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-rw-r--r--OpenSim/Region/Environment/Scenes/InnerScene.cs24
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
2 files changed, 18 insertions, 14 deletions
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 4c9257d..589d642 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -214,7 +214,7 @@ namespace OpenSim.Region.Environment.Scenes
214 { 214 {
215 // QuadTree.AddSceneObject(sceneObject); 215 // QuadTree.AddSceneObject(sceneObject);
216 Entities.Add(sceneObject.UUID, sceneObject); 216 Entities.Add(sceneObject.UUID, sceneObject);
217 m_numPrim++; 217 m_numPrim += sceneObject.Children.Count;
218 218
219 return true; 219 return true;
220 } 220 }
@@ -228,14 +228,18 @@ namespace OpenSim.Region.Environment.Scenes
228 /// </summary> 228 /// </summary>
229 /// <param name="sceneObject"></param> 229 /// <param name="sceneObject"></param>
230 /// <returns>true if the object was deleted, false if there was no object to delete</returns> 230 /// <returns>true if the object was deleted, false if there was no object to delete</returns>
231 protected internal bool DeleteSceneObject(LLUUID uuid) 231 protected internal bool DeleteSceneObject(LLUUID uuid, bool resultOfObjectLinked)
232 { 232 {
233 lock (Entities) 233 lock (Entities)
234 { 234 {
235 if (Entities.ContainsKey(uuid)) 235 if (Entities.ContainsKey(uuid))
236 { 236 {
237 Console.WriteLine("REMOVED " + ((SceneObjectGroup)Entities[uuid]).Children.Count + "!");
238 if (!resultOfObjectLinked)
239 {
240 m_numPrim -= ((SceneObjectGroup)Entities[uuid]).Children.Count;
241 }
237 Entities.Remove(uuid); 242 Entities.Remove(uuid);
238 m_numPrim--;
239 243
240 return true; 244 return true;
241 } 245 }
@@ -584,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
584 } 588 }
585 } 589 }
586 590
587 protected internal int GetChildAgentCount() 591 public int GetChildAgentCount()
588 { 592 {
589 // some network situations come in where child agents get closed twice. 593 // some network situations come in where child agents get closed twice.
590 if (m_numChildAgents < 0) 594 if (m_numChildAgents < 0)
@@ -595,27 +599,27 @@ namespace OpenSim.Region.Environment.Scenes
595 return m_numChildAgents; 599 return m_numChildAgents;
596 } 600 }
597 601
598 protected internal int GetRootAgentCount() 602 public int GetRootAgentCount()
599 { 603 {
600 return m_numRootAgents; 604 return m_numRootAgents;
601 } 605 }
602 606
603 protected internal int GetTotalObjects() 607 public int GetTotalObjectsCount()
604 { 608 {
605 return m_numPrim; 609 return m_numPrim;
606 } 610 }
607 611
608 protected internal int GetActiveObjects() 612 public int GetActiveObjectsCount()
609 { 613 {
610 return m_physicalPrim; 614 return m_physicalPrim;
611 } 615 }
612 616
613 protected internal int GetActiveScripts() 617 public int GetActiveScriptsCount()
614 { 618 {
615 return m_activeScripts; 619 return m_activeScripts;
616 } 620 }
617 621
618 protected internal int GetScriptLPS() 622 public int GetScriptLPS()
619 { 623 {
620 int returnval = m_scriptLPS; 624 int returnval = m_scriptLPS;
621 m_scriptLPS = 0; 625 m_scriptLPS = 0;
@@ -1437,7 +1441,7 @@ namespace OpenSim.Region.Environment.Scenes
1437 // think it's selected, so it will never send a deselect... 1441 // think it's selected, so it will never send a deselect...
1438 copy.IsSelected = false; 1442 copy.IsSelected = false;
1439 1443
1440 m_numPrim++; 1444 m_numPrim += copy.Children.Count;
1441 1445
1442 copy.StartScripts(); 1446 copy.StartScripts();
1443 copy.ScheduleGroupForFullUpdate(); 1447 copy.ScheduleGroupForFullUpdate();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 211f320..7d076ef 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -757,13 +757,13 @@ namespace OpenSim.Region.Environment.Scenes
757 m_statsReporter.AddInPackets(0); 757 m_statsReporter.AddInPackets(0);
758 m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount()); 758 m_statsReporter.SetRootAgents(m_innerScene.GetRootAgentCount());
759 m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount()); 759 m_statsReporter.SetChildAgents(m_innerScene.GetChildAgentCount());
760 m_statsReporter.SetObjects(m_innerScene.GetTotalObjects()); 760 m_statsReporter.SetObjects(m_innerScene.GetTotalObjectsCount());
761 m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjects()); 761 m_statsReporter.SetActiveObjects(m_innerScene.GetActiveObjectsCount());
762 frameMS = System.Environment.TickCount - frameMS; 762 frameMS = System.Environment.TickCount - frameMS;
763 m_statsReporter.addFrameMS(frameMS); 763 m_statsReporter.addFrameMS(frameMS);
764 m_statsReporter.addPhysicsMS(physicsMS); 764 m_statsReporter.addPhysicsMS(physicsMS);
765 m_statsReporter.addOtherMS(otherMS); 765 m_statsReporter.addOtherMS(otherMS);
766 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScripts()); 766 m_statsReporter.SetActiveScripts(m_innerScene.GetActiveScriptsCount());
767 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS()); 767 m_statsReporter.addScriptLines(m_innerScene.GetScriptLPS());
768 } 768 }
769 } 769 }
@@ -1412,7 +1412,7 @@ namespace OpenSim.Region.Environment.Scenes
1412 /// <returns>true if the object was in the scene, false if it was not</returns> 1412 /// <returns>true if the object was in the scene, false if it was not</returns>
1413 public bool UnlinkSceneObject(LLUUID uuid) 1413 public bool UnlinkSceneObject(LLUUID uuid)
1414 { 1414 {
1415 if (m_innerScene.DeleteSceneObject(uuid)) 1415 if (m_innerScene.DeleteSceneObject(uuid,true))
1416 { 1416 {
1417 m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); 1417 m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
1418 1418