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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs10
1 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 7cc6d66..9c71492 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1552,9 +1552,9 @@ namespace OpenSim.Region.Framework.Scenes
1552 updated = true; 1552 updated = true;
1553 } 1553 }
1554 1554
1555 m_log.DebugFormat( 1555// m_log.DebugFormat(
1556 "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}", 1556// "[SCENE PRESENCE]: bAllowUpdateMoveToPosition {0}, m_moveToPositionInProgress {1}, m_autopilotMoving {2}",
1557 allowUpdate, m_moveToPositionInProgress, m_autopilotMoving); 1557// allowUpdate, m_moveToPositionInProgress, m_autopilotMoving);
1558 1558
1559 if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving)) 1559 if (allowUpdate && (m_moveToPositionInProgress && !m_autopilotMoving))
1560 { 1560 {
@@ -1684,6 +1684,10 @@ namespace OpenSim.Region.Framework.Scenes
1684 1684
1685 m_moveToPositionInProgress = true; 1685 m_moveToPositionInProgress = true;
1686 m_moveToPositionTarget = pos; 1686 m_moveToPositionTarget = pos;
1687
1688 Vector3 agent_control_v3 = new Vector3();
1689 DoMoveToPositionUpdate(ref agent_control_v3, Rotation, false, true);
1690 AddNewMovement(agent_control_v3, Rotation);
1687 } 1691 }
1688 1692
1689 private void CheckAtSitTarget() 1693 private void CheckAtSitTarget()