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-rw-r--r--OpenSim/Data/MySQL/MySQLEstateData.cs66
-rw-r--r--OpenSim/Data/MySQL/Resources/EstateStore.migrations21
-rw-r--r--OpenSim/Framework/EstateSettings.cs150
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs14
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs50
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs111
6 files changed, 341 insertions, 71 deletions
diff --git a/OpenSim/Data/MySQL/MySQLEstateData.cs b/OpenSim/Data/MySQL/MySQLEstateData.cs
index 3d647ca..a357268 100644
--- a/OpenSim/Data/MySQL/MySQLEstateData.cs
+++ b/OpenSim/Data/MySQL/MySQLEstateData.cs
@@ -157,6 +157,7 @@ namespace OpenSim.Data.MySQL
157 DoCreate(es); 157 DoCreate(es);
158 158
159 LoadBanList(es); 159 LoadBanList(es);
160 LoadSpawnPoints(es);
160 161
161 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); 162 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
162 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); 163 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
@@ -210,7 +211,7 @@ namespace OpenSim.Data.MySQL
210 } 211 }
211 212
212 LoadBanList(es); 213 LoadBanList(es);
213 214 LoadSpawnPoints(es);
214 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers"); 215 es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
215 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users"); 216 es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
216 es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups"); 217 es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
@@ -297,11 +298,74 @@ namespace OpenSim.Data.MySQL
297 } 298 }
298 299
299 SaveBanList(es); 300 SaveBanList(es);
301 SaveSpawnPoints(es);
300 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers); 302 SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
301 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess); 303 SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
302 SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups); 304 SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
303 } 305 }
304 306
307 private void LoadSpawnPoints(EstateSettings es)
308 {
309 es.ClearSpawnPoints();
310
311 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
312 {
313 dbcon.Open();
314
315 using (MySqlCommand cmd = dbcon.CreateCommand())
316 {
317 uint EstateID = es.EstateID;
318 cmd.CommandText = "select PointX, PointY, PointZ from spawn_points where EstateID = ?EstateID";
319 cmd.Parameters.AddWithValue("?EstateID", es.EstateID);
320
321 using (IDataReader r = cmd.ExecuteReader())
322 {
323 while (r.Read())
324 {
325 Vector3 point = new Vector3();
326
327 point.X = (float)r["PointX"];
328 point.Y = (float)r["PointY"];
329 point.Z = (float)r["PointZ"];
330
331 es.AddSpawnPoint(point);
332 }
333 }
334 }
335 }
336 }
337
338 private void SaveSpawnPoints(EstateSettings es)
339 {
340 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
341 {
342 dbcon.Open();
343
344 using (MySqlCommand cmd = dbcon.CreateCommand())
345 {
346 cmd.CommandText = "delete from spawn_points where EstateID = ?EstateID";
347 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
348
349 cmd.ExecuteNonQuery();
350
351 cmd.Parameters.Clear();
352
353 cmd.CommandText = "insert into spawn_points (EstateID, PointX, PointY, PointZ) values ( ?EstateID, ?PointX, ?PointY,?PointZ)";
354
355 foreach (Vector3 p in es.SpawnPoints())
356 {
357 cmd.Parameters.AddWithValue("?EstateID", es.EstateID.ToString());
358 cmd.Parameters.AddWithValue("?PointX", p.X);
359 cmd.Parameters.AddWithValue("?PointY", p.Y);
360 cmd.Parameters.AddWithValue("?PointZ", p.Z);
361
362 cmd.ExecuteNonQuery();
363 cmd.Parameters.Clear();
364 }
365 }
366 }
367 }
368
305 private void LoadBanList(EstateSettings es) 369 private void LoadBanList(EstateSettings es)
306 { 370 {
307 es.ClearBans(); 371 es.ClearBans();
diff --git a/OpenSim/Data/MySQL/Resources/EstateStore.migrations b/OpenSim/Data/MySQL/Resources/EstateStore.migrations
index df82a2e..591295b 100644
--- a/OpenSim/Data/MySQL/Resources/EstateStore.migrations
+++ b/OpenSim/Data/MySQL/Resources/EstateStore.migrations
@@ -78,4 +78,25 @@ ALTER TABLE estate_settings AUTO_INCREMENT = 100;
78COMMIT; 78COMMIT;
79 79
80 80
81:VERSION 33 #--------------------- ( Supporting Telehubs
81 82
83BEGIN;
84CREATE TABLE IF NOT EXISTS `spawn_points` (
85 `EstateID` varchar(36) COLLATE utf8_unicode_ci NOT NULL,
86 `PointX` float NOT NULL,
87 `PointY` float NOT NULL,
88 `PointZ` float NOT NULL,
89 KEY `EstateID` (`EstateID`)
90) ENGINE=Innodb;
91
92ALTER TABLE `estate_settings` ADD COLUMN `TelehubObject` varchar(36) NOT NULL;
93ALTER TABLE `estate_settings` ADD COLUMN `TelehubName` varchar(255) NOT NULL;
94ALTER TABLE `estate_settings` ADD COLUMN `TelehubEnabled` tinyint(4) NOT NULL;
95ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosX` float NOT NULL;
96ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosY` float NOT NULL;
97ALTER TABLE `estate_settings` ADD COLUMN `TelehubPosZ` float NOT NULL;
98ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotX` float NOT NULL;
99ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotY` float NOT NULL;
100ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotZ` float NOT NULL;
101ALTER TABLE `estate_settings` ADD COLUMN `TelehubRotW` float NOT NULL;
102COMMIT; \ No newline at end of file
diff --git a/OpenSim/Framework/EstateSettings.cs b/OpenSim/Framework/EstateSettings.cs
index 2a495b0..9bdeab8 100644
--- a/OpenSim/Framework/EstateSettings.cs
+++ b/OpenSim/Framework/EstateSettings.cs
@@ -373,5 +373,155 @@ namespace OpenSim.Framework
373 373
374 return l_EstateAccess.Contains(user); 374 return l_EstateAccess.Contains(user);
375 } 375 }
376
377 // Telehub support
378 private bool m_TelehubEnabled = false;
379 public bool HasTelehub
380 {
381 get { return m_TelehubEnabled; }
382 set { m_TelehubEnabled = value; }
383 }
384
385 // Connected Telehub object
386 private UUID m_TelehubObject;
387 public UUID TelehubObject
388 {
389 get
390 {
391 if (HasTelehub)
392 {
393 return m_TelehubObject;
394 }
395 else
396 {
397 return UUID.Zero;
398 }
399 }
400 set
401 {
402 m_TelehubObject = value;
403 }
404 }
405
406 // Connected Telehub name
407 private string m_TelehubName;
408 public string TelehubName
409 {
410 get
411 {
412 if (HasTelehub)
413 {
414 return m_TelehubName;
415 }
416 else
417 {
418 return String.Empty;
419 }
420 }
421 set
422 {
423 m_TelehubName = value;
424 }
425 }
426
427 // Connected Telehub position
428 private float m_TelehubPosX;
429 private float m_TelehubPosY;
430 private float m_TelehubPosZ;
431 public Vector3 TelehubPos
432 {
433 get
434 {
435 if (HasTelehub)
436 {
437 Vector3 Pos = new Vector3(m_TelehubPosX, m_TelehubPosY, m_TelehubPosZ);
438 return Pos;
439 }
440 else
441 {
442 return Vector3.Zero;
443 }
444 }
445 set
446 {
447
448 m_TelehubPosX = value.X;
449 m_TelehubPosY = value.Y;
450 m_TelehubPosZ = value.Z;
451 }
452 }
453
454 // Connected Telehub rotation
455 private float m_TelehubRotX;
456 private float m_TelehubRotY;
457 private float m_TelehubRotZ;
458 private float m_TelehubRotW;
459 public Quaternion TelehubRot
460 {
461 get
462 {
463 if (HasTelehub)
464 {
465 Quaternion quat = new Quaternion();
466
467 quat.X = m_TelehubRotX;
468 quat.Y = m_TelehubRotY;
469 quat.Z = m_TelehubRotZ;
470 quat.W = m_TelehubRotW;
471
472 return quat;
473 }
474 else
475 {
476 // What else to do??
477 Quaternion quat = new Quaternion();
478
479 quat.X = m_TelehubRotX;
480 quat.X = m_TelehubRotY;
481 quat.X = m_TelehubRotZ;
482 quat.X = m_TelehubRotW;
483
484 return quat;
485 }
486 }
487 set
488 {
489 m_TelehubRotX = value.X;
490 m_TelehubRotY = value.Y;
491 m_TelehubRotZ = value.Z;
492 m_TelehubRotW = value.W;
493 }
494 }
495
496 // Our Connected Telehub's SpawnPoints
497 public List<Vector3> l_SpawnPoints = new List<Vector3>();
498
499 // Add a SpawnPoint
500 // ** These are not region coordinates **
501 // They are relative to the Telehub coordinates
502 //
503 public void AddSpawnPoint(Vector3 point)
504 {
505 l_SpawnPoints.Add(point);
506 }
507
508 // Remove a SpawnPoint
509 public void RemoveSpawnPoint(int point_index)
510 {
511 l_SpawnPoints.RemoveAt(point_index);
512 }
513
514 // Return the List of SpawnPoints
515 public List<Vector3> SpawnPoints()
516 {
517 return l_SpawnPoints;
518
519 }
520
521 // Clear the SpawnPoints List of all entries
522 public void ClearSpawnPoints()
523 {
524 l_SpawnPoints.Clear();
525 }
376 } 526 }
377} 527}
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index a94fb20..29ad966 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -9242,10 +9242,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
9242 { 9242 {
9243 UUID invoice = messagePacket.MethodData.Invoice; 9243 UUID invoice = messagePacket.MethodData.Invoice;
9244 UUID SenderID = messagePacket.AgentData.AgentID; 9244 UUID SenderID = messagePacket.AgentData.AgentID;
9245 UInt32 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter)); 9245 UInt32 param1 = 0u;
9246 9246
9247 string command = (string)Utils.BytesToString(messagePacket.ParamList[0].Parameter); 9247 string command = (string)Utils.BytesToString(messagePacket.ParamList[0].Parameter);
9248 9248
9249 if (command != "info ui")
9250 {
9251 try
9252 {
9253 param1 = Convert.ToUInt32(Utils.BytesToString(messagePacket.ParamList[1].Parameter));
9254 }
9255 catch (Exception ex)
9256 {
9257
9258 }
9259 }
9260
9249 EstateManageTelehub handlerEstateManageTelehub = OnEstateManageTelehub; 9261 EstateManageTelehub handlerEstateManageTelehub = OnEstateManageTelehub;
9250 if (handlerEstateManageTelehub != null) 9262 if (handlerEstateManageTelehub != null)
9251 { 9263 {
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 0d4df6c..6a02ffe 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -53,7 +53,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
53 protected EstateManagementCommands m_commands; 53 protected EstateManagementCommands m_commands;
54 54
55 private EstateTerrainXferHandler TerrainUploader; 55 private EstateTerrainXferHandler TerrainUploader;
56 private TelehubManager m_Telehub; 56 public TelehubManager m_Telehub;
57 57
58 public event ChangeDelegate OnRegionInfoChange; 58 public event ChangeDelegate OnRegionInfoChange;
59 public event ChangeDelegate OnEstateInfoChange; 59 public event ChangeDelegate OnEstateInfoChange;
@@ -600,22 +600,20 @@ namespace OpenSim.Region.CoreModules.World.Estate
600 } 600 }
601 } 601 }
602 602
603 private void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) 603 public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
604 { 604 {
605 uint ObjectLocalID; 605 uint ObjectLocalID;
606 SceneObjectPart part; 606 SceneObjectPart part;
607 // UUID EstateID = Scene.RegionInfo.EstateSettings.EstateID;
608 TelehubManager.Telehub telehub;
609 607
610 switch (cmd) 608 switch (cmd)
611 { 609 {
612 case "info ui": 610 case "info ui":
613 // Send info: 611 // Send info:
614 if (m_Telehub.HasTelehub) 612 if (Scene.RegionInfo.EstateSettings.HasTelehub)
615 { 613 {
616 telehub = m_Telehub.TelehubVals(); 614 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
617 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 615 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
618 telehub.ObjectRotation, telehub.SpawnPoint); 616 settings.TelehubRot, settings.SpawnPoints());
619 } 617 }
620 else 618 else
621 { 619 {
@@ -626,32 +624,44 @@ namespace OpenSim.Region.CoreModules.World.Estate
626 case "connect": 624 case "connect":
627 // Add the Telehub 625 // Add the Telehub
628 part = Scene.GetSceneObjectPart((uint)param1); 626 part = Scene.GetSceneObjectPart((uint)param1);
629 telehub = m_Telehub.Connect(part); 627 if (m_Telehub.Connect(part))
630 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 628 {
631 telehub.ObjectRotation, telehub.SpawnPoint); 629 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
630 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
631 settings.TelehubRot, settings.SpawnPoints());
632 }
632 break; 633 break;
633 634
634 case "delete": 635 case "delete":
635 // Disconnect Telehub 636 // Disconnect Telehub
636 part = Scene.GetSceneObjectPart((uint)param1); 637 part = Scene.GetSceneObjectPart((uint)param1);
637 telehub = m_Telehub.DisConnect(part); 638 if (m_Telehub.DisConnect(part))
638 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 639 {
639 telehub.ObjectRotation, telehub.SpawnPoint); 640 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
641 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
642 settings.TelehubRot, settings.SpawnPoints());
643 }
640 break; 644 break;
641 645
642 case "spawnpoint add": 646 case "spawnpoint add":
643 // Add SpawnPoint to the Telehub 647 // Add SpawnPoint to the Telehub
644 part = Scene.GetSceneObjectPart((uint)param1); 648 part = Scene.GetSceneObjectPart((uint)param1);
645 telehub = m_Telehub.AddSpawnPoint(part.AbsolutePosition); 649 if( m_Telehub.AddSpawnPoint(part.AbsolutePosition))
646 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 650 {
647 telehub.ObjectRotation, telehub.SpawnPoint); 651 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
652 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
653 settings.TelehubRot, settings.SpawnPoints());
654 }
648 break; 655 break;
649 656
650 case "spawnpoint remove": 657 case "spawnpoint remove":
651 // Remove SpawnPoint from Telehub 658 // Remove SpawnPoint from Telehub
652 telehub = m_Telehub.RemoveSpawnPoint((int)param1); 659 if (m_Telehub.RemoveSpawnPoint((int)param1))
653 client.SendTelehubInfo(telehub.ObjectID, telehub.ObjectName, telehub.ObjectPosition, 660 {
654 telehub.ObjectRotation, telehub.SpawnPoint); 661 EstateSettings settings = this.Scene.RegionInfo.EstateSettings;
662 client.SendTelehubInfo(settings.TelehubObject, settings.TelehubName, settings.TelehubPos,
663 settings.TelehubRot, settings.SpawnPoints());
664 }
655 break; 665 break;
656 666
657 default: 667 default:
diff --git a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
index c99c9ba..309ef13 100644
--- a/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/TelehubManager.cs
@@ -35,14 +35,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
35{ 35{
36 public class TelehubManager 36 public class TelehubManager
37 { 37 {
38 public struct Telehub
39 {
40 public UUID ObjectID;
41 public string ObjectName;
42 public Vector3 ObjectPosition;
43 public Quaternion ObjectRotation;
44 public List<Vector3> SpawnPoint;
45 };
46 38
47 private UUID ObjectID; 39 private UUID ObjectID;
48 private string ObjectName; 40 private string ObjectName;
@@ -52,8 +44,9 @@ namespace OpenSim.Region.CoreModules.World.Estate
52 UUID EstateID; 44 UUID EstateID;
53 bool m_HasTelehub = false; 45 bool m_HasTelehub = false;
54 Scene m_Scene; 46 Scene m_Scene;
47 EstateSettings m_EstateSettings;
55 // This will get an option... 48 // This will get an option...
56 Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,-3.0f); 49 Vector3 InitialSpawnPoint = new Vector3(0.0f,0.0f,0.0f);
57 50
58 public bool HasTelehub 51 public bool HasTelehub
59 { 52 {
@@ -63,68 +56,88 @@ namespace OpenSim.Region.CoreModules.World.Estate
63 public TelehubManager(Scene scene) 56 public TelehubManager(Scene scene)
64 { 57 {
65 m_Scene = scene; 58 m_Scene = scene;
59 m_EstateSettings = m_Scene.RegionInfo.EstateSettings;
66 } 60 }
67 61
68 // Fill our Telehub struct with values 62 // Fill our Telehub struct with values
69 public Telehub TelehubVals() 63// public Telehub TelehubVals()
70 { 64// {
71 Telehub telehub = new Telehub(); 65// // Telehub telehub = new Telehub();
72 66// EstateSettings telehub = m_EstateSettings;
73 telehub.ObjectID = ObjectID; 67//
74 telehub.ObjectName = ObjectName; 68// telehub.TelehubObject = ObjectID;
75 telehub.ObjectPosition = ObjectPosition; 69// telehub.TelehubName = ObjectName;
76 telehub.ObjectRotation = ObjectRotation; 70// telehub.TelehubPos = ObjectPosition;
77 telehub.SpawnPoint = SpawnPoint; 71// telehub.TelehubRot = ObjectRotation;
78 return telehub; 72// telehub. = SpawnPoint;
79 } 73// return telehub;
74// }
80 75
81 // Connect the Telehub 76 // Connect the Telehub
82 public Telehub Connect(SceneObjectPart part) 77 public bool Connect(SceneObjectPart part)
83 { 78 {
84 ObjectID = part.UUID; 79 m_EstateSettings.ClearSpawnPoints();
85 ObjectName = part.Name;
86 ObjectPosition = part.AbsolutePosition;
87 ObjectRotation = part.GetWorldRotation();
88 // Clear this for now
89 SpawnPoint.Clear();
90 SpawnPoint.Add(InitialSpawnPoint);
91 m_HasTelehub = true;
92 80
93 return TelehubVals(); 81 m_EstateSettings.TelehubObject = part.UUID;
82 m_EstateSettings.TelehubName = part.Name;
83 m_EstateSettings.TelehubPos = part.AbsolutePosition;
84 m_EstateSettings.TelehubRot = part.GetWorldRotation();
85
86 // Clear this for now
87 m_EstateSettings.AddSpawnPoint(InitialSpawnPoint);
88 m_EstateSettings.HasTelehub = true;
89 m_EstateSettings.Save();
90 return true;
94 } 91 }
95 92
96 // Disconnect the Telehub 93 // Disconnect the Telehub: Clear it out for now, look at just disableing
97 public Telehub DisConnect(SceneObjectPart part) 94 public bool DisConnect(SceneObjectPart part)
98 { 95 {
99 ObjectID = UUID.Zero; 96 bool result = false;
100 ObjectName = String.Empty; 97
101 ObjectPosition = Vector3.Zero; 98 try{
102 ObjectRotation = Quaternion.Identity; 99 m_EstateSettings.TelehubObject = UUID.Zero;
103 SpawnPoint.Clear(); 100 m_EstateSettings.TelehubName = String.Empty;
104 m_HasTelehub = false; 101 m_EstateSettings.TelehubPos = Vector3.Zero;
105 102 // This is probably wrong! But, HasTelehub will block access
106 return TelehubVals(); 103 m_EstateSettings.TelehubRot = Quaternion.Identity;
104 m_EstateSettings.ClearSpawnPoints();
105 m_EstateSettings.HasTelehub = false;
106 m_EstateSettings.Save();
107 result = true;
108 }
109 catch (Exception ex)
110 {
111 result = false;
112 }
113 finally
114 {
115
116 }
117
118 return result;
107 } 119 }
108 120
109 // Add a SpawnPoint to the Telehub 121 // Add a SpawnPoint to the Telehub
110 public Telehub AddSpawnPoint(Vector3 point) 122 public bool AddSpawnPoint(Vector3 point)
111 { 123 {
112 float dist = (float) Util.GetDistanceTo(ObjectPosition, point);
113
114 Vector3 nvec = Util.GetNormalizedVector(point - ObjectPosition);
115 124
125 float dist = (float) Util.GetDistanceTo(m_EstateSettings.TelehubPos, point);
126 Vector3 nvec = Util.GetNormalizedVector(point - m_EstateSettings.TelehubPos);
116 Vector3 spoint = nvec * dist; 127 Vector3 spoint = nvec * dist;
117 128
118 SpawnPoint.Add(spoint); 129 m_EstateSettings.AddSpawnPoint(spoint);
119 return TelehubVals(); 130 m_EstateSettings.Save();
131 return true;
120 } 132 }
121 133
122 // Remove a SpawnPoint from the Telehub 134 // Remove a SpawnPoint from the Telehub
123 public Telehub RemoveSpawnPoint(int spawnpoint) 135 public bool RemoveSpawnPoint(int spawnpoint)
124 { 136 {
125 SpawnPoint.RemoveAt(spawnpoint); 137 m_EstateSettings.RemoveSpawnPoint(spawnpoint);
138 m_EstateSettings.Save();
126 139
127 return TelehubVals(); 140 return true;
128 } 141 }
129 } 142 }
130} \ No newline at end of file 143} \ No newline at end of file