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-rw-r--r--OpenSim/Framework/Communications/IGridServices.cs1
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs2
-rw-r--r--OpenSim/Region/Communications/Local/LocalBackEndServices.cs17
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1GridServices.cs5
-rw-r--r--OpenSim/Region/Environment/Modules/TextureDownloadModule.cs4
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs2
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs13
8 files changed, 29 insertions, 17 deletions
diff --git a/OpenSim/Framework/Communications/IGridServices.cs b/OpenSim/Framework/Communications/IGridServices.cs
index 3d0af09..c1fb9c4 100644
--- a/OpenSim/Framework/Communications/IGridServices.cs
+++ b/OpenSim/Framework/Communications/IGridServices.cs
@@ -33,6 +33,7 @@ namespace OpenSim.Framework.Communications
33 public interface IGridServices 33 public interface IGridServices
34 { 34 {
35 RegionCommsListener RegisterRegion(RegionInfo regionInfos); 35 RegionCommsListener RegisterRegion(RegionInfo regionInfos);
36 bool DeregisterRegion(RegionInfo regionInfo);
36 List<SimpleRegionInfo> RequestNeighbours(uint x, uint y); 37 List<SimpleRegionInfo> RequestNeighbours(uint x, uint y);
37 RegionInfo RequestNeighbourInfo(ulong regionHandle); 38 RegionInfo RequestNeighbourInfo(ulong regionHandle);
38 List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY); 39 List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY);
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 8d56222..c1df86c 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -773,7 +773,7 @@ namespace OpenSim
773 case "regions": 773 case "regions":
774 m_sceneManager.ForEachScene(delegate(Scene scene) 774 m_sceneManager.ForEachScene(delegate(Scene scene)
775 { 775 {
776 Console.WriteLine("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " + scene.RegionInfo.RegionLocX + " , Region YLoc: " + scene.RegionInfo.RegionLocY); 776 m_log.Error("Region Name: " + scene.RegionInfo.RegionName + " , Region XLoc: " + scene.RegionInfo.RegionLocX + " , Region YLoc: " + scene.RegionInfo.RegionLocY);
777 }); 777 });
778 break; 778 break;
779 } 779 }
diff --git a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
index 1e76813..5d4e702 100644
--- a/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
+++ b/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Communications.Local
54 public RegionCommsListener RegisterRegion(RegionInfo regionInfo) 54 public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
55 { 55 {
56 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); 56 //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
57 if (!m_regions.ContainsKey((uint) regionInfo.RegionHandle)) 57 if (!m_regions.ContainsKey( regionInfo.RegionHandle))
58 { 58 {
59 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); 59 //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
60 m_regions.Add(regionInfo.RegionHandle, regionInfo); 60 m_regions.Add(regionInfo.RegionHandle, regionInfo);
@@ -69,6 +69,20 @@ namespace OpenSim.Region.Communications.Local
69 return null; 69 return null;
70 } 70 }
71 71
72 public bool DeregisterRegion(RegionInfo regionInfo)
73 {
74 if (m_regions.ContainsKey(regionInfo.RegionHandle))
75 {
76 m_regions.Remove(regionInfo.RegionHandle);
77 if (m_regionListeners.ContainsKey(regionInfo.RegionHandle))
78 {
79 m_regionListeners.Remove(regionInfo.RegionHandle);
80 }
81 return true;
82 }
83 return false;
84 }
85
72 /// <summary> 86 /// <summary>
73 /// </summary> 87 /// </summary>
74 /// <param name="regionInfo"></param> 88 /// <param name="regionInfo"></param>
@@ -132,7 +146,6 @@ namespace OpenSim.Region.Communications.Local
132 map.Y = (ushort) regInfo.RegionLocY; 146 map.Y = (ushort) regInfo.RegionLocY;
133 map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight; 147 map.WaterHeight = (byte) regInfo.EstateSettings.waterHeight;
134 map.MapImageId = regInfo.EstateSettings.terrainImageID; 148 map.MapImageId = regInfo.EstateSettings.terrainImageID;
135 //new LLUUID("00000000-0000-0000-9999-000000000007");
136 map.Agents = 1; 149 map.Agents = 1;
137 map.RegionFlags = 72458694; 150 map.RegionFlags = 72458694;
138 map.Access = 13; 151 map.Access = 13;
diff --git a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
index 7ae95f1..c29dd41 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1GridServices.cs
@@ -112,6 +112,11 @@ namespace OpenSim.Region.Communications.OGS1
112 return m_localBackend.RegisterRegion(regionInfo); 112 return m_localBackend.RegisterRegion(regionInfo);
113 } 113 }
114 114
115 public bool DeregisterRegion(RegionInfo regionInfo)
116 {
117 return false;
118 }
119
115 /// <summary> 120 /// <summary>
116 /// 121 ///
117 /// </summary> 122 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
index 98057f9..01a55fb 100644
--- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs
@@ -36,6 +36,10 @@ using OpenSim.Region.Environment.Scenes;
36 36
37namespace OpenSim.Region.Environment.Modules 37namespace OpenSim.Region.Environment.Modules
38{ 38{
39 //this is first attempt to start breaking the mess thats called the assetcache up.
40 // basically this should be the texture sending (to clients) code moved out of assetcache
41 //and some small clean up
42 // but on first tests it didn't seem to work very well so is currently not in use.
39 public class TextureDownloadModule : IRegionModule 43 public class TextureDownloadModule : IRegionModule
40 { 44 {
41 private Scene m_scene; 45 private Scene m_scene;
diff --git a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
index 9bd55e1..4d4f78f 100644
--- a/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneCommunicationService.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Scenes
43 regionCommsHost.OnExpectUser -= NewUserConnection; 43 regionCommsHost.OnExpectUser -= NewUserConnection;
44 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing; 44 regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
45 regionCommsHost.OnCloseAgentConnection -= CloseConnection; 45 regionCommsHost.OnCloseAgentConnection -= CloseConnection;
46 //regionCommsHost.RemoveRegion(m_regionInfo); //TODO add to method to commsManager 46 m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
47 regionCommsHost = null; 47 regionCommsHost = null;
48 } 48 }
49 49
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index caef883..87fa5cf 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -674,6 +674,7 @@ namespace OpenSim.Region.Environment.Scenes
674 SendAnimPack(Animations.AnimsLLUUID["SIT"], 1); 674 SendAnimPack(Animations.AnimsLLUUID["SIT"], 1);
675 SendFullUpdateToAllClients(); 675 SendFullUpdateToAllClients();
676 } 676 }
677
677 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun) 678 public void HandleSetAlwaysRun(IClientAPI remoteClient, bool SetAlwaysRun)
678 { 679 {
679 m_setAlwaysRun = SetAlwaysRun; 680 m_setAlwaysRun = SetAlwaysRun;
@@ -683,6 +684,7 @@ namespace OpenSim.Region.Environment.Scenes
683 } 684 }
684 685
685 } 686 }
687
686 protected void UpdateMovementAnimations(bool update_movementflag) 688 protected void UpdateMovementAnimations(bool update_movementflag)
687 { 689 {
688 if (update_movementflag) 690 if (update_movementflag)
diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
index e49e225..a9fb869 100644
--- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
+++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs
@@ -709,22 +709,9 @@ namespace OpenSim.DataStore.MonoSqlite
709 row["ProfileEnd"] = s.ProfileEnd; 709 row["ProfileEnd"] = s.ProfileEnd;
710 row["ProfileCurve"] = s.ProfileCurve; 710 row["ProfileCurve"] = s.ProfileCurve;
711 row["ProfileHollow"] = s.ProfileHollow; 711 row["ProfileHollow"] = s.ProfileHollow;
712 // text TODO: this isn't right] = but I'm not sure the right
713 // way to specify this as a blob atm
714 712
715 // And I couldn't work out how to save binary data either
716 // seems that the texture colum is being treated as a string in the Datarow
717 // if you do a .getType() on it, it returns string, while the other columns return correct type
718 // MW[10-08-07]
719 // Added following xml hack but not really ideal , also ExtraParams isn't currently part of the database
720 // am a bit worried about adding it now as some people will have old format databases, so for now including that data in this xml data
721 // MW[17-08-07]
722 row["Texture"] = s.TextureEntry; 713 row["Texture"] = s.TextureEntry;
723 row["ExtraParams"] = s.ExtraParams; 714 row["ExtraParams"] = s.ExtraParams;
724 // TextureBlock textureBlock = new TextureBlock(s.TextureEntry);
725 // textureBlock.ExtraParams = s.ExtraParams;
726 // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
727 // row["Texture"] = encoding.GetBytes(textureBlock.ToXMLString());
728 } 715 }
729 716
730 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) 717 private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)