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-rw-r--r--OpenSim/Data/MSSQL/MSSQLDataStore.cs8
-rw-r--r--OpenSim/Data/MySQL/MySQLDataStore.cs42
-rw-r--r--OpenSim/Data/SQLite/SQLiteManager.cs69
-rw-r--r--OpenSim/Framework/Communications/RestClient/RestClient.cs54
-rw-r--r--OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs13
-rw-r--r--OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs114
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs6
-rw-r--r--OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs33
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs22
-rw-r--r--OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs19
-rw-r--r--OpenSim/TestSuite/BotManager.cs17
-rw-r--r--OpenSim/Tools/pCampBot/BotManager.cs17
12 files changed, 0 insertions, 414 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLDataStore.cs b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
index 6b3b8ef..dd3d20e 100644
--- a/OpenSim/Data/MSSQL/MSSQLDataStore.cs
+++ b/OpenSim/Data/MSSQL/MSSQLDataStore.cs
@@ -1350,14 +1350,6 @@ namespace OpenSim.Data.MSSQL
1350 return param; 1350 return param;
1351 } 1351 }
1352 1352
1353// TODO: unused
1354// private SqlParameter createParamWithValue(string name, Type type, Object o)
1355// {
1356// SqlParameter param = createSqlParameter(name, type);
1357// param.Value = o;
1358// return param;
1359// }
1360
1361 private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn) 1353 private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
1362 { 1354 {
1363 da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]); 1355 da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
diff --git a/OpenSim/Data/MySQL/MySQLDataStore.cs b/OpenSim/Data/MySQL/MySQLDataStore.cs
index d438064..1f9ea70 100644
--- a/OpenSim/Data/MySQL/MySQLDataStore.cs
+++ b/OpenSim/Data/MySQL/MySQLDataStore.cs
@@ -586,40 +586,6 @@ namespace OpenSim.Data.MySQL
586 return landDataForRegion; 586 return landDataForRegion;
587 } 587 }
588 588
589// TODO: unused
590// private void DisplayDataSet(DataSet ds, string title)
591// {
592// Debug.WriteLine(title);
593// //--- Loop through the DataTables
594// foreach (DataTable table in ds.Tables)
595// {
596// Debug.WriteLine("*** DataTable: " + table.TableName + "***");
597// //--- Loop through each DataTable's DataRows
598// foreach (DataRow row in table.Rows)
599// {
600// //--- Display the original values, if there are any.
601// if (row.HasVersion(DataRowVersion.Original))
602// {
603// Debug.Write("Original Row Values ===> ");
604// foreach (DataColumn column in table.Columns)
605// Debug.Write(column.ColumnName + " = " +
606// row[column, DataRowVersion.Original] + ", ");
607// Debug.WriteLine(String.Empty);
608// }
609// //--- Display the current values, if there are any.
610// if (row.HasVersion(DataRowVersion.Current))
611// {
612// Debug.Write("Current Row Values ====> ");
613// foreach (DataColumn column in table.Columns)
614// Debug.Write(column.ColumnName + " = " +
615// row[column, DataRowVersion.Current] + ", ");
616// Debug.WriteLine(String.Empty);
617// }
618// Debug.WriteLine(String.Empty);
619// }
620// }
621// }
622
623 public void Commit() 589 public void Commit()
624 { 590 {
625 if (m_connection.State != ConnectionState.Open) 591 if (m_connection.State != ConnectionState.Open)
@@ -1515,14 +1481,6 @@ namespace OpenSim.Data.MySQL
1515 return param; 1481 return param;
1516 } 1482 }
1517 1483
1518// TODO: unused
1519// private MySqlParameter createParamWithValue(string name, Type type, Object o)
1520// {
1521// MySqlParameter param = createMySqlParameter(name, type);
1522// param.Value = o;
1523// return param;
1524// }
1525
1526 private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn) 1484 private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn)
1527 { 1485 {
1528 MySqlCommand insertCommand = createInsertCommand("prims", m_primTable); 1486 MySqlCommand insertCommand = createInsertCommand("prims", m_primTable);
diff --git a/OpenSim/Data/SQLite/SQLiteManager.cs b/OpenSim/Data/SQLite/SQLiteManager.cs
index 66ce6ab..e1d2cdf 100644
--- a/OpenSim/Data/SQLite/SQLiteManager.cs
+++ b/OpenSim/Data/SQLite/SQLiteManager.cs
@@ -92,75 +92,6 @@ namespace OpenSim.Data.SQLite
92 return (IDbCommand) dbcommand; 92 return (IDbCommand) dbcommand;
93 } 93 }
94 94
95// TODO: unused
96// private bool TestTables(SQLiteConnection conn)
97// {
98// SQLiteCommand cmd = new SQLiteCommand("SELECT * FROM regions", conn);
99// SQLiteDataAdapter pDa = new SQLiteDataAdapter(cmd);
100// DataSet tmpDS = new DataSet();
101// try
102// {
103// pDa.Fill(tmpDS, "regions");
104// }
105// catch (SqliteSyntaxException)
106// {
107// m_log.Info("[DATASTORE]: SQLite Database doesn't exist... creating");
108// InitDB(conn);
109// }
110// return true;
111// }
112
113// TODO: unused
114// private DataTable createRegionsTable()
115// {
116// DataTable regions = new DataTable("regions");
117
118// createCol(regions, "regionHandle", typeof (ulong));
119// createCol(regions, "regionName", typeof (String));
120// createCol(regions, "uuid", typeof (String));
121
122// createCol(regions, "regionRecvKey", typeof (String));
123// createCol(regions, "regionSecret", typeof (String));
124// createCol(regions, "regionSendKey", typeof (String));
125
126// createCol(regions, "regionDataURI", typeof (String));
127// createCol(regions, "serverIP", typeof (String));
128// createCol(regions, "serverPort", typeof (String));
129// createCol(regions, "serverURI", typeof (String));
130
131
132// createCol(regions, "locX", typeof (uint));
133// createCol(regions, "locY", typeof (uint));
134// createCol(regions, "locZ", typeof (uint));
135
136// createCol(regions, "eastOverrideHandle", typeof (ulong));
137// createCol(regions, "westOverrideHandle", typeof (ulong));
138// createCol(regions, "southOverrideHandle", typeof (ulong));
139// createCol(regions, "northOverrideHandle", typeof (ulong));
140
141// createCol(regions, "regionAssetURI", typeof (String));
142// createCol(regions, "regionAssetRecvKey", typeof (String));
143// createCol(regions, "regionAssetSendKey", typeof (String));
144
145// createCol(regions, "regionUserURI", typeof (String));
146// createCol(regions, "regionUserRecvKey", typeof (String));
147// createCol(regions, "regionUserSendKey", typeof (String));
148
149// // Add in contraints
150// regions.PrimaryKey = new DataColumn[] {regions.Columns["UUID"]};
151// return regions;
152// }
153
154// TODO: unused
155// private void InitDB(SQLiteConnection conn)
156// {
157// string createUsers = defineTable(createRegionsTable());
158// SQLiteCommand pcmd = new SQLiteCommand(createUsers, conn);
159// conn.Open();
160// pcmd.ExecuteNonQuery();
161// conn.Close();
162// }
163
164 /// <summary> 95 /// <summary>
165 /// Reads a region row from a database reader 96 /// Reads a region row from a database reader
166 /// </summary> 97 /// </summary>
diff --git a/OpenSim/Framework/Communications/RestClient/RestClient.cs b/OpenSim/Framework/Communications/RestClient/RestClient.cs
index 5463134..6877690 100644
--- a/OpenSim/Framework/Communications/RestClient/RestClient.cs
+++ b/OpenSim/Framework/Communications/RestClient/RestClient.cs
@@ -196,17 +196,6 @@ namespace OpenSim.Framework.Communications
196 return s.Substring(s.Length - 1, 1) == "/"; 196 return s.Substring(s.Length - 1, 1) == "/";
197 } 197 }
198 198
199// TODO: unused
200// /// <summary>
201// /// return a slash or blank. A slash will be returned if the string does not contain one
202// /// </summary>
203// /// <param name="s">stromg to be examined</param>
204// /// <returns>slash '/' if not already present</returns>
205// private string slash(string s)
206// {
207// return isSlashed(s) ? String.Empty : "/";
208// }
209
210 /// <summary> 199 /// <summary>
211 /// Build a Uri based on the initial Url, path elements and parameters 200 /// Build a Uri based on the initial Url, path elements and parameters
212 /// </summary> 201 /// </summary>
@@ -280,49 +269,6 @@ namespace OpenSim.Framework.Communications
280 } 269 }
281 } 270 }
282 271
283// TODO: unused
284// /// <summary>
285// /// Async method, invoked when the initial response if received from the server
286// /// </summary>
287// /// <param name="ar"></param>
288// private void ResponseIsReadyDelegate(IAsyncResult ar)
289// {
290// try
291// {
292// // grab response
293// WebRequest wr = (WebRequest) ar.AsyncState;
294// _response = (HttpWebResponse) wr.EndGetResponse(ar);
295
296// // get response stream, and setup async reading
297// Stream s = _response.GetResponseStream();
298// IAsyncResult asynchronousResult =
299// s.BeginRead(_readbuf, 0, BufferSize, new AsyncCallback(StreamIsReadyDelegate), s);
300
301// // TODO! Implement timeout, without killing the server
302// // wait until completed, or we timed out
303// // ThreadPool.RegisterWaitForSingleObject(asynchronousResult.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), _request, DefaultTimeout, true);
304// }
305// catch (Exception e)
306// {
307// _allDone.Set();
308// _asyncException = e;
309// }
310// }
311
312// TODO: unused
313// // Abort the request if the timer fires.
314// private static void TimeoutCallback(object state, bool timedOut)
315// {
316// if (timedOut)
317// {
318// HttpWebRequest request = state as HttpWebRequest;
319// if (request != null)
320// {
321// request.Abort();
322// }
323// }
324// }
325
326 #endregion Async communications with server 272 #endregion Async communications with server
327 273
328 /// <summary> 274 /// <summary>
diff --git a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs
index a9679f8..b815a37 100644
--- a/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs
+++ b/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionConnectionManager.cs
@@ -38,18 +38,5 @@ namespace OpenSim.Grid.ScriptServer
38 m_ScriptServerMain = scm; 38 m_ScriptServerMain = scm;
39 m_Connection = Connection; 39 m_Connection = Connection;
40 } 40 }
41
42// TODO: unused:
43// private void DataReceived(object objectID, object scriptID)
44// {
45// // TODO: HOW DO WE RECEIVE DATA? ASYNC?
46// // ANYHOW WE END UP HERE?
47
48// // NEW SCRIPT? ASK SCRIPTENGINE TO INITIALIZE IT
49// ScriptRez();
50
51// // EVENT? DELIVER EVENT DIRECTLY TO SCRIPTENGINE
52// touch_start();
53// }
54 } 41 }
55} 42}
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
index 33e917a..c0b7380 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
@@ -178,120 +178,6 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
178 } 178 }
179 } 179 }
180 180
181// TODO: unused
182// private void RunAssetQueue()
183// {
184// while (true)
185// {
186// try
187// {
188// ProcessAssetQueue();
189// Thread.Sleep(500);
190// }
191// catch (Exception)
192// {
193// // m_log.Error("[ASSET CACHE]: " + e.ToString());
194// }
195// }
196// }
197
198// TODO: unused
199// /// <summary>
200// /// Process the asset queue which sends packets directly back to the client.
201// /// </summary>
202// private void ProcessAssetQueue()
203// {
204// //should move the asset downloading to a module, like has been done with texture downloading
205// if (AssetRequests.Count == 0)
206// {
207// //no requests waiting
208// return;
209// }
210// // if less than 5, do all of them
211// int num = Math.Min(5, AssetRequests.Count);
212
213// AssetRequest req;
214// for (int i = 0; i < num; i++)
215// {
216// req = (AssetRequest)AssetRequests[i];
217// //Console.WriteLine("sending asset " + req.RequestAssetID);
218// TransferInfoPacket Transfer = new TransferInfoPacket();
219// Transfer.TransferInfo.ChannelType = 2;
220// Transfer.TransferInfo.Status = 0;
221// Transfer.TransferInfo.TargetType = 0;
222// if (req.AssetRequestSource == 2)
223// {
224// Transfer.TransferInfo.Params = new byte[20];
225// Array.Copy(req.RequestAssetID.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
226// int assType = (int)req.AssetInf.Type;
227// Array.Copy(Helpers.IntToBytes(assType), 0, Transfer.TransferInfo.Params, 16, 4);
228// }
229// else if (req.AssetRequestSource == 3)
230// {
231// Transfer.TransferInfo.Params = req.Params;
232// // Transfer.TransferInfo.Params = new byte[100];
233// //Array.Copy(req.RequestUser.AgentId.GetBytes(), 0, Transfer.TransferInfo.Params, 0, 16);
234// //Array.Copy(req.RequestUser.SessionId.GetBytes(), 0, Transfer.TransferInfo.Params, 16, 16);
235// }
236// Transfer.TransferInfo.Size = (int)req.AssetInf.Data.Length;
237// Transfer.TransferInfo.TransferID = req.TransferRequestID;
238// req.RequestUser.OutPacket(Transfer, ThrottleOutPacketType.Asset);
239
240// if (req.NumPackets == 1)
241// {
242// TransferPacketPacket TransferPacket = new TransferPacketPacket();
243// TransferPacket.TransferData.Packet = 0;
244// TransferPacket.TransferData.ChannelType = 2;
245// TransferPacket.TransferData.TransferID = req.TransferRequestID;
246// TransferPacket.TransferData.Data = req.AssetInf.Data;
247// TransferPacket.TransferData.Status = 1;
248// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
249// }
250// else
251// {
252// int processedLength = 0;
253// // libsecondlife hardcodes 1500 as the maximum data chunk size
254// int maxChunkSize = 1250;
255// int packetNumber = 0;
256
257// while (processedLength < req.AssetInf.Data.Length)
258// {
259// TransferPacketPacket TransferPacket = new TransferPacketPacket();
260// TransferPacket.TransferData.Packet = packetNumber;
261// TransferPacket.TransferData.ChannelType = 2;
262// TransferPacket.TransferData.TransferID = req.TransferRequestID;
263
264// int chunkSize = Math.Min(req.AssetInf.Data.Length - processedLength, maxChunkSize);
265// byte[] chunk = new byte[chunkSize];
266// Array.Copy(req.AssetInf.Data, processedLength, chunk, 0, chunk.Length);
267
268// TransferPacket.TransferData.Data = chunk;
269
270// // 0 indicates more packets to come, 1 indicates last packet
271// if (req.AssetInf.Data.Length - processedLength > maxChunkSize)
272// {
273// TransferPacket.TransferData.Status = 0;
274// }
275// else
276// {
277// TransferPacket.TransferData.Status = 1;
278// }
279
280// req.RequestUser.OutPacket(TransferPacket, ThrottleOutPacketType.Asset);
281
282// processedLength += chunkSize;
283// packetNumber++;
284// }
285// }
286// }
287
288// //remove requests that have been completed
289// for (int i = 0; i < num; i++)
290// {
291// AssetRequests.RemoveAt(0);
292// }
293// }
294
295 /// <summary> 181 /// <summary>
296 /// Calculate the number of packets required to send the asset to the client. 182 /// Calculate the number of packets required to send the asset to the client.
297 /// </summary> 183 /// </summary>
diff --git a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
index 735a3cf..68ca5e9 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
@@ -239,12 +239,6 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
239 part.ScheduleFullUpdate(); 239 part.ScheduleFullUpdate();
240 } 240 }
241 241
242// TODO: unused
243// private byte[] BlendTextures(byte[] frontImage, byte[] backImage)
244// {
245// return BlendTextures(frontImage, backImage, false, 0);
246// }
247
248 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha) 242 private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
249 { 243 {
250 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage)); 244 Bitmap image1 = new Bitmap(OpenJPEG.DecodeToImage(frontImage));
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
index 6a5a166..d4f3b9f 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -31,39 +31,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.PaintBrushes
31{ 31{
32 public class FlattenSphere : ITerrainPaintableEffect 32 public class FlattenSphere : ITerrainPaintableEffect
33 { 33 {
34// TODO: unused
35// private double GetBilinearInterpolate(double x, double y, ITerrainChannel map)
36// {
37// int w = map.Width;
38// int h = map.Height;
39
40// if (x > w - 2.0)
41// x = w - 2.0;
42// if (y > h - 2.0)
43// y = h - 2.0;
44// if (x < 0.0)
45// x = 0.0;
46// if (y < 0.0)
47// y = 0.0;
48
49// int stepSize = 1;
50// double h00 = map[(int)x, (int)y];
51// double h10 = map[(int)x + stepSize, (int)y];
52// double h01 = map[(int)x, (int)y + stepSize];
53// double h11 = map[(int)x + stepSize, (int)y + stepSize];
54// double h1 = h00;
55// double h2 = h10;
56// double h3 = h01;
57// double h4 = h11;
58// double a00 = h1;
59// double a10 = h2 - h1;
60// double a01 = h3 - h1;
61// double a11 = h1 - h2 - h3 + h4;
62// double partialx = x - (int)x;
63// double partialz = y - (int)y;
64// double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
65// return hi;
66// }
67 34
68 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
69 36
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4a80b8d..2ce6314 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -794,28 +794,6 @@ namespace OpenSim.Region.Environment.Scenes
794 } 794 }
795 } 795 }
796 796
797 //Updates the time in the viewer.
798// TODO: unused
799// private void UpdateInWorldTime()
800// {
801// m_timeUpdateCount++;
802// if (m_timeUpdateCount > 600)
803// {
804// List<ScenePresence> avatars = GetAvatars();
805// foreach (ScenePresence avatar in avatars)
806// {
807// avatar.ControllingClient.SendViewerTime(m_timePhase);
808// }
809
810// m_timeUpdateCount = 0;
811// m_timePhase++;
812// if (m_timePhase > 94)
813// {
814// m_timePhase = 0;
815// }
816// }
817// }
818
819 private void SendSimStatsPackets(SimStatsPacket pack) 797 private void SendSimStatsPackets(SimStatsPacket pack)
820 { 798 {
821 List<ScenePresence> StatSendAgents = GetScenePresences(); 799 List<ScenePresence> StatSendAgents = GetScenePresences();
diff --git a/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
index 00a7df3..1b0b6b7 100644
--- a/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
+++ b/OpenSim/Region/ExtensionsScriptModule/Engines/CSharp/Examples/ExportRegionToLSL.cs
@@ -71,24 +71,5 @@ namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
71 System.Console.WriteLine(sequence); 71 System.Console.WriteLine(sequence);
72 }*/ 72 }*/
73 } 73 }
74
75// TODO: unused
76// private string processPrimitiveToString(SceneObjectPart prim)
77// {
78// /*string desc = prim.Description;
79// string name = prim.Name;
80// LLVector3 pos = prim.Pos;
81// LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
82// LLVector3 scale = prim.Scale;
83// LLVector3 rootPos = prim.WorldPos;
84
85// string setPrimParams = String.Empty;
86
87// setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
88
89// return setPrimParams;
90// */
91// return System.String.Empty;
92// }
93 } 74 }
94} 75}
diff --git a/OpenSim/TestSuite/BotManager.cs b/OpenSim/TestSuite/BotManager.cs
index ec71973..61cc908 100644
--- a/OpenSim/TestSuite/BotManager.cs
+++ b/OpenSim/TestSuite/BotManager.cs
@@ -178,23 +178,6 @@ namespace OpenSim.TestSuite
178 { 178 {
179 return new ConsoleBase("Region", this); 179 return new ConsoleBase("Region", this);
180 } 180 }
181
182 /// <summary>
183 /// I don't think the bots use this..
184 /// </summary>
185 /// <param name="commandParams"></param>
186 /// <param name="pos"></param>
187 /// <returns></returns>
188 // TODO: unused: private string CombineParams(string[] commandParams, int pos)
189 // TODO: unused: {
190 // TODO: unused: string result = String.Empty;
191 // TODO: unused: for (int i = pos; i < commandParams.Length; i++)
192 // TODO: unused: {
193 // TODO: unused: result += commandParams[i] + " ";
194 // TODO: unused: }
195 // TODO: unused: result = result.TrimEnd(' ');
196 // TODO: unused: return result;
197 // TODO: unused: }
198 181
199 /// <summary> 182 /// <summary>
200 /// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit 183 /// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit
diff --git a/OpenSim/Tools/pCampBot/BotManager.cs b/OpenSim/Tools/pCampBot/BotManager.cs
index df06f47..8877f7d 100644
--- a/OpenSim/Tools/pCampBot/BotManager.cs
+++ b/OpenSim/Tools/pCampBot/BotManager.cs
@@ -177,23 +177,6 @@ namespace pCampBot
177 { 177 {
178 return new ConsoleBase("Region", this); 178 return new ConsoleBase("Region", this);
179 } 179 }
180
181 /// <summary>
182 /// I don't think the bots use this..
183 /// </summary>
184 /// <param name="commandParams"></param>
185 /// <param name="pos"></param>
186 /// <returns></returns>
187 // TODO: unused: private string CombineParams(string[] commandParams, int pos)
188 // TODO: unused: {
189 // TODO: unused: string result = String.Empty;
190 // TODO: unused: for (int i = pos; i < commandParams.Length; i++)
191 // TODO: unused: {
192 // TODO: unused: result += commandParams[i] + " ";
193 // TODO: unused: }
194 // TODO: unused: result = result.TrimEnd(' ');
195 // TODO: unused: return result;
196 // TODO: unused: }
197 180
198 /// <summary> 181 /// <summary>
199 /// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit 182 /// Command runnint tool.. Currently use it to add bots, shutdown and (dangerous)Forcequit