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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneGraph.cs3
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
3 files changed, 17 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ff2be05..73b0b3e 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2496,24 +2496,20 @@ namespace OpenSim.Region.Framework.Scenes
2496 2496
2497 //RootPrim.SetParentLocalId(parentLocalID); 2497 //RootPrim.SetParentLocalId(parentLocalID);
2498 2498
2499 m_log.DebugFormat( 2499 m_log.DebugFormat("[ATTACHMENT]: Received " +
2500 "[ATTACHMENT]: Received attachment {0}, inworld asset id {1}", 2500 "attachment {0}, inworld asset id {1}",
2501 //grp.RootPart.LastOwnerID.ToString(), 2501 //grp.RootPart.LastOwnerID.ToString(),
2502 grp.GetFromItemID(), 2502 grp.GetFromItemID(),
2503 grp.UUID.ToString()); 2503 grp.UUID.ToString());
2504 2504
2505 //grp.SetFromAssetID(grp.RootPart.LastOwnerID); 2505 //grp.SetFromAssetID(grp.RootPart.LastOwnerID);
2506 m_log.DebugFormat( 2506 m_log.DebugFormat("[ATTACHMENT]: Attach " +
2507 "[ATTACHMENT]: Attach to avatar {0} at position {1}", sp.UUID.ToString(), grp.AbsolutePosition); 2507 "to avatar {0} at position {1}",
2508 2508 sp.UUID.ToString(), grp.AbsolutePosition);
2509 if ( 2509 AttachObject(sp.ControllingClient,
2510 AttachObject( 2510 grp.LocalId, (uint)0,
2511 sp.ControllingClient, grp.LocalId, (uint)0, grp.GroupRotation, grp.AbsolutePosition, false)) 2511 grp.GroupRotation,
2512 { 2512 grp.AbsolutePosition, false);
2513 // Do this last so that event listeners have access to all the effects of the attachment
2514 EventManager.TriggerOnAttach(grp.LocalId, UUID.Zero, sp.UUID);
2515 }
2516
2517 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2513 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2518 grp.SendGroupFullUpdate(); 2514 grp.SendGroupFullUpdate();
2519 } 2515 }
@@ -2522,6 +2518,7 @@ namespace OpenSim.Region.Framework.Scenes
2522 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2518 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2523 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2519 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2524 } 2520 }
2521
2525 } 2522 }
2526 else 2523 else
2527 { 2524 {
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index b508af5..1ac061a 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -627,10 +627,11 @@ namespace OpenSim.Region.Framework.Scenes
627 } 627 }
628 628
629 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group); 629 m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
630
630 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent); 631 group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
631
632 // In case it is later dropped again, don't let 632 // In case it is later dropped again, don't let
633 // it get cleaned up 633 // it get cleaned up
634 //
634 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez); 635 group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
635 group.HasGroupChanged = false; 636 group.HasGroupChanged = false;
636 } 637 }
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 973aa84..44b2727 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1575,6 +1575,7 @@ Console.WriteLine(" JointCreateFixed");
1575 { 1575 {
1576//Console.WriteLine("Move " + m_primName); 1576//Console.WriteLine("Move " + m_primName);
1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
1578 /*
1578 // NON-'VEHICLES' are dealt with here 1579 // NON-'VEHICLES' are dealt with here
1579 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) 1580 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
1580 { 1581 {
@@ -1587,6 +1588,7 @@ Console.WriteLine(" JointCreateFixed");
1587 avel2.Z = 0; 1588 avel2.Z = 0;
1588 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); 1589 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
1589 } 1590 }
1591 */
1590 //float PID_P = 900.0f; 1592 //float PID_P = 900.0f;
1591 1593
1592 float m_mass = CalculateMass(); 1594 float m_mass = CalculateMass();