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-rw-r--r--OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs59
1 files changed, 25 insertions, 34 deletions
diff --git a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
index 5ecf5a1..fbc64e3 100644
--- a/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/Commands/ObjectCommandsModule.cs
@@ -139,7 +139,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
139 + "show object pos 20,20 to 40,40\n" 139 + "show object pos 20,20 to 40,40\n"
140 + "show object pos ,20,20 to ,40,40\n" 140 + "show object pos ,20,20 to ,40,40\n"
141 + "show object pos ,,30 to ,,~\n" 141 + "show object pos ,,30 to ,,~\n"
142 + "show object pos ,,-~ to ,,30\n", 142 + "show object pos ,,-~ to ,,30",
143 HandleShowObjectByPos); 143 HandleShowObjectByPos);
144 144
145 m_console.Commands.AddCommand( 145 m_console.Commands.AddCommand(
@@ -169,6 +169,23 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
169// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); 169// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
170 } 170 }
171 171
172 private void OutputSogsToConsole(Predicate<SceneObjectGroup> searchPredicate)
173 {
174 List<SceneObjectGroup> sceneObjects = m_scene.GetSceneObjectGroups().FindAll(searchPredicate);
175
176 StringBuilder sb = new StringBuilder();
177
178 foreach (SceneObjectGroup so in sceneObjects)
179 {
180 AddSceneObjectReport(sb, so);
181 sb.Append("\n");
182 }
183
184 sb.AppendFormat("{0} object(s) found in {1}\n", sceneObjects.Count, m_scene.Name);
185
186 m_console.OutputFormat(sb.ToString());
187 }
188
172 private void HandleShowObjectByUuid(string module, string[] cmd) 189 private void HandleShowObjectByUuid(string module, string[] cmd)
173 { 190 {
174 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) 191 if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene))
@@ -219,32 +236,19 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
219 236
220 string name = mainParams[3]; 237 string name = mainParams[3];
221 238
222 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 239 Predicate<SceneObjectGroup> searchPredicate;
223 Action<SceneObjectGroup> searchAction;
224 240
225 if (useRegex) 241 if (useRegex)
226 { 242 {
227 Regex nameRegex = new Regex(name); 243 Regex nameRegex = new Regex(name);
228 searchAction = so => { if (nameRegex.IsMatch(so.Name)) { sceneObjects.Add(so); }}; 244 searchPredicate = so => nameRegex.IsMatch(so.Name);
229 } 245 }
230 else 246 else
231 { 247 {
232 searchAction = so => { if (so.Name == name) { sceneObjects.Add(so); }}; 248 searchPredicate = so => so.Name == name;
233 } 249 }
234 250
235 m_scene.ForEachSOG(searchAction); 251 OutputSogsToConsole(searchPredicate);
236
237 StringBuilder sb = new StringBuilder();
238
239 foreach (SceneObjectGroup so in sceneObjects)
240 {
241 AddSceneObjectReport(sb, so);
242 sb.Append("\n");
243 }
244
245 sb.AppendFormat("{0} objects found in {1}\n", sceneObjects.Count, m_scene.Name);
246
247 m_console.OutputFormat(sb.ToString());
248 } 252 }
249 253
250 private void HandleShowObjectByPos(string module, string[] cmdparams) 254 private void HandleShowObjectByPos(string module, string[] cmdparams)
@@ -276,23 +280,10 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
276 return; 280 return;
277 } 281 }
278 282
279 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 283 Predicate<SceneObjectGroup> searchPredicate
280 Action<SceneObjectGroup> searchAction 284 = so => Util.IsInsideBox(so.AbsolutePosition, startVector, endVector);
281 = so => { if (Util.IsInsideBox(so.AbsolutePosition, startVector, endVector)) { sceneObjects.Add(so); }};
282
283 m_scene.ForEachSOG(searchAction);
284 285
285 StringBuilder sb = new StringBuilder(); 286 OutputSogsToConsole(searchPredicate);
286
287 foreach (SceneObjectGroup so in sceneObjects)
288 {
289 AddSceneObjectReport(sb, so);
290 sb.Append("\n");
291 }
292
293 sb.AppendFormat("{0} objects found in {1}\n", sceneObjects.Count, m_scene.Name);
294
295 m_console.OutputFormat(sb.ToString());
296 } 287 }
297 288
298 private void HandleShowPartByUuid(string module, string[] cmd) 289 private void HandleShowPartByUuid(string module, string[] cmd)