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-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs9
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServer.cs501
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetServerBase.cs180
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs206
-rw-r--r--OpenSim/Framework/General/Interfaces/IAssetServer.cs3
-rw-r--r--OpenSim/Framework/General/Types/AssetBase.cs6
-rw-r--r--OpenSim/Grid/AssetServer/Main.cs8
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs8
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
9 files changed, 351 insertions, 572 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index 4ae8595..17829b2 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -91,7 +91,12 @@ namespace OpenSim.Framework.Communications.Cache
91 { 91 {
92 System.Console.WriteLine("Creating Asset cache"); 92 System.Console.WriteLine("Creating Asset cache");
93 _assetServer = this.LoadAssetDll(assetServerDLLName); 93 _assetServer = this.LoadAssetDll(assetServerDLLName);
94
95
96 // TODO: This actually does nothing to no IAssetServer implementor. Delete?
94 _assetServer.SetServerInfo(assetServerURL, assetServerKey); 97 _assetServer.SetServerInfo(assetServerURL, assetServerKey);
98
99
95 _assetServer.SetReceiver(this); 100 _assetServer.SetReceiver(this);
96 Assets = new Dictionary<LLUUID, AssetInfo>(); 101 Assets = new Dictionary<LLUUID, AssetInfo>();
97 Textures = new Dictionary<LLUUID, TextureImage>(); 102 Textures = new Dictionary<LLUUID, TextureImage>();
@@ -159,7 +164,7 @@ namespace OpenSim.Framework.Communications.Cache
159 { //texture 164 { //texture
160 TextureImage textur = new TextureImage(asset); 165 TextureImage textur = new TextureImage(asset);
161 this.Textures.Add(textur.FullID, textur); 166 this.Textures.Add(textur.FullID, textur);
162 this._assetServer.CreateAsset(asset); 167 this._assetServer.StoreAndCommitAsset(asset);
163 } 168 }
164 else 169 else
165 { 170 {
@@ -173,7 +178,7 @@ namespace OpenSim.Framework.Communications.Cache
173 { 178 {
174 AssetInfo assetInf = new AssetInfo(asset); 179 AssetInfo assetInf = new AssetInfo(asset);
175 this.Assets.Add(assetInf.FullID, assetInf); 180 this.Assets.Add(assetInf.FullID, assetInf);
176 this._assetServer.CreateAsset(asset); 181 this._assetServer.StoreAndCommitAsset(asset);
177 } 182 }
178 } 183 }
179 } 184 }
diff --git a/OpenSim/Framework/Communications/Cache/AssetServer.cs b/OpenSim/Framework/Communications/Cache/AssetServer.cs
index e5329ec..a374df2 100644
--- a/OpenSim/Framework/Communications/Cache/AssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetServer.cs
@@ -24,370 +24,137 @@
24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26* 26*
27*/ 27*/
28using System; 28using System;
29using System.IO; 29using System.Collections.Generic;
30using System.Threading; 30using System.IO;
31using Db4objects.Db4o; 31using System.Threading;
32using Db4objects.Db4o.Query; 32using Db4objects.Db4o;
33using libsecondlife; 33using Db4objects.Db4o.Query;
34using Nini.Config; 34using libsecondlife;
35using OpenSim.Framework.Console; 35using Nini.Config;
36using OpenSim.Framework.Interfaces; 36using OpenSim.Framework.Communications.Cache;
37using OpenSim.Framework.Types; 37using OpenSim.Framework.Console;
38using OpenSim.Framework.Utilities; 38using OpenSim.Framework.Interfaces;
39 39using OpenSim.Framework.Types;
40namespace OpenSim.Framework.Communications.Caches 40using OpenSim.Framework.Utilities;
41{ 41
42 42namespace OpenSim.Framework.Communications.Cache
43 public class LocalAssetServer : IAssetServer 43{
44 { 44 public class LocalAssetServer : AssetServerBase
45 private IAssetReceiver _receiver; 45 {
46 private BlockingQueue<ARequest> _assetRequests; 46 private IObjectContainer db;
47 private IObjectContainer db; 47
48 private Thread _localAssetServerThread; 48 public LocalAssetServer()
49 49 {
50 public LocalAssetServer() 50 bool yapfile;
51 { 51 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
52 System.Console.WriteLine("Starting Db4o asset storage system"); 52
53 bool yapfile; 53 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
54 this._assetRequests = new BlockingQueue<ARequest>(); 54 MainLog.Instance.Verbose("Db4 Asset database creation");
55 yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap")); 55
56 56 if (!yapfile)
57 MainLog.Instance.Verbose("Local Asset Server class created"); 57 {
58 db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap")); 58 SetUpAssetDatabase();
59 MainLog.Instance.Verbose("Db4 Asset database creation"); 59 }
60 60
61 if (!yapfile) 61 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
62 { 62 this._localAssetServerThread.IsBackground = true;
63 this.SetUpAssetDatabase(); 63 this._localAssetServerThread.Start();
64 } 64
65 65 }
66 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 66
67 this._localAssetServerThread.IsBackground = true; 67 public void CreateAndCommitAsset(AssetBase asset)
68 this._localAssetServerThread.Start(); 68 {
69 69 AssetStorage store = new AssetStorage();
70 } 70 store.Data = asset.Data;
71 71 store.Name = asset.Name;
72 public void SetReceiver(IAssetReceiver receiver) 72 store.UUID = asset.FullID;
73 { 73 db.Set(store);
74 this._receiver = receiver; 74 db.Commit();
75 } 75 }
76 76
77 public void FetchAsset(LLUUID assetID, bool isTexture) 77 override public void Close()
78 { 78 {
79 ARequest req = new ARequest(); 79 if (db != null)
80 req.AssetID = assetID; 80 {
81 req.IsTexture = isTexture; 81 MainLog.Instance.Verbose("Closing local asset server database");
82 this._assetRequests.Enqueue(req); 82 db.Close();
83 } 83 }
84 84 }
85 public void UpdateAsset(AssetBase asset) 85
86 { 86 private void RunRequests()
87 87 {
88 } 88 while (true)
89 89 {
90 public void CreateAsset(AssetBase asset) 90 byte[] idata = null;
91 { 91 bool found = false;
92 AssetStorage store = new AssetStorage(); 92 AssetStorage foundAsset = null;
93 store.Data = asset.Data; 93 ARequest req = this._assetRequests.Dequeue();
94 store.Name = asset.Name; 94 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID));
95 store.UUID = asset.FullID; 95 if (result.Count > 0)
96 db.Set(store); 96 {
97 db.Commit(); 97 foundAsset = (AssetStorage)result.Next();
98 } 98 found = true;
99 99 }
100 public void SetServerInfo(string ServerUrl, string ServerKey) 100
101 { 101 AssetBase asset = new AssetBase();
102 102 if (found)
103 } 103 {
104 public void Close() 104 asset.FullID = foundAsset.UUID;
105 { 105 asset.Type = foundAsset.Type;
106 if (db != null) 106 asset.InvType = foundAsset.Type;
107 { 107 asset.Name = foundAsset.Name;
108 MainLog.Instance.Verbose("Closing local asset server database"); 108 idata = foundAsset.Data;
109 db.Close(); 109 asset.Data = idata;
110 } 110 _receiver.AssetReceived(asset, req.IsTexture);
111 } 111 }
112 112 else
113 private void RunRequests() 113 {
114 { 114 //asset.FullID = ;
115 while (true) 115 _receiver.AssetNotFound(req.AssetID);
116 { 116 }
117 byte[] idata = null; 117
118 bool found = false; 118 }
119 AssetStorage foundAsset = null; 119
120 ARequest req = this._assetRequests.Dequeue(); 120 }
121 IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); 121
122 if (result.Count > 0) 122 override protected void StoreAsset(AssetBase asset)
123 { 123 {
124 foundAsset = (AssetStorage)result.Next(); 124 AssetStorage store = new AssetStorage();
125 found = true; 125 store.Data = asset.Data;
126 } 126 store.Name = asset.Name;
127 127 store.UUID = asset.FullID;
128 AssetBase asset = new AssetBase(); 128 db.Set(store);
129 if (found) 129
130 { 130 CommitAssets();
131 asset.FullID = foundAsset.UUID; 131 }
132 asset.Type = foundAsset.Type; 132
133 asset.InvType = foundAsset.Type; 133 protected override void CommitAssets()
134 asset.Name = foundAsset.Name; 134 {
135 idata = foundAsset.Data; 135 db.Commit();
136 asset.Data = idata; 136 }
137 _receiver.AssetReceived(asset, req.IsTexture); 137
138 } 138 private void SetUpAssetDatabase()
139 else 139 {
140 { 140 MainLog.Instance.Verbose("LOCAL ASSET SERVER", "Setting up asset database");
141 //asset.FullID = ; 141
142 _receiver.AssetNotFound(req.AssetID); 142 ForEachDefaultAsset(this, StoreAsset);
143 } 143 ForEachXmlAsset(this, StoreAsset);
144 144 }
145 } 145 }
146 146
147 } 147 public class AssetUUIDQuery : Predicate
148 148 {
149 private void SetUpAssetDatabase() 149 private LLUUID _findID;
150 { 150
151 MainLog.Instance.Verbose("Setting up asset database"); 151 public AssetUUIDQuery(LLUUID find)
152 152 {
153 AssetBase Image = new AssetBase(); 153 _findID = find;
154 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); 154 }
155 Image.Name = "Bricks"; 155 public bool Match(AssetStorage asset)
156 this.LoadAsset(Image, true, "bricks.jp2"); 156 {
157 AssetStorage store = new AssetStorage(); 157 return (asset.UUID == _findID);
158 store.Data = Image.Data; 158 }
159 store.Name = Image.Name; 159 }
160 store.UUID = Image.FullID; 160} \ No newline at end of file
161 db.Set(store);
162 db.Commit();
163
164 Image = new AssetBase();
165 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
166 Image.Name = "Plywood";
167 this.LoadAsset(Image, true, "plywood.jp2");
168 store = new AssetStorage();
169 store.Data = Image.Data;
170 store.Name = Image.Name;
171 store.UUID = Image.FullID;
172 db.Set(store);
173 db.Commit();
174
175 Image = new AssetBase();
176 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
177 Image.Name = "Rocks";
178 this.LoadAsset(Image, true, "rocks.jp2");
179 store = new AssetStorage();
180 store.Data = Image.Data;
181 store.Name = Image.Name;
182 store.UUID = Image.FullID;
183 db.Set(store);
184 db.Commit();
185
186 Image = new AssetBase();
187 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
188 Image.Name = "Granite";
189 this.LoadAsset(Image, true, "granite.jp2");
190 store = new AssetStorage();
191 store.Data = Image.Data;
192 store.Name = Image.Name;
193 store.UUID = Image.FullID;
194 db.Set(store);
195 db.Commit();
196
197 Image = new AssetBase();
198 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
199 Image.Name = "Hardwood";
200 this.LoadAsset(Image, true, "hardwood.jp2");
201 store = new AssetStorage();
202 store.Data = Image.Data;
203 store.Name = Image.Name;
204 store.UUID = Image.FullID;
205 db.Set(store);
206 db.Commit();
207
208 Image = new AssetBase();
209 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
210 Image.Name = "Prim Base Texture";
211 this.LoadAsset(Image, true, "plywood.jp2");
212 store = new AssetStorage();
213 store.Data = Image.Data;
214 store.Name = Image.Name;
215 store.UUID = Image.FullID;
216 db.Set(store);
217 db.Commit();
218
219 Image = new AssetBase();
220 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
221 Image.Name = "Map Base Texture";
222 this.LoadAsset(Image, true, "map_base.jp2");
223 store = new AssetStorage();
224 store.Data = Image.Data;
225 store.Name = Image.Name;
226 store.UUID = Image.FullID;
227 db.Set(store);
228 db.Commit();
229
230 Image = new AssetBase();
231 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
232 Image.Name = "Map Texture";
233 this.LoadAsset(Image, true, "map1.jp2");
234 store = new AssetStorage();
235 store.Data = Image.Data;
236 store.Name = Image.Name;
237 store.UUID = Image.FullID;
238 db.Set(store);
239 db.Commit();
240
241 Image = new AssetBase();
242 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
243 Image.Name = "Female Body Texture";
244 this.LoadAsset(Image, true, "femalebody.jp2");
245 store = new AssetStorage();
246 store.Data = Image.Data;
247 store.Name = Image.Name;
248 store.UUID = Image.FullID;
249 db.Set(store);
250 db.Commit();
251
252 Image = new AssetBase();
253 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
254 Image.Name = "Female Bottom Texture";
255 this.LoadAsset(Image, true, "femalebottom.jp2");
256 store = new AssetStorage();
257 store.Data = Image.Data;
258 store.Name = Image.Name;
259 store.UUID = Image.FullID;
260 db.Set(store);
261 db.Commit();
262
263 Image = new AssetBase();
264 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
265 Image.Name = "Female Face Texture";
266 this.LoadAsset(Image, true, "femaleface.jp2");
267 store = new AssetStorage();
268 store.Data = Image.Data;
269 store.Name = Image.Name;
270 store.UUID = Image.FullID;
271 db.Set(store);
272 db.Commit();
273
274 Image = new AssetBase();
275 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
276 Image.Name = "Skin";
277 Image.Type = 13;
278 Image.InvType = 13;
279 this.LoadAsset(Image, false, "base_skin.dat");
280 store = new AssetStorage();
281 store.Data = Image.Data;
282 store.Name = Image.Name;
283 store.UUID = Image.FullID;
284 db.Set(store);
285 db.Commit();
286
287
288 Image = new AssetBase();
289 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
290 Image.Name = "Shape";
291 Image.Type = 13;
292 Image.InvType = 13;
293 this.LoadAsset(Image, false, "base_shape.dat");
294 store = new AssetStorage();
295 store.Data = Image.Data;
296 store.Name = Image.Name;
297 store.UUID = Image.FullID;
298 db.Set(store);
299 db.Commit();
300
301 Image = new AssetBase();
302 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
303 Image.Name = "Shirt";
304 Image.Type = 5;
305 Image.InvType = 18;
306 this.LoadAsset(Image, false, "newshirt.dat");
307 store = new AssetStorage();
308 store.Data = Image.Data;
309 store.Name = Image.Name;
310 store.UUID = Image.FullID;
311 db.Set(store);
312 db.Commit();
313
314 Image = new AssetBase();
315 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
316 Image.Name = "Shirt";
317 Image.Type = 5;
318 Image.InvType = 18;
319 this.LoadAsset(Image, false, "newpants.dat");
320 store = new AssetStorage();
321 store.Data = Image.Data;
322 store.Name = Image.Name;
323 store.UUID = Image.FullID;
324 db.Set(store);
325 db.Commit();
326
327 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
328 if (File.Exists(filePath))
329 {
330 XmlConfigSource source = new XmlConfigSource(filePath);
331 ReadAssetDetails(source);
332 }
333 }
334
335 protected void ReadAssetDetails(IConfigSource source)
336 {
337 AssetBase newAsset = null;
338 for (int i = 0; i < source.Configs.Count; i++)
339 {
340 newAsset = new AssetBase();
341 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
342 newAsset.Name = source.Configs[i].GetString("name", "");
343 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
344 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
345 string fileName = source.Configs[i].GetString("fileName", "");
346 if (fileName != "")
347 {
348 this.LoadAsset(newAsset, false, fileName);
349 AssetStorage store = new AssetStorage();
350 store.Data = newAsset.Data;
351 store.Name = newAsset.Name;
352 store.UUID = newAsset.FullID;
353 db.Set(store);
354 db.Commit();
355 }
356 }
357 }
358
359 private void LoadAsset(AssetBase info, bool image, string filename)
360 {
361 //should request Asset from storage manager
362 //but for now read from file
363
364 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
365 string fileName = Path.Combine(dataPath, filename);
366 FileInfo fInfo = new FileInfo(fileName);
367 long numBytes = fInfo.Length;
368 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
369 byte[] idata = new byte[numBytes];
370 BinaryReader br = new BinaryReader(fStream);
371 idata = br.ReadBytes((int)numBytes);
372 br.Close();
373 fStream.Close();
374 info.Data = idata;
375 //info.loaded=true;
376 }
377 }
378 public class AssetUUIDQuery : Predicate
379 {
380 private LLUUID _findID;
381
382 public AssetUUIDQuery(LLUUID find)
383 {
384 _findID = find;
385 }
386 public bool Match(AssetStorage asset)
387 {
388 return (asset.UUID == _findID);
389 }
390 }
391
392}
393
diff --git a/OpenSim/Framework/Communications/Cache/AssetServerBase.cs b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
new file mode 100644
index 0000000..7073000
--- /dev/null
+++ b/OpenSim/Framework/Communications/Cache/AssetServerBase.cs
@@ -0,0 +1,180 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Threading;
5using libsecondlife;
6using Nini.Config;
7using OpenSim.Framework.Console;
8using OpenSim.Framework.Interfaces;
9using OpenSim.Framework.Types;
10using OpenSim.Framework.Utilities;
11
12namespace OpenSim.Framework.Communications.Cache
13{
14 public abstract class AssetServerBase : IAssetServer
15 {
16 protected IAssetReceiver _receiver;
17 protected BlockingQueue<ARequest> _assetRequests;
18 protected Thread _localAssetServerThread;
19 protected IAssetProvider m_assetProviderPlugin;
20 protected object syncLock = new object();
21
22 protected abstract void StoreAsset(AssetBase asset);
23 protected abstract void CommitAssets();
24
25 public void LoadDefaultAssets()
26 {
27 MainLog.Instance.Verbose("SQL ASSET SERVER", "Setting up asset database");
28
29 ForEachDefaultAsset( this, StoreAsset );
30 ForEachXmlAsset( this, StoreAsset );
31
32 CommitAssets();
33 }
34
35
36 public static AssetBase CreateAsset(IAssetServer assetServer, string assetIdStr, string name, string filename, bool isImage)
37 {
38 AssetBase asset = new AssetBase(
39 new LLUUID(assetIdStr),
40 name
41 );
42
43 if (!String.IsNullOrEmpty(filename))
44 {
45 MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename );
46
47 assetServer.LoadAsset(asset, isImage, filename);
48 }
49 else
50 {
51 MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name );
52 }
53
54 return asset;
55 }
56
57 private static AssetBase CreateImageAsset(IAssetServer assetServer, string assetIdStr, string name, string filename)
58 {
59 return CreateAsset(assetServer, assetIdStr, name, filename, true);
60 }
61
62 public static List<AssetBase> GetDefaultAssets(IAssetServer assetServer)
63 {
64 List<AssetBase> assets = new List<AssetBase>();
65
66 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
67 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000002", "Plywood", "plywood.jp2"));
68 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000003", "Rocks", "rocks.jp2"));
69 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000004", "Granite", "granite.jp2"));
70 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000005", "Hardwood", "hardwood.jp2"));
71 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-5005-000000000005", "Prim Base Texture", "plywood.jp2"));
72 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000006", "Map Base Texture", "map_base.jp2"));
73 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000007", "Map Texture", "map1.jp2"));
74 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000010", "Female Body Texture", "femalebody.jp2"));
75 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000011", "Female Bottom Texture", "femalebottom.jp2"));
76 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000012", "Female Face Texture", "femaleface.jp2"));
77 assets.Add(CreateImageAsset(assetServer, "00000000-0000-0000-9999-000000000001", "Bricks", "bricks.jp2"));
78
79 assets.Add(CreateAsset(assetServer, "77c41e39-38f9-f75a-024e-585989bbabbb", "Skin", "base_skin.dat", false));
80 assets.Add(CreateAsset(assetServer, "66c41e39-38f9-f75a-024e-585989bfab73", "Shape", "base_shape.dat", false));
81 assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111110", "Shirt", "newshirt.dat", false));
82 assets.Add(CreateAsset(assetServer, "00000000-38f9-1111-024e-222222111120", "Shirt", "newpants.dat", false));
83
84 return assets;
85 }
86
87 public static void ForEachDefaultAsset(IAssetServer assetServer, Action<AssetBase> action)
88 {
89 List<AssetBase> assets = GetDefaultAssets(assetServer);
90 assets.ForEach(action);
91 }
92
93 public AssetServerBase()
94 {
95 System.Console.WriteLine("Starting Db4o asset storage system");
96 this._assetRequests = new BlockingQueue<ARequest>();
97 }
98
99 public void LoadAsset(AssetBase info, bool image, string filename)
100 {
101 //should request Asset from storage manager
102 //but for now read from file
103
104 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
105 string fileName = Path.Combine(dataPath, filename);
106 FileInfo fInfo = new FileInfo(fileName);
107 long numBytes = fInfo.Length;
108 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
109 byte[] idata = new byte[numBytes];
110 BinaryReader br = new BinaryReader(fStream);
111 idata = br.ReadBytes((int)numBytes);
112 br.Close();
113 fStream.Close();
114 info.Data = idata;
115 //info.loaded=true;
116 }
117
118 public static void ForEachXmlAsset(IAssetServer assetServer, Action<AssetBase> action)
119 {
120 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
121 if (File.Exists(filePath))
122 {
123 XmlConfigSource source = new XmlConfigSource(filePath);
124
125 for (int i = 0; i < source.Configs.Count; i++)
126 {
127 string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
128 string name = source.Configs[i].GetString("name", "");
129 sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
130 sbyte invType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
131 string fileName = source.Configs[i].GetString("fileName", "");
132
133 AssetBase newAsset = CreateAsset(assetServer, assetIdStr, name, fileName, false);
134
135 newAsset.Type = type;
136 newAsset.InvType = invType;
137
138 }
139 }
140 }
141
142 public void SetReceiver(IAssetReceiver receiver)
143 {
144 this._receiver = receiver;
145 }
146
147 public void FetchAsset(LLUUID assetID, bool isTexture)
148 {
149 ARequest req = new ARequest();
150 req.AssetID = assetID;
151 req.IsTexture = isTexture;
152 this._assetRequests.Enqueue(req);
153 }
154
155 public void UpdateAsset(AssetBase asset)
156 {
157 lock (syncLock)
158 {
159 m_assetProviderPlugin.UpdateAsset(asset);
160 m_assetProviderPlugin.CommitAssets();
161 }
162 }
163
164 public void StoreAndCommitAsset(AssetBase asset)
165 {
166 lock (syncLock)
167 {
168 StoreAsset(asset);
169 CommitAssets();
170 }
171 }
172
173 public void SetServerInfo(string ServerUrl, string ServerKey)
174 {
175
176 }
177
178 public abstract void Close();
179 }
180} \ No newline at end of file
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
index 35ec1cf..cf54b81 100644
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
@@ -36,32 +36,22 @@ using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 37using OpenSim.Framework.Utilities;
38 38
39namespace OpenSim.Framework.Communications.Caches 39namespace OpenSim.Framework.Communications.Cache
40{ 40{
41 41 public class SQLAssetServer : AssetServerBase
42 public class SQLAssetServer : IAssetServer
43 { 42 {
44 private IAssetReceiver _receiver;
45 private BlockingQueue<ARequest> _assetRequests;
46 private Thread _localAssetServerThread;
47 protected IAssetProvider m_assetProviderPlugin;
48 private object syncLock = new object();
49
50
51 public SQLAssetServer(string pluginName) 43 public SQLAssetServer(string pluginName)
52 { 44 {
53 _assetRequests = new BlockingQueue<ARequest>(); 45 _assetRequests = new BlockingQueue<ARequest>();
54 AddPlugin(pluginName); 46 AddPlugin(pluginName);
55 47
56 SetUpAssetDatabase();
57
58 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); 48 this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
59 this._localAssetServerThread.IsBackground = true; 49 this._localAssetServerThread.IsBackground = true;
60 this._localAssetServerThread.Start(); 50 this._localAssetServerThread.Start();
61 51
62 } 52 }
63 53
64 public SQLAssetServer( IAssetProvider assetProvider ) 54 public SQLAssetServer(IAssetProvider assetProvider)
65 { 55 {
66 m_assetProviderPlugin = assetProvider; 56 m_assetProviderPlugin = assetProvider;
67 } 57 }
@@ -93,49 +83,15 @@ namespace OpenSim.Framework.Communications.Caches
93 pluginAssembly = null; 83 pluginAssembly = null;
94 } 84 }
95 85
96 public void SetReceiver(IAssetReceiver receiver)
97 {
98 this._receiver = receiver;
99 }
100
101 public void FetchAsset(LLUUID assetID, bool isTexture)
102 {
103 ARequest req = new ARequest();
104 req.AssetID = assetID;
105 req.IsTexture = isTexture;
106 this._assetRequests.Enqueue(req);
107 }
108
109 public void UpdateAsset(AssetBase asset)
110 {
111 lock (syncLock)
112 {
113 m_assetProviderPlugin.UpdateAsset(asset);
114 m_assetProviderPlugin.CommitAssets();
115 }
116 }
117 86
118 public void CreateAsset(AssetBase asset) 87 public override void Close()
119 {
120 lock (syncLock)
121 {
122 m_assetProviderPlugin.CreateAsset(asset);
123 m_assetProviderPlugin.CommitAssets();
124 }
125 }
126
127 public void SetServerInfo(string ServerUrl, string ServerKey)
128 {
129
130 }
131 public void Close()
132 { 88 {
133 m_assetProviderPlugin.CommitAssets(); 89 m_assetProviderPlugin.CommitAssets();
134 } 90 }
135 91
136 private void RunRequests() 92 private void RunRequests()
137 { 93 {
138 94
139 while (true) 95 while (true)
140 { 96 {
141 ARequest req = this._assetRequests.Dequeue(); 97 ARequest req = this._assetRequests.Dequeue();
@@ -160,156 +116,14 @@ namespace OpenSim.Framework.Communications.Caches
160 116
161 } 117 }
162 118
163 private void SetUpAssetDatabase() 119 protected override void StoreAsset(AssetBase asset)
164 { 120 {
165 MainLog.Instance.Verbose("Setting up asset database"); 121 m_assetProviderPlugin.CreateAsset(asset);
166
167 AssetBase Image = new AssetBase();
168 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
169 Image.Name = "Bricks";
170 this.LoadAsset(Image, true, "bricks.jp2");
171 m_assetProviderPlugin.CreateAsset(Image);
172
173 Image = new AssetBase();
174 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
175 Image.Name = "Plywood";
176 this.LoadAsset(Image, true, "plywood.jp2");
177 m_assetProviderPlugin.CreateAsset(Image);
178
179 Image = new AssetBase();
180 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
181 Image.Name = "Rocks";
182 this.LoadAsset(Image, true, "rocks.jp2");
183 m_assetProviderPlugin.CreateAsset(Image);
184
185 Image = new AssetBase();
186 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
187 Image.Name = "Granite";
188 this.LoadAsset(Image, true, "granite.jp2");
189 m_assetProviderPlugin.CreateAsset(Image);
190
191 Image = new AssetBase();
192 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
193 Image.Name = "Hardwood";
194 this.LoadAsset(Image, true, "hardwood.jp2");
195 m_assetProviderPlugin.CreateAsset(Image);
196
197 Image = new AssetBase();
198 Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
199 Image.Name = "Prim Base Texture";
200 this.LoadAsset(Image, true, "plywood.jp2");
201 m_assetProviderPlugin.CreateAsset(Image);
202
203 Image = new AssetBase();
204 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
205 Image.Name = "Map Base Texture";
206 this.LoadAsset(Image, true, "map_base.jp2");
207 m_assetProviderPlugin.CreateAsset(Image);
208
209 Image = new AssetBase();
210 Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
211 Image.Name = "Map Texture";
212 this.LoadAsset(Image, true, "map1.jp2");
213 m_assetProviderPlugin.CreateAsset(Image);
214
215 Image = new AssetBase();
216 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
217 Image.Name = "Female Body Texture";
218 this.LoadAsset(Image, true, "femalebody.jp2");
219 m_assetProviderPlugin.CreateAsset(Image);
220
221 Image = new AssetBase();
222 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
223 Image.Name = "Female Bottom Texture";
224 this.LoadAsset(Image, true, "femalebottom.jp2");
225 m_assetProviderPlugin.CreateAsset(Image);
226
227 Image = new AssetBase();
228 Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
229 Image.Name = "Female Face Texture";
230 this.LoadAsset(Image, true, "femaleface.jp2");
231 m_assetProviderPlugin.CreateAsset(Image);
232
233 Image = new AssetBase();
234 Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
235 Image.Name = "Skin";
236 Image.Type = 13;
237 Image.InvType = 13;
238 this.LoadAsset(Image, false, "base_skin.dat");
239 m_assetProviderPlugin.CreateAsset(Image);
240
241 Image = new AssetBase();
242 Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
243 Image.Name = "Shape";
244 Image.Type = 13;
245 Image.InvType = 13;
246 this.LoadAsset(Image, false, "base_shape.dat");
247 m_assetProviderPlugin.CreateAsset(Image);
248
249 Image = new AssetBase();
250 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
251 Image.Name = "Shirt";
252 Image.Type = 5;
253 Image.InvType = 18;
254 this.LoadAsset(Image, false, "newshirt.dat");
255 m_assetProviderPlugin.CreateAsset(Image);
256
257 Image = new AssetBase();
258 Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
259 Image.Name = "Shirt";
260 Image.Type = 5;
261 Image.InvType = 18;
262 this.LoadAsset(Image, false, "newpants.dat");
263 m_assetProviderPlugin.CreateAsset(Image);
264
265 string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
266 if (File.Exists(filePath))
267 {
268 XmlConfigSource source = new XmlConfigSource(filePath);
269 ReadAssetDetails(source);
270 }
271
272 m_assetProviderPlugin.CommitAssets();
273 } 122 }
274 123
275 protected void ReadAssetDetails(IConfigSource source) 124 protected override void CommitAssets()
276 { 125 {
277 AssetBase newAsset = null; 126 m_assetProviderPlugin.CommitAssets();
278 for (int i = 0; i < source.Configs.Count; i++)
279 {
280 newAsset = new AssetBase();
281 newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
282 newAsset.Name = source.Configs[i].GetString("name", "");
283 newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
284 newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
285 string fileName = source.Configs[i].GetString("fileName", "");
286 if (fileName != "")
287 {
288 MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
289 this.LoadAsset(newAsset, false, fileName);
290 m_assetProviderPlugin.CreateAsset(newAsset);
291 }
292 }
293 }
294
295 private void LoadAsset(AssetBase info, bool image, string filename)
296 {
297 //should request Asset from storage manager
298 //but for now read from file
299
300 string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
301 string fileName = Path.Combine(dataPath, filename);
302 FileInfo fInfo = new FileInfo(fileName);
303 long numBytes = fInfo.Length;
304 FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
305 byte[] idata = new byte[numBytes];
306 BinaryReader br = new BinaryReader(fStream);
307 idata = br.ReadBytes((int)numBytes);
308 br.Close();
309 fStream.Close();
310 info.Data = idata;
311 //info.loaded=true;
312 } 127 }
313 } 128 }
314 129} \ No newline at end of file
315}
diff --git a/OpenSim/Framework/General/Interfaces/IAssetServer.cs b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
index f6849bf..e7401eb 100644
--- a/OpenSim/Framework/General/Interfaces/IAssetServer.cs
+++ b/OpenSim/Framework/General/Interfaces/IAssetServer.cs
@@ -39,9 +39,10 @@ namespace OpenSim.Framework.Interfaces
39 void SetReceiver(IAssetReceiver receiver); 39 void SetReceiver(IAssetReceiver receiver);
40 void FetchAsset(LLUUID assetID, bool isTexture); 40 void FetchAsset(LLUUID assetID, bool isTexture);
41 void UpdateAsset(AssetBase asset); 41 void UpdateAsset(AssetBase asset);
42 void CreateAsset(AssetBase asset); 42 void StoreAndCommitAsset(AssetBase asset);
43 void SetServerInfo(string ServerUrl, string ServerKey); 43 void SetServerInfo(string ServerUrl, string ServerKey);
44 void Close(); 44 void Close();
45 void LoadAsset(AssetBase info, bool image, string filename);
45 } 46 }
46 47
47 // could change to delegate? 48 // could change to delegate?
diff --git a/OpenSim/Framework/General/Types/AssetBase.cs b/OpenSim/Framework/General/Types/AssetBase.cs
index ddd033f..628724d 100644
--- a/OpenSim/Framework/General/Types/AssetBase.cs
+++ b/OpenSim/Framework/General/Types/AssetBase.cs
@@ -44,5 +44,11 @@ namespace OpenSim.Framework.Types
44 { 44 {
45 45
46 } 46 }
47
48 public AssetBase(LLUUID assetId, string name)
49 {
50 FullID = assetId;
51 Name = name;
52 }
47 } 53 }
48} 54}
diff --git a/OpenSim/Grid/AssetServer/Main.cs b/OpenSim/Grid/AssetServer/Main.cs
index 7a7c843..3061e5c 100644
--- a/OpenSim/Grid/AssetServer/Main.cs
+++ b/OpenSim/Grid/AssetServer/Main.cs
@@ -30,13 +30,14 @@ using System;
30using System.IO; 30using System.IO;
31 31
32using libsecondlife; 32using libsecondlife;
33using OpenSim.Framework.Communications.Cache;
33using OpenSim.Framework.Configuration; 34using OpenSim.Framework.Configuration;
34using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
35using OpenSim.Framework.Servers; 36using OpenSim.Framework.Servers;
36using OpenSim.Framework.Configuration; 37using OpenSim.Framework.Configuration;
37using OpenSim.Framework.Interfaces; 38using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Utilities; 39using OpenSim.Framework.Utilities;
39using OpenSim.Framework.Communications.Caches; 40
40/* 41/*
41using System.Text; 42using System.Text;
42using Db4objects.Db4o; 43using Db4objects.Db4o;
@@ -114,7 +115,10 @@ namespace OpenSim.Grid.AssetServer
114 { 115 {
115 try 116 try
116 { 117 {
117 m_assetServer = new SQLAssetServer(config.DatabaseProvider); 118 SQLAssetServer assetServer = new SQLAssetServer(config.DatabaseProvider );
119 assetServer.LoadDefaultAssets();
120
121 m_assetServer = assetServer;
118 } 122 }
119 catch (Exception e) 123 catch (Exception e)
120 { 124 {
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index ca72d62..4753145 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -32,7 +32,6 @@ using System.IO;
32using System.Text; 32using System.Text;
33using Nini.Config; 33using Nini.Config;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Framework.Communications.Caches;
36using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
37using OpenSim.Framework.Interfaces; 36using OpenSim.Framework.Interfaces;
38using OpenSim.Framework.Servers; 37using OpenSim.Framework.Servers;
@@ -286,9 +285,14 @@ namespace OpenSim
286 } 285 }
287 else 286 else
288 { 287 {
289 assetServer = new SQLAssetServer(standaloneAssetPlugin); 288 SQLAssetServer sqlAssetServer = new SQLAssetServer(standaloneAssetPlugin);
289 sqlAssetServer.LoadDefaultAssets();
290 assetServer = sqlAssetServer;
290 } 291 }
292
293 // TODO: This actually does nothing to no IAssetServer implementor. Delete?
291 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 294 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
295
292 m_assetCache = new AssetCache(assetServer); 296 m_assetCache = new AssetCache(assetServer);
293 // m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey); 297 // m_assetCache = new assetCache("OpenSim.Region.GridInterfaces.Local.dll", m_networkServersInfo.AssetURL, m_networkServersInfo.AssetSendKey);
294 } 298 }
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 47b9ddd..7967867 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -32,7 +32,6 @@ using System.IO;
32using System.Net; 32using System.Net;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Framework.Communications.Caches;
36using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
37using OpenSim.Framework.Types; 36using OpenSim.Framework.Types;
38using OpenSim.Region.ClientStack; 37using OpenSim.Region.ClientStack;
@@ -58,7 +57,6 @@ namespace SimpleApp
58 m_networkServersInfo = new NetworkServersInfo( 1000, 1000 ); 57 m_networkServersInfo = new NetworkServersInfo( 1000, 1000 );
59 58
60 LocalAssetServer assetServer = new LocalAssetServer(); 59 LocalAssetServer assetServer = new LocalAssetServer();
61 assetServer.SetServerInfo(m_networkServersInfo.AssetURL, "");
62 60
63 m_assetCache = new AssetCache(assetServer); 61 m_assetCache = new AssetCache(assetServer);
64 } 62 }