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-rw-r--r--OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs4
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs695
-rw-r--r--OpenSim/Framework/Communications/Cache/SQLAssetServer.cs113
-rw-r--r--OpenSim/Framework/Communications/CommunicationsManager.cs14
-rw-r--r--OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs61
-rw-r--r--OpenSim/Framework/ConfigSettings.cs52
-rw-r--r--OpenSim/Region/Application/ConfigurationLoader.cs16
-rw-r--r--OpenSim/Region/Application/HGCommands.cs4
-rw-r--r--OpenSim/Region/Application/OpenSimBase.cs164
-rw-r--r--OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs1
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs18
-rw-r--r--OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs11
-rw-r--r--OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs3
-rw-r--r--bin/OpenSim.ini.example45
14 files changed, 7 insertions, 1194 deletions
diff --git a/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs b/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs
index 1059338..ca4d985 100644
--- a/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs
+++ b/OpenSim/ApplicationPlugins/CreateCommsManager/CreateCommsManagerPlugin.cs
@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
169 m_commsManager 169 m_commsManager
170 = new CommunicationsLocal( 170 = new CommunicationsLocal(
171 m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, 171 m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
172 libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile); 172 libraryRootFolder, false);
173 173
174 CreateGridInfoService(); 174 CreateGridInfoService();
175 } 175 }
@@ -195,7 +195,7 @@ namespace OpenSim.ApplicationPlugins.CreateCommsManager
195 = new HGCommunicationsStandalone( 195 = new HGCommunicationsStandalone(
196 m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache, 196 m_openSim.ConfigurationSettings, m_openSim.NetServersInfo, m_httpServer, m_openSim.AssetCache,
197 gridService, 197 gridService,
198 libraryRootFolder, m_openSim.ConfigurationSettings.DumpAssetsToFile); 198 libraryRootFolder, false);
199 199
200 HGServices = gridService; 200 HGServices = gridService;
201 201
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
deleted file mode 100644
index 7d25ca9..0000000
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ /dev/null
@@ -1,695 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text.RegularExpressions;
32using System.Threading;
33using GlynnTucker.Cache;
34using log4net;
35using OpenMetaverse;
36using OpenMetaverse.Packets;
37using OpenSim.Framework.Statistics;
38using System.Text;
39
40namespace OpenSim.Framework.Communications.Cache
41{
42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers.
44 /// </summary>
45 ///
46 /// This class actually encapsulates two largely separate mechanisms. One mechanism fetches assets either
47 /// synchronously or async and passes the data back to the requester. The second mechanism fetches assets and
48 /// sends packetised data directly back to the client. The only point where they meet is AssetReceived() and
49 /// AssetNotFound(), which means they do share the same asset and texture caches.
50 public class AssetCache : IAssetCache
51 {
52 private static readonly ILog m_log
53 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
54
55 protected ICache m_memcache = new SimpleMemoryCache();
56
57 /// <value>
58 /// Assets requests which are waiting for asset server data. This includes texture requests
59 /// </value>
60 private Dictionary<UUID, AssetRequest> RequestedAssets;
61
62 /// <value>
63 /// Asset requests with data which are ready to be sent back to requesters. This includes textures.
64 /// </value>
65 private List<AssetRequest> AssetRequests;
66
67 /// <value>
68 /// Until the asset request is fulfilled, each asset request is associated with a list of requesters
69 /// </value>
70 private Dictionary<UUID, AssetRequestsList> RequestLists;
71
72 #region IPlugin
73
74 /// <summary>
75 /// The methods and properties in this section are needed to
76 /// support the IPlugin interface. They cann all be overridden
77 /// as needed by a derived class.
78 /// </summary>
79
80 public virtual string Name
81 {
82 get { return "OpenSim.Framework.Communications.Cache.AssetCache"; }
83 }
84
85 public virtual string Version
86 {
87 get { return "1.0"; }
88 }
89
90 public virtual void Initialise()
91 {
92 m_log.Debug("[ASSET CACHE]: Asset cache null initialisation");
93 }
94
95 public virtual void Initialise(IAssetServer assetServer)
96 {
97 m_log.Debug("[ASSET CACHE]: Asset cache server-specified initialisation");
98 m_log.InfoFormat("[ASSET CACHE]: Asset cache initialisation [{0}/{1}]", Name, Version);
99
100 Reset();
101
102 m_assetServer = assetServer;
103 m_assetServer.SetReceiver(this);
104
105 Thread assetCacheThread = new Thread(RunAssetManager);
106 assetCacheThread.Name = "AssetCacheThread";
107 assetCacheThread.IsBackground = true;
108 assetCacheThread.Start();
109 ThreadTracker.Add(assetCacheThread);
110 }
111
112 public virtual void Initialise(ConfigSettings settings, IAssetServer assetServer)
113 {
114 m_log.Debug("[ASSET CACHE]: Asset cache configured initialisation");
115 Initialise(assetServer);
116 }
117
118 public void Dispose()
119 {
120 }
121
122 #endregion
123
124 public IAssetServer AssetServer
125 {
126 get { return m_assetServer; }
127 }
128 private IAssetServer m_assetServer;
129
130 public AssetCache()
131 {
132 m_log.Debug("[ASSET CACHE]: Asset cache (plugin constructor)");
133 }
134
135 /// <summary>
136 /// Constructor.
137 /// </summary>
138 /// <param name="assetServer"></param>
139 public AssetCache(IAssetServer assetServer)
140 {
141 Initialise(assetServer);
142 }
143
144 public void ShowState()
145 {
146 m_log.InfoFormat("Memcache:{0} RequestLists:{1}",
147 m_memcache.Count,
148 // AssetRequests.Count,
149 // RequestedAssets.Count,
150 RequestLists.Count);
151 }
152
153 public void Clear()
154 {
155 m_log.Info("[ASSET CACHE]: Clearing Asset cache");
156
157 if (StatsManager.SimExtraStats != null)
158 StatsManager.SimExtraStats.ClearAssetCacheStatistics();
159
160 Reset();
161 }
162
163 /// <summary>
164 /// Reset the cache.
165 /// </summary>
166 private void Reset()
167 {
168 AssetRequests = new List<AssetRequest>();
169 RequestedAssets = new Dictionary<UUID, AssetRequest>();
170 RequestLists = new Dictionary<UUID, AssetRequestsList>();
171 }
172
173 /// <summary>
174 /// Process the asset queue which holds data which is packeted up and sent
175 /// directly back to the client.
176 /// </summary>
177 private void RunAssetManager()
178 {
179 while (true)
180 {
181 try
182 {
183 ProcessAssetQueue();
184 Thread.Sleep(500);
185 }
186 catch (Exception e)
187 {
188 if (e != null)
189 {
190 m_log.ErrorFormat("[ASSET CACHE]: {0}", e);
191 }
192 else
193 {
194 // this looks weird, but we've seen this show up as an issue in unit tests, so leave it here until we know why
195 m_log.Error("[ASSET CACHE]: an exception was thrown in RunAssetManager, but is now null. Something is very wrong.");
196 }
197 }
198 }
199 }
200
201 public bool TryGetCachedAsset(UUID assetId, out AssetBase asset)
202 {
203 Object tmp;
204 if (m_memcache.TryGet(assetId, out tmp))
205 {
206 asset = (AssetBase)tmp;
207 //m_log.Info("Retrieved from cache " + assetId);
208 return true;
209 }
210
211 asset = null;
212 return false;
213 }
214
215 public void GetAsset(UUID assetId, AssetRequestCallback callback, bool isTexture)
216 {
217 //m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId);
218
219 // Xantor 20080526:
220 // if a request is made for an asset which is not in the cache yet, but has already been requested by
221 // something else, queue up the callbacks on that requestor instead of swamping the assetserver
222 // with multiple requests for the same asset.
223
224 AssetBase asset;
225
226 if (TryGetCachedAsset(assetId, out asset))
227 {
228 callback(assetId, asset);
229 }
230 else
231 {
232 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
233
234 NewAssetRequest req = new NewAssetRequest(callback);
235 AssetRequestsList requestList;
236
237 lock (RequestLists)
238 {
239 if (RequestLists.TryGetValue(assetId, out requestList)) // do we already have a request pending?
240 {
241 // m_log.DebugFormat("[ASSET CACHE]: Intercepted Duplicate request for {0} {1}", isTexture ? "texture" : "asset", assetId);
242 // add to callbacks for this assetId
243 RequestLists[assetId].Requests.Add(req);
244 }
245 else
246 {
247 // m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
248 requestList = new AssetRequestsList();
249 requestList.TimeRequested = DateTime.Now;
250 requestList.Requests.Add(req);
251
252 RequestLists.Add(assetId, requestList);
253
254 m_assetServer.RequestAsset(assetId, isTexture);
255 }
256 }
257 }
258 }
259
260 public AssetBase GetAsset(UUID assetID, bool isTexture)
261 {
262 // I'm not going over 3 seconds since this will be blocking processing of all the other inbound
263 // packets from the client.
264 const int pollPeriod = 200;
265 int maxPolls = 15;
266
267 AssetBase asset;
268
269 if (TryGetCachedAsset(assetID, out asset))
270 {
271 return asset;
272 }
273
274 m_assetServer.RequestAsset(assetID, isTexture);
275
276 do
277 {
278 Thread.Sleep(pollPeriod);
279
280 if (TryGetCachedAsset(assetID, out asset))
281 {
282 return asset;
283 }
284 }
285 while (--maxPolls > 0);
286
287 m_log.WarnFormat("[ASSET CACHE]: {0} {1} was not received before the retrieval timeout was reached",
288 isTexture ? "texture" : "asset", assetID.ToString());
289
290 return null;
291 }
292
293 public void AddAsset(AssetBase asset)
294 {
295 if (!m_memcache.Contains(asset.FullID))
296 {
297 m_log.Info("[CACHE] Caching " + asset.FullID + " for 24 hours from last access");
298 // Use 24 hour rolling asset cache.
299 m_memcache.AddOrUpdate(asset.FullID, asset, TimeSpan.FromHours(24));
300
301 // According to http://wiki.secondlife.com/wiki/AssetUploadRequest, Local signifies that the
302 // information is stored locally. It could disappear, in which case we could send the
303 // ImageNotInDatabase packet to tell the client this.
304 //
305 // However, this doesn't quite appear to work with local textures that are part of an avatar's
306 // appearance texture set. Whilst sending an ImageNotInDatabase does trigger an automatic rebake
307 // and reupload by the client, if those assets aren't pushed to the asset server anyway, then
308 // on crossing onto another region server, other avatars can no longer get the required textures.
309 // There doesn't appear to be any signal from the sim to the newly region border crossed client
310 // asking it to reupload its local texture assets to that region server.
311 //
312 // One can think of other cunning ways around this. For instance, on a region crossing or teleport,
313 // the original sim could squirt local assets to the new sim. Or the new sim could have pointers
314 // to the original sim to fetch the 'local' assets (this is getting more complicated).
315 //
316 // But for now, we're going to take the easy way out and store local assets globally.
317 //
318 // TODO: Also, Temporary is now deprecated. We should start ignoring it and not passing it out from LLClientView.
319 if (!asset.Temporary || asset.Local)
320 {
321 m_assetServer.StoreAsset(asset);
322 }
323
324 if (StatsManager.SimExtraStats != null)
325 StatsManager.SimExtraStats.AddAsset(asset);
326 }
327 }
328
329 public void ExpireAsset(UUID uuid)
330 {
331 if (m_memcache.Contains(uuid))
332 {
333 m_memcache.Remove(uuid);
334
335 if (StatsManager.SimExtraStats != null)
336 StatsManager.SimExtraStats.RemoveAsset(uuid);
337 }
338 }
339
340 // See IAssetReceiver
341 public virtual void AssetReceived(AssetBase asset, bool IsTexture)
342 {
343 AssetInfo assetInf = new AssetInfo(asset);
344
345 ProcessReceivedAsset(IsTexture, assetInf, null);
346
347 if (!m_memcache.Contains(assetInf.FullID))
348 {
349 m_memcache.AddOrUpdate(assetInf.FullID, assetInf, TimeSpan.FromHours(24));
350
351 if (StatsManager.SimExtraStats != null)
352 StatsManager.SimExtraStats.AddAsset(assetInf);
353
354 if (RequestedAssets.ContainsKey(assetInf.FullID))
355 {
356 AssetRequest req = RequestedAssets[assetInf.FullID];
357 req.AssetInf = assetInf;
358 req.NumPackets = CalculateNumPackets(assetInf.Data);
359
360 RequestedAssets.Remove(assetInf.FullID);
361
362 if (req.AssetRequestSource == 2 && assetInf.Type == 10)
363 {
364 // If it's a direct request for a script, drop it
365 // because it's a hacked client
366 }
367 else
368 {
369 lock (AssetRequests)
370 {
371 AssetRequests.Add(req);
372 }
373 }
374 }
375 }
376
377 // Notify requesters for this asset
378 AssetRequestsList reqList;
379
380 lock (RequestLists)
381 {
382 if (RequestLists.TryGetValue(asset.FullID, out reqList))
383 RequestLists.Remove(asset.FullID);
384 }
385
386 if (reqList != null)
387 {
388 if (StatsManager.SimExtraStats != null)
389 StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
390
391 foreach (NewAssetRequest req in reqList.Requests)
392 {
393 // Xantor 20080526 are we really calling all the callbacks if multiple queued for 1 request? -- Yes, checked
394 // m_log.DebugFormat("[ASSET CACHE]: Callback for asset {0}", asset.FullID);
395 req.Callback(asset.FullID, asset);
396 }
397 }
398 }
399
400 protected void ProcessReceivedAsset(bool IsTexture, AssetInfo assetInf, IUserService userService)
401 {
402 // if (!IsTexture && assetInf.ContainsReferences && false)
403 // {
404 // assetInf.Data = ProcessAssetData(assetInf.Data, userService);
405 // }
406 }
407
408 // See IAssetReceiver
409 public virtual void AssetNotFound(UUID assetId, bool isTexture)
410 {
411// m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetId);
412
413 // Remember the fact that this asset could not be found to prevent delays from repeated requests
414 m_memcache.Add(assetId, null, TimeSpan.FromHours(24));
415
416 // Notify requesters for this asset
417 AssetRequestsList reqList;
418 lock (RequestLists)
419 {
420 if (RequestLists.TryGetValue(assetId, out reqList))
421 RequestLists.Remove(assetId);
422 }
423
424 if (reqList != null)
425 {
426 if (StatsManager.SimExtraStats != null)
427 StatsManager.SimExtraStats.AddAssetRequestTimeAfterCacheMiss(DateTime.Now - reqList.TimeRequested);
428
429 foreach (NewAssetRequest req in reqList.Requests)
430 {
431 req.Callback(assetId, null);
432 }
433 }
434 }
435
436 /// <summary>
437 /// Calculate the number of packets required to send the asset to the client.
438 /// </summary>
439 /// <param name="data"></param>
440 /// <returns></returns>
441 private static int CalculateNumPackets(byte[] data)
442 {
443 const uint m_maxPacketSize = 600;
444 int numPackets = 1;
445
446 if (data.LongLength > m_maxPacketSize)
447 {
448 // over max number of bytes so split up file
449 long restData = data.LongLength - m_maxPacketSize;
450 int restPackets = (int)((restData + m_maxPacketSize - 1) / m_maxPacketSize);
451 numPackets += restPackets;
452 }
453
454 return numPackets;
455 }
456
457 public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
458 {
459 UUID requestID = UUID.Zero;
460 byte source = 2;
461 if (transferRequest.TransferInfo.SourceType == 2)
462 {
463 //direct asset request
464 requestID = new UUID(transferRequest.TransferInfo.Params, 0);
465 }
466 else if (transferRequest.TransferInfo.SourceType == 3)
467 {
468 //inventory asset request
469 requestID = new UUID(transferRequest.TransferInfo.Params, 80);
470 source = 3;
471 //m_log.Debug("asset request " + requestID);
472 }
473
474 //check to see if asset is in local cache, if not we need to request it from asset server.
475 //m_log.Debug("asset request " + requestID);
476 if (!m_memcache.Contains(requestID))
477 {
478 //not found asset
479 // so request from asset server
480 if (!RequestedAssets.ContainsKey(requestID))
481 {
482 AssetRequest request = new AssetRequest();
483 request.RequestUser = userInfo;
484 request.RequestAssetID = requestID;
485 request.TransferRequestID = transferRequest.TransferInfo.TransferID;
486 request.AssetRequestSource = source;
487 request.Params = transferRequest.TransferInfo.Params;
488 RequestedAssets.Add(requestID, request);
489 m_assetServer.RequestAsset(requestID, false);
490 }
491
492 return;
493 }
494
495 // It has an entry in our cache
496 AssetBase asset = (AssetBase)m_memcache[requestID];
497
498 // FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
499 if (null == asset)
500 {
501 //m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
502 return;
503 }
504
505 // Scripts cannot be retrieved by direct request
506 if (transferRequest.TransferInfo.SourceType == 2 && asset.Type == 10)
507 return;
508
509 // The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
510 AssetRequest req = new AssetRequest();
511 req.RequestUser = userInfo;
512 req.RequestAssetID = requestID;
513 req.TransferRequestID = transferRequest.TransferInfo.TransferID;
514 req.AssetRequestSource = source;
515 req.Params = transferRequest.TransferInfo.Params;
516 req.AssetInf = new AssetInfo(asset);
517 req.NumPackets = CalculateNumPackets(asset.Data);
518 lock (AssetRequests)
519 {
520 AssetRequests.Add(req);
521 }
522 }
523
524 /// <summary>
525 /// Process the asset queue which sends packets directly back to the client.
526 /// </summary>
527 private void ProcessAssetQueue()
528 {
529 //should move the asset downloading to a module, like has been done with texture downloading
530 if (AssetRequests.Count == 0)
531 {
532 //no requests waiting
533 return;
534 }
535
536 // if less than 5, do all of them
537 int num = Math.Min(5, AssetRequests.Count);
538
539 AssetRequest req;
540 AssetRequestToClient req2 = new AssetRequestToClient();
541
542 lock (AssetRequests)
543 {
544 for (int i = 0; i < num; i++)
545 {
546 req = AssetRequests[0];
547 AssetRequests.RemoveAt(0);
548 req2.AssetInf = req.AssetInf;
549 req2.AssetRequestSource = req.AssetRequestSource;
550 req2.DataPointer = req.DataPointer;
551 req2.DiscardLevel = req.DiscardLevel;
552 req2.ImageInfo = req.ImageInfo;
553 req2.IsTextureRequest = req.IsTextureRequest;
554 req2.NumPackets = req.NumPackets;
555 req2.PacketCounter = req.PacketCounter;
556 req2.Params = req.Params;
557 req2.RequestAssetID = req.RequestAssetID;
558 req2.TransferRequestID = req.TransferRequestID;
559 req.RequestUser.SendAsset(req2);
560 }
561 }
562 }
563
564 public byte[] ProcessAssetData(byte[] assetData, IUserService userService)
565 {
566 string data = Encoding.ASCII.GetString(assetData);
567
568 data = ProcessAssetDataString(data, userService);
569
570 return Encoding.ASCII.GetBytes(data);
571 }
572
573 public string ProcessAssetDataString(string data, IUserService userService)
574 {
575 Regex regex = new Regex("(creator_url|owner_url)\\s+(\\S+)");
576
577 data = regex.Replace(data, delegate(Match m)
578 {
579 string result = String.Empty;
580
581 string key = m.Groups[1].Captures[0].Value;
582
583 string value = m.Groups[2].Captures[0].Value;
584
585 Uri userUri;
586
587 switch (key)
588 {
589 case "creator_url":
590 userUri = new Uri(value);
591 result = "creator_id " + ResolveUserUri(userService, userUri);
592 break;
593
594 case "owner_url":
595 userUri = new Uri(value);
596 result = "owner_id " + ResolveUserUri(userService, userUri);
597 break;
598 }
599
600 return result;
601 });
602
603 return data;
604 }
605
606 private Guid ResolveUserUri(IUserService userService, Uri userUri)
607 {
608 Guid id;
609 UserProfileData userProfile = userService.GetUserProfile(userUri);
610 if (userProfile == null)
611 {
612 id = Guid.Empty;
613 }
614 else
615 {
616 id = userProfile.ID.Guid;
617 }
618 return id;
619 }
620
621
622 public class AssetRequest
623 {
624 public IClientAPI RequestUser;
625 public UUID RequestAssetID;
626 public AssetInfo AssetInf;
627 public TextureImage ImageInfo;
628 public UUID TransferRequestID;
629 public long DataPointer = 0;
630 public int NumPackets = 0;
631 public int PacketCounter = 0;
632 public bool IsTextureRequest;
633 public byte AssetRequestSource = 2;
634 public byte[] Params = null;
635 //public bool AssetInCache;
636 //public int TimeRequested;
637 public int DiscardLevel = -1;
638 }
639
640 public class AssetInfo : AssetBase
641 {
642 public AssetInfo(AssetBase aBase)
643 {
644 Data = aBase.Data;
645 FullID = aBase.FullID;
646 Type = aBase.Type;
647 Name = aBase.Name;
648 Description = aBase.Description;
649 }
650
651 public const string Secret = "secret";
652 }
653
654 public class TextureImage : AssetBase
655 {
656 public TextureImage(AssetBase aBase)
657 {
658 Data = aBase.Data;
659 FullID = aBase.FullID;
660 Type = aBase.Type;
661 Name = aBase.Name;
662 Description = aBase.Description;
663 }
664 }
665
666 /// <summary>
667 /// A list of requests for a particular asset.
668 /// </summary>
669 public class AssetRequestsList
670 {
671 /// <summary>
672 /// A list of requests for assets
673 /// </summary>
674 public List<NewAssetRequest> Requests = new List<NewAssetRequest>();
675
676 /// <summary>
677 /// Record the time that this request was first made.
678 /// </summary>
679 public DateTime TimeRequested;
680 }
681
682 /// <summary>
683 /// Represent a request for an asset that has yet to be fulfilled.
684 /// </summary>
685 public class NewAssetRequest
686 {
687 public AssetRequestCallback Callback;
688
689 public NewAssetRequest(AssetRequestCallback callback)
690 {
691 Callback = callback;
692 }
693 }
694 }
695}
diff --git a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs b/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
deleted file mode 100644
index 227744d..0000000
--- a/OpenSim/Framework/Communications/Cache/SQLAssetServer.cs
+++ /dev/null
@@ -1,113 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://www.openmetaverse.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Reflection;
30using log4net;
31using OpenSim.Data;
32
33namespace OpenSim.Framework.Communications.Cache
34{
35 public class SQLAssetServer : AssetServerBase
36 {
37 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
38
39 #region IPlugin
40
41 public override string Name
42 {
43 get { return "SQL"; }
44 }
45
46 public override string Version
47 {
48 get { return "1.0"; }
49 }
50
51 public override void Initialise(ConfigSettings p_set)
52 {
53 m_log.Debug("[SQLAssetServer]: Plugin configured initialisation");
54 Initialise(p_set.StandaloneAssetPlugin,p_set.StandaloneAssetSource);
55 }
56
57 #endregion
58
59 public SQLAssetServer() {}
60
61 public SQLAssetServer(string pluginName, string connect)
62 {
63 m_log.Debug("[SQLAssetServer]: Direct constructor");
64 Initialise(pluginName, connect);
65 }
66
67 public void Initialise(string pluginName, string connect)
68 {
69 AddPlugin(pluginName, connect);
70 }
71
72 public SQLAssetServer(IAssetDataPlugin assetProvider)
73 {
74 m_assetProvider = assetProvider;
75 }
76
77 public void AddPlugin(string FileName, string connect)
78 {
79 m_log.Info("[SQLAssetServer]: AssetStorage: Attempting to load " + FileName);
80 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
81
82 foreach (Type pluginType in pluginAssembly.GetTypes())
83 {
84 if (!pluginType.IsAbstract)
85 {
86 Type typeInterface = pluginType.GetInterface("IAssetDataPlugin", true);
87
88 if (typeInterface != null)
89 {
90 IAssetDataPlugin plug =
91 (IAssetDataPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
92 m_assetProvider = plug;
93 m_assetProvider.Initialise(connect);
94
95 m_log.Info("[AssetStorage]: " +
96 "Added " + m_assetProvider.Name + " " +
97 m_assetProvider.Version);
98 }
99 }
100 }
101 }
102
103 protected override AssetBase GetAsset(AssetRequest req)
104 {
105 return m_assetProvider.FetchAsset(req.AssetID);
106 }
107
108 public override void StoreAsset(AssetBase asset)
109 {
110 m_assetProvider.CreateAsset(asset);
111 }
112 }
113}
diff --git a/OpenSim/Framework/Communications/CommunicationsManager.cs b/OpenSim/Framework/Communications/CommunicationsManager.cs
index b49e7bc..81fb8e1 100644
--- a/OpenSim/Framework/Communications/CommunicationsManager.cs
+++ b/OpenSim/Framework/Communications/CommunicationsManager.cs
@@ -72,25 +72,12 @@ namespace OpenSim.Framework.Communications
72 } 72 }
73 protected UserProfileCacheService m_userProfileCacheService; 73 protected UserProfileCacheService m_userProfileCacheService;
74 74
75 // protected AgentAssetTransactionsManager m_transactionsManager;
76
77 // public AgentAssetTransactionsManager TransactionsManager
78 // {
79 // get { return m_transactionsManager; }
80 // }
81
82 public IAvatarService AvatarService 75 public IAvatarService AvatarService
83 { 76 {
84 get { return m_avatarService; } 77 get { return m_avatarService; }
85 } 78 }
86 protected IAvatarService m_avatarService; 79 protected IAvatarService m_avatarService;
87 80
88 public IAssetCache AssetCache
89 {
90 get { return m_assetCache; }
91 }
92 protected IAssetCache m_assetCache;
93
94 public IInterServiceInventoryServices InterServiceInventoryService 81 public IInterServiceInventoryServices InterServiceInventoryService
95 { 82 {
96 get { return m_interServiceInventoryService; } 83 get { return m_interServiceInventoryService; }
@@ -132,7 +119,6 @@ namespace OpenSim.Framework.Communications
132 bool dumpAssetsToFile, LibraryRootFolder libraryRootFolder) 119 bool dumpAssetsToFile, LibraryRootFolder libraryRootFolder)
133 { 120 {
134 m_networkServersInfo = serversInfo; 121 m_networkServersInfo = serversInfo;
135 m_assetCache = assetCache;
136 m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder); 122 m_userProfileCacheService = new UserProfileCacheService(this, libraryRootFolder);
137 m_httpServer = httpServer; 123 m_httpServer = httpServer;
138 } 124 }
diff --git a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
index a5ee549..a40adf3 100644
--- a/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
+++ b/OpenSim/Framework/Communications/Tests/Cache/AssetCacheTests.cs
@@ -43,51 +43,6 @@ namespace OpenSim.Framework.Communications.Tests
43 [TestFixture] 43 [TestFixture]
44 public class AssetCacheTests 44 public class AssetCacheTests
45 { 45 {
46 protected UUID m_assetIdReceived;
47 protected AssetBase m_assetReceived;
48
49 /// <summary>
50 /// Test the 'asynchronous' get asset mechanism (though this won't be done asynchronously within this test)
51 /// </summary>
52 [Test]
53 public void TestGetAsset()
54 {
55 UUID assetId = UUID.Parse("00000000-0000-0000-0000-000000000001");
56 byte[] assetData = new byte[] { 3, 2, 1 };
57
58 AssetBase asset = new AssetBase();
59 asset.FullID = assetId;
60 asset.Data = assetData;
61
62 TestAssetDataPlugin assetPlugin = new TestAssetDataPlugin();
63 assetPlugin.CreateAsset(asset);
64
65 SQLAssetServer assetServer = new SQLAssetServer(assetPlugin);
66 IAssetCache assetCache = new AssetCache(assetServer);
67
68 assetCache.GetAsset(assetId, AssetRequestCallback, false);
69
70 // Manually pump the asset server
71 while (assetServer.HasWaitingRequests())
72 assetServer.ProcessNextRequest();
73
74 Assert.That(
75 assetId, Is.EqualTo(m_assetIdReceived), "Asset id stored differs from asset id received");
76 Assert.That(
77 assetData, Is.EqualTo(m_assetReceived.Data), "Asset data stored differs from asset data received");
78 }
79
80 private void AssetRequestCallback(UUID assetId, AssetBase asset)
81 {
82 m_assetIdReceived = assetId;
83 m_assetReceived = asset;
84
85 lock (this)
86 {
87 Monitor.PulseAll(this);
88 }
89 }
90
91 private class FakeUserService : IUserService 46 private class FakeUserService : IUserService
92 { 47 {
93 public void AddTemporaryUserProfile(UserProfileData userProfile) 48 public void AddTemporaryUserProfile(UserProfileData userProfile)
@@ -109,7 +64,7 @@ namespace OpenSim.Framework.Communications.Tests
109 { 64 {
110 UserProfileData userProfile = new UserProfileData(); 65 UserProfileData userProfile = new UserProfileData();
111 66
112 userProfile.ID = new UUID( Util.GetHashGuid( uri.ToString(), AssetCache.AssetInfo.Secret )); 67// userProfile.ID = new UUID( Util.GetHashGuid( uri.ToString(), AssetCache.AssetInfo.Secret ));
113 68
114 return userProfile; 69 return userProfile;
115 } 70 }
@@ -189,19 +144,5 @@ namespace OpenSim.Framework.Communications.Tests
189 return true; 144 return true;
190 } 145 }
191 } 146 }
192
193 [Test]
194 public void TestProcessAssetData()
195 {
196 string url = "http://host/dir/";
197 string creatorData = " creator_url " + url + " ";
198 string ownerData = " owner_url " + url + " ";
199
200 AssetCache assetCache = new AssetCache();
201 FakeUserService fakeUserService = new FakeUserService();
202
203 Assert.AreEqual(" creator_id " + Util.GetHashGuid(url, AssetCache.AssetInfo.Secret) + " ", assetCache.ProcessAssetDataString(creatorData, fakeUserService));
204 Assert.AreEqual(" owner_id " + Util.GetHashGuid(url, AssetCache.AssetInfo.Secret) + " ", assetCache.ProcessAssetDataString(ownerData, fakeUserService));
205 }
206 } 147 }
207} 148}
diff --git a/OpenSim/Framework/ConfigSettings.cs b/OpenSim/Framework/ConfigSettings.cs
index 77b05c8..93efffa 100644
--- a/OpenSim/Framework/ConfigSettings.cs
+++ b/OpenSim/Framework/ConfigSettings.cs
@@ -108,14 +108,6 @@ namespace OpenSim.Framework
108 set { m_standaloneInventoryPlugin = value; } 108 set { m_standaloneInventoryPlugin = value; }
109 } 109 }
110 110
111 private string m_standaloneAssetPlugin;
112
113 public string StandaloneAssetPlugin
114 {
115 get { return m_standaloneAssetPlugin; }
116 set { m_standaloneAssetPlugin = value; }
117 }
118
119 private string m_standaloneUserPlugin; 111 private string m_standaloneUserPlugin;
120 112
121 public string StandaloneUserPlugin 113 public string StandaloneUserPlugin
@@ -132,14 +124,6 @@ namespace OpenSim.Framework
132 set { m_standaloneInventorySource = value; } 124 set { m_standaloneInventorySource = value; }
133 } 125 }
134 126
135 private string m_standaloneAssetSource;
136
137 public string StandaloneAssetSource
138 {
139 get { return m_standaloneAssetSource; }
140 set { m_standaloneAssetSource = value; }
141 }
142
143 private string m_standaloneUserSource; 127 private string m_standaloneUserSource;
144 128
145 public string StandaloneUserSource 129 public string StandaloneUserSource
@@ -148,22 +132,6 @@ namespace OpenSim.Framework
148 set { m_standaloneUserSource = value; } 132 set { m_standaloneUserSource = value; }
149 } 133 }
150 134
151 private string m_assetStorage = "local";
152
153 public string AssetStorage
154 {
155 get { return m_assetStorage; }
156 set { m_assetStorage = value; }
157 }
158
159 private string m_assetCache;
160
161 public string AssetCache
162 {
163 get { return m_assetCache; }
164 set { m_assetCache = value; }
165 }
166
167 protected string m_storageConnectionString; 135 protected string m_storageConnectionString;
168 136
169 public string StorageConnectionString 137 public string StorageConnectionString
@@ -180,14 +148,6 @@ namespace OpenSim.Framework
180 set { m_estateConnectionString = value; } 148 set { m_estateConnectionString = value; }
181 } 149 }
182 150
183 protected bool m_dumpAssetsToFile;
184
185 public bool DumpAssetsToFile
186 {
187 get { return m_dumpAssetsToFile; }
188 set { m_dumpAssetsToFile = value; }
189 }
190
191 protected string m_librariesXMLFile; 151 protected string m_librariesXMLFile;
192 public string LibrariesXMLFile 152 public string LibrariesXMLFile
193 { 153 {
@@ -200,18 +160,6 @@ namespace OpenSim.Framework
200 m_librariesXMLFile = value; 160 m_librariesXMLFile = value;
201 } 161 }
202 } 162 }
203 protected string m_assetSetsXMLFile;
204 public string AssetSetsXMLFile
205 {
206 get
207 {
208 return m_assetSetsXMLFile;
209 }
210 set
211 {
212 m_assetSetsXMLFile = value;
213 }
214 }
215 163
216 public const uint DefaultAssetServerHttpPort = 8003; 164 public const uint DefaultAssetServerHttpPort = 8003;
217 public const uint DefaultRegionHttpPort = 9000; 165 public const uint DefaultRegionHttpPort = 9000;
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs
index fea3e94..467b099 100644
--- a/OpenSim/Region/Application/ConfigurationLoader.cs
+++ b/OpenSim/Region/Application/ConfigurationLoader.cs
@@ -219,7 +219,6 @@ namespace OpenSim
219 config.Set("startup_console_commands_file", String.Empty); 219 config.Set("startup_console_commands_file", String.Empty);
220 config.Set("shutdown_console_commands_file", String.Empty); 220 config.Set("shutdown_console_commands_file", String.Empty);
221 config.Set("DefaultScriptEngine", "XEngine"); 221 config.Set("DefaultScriptEngine", "XEngine");
222 config.Set("asset_database", "default");
223 config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); 222 config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
224 // life doesn't really work without this 223 // life doesn't really work without this
225 config.Set("EventQueue", true); 224 config.Set("EventQueue", true);
@@ -237,11 +236,7 @@ namespace OpenSim
237 config.Set("inventory_source", ""); 236 config.Set("inventory_source", "");
238 config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll"); 237 config.Set("userDatabase_plugin", "OpenSim.Data.SQLite.dll");
239 config.Set("user_source", ""); 238 config.Set("user_source", "");
240 config.Set("asset_plugin", "OpenSim.Data.SQLite.dll");
241 config.Set("asset_source", "URI=file:Asset.db,version=3");
242 config.Set("LibrariesXMLFile", string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar)); 239 config.Set("LibrariesXMLFile", string.Format(".{0}inventory{0}Libraries.xml", Path.DirectorySeparatorChar));
243 config.Set("AssetSetsXMLFile", string.Format(".{0}assets{0}AssetSets.xml", Path.DirectorySeparatorChar));
244 config.Set("dump_assets_to_file", false);
245 } 240 }
246 241
247 { 242 {
@@ -292,10 +287,6 @@ namespace OpenSim
292 = startupConfig.GetString("storage_connection_string"); 287 = startupConfig.GetString("storage_connection_string");
293 m_configSettings.EstateConnectionString 288 m_configSettings.EstateConnectionString
294 = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString); 289 = startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
295 m_configSettings.AssetStorage
296 = startupConfig.GetString("asset_database");
297 m_configSettings.AssetCache
298 = startupConfig.GetString("AssetCache", "OpenSim.Framework.Communications.Cache.AssetCache");
299 m_configSettings.ClientstackDll 290 m_configSettings.ClientstackDll
300 = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); 291 = startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
301 } 292 }
@@ -310,16 +301,11 @@ namespace OpenSim
310 m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source"); 301 m_configSettings.StandaloneInventorySource = standaloneConfig.GetString("inventory_source");
311 m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin"); 302 m_configSettings.StandaloneUserPlugin = standaloneConfig.GetString("userDatabase_plugin");
312 m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source"); 303 m_configSettings.StandaloneUserSource = standaloneConfig.GetString("user_source");
313 m_configSettings.StandaloneAssetPlugin = standaloneConfig.GetString("asset_plugin");
314 m_configSettings.StandaloneAssetSource = standaloneConfig.GetString("asset_source");
315 304
316 m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile"); 305 m_configSettings.LibrariesXMLFile = standaloneConfig.GetString("LibrariesXMLFile");
317 m_configSettings.AssetSetsXMLFile = standaloneConfig.GetString("AssetSetsXMLFile");
318
319 m_configSettings.DumpAssetsToFile = standaloneConfig.GetBoolean("dump_assets_to_file", false);
320 } 306 }
321 307
322 m_networkServersInfo.loadFromConfiguration(m_config.Source); 308 m_networkServersInfo.loadFromConfiguration(m_config.Source);
323 } 309 }
324 } 310 }
325} \ No newline at end of file 311}
diff --git a/OpenSim/Region/Application/HGCommands.cs b/OpenSim/Region/Application/HGCommands.cs
index 07d3dcb..1786e54 100644
--- a/OpenSim/Region/Application/HGCommands.cs
+++ b/OpenSim/Region/Application/HGCommands.cs
@@ -57,7 +57,7 @@ namespace OpenSim
57 return 57 return
58 new HGScene( 58 new HGScene(
59 regionInfo, circuitManager, m_commsManager, sceneGridService, storageManager, 59 regionInfo, circuitManager, m_commsManager, sceneGridService, storageManager,
60 m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim, 60 m_moduleLoader, false, m_configSettings.PhysicalPrim,
61 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version); 61 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
62 } 62 }
63 63
@@ -270,4 +270,4 @@ namespace OpenSim
270 } 270 }
271 271
272 } 272 }
273} \ No newline at end of file 273}
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs
index cc1f59a..14ae5f1 100644
--- a/OpenSim/Region/Application/OpenSimBase.cs
+++ b/OpenSim/Region/Application/OpenSimBase.cs
@@ -281,7 +281,6 @@ namespace OpenSim
281 // Called from base.StartUp() 281 // Called from base.StartUp()
282 282
283 m_httpServerPort = m_networkServersInfo.HttpListenerPort; 283 m_httpServerPort = m_networkServersInfo.HttpListenerPort;
284 InitialiseAssetCache();
285 m_sceneManager.OnRestartSim += handleRestartRegion; 284 m_sceneManager.OnRestartSim += handleRestartRegion;
286 } 285 }
287 286
@@ -296,167 +295,6 @@ namespace OpenSim
296 /// returns an IAssetCache implementation, if possible. This is a virtual 295 /// returns an IAssetCache implementation, if possible. This is a virtual
297 /// method. 296 /// method.
298 /// </summary> 297 /// </summary>
299 protected virtual void InitialiseAssetCache()
300 {
301 LegacyAssetClientPluginInitialiser linit = null;
302 CryptoAssetClientPluginInitialiser cinit = null;
303 AssetClientPluginInitialiser init = null;
304
305 IAssetServer assetServer = null;
306 string mode = m_configSettings.AssetStorage;
307
308 if (mode == null | mode == String.Empty)
309 mode = "default";
310
311 // If "default" is specified, then the value is adjusted
312 // according to whether or not the server is running in
313 // standalone mode.
314 if (mode.ToLower() == "default")
315 {
316 if (m_configSettings.Standalone == false)
317 mode = "grid";
318 else
319 mode = "local";
320 }
321
322 switch (mode.ToLower())
323 {
324 // If grid is specified then the grid server is chose regardless
325 // of whether the server is standalone.
326 case "grid":
327 linit = new LegacyAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL);
328 assetServer = loadAssetServer("Grid", linit);
329 break;
330
331 // If cryptogrid is specified then the cryptogrid server is chose regardless
332 // of whether the server is standalone.
333 case "cryptogrid":
334 cinit = new CryptoAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL,
335 Environment.CurrentDirectory, true);
336 assetServer = loadAssetServer("Crypto", cinit);
337 break;
338
339 // If cryptogrid_eou is specified then the cryptogrid_eou server is chose regardless
340 // of whether the server is standalone.
341 case "cryptogrid_eou":
342 cinit = new CryptoAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL,
343 Environment.CurrentDirectory, false);
344 assetServer = loadAssetServer("Crypto", cinit);
345 break;
346
347 // If file is specified then the file server is chose regardless
348 // of whether the server is standalone.
349 case "file":
350 linit = new LegacyAssetClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL);
351 assetServer = loadAssetServer("File", linit);
352 break;
353
354 // If local is specified then we're going to use the local SQL server
355 // implementation. We drop through, because that will be the fallback
356 // for the following default clause too.
357 case "local":
358 break;
359
360 // If the asset_database value is none of the previously mentioned strings, then we
361 // try to load a turnkey plugin that matches this value. If not we drop through to
362 // a local default.
363 default:
364 try
365 {
366 init = new AssetClientPluginInitialiser(m_configSettings);
367 assetServer = loadAssetServer(m_configSettings.AssetStorage, init);
368 break;
369 }
370 catch
371 {
372 }
373 m_log.Info("[OPENSIMBASE]: Default assetserver will be used");
374 break;
375 }
376
377 // Open the local SQL-based database asset server
378 if (assetServer == null)
379 {
380 init = new AssetClientPluginInitialiser(m_configSettings);
381 SQLAssetServer sqlAssetServer = (SQLAssetServer) loadAssetServer("SQL", init);
382 sqlAssetServer.LoadDefaultAssets(m_configSettings.AssetSetsXMLFile);
383 assetServer = sqlAssetServer;
384 }
385
386 // Initialize the asset cache, passing a reference to the selected
387 // asset server interface.
388 m_assetCache = ResolveAssetCache(assetServer);
389
390 assetServer.Start();
391 }
392
393 // This method loads the identified asset server, passing an approrpiately
394 // initialized Initialise wrapper. There should to be exactly one match,
395 // if not, then the first match is used.
396 private IAssetServer loadAssetServer(string id, PluginInitialiserBase pi)
397 {
398 if (id != null && id != String.Empty)
399 {
400 m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset server id={0}", id);
401
402 try
403 {
404 PluginLoader<IAssetServer> loader = new PluginLoader<IAssetServer>(pi);
405 loader.AddFilter(PLUGIN_ASSET_SERVER_CLIENT, new PluginProviderFilter(id));
406 loader.Load(PLUGIN_ASSET_SERVER_CLIENT);
407
408 if (loader.Plugins.Count > 0)
409 {
410 m_log.DebugFormat("[OPENSIMBASE] Asset server {0} loaded", id);
411 return (IAssetServer) loader.Plugins[0];
412 }
413 }
414 catch (Exception e)
415 {
416 m_log.DebugFormat("[OPENSIMBASE] Asset server {0} not loaded ({1})", id, e.Message);
417 }
418 }
419 return null;
420 }
421
422 /// <summary>
423 /// Attempt to instantiate an IAssetCache implementation, using the
424 /// provided IAssetServer reference.
425 /// An asset cache implementation must provide a constructor that
426 /// accepts two parameters;
427 /// [1] A ConfigSettings reference.
428 /// [2] An IAssetServer reference.
429 /// The AssetCache value is obtained from the
430 /// [StartUp]/AssetCache value in the configuration file.
431 /// </summary>
432 protected virtual IAssetCache ResolveAssetCache(IAssetServer assetServer)
433 {
434 IAssetCache assetCache = null;
435 if (m_configSettings.AssetCache != null && m_configSettings.AssetCache != String.Empty)
436 {
437 m_log.DebugFormat("[OPENSIMBASE]: Attempting to load asset cache id = {0}", m_configSettings.AssetCache);
438
439 try
440 {
441 PluginInitialiserBase init = new AssetCachePluginInitialiser(m_configSettings, assetServer);
442 PluginLoader<IAssetCache> loader = new PluginLoader<IAssetCache>(init);
443 loader.AddFilter(PLUGIN_ASSET_CACHE, new PluginProviderFilter(m_configSettings.AssetCache));
444
445 loader.Load(PLUGIN_ASSET_CACHE);
446 if (loader.Plugins.Count > 0)
447 assetCache = (IAssetCache) loader.Plugins[0];
448 }
449 catch (Exception e)
450 {
451 m_log.Error("[OPENSIMBASE]: ResolveAssetCache failed");
452 m_log.Error(e);
453 }
454 }
455
456 // If everything else fails, we force load the built-in asset cache
457 return (IAssetCache) ((assetCache != null) ? assetCache : new AssetCache(assetServer));
458 }
459
460 public void ProcessLogin(bool LoginEnabled) 298 public void ProcessLogin(bool LoginEnabled)
461 { 299 {
462 if (LoginEnabled) 300 if (LoginEnabled)
@@ -755,7 +593,7 @@ namespace OpenSim
755 593
756 return new Scene( 594 return new Scene(
757 regionInfo, circuitManager, m_commsManager, sceneGridService, 595 regionInfo, circuitManager, m_commsManager, sceneGridService,
758 storageManager, m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim, 596 storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
759 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version); 597 m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
760 } 598 }
761 599
diff --git a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
index 5c2fe33..e9e4e56 100644
--- a/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
+++ b/OpenSim/Region/Communications/Hypergrid/HGCommunicationsStandalone.cs
@@ -73,7 +73,6 @@ namespace OpenSim.Region.Communications.Hypergrid
73 m_interServiceInventoryService = inventoryService; 73 m_interServiceInventoryService = inventoryService;
74 inventoryService.UserProfileCache = UserProfileCacheService; 74 inventoryService.UserProfileCache = UserProfileCacheService;
75 75
76 m_assetCache = assetCache;
77 // Let's swap to always be secure access to inventory 76 // Let's swap to always be secure access to inventory
78 AddSecureInventoryService((ISecureInventoryService)inventoryService); 77 AddSecureInventoryService((ISecureInventoryService)inventoryService);
79 m_inventoryServices = null; 78 m_inventoryServices = null;
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
index 0adafd3..96271a3 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs
@@ -70,24 +70,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
70 70
71 scene.EventManager.OnNewClient += NewClient; 71 scene.EventManager.OnNewClient += NewClient;
72 } 72 }
73
74 if (m_scene == null)
75 {
76 m_scene = scene;
77 if (config.Configs["StandAlone"] != null)
78 {
79 try
80 {
81 m_dumpAssetsToFile = config.Configs["StandAlone"].GetBoolean("dump_assets_to_file", false);
82 }
83 catch (Exception)
84 {
85 }
86 }
87 else
88 {
89 }
90 }
91 } 73 }
92 74
93 public void PostInitialise() 75 public void PostInitialise()
diff --git a/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs b/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
index 44efb8c..7589e3e 100644
--- a/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
+++ b/OpenSim/Tests/Common/Mock/TestCommunicationsManager.cs
@@ -57,9 +57,6 @@ namespace OpenSim.Tests.Common.Mock
57 public TestCommunicationsManager(NetworkServersInfo serversInfo) 57 public TestCommunicationsManager(NetworkServersInfo serversInfo)
58 : base(serversInfo, new BaseHttpServer(666), null, false, null) 58 : base(serversInfo, new BaseHttpServer(666), null, false, null)
59 { 59 {
60 SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
61 m_assetCache = new AssetCache(assetService);
62
63 LocalInventoryService lis = new LocalInventoryService(); 60 LocalInventoryService lis = new LocalInventoryService();
64 m_inventoryDataPlugin = new TestInventoryDataPlugin(); 61 m_inventoryDataPlugin = new TestInventoryDataPlugin();
65 lis.AddPlugin(m_inventoryDataPlugin); 62 lis.AddPlugin(m_inventoryDataPlugin);
@@ -76,13 +73,5 @@ namespace OpenSim.Tests.Common.Mock
76 LocalBackEndServices gs = new LocalBackEndServices(); 73 LocalBackEndServices gs = new LocalBackEndServices();
77 m_gridService = gs; 74 m_gridService = gs;
78 } 75 }
79
80 /// <summary>
81 /// Start services that take care of business using their own threads.
82 /// </summary>
83 public void StartServices()
84 {
85 m_assetCache.AssetServer.Start();
86 }
87 } 76 }
88} 77}
diff --git a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
index b64b840..434b734 100644
--- a/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
+++ b/OpenSim/Tests/Common/Setup/SceneSetupHelpers.cs
@@ -147,9 +147,6 @@ namespace OpenSim.Tests.Common.Setup
147 testScene.PhysicsScene 147 testScene.PhysicsScene
148 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test"); 148 = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");
149 149
150 if (startServices)
151 cm.StartServices();
152
153 return testScene; 150 return testScene;
154 } 151 }
155 152
diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example
index b46bf1e..121e6f3 100644
--- a/bin/OpenSim.ini.example
+++ b/bin/OpenSim.ini.example
@@ -110,19 +110,6 @@
110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets 110 ; grid asset server. If you select local in grid mode, then you will use a database as specified in asset_plugin to store assets
111 ; locally. This will mean you won't be able to take items using your assets to other people's regions. 111 ; locally. This will mean you won't be able to take items using your assets to other people's regions.
112 112
113 ; asset_database can be default, local or grid. This controls where assets (textures, scripts, etc.) are stored for your region
114 ;
115 ; If set to default, then
116 ; In standalone mode the local database based asset service will be used
117 ; In grid mode the grid asset service will be used for asset storage
118 ; This is probably the setting that you want.
119 ;
120 ; If set to local then the local database based asset service will be used in standalone and grid modes
121 ; If set to grid then the grid based asset service will be used in standalone and grid modes
122 ; All other values will cause a search for a matching assembly that contains an asset server client.
123 ; See also: AssetCache
124 asset_database = "default"
125
126 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to 113 ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
127 ; prevent frequently changing objects from heavily loading the region data store. 114 ; prevent frequently changing objects from heavily loading the region data store.
128 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. 115 ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
@@ -220,18 +207,6 @@
220 ;XmlRpcRouterModule = "XmlRpcRouterModule" 207 ;XmlRpcRouterModule = "XmlRpcRouterModule"
221 208
222 ; ## 209 ; ##
223 ; ## Customized Cache Implementation
224 ; ##
225 ;
226 ; The AssetCache value allows the name of an alternative caching
227 ; implementation to be specified. This can normally be omitted.
228 ; This value corresponds to the provider value associated with the
229 ; intended cache implementation plugin.
230 ; See also: asset_database
231
232 ; AssetCache = "OpenSim.Framework.Communications.Cache.AssetCache"
233
234 ; ##
235 ; ## EMAIL MODULE 210 ; ## EMAIL MODULE
236 ; ## 211 ; ##
237 212
@@ -281,19 +256,6 @@
281 accounts_authenticate = true 256 accounts_authenticate = true
282 welcome_message = "Welcome to OpenSimulator" 257 welcome_message = "Welcome to OpenSimulator"
283 258
284 ; Asset database provider
285 asset_plugin = "OpenSim.Data.SQLite.dll"
286 ; asset_plugin = "OpenSim.Data.MySQL.dll" ; for mysql
287 ; asset_plugin = "OpenSim.Data.NHibernate.dll" ; for nhibernate
288
289 ; the Asset DB source. This only works for sqlite, mysql, and nhibernate for now
290 ; Asset source SQLite example
291 asset_source = "URI=file:Asset.db,version=3"
292 ; Asset Source NHibernate example (DIALECT;DRIVER;CONNECTSTRING)
293 ; asset_source = "SQLiteDialect;SqliteClientDriver;URI=file:Asset.db,version=3"
294 ; Asset Source MySQL example
295 ;asset_source = "Data Source=localhost;Database=opensim;User ID=opensim;Password=****;"
296
297 ; Inventory database provider 259 ; Inventory database provider
298 inventory_plugin = "OpenSim.Data.SQLite.dll" 260 inventory_plugin = "OpenSim.Data.SQLite.dll"
299 ; inventory_plugin = "OpenSim.Data.MySQL.dll" 261 ; inventory_plugin = "OpenSim.Data.MySQL.dll"
@@ -329,13 +291,6 @@
329 ; Default is ./inventory/Libraries.xml 291 ; Default is ./inventory/Libraries.xml
330 LibrariesXMLFile="./inventory/Libraries.xml" 292 LibrariesXMLFile="./inventory/Libraries.xml"
331 293
332 ; Specifies the location and filename of the inventory library assets control file. The path can be relative or absolute
333 ; Setting is optional. Default is ./assets/AssetSets.xml
334 AssetSetsXMLFile="./assets/AssetSets.xml"
335
336 dump_assets_to_file = false
337
338
339[Network] 294[Network]
340 http_listener_port = 9000 295 http_listener_port = 9000
341 default_location_x = 1000 296 default_location_x = 1000