
35using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types;
37using OpenSim.Physics.Manager;
38
39namespace OpenSim.Region.Environment.Scenes
40{
41 public class SceneObjectOLD : EntityBase
42 {
43 private Encoding enc = Encoding.ASCII;
44 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>(); //list of all primitive id's that are part of this group
45 public Primitive rootPrimitive;
46 protected ulong m_regionHandle;
47
48 private EventManager m_eventManager;
49
50 public bool isSelected = false;
51
52 public LLUUID rootUUID
53 {
54 get
55 {
56 this.m_uuid = this.rootPrimitive.m_uuid;
57 return this.m_uuid;
58 }
59 }
60
61 public uint rootLocalID
62 {
63 get
64 {
65 this.m_localId = this.rootPrimitive.LocalId;
66 return this.LocalId;
67 }
68 }
69
70 public int primCount
71 {
72 get
73 {
74 return this.ChildPrimitives.Count;
75 }
76 }
77
78 public Dictionary<LLUUID, Primitive> Children
79 {
80 get
81 {
82 return this.ChildPrimitives;
83 }
84 }
85
86 /// <summary>
87 ///
88 /// </summary>
89 public SceneObjectOLD(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
90 {
91 m_regionHandle = world.RegionInfo.RegionHandle;
92 m_scene = world;
93 m_eventManager = eventManager;
94
95 this.AbsolutePosition = pos;
96 this.CreateRootFromShape(ownerID, localID, shape, pos);
97
98 registerEvents();
99 }
100
101 /// <summary>
102 ///
103 /// </summary>
104 /// <remarks>Need a null constructor for duplication</remarks>
105 public SceneObjectOLD()
106 {
107
108 }
109
110 public void registerEvents()
111 {
112 m_eventManager.OnBackup += new EventManager.OnBackupDelegate(ProcessBackup);
113 m_eventManager.OnParcelPrimCountUpdate += new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
114 }
115
116 public void unregisterEvents()
117 {
118 m_eventManager.OnBackup -= new EventManager.OnBackupDelegate(ProcessBackup);
119 m_eventManager.OnParcelPrimCountUpdate -= new EventManager.OnParcelPrimCountUpdateDelegate(ProcessParcelPrimCountUpdate);
120 }
121
122 /// <summary>
123 /// Processes backup
124 /// </summary>
125 /// <param name="datastore"></param>
126 public void ProcessBackup(OpenSim.Region.Interfaces.IRegionDataStore datastore)
127 {
128 // datastore.StoreObject(this);
129 }
130
131 /// <summary>
132 /// Sends my primitive info to the land manager for it to keep tally of all of the prims!
133 /// </summary>
134 private void ProcessParcelPrimCountUpdate()
135 {
136
137 // m_eventManager.TriggerParcelPrimCountAdd(this);
138 }
139
140 /// <summary>
141 ///
142 /// </summary>
143 /// <param name="addPacket"></param>
144 /// <param name="agentID"></param>
145 /// <param name="localID"></param>
146 public void CreateRootFromShape(LLUUID agentID, uint localID, PrimitiveBaseShape shape, LLVector3 pos)
147 {
148
149 // this.rootPrimitive = new Primitive(this.m_regionHandle, this.m_scene, agentID, localID, true, this, this, shape, pos);
150 this.m_children.Add(rootPrimitive);
151
152 this.ChildPrimitives.Add(this.rootUUID, this.rootPrimitive);
153 }
154
155 /// <summary>
156 ///
157 /// </summary>
158 /// <param name="data"></param>
159 public void CreateFromBytes(byte[] data)
160 {
161
162 }
163
164 /// <summary>
165 /// Makes a copy of this SceneObject (and child primitives)
166 /// </summary>
167 /// <returns>A complete copy of the object</returns>
168 public new SceneObjectOLD Copy()
169 {
170 SceneObjectOLD dupe = new SceneObjectOLD();
171
172 dupe.m_scene = this.m_scene;
173 dupe.m_eventManager = this.m_eventManager;
174 dupe.m_regionHandle = this.m_regionHandle;
175 Primitive newRoot = this.rootPrimitive.Copy(dupe, dupe);
176 dupe.rootPrimitive = newRoot;
177
178 dupe.m_children.Add(dupe.rootPrimitive);
179 dupe.rootPrimitive.AbsolutePosition = this.AbsolutePosition;
180 dupe.Rotation = this.Rotation;
181 dupe.LocalId = m_scene.PrimIDAllocate();
182
183 dupe.registerEvents();
184 return dupe;
185 }
186
187 /// <summary>
188 ///
189 /// </summary>
190 public void Serialise()
191 {
192
193 }
194
195 /// <summary>
196 ///
197 /// </summary>
198 public void DeleteAllChildren()
199 {
200 this.m_children.Clear();
201 this.ChildPrimitives.Clear();
202 this.rootPrimitive = null;
203 unregisterEvents();
204 }
205
206 /// <summary>
207 ///
208 /// </summary>
209 /// <param name="primObject"></param>
210 public void AddNewChildPrims(SceneObjectOLD primObject)
211 {
212 this.rootPrimitive.AddNewChildren(primObject);
213 }
214
215 public void AddChildToList(Primitive prim)
216 {
217 if (!this.ChildPrimitives.ContainsKey(prim.m_uuid))
218 {
219 this.ChildPrimitives.Add(prim.m_uuid, prim);
220 }
221 }
222 /// <summary>
223 ///
224 /// </summary>
225 /// <param name="primID"></param>
226 /// <returns></returns>
227 public Primitive HasChildPrim(LLUUID primID)
228 {
229 if (this.ChildPrimitives.ContainsKey(primID))
230 {
231 return this.ChildPrimitives[primID];
232 }
233
234 return null;
235 }
236
237 /// <summary>
238 ///
239 /// </summary>
240 /// <param name="localID"></param>
241 /// <returns></returns>
242 public Primitive HasChildPrim(uint localID)
243 {
244 Primitive returnPrim = null;
245 foreach (Primitive prim in this.ChildPrimitives.Values)
246 {
247 if (prim.LocalId == localID)
248 {
249 returnPrim = prim;
250 break;
251 }
252 }
253 return returnPrim;
254 }
255
256 public void SendAllChildPrimsToClient(IClientAPI client)
257 {
258 this.rootPrimitive.SendFullUpdateForAllChildren(client);
259 }
260
261 /// <summary>
262 ///
263 /// </summary>
264 public override void BackUp()
265 {
266
267 }
268
269 /// <summary>
270 ///
271 /// </summary>
272 /// <param name="offset"></param>
273 /// <param name="pos"></param>
274 /// <param name="remoteClient"></param>
275 public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
276 {
277 this.rootPrimitive.AbsolutePosition = pos;
278 this.rootPrimitive.SendTerseUpdateForAllChildren(remoteClient);
279 }
280
281 /// <summary>
282 ///
283 /// </summary>
284 /// <param name="client"></param>
285 public void GetProperites(IClientAPI client)
286 {
287 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
288 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
289 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
290 proper.ObjectData[0].ItemID = LLUUID.Zero;
291 proper.ObjectData[0].CreationDate = (ulong)this.rootPrimitive.CreationDate;
292 proper.ObjectData[0].CreatorID = this.rootPrimitive.CreatorID;
293 proper.ObjectData[0].FolderID = LLUUID.Zero;
294 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
295 proper.ObjectData[0].GroupID = LLUUID.Zero;
296 proper.ObjectData[0].InventorySerial = 0;
297 proper.ObjectData[0].LastOwnerID = this.rootPrimitive.LastOwnerID;
298 proper.ObjectData[0].ObjectID = this.rootUUID;
299 proper.ObjectData[0].OwnerID = this.rootPrimitive.OwnerID;
300 proper.ObjectData[0].TouchName = enc.GetBytes(this.rootPrimitive.TouchName + "\0");
301 proper.ObjectData[0].TextureID = new byte[0];
302 proper.ObjectData[0].SitName = enc.GetBytes(this.rootPrimitive.SitName + "\0");
303 proper.ObjectData[0].Name = enc.GetBytes(this.rootPrimitive.Name + "\0");
304 proper.ObjectData[0].Description = enc.GetBytes(this.rootPrimitive.Description + "\0");
305 proper.ObjectData[0].OwnerMask = this.rootPrimitive.OwnerMask;
306 proper.ObjectData[0].NextOwnerMask = this.rootPrimitive.NextOwnerMask;
307 proper.ObjectData[0].GroupMask = this.rootPrimitive.GroupMask;
308 proper.ObjectData[0].EveryoneMask = this.rootPrimitive.EveryoneMask;
309 proper.ObjectData[0].BaseMask = this.rootPrimitive.BaseMask;
310
311 client.OutPacket(proper);
312 }
313
314 public override void SetText(string text, Axiom.Math.Vector3 color, double alpha)
315 {
316 throw new System.Exception("The method or operation is not implemented.");
317 }
318 }
319}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index b3e3fe3..2fd7b57 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -14,7 +14,7 @@ using OpenSim.Framework.Data;
14 14
15namespace OpenSim.Region.Environment.Scenes 15namespace OpenSim.Region.Environment.Scenes
16{ 16{
17 // public delegate void PrimCountTaintedDelegate(); 17 public delegate void PrimCountTaintedDelegate();
18 18
19 public class SceneObjectGroup : EntityBase 19 public class SceneObjectGroup : EntityBase
20 { 20 {
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
index 97b1ada..80d77f2 100644
--- a/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/Environment/Scenes/Scripting/Engines/CSharpEngine/Examples/ExportRegionToLSL.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Scripting.Examples
51 }*/ 51 }*/
52 } 52 }
53 53
54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.Primitive prim) 54 string processPrimitiveToString(OpenSim.Region.Environment.Scenes.SceneObjectPart prim)
55 { 55 {
56 /*string desc = prim.Description; 56 /*string desc = prim.Description;
57 string name = prim.Name; 57 string name = prim.Name;
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 7cfdb46..9c950f8 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -7,7 +7,6 @@ using OpenSim.Framework.Types;
7using System.Timers; 7using System.Timers;
8using System.Diagnostics; 8using System.Diagnostics;
9using System.IO; 9using System.IO;
10using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
11 10
12namespace SimpleApp 11namespace SimpleApp
13{ 12{
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index daa4203..2346109 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -12,7 +12,6 @@ using OpenSim.Region.Capabilities;
12using OpenSim.Region.ClientStack; 12using OpenSim.Region.ClientStack;
13using OpenSim.Region.Communications.Local; 13using OpenSim.Region.Communications.Local;
14using OpenSim.Framework.Communications.Caches; 14using OpenSim.Framework.Communications.Caches;
15using OpenSim.Region.GridInterfaces.Local;
16using System.Timers; 15using System.Timers;
17using OpenSim.Region.Environment.Scenes; 16using OpenSim.Region.Environment.Scenes;
18using OpenSim.Framework.Data; 17using OpenSim.Framework.Data;
diff --git a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
deleted file mode 100644
index 61adf80..0000000
--- a/OpenSim/Region/GridInterfaces/Local/AssemblyInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following
31// attributes.
32//
33// change them to the information which is associated with the assembly
34// you compile.
35
36[assembly: AssemblyTitle("LocalGridServers")]
37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("LocalGridServers")]
41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")]
44
45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)]
48
49// The assembly version has following format :
50//
51// Major.Minor.Build.Revision
52//
53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default):
55
56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs b/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
deleted file mode 100644
index a658f2f..0000000
--- a/OpenSim/Region/GridInterfaces/Remote/AssemblyInfo.cs
+++ /dev/null
@@ -1,56 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.Reflection;
29using System.Runtime.InteropServices;
30// Information about this assembly is defined by the following
31// attributes.
32//
33// change them to the information which is associated with the assembly
34// you compile.
35
36[assembly: AssemblyTitle("RemoteGridServers")]
37[assembly: AssemblyDescription("")]
38[assembly: AssemblyConfiguration("")]
39[assembly: AssemblyCompany("")]
40[assembly: AssemblyProduct("RemoteGridServers")]
41[assembly: AssemblyCopyright("")]
42[assembly: AssemblyTrademark("")]
43[assembly: AssemblyCulture("")]
44
45// This sets the default COM visibility of types in the assembly to invisible.
46// If you need to expose a type to COM, use [ComVisible(true)] on that type.
47[assembly: ComVisible(false)]
48
49// The assembly version has following format :
50//
51// Major.Minor.Build.Revision
52//
53// You can specify all values by your own or you can build default build and revision
54// numbers with the '*' character (the default):
55
56[assembly: AssemblyVersion("1.0.*")]
diff --git a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs b/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
deleted file mode 100644
index f81bb8d..0000000
--- a/OpenSim/Region/GridInterfaces/Remote/RemoteAssetServer.cs
+++ /dev/null
@@ -1,133 +0,0 @@
1/*
2* Copyright (c) Contributors, http://www.openmetaverse.org/
3* See CONTRIBUTORS.TXT for a full list of copyright holders.
4*
5* Redistribution and use in source and binary forms, with or without
6* modification, are permitted provided that the following conditions are met:
7* * Redistributions of source code must retain the above copyright
8* notice, this list of conditions and the following disclaimer.
9* * Redistributions in binary form must reproduce the above copyright
10* notice, this list of conditions and the following disclaimer in the
11* documentation and/or other materials provided with the distribution.
12* * Neither the name of the OpenSim Project nor the
13* names of its contributors may be used to endorse or promote products
14* derived from this software without specific prior written permission.
15*
16* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
17* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26*
27*/
28using System.IO;
29using System.Net;
30using System.Text;
31using System.Threading;
32using libsecondlife;
33using OpenSim.Framework.Console;
34using OpenSim.Framework.Interfaces;
35using OpenSim.Framework.Types;
36using OpenSim.Framework.Utilities;
37
38namespace OpenSim.Region.GridInterfaces.Remote
39{
40 public class RemoteAssetServer : IAssetServer
41 {
42 private IAssetReceiver _receiver;
43 private BlockingQueue<ARequest> _assetRequests;
44 private Thread _remoteAssetServerThread;
45 private string AssetServerUrl;
46 private string AssetSendKey;
47
48 public RemoteAssetServer()
49 {
50 this._assetRequests = new BlockingQueue<ARequest>();
51 this._remoteAssetServerThread = new Thread(new ThreadStart(RunRequests));
52 this._remoteAssetServerThread.IsBackground = true;
53 this._remoteAssetServerThread.Start();
54 MainLog.Instance.Verbose("Remote Asset Server class created");
55 }
56
57 public void SetReceiver(IAssetReceiver receiver)
58 {
59 this._receiver = receiver;
60 }
61
62 public void RequestAsset(LLUUID assetID, bool isTexture)
63 {
64 ARequest req = new ARequest();
65 req.AssetID = assetID;
66 req.IsTexture = isTexture;
67 this._assetRequests.Enqueue(req);
68 }
69
70 public void UpdateAsset(AssetBase asset)
71 {
72
73 }
74
75 public void UploadNewAsset(AssetBase asset)
76 {
77 Encoding Windows1252Encoding = Encoding.GetEncoding(1252);
78 string ret = Windows1252Encoding.GetString(asset.Data);
79 byte[] buffer = Windows1252Encoding.GetBytes(ret);
80 WebClient client = new WebClient();
81 client.UploadData(this.AssetServerUrl + "assets/" + asset.FullID, buffer);
82
83 }
84
85 public void SetServerInfo(string ServerUrl, string ServerKey)
86 {
87 this.AssetServerUrl = ServerUrl;
88 this.AssetSendKey = ServerKey;
89 }
90
91 private void RunRequests()
92 {
93 while (true)
94 {
95 //we need to add support for the asset server not knowing about a requested asset
96 // 404... THE MAGIC FILE NOT FOUND ERROR, very useful for telling you things such as a file (or asset ;) ) not being found!!!!!!!!!!! it's 2:22AM
97 ARequest req = this._assetRequests.Dequeue();
98 LLUUID assetID = req.AssetID;
99 // OpenSim.Framework.Console.MainLog.Instance.Verbose(" RemoteAssetServer- Got a AssetServer request, processing it - " + this.AssetServerUrl + "assets/" + assetID);
100 WebRequest AssetLoad = WebRequest.Create(this.AssetServerUrl + "assets/" + assetID);
101 WebResponse AssetResponse = AssetLoad.GetResponse();
102 byte[] idata = new byte[(int)AssetResponse.ContentLength];
103 BinaryReader br = new BinaryReader(AssetResponse.GetResponseStream());
104 idata = br.ReadBytes((int)AssetResponse.ContentLength);
105 br.Close();
106
107 AssetBase asset = new AssetBase();
108 asset.FullID = assetID;
109 asset.Data = idata;
110 _receiver.AssetReceived(asset, req.IsTexture);
111 }
112 }
113
114 public void Close()
115 {
116
117 }
118 }
119
120 public class RemoteAssetPlugin : IAssetPlugin
121 {
122 public RemoteAssetPlugin()
123 {
124
125 }
126
127 public IAssetServer GetAssetServer()
128 {
129 return (new RemoteAssetServer());
130 }
131 }
132
133}
diff --git a/prebuild.xml b/prebuild.xml
index 71d996b..3beb051 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -185,56 +185,6 @@
185 </Project> 185 </Project>
186 186
187 187
188 <!-- Grid Server Plug-ins -->
189 <Project name="OpenSim.Region.GridInterfaces.Local" path="OpenSim/Region/GridInterfaces/Local" type="Library">
190 <Configuration name="Debug">
191 <Options>
192 <OutputPath>../../../../bin/</OutputPath>
193 </Options>
194 </Configuration>
195 <Configuration name="Release">
196 <Options>
197 <OutputPath>../../../../bin/</OutputPath>
198 </Options>
199 </Configuration>
200
201 <ReferencePath>../../../../bin/</ReferencePath>
202 <Reference name="System" localCopy="false"/>
203 <Reference name="System.Xml"/>
204 <Reference name="Db4objects.Db4o.dll"/>
205 <Reference name="libsecondlife.dll"/>
206 <Reference name="OpenSim.Framework"/>
207 <Reference name="OpenSim.Framework.Console"/>
208 <Reference name="Nini.dll" />
209 <Files>
210 <Match pattern="*.cs" recurse="true"/>
211 </Files>
212 </Project>
213
214 <Project name="OpenSim.Region.GridInterfaces.Remote" path="OpenSim/Region/GridInterfaces/Remote" type="Library">
215 <Configuration name="Debug">
216 <Options>
217 <OutputPath>../../../../bin/</OutputPath>
218 </Options>
219 </Configuration>
220 <Configuration name="Release">
221 <Options>
222 <OutputPath>../../../../bin/</OutputPath>
223 </Options>
224 </Configuration>
225
226 <ReferencePath>../../../../bin/</ReferencePath>
227 <Reference name="System" localCopy="false"/>
228 <Reference name="System.Xml"/>
229 <Reference name="libsecondlife.dll"/>
230 <Reference name="OpenSim.Framework"/>
231 <Reference name="OpenSim.Framework.Console"/>
232 <Reference name="XMLRPC.dll"/>
233 <Files>
234 <Match pattern="*.cs" recurse="true"/>
235 </Files>
236 </Project>
237
238 <Project name="OpenSim.Region.Physics.Manager" path="OpenSim/Region/Physics/Manager" type="Library"> 188 <Project name="OpenSim.Region.Physics.Manager" path="OpenSim/Region/Physics/Manager" type="Library">
239 <Configuration name="Debug"> 189 <Configuration name="Debug">
240 <Options> 190 <Options>
@@ -454,7 +404,9 @@
454 <Reference name="OpenSim.Framework"/> 404 <Reference name="OpenSim.Framework"/>
455 <Reference name="OpenSim.Framework.Data" /> 405 <Reference name="OpenSim.Framework.Data" />
456 <Reference name="OpenSim.Framework.Servers"/> 406 <Reference name="OpenSim.Framework.Servers"/>
407 <Reference name="OpenSim.Framework.Console"/>
457 <Reference name="libsecondlife.dll"/> 408 <Reference name="libsecondlife.dll"/>
409 <Reference name="Db4objects.Db4o.dll"/>
458 <Reference name="Nini.dll" /> 410 <Reference name="Nini.dll" />
459 411
460 <Files> 412 <Files>
@@ -615,30 +567,6 @@
615 </Files> 567 </Files>
616 </Project> 568 </Project>
617 569
618 <Project name="OpenSim.DataStore.DB4o" path="OpenSim/Region/Storage/OpenSim.DataStore.DB4o" type="Library">
619 <Configuration name="Debug">
620 <Options>
621 <OutputPath>../../../../bin/</OutputPath>
622 </Options>
623 </Configuration>
624 <Configuration name="Release">
625 <Options>
626 <OutputPath>../../../../bin/</OutputPath>
627 </Options>
628 </Configuration>
629
630 <ReferencePath>../../../../bin/</ReferencePath>
631 <Reference name="System" localCopy="false"/>
632 <Reference name="System.Xml"/>
633 <Reference name="Db4objects.Db4o.dll"/>
634 <Reference name="libsecondlife.dll"/>
635 <Reference name="OpenSim.Framework"/>
636 <Reference name="OpenSim.Region.Environment"/>
637 <Reference name="OpenSim.Framework.Console"/>
638 <Files>
639 <Match pattern="*.cs" recurse="true"/>
640 </Files>
641 </Project>
642 570
643 <Project name="OpenSim.DataStore.MonoSqlite" path="OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite" type="Library"> 571 <Project name="OpenSim.DataStore.MonoSqlite" path="OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite" type="Library">
644 <Configuration name="Debug"> 572 <Configuration name="Debug">
@@ -733,7 +661,6 @@
733 <Reference name="OpenSim.Framework.Data"/> 661 <Reference name="OpenSim.Framework.Data"/>
734 <Reference name="OpenSim.Region.Physics.Manager"/> 662 <Reference name="OpenSim.Region.Physics.Manager"/>
735 <Reference name="XMLRPC.dll"/> 663 <Reference name="XMLRPC.dll"/>
736 <Reference name="OpenSim.Region.GridInterfaces.Local"/>
737 <Reference name="OpenSim.Framework.Servers"/> 664 <Reference name="OpenSim.Framework.Servers"/>
738 <Reference name="OpenSim.Framework.Communications"/> 665 <Reference name="OpenSim.Framework.Communications"/>
739 <Reference name="OpenSim.Region.Communications.Local"/> 666 <Reference name="OpenSim.Region.Communications.Local"/>
@@ -823,30 +750,6 @@
823 750
824 <!-- OGS projects --> 751 <!-- OGS projects -->
825 752
826 <Project name="OpenSim.Grid.Framework.Manager" path="OpenSim/Grid/Framework.Manager" type="Library">
827 <Configuration name="Debug">
828 <Options>
829 <OutputPath>../../../bin/</OutputPath>
830 </Options>
831 </Configuration>
832 <Configuration name="Release">
833 <Options>
834 <OutputPath>../../../bin/</OutputPath>
835 </Options>
836 </Configuration>
837
838 <ReferencePath>../../../bin/</ReferencePath>
839 <Reference name="System" localCopy="false"/>
840 <Reference name="OpenSim.Framework"/>
841 <Reference name="OpenSim.Framework.Servers"/>
842 <Reference name="libsecondlife.dll"/>
843 <Reference name="XMLRPC.dll"/>
844
845
846 <Files>
847 <Match pattern="*.cs" recurse="true"/>
848 </Files>
849 </Project>
850 753
851 <Project name="OpenSim.Grid.GridServer" path="OpenSim/Grid/GridServer" type="Exe"> 754 <Project name="OpenSim.Grid.GridServer" path="OpenSim/Grid/GridServer" type="Exe">
852 <Configuration name="Debug"> 755 <Configuration name="Debug">