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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs67
2 files changed, 69 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 9c307a3..34e44e5 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -617,9 +617,10 @@ namespace OpenSim.Region.Framework.Scenes
617 finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X; 617 finalScale.X = (minScale.X > maxScale.X) ? minScale.X : maxScale.X;
618 finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y; 618 finalScale.Y = (minScale.Y > maxScale.Y) ? minScale.Y : maxScale.Y;
619 finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z; 619 finalScale.Z = (minScale.Z > maxScale.Z) ? minScale.Z : maxScale.Z;
620 return finalScale;
621 620
621 return finalScale;
622 } 622 }
623
623 public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters) 624 public EntityIntersection TestIntersection(Ray hRay, bool frontFacesOnly, bool faceCenters)
624 { 625 {
625 // We got a request from the inner_scene to raytrace along the Ray hRay 626 // We got a request from the inner_scene to raytrace along the Ray hRay
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
new file mode 100644
index 0000000..3865329
--- /dev/null
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs
@@ -0,0 +1,67 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using NUnit.Framework;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Region.Framework.Scenes;
35using OpenSim.Tests.Common;
36using OpenSim.Tests.Common.Mock;
37
38namespace OpenSim.Region.Framework.Scenes.Tests
39{
40 /// <summary>
41 /// Basic scene object resize tests
42 /// </summary>
43 [TestFixture]
44 public class SceneObjectResizeTests
45 {
46 /// <summary>
47 /// Test resizing an object
48 /// </summary>
49 [Test]
50 public void TestResizeSceneObject()
51 {
52 TestHelper.InMethod();
53 //log4net.Config.XmlConfigurator.Configure();
54
55 Scene scene = SceneSetupHelpers.SetupScene();
56 SceneObjectGroup g1 = SceneSetupHelpers.AddSceneObject(scene).ParentGroup;
57
58 g1.GroupResize(new Vector3(2, 3, 4), g1.LocalId);
59
60 SceneObjectGroup g1Post = scene.GetSceneObjectGroup(g1.UUID);
61
62 Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2));
63 Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3));
64 Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4));
65 }
66 }
67} \ No newline at end of file