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-rw-r--r--OpenSim/Framework/InventoryFolderImpl.cs (renamed from OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs)936
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs366
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs246
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs246
-rw-r--r--OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs107
-rw-r--r--OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs343
-rw-r--r--OpenSim/Services/Interfaces/IInventoryService.cs118
-rw-r--r--OpenSim/Services/InventoryService/HGInventoryService.cs178
-rw-r--r--OpenSim/Services/InventoryService/InventoryService.cs544
-rw-r--r--OpenSim/Services/InventoryService/InventoryServiceBase.cs98
-rw-r--r--prebuild.xml31
11 files changed, 2743 insertions, 470 deletions
diff --git a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs b/OpenSim/Framework/InventoryFolderImpl.cs
index 71f6f1b..248783f 100644
--- a/OpenSim/Framework/Communications/Cache/InventoryFolderImpl.cs
+++ b/OpenSim/Framework/InventoryFolderImpl.cs
@@ -1,470 +1,466 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the 12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections.Generic; 29using System.Collections.Generic;
30using OpenMetaverse; 30using OpenMetaverse;
31 31
32//using System.Reflection; 32namespace OpenSim.Framework
33 33{
34//using log4net; 34 public class InventoryFolderImpl : InventoryFolderBase
35 35 {
36namespace OpenSim.Framework.Communications.Cache 36 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
37{ 37
38 public class InventoryFolderImpl : InventoryFolderBase 38 public static readonly string PATH_DELIMITER = "/";
39 { 39
40 //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 40 /// <summary>
41 41 /// Items that are contained in this folder
42 public static readonly string PATH_DELIMITER = "/"; 42 /// </summary>
43 43 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
44 /// <summary> 44
45 /// Items that are contained in this folder 45 /// <summary>
46 /// </summary> 46 /// Child folders that are contained in this folder
47 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>(); 47 /// </summary>
48 48 protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>();
49 /// <summary> 49
50 /// Child folders that are contained in this folder 50 // Constructors
51 /// </summary> 51 public InventoryFolderImpl(InventoryFolderBase folderbase)
52 protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>(); 52 {
53 53 Owner = folderbase.Owner;
54 // Constructors 54 ID = folderbase.ID;
55 public InventoryFolderImpl(InventoryFolderBase folderbase) 55 Name = folderbase.Name;
56 { 56 ParentID = folderbase.ParentID;
57 Owner = folderbase.Owner; 57 Type = folderbase.Type;
58 ID = folderbase.ID; 58 Version = folderbase.Version;
59 Name = folderbase.Name; 59 }
60 ParentID = folderbase.ParentID; 60
61 Type = folderbase.Type; 61 public InventoryFolderImpl()
62 Version = folderbase.Version; 62 {
63 } 63 }
64 64
65 public InventoryFolderImpl() 65 /// <summary>
66 { 66 /// Create a new subfolder.
67 } 67 /// </summary>
68 68 /// <param name="folderID"></param>
69 /// <summary> 69 /// <param name="folderName"></param>
70 /// Create a new subfolder. 70 /// <param name="type"></param>
71 /// </summary> 71 /// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
72 /// <param name="folderID"></param> 72 public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
73 /// <param name="folderName"></param> 73 {
74 /// <param name="type"></param> 74 lock (m_childFolders)
75 /// <returns>The newly created subfolder. Returns null if the folder already exists</returns> 75 {
76 public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type) 76 if (!m_childFolders.ContainsKey(folderID))
77 { 77 {
78 lock (m_childFolders) 78 InventoryFolderImpl subFold = new InventoryFolderImpl();
79 { 79 subFold.Name = folderName;
80 if (!m_childFolders.ContainsKey(folderID)) 80 subFold.ID = folderID;
81 { 81 subFold.Type = (short)type;
82 InventoryFolderImpl subFold = new InventoryFolderImpl(); 82 subFold.ParentID = this.ID;
83 subFold.Name = folderName; 83 subFold.Owner = Owner;
84 subFold.ID = folderID; 84 m_childFolders.Add(subFold.ID, subFold);
85 subFold.Type = (short) type; 85
86 subFold.ParentID = this.ID; 86 return subFold;
87 subFold.Owner = Owner; 87 }
88 m_childFolders.Add(subFold.ID, subFold); 88 }
89 89
90 return subFold; 90 return null;
91 } 91 }
92 } 92
93 93 /// <summary>
94 return null; 94 /// Add a folder that already exists.
95 } 95 /// </summary>
96 96 /// <param name="folder"></param>
97 /// <summary> 97 public void AddChildFolder(InventoryFolderImpl folder)
98 /// Add a folder that already exists. 98 {
99 /// </summary> 99 lock (m_childFolders)
100 /// <param name="folder"></param> 100 {
101 public void AddChildFolder(InventoryFolderImpl folder) 101 folder.ParentID = ID;
102 { 102 m_childFolders[folder.ID] = folder;
103 lock (m_childFolders) 103 }
104 { 104 }
105 folder.ParentID = ID; 105
106 m_childFolders[folder.ID] = folder; 106 /// <summary>
107 } 107 /// Does this folder contain the given child folder?
108 } 108 /// </summary>
109 109 /// <param name="folderID"></param>
110 /// <summary> 110 /// <returns></returns>
111 /// Does this folder contain the given child folder? 111 public bool ContainsChildFolder(UUID folderID)
112 /// </summary> 112 {
113 /// <param name="folderID"></param> 113 return m_childFolders.ContainsKey(folderID);
114 /// <returns></returns> 114 }
115 public bool ContainsChildFolder(UUID folderID) 115
116 { 116 /// <summary>
117 return m_childFolders.ContainsKey(folderID); 117 /// Get a child folder
118 } 118 /// </summary>
119 119 /// <param name="folderID"></param>
120 /// <summary> 120 /// <returns>The folder if it exists, null if it doesn't</returns>
121 /// Get a child folder 121 public InventoryFolderImpl GetChildFolder(UUID folderID)
122 /// </summary> 122 {
123 /// <param name="folderID"></param> 123 InventoryFolderImpl folder = null;
124 /// <returns>The folder if it exists, null if it doesn't</returns> 124
125 public InventoryFolderImpl GetChildFolder(UUID folderID) 125 lock (m_childFolders)
126 { 126 {
127 InventoryFolderImpl folder = null; 127 m_childFolders.TryGetValue(folderID, out folder);
128 128 }
129 lock (m_childFolders) 129
130 { 130 return folder;
131 m_childFolders.TryGetValue(folderID, out folder); 131 }
132 } 132
133 133 /// <summary>
134 return folder; 134 /// Removes the given child subfolder.
135 } 135 /// </summary>
136 136 /// <param name="folderID"></param>
137 /// <summary> 137 /// <returns>
138 /// Removes the given child subfolder. 138 /// The folder removed, or null if the folder was not present.
139 /// </summary> 139 /// </returns>
140 /// <param name="folderID"></param> 140 public InventoryFolderImpl RemoveChildFolder(UUID folderID)
141 /// <returns> 141 {
142 /// The folder removed, or null if the folder was not present. 142 InventoryFolderImpl removedFolder = null;
143 /// </returns> 143
144 public InventoryFolderImpl RemoveChildFolder(UUID folderID) 144 lock (m_childFolders)
145 { 145 {
146 InventoryFolderImpl removedFolder = null; 146 if (m_childFolders.ContainsKey(folderID))
147 147 {
148 lock (m_childFolders) 148 removedFolder = m_childFolders[folderID];
149 { 149 m_childFolders.Remove(folderID);
150 if (m_childFolders.ContainsKey(folderID)) 150 }
151 { 151 }
152 removedFolder = m_childFolders[folderID]; 152
153 m_childFolders.Remove(folderID); 153 return removedFolder;
154 } 154 }
155 } 155
156 156 /// <summary>
157 return removedFolder; 157 /// Delete all the folders and items in this folder.
158 } 158 /// </summary>
159 159 public void Purge()
160 /// <summary> 160 {
161 /// Delete all the folders and items in this folder. 161 foreach (InventoryFolderImpl folder in m_childFolders.Values)
162 /// </summary> 162 {
163 public void Purge() 163 folder.Purge();
164 { 164 }
165 foreach (InventoryFolderImpl folder in m_childFolders.Values) 165
166 { 166 m_childFolders.Clear();
167 folder.Purge(); 167 Items.Clear();
168 } 168 }
169 169
170 m_childFolders.Clear(); 170 /// <summary>
171 Items.Clear(); 171 /// Returns the item if it exists in this folder or in any of this folder's descendant folders
172 } 172 /// </summary>
173 173 /// <param name="itemID"></param>
174 /// <summary> 174 /// <returns>null if the item is not found</returns>
175 /// Returns the item if it exists in this folder or in any of this folder's descendant folders 175 public InventoryItemBase FindItem(UUID itemID)
176 /// </summary> 176 {
177 /// <param name="itemID"></param> 177 lock (Items)
178 /// <returns>null if the item is not found</returns> 178 {
179 public InventoryItemBase FindItem(UUID itemID) 179 if (Items.ContainsKey(itemID))
180 { 180 {
181 lock (Items) 181 return Items[itemID];
182 { 182 }
183 if (Items.ContainsKey(itemID)) 183 }
184 { 184
185 return Items[itemID]; 185 lock (m_childFolders)
186 } 186 {
187 } 187 foreach (InventoryFolderImpl folder in m_childFolders.Values)
188 188 {
189 lock (m_childFolders) 189 InventoryItemBase item = folder.FindItem(itemID);
190 { 190
191 foreach (InventoryFolderImpl folder in m_childFolders.Values) 191 if (item != null)
192 { 192 {
193 InventoryItemBase item = folder.FindItem(itemID); 193 return item;
194 194 }
195 if (item != null) 195 }
196 { 196 }
197 return item; 197
198 } 198 return null;
199 } 199 }
200 } 200
201 201 public InventoryItemBase FindAsset(UUID assetID)
202 return null; 202 {
203 } 203 lock (Items)
204 204 {
205 public InventoryItemBase FindAsset(UUID assetID) 205 foreach (InventoryItemBase item in Items.Values)
206 { 206 {
207 lock (Items) 207 if (item.AssetID == assetID)
208 { 208 return item;
209 foreach (InventoryItemBase item in Items.Values) 209 }
210 { 210 }
211 if (item.AssetID == assetID) 211
212 return item; 212 lock (m_childFolders)
213 } 213 {
214 } 214 foreach (InventoryFolderImpl folder in m_childFolders.Values)
215 215 {
216 lock (m_childFolders) 216 InventoryItemBase item = folder.FindAsset(assetID);
217 { 217
218 foreach (InventoryFolderImpl folder in m_childFolders.Values) 218 if (item != null)
219 { 219 {
220 InventoryItemBase item = folder.FindAsset(assetID); 220 return item;
221 221 }
222 if (item != null) 222 }
223 { 223 }
224 return item; 224
225 } 225 return null;
226 } 226 }
227 } 227
228 228 /// <summary>
229 return null; 229 /// Deletes an item if it exists in this folder or any children
230 } 230 /// </summary>
231 231 /// <param name="folderID"></param>
232 /// <summary> 232 /// <returns></returns>
233 /// Deletes an item if it exists in this folder or any children 233 public bool DeleteItem(UUID itemID)
234 /// </summary> 234 {
235 /// <param name="folderID"></param> 235 bool found = false;
236 /// <returns></returns> 236
237 public bool DeleteItem(UUID itemID) 237 lock (Items)
238 { 238 {
239 bool found = false; 239 if (Items.ContainsKey(itemID))
240 240 {
241 lock (Items) 241 Items.Remove(itemID);
242 { 242 return true;
243 if (Items.ContainsKey(itemID)) 243 }
244 { 244 }
245 Items.Remove(itemID); 245
246 return true; 246 lock (m_childFolders)
247 } 247 {
248 } 248 foreach (InventoryFolderImpl folder in m_childFolders.Values)
249 249 {
250 lock (m_childFolders) 250 found = folder.DeleteItem(itemID);
251 { 251
252 foreach (InventoryFolderImpl folder in m_childFolders.Values) 252 if (found == true)
253 { 253 {
254 found = folder.DeleteItem(itemID); 254 break;
255 255 }
256 if (found == true) 256 }
257 { 257 }
258 break; 258
259 } 259 return found;
260 } 260 }
261 } 261
262 262 /// <summary>
263 return found; 263 /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
264 } 264 /// first.
265 265 /// </summary>
266 /// <summary> 266 /// <returns>The requested folder if it exists, null if it does not.</returns>
267 /// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth 267 public InventoryFolderImpl FindFolder(UUID folderID)
268 /// first. 268 {
269 /// </summary> 269 if (folderID == ID)
270 /// <returns>The requested folder if it exists, null if it does not.</returns> 270 return this;
271 public InventoryFolderImpl FindFolder(UUID folderID) 271
272 { 272 lock (m_childFolders)
273 if (folderID == ID) 273 {
274 return this; 274 foreach (InventoryFolderImpl folder in m_childFolders.Values)
275 275 {
276 lock (m_childFolders) 276 InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
277 { 277
278 foreach (InventoryFolderImpl folder in m_childFolders.Values) 278 if (returnFolder != null)
279 { 279 return returnFolder;
280 InventoryFolderImpl returnFolder = folder.FindFolder(folderID); 280 }
281 281 }
282 if (returnFolder != null) 282
283 return returnFolder; 283 return null;
284 } 284 }
285 } 285
286 286 /// <summary>
287 return null; 287 /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
288 } 288 /// </summary>
289 289 /// <param name="type"></param>
290 /// <summary> 290 /// <returns>Returns null if no such folder is found</returns>
291 /// Look through all child subfolders for a folder marked as one for a particular asset type, and return it. 291 public InventoryFolderImpl FindFolderForType(int type)
292 /// </summary> 292 {
293 /// <param name="type"></param> 293 lock (m_childFolders)
294 /// <returns>Returns null if no such folder is found</returns> 294 {
295 public InventoryFolderImpl FindFolderForType(int type) 295 foreach (InventoryFolderImpl f in m_childFolders.Values)
296 { 296 {
297 lock (m_childFolders) 297 if (f.Type == type)
298 { 298 return f;
299 foreach (InventoryFolderImpl f in m_childFolders.Values) 299 }
300 { 300 }
301 if (f.Type == type) 301
302 return f; 302 return null;
303 } 303 }
304 } 304
305 305 /// <summary>
306 return null; 306 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder
307 } 307 /// </summary>
308 308 ///
309 /// <summary> 309 /// This method does not handle paths that contain multiple delimitors
310 /// Find a folder given a PATH_DELIMITER delimited path starting from this folder 310 ///
311 /// </summary> 311 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
312 /// 312 /// XPath like expression
313 /// This method does not handle paths that contain multiple delimitors 313 ///
314 /// 314 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
315 /// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some 315 ///
316 /// XPath like expression 316 /// <param name="path">
317 /// 317 /// The path to the required folder.
318 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 318 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
319 /// 319 /// </param>
320 /// <param name="path"> 320 /// <returns>null if the folder is not found</returns>
321 /// The path to the required folder. 321 public InventoryFolderImpl FindFolderByPath(string path)
322 /// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned. 322 {
323 /// </param> 323 if (path == string.Empty)
324 /// <returns>null if the folder is not found</returns> 324 return this;
325 public InventoryFolderImpl FindFolderByPath(string path) 325
326 { 326 path = path.Trim();
327 if (path == string.Empty) 327
328 return this; 328 if (path == PATH_DELIMITER)
329 329 return this;
330 path = path.Trim(); 330
331 331 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
332 if (path == PATH_DELIMITER) 332
333 return this; 333 lock (m_childFolders)
334 334 {
335 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 335 foreach (InventoryFolderImpl folder in m_childFolders.Values)
336 336 {
337 lock (m_childFolders) 337 if (folder.Name == components[0])
338 { 338 if (components.Length > 1)
339 foreach (InventoryFolderImpl folder in m_childFolders.Values) 339 return folder.FindFolderByPath(components[1]);
340 { 340 else
341 if (folder.Name == components[0]) 341 return folder;
342 if (components.Length > 1) 342 }
343 return folder.FindFolderByPath(components[1]); 343 }
344 else 344
345 return folder; 345 // We didn't find a folder with the given name
346 } 346 return null;
347 } 347 }
348 348
349 // We didn't find a folder with the given name 349 /// <summary>
350 return null; 350 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
351 } 351 ///
352 352 /// This method does not handle paths that contain multiple delimitors
353 /// <summary> 353 ///
354 /// Find an item given a PATH_DELIMITOR delimited path starting from this folder. 354 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
355 /// 355 /// XPath like expression
356 /// This method does not handle paths that contain multiple delimitors 356 ///
357 /// 357 /// FIXME: Delimitors which occur in names themselves are not currently escapable.
358 /// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some 358 /// </summary>
359 /// XPath like expression 359 /// <param name="path">
360 /// 360 /// The path to the required item.
361 /// FIXME: Delimitors which occur in names themselves are not currently escapable. 361 /// </param>
362 /// </summary> 362 /// <returns>null if the item is not found</returns>
363 /// <param name="path"> 363 public InventoryItemBase FindItemByPath(string path)
364 /// The path to the required item. 364 {
365 /// </param> 365 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
366 /// <returns>null if the item is not found</returns> 366
367 public InventoryItemBase FindItemByPath(string path) 367 if (components.Length == 1)
368 { 368 {
369 string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); 369 lock (Items)
370 370 {
371 if (components.Length == 1) 371 foreach (InventoryItemBase item in Items.Values)
372 { 372 {
373 lock (Items) 373 if (item.Name == components[0])
374 { 374 return item;
375 foreach (InventoryItemBase item in Items.Values) 375 }
376 { 376 }
377 if (item.Name == components[0]) 377 }
378 return item; 378 else
379 } 379 {
380 } 380 lock (m_childFolders)
381 } 381 {
382 else 382 foreach (InventoryFolderImpl folder in m_childFolders.Values)
383 { 383 {
384 lock (m_childFolders) 384 if (folder.Name == components[0])
385 { 385 return folder.FindItemByPath(components[1]);
386 foreach (InventoryFolderImpl folder in m_childFolders.Values) 386 }
387 { 387 }
388 if (folder.Name == components[0]) 388 }
389 return folder.FindItemByPath(components[1]); 389
390 } 390 // We didn't find an item or intermediate folder with the given name
391 } 391 return null;
392 } 392 }
393 393
394 // We didn't find an item or intermediate folder with the given name 394 /// <summary>
395 return null; 395 /// Return a copy of the list of child items in this folder. The items themselves are the originals.
396 } 396 /// </summary>
397 397 public List<InventoryItemBase> RequestListOfItems()
398 /// <summary> 398 {
399 /// Return a copy of the list of child items in this folder. The items themselves are the originals. 399 List<InventoryItemBase> itemList = new List<InventoryItemBase>();
400 /// </summary> 400
401 public List<InventoryItemBase> RequestListOfItems() 401 lock (Items)
402 { 402 {
403 List<InventoryItemBase> itemList = new List<InventoryItemBase>(); 403 foreach (InventoryItemBase item in Items.Values)
404 404 {
405 lock (Items) 405 itemList.Add(item);
406 { 406 }
407 foreach (InventoryItemBase item in Items.Values) 407 }
408 { 408
409 itemList.Add(item); 409 //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
410 } 410
411 } 411 return itemList;
412 412 }
413 //m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count); 413
414 414 /// <summary>
415 return itemList; 415 /// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
416 } 416 /// </summary>
417 417 public List<InventoryFolderBase> RequestListOfFolders()
418 /// <summary> 418 {
419 /// Return a copy of the list of child folders in this folder. The folders themselves are the originals. 419 List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
420 /// </summary> 420
421 public List<InventoryFolderBase> RequestListOfFolders() 421 lock (m_childFolders)
422 { 422 {
423 List<InventoryFolderBase> folderList = new List<InventoryFolderBase>(); 423 foreach (InventoryFolderBase folder in m_childFolders.Values)
424 424 {
425 lock (m_childFolders) 425 folderList.Add(folder);
426 { 426 }
427 foreach (InventoryFolderBase folder in m_childFolders.Values) 427 }
428 { 428
429 folderList.Add(folder); 429 return folderList;
430 } 430 }
431 } 431
432 432 public List<InventoryFolderImpl> RequestListOfFolderImpls()
433 return folderList; 433 {
434 } 434 List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
435 435
436 public List<InventoryFolderImpl> RequestListOfFolderImpls() 436 lock (m_childFolders)
437 { 437 {
438 List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>(); 438 foreach (InventoryFolderImpl folder in m_childFolders.Values)
439 439 {
440 lock (m_childFolders) 440 folderList.Add(folder);
441 { 441 }
442 foreach (InventoryFolderImpl folder in m_childFolders.Values) 442 }
443 { 443
444 folderList.Add(folder); 444 return folderList;
445 } 445 }
446 } 446
447 447 /// <value>
448 return folderList; 448 /// The total number of items in this folder and in the immediate child folders (though not from other
449 } 449 /// descendants).
450 450 /// </value>
451 /// <value> 451 public int TotalCount
452 /// The total number of items in this folder and in the immediate child folders (though not from other 452 {
453 /// descendants). 453 get
454 /// </value> 454 {
455 public int TotalCount 455 int total = Items.Count;
456 { 456
457 get 457 foreach (InventoryFolderImpl folder in m_childFolders.Values)
458 { 458 {
459 int total = Items.Count; 459 total = total + folder.TotalCount;
460 460 }
461 foreach (InventoryFolderImpl folder in m_childFolders.Values) 461
462 { 462 return total;
463 total = total + folder.TotalCount; 463 }
464 } 464 }
465 465 }
466 return total; 466}
467 }
468 }
469 }
470}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs
new file mode 100644
index 0000000..f4cd269
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/HGInventoryBroker.cs
@@ -0,0 +1,366 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenSim.Services.Connectors;
40using OpenMetaverse;
41
42namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
43{
44 public class HGInventoryBroker : ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private bool m_Enabled = false;
51 private bool m_Initialized = false;
52 private Scene m_Scene;
53 private UserProfileCacheService m_UserProfileService; // This should change to IUserProfileService
54
55 private IInventoryService m_GridService;
56 private ISessionAuthInventoryService m_HGService;
57
58 private string m_LocalGridInventoryURI = string.Empty;
59 public string Name
60 {
61 get { return "HGInventoryBroker"; }
62 }
63
64 public void Initialise(IConfigSource source)
65 {
66 IConfig moduleConfig = source.Configs["Modules"];
67 if (moduleConfig != null)
68 {
69 string name = moduleConfig.GetString("InventoryServices", "");
70 if (name == Name)
71 {
72 IConfig inventoryConfig = source.Configs["InventoryService"];
73 if (inventoryConfig == null)
74 {
75 m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
76 return;
77 }
78
79 string localDll = inventoryConfig.GetString("LocalGridInventoryService",
80 String.Empty);
81 string HGDll = inventoryConfig.GetString("HypergridInventoryService",
82 String.Empty);
83
84 if (localDll == String.Empty)
85 {
86 m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
87 return;
88 }
89
90 if (HGDll == String.Empty)
91 {
92 m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
93 return;
94 }
95
96 Object[] args = new Object[] { source };
97 m_GridService =
98 ServerUtils.LoadPlugin<IInventoryService>(localDll,
99 args);
100
101 m_HGService =
102 ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
103 args);
104
105 if (m_GridService == null)
106 {
107 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
108 return;
109 }
110 if (m_HGService == null)
111 {
112 m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
113 return;
114 }
115
116 m_LocalGridInventoryURI = inventoryConfig.GetString("InventoryServerURI", string.Empty);
117
118 m_Enabled = true;
119 m_log.Info("[HG INVENTORY CONNECTOR]: HG asset broker enabled");
120 }
121 }
122 }
123
124 public void PostInitialise()
125 {
126 }
127
128 public void Close()
129 {
130 }
131
132 public void AddRegion(Scene scene)
133 {
134 if (!m_Enabled)
135 return;
136
137 if (!m_Initialized)
138 {
139 m_Scene = scene;
140 // HACK for now. Ugh!
141 m_UserProfileService = m_Scene.CommsManager.UserProfileCacheService;
142 }
143
144 scene.RegisterModuleInterface<IInventoryService>(this);
145 }
146
147 public void RemoveRegion(Scene scene)
148 {
149 }
150
151 public void RegionLoaded(Scene scene)
152 {
153 if (!m_Enabled)
154 return;
155
156 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
157
158 }
159
160 #region IInventoryService
161
162 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
163 {
164 if (IsLocalGridUser(userID))
165 m_GridService.GetUserInventory(userID, callback);
166 else
167 {
168 UUID sessionID = GetSessionID(userID);
169 string uri = "http://" + GetUserInventoryURI(userID) + "/" + userID.ToString();
170 m_HGService.GetUserInventory(uri, sessionID, callback);
171 }
172 }
173
174 public bool AddFolder(InventoryFolderBase folder)
175 {
176 if (folder == null)
177 return false;
178
179 if (IsLocalGridUser(folder.Owner))
180 return m_GridService.AddFolder(folder);
181 else
182 {
183 UUID sessionID = GetSessionID(folder.Owner);
184 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
185 return m_HGService.AddFolder(uri, folder, sessionID);
186 }
187 }
188
189 public bool UpdateFolder(InventoryFolderBase folder)
190 {
191 if (folder == null)
192 return false;
193
194 if (IsLocalGridUser(folder.Owner))
195 return m_GridService.UpdateFolder(folder);
196 else
197 {
198 UUID sessionID = GetSessionID(folder.Owner);
199 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
200 return m_HGService.UpdateFolder(uri, folder, sessionID);
201 }
202 }
203
204 public bool MoveFolder(InventoryFolderBase folder)
205 {
206 if (folder == null)
207 return false;
208
209 if (IsLocalGridUser(folder.Owner))
210 return m_GridService.MoveFolder(folder);
211 else
212 {
213 UUID sessionID = GetSessionID(folder.Owner);
214 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
215 return m_HGService.MoveFolder(uri, folder, sessionID);
216 }
217 }
218
219 public bool PurgeFolder(InventoryFolderBase folder)
220 {
221 if (folder == null)
222 return false;
223
224 if (IsLocalGridUser(folder.Owner))
225 return m_GridService.PurgeFolder(folder);
226 else
227 {
228 UUID sessionID = GetSessionID(folder.Owner);
229 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
230 return m_HGService.PurgeFolder(uri, folder, sessionID);
231 }
232 }
233
234 public bool AddItem(InventoryItemBase item)
235 {
236 if (item == null)
237 return false;
238
239 if (IsLocalGridUser(item.Owner))
240 return m_GridService.AddItem(item);
241 else
242 {
243 UUID sessionID = GetSessionID(item.Owner);
244 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
245 return m_HGService.AddItem(uri, item, sessionID);
246 }
247 }
248
249 public bool UpdateItem(InventoryItemBase item)
250 {
251 if (item == null)
252 return false;
253
254 if (IsLocalGridUser(item.Owner))
255 return m_GridService.UpdateItem(item);
256 else
257 {
258 UUID sessionID = GetSessionID(item.Owner);
259 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
260 return m_HGService.UpdateItem(uri, item, sessionID);
261 }
262 }
263
264 public bool DeleteItem(InventoryItemBase item)
265 {
266 if (item == null)
267 return false;
268
269 if (IsLocalGridUser(item.Owner))
270 return m_GridService.DeleteItem(item);
271 else
272 {
273 UUID sessionID = GetSessionID(item.Owner);
274 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
275 return m_HGService.DeleteItem(uri, item, sessionID);
276 }
277 }
278
279 public InventoryItemBase QueryItem(InventoryItemBase item)
280 {
281 if (item == null)
282 return null;
283
284 if (IsLocalGridUser(item.Owner))
285 return m_GridService.QueryItem(item);
286 else
287 {
288 UUID sessionID = GetSessionID(item.Owner);
289 string uri = "http://" + GetUserInventoryURI(item.Owner) + "/" + item.Owner.ToString();
290 return m_HGService.QueryItem(uri, item, sessionID);
291 }
292 }
293
294 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
295 {
296 if (folder == null)
297 return null;
298
299 if (IsLocalGridUser(folder.Owner))
300 return m_GridService.QueryFolder(folder);
301 else
302 {
303 UUID sessionID = GetSessionID(folder.Owner);
304 string uri = "http://" + GetUserInventoryURI(folder.Owner) + "/" + folder.Owner.ToString();
305 return m_HGService.QueryFolder(uri, folder, sessionID);
306 }
307 }
308
309 public bool HasInventoryForUser(UUID userID)
310 {
311 return false;
312 }
313
314 public InventoryFolderBase RequestRootFolder(UUID userID)
315 {
316 return null;
317 }
318
319 #endregion
320
321 private UUID GetSessionID(UUID userID)
322 {
323 ScenePresence sp = m_Scene.GetScenePresence(userID);
324 if (sp != null)
325 return sp.ControllingClient.SessionId;
326
327 return UUID.Zero;
328 }
329
330 private bool IsLocalGridUser(UUID userID)
331 {
332 if (m_UserProfileService == null)
333 return false;
334
335 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
336 if (uinfo == null)
337 return true;
338
339 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
340
341 if ((userInventoryServerURI == m_LocalGridInventoryURI) || (userInventoryServerURI == ""))
342 {
343 return true;
344 }
345 return false;
346 }
347
348 private string GetUserInventoryURI(UUID userID)
349 {
350 string invURI = m_LocalGridInventoryURI;
351
352 CachedUserInfo uinfo = m_UserProfileService.GetUserDetails(userID);
353 if ((uinfo == null) || (uinfo.UserProfile == null))
354 return invURI;
355
356 string userInventoryServerURI = HGNetworkServersInfo.ServerURI(uinfo.UserProfile.UserInventoryURI);
357
358 if ((userInventoryServerURI != null) &&
359 (userInventoryServerURI != ""))
360 invURI = userInventoryServerURI;
361 return invURI;
362 }
363
364
365 }
366}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs
new file mode 100644
index 0000000..3db08eb
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/LocalInventoryServiceConnector.cs
@@ -0,0 +1,246 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Data;
35using OpenSim.Server.Base;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenMetaverse;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
42{
43 public class LocalInventoryServicesConnector :
44 ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private IInventoryService m_InventoryService;
51
52 private bool m_Enabled = false;
53
54 public string Name
55 {
56 get { return "LocalInventoryServicesConnector"; }
57 }
58
59 public void Initialise(IConfigSource source)
60 {
61 IConfig moduleConfig = source.Configs["Modules"];
62 if (moduleConfig != null)
63 {
64 string name = moduleConfig.GetString("InventoryServices", "");
65 if (name == Name)
66 {
67 IConfig assetConfig = source.Configs["InventoryService"];
68 if (assetConfig == null)
69 {
70 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
71 return;
72 }
73
74 string serviceDll = assetConfig.GetString("LocalServiceModule",
75 String.Empty);
76
77 if (serviceDll == String.Empty)
78 {
79 m_log.Error("[INVENTORY CONNECTOR]: No LocalServiceModule named in section InventoryService");
80 return;
81 }
82
83 Object[] args = new Object[] { source };
84 m_InventoryService =
85 ServerUtils.LoadPlugin<IInventoryService>(serviceDll,
86 args);
87
88 if (m_InventoryService == null)
89 {
90 m_log.Error("[INVENTORY CONNECTOR]: Can't load asset service");
91 return;
92 }
93
94 //List<IInventoryDataPlugin> plugins
95 // = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
96 // configSettings.StandaloneInventoryPlugin,
97 // configSettings.StandaloneInventorySource);
98
99 //foreach (IInventoryDataPlugin plugin in plugins)
100 //{
101 // // Using the OSP wrapper plugin for database plugins should be made configurable at some point
102 // m_InventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
103 //}
104
105 m_Enabled = true;
106 m_log.Info("[INVENTORY CONNECTOR]: Local asset connector enabled");
107 }
108 }
109 }
110
111 public void PostInitialise()
112 {
113 }
114
115 public void Close()
116 {
117 }
118
119 public void AddRegion(Scene scene)
120 {
121 if (!m_Enabled)
122 return;
123
124 scene.RegisterModuleInterface<IInventoryService>(this);
125 }
126
127 public void RemoveRegion(Scene scene)
128 {
129 }
130
131 public void RegionLoaded(Scene scene)
132 {
133 if (!m_Enabled)
134 return;
135
136 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled local assets for region {0}", scene.RegionInfo.RegionName);
137
138 }
139
140 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
141 {
142 m_InventoryService.GetUserInventory(userID, callback);
143 }
144
145 /// <summary>
146 /// Add a new folder to the user's inventory
147 /// </summary>
148 /// <param name="folder"></param>
149 /// <returns>true if the folder was successfully added</returns>
150 public bool AddFolder(InventoryFolderBase folder)
151 {
152 return m_InventoryService.AddFolder(folder);
153 }
154
155 /// <summary>
156 /// Update a folder in the user's inventory
157 /// </summary>
158 /// <param name="folder"></param>
159 /// <returns>true if the folder was successfully updated</returns>
160 public bool UpdateFolder(InventoryFolderBase folder)
161 {
162 return m_InventoryService.UpdateFolder(folder);
163 }
164
165 /// <summary>
166 /// Move an inventory folder to a new location
167 /// </summary>
168 /// <param name="folder">A folder containing the details of the new location</param>
169 /// <returns>true if the folder was successfully moved</returns>
170 public bool MoveFolder(InventoryFolderBase folder)
171 {
172 return m_InventoryService.MoveFolder(folder);
173 }
174
175 /// <summary>
176 /// Purge an inventory folder of all its items and subfolders.
177 /// </summary>
178 /// <param name="folder"></param>
179 /// <returns>true if the folder was successfully purged</returns>
180 public bool PurgeFolder(InventoryFolderBase folder)
181 {
182 return m_InventoryService.PurgeFolder(folder);
183 }
184
185 /// <summary>
186 /// Add a new item to the user's inventory
187 /// </summary>
188 /// <param name="item"></param>
189 /// <returns>true if the item was successfully added</returns>
190 public bool AddItem(InventoryItemBase item)
191 {
192 return m_InventoryService.AddItem(item);
193 }
194
195 /// <summary>
196 /// Update an item in the user's inventory
197 /// </summary>
198 /// <param name="item"></param>
199 /// <returns>true if the item was successfully updated</returns>
200 public bool UpdateItem(InventoryItemBase item)
201 {
202 return m_InventoryService.UpdateItem(item);
203 }
204
205 /// <summary>
206 /// Delete an item from the user's inventory
207 /// </summary>
208 /// <param name="item"></param>
209 /// <returns>true if the item was successfully deleted</returns>
210 public bool DeleteItem(InventoryItemBase item)
211 {
212 return m_InventoryService.DeleteItem(item);
213 }
214
215 public InventoryItemBase QueryItem(InventoryItemBase item)
216 {
217 return m_InventoryService.QueryItem(item);
218 }
219
220 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
221 {
222 return m_InventoryService.QueryFolder(folder);
223 }
224
225 /// <summary>
226 /// Does the given user have an inventory structure?
227 /// </summary>
228 /// <param name="userID"></param>
229 /// <returns></returns>
230 public bool HasInventoryForUser(UUID userID)
231 {
232 return m_InventoryService.HasInventoryForUser(userID);
233 }
234
235 /// <summary>
236 /// Retrieve the root inventory folder for the given user.
237 /// </summary>
238 /// <param name="userID"></param>
239 /// <returns>null if no root folder was found</returns>
240 public InventoryFolderBase RequestRootFolder(UUID userID)
241 {
242 return m_InventoryService.RequestRootFolder(userID);
243 }
244
245 }
246}
diff --git a/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs
new file mode 100644
index 0000000..ddb6cff
--- /dev/null
+++ b/OpenSim/Region/CoreModules/ServiceConnectors/Inventory/RemoteInventoryServiceConnector.cs
@@ -0,0 +1,246 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.Reflection;
32using Nini.Config;
33using OpenSim.Framework;
34using OpenSim.Framework.Statistics;
35using OpenSim.Services.Connectors;
36using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes;
38using OpenSim.Services.Interfaces;
39using OpenMetaverse;
40
41namespace OpenSim.Region.CoreModules.ServiceConnectors.Inventory
42{
43 public class RemoteInventoryServicesConnector :
44 ISharedRegionModule, IInventoryService
45 {
46 private static readonly ILog m_log =
47 LogManager.GetLogger(
48 MethodBase.GetCurrentMethod().DeclaringType);
49
50 private bool m_Enabled = false;
51 private bool m_Initialized = false;
52 private Scene m_Scene;
53 private InventoryServicesConnector m_RemoteConnector;
54
55 public string Name
56 {
57 get { return "RemoteInventoryServicesConnector"; }
58 }
59
60 public RemoteInventoryServicesConnector(IConfigSource source)
61 {
62 Init(source);
63 }
64
65 private void Init(IConfigSource source)
66 {
67 m_RemoteConnector = new InventoryServicesConnector(source);
68 }
69
70
71 #region ISharedRegionModule
72
73 public void Initialise(IConfigSource source)
74 {
75 IConfig moduleConfig = source.Configs["Modules"];
76 if (moduleConfig != null)
77 {
78 string name = moduleConfig.GetString("InventoryServices", "");
79 if (name == Name)
80 {
81 Init(source);
82 m_Enabled = true;
83
84 m_log.Info("[INVENTORY CONNECTOR]: Remote inventory enabled");
85 }
86 }
87 }
88
89 public void PostInitialise()
90 {
91 }
92
93 public void Close()
94 {
95 }
96
97 public void AddRegion(Scene scene)
98 {
99 if (!m_Enabled)
100 return;
101
102 if (!m_Initialized)
103 m_Scene = scene;
104
105 scene.RegisterModuleInterface<IInventoryService>(this);
106 }
107
108 public void RemoveRegion(Scene scene)
109 {
110 }
111
112 public void RegionLoaded(Scene scene)
113 {
114 if (!m_Enabled)
115 return;
116
117 m_log.InfoFormat("[INVENTORY CONNECTOR]: Enabled remote inventory for region {0}", scene.RegionInfo.RegionName);
118
119 }
120
121 #endregion ISharedRegionModule
122
123 #region IInventoryService
124
125 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
126 {
127 UUID sessionID = GetSessionID(userID);
128 try
129 {
130 m_RemoteConnector.GetUserInventory(userID.ToString(), sessionID, callback);
131 }
132 catch (Exception e)
133 {
134 if (StatsManager.SimExtraStats != null)
135 StatsManager.SimExtraStats.AddInventoryServiceRetrievalFailure();
136
137 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Request inventory operation failed, {0} {1}",
138 e.Source, e.Message);
139 }
140
141 }
142
143 public bool AddFolder(InventoryFolderBase folder)
144 {
145 if (folder == null)
146 return false;
147
148 UUID sessionID = GetSessionID(folder.Owner);
149 return m_RemoteConnector.AddFolder(folder.Owner.ToString(), folder, sessionID);
150 }
151
152 public bool UpdateFolder(InventoryFolderBase folder)
153 {
154 if (folder == null)
155 return false;
156
157 UUID sessionID = GetSessionID(folder.Owner);
158 return m_RemoteConnector.UpdateFolder(folder.Owner.ToString(), folder, sessionID);
159 }
160
161 public bool MoveFolder(InventoryFolderBase folder)
162 {
163 if (folder == null)
164 return false;
165
166 UUID sessionID = GetSessionID(folder.Owner);
167 return m_RemoteConnector.MoveFolder(folder.Owner.ToString(), folder, sessionID);
168 }
169
170 public bool PurgeFolder(InventoryFolderBase folder)
171 {
172 if (folder == null)
173 return false;
174
175 UUID sessionID = GetSessionID(folder.Owner);
176 return m_RemoteConnector.PurgeFolder(folder.Owner.ToString(), folder, sessionID);
177 }
178
179 public bool AddItem(InventoryItemBase item)
180 {
181 if (item == null)
182 return false;
183
184 UUID sessionID = GetSessionID(item.Owner);
185 return m_RemoteConnector.AddItem(item.Owner.ToString(), item, sessionID);
186 }
187
188 public bool UpdateItem(InventoryItemBase item)
189 {
190 if (item == null)
191 return false;
192
193 UUID sessionID = GetSessionID(item.Owner);
194 return m_RemoteConnector.UpdateItem(item.Owner.ToString(), item, sessionID);
195 }
196
197 public bool DeleteItem(InventoryItemBase item)
198 {
199 if (item == null)
200 return false;
201
202 UUID sessionID = GetSessionID(item.Owner);
203 return m_RemoteConnector.DeleteItem(item.Owner.ToString(), item, sessionID);
204 }
205
206 public InventoryItemBase QueryItem(InventoryItemBase item)
207 {
208 if (item == null)
209 return null;
210
211 UUID sessionID = GetSessionID(item.Owner);
212 return m_RemoteConnector.QueryItem(item.Owner.ToString(), item, sessionID);
213 }
214
215 public InventoryFolderBase QueryFolder(InventoryFolderBase folder)
216 {
217 if (folder == null)
218 return null;
219
220 UUID sessionID = GetSessionID(folder.Owner);
221 return m_RemoteConnector.QueryFolder(folder.Owner.ToString(), folder, sessionID);
222 }
223
224 public bool HasInventoryForUser(UUID userID)
225 {
226 return false;
227 }
228
229 public InventoryFolderBase RequestRootFolder(UUID userID)
230 {
231 return null;
232 }
233
234 #endregion
235
236 private UUID GetSessionID(UUID userID)
237 {
238 ScenePresence sp = m_Scene.GetScenePresence(userID);
239 if (sp != null)
240 return sp.ControllingClient.SessionId;
241
242 return UUID.Zero;
243 }
244
245 }
246}
diff --git a/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
new file mode 100644
index 0000000..4fc4363
--- /dev/null
+++ b/OpenSim/Services/Connectors/Inventory/ISessionAuthInventoryService.cs
@@ -0,0 +1,107 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using OpenSim.Framework;
29using OpenSim.Services.Interfaces;
30using OpenMetaverse;
31
32namespace OpenSim.Services.Connectors
33{
34 /// <summary>
35 /// Defines all operations to access a remote inventory service
36 /// using session authentication as a form of security.
37 /// </summary>
38 public interface ISessionAuthInventoryService
39 {
40 string Host
41 {
42 get;
43 }
44
45 /// <summary>
46 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
47 /// inventory has been received
48 /// </summary>
49 /// <param name="userID"></param>
50 /// <param name="callback"></param>
51 void GetUserInventory(string userID, UUID session_id, InventoryReceiptCallback callback);
52
53 /// <summary>
54 /// Add a new folder to the user's inventory
55 /// </summary>
56 /// <param name="folder"></param>
57 /// <returns>true if the folder was successfully added</returns>
58 bool AddFolder(string userID, InventoryFolderBase folder, UUID session_id);
59
60 /// <summary>
61 /// Update a folder in the user's inventory
62 /// </summary>
63 /// <param name="folder"></param>
64 /// <returns>true if the folder was successfully updated</returns>
65 bool UpdateFolder(string userID, InventoryFolderBase folder, UUID session_id);
66
67 /// <summary>
68 /// Move an inventory folder to a new location
69 /// </summary>
70 /// <param name="folder">A folder containing the details of the new location</param>
71 /// <returns>true if the folder was successfully moved</returns>
72 bool MoveFolder(string userID, InventoryFolderBase folder, UUID session_id);
73
74 /// <summary>
75 /// Purge an inventory folder of all its items and subfolders.
76 /// </summary>
77 /// <param name="folder"></param>
78 /// <returns>true if the folder was successfully purged</returns>
79 bool PurgeFolder(string userID, InventoryFolderBase folder, UUID session_id);
80
81 /// <summary>
82 /// Add a new item to the user's inventory
83 /// </summary>
84 /// <param name="item"></param>
85 /// <returns>true if the item was successfully added</returns>
86 bool AddItem(string userID, InventoryItemBase item, UUID session_id);
87
88 /// <summary>
89 /// Update an item in the user's inventory
90 /// </summary>
91 /// <param name="item"></param>
92 /// <returns>true if the item was successfully updated</returns>
93 bool UpdateItem(string userID, InventoryItemBase item, UUID session_id);
94
95 /// <summary>
96 /// Delete an item from the user's inventory
97 /// </summary>
98 /// <param name="item"></param>
99 /// <returns>true if the item was successfully deleted</returns>
100 bool DeleteItem(string userID, InventoryItemBase item, UUID session_id);
101
102 InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID session_id);
103
104 InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID session_id);
105
106 }
107}
diff --git a/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
new file mode 100644
index 0000000..34478ae
--- /dev/null
+++ b/OpenSim/Services/Connectors/Inventory/InventoryServiceConnector.cs
@@ -0,0 +1,343 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using System;
30using System.Collections.Generic;
31using System.IO;
32using System.Reflection;
33using Nini.Config;
34using OpenSim.Framework;
35using OpenSim.Framework.Servers.HttpServer;
36using OpenSim.Services.Interfaces;
37using OpenMetaverse;
38
39namespace OpenSim.Services.Connectors
40{
41 public class InventoryServicesConnector : ISessionAuthInventoryService
42 {
43 private static readonly ILog m_log =
44 LogManager.GetLogger(
45 MethodBase.GetCurrentMethod().DeclaringType);
46
47 private string m_ServerURI = String.Empty;
48
49 private Dictionary<UUID, InventoryReceiptCallback> m_RequestingInventory = new Dictionary<UUID, InventoryReceiptCallback>();
50
51 public InventoryServicesConnector()
52 {
53 }
54
55 public InventoryServicesConnector(string serverURI)
56 {
57 m_ServerURI = serverURI.TrimEnd('/');
58 }
59
60 public InventoryServicesConnector(IConfigSource source)
61 {
62 Initialise(source);
63 }
64
65 public virtual void Initialise(IConfigSource source)
66 {
67 IConfig inventoryConfig = source.Configs["InventoryService"];
68 if (inventoryConfig == null)
69 {
70 m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpanSim.ini");
71 throw new Exception("Inventory connector init error");
72 }
73
74 string serviceURI = inventoryConfig.GetString("InventoryServerURI",
75 String.Empty);
76
77 if (serviceURI == String.Empty)
78 {
79 m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
80 throw new Exception("Inventory connector init error");
81 }
82 m_ServerURI = serviceURI.TrimEnd('/');
83 }
84
85 #region ISessionAuthInventoryService
86
87 public string Host
88 {
89 get { return m_ServerURI; }
90 }
91
92 /// <summary>
93 /// Caller must catch eventual Exceptions.
94 /// </summary>
95 /// <param name="userID"></param>
96 /// <param name="sessionID"></param>
97 /// <param name="callback"></param>
98 public void GetUserInventory(string userIDStr, UUID sessionID, InventoryReceiptCallback callback)
99 {
100 UUID userID = UUID.Zero;
101 if (UUID.TryParse(userIDStr, out userID))
102 {
103 lock (m_RequestingInventory)
104 {
105 if (!m_RequestingInventory.ContainsKey(userID))
106 m_RequestingInventory.Add(userID, callback);
107 else
108 {
109 m_log.ErrorFormat("[INVENTORY CONNECTOR]: GetUserInventory - ignoring repeated request for user {0}", userID);
110 return;
111 }
112 }
113
114 m_log.InfoFormat(
115 "[INVENTORY CONNECTOR]: Requesting inventory from {0}/GetInventory/ for user {1}",
116 m_ServerURI, userID);
117
118 RestSessionObjectPosterResponse<Guid, InventoryCollection> requester
119 = new RestSessionObjectPosterResponse<Guid, InventoryCollection>();
120 requester.ResponseCallback = InventoryResponse;
121
122 requester.BeginPostObject(m_ServerURI + "/GetInventory/", userID.Guid, sessionID.ToString(), userID.ToString());
123 }
124 }
125
126 public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
127 {
128 try
129 {
130 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
131 "POST", m_ServerURI + "/NewFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
132 }
133 catch (Exception e)
134 {
135 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory folder operation failed, {0} {1}",
136 e.Source, e.Message);
137 }
138
139 return false;
140 }
141
142 public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
143 {
144 try
145 {
146 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
147 "POST", m_ServerURI + "/UpdateFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
148 }
149 catch (Exception e)
150 {
151 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update inventory folder operation failed, {0} {1}",
152 e.Source, e.Message);
153 }
154
155 return false;
156 }
157
158 public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
159 {
160 try
161 {
162 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
163 "POST", m_ServerURI + "/MoveFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
164 }
165 catch (Exception e)
166 {
167 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}",
168 e.Source, e.Message);
169 }
170
171 return false;
172 }
173
174 public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
175 {
176 try
177 {
178 return SynchronousRestSessionObjectPoster<InventoryFolderBase, bool>.BeginPostObject(
179 "POST", m_ServerURI + "/PurgeFolder/", folder, sessionID.ToString(), folder.Owner.ToString());
180 }
181 catch (Exception e)
182 {
183 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Move inventory folder operation failed, {0} {1}",
184 e.Source, e.Message);
185 }
186
187 return false;
188 }
189
190 public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
191 {
192 try
193 {
194 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
195 "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
196 }
197 catch (Exception e)
198 {
199 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Add new inventory item operation failed, {0} {1}",
200 e.Source, e.Message);
201 }
202
203 return false;
204 }
205
206 public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
207 {
208 try
209 {
210 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
211 "POST", m_ServerURI + "/NewItem/", item, sessionID.ToString(), item.Owner.ToString());
212 }
213 catch (Exception e)
214 {
215 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Update new inventory item operation failed, {0} {1}",
216 e.Source, e.Message);
217 }
218
219 return false;
220 }
221
222 public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
223 {
224 try
225 {
226 return SynchronousRestSessionObjectPoster<InventoryItemBase, bool>.BeginPostObject(
227 "POST", m_ServerURI + "/DeleteItem/", item, sessionID.ToString(), item.Owner.ToString());
228 }
229 catch (Exception e)
230 {
231 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Delete inventory item operation failed, {0} {1}",
232 e.Source, e.Message);
233 }
234
235 return false;
236 }
237
238 public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
239 {
240 try
241 {
242 return SynchronousRestSessionObjectPoster<InventoryItemBase, InventoryItemBase>.BeginPostObject(
243 "POST", m_ServerURI + "/QueryItem/", item, sessionID.ToString(), item.Owner.ToString());
244 }
245 catch (Exception e)
246 {
247 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
248 e.Source, e.Message);
249 }
250
251 return null;
252 }
253
254 public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase item, UUID sessionID)
255 {
256 try
257 {
258 return SynchronousRestSessionObjectPoster<InventoryFolderBase, InventoryFolderBase>.BeginPostObject(
259 "POST", m_ServerURI + "/QueryFolder/", item, sessionID.ToString(), item.Owner.ToString());
260 }
261 catch (Exception e)
262 {
263 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Query inventory item operation failed, {0} {1}",
264 e.Source, e.Message);
265 }
266
267 return null;
268 }
269
270 #endregion
271
272 /// <summary>
273 /// Callback used by the inventory server GetInventory request
274 /// </summary>
275 /// <param name="userID"></param>
276 private void InventoryResponse(InventoryCollection response)
277 {
278 UUID userID = response.UserID;
279 InventoryReceiptCallback callback = null;
280 lock (m_RequestingInventory)
281 {
282 if (m_RequestingInventory.ContainsKey(userID))
283 {
284 callback = m_RequestingInventory[userID];
285 m_RequestingInventory.Remove(userID);
286 }
287 else
288 {
289 m_log.WarnFormat(
290 "[INVENTORY CONNECTOR]: " +
291 "Received inventory response for {0} for which we do not have a record of requesting!",
292 userID);
293 return;
294 }
295 }
296
297 m_log.InfoFormat("[INVENTORY CONNECTOR]: " +
298 "Received inventory response for user {0} containing {1} folders and {2} items",
299 userID, response.Folders.Count, response.Items.Count);
300
301 InventoryFolderImpl rootFolder = null;
302
303 ICollection<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
304 ICollection<InventoryItemBase> items = new List<InventoryItemBase>();
305
306 foreach (InventoryFolderBase folder in response.Folders)
307 {
308 if (folder.ParentID == UUID.Zero)
309 {
310 rootFolder = new InventoryFolderImpl(folder);
311 folders.Add(rootFolder);
312
313 break;
314 }
315 }
316
317 if (rootFolder != null)
318 {
319 foreach (InventoryFolderBase folder in response.Folders)
320 {
321 if (folder.ID != rootFolder.ID)
322 {
323 folders.Add(new InventoryFolderImpl(folder));
324 }
325 }
326
327 foreach (InventoryItemBase item in response.Items)
328 {
329 items.Add(item);
330 }
331 }
332 else
333 {
334 m_log.ErrorFormat("[INVENTORY CONNECTOR]: Did not get back an inventory containing a root folder for user {0}", userID);
335 }
336
337 callback(folders, items);
338
339 }
340
341
342 }
343}
diff --git a/OpenSim/Services/Interfaces/IInventoryService.cs b/OpenSim/Services/Interfaces/IInventoryService.cs
new file mode 100644
index 0000000..9fe419f
--- /dev/null
+++ b/OpenSim/Services/Interfaces/IInventoryService.cs
@@ -0,0 +1,118 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenSim.Framework;
31using OpenMetaverse;
32
33namespace OpenSim.Services.Interfaces
34{
35 /// <summary>
36 /// Callback used when a user's inventory is received from the inventory service
37 /// </summary>
38 public delegate void InventoryReceiptCallback(
39 ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items);
40
41 public interface IInventoryService
42 {
43 /// <summary>
44 /// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
45 /// inventory has been received
46 /// </summary>
47 /// <param name="userID"></param>
48 /// <param name="callback"></param>
49 void GetUserInventory(UUID userID, InventoryReceiptCallback callback);
50
51 /// <summary>
52 /// Add a new folder to the user's inventory
53 /// </summary>
54 /// <param name="folder"></param>
55 /// <returns>true if the folder was successfully added</returns>
56 bool AddFolder(InventoryFolderBase folder);
57
58 /// <summary>
59 /// Update a folder in the user's inventory
60 /// </summary>
61 /// <param name="folder"></param>
62 /// <returns>true if the folder was successfully updated</returns>
63 bool UpdateFolder(InventoryFolderBase folder);
64
65 /// <summary>
66 /// Move an inventory folder to a new location
67 /// </summary>
68 /// <param name="folder">A folder containing the details of the new location</param>
69 /// <returns>true if the folder was successfully moved</returns>
70 bool MoveFolder(InventoryFolderBase folder);
71
72 /// <summary>
73 /// Purge an inventory folder of all its items and subfolders.
74 /// </summary>
75 /// <param name="folder"></param>
76 /// <returns>true if the folder was successfully purged</returns>
77 bool PurgeFolder(InventoryFolderBase folder);
78
79 /// <summary>
80 /// Add a new item to the user's inventory
81 /// </summary>
82 /// <param name="item"></param>
83 /// <returns>true if the item was successfully added</returns>
84 bool AddItem(InventoryItemBase item);
85
86 /// <summary>
87 /// Update an item in the user's inventory
88 /// </summary>
89 /// <param name="item"></param>
90 /// <returns>true if the item was successfully updated</returns>
91 bool UpdateItem(InventoryItemBase item);
92
93 /// <summary>
94 /// Delete an item from the user's inventory
95 /// </summary>
96 /// <param name="item"></param>
97 /// <returns>true if the item was successfully deleted</returns>
98 bool DeleteItem(InventoryItemBase item);
99
100 InventoryItemBase QueryItem(InventoryItemBase item);
101
102 InventoryFolderBase QueryFolder(InventoryFolderBase folder);
103
104 /// <summary>
105 /// Does the given user have an inventory structure?
106 /// </summary>
107 /// <param name="userID"></param>
108 /// <returns></returns>
109 bool HasInventoryForUser(UUID userID);
110
111 /// <summary>
112 /// Retrieve the root inventory folder for the given user.
113 /// </summary>
114 /// <param name="userID"></param>
115 /// <returns>null if no root folder was found</returns>
116 InventoryFolderBase RequestRootFolder(UUID userID);
117 }
118}
diff --git a/OpenSim/Services/InventoryService/HGInventoryService.cs b/OpenSim/Services/InventoryService/HGInventoryService.cs
new file mode 100644
index 0000000..e5e40c6
--- /dev/null
+++ b/OpenSim/Services/InventoryService/HGInventoryService.cs
@@ -0,0 +1,178 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using log4net;
29using Nini.Config;
30using System;
31using System.Collections.Generic;
32using System.Reflection;
33using OpenSim.Framework;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Connectors;
36using OpenMetaverse;
37
38namespace OpenSim.Services.InventoryService
39{
40 public class HGInventoryService : ISessionAuthInventoryService
41 {
42 private static readonly ILog m_log =
43 LogManager.GetLogger(
44 MethodBase.GetCurrentMethod().DeclaringType);
45
46 private Dictionary<string, InventoryServicesConnector> m_connectors = new Dictionary<string, InventoryServicesConnector>();
47
48 public HGInventoryService(IConfigSource source)
49 {
50 IConfig moduleConfig = source.Configs["Modules"];
51 if (moduleConfig != null)
52 {
53
54 IConfig assetConfig = source.Configs["InventoryService"];
55 if (assetConfig == null)
56 {
57 m_log.Error("[HG INVENTORY SERVICE]: InventoryService missing from OpenSim.ini");
58 return;
59 }
60
61 m_log.Info("[HG INVENTORY SERVICE]: HG inventory service enabled");
62 }
63 }
64
65 private bool StringToUrlAndUserID(string id, out string url, out string userID)
66 {
67 url = String.Empty;
68 userID = String.Empty;
69
70 Uri assetUri;
71
72 if (Uri.TryCreate(id, UriKind.Absolute, out assetUri) &&
73 assetUri.Scheme == Uri.UriSchemeHttp)
74 {
75 url = "http://" + assetUri.Authority;
76 userID = assetUri.LocalPath.Trim(new char[] { '/' });
77 return true;
78 }
79
80 return false;
81 }
82 private ISessionAuthInventoryService GetConnector(string url)
83 {
84 InventoryServicesConnector connector = null;
85 lock (m_connectors)
86 {
87 if (m_connectors.ContainsKey(url))
88 {
89 connector = m_connectors[url];
90 }
91 else
92 {
93 // We're instantiating this class explicitly, but this won't
94 // work in general, because the remote grid may be running
95 // an inventory server that has a different protocol.
96 // Eventually we will want a piece of protocol asking
97 // the remote server about its kind. Definitely cool thing to do!
98 connector = new InventoryServicesConnector(url);
99 m_connectors.Add(url, connector);
100 }
101 }
102 return connector;
103 }
104
105 public string Host
106 {
107 get { return string.Empty; }
108 }
109
110 public void GetUserInventory(string id, UUID sessionID, InventoryReceiptCallback callback)
111 {
112 string url = string.Empty;
113 string userID = string.Empty;
114
115 if (StringToUrlAndUserID(id, out url, out userID))
116 {
117 ISessionAuthInventoryService connector = GetConnector(url);
118 connector.GetUserInventory(userID, sessionID, callback);
119 }
120
121 }
122
123 public bool AddFolder(string userID, InventoryFolderBase folder, UUID sessionID)
124 {
125 // TODO
126 return false;
127 }
128
129 public bool UpdateFolder(string userID, InventoryFolderBase folder, UUID sessionID)
130 {
131 // TODO
132 return false;
133 }
134
135 public bool MoveFolder(string userID, InventoryFolderBase folder, UUID sessionID)
136 {
137 // TODO
138 return false;
139 }
140
141 public bool PurgeFolder(string userID, InventoryFolderBase folder, UUID sessionID)
142 {
143 // TODO
144 return false;
145 }
146
147 public bool AddItem(string userID, InventoryItemBase item, UUID sessionID)
148 {
149 // TODO
150 return false;
151 }
152
153 public bool UpdateItem(string userID, InventoryItemBase item, UUID sessionID)
154 {
155 // TODO
156 return false;
157 }
158
159 public bool DeleteItem(string userID, InventoryItemBase item, UUID sessionID)
160 {
161 // TODO
162 return false;
163 }
164
165 public InventoryItemBase QueryItem(string userID, InventoryItemBase item, UUID sessionID)
166 {
167 // TODO
168 return null;
169 }
170
171 public InventoryFolderBase QueryFolder(string userID, InventoryFolderBase folder, UUID sessionID)
172 {
173 // TODO
174 return null;
175 }
176
177 }
178}
diff --git a/OpenSim/Services/InventoryService/InventoryService.cs b/OpenSim/Services/InventoryService/InventoryService.cs
new file mode 100644
index 0000000..b4e2549
--- /dev/null
+++ b/OpenSim/Services/InventoryService/InventoryService.cs
@@ -0,0 +1,544 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Collections.Generic;
29using System.Reflection;
30using log4net;
31using Nini.Config;
32using OpenMetaverse;
33using OpenSim.Data;
34using OpenSim.Framework;
35using OpenSim.Services.Interfaces;
36
37namespace OpenSim.Services.InventoryService
38{
39 /// <summary>
40 /// The Inventory service reference implementation
41 /// </summary>
42 public class InventoryService : InventoryServiceBase, IInventoryService
43 {
44 private static readonly ILog m_log
45 = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46
47 public InventoryService(IConfigSource config) : base(config)
48 {
49 }
50
51 #region IInventoryServices methods
52
53 public string Host
54 {
55 get { return "default"; }
56 }
57
58 public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
59 {
60// m_log.DebugFormat("[AGENT INVENTORY]: Getting inventory skeleton for {0}", userId);
61
62 InventoryFolderBase rootFolder = RequestRootFolder(userId);
63
64 // Agent has no inventory structure yet.
65 if (null == rootFolder)
66 {
67 return null;
68 }
69
70 List<InventoryFolderBase> userFolders = new List<InventoryFolderBase>();
71
72 userFolders.Add(rootFolder);
73
74 foreach (IInventoryDataPlugin plugin in m_plugins)
75 {
76 IList<InventoryFolderBase> folders = plugin.getFolderHierarchy(rootFolder.ID);
77 userFolders.AddRange(folders);
78 }
79
80// foreach (InventoryFolderBase folder in userFolders)
81// {
82// m_log.DebugFormat("[AGENT INVENTORY]: Got folder {0} {1}", folder.name, folder.folderID);
83// }
84
85 return userFolders;
86 }
87
88 // See IInventoryServices
89 public virtual bool HasInventoryForUser(UUID userID)
90 {
91 return false;
92 }
93
94 // See IInventoryServices
95 public virtual InventoryFolderBase RequestRootFolder(UUID userID)
96 {
97 // Retrieve the first root folder we get from the list of plugins.
98 foreach (IInventoryDataPlugin plugin in m_plugins)
99 {
100 InventoryFolderBase rootFolder = plugin.getUserRootFolder(userID);
101 if (rootFolder != null)
102 return rootFolder;
103 }
104
105 // Return nothing if no plugin was able to supply a root folder
106 return null;
107 }
108
109 // See IInventoryServices
110 public bool CreateNewUserInventory(UUID user)
111 {
112 InventoryFolderBase existingRootFolder = RequestRootFolder(user);
113
114 if (null != existingRootFolder)
115 {
116 m_log.WarnFormat(
117 "[AGENT INVENTORY]: Did not create a new inventory for user {0} since they already have "
118 + "a root inventory folder with id {1}",
119 user, existingRootFolder.ID);
120 }
121 else
122 {
123 UsersInventory inven = new UsersInventory();
124 inven.CreateNewInventorySet(user);
125 AddNewInventorySet(inven);
126
127 return true;
128 }
129
130 return false;
131 }
132
133 // See IInventoryServices
134 public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
135 {
136 m_log.InfoFormat("[LOCAL INVENTORY SERVICE]: Requesting inventory for user {0}", userID);
137
138 List<InventoryFolderImpl> folders = new List<InventoryFolderImpl>();
139 List<InventoryItemBase> items = new List<InventoryItemBase>();
140
141 List<InventoryFolderBase> skeletonFolders = GetInventorySkeleton(userID);
142
143 if (skeletonFolders != null)
144 {
145
146 InventoryFolderImpl rootFolder = null;
147
148 // Need to retrieve the root folder on the first pass
149 foreach (InventoryFolderBase folder in skeletonFolders)
150 {
151 if (folder.ParentID == UUID.Zero)
152 {
153 rootFolder = new InventoryFolderImpl(folder);
154 folders.Add(rootFolder);
155 items.AddRange(RequestFolderItems(rootFolder.ID));
156 break; // Only 1 root folder per user
157 }
158 }
159
160 if (rootFolder != null)
161 {
162 foreach (InventoryFolderBase folder in skeletonFolders)
163 {
164 if (folder.ID != rootFolder.ID)
165 {
166 folders.Add(new InventoryFolderImpl(folder));
167 items.AddRange(RequestFolderItems(folder.ID));
168 }
169 }
170 }
171
172 m_log.InfoFormat(
173 "[LOCAL INVENTORY SERVICE]: Received inventory response for user {0} containing {1} folders and {2} items",
174 userID, folders.Count, items.Count);
175 }
176 else
177 {
178 m_log.WarnFormat("[LOCAL INVENTORY SERVICE]: User {0} inventory not available", userID);
179 }
180
181 callback(folders, items);
182 }
183
184 public List<InventoryItemBase> GetActiveGestures(UUID userId)
185 {
186 List<InventoryItemBase> activeGestures = new List<InventoryItemBase>();
187 foreach (IInventoryDataPlugin plugin in m_plugins)
188 {
189 activeGestures.AddRange(plugin.fetchActiveGestures(userId));
190 }
191
192 return activeGestures;
193 }
194
195 #endregion
196
197 #region Methods used by GridInventoryService
198
199 public List<InventoryFolderBase> RequestSubFolders(UUID parentFolderID)
200 {
201 List<InventoryFolderBase> inventoryList = new List<InventoryFolderBase>();
202
203 foreach (IInventoryDataPlugin plugin in m_plugins)
204 {
205 inventoryList.AddRange(plugin.getInventoryFolders(parentFolderID));
206 }
207
208 return inventoryList;
209 }
210
211 public List<InventoryItemBase> RequestFolderItems(UUID folderID)
212 {
213 List<InventoryItemBase> itemsList = new List<InventoryItemBase>();
214
215 foreach (IInventoryDataPlugin plugin in m_plugins)
216 {
217 itemsList.AddRange(plugin.getInventoryInFolder(folderID));
218 }
219
220 return itemsList;
221 }
222
223 #endregion
224
225 // See IInventoryServices
226 public virtual bool AddFolder(InventoryFolderBase folder)
227 {
228 m_log.DebugFormat(
229 "[AGENT INVENTORY]: Adding folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
230
231 foreach (IInventoryDataPlugin plugin in m_plugins)
232 {
233 plugin.addInventoryFolder(folder);
234 }
235
236 // FIXME: Should return false on failure
237 return true;
238 }
239
240 // See IInventoryServices
241 public virtual bool UpdateFolder(InventoryFolderBase folder)
242 {
243 m_log.DebugFormat(
244 "[AGENT INVENTORY]: Updating folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
245
246 foreach (IInventoryDataPlugin plugin in m_plugins)
247 {
248 plugin.updateInventoryFolder(folder);
249 }
250
251 // FIXME: Should return false on failure
252 return true;
253 }
254
255 // See IInventoryServices
256 public virtual bool MoveFolder(InventoryFolderBase folder)
257 {
258 m_log.DebugFormat(
259 "[AGENT INVENTORY]: Moving folder {0} {1} to folder {2}", folder.Name, folder.ID, folder.ParentID);
260
261 foreach (IInventoryDataPlugin plugin in m_plugins)
262 {
263 plugin.moveInventoryFolder(folder);
264 }
265
266 // FIXME: Should return false on failure
267 return true;
268 }
269
270 // See IInventoryServices
271 public virtual bool AddItem(InventoryItemBase item)
272 {
273 m_log.DebugFormat(
274 "[AGENT INVENTORY]: Adding item {0} {1} to folder {2}", item.Name, item.ID, item.Folder);
275
276 foreach (IInventoryDataPlugin plugin in m_plugins)
277 {
278 plugin.addInventoryItem(item);
279 }
280
281 // FIXME: Should return false on failure
282 return true;
283 }
284
285 // See IInventoryServices
286 public virtual bool UpdateItem(InventoryItemBase item)
287 {
288 m_log.InfoFormat(
289 "[AGENT INVENTORY]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
290
291 foreach (IInventoryDataPlugin plugin in m_plugins)
292 {
293 plugin.updateInventoryItem(item);
294 }
295
296 // FIXME: Should return false on failure
297 return true;
298 }
299
300 // See IInventoryServices
301 public virtual bool DeleteItem(InventoryItemBase item)
302 {
303 m_log.InfoFormat(
304 "[AGENT INVENTORY]: Deleting item {0} {1} from folder {2}", item.Name, item.ID, item.Folder);
305
306 foreach (IInventoryDataPlugin plugin in m_plugins)
307 {
308 plugin.deleteInventoryItem(item.ID);
309 }
310
311 // FIXME: Should return false on failure
312 return true;
313 }
314
315 public virtual InventoryItemBase QueryItem(InventoryItemBase item)
316 {
317 foreach (IInventoryDataPlugin plugin in m_plugins)
318 {
319 InventoryItemBase result = plugin.queryInventoryItem(item.ID);
320 if (result != null)
321 return result;
322 }
323
324 return null;
325 }
326
327 public virtual InventoryFolderBase QueryFolder(InventoryFolderBase item)
328 {
329 foreach (IInventoryDataPlugin plugin in m_plugins)
330 {
331 InventoryFolderBase result = plugin.queryInventoryFolder(item.ID);
332 if (result != null)
333 return result;
334 }
335
336 return null;
337 }
338
339 /// <summary>
340 /// Purge a folder of all items items and subfolders.
341 ///
342 /// FIXME: Really nasty in a sense, because we have to query the database to get information we may
343 /// already know... Needs heavy refactoring.
344 /// </summary>
345 /// <param name="folder"></param>
346 public virtual bool PurgeFolder(InventoryFolderBase folder)
347 {
348 m_log.DebugFormat(
349 "[AGENT INVENTORY]: Purging folder {0} {1} of its contents", folder.Name, folder.ID);
350
351 List<InventoryFolderBase> subFolders = RequestSubFolders(folder.ID);
352
353 foreach (InventoryFolderBase subFolder in subFolders)
354 {
355// m_log.DebugFormat("[AGENT INVENTORY]: Deleting folder {0} {1}", subFolder.Name, subFolder.ID);
356
357 foreach (IInventoryDataPlugin plugin in m_plugins)
358 {
359 plugin.deleteInventoryFolder(subFolder.ID);
360 }
361 }
362
363 List<InventoryItemBase> items = RequestFolderItems(folder.ID);
364
365 foreach (InventoryItemBase item in items)
366 {
367 DeleteItem(item);
368 }
369
370 // FIXME: Should return false on failure
371 return true;
372 }
373
374 private void AddNewInventorySet(UsersInventory inventory)
375 {
376 foreach (InventoryFolderBase folder in inventory.Folders.Values)
377 {
378 AddFolder(folder);
379 }
380 }
381
382 public InventoryItemBase GetInventoryItem(UUID itemID)
383 {
384 foreach (IInventoryDataPlugin plugin in m_plugins)
385 {
386 InventoryItemBase item = plugin.getInventoryItem(itemID);
387 if (item != null)
388 return item;
389 }
390
391 return null;
392 }
393
394 /// <summary>
395 /// Used to create a new user inventory.
396 /// </summary>
397 private class UsersInventory
398 {
399 public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
400 public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
401
402 public virtual void CreateNewInventorySet(UUID user)
403 {
404 InventoryFolderBase folder = new InventoryFolderBase();
405
406 folder.ParentID = UUID.Zero;
407 folder.Owner = user;
408 folder.ID = UUID.Random();
409 folder.Name = "My Inventory";
410 folder.Type = (short)AssetType.Folder;
411 folder.Version = 1;
412 Folders.Add(folder.ID, folder);
413
414 UUID rootFolder = folder.ID;
415
416 folder = new InventoryFolderBase();
417 folder.ParentID = rootFolder;
418 folder.Owner = user;
419 folder.ID = UUID.Random();
420 folder.Name = "Animations";
421 folder.Type = (short)AssetType.Animation;
422 folder.Version = 1;
423 Folders.Add(folder.ID, folder);
424
425 folder = new InventoryFolderBase();
426 folder.ParentID = rootFolder;
427 folder.Owner = user;
428 folder.ID = UUID.Random();
429 folder.Name = "Body Parts";
430 folder.Type = (short)AssetType.Bodypart;
431 folder.Version = 1;
432 Folders.Add(folder.ID, folder);
433
434 folder = new InventoryFolderBase();
435 folder.ParentID = rootFolder;
436 folder.Owner = user;
437 folder.ID = UUID.Random();
438 folder.Name = "Calling Cards";
439 folder.Type = (short)AssetType.CallingCard;
440 folder.Version = 1;
441 Folders.Add(folder.ID, folder);
442
443 folder = new InventoryFolderBase();
444 folder.ParentID = rootFolder;
445 folder.Owner = user;
446 folder.ID = UUID.Random();
447 folder.Name = "Clothing";
448 folder.Type = (short)AssetType.Clothing;
449 folder.Version = 1;
450 Folders.Add(folder.ID, folder);
451
452 folder = new InventoryFolderBase();
453 folder.ParentID = rootFolder;
454 folder.Owner = user;
455 folder.ID = UUID.Random();
456 folder.Name = "Gestures";
457 folder.Type = (short)AssetType.Gesture;
458 folder.Version = 1;
459 Folders.Add(folder.ID, folder);
460
461 folder = new InventoryFolderBase();
462 folder.ParentID = rootFolder;
463 folder.Owner = user;
464 folder.ID = UUID.Random();
465 folder.Name = "Landmarks";
466 folder.Type = (short)AssetType.Landmark;
467 folder.Version = 1;
468 Folders.Add(folder.ID, folder);
469
470 folder = new InventoryFolderBase();
471 folder.ParentID = rootFolder;
472 folder.Owner = user;
473 folder.ID = UUID.Random();
474 folder.Name = "Lost And Found";
475 folder.Type = (short)AssetType.LostAndFoundFolder;
476 folder.Version = 1;
477 Folders.Add(folder.ID, folder);
478
479 folder = new InventoryFolderBase();
480 folder.ParentID = rootFolder;
481 folder.Owner = user;
482 folder.ID = UUID.Random();
483 folder.Name = "Notecards";
484 folder.Type = (short)AssetType.Notecard;
485 folder.Version = 1;
486 Folders.Add(folder.ID, folder);
487
488 folder = new InventoryFolderBase();
489 folder.ParentID = rootFolder;
490 folder.Owner = user;
491 folder.ID = UUID.Random();
492 folder.Name = "Objects";
493 folder.Type = (short)AssetType.Object;
494 folder.Version = 1;
495 Folders.Add(folder.ID, folder);
496
497 folder = new InventoryFolderBase();
498 folder.ParentID = rootFolder;
499 folder.Owner = user;
500 folder.ID = UUID.Random();
501 folder.Name = "Photo Album";
502 folder.Type = (short)AssetType.SnapshotFolder;
503 folder.Version = 1;
504 Folders.Add(folder.ID, folder);
505
506 folder = new InventoryFolderBase();
507 folder.ParentID = rootFolder;
508 folder.Owner = user;
509 folder.ID = UUID.Random();
510 folder.Name = "Scripts";
511 folder.Type = (short)AssetType.LSLText;
512 folder.Version = 1;
513 Folders.Add(folder.ID, folder);
514
515 folder = new InventoryFolderBase();
516 folder.ParentID = rootFolder;
517 folder.Owner = user;
518 folder.ID = UUID.Random();
519 folder.Name = "Sounds";
520 folder.Type = (short)AssetType.Sound;
521 folder.Version = 1;
522 Folders.Add(folder.ID, folder);
523
524 folder = new InventoryFolderBase();
525 folder.ParentID = rootFolder;
526 folder.Owner = user;
527 folder.ID = UUID.Random();
528 folder.Name = "Textures";
529 folder.Type = (short)AssetType.Texture;
530 folder.Version = 1;
531 Folders.Add(folder.ID, folder);
532
533 folder = new InventoryFolderBase();
534 folder.ParentID = rootFolder;
535 folder.Owner = user;
536 folder.ID = UUID.Random();
537 folder.Name = "Trash";
538 folder.Type = (short)AssetType.TrashFolder;
539 folder.Version = 1;
540 Folders.Add(folder.ID, folder);
541 }
542 }
543 }
544}
diff --git a/OpenSim/Services/InventoryService/InventoryServiceBase.cs b/OpenSim/Services/InventoryService/InventoryServiceBase.cs
new file mode 100644
index 0000000..a10e94f
--- /dev/null
+++ b/OpenSim/Services/InventoryService/InventoryServiceBase.cs
@@ -0,0 +1,98 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using OpenSim.Framework;
33using OpenSim.Data;
34using OpenSim.Services.Interfaces;
35using OpenSim.Services.Base;
36
37namespace OpenSim.Services.InventoryService
38{
39 public class InventoryServiceBase : ServiceBase
40 {
41 protected IInventoryDataPlugin m_Database = null;
42
43 protected List<IInventoryDataPlugin> m_plugins = new List<IInventoryDataPlugin>();
44
45 public InventoryServiceBase(IConfigSource config) : base(config)
46 {
47 IConfig assetConfig = config.Configs["InventoryService"];
48 if (assetConfig == null)
49 throw new Exception("No InventoryService configuration");
50
51 string dllName = assetConfig.GetString("StorageProvider",
52 String.Empty);
53
54 if (dllName == String.Empty)
55 throw new Exception("No StorageProvider configured");
56
57 string connString = assetConfig.GetString("ConnectionString",
58 String.Empty);
59
60 m_Database = LoadPlugin<IInventoryDataPlugin>(dllName);
61 if (m_Database == null)
62 throw new Exception("Could not find a storage interface in the given module");
63
64 m_Database.Initialise(connString);
65
66 }
67
68 #region Plugin methods
69
70 /// <summary>
71 /// Add a new inventory data plugin - plugins will be requested in the order they were added.
72 /// </summary>
73 /// <param name="plugin">The plugin that will provide data</param>
74 public void AddPlugin(IInventoryDataPlugin plugin)
75 {
76 m_plugins.Add(plugin);
77 }
78
79 /// <summary>
80 /// Adds a list of inventory data plugins, as described by `provider'
81 /// and `connect', to `m_plugins'.
82 /// </summary>
83 /// <param name="provider">
84 /// The filename of the inventory server plugin DLL.
85 /// </param>
86 /// <param name="connect">
87 /// The connection string for the storage backend.
88 /// </param>
89 public void AddPlugin(string provider, string connect)
90 {
91 m_plugins.AddRange(DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(provider, connect));
92 }
93
94 #endregion
95
96
97 }
98}
diff --git a/prebuild.xml b/prebuild.xml
index 94d5cdc..9e6b686 100644
--- a/prebuild.xml
+++ b/prebuild.xml
@@ -1392,6 +1392,37 @@
1392 </Files> 1392 </Files>
1393 </Project> 1393 </Project>
1394 1394
1395 <Project name="OpenSim.Services.InventoryService" path="OpenSim/Services/InventoryService" type="Library">
1396 <Configuration name="Debug">
1397 <Options>
1398 <OutputPath>../../../bin/</OutputPath>
1399 </Options>
1400 </Configuration>
1401 <Configuration name="Release">
1402 <Options>
1403 <OutputPath>../../../bin/</OutputPath>
1404 </Options>
1405 </Configuration>
1406
1407 <ReferencePath>../../../bin/</ReferencePath>
1408 <Reference name="System"/>
1409 <Reference name="OpenMetaverseTypes.dll"/>
1410 <Reference name="OpenMetaverse.dll"/>
1411 <Reference name="OpenSim.Framework"/>
1412 <Reference name="OpenSim.Framework.Console"/>
1413 <Reference name="OpenSim.Framework.Servers.HttpServer"/>
1414 <Reference name="OpenSim.Services.Interfaces"/>
1415 <Reference name="OpenSim.Services.Base"/>
1416 <Reference name="OpenSim.Services.Connectors"/>
1417 <Reference name="OpenSim.Data"/>
1418 <Reference name="Nini.dll" />
1419 <Reference name="log4net.dll"/>
1420
1421 <Files>
1422 <Match pattern="*.cs" recurse="true"/>
1423 </Files>
1424 </Project>
1425
1395 <Project name="OpenSim.Server.Base" path="OpenSim/Server/Base" type="Library"> 1426 <Project name="OpenSim.Server.Base" path="OpenSim/Server/Base" type="Library">
1396 <Configuration name="Debug"> 1427 <Configuration name="Debug">
1397 <Options> 1428 <Options>