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-rw-r--r--OpenSim.Framework/Types/AgentCiruitData.cs6
-rw-r--r--OpenSim.Framework/Types/Login.cs2
-rw-r--r--OpenSim.GridInterfaces/Remote/RemoteGridServer.cs49
-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsBase.cs67
-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsLocal.cs30
-rw-r--r--OpenSim.RegionServer/AuthenticateSessionsRemote.cs44
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.csproj61
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build2
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs52
-rw-r--r--OpenSim.RegionServer/SimClient.cs6
-rw-r--r--OpenSim.RegionServer/UDPServer.cs7
-rw-r--r--OpenSim.Servers/LocalUserProfileManager.cs13
-rw-r--r--OpenSim.Servers/LoginServer.cs18
-rw-r--r--OpenSim.sln2
14 files changed, 264 insertions, 95 deletions
diff --git a/OpenSim.Framework/Types/AgentCiruitData.cs b/OpenSim.Framework/Types/AgentCiruitData.cs
index 555b3b9..7314586 100644
--- a/OpenSim.Framework/Types/AgentCiruitData.cs
+++ b/OpenSim.Framework/Types/AgentCiruitData.cs
@@ -11,10 +11,12 @@ namespace OpenSim.Framework.Types
11 public LLUUID AgentID; 11 public LLUUID AgentID;
12 public LLUUID SessionID; 12 public LLUUID SessionID;
13 public LLUUID SecureSessionID; 13 public LLUUID SecureSessionID;
14 public LLVector3 startpos; 14 public LLVector3 startpos;
15 public string firstname; 15 public string firstname;
16 public string lastname; 16 public string lastname;
17 public uint circuitcode; 17 public uint circuitcode;
18 public bool child; 18 public bool child;
19 public LLUUID InventoryFolder;
20 public LLUUID BaseFolder;
19 } 21 }
20} 22}
diff --git a/OpenSim.Framework/Types/Login.cs b/OpenSim.Framework/Types/Login.cs
index ed77a46..71f9de3 100644
--- a/OpenSim.Framework/Types/Login.cs
+++ b/OpenSim.Framework/Types/Login.cs
@@ -14,6 +14,8 @@ namespace OpenSim.Framework.Types
14 public LLUUID SecureSession = LLUUID.Zero; 14 public LLUUID SecureSession = LLUUID.Zero;
15 public LLUUID InventoryFolder; 15 public LLUUID InventoryFolder;
16 public LLUUID BaseFolder; 16 public LLUUID BaseFolder;
17 public uint CircuitCode;
18
17 public Login() 19 public Login()
18 { 20 {
19 21
diff --git a/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs b/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
index 56aa002..6a4484f 100644
--- a/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
+++ b/OpenSim.GridInterfaces/Remote/RemoteGridServer.cs
@@ -44,8 +44,8 @@ namespace OpenSim.GridInterfaces.Remote
44 private string GridSendKey; 44 private string GridSendKey;
45 private string GridRecvKey; 45 private string GridRecvKey;
46 private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>(); 46 private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
47 private ArrayList simneighbours = new ArrayList(); 47 private ArrayList simneighbours = new ArrayList();
48 private Hashtable griddatahash; 48 private Hashtable griddatahash;
49 49
50 public override Dictionary<uint, AgentCircuitData> agentcircuits 50 public override Dictionary<uint, AgentCircuitData> agentcircuits
51 { 51 {
@@ -59,7 +59,7 @@ namespace OpenSim.GridInterfaces.Remote
59 set { simneighbours = value; } 59 set { simneighbours = value; }
60 } 60 }
61 61
62 public override Hashtable GridData 62 public override Hashtable GridData
63 { 63 {
64 get { return griddatahash; } 64 get { return griddatahash; }
65 set { griddatahash = value; } 65 set { griddatahash = value; }
@@ -68,34 +68,35 @@ namespace OpenSim.GridInterfaces.Remote
68 68
69 public RemoteGridServer() 69 public RemoteGridServer()
70 { 70 {
71 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Remote Grid Server class created"); 71 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "Remote Grid Server class created");
72 } 72 }
73 73
74 public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) 74 public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port)
75 { 75 {
76 Hashtable GridParams = new Hashtable(); 76 Hashtable GridParams = new Hashtable();
77 GridParams["authkey"]=GridSendKey; 77 GridParams["authkey"] = GridSendKey;
78 GridParams["UUID"]=SimUUID.ToString(); 78 GridParams["UUID"] = SimUUID.ToString();
79 GridParams["sim_ip"]=sim_ip; 79 GridParams["sim_ip"] = sim_ip;
80 GridParams["sim_port"]=sim_port.ToString(); 80 GridParams["sim_port"] = sim_port.ToString();
81 ArrayList SendParams = new ArrayList(); 81 ArrayList SendParams = new ArrayList();
82 SendParams.Add(GridParams); 82 SendParams.Add(GridParams);
83 83
84 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams); 84 XmlRpcRequest GridReq = new XmlRpcRequest("simulator_login", SendParams);
85 XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000); 85 XmlRpcResponse GridResp = GridReq.Send(this.GridServerUrl, 3000);
86 Hashtable GridRespData = (Hashtable)GridResp.Value; 86 Hashtable GridRespData = (Hashtable)GridResp.Value;
87 this.griddatahash=GridRespData; 87 this.griddatahash = GridRespData;
88 88
89 if(GridRespData.ContainsKey("error")) { 89 if (GridRespData.ContainsKey("error"))
90 string errorstring = (string)GridRespData["error"]; 90 {
91 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,"Error connecting to grid:"); 91 string errorstring = (string)GridRespData["error"];
92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM,errorstring); 92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "Error connecting to grid:");
93 return false; 93 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, errorstring);
94 } 94 return false;
95 this.neighbours = (ArrayList)GridRespData["neighbours"]; 95 }
96 Console.WriteLine(simneighbours.Count); 96 this.neighbours = (ArrayList)GridRespData["neighbours"];
97 return true; 97 Console.WriteLine(simneighbours.Count);
98 } 98 return true;
99 }
99 100
100 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode) 101 public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
101 { 102 {
@@ -120,7 +121,7 @@ namespace OpenSim.GridInterfaces.Remote
120 user.LoginInfo.Agent = agentID; 121 user.LoginInfo.Agent = agentID;
121 user.LoginInfo.Session = sessionID; 122 user.LoginInfo.Session = sessionID;
122 user.LoginInfo.SecureSession = validcircuit.SecureSessionID; 123 user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
123 user.LoginInfo.First = validcircuit.firstname; 124 user.LoginInfo.First = validcircuit.firstname;
124 user.LoginInfo.Last = validcircuit.lastname; 125 user.LoginInfo.Last = validcircuit.lastname;
125 } 126 }
126 else 127 else
diff --git a/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
new file mode 100644
index 0000000..019fcc2
--- /dev/null
+++ b/OpenSim.RegionServer/AuthenticateSessionsBase.cs
@@ -0,0 +1,67 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Framework.Interfaces;
6using OpenSim.Framework.Types;
7
8namespace OpenSim
9{
10 public class AuthenticateSessionsBase
11 {
12 private Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
13
14 public AuthenticateSessionsBase()
15 {
16
17 }
18
19 public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
20 {
21 AgentCircuitData validcircuit = null;
22 if (this.AgentCircuits.ContainsKey(circuitcode))
23 {
24 validcircuit = this.AgentCircuits[circuitcode];
25 }
26 AuthenticateResponse user = new AuthenticateResponse();
27 if (validcircuit == null)
28 {
29 //don't have this circuit code in our list
30 user.Authorised = false;
31 return (user);
32 }
33
34 if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
35 {
36 user.Authorised = true;
37 user.LoginInfo = new Login();
38 user.LoginInfo.Agent = agentID;
39 user.LoginInfo.Session = sessionID;
40 user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
41 user.LoginInfo.First = validcircuit.firstname;
42 user.LoginInfo.Last = validcircuit.lastname;
43 user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
44 user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
45 }
46 else
47 {
48 // Invalid
49 user.Authorised = false;
50 }
51
52 return (user);
53 }
54
55 public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
56 {
57 if (this.AgentCircuits.ContainsKey(circuitCode))
58 {
59 this.AgentCircuits[circuitCode] = agentData;
60 }
61 else
62 {
63 this.AgentCircuits.Add(circuitCode, agentData);
64 }
65 }
66 }
67}
diff --git a/OpenSim.RegionServer/AuthenticateSessionsLocal.cs b/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
new file mode 100644
index 0000000..ca46355
--- /dev/null
+++ b/OpenSim.RegionServer/AuthenticateSessionsLocal.cs
@@ -0,0 +1,30 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Framework.Types;
5
6namespace OpenSim
7{
8 public class AuthenticateSessionsLocal : AuthenticateSessionsBase
9 {
10 public AuthenticateSessionsLocal()
11 {
12
13 }
14
15 public void AddNewSession(Login loginData)
16 {
17 AgentCircuitData agent = new AgentCircuitData();
18 agent.AgentID = loginData.Agent;
19 agent.firstname = loginData.First;
20 agent.lastname = loginData.Last;
21 agent.SessionID = loginData.Session;
22 agent.SecureSessionID = loginData.SecureSession;
23 agent.circuitcode = loginData.CircuitCode;
24 agent.BaseFolder = loginData.BaseFolder;
25 agent.InventoryFolder = loginData.InventoryFolder;
26
27 this.AddNewCircuit(agent.circuitcode, agent);
28 }
29 }
30}
diff --git a/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
new file mode 100644
index 0000000..57c98e4
--- /dev/null
+++ b/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
@@ -0,0 +1,44 @@
1using System;
2using System.Collections;
3using System.Collections.Generic;
4using System.Text;
5using System.Xml;
6using libsecondlife;
7using OpenSim.Framework.Types;
8using Nwc.XmlRpc;
9
10namespace OpenSim
11{
12 public class AuthenticateSessionsRemote : AuthenticateSessionsBase
13 {
14 public AuthenticateSessionsRemote()
15 {
16
17 }
18
19 public XmlRpcResponse ExpectUser(XmlRpcRequest request)
20 {
21 Hashtable requestData = (Hashtable)request.Params[0];
22 AgentCircuitData agentData = new AgentCircuitData();
23 agentData.SessionID = new LLUUID((string)requestData["session_id"]);
24 agentData.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
25 agentData.firstname = (string)requestData["firstname"];
26 agentData.lastname = (string)requestData["lastname"];
27 agentData.AgentID = new LLUUID((string)requestData["agent_id"]);
28 agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
29 if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
30 {
31 agentData.child = true;
32 }
33 else
34 {
35 agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
36 agentData.child = false;
37 }
38
39 this.AddNewCircuit(agentData.circuitcode, agentData);
40
41 return new XmlRpcResponse();
42 }
43 }
44}
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index b4868bd..b5db7db 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -1,4 +1,4 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> 1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup> 2 <PropertyGroup>
3 <ProjectType>Local</ProjectType> 3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion> 4 <ProductVersion>8.0.50727</ProductVersion>
@@ -6,7 +6,8 @@
6 <ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid> 6 <ProjectGuid>{632E1BFD-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> 7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> 8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon> 9 <ApplicationIcon>
10 </ApplicationIcon>
10 <AssemblyKeyContainerName> 11 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName> 12 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.RegionServer</AssemblyName> 13 <AssemblyName>OpenSim.RegionServer</AssemblyName>
@@ -15,9 +16,11 @@
15 <DefaultTargetSchema>IE50</DefaultTargetSchema> 16 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign> 17 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType> 18 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder> 19 <AppDesignerFolder>
20 </AppDesignerFolder>
19 <RootNamespace>OpenSim.RegionServer</RootNamespace> 21 <RootNamespace>OpenSim.RegionServer</RootNamespace>
20 <StartupObject></StartupObject> 22 <StartupObject>
23 </StartupObject>
21 <FileUpgradeFlags> 24 <FileUpgradeFlags>
22 </FileUpgradeFlags> 25 </FileUpgradeFlags>
23 </PropertyGroup> 26 </PropertyGroup>
@@ -28,7 +31,8 @@
28 <ConfigurationOverrideFile> 31 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile> 32 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants> 33 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile> 34 <DocumentationFile>
35 </DocumentationFile>
32 <DebugSymbols>True</DebugSymbols> 36 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment> 37 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize> 38 <Optimize>False</Optimize>
@@ -37,7 +41,8 @@
37 <RemoveIntegerChecks>False</RemoveIntegerChecks> 41 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 42 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel> 43 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn> 44 <NoWarn>
45 </NoWarn>
41 </PropertyGroup> 46 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> 47 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks> 48 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
@@ -46,7 +51,8 @@
46 <ConfigurationOverrideFile> 51 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile> 52 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants> 53 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile> 54 <DocumentationFile>
55 </DocumentationFile>
50 <DebugSymbols>False</DebugSymbols> 56 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment> 57 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize> 58 <Optimize>True</Optimize>
@@ -55,26 +61,28 @@
55 <RemoveIntegerChecks>False</RemoveIntegerChecks> 61 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors> 62 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel> 63 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn> 64 <NoWarn>
65 </NoWarn>
59 </PropertyGroup> 66 </PropertyGroup>
60 <ItemGroup> 67 <ItemGroup>
61 <Reference Include="System" > 68 <Reference Include="System">
62 <HintPath>System.dll</HintPath> 69 <HintPath>System.dll</HintPath>
63 <Private>False</Private> 70 <Private>False</Private>
64 </Reference> 71 </Reference>
65 <Reference Include="System.Xml" > 72 <Reference Include="System.Data" />
73 <Reference Include="System.Xml">
66 <HintPath>System.Xml.dll</HintPath> 74 <HintPath>System.Xml.dll</HintPath>
67 <Private>False</Private> 75 <Private>False</Private>
68 </Reference> 76 </Reference>
69 <Reference Include="libsecondlife.dll" > 77 <Reference Include="libsecondlife.dll">
70 <HintPath>..\bin\libsecondlife.dll</HintPath> 78 <HintPath>..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private> 79 <Private>False</Private>
72 </Reference> 80 </Reference>
73 <Reference Include="Axiom.MathLib.dll" > 81 <Reference Include="Axiom.MathLib.dll">
74 <HintPath>..\bin\Axiom.MathLib.dll</HintPath> 82 <HintPath>..\bin\Axiom.MathLib.dll</HintPath>
75 <Private>False</Private> 83 <Private>False</Private>
76 </Reference> 84 </Reference>
77 <Reference Include="Db4objects.Db4o.dll" > 85 <Reference Include="Db4objects.Db4o.dll">
78 <HintPath>..\bin\Db4objects.Db4o.dll</HintPath> 86 <HintPath>..\bin\Db4objects.Db4o.dll</HintPath>
79 <Private>False</Private> 87 <Private>False</Private>
80 </Reference> 88 </Reference>
@@ -84,49 +92,52 @@
84 <Name>OpenSim.Terrain.BasicTerrain</Name> 92 <Name>OpenSim.Terrain.BasicTerrain</Name>
85 <Project>{2270B8FE-0000-0000-0000-000000000000}</Project> 93 <Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 94 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private> 95 <Private>False</Private>
88 </ProjectReference> 96 </ProjectReference>
89 <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj"> 97 <ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
90 <Name>OpenSim.Framework</Name> 98 <Name>OpenSim.Framework</Name>
91 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> 99 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 100 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private> 101 <Private>False</Private>
94 </ProjectReference> 102 </ProjectReference>
95 <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> 103 <ProjectReference Include="..\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
96 <Name>OpenSim.Framework.Console</Name> 104 <Name>OpenSim.Framework.Console</Name>
97 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> 105 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
98 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 106 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
99 <Private>False</Private> 107 <Private>False</Private>
100 </ProjectReference> 108 </ProjectReference>
101 <ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj"> 109 <ProjectReference Include="..\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
102 <Name>OpenSim.GenericConfig.Xml</Name> 110 <Name>OpenSim.GenericConfig.Xml</Name>
103 <Project>{E88EF749-0000-0000-0000-000000000000}</Project> 111 <Project>{E88EF749-0000-0000-0000-000000000000}</Project>
104 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 112 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
105 <Private>False</Private> 113 <Private>False</Private>
106 </ProjectReference> 114 </ProjectReference>
107 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj"> 115 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
108 <Name>OpenSim.Physics.Manager</Name> 116 <Name>OpenSim.Physics.Manager</Name>
109 <Project>{8BE16150-0000-0000-0000-000000000000}</Project> 117 <Project>{8BE16150-0000-0000-0000-000000000000}</Project>
110 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 118 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
111 <Private>False</Private> 119 <Private>False</Private>
112 </ProjectReference> 120 </ProjectReference>
113 <ProjectReference Include="..\OpenSim.Servers\OpenSim.Servers.csproj"> 121 <ProjectReference Include="..\OpenSim.Servers\OpenSim.Servers.csproj">
114 <Name>OpenSim.Servers</Name> 122 <Name>OpenSim.Servers</Name>
115 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project> 123 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
116 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 124 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
117 <Private>False</Private> 125 <Private>False</Private>
118 </ProjectReference> 126 </ProjectReference>
119 <ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj"> 127 <ProjectReference Include="..\XmlRpcCS\XMLRPC.csproj">
120 <Name>XMLRPC</Name> 128 <Name>XMLRPC</Name>
121 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project> 129 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
122 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> 130 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
123 <Private>False</Private> 131 <Private>False</Private>
124 </ProjectReference> 132 </ProjectReference>
125 </ItemGroup> 133 </ItemGroup>
126 <ItemGroup> 134 <ItemGroup>
127 <Compile Include="AgentAssetUpload.cs"> 135 <Compile Include="AgentAssetUpload.cs">
128 <SubType>Code</SubType> 136 <SubType>Code</SubType>
129 </Compile> 137 </Compile>
138 <Compile Include="AuthenticateSessionsBase.cs" />
139 <Compile Include="AuthenticateSessionsLocal.cs" />
140 <Compile Include="AuthenticateSessionsRemote.cs" />
130 <Compile Include="Grid.cs"> 141 <Compile Include="Grid.cs">
131 <SubType>Code</SubType> 142 <SubType>Code</SubType>
132 </Compile> 143 </Compile>
@@ -150,12 +161,16 @@
150 </Compile> 161 </Compile>
151 <Compile Include="SimClient.Grid.cs"> 162 <Compile Include="SimClient.Grid.cs">
152 <SubType>Code</SubType> 163 <SubType>Code</SubType>
164 <DependentUpon>SimClient.cs</DependentUpon>
153 </Compile> 165 </Compile>
154 <Compile Include="SimClient.PacketHandlers.cs"> 166 <Compile Include="SimClient.PacketHandlers.cs">
155 <SubType>Code</SubType> 167 <SubType>Code</SubType>
168 <DependentUpon>SimClient.cs</DependentUpon>
156 </Compile> 169 </Compile>
157 <Compile Include="SimClient.ProcessPackets.cs"> 170 <Compile Include="SimClient.ProcessPackets.cs">
158 <SubType>Code</SubType> 171 <SubType>Code</SubType>
172 <DependentUpon>SimClient.cs</DependentUpon>
173 <SubType>Code</SubType>
159 </Compile> 174 </Compile>
160 <Compile Include="SimClientBase.cs"> 175 <Compile Include="SimClientBase.cs">
161 <SubType>Code</SubType> 176 <SubType>Code</SubType>
@@ -183,12 +198,14 @@
183 </Compile> 198 </Compile>
184 <Compile Include="world\Avatar.Client.cs"> 199 <Compile Include="world\Avatar.Client.cs">
185 <SubType>Code</SubType> 200 <SubType>Code</SubType>
201 <DependentUpon>Avatar.cs</DependentUpon>
186 </Compile> 202 </Compile>
187 <Compile Include="world\Avatar.cs"> 203 <Compile Include="world\Avatar.cs">
188 <SubType>Code</SubType> 204 <SubType>Code</SubType>
189 </Compile> 205 </Compile>
190 <Compile Include="world\Avatar.Update.cs"> 206 <Compile Include="world\Avatar.Update.cs">
191 <SubType>Code</SubType> 207 <SubType>Code</SubType>
208 <DependentUpon>Avatar.cs</DependentUpon>
192 </Compile> 209 </Compile>
193 <Compile Include="world\AvatarAnimations.cs"> 210 <Compile Include="world\AvatarAnimations.cs">
194 <SubType>Code</SubType> 211 <SubType>Code</SubType>
@@ -210,9 +227,11 @@
210 </Compile> 227 </Compile>
211 <Compile Include="world\World.PacketHandlers.cs"> 228 <Compile Include="world\World.PacketHandlers.cs">
212 <SubType>Code</SubType> 229 <SubType>Code</SubType>
230 <DependentUpon>World.cs</DependentUpon>
213 </Compile> 231 </Compile>
214 <Compile Include="world\World.Scripting.cs"> 232 <Compile Include="world\World.Scripting.cs">
215 <SubType>Code</SubType> 233 <SubType>Code</SubType>
234 <DependentUpon>World.cs</DependentUpon>
216 </Compile> 235 </Compile>
217 <Compile Include="world\scripting\IScriptContext.cs"> 236 <Compile Include="world\scripting\IScriptContext.cs">
218 <SubType>Code</SubType> 237 <SubType>Code</SubType>
@@ -240,4 +259,4 @@
240 <PostBuildEvent> 259 <PostBuildEvent>
241 </PostBuildEvent> 260 </PostBuildEvent>
242 </PropertyGroup> 261 </PropertyGroup>
243</Project> 262</Project> \ No newline at end of file
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 25f4b60..cff8711 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -12,6 +12,8 @@
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="AuthenticateSessionsBase.cs" />
16 <include name="AuthenticateSessionsLocal.cs" />
15 <include name="Grid.cs" /> 17 <include name="Grid.cs" />
16 <include name="OpenSimMain.cs" /> 18 <include name="OpenSimMain.cs" />
17 <include name="OpenSimNetworkHandler.cs" /> 19 <include name="OpenSimNetworkHandler.cs" />
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 6b89bfe..55dab3b 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -77,6 +77,7 @@ namespace OpenSim
77 77
78 private UDPServer m_udpServer; 78 private UDPServer m_udpServer;
79 protected BaseHttpServer httpServer; 79 protected BaseHttpServer httpServer;
80 private AuthenticateSessionsBase AuthenticateSessionsHandler;
80 81
81 protected ConsoleBase m_console; 82 protected ConsoleBase m_console;
82 83
@@ -144,8 +145,19 @@ namespace OpenSim
144 Environment.Exit(1); 145 Environment.Exit(1);
145 } 146 }
146 147
147 //PacketServer packetServer = new PacketServer(this); 148 //Authenticate Session Handler
148 m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console); 149 if (m_sandbox)
150 {
151 AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal();
152 this.AuthenticateSessionsHandler = authen;
153 }
154 else
155 {
156 AuthenticateSessionsRemote authen = new AuthenticateSessionsRemote();
157 this.AuthenticateSessionsHandler = authen;
158 }
159
160 m_udpServer = new UDPServer(this.regionData.IPListenPort, this.GridServers, this.AssetCache, this.InventoryCache, this.regionData, this.m_sandbox, this.user_accounts, this.m_console, this.AuthenticateSessionsHandler);
149 161
150 //should be passing a IGenericConfig object to these so they can read the config data they want from it 162 //should be passing a IGenericConfig object to these so they can read the config data they want from it
151 GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); 163 GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
@@ -174,8 +186,9 @@ namespace OpenSim
174 bool sandBoxWithLoginServer = m_loginserver && m_sandbox; 186 bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
175 if (sandBoxWithLoginServer) 187 if (sandBoxWithLoginServer)
176 { 188 {
177 loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); 189 loginServer = new LoginServer( regionData.IPListenAddr, regionData.IPListenPort, regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
178 loginServer.Startup(); 190 loginServer.Startup();
191 loginServer.SetSessionHandler(((AuthenticateSessionsLocal) this.AuthenticateSessionsHandler).AddNewSession);
179 192
180 if (user_accounts) 193 if (user_accounts)
181 { 194 {
@@ -285,38 +298,7 @@ namespace OpenSim
285 { 298 {
286 299
287 // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server 300 // we are in Grid mode so set a XmlRpc handler to handle "expect_user" calls from the user server
288 httpServer.AddXmlRPCHandler("expect_user", 301 httpServer.AddXmlRPCHandler("expect_user", ((AuthenticateSessionsRemote)this.AuthenticateSessionsHandler).ExpectUser );
289 delegate(XmlRpcRequest request)
290 {
291 Hashtable requestData = (Hashtable)request.Params[0];
292 AgentCircuitData agent_data = new AgentCircuitData();
293 agent_data.SessionID = new LLUUID((string)requestData["session_id"]);
294 agent_data.SecureSessionID = new LLUUID((string)requestData["secure_session_id"]);
295 agent_data.firstname = (string)requestData["firstname"];
296 agent_data.lastname = (string)requestData["lastname"];
297 agent_data.AgentID = new LLUUID((string)requestData["agent_id"]);
298 agent_data.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
299 if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
300 {
301 agent_data.child = true;
302 }
303 else
304 {
305 agent_data.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
306 agent_data.child = false;
307 }
308
309 if (((RemoteGridBase)this.GridServers.GridServer).agentcircuits.ContainsKey((uint)agent_data.circuitcode))
310 {
311 ((RemoteGridBase)this.GridServers.GridServer).agentcircuits[(uint)agent_data.circuitcode] = agent_data;
312 }
313 else
314 {
315 ((RemoteGridBase)this.GridServers.GridServer).agentcircuits.Add((uint)agent_data.circuitcode, agent_data);
316 }
317
318 return new XmlRpcResponse();
319 });
320 302
321 httpServer.AddXmlRPCHandler("agent_crossing", 303 httpServer.AddXmlRPCHandler("agent_crossing",
322 delegate(XmlRpcRequest request) 304 delegate(XmlRpcRequest request)
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 5bd098b..4cf2813 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -113,14 +113,14 @@ namespace OpenSim
113 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); 113 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
114 cirpack = initialcirpack; 114 cirpack = initialcirpack;
115 userEP = remoteEP; 115 userEP = remoteEP;
116 if (m_gridServer.GetName() == "Remote") 116 /* if (m_gridServer.GetName() == "Remote")
117 { 117 {
118 this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; 118 this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
119 } 119 }
120 else 120 else
121 { 121 {*/
122 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); 122 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
123 } 123 //}
124 PacketQueue = new BlockingQueue<QueItem>(); 124 PacketQueue = new BlockingQueue<QueItem>();
125 125
126 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); 126 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
diff --git a/OpenSim.RegionServer/UDPServer.cs b/OpenSim.RegionServer/UDPServer.cs
index 0fd3cdb..e4ac042 100644
--- a/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim.RegionServer/UDPServer.cs
@@ -47,6 +47,8 @@ namespace OpenSim
47 private bool m_sandbox = false; 47 private bool m_sandbox = false;
48 private bool user_accounts = false; 48 private bool user_accounts = false;
49 private ConsoleBase m_console; 49 private ConsoleBase m_console;
50 private AuthenticateSessionsBase m_authenticateSessionsClass;
51
50 public AuthenticateSessionHandler AuthenticateHandler; 52 public AuthenticateSessionHandler AuthenticateHandler;
51 53
52 public PacketServer PacketServer 54 public PacketServer PacketServer
@@ -70,7 +72,7 @@ namespace OpenSim
70 } 72 }
71 } 73 }
72 74
73 public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console) 75 public UDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, bool sandbox, bool accounts, ConsoleBase console , AuthenticateSessionsBase authenticateClass)
74 { 76 {
75 listenPort = port; 77 listenPort = port;
76 this.m_gridServers = gridServers; 78 this.m_gridServers = gridServers;
@@ -80,10 +82,11 @@ namespace OpenSim
80 this.m_sandbox = sandbox; 82 this.m_sandbox = sandbox;
81 this.user_accounts = accounts; 83 this.user_accounts = accounts;
82 this.m_console = console; 84 this.m_console = console;
85 this.m_authenticateSessionsClass = authenticateClass;
83 PacketServer packetServer = new PacketServer(this); 86 PacketServer packetServer = new PacketServer(this);
84 87
85 //set up delegate for authenticate sessions 88 //set up delegate for authenticate sessions
86 this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_gridServers.GridServer.AuthenticateSession); 89 this.AuthenticateHandler = new AuthenticateSessionHandler(this.m_authenticateSessionsClass.AuthenticateSession);
87 } 90 }
88 91
89 protected virtual void OnReceivedData(IAsyncResult result) 92 protected virtual void OnReceivedData(IAsyncResult result)
diff --git a/OpenSim.Servers/LocalUserProfileManager.cs b/OpenSim.Servers/LocalUserProfileManager.cs
index 2a119c5..a8b5f1f 100644
--- a/OpenSim.Servers/LocalUserProfileManager.cs
+++ b/OpenSim.Servers/LocalUserProfileManager.cs
@@ -45,6 +45,7 @@ namespace OpenSim.UserServer
45 private string m_ipAddr; 45 private string m_ipAddr;
46 private uint regionX; 46 private uint regionX;
47 private uint regionY; 47 private uint regionY;
48 private AddNewSessionHandler AddSession;
48 49
49 public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr , uint regX, uint regY) 50 public LocalUserProfileManager(IGridServer gridServer, int simPort, string ipAddr , uint regX, uint regY)
50 { 51 {
@@ -55,6 +56,11 @@ namespace OpenSim.UserServer
55 regionY = regY; 56 regionY = regY;
56 } 57 }
57 58
59 public void SetSessionHandler(AddNewSessionHandler sessionHandler)
60 {
61 this.AddSession = sessionHandler;
62 }
63
58 public override void InitUserProfiles() 64 public override void InitUserProfiles()
59 { 65 {
60 // TODO: need to load from database 66 // TODO: need to load from database
@@ -100,15 +106,18 @@ namespace OpenSim.UserServer
100 _login.Agent = new LLUUID((string)response["agent_id"]) ; 106 _login.Agent = new LLUUID((string)response["agent_id"]) ;
101 _login.Session = new LLUUID((string)response["session_id"]); 107 _login.Session = new LLUUID((string)response["session_id"]);
102 _login.SecureSession = new LLUUID((string)response["secure_session_id"]); 108 _login.SecureSession = new LLUUID((string)response["secure_session_id"]);
109 _login.CircuitCode =(uint) circode;
103 _login.BaseFolder = null; 110 _login.BaseFolder = null;
104 _login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]); 111 _login.InventoryFolder = new LLUUID((string)Inventory1["folder_id"]);
105 112
106 //working on local computer if so lets add to the gridserver's list of sessions? 113 //working on local computer if so lets add to the gridserver's list of sessions?
107 if (m_gridServer.GetName() == "Local") 114 /*if (m_gridServer.GetName() == "Local")
108 { 115 {
109 Console.WriteLine("adding login data to gridserver"); 116 Console.WriteLine("adding login data to gridserver");
110 ((LocalGridBase)this.m_gridServer).AddNewSession(_login); 117 ((LocalGridBase)this.m_gridServer).AddNewSession(_login);
111 } 118 }*/
119
120 this.AddSession(_login);
112 } 121 }
113 } 122 }
114} 123}
diff --git a/OpenSim.Servers/LoginServer.cs b/OpenSim.Servers/LoginServer.cs
index 393237b..6fd174b 100644
--- a/OpenSim.Servers/LoginServer.cs
+++ b/OpenSim.Servers/LoginServer.cs
@@ -47,6 +47,7 @@ using OpenSim.Framework.Types;
47 47
48namespace OpenSim.UserServer 48namespace OpenSim.UserServer
49{ 49{
50 public delegate void AddNewSessionHandler(Login loginData);
50 /// <summary> 51 /// <summary>
51 /// When running in local (default) mode , handles client logins. 52 /// When running in local (default) mode , handles client logins.
52 /// </summary> 53 /// </summary>
@@ -64,6 +65,7 @@ namespace OpenSim.UserServer
64 private string m_simAddr; 65 private string m_simAddr;
65 private uint regionX; 66 private uint regionX;
66 private uint regionY; 67 private uint regionY;
68 private AddNewSessionHandler AddSession;
67 69
68 public LocalUserProfileManager LocalUserManager 70 public LocalUserProfileManager LocalUserManager
69 { 71 {
@@ -73,9 +75,8 @@ namespace OpenSim.UserServer
73 } 75 }
74 } 76 }
75 77
76 public LoginServer(IGridServer gridServer, string simAddr, int simPort, uint regX, uint regY, bool useAccounts) 78 public LoginServer( string simAddr, int simPort, uint regX, uint regY, bool useAccounts)
77 { 79 {
78 m_gridServer = gridServer;
79 m_simPort = simPort; 80 m_simPort = simPort;
80 m_simAddr = simAddr; 81 m_simAddr = simAddr;
81 regionX = regX; 82 regionX = regX;
@@ -83,6 +84,12 @@ namespace OpenSim.UserServer
83 this.userAccounts = useAccounts; 84 this.userAccounts = useAccounts;
84 } 85 }
85 86
87 public void SetSessionHandler(AddNewSessionHandler sessionHandler)
88 {
89 this.AddSession = sessionHandler;
90 this.userManager.SetSessionHandler(sessionHandler);
91 }
92
86 public void Startup() 93 public void Startup()
87 { 94 {
88 this._needPasswd = false; 95 this._needPasswd = false;
@@ -180,15 +187,16 @@ namespace OpenSim.UserServer
180 _login.Agent = loginResponse.AgentID; 187 _login.Agent = loginResponse.AgentID;
181 _login.Session = loginResponse.SessionID; 188 _login.Session = loginResponse.SessionID;
182 _login.SecureSession = loginResponse.SecureSessionID; 189 _login.SecureSession = loginResponse.SecureSessionID;
183 190 _login.CircuitCode = (uint) loginResponse.CircuitCode;
184 _login.BaseFolder = loginResponse.BaseFolderID; 191 _login.BaseFolder = loginResponse.BaseFolderID;
185 _login.InventoryFolder = loginResponse.InventoryFolderID; 192 _login.InventoryFolder = loginResponse.InventoryFolderID;
186 193
187 //working on local computer if so lets add to the gridserver's list of sessions? 194 //working on local computer if so lets add to the gridserver's list of sessions?
188 if (m_gridServer.GetName() == "Local") 195 /* if (m_gridServer.GetName() == "Local")
189 { 196 {
190 ((LocalGridBase)m_gridServer).AddNewSession(_login); 197 ((LocalGridBase)m_gridServer).AddNewSession(_login);
191 } 198 }*/
199 AddSession(_login);
192 200
193 return response; 201 return response;
194 } 202 }
diff --git a/OpenSim.sln b/OpenSim.sln
index 5b054aa..db4f96d 100644
--- a/OpenSim.sln
+++ b/OpenSim.sln
@@ -1,5 +1,5 @@
1Microsoft Visual Studio Solution File, Format Version 9.00 1Microsoft Visual Studio Solution File, Format Version 9.00
2# Visual Studio 2005 2# Visual C# Express 2005
3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" 3Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
4EndProject 4EndProject
5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" 5Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"