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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs9
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs125
-rw-r--r--OpenSim/Services/InventoryService/XInventoryService.cs6
-rw-r--r--bin/OpenSim.ini.example12
4 files changed, 132 insertions, 20 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
index ca33968..84afb40 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveUtils.cs
@@ -206,11 +206,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
206 206
207 if (components.Length == 1) 207 if (components.Length == 1)
208 { 208 {
209// m_log.DebugFormat("FOUND SINGLE COMPONENT [{0}]", components[0]); 209// m_log.DebugFormat(
210// "FOUND SINGLE COMPONENT [{0}]. Looking for this in [{1}] {2}",
211// components[0], startFolder.Name, startFolder.ID);
210 212
211 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID); 213 List<InventoryItemBase> items = inventoryService.GetFolderItems(startFolder.Owner, startFolder.ID);
214
215// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Found {0} items in FindItemByPath()", items.Count);
216
212 foreach (InventoryItemBase item in items) 217 foreach (InventoryItemBase item in items)
213 { 218 {
219// m_log.DebugFormat("[INVENTORY ARCHIVE UTILS]: Inspecting item {0} {1}", item.Name, item.ID);
220
214 if (item.Name == components[0]) 221 if (item.Name == components[0])
215 return item; 222 return item;
216 } 223 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 5130fa5..4531bfd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -63,13 +63,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
63 } 63 }
64 64
65 /// <summary> 65 /// <summary>
66 /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). 66 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
67 /// (subject to change since there is no fixed format yet).
67 /// </summary> 68 /// </summary>
68 // Commenting for now! The mock inventory service needs more beef, at least for
69 // GetFolderForType
70 // REFACTORING PROBLEM. This needs to be rewritten.
71 [Test] 69 [Test]
72 public void TestSaveIarV0_1() 70 public void TestSavePathToIarV0_1()
73 { 71 {
74 TestHelper.InMethod(); 72 TestHelper.InMethod();
75// log4net.Config.XmlConfigurator.Configure(); 73// log4net.Config.XmlConfigurator.Configure();
@@ -182,6 +180,123 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
182 } 180 }
183 181
184 /// <summary> 182 /// <summary>
183 /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
184 /// (subject to change since there is no fixed format yet).
185 /// </summary>
186 [Test]
187 public void TestSaveItemToIarV0_1()
188 {
189 TestHelper.InMethod();
190// log4net.Config.XmlConfigurator.Configure();
191
192 InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
193
194 Scene scene = SceneSetupHelpers.SetupScene("Inventory");
195 SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
196
197 // Create user
198 string userFirstName = "Jock";
199 string userLastName = "Stirrup";
200 string userPassword = "troll";
201 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
202 UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
203
204 // Create asset
205 SceneObjectGroup object1;
206 SceneObjectPart part1;
207 {
208 string partName = "My Little Dog Object";
209 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
210 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
211 Vector3 groupPosition = new Vector3(10, 20, 30);
212 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
213 Vector3 offsetPosition = new Vector3(5, 10, 15);
214
215 part1
216 = new SceneObjectPart(
217 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
218 part1.Name = partName;
219
220 object1 = new SceneObjectGroup(part1);
221 scene.AddNewSceneObject(object1, false);
222 }
223
224 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
225 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
226 scene.AssetService.Store(asset1);
227
228 // Create item
229 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
230 string item1Name = "My Little Dog";
231 InventoryItemBase item1 = new InventoryItemBase();
232 item1.Name = item1Name;
233 item1.AssetID = asset1.FullID;
234 item1.ID = item1Id;
235 InventoryFolderBase objsFolder
236 = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
237 item1.Folder = objsFolder.ID;
238 scene.AddInventoryItem(userId, item1);
239
240 MemoryStream archiveWriteStream = new MemoryStream();
241 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
242
243 mre.Reset();
244 archiverModule.ArchiveInventory(
245 Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
246 mre.WaitOne(60000, false);
247
248 byte[] archive = archiveWriteStream.ToArray();
249 MemoryStream archiveReadStream = new MemoryStream(archive);
250 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
251
252 //bool gotControlFile = false;
253 bool gotObject1File = false;
254 //bool gotObject2File = false;
255 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
256 string expectedObject1FilePath = string.Format(
257 "{0}{1}",
258 ArchiveConstants.INVENTORY_PATH,
259 expectedObject1FileName);
260
261 string filePath;
262 TarArchiveReader.TarEntryType tarEntryType;
263
264// Console.WriteLine("Reading archive");
265
266 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
267 {
268 Console.WriteLine("Got {0}", filePath);
269
270// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
271// {
272// gotControlFile = true;
273// }
274
275 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
276 {
277// string fileName = filePath.Remove(0, "Objects/".Length);
278//
279// if (fileName.StartsWith(part1.Name))
280// {
281 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
282 gotObject1File = true;
283// }
284// else if (fileName.StartsWith(part2.Name))
285// {
286// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
287// gotObject2File = true;
288// }
289 }
290 }
291
292// Assert.That(gotControlFile, Is.True, "No control file in archive");
293 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
294// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
295
296 // TODO: Test presence of more files and contents of files.
297 }
298
299 /// <summary>
185 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where 300 /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
186 /// an account exists with the creator name. 301 /// an account exists with the creator name.
187 /// </summary> 302 /// </summary>
diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs
index f48bf60..bb24292 100644
--- a/OpenSim/Services/InventoryService/XInventoryService.cs
+++ b/OpenSim/Services/InventoryService/XInventoryService.cs
@@ -259,13 +259,15 @@ namespace OpenSim.Services.InventoryService
259 259
260 public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) 260 public virtual List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
261 { 261 {
262// m_log.DebugFormat("[XINVENTORY]: Fetch items for folder {0}", folderID);
263
262 // Since we probably don't get a valid principal here, either ... 264 // Since we probably don't get a valid principal here, either ...
263 // 265 //
264 List<InventoryItemBase> invItems = new List<InventoryItemBase>(); 266 List<InventoryItemBase> invItems = new List<InventoryItemBase>();
265 267
266 XInventoryItem[] items = m_Database.GetItems( 268 XInventoryItem[] items = m_Database.GetItems(
267 new string[] { "parentFolderID"}, 269 new string[] { "parentFolderID" },
268 new string[] { UUID.Zero.ToString() }); 270 new string[] { folderID.ToString() });
269 271
270 foreach (XInventoryItem i in items) 272 foreach (XInventoryItem i in items)
271 invItems.Add(ConvertToOpenSim(i)); 273 invItems.Add(ConvertToOpenSim(i));
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index f4d9a18..5dcc601 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -288,9 +288,6 @@
288 ; if not defined - default machine name is being used 288 ; if not defined - default machine name is being used
289 ; (on Windows this mean NETBIOS name - useably only inside local network) 289 ; (on Windows this mean NETBIOS name - useably only inside local network)
290 ; ExternalHostNameForLSL=127.0.0.1 290 ; ExternalHostNameForLSL=127.0.0.1
291 ; Uncomment below to enable llRemoteData/remote channels
292 ; remoteDataPort = 20800
293
294 291
295 ; What is reported as the "X-Secondlife-Shard" 292 ; What is reported as the "X-Secondlife-Shard"
296 ; Defaults to the user server url if not set 293 ; Defaults to the user server url if not set
@@ -1303,12 +1300,3 @@
1303 ;XmlRpcRouterModule = "XmlRpcRouterModule" 1300 ;XmlRpcRouterModule = "XmlRpcRouterModule"
1304 ;XmlRpcPort = 20800 1301 ;XmlRpcPort = 20800
1305 1302
1306[Friends]
1307 ; The port the friendslist interregion comms will listen on
1308 ; Defaults to the simulator's TCP port
1309 ;Port = 0
1310
1311 ; Uncomment one of the lines below. Use FriendsService for local
1312 ; operation, Connectors for remote operation
1313 ;Connector = "OpenSim.Services.FriendsService.dll"
1314 Connector = "OpenSim.Services.Connectors.dll"