diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs | 4 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLRegionData.cs | 6 | ||||
-rw-r--r-- | OpenSim/Data/MSSQL/MSSQLUserAccountData.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/BlockingQueue.cs | 6 | ||||
-rw-r--r-- | OpenSim/Framework/Servers/BaseOpenSimServer.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/IMesher.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Mesh.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 2 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestLandChannel.cs | 24 |
13 files changed, 36 insertions, 36 deletions
diff --git a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs index 9a17e47..801610a 100644 --- a/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs +++ b/OpenSim/Data/MSSQL/MSSQLAuthenticationData.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Data.MSSQL | |||
119 | updateBuilder.AppendFormat("{0} = @{0}",field); | 119 | updateBuilder.AppendFormat("{0} = @{0}",field); |
120 | 120 | ||
121 | first = false; | 121 | first = false; |
122 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); | 122 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); |
123 | } | 123 | } |
124 | 124 | ||
125 | updateBuilder.Append(" where UUID = @principalID"); | 125 | updateBuilder.Append(" where UUID = @principalID"); |
@@ -135,7 +135,7 @@ namespace OpenSim.Data.MSSQL | |||
135 | 135 | ||
136 | insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm); | 136 | insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm); |
137 | insertBuilder.Append(String.Join(", ", fields)); | 137 | insertBuilder.Append(String.Join(", ", fields)); |
138 | insertBuilder.Append(") values ( @principalID, @"); | 138 | insertBuilder.Append(") values (@principalID, @"); |
139 | insertBuilder.Append(String.Join(", @", fields)); | 139 | insertBuilder.Append(String.Join(", @", fields)); |
140 | insertBuilder.Append(")"); | 140 | insertBuilder.Append(")"); |
141 | 141 | ||
diff --git a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs index e2ae5cb..cff6b00 100644 --- a/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLLegacyRegionData.cs | |||
@@ -146,7 +146,7 @@ namespace OpenSim.Data.MSSQL | |||
146 | sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); | 146 | sceneObjectPart.Name, sceneObjectPart.UUID, sceneObjectPart.GroupPosition, groupID); |
147 | 147 | ||
148 | sceneObjectPart.UUID = groupID; | 148 | sceneObjectPart.UUID = groupID; |
149 | } | 149 | } |
150 | 150 | ||
151 | grp = new SceneObjectGroup(sceneObjectPart); | 151 | grp = new SceneObjectGroup(sceneObjectPart); |
152 | } | 152 | } |
diff --git a/OpenSim/Data/MSSQL/MSSQLRegionData.cs b/OpenSim/Data/MSSQL/MSSQLRegionData.cs index 78d7fd0..a898aab 100644 --- a/OpenSim/Data/MSSQL/MSSQLRegionData.cs +++ b/OpenSim/Data/MSSQL/MSSQLRegionData.cs | |||
@@ -62,7 +62,7 @@ namespace OpenSim.Data.MSSQL | |||
62 | conn.Open(); | 62 | conn.Open(); |
63 | Migration m = new Migration(conn, GetType().Assembly, "GridStore"); | 63 | Migration m = new Migration(conn, GetType().Assembly, "GridStore"); |
64 | m.Update(); | 64 | m.Update(); |
65 | } | 65 | } |
66 | } | 66 | } |
67 | 67 | ||
68 | public List<RegionData> Get(string regionName, UUID scopeID) | 68 | public List<RegionData> Get(string regionName, UUID scopeID) |
@@ -98,7 +98,7 @@ namespace OpenSim.Data.MSSQL | |||
98 | return null; | 98 | return null; |
99 | 99 | ||
100 | return ret[0]; | 100 | return ret[0]; |
101 | } | 101 | } |
102 | } | 102 | } |
103 | 103 | ||
104 | public RegionData Get(UUID regionID, UUID scopeID) | 104 | public RegionData Get(UUID regionID, UUID scopeID) |
@@ -251,7 +251,7 @@ namespace OpenSim.Data.MSSQL | |||
251 | { | 251 | { |
252 | string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" + | 252 | string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" + |
253 | String.Join("], [", fields) + | 253 | String.Join("], [", fields) + |
254 | "]) values ( @regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")"; | 254 | "]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")"; |
255 | 255 | ||
256 | cmd.CommandText = insert; | 256 | cmd.CommandText = insert; |
257 | 257 | ||
diff --git a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs index 7b6e7c8..2d92cb1 100644 --- a/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs +++ b/OpenSim/Data/MSSQL/MSSQLUserAccountData.cs | |||
@@ -54,7 +54,7 @@ namespace OpenSim.Data.MSSQL | |||
54 | conn.Open(); | 54 | conn.Open(); |
55 | Migration m = new Migration(conn, GetType().Assembly, "UserStore"); | 55 | Migration m = new Migration(conn, GetType().Assembly, "UserStore"); |
56 | m.Update(); | 56 | m.Update(); |
57 | } | 57 | } |
58 | } | 58 | } |
59 | 59 | ||
60 | public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query) | 60 | public List<UserAccountData> Query(UUID principalID, UUID scopeID, string query) |
@@ -134,7 +134,7 @@ namespace OpenSim.Data.MSSQL | |||
134 | updateBuilder.AppendFormat("{0} = @{0}", field); | 134 | updateBuilder.AppendFormat("{0} = @{0}", field); |
135 | 135 | ||
136 | first = false; | 136 | first = false; |
137 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); | 137 | cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field])); |
138 | } | 138 | } |
139 | 139 | ||
140 | updateBuilder.Append(" where UUID = @principalID"); | 140 | updateBuilder.Append(" where UUID = @principalID"); |
@@ -153,7 +153,7 @@ namespace OpenSim.Data.MSSQL | |||
153 | StringBuilder insertBuilder = new StringBuilder(); | 153 | StringBuilder insertBuilder = new StringBuilder(); |
154 | insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm); | 154 | insertBuilder.AppendFormat("insert into {0} (UUID, ScopeID, ", m_Realm); |
155 | insertBuilder.Append(String.Join(", ", fields)); | 155 | insertBuilder.Append(String.Join(", ", fields)); |
156 | insertBuilder.Append(") values ( @principalID, @scopeID, @"); | 156 | insertBuilder.Append(") values (@principalID, @scopeID, @"); |
157 | insertBuilder.Append(String.Join(", @", fields)); | 157 | insertBuilder.Append(String.Join(", @", fields)); |
158 | insertBuilder.Append(")"); | 158 | insertBuilder.Append(")"); |
159 | 159 | ||
diff --git a/OpenSim/Framework/BlockingQueue.cs b/OpenSim/Framework/BlockingQueue.cs index 857930a..3658161 100644 --- a/OpenSim/Framework/BlockingQueue.cs +++ b/OpenSim/Framework/BlockingQueue.cs | |||
@@ -67,8 +67,8 @@ namespace OpenSim.Framework | |||
67 | return m_pqueue.Dequeue(); | 67 | return m_pqueue.Dequeue(); |
68 | 68 | ||
69 | if (m_queue.Count > 0) | 69 | if (m_queue.Count > 0) |
70 | return m_queue.Dequeue(); | 70 | return m_queue.Dequeue(); |
71 | return default(T); | 71 | return default(T); |
72 | } | 72 | } |
73 | } | 73 | } |
74 | 74 | ||
@@ -121,7 +121,7 @@ namespace OpenSim.Framework | |||
121 | { | 121 | { |
122 | m_pqueue.Clear(); | 122 | m_pqueue.Clear(); |
123 | m_queue.Clear(); | 123 | m_queue.Clear(); |
124 | Monitor.Pulse(m_queueSync); | 124 | Monitor.Pulse(m_queueSync); |
125 | } | 125 | } |
126 | } | 126 | } |
127 | } | 127 | } |
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 845a9fe..0d93ff7 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -246,7 +246,7 @@ namespace OpenSim.Framework.Servers | |||
246 | foreach (ProcessThread t in threads) | 246 | foreach (ProcessThread t in threads) |
247 | { | 247 | { |
248 | sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " + | 248 | sb.Append("ID: " + t.Id + ", TotalProcessorTime: " + t.TotalProcessorTime + ", TimeRunning: " + |
249 | (DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState ); | 249 | (DateTime.Now - t.StartTime) + ", Pri: " + t.CurrentPriority + ", State: " + t.ThreadState); |
250 | if (t.ThreadState == System.Diagnostics.ThreadState.Wait) | 250 | if (t.ThreadState == System.Diagnostics.ThreadState.Wait) |
251 | sb.Append(", Reason: " + t.WaitReason + Environment.NewLine); | 251 | sb.Append(", Reason: " + t.WaitReason + Environment.NewLine); |
252 | else | 252 | else |
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 4041b63..5ca4178 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -730,7 +730,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
730 | int fileCount = GetFileCacheCount(m_CacheDirectory); | 730 | int fileCount = GetFileCacheCount(m_CacheDirectory); |
731 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); | 731 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] File Cache : {0} assets", fileCount); |
732 | 732 | ||
733 | foreach ( string s in Directory.GetFiles(m_CacheDirectory, "*.fac" ) ) | 733 | foreach (string s in Directory.GetFiles(m_CacheDirectory, "*.fac")) |
734 | { | 734 | { |
735 | m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); | 735 | m_log.Info("[FLOTSAM ASSET CACHE] Deep Scans were performed on the following regions:"); |
736 | 736 | ||
@@ -770,7 +770,7 @@ namespace Flotsam.RegionModules.AssetCache | |||
770 | int assetsCached = CacheScenes(); | 770 | int assetsCached = CacheScenes(); |
771 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); | 771 | m_log.InfoFormat("[FLOTSAM ASSET CACHE] Completed Scene Caching, {0} assets found.", assetsCached); |
772 | 772 | ||
773 | }); | 773 | }); |
774 | 774 | ||
775 | break; | 775 | break; |
776 | 776 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 29d2a84..151df27 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1116,13 +1116,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1116 | 1116 | ||
1117 | public void AddGroupTarget(SceneObjectGroup grp) | 1117 | public void AddGroupTarget(SceneObjectGroup grp) |
1118 | { | 1118 | { |
1119 | lock(m_groupsWithTargets) | 1119 | lock (m_groupsWithTargets) |
1120 | m_groupsWithTargets[grp.UUID] = grp; | 1120 | m_groupsWithTargets[grp.UUID] = grp; |
1121 | } | 1121 | } |
1122 | 1122 | ||
1123 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1123 | public void RemoveGroupTarget(SceneObjectGroup grp) |
1124 | { | 1124 | { |
1125 | lock(m_groupsWithTargets) | 1125 | lock (m_groupsWithTargets) |
1126 | m_groupsWithTargets.Remove(grp.UUID); | 1126 | m_groupsWithTargets.Remove(grp.UUID); |
1127 | } | 1127 | } |
1128 | 1128 | ||
diff --git a/OpenSim/Region/Physics/Manager/IMesher.cs b/OpenSim/Region/Physics/Manager/IMesher.cs index ac14292..1a8c948 100644 --- a/OpenSim/Region/Physics/Manager/IMesher.cs +++ b/OpenSim/Region/Physics/Manager/IMesher.cs | |||
@@ -48,7 +48,7 @@ namespace OpenSim.Region.Physics.Manager | |||
48 | int[] getIndexListAsIntLocked(); | 48 | int[] getIndexListAsIntLocked(); |
49 | float[] getVertexListAsFloatLocked(); | 49 | float[] getVertexListAsFloatLocked(); |
50 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); | 50 | void getIndexListAsPtrToIntArray(out IntPtr indices, out int triStride, out int indexCount); |
51 | void getVertexListAsPtrToFloatArray( out IntPtr vertexList, out int vertexStride, out int vertexCount ); | 51 | void getVertexListAsPtrToFloatArray(out IntPtr vertexList, out int vertexStride, out int vertexCount); |
52 | void releaseSourceMeshData(); | 52 | void releaseSourceMeshData(); |
53 | void releasePinned(); | 53 | void releasePinned(); |
54 | void Append(IMesh newMesh); | 54 | void Append(IMesh newMesh); |
diff --git a/OpenSim/Region/Physics/Meshing/Mesh.cs b/OpenSim/Region/Physics/Meshing/Mesh.cs index 94d926a..4c3cf33 100644 --- a/OpenSim/Region/Physics/Meshing/Mesh.cs +++ b/OpenSim/Region/Physics/Meshing/Mesh.cs | |||
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
70 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); | 70 | throw new NotSupportedException("Attempt to Add to a pinned Mesh"); |
71 | // If a vertex of the triangle is not yet in the vertices list, | 71 | // If a vertex of the triangle is not yet in the vertices list, |
72 | // add it and set its index to the current index count | 72 | // add it and set its index to the current index count |
73 | if( !m_vertices.ContainsKey(triangle.v1) ) | 73 | if (!m_vertices.ContainsKey(triangle.v1)) |
74 | m_vertices[triangle.v1] = m_vertices.Count; | 74 | m_vertices[triangle.v1] = m_vertices.Count; |
75 | if (!m_vertices.ContainsKey(triangle.v2)) | 75 | if (!m_vertices.ContainsKey(triangle.v2)) |
76 | m_vertices[triangle.v2] = m_vertices.Count; | 76 | m_vertices[triangle.v2] = m_vertices.Count; |
@@ -153,7 +153,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
153 | 153 | ||
154 | private float[] getVertexListAsFloat() | 154 | private float[] getVertexListAsFloat() |
155 | { | 155 | { |
156 | if(m_vertices == null) | 156 | if (m_vertices == null) |
157 | throw new NotSupportedException(); | 157 | throw new NotSupportedException(); |
158 | float[] result = new float[m_vertices.Count * 3]; | 158 | float[] result = new float[m_vertices.Count * 3]; |
159 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) | 159 | foreach (KeyValuePair<Vertex, int> kvp in m_vertices) |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Physics.Meshing | |||
169 | 169 | ||
170 | public float[] getVertexListAsFloatLocked() | 170 | public float[] getVertexListAsFloatLocked() |
171 | { | 171 | { |
172 | if( m_pinnedVertexes.IsAllocated ) | 172 | if (m_pinnedVertexes.IsAllocated) |
173 | return (float[])(m_pinnedVertexes.Target); | 173 | return (float[])(m_pinnedVertexes.Target); |
174 | 174 | ||
175 | float[] result = getVertexListAsFloat(); | 175 | float[] result = getVertexListAsFloat(); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 496e097..63bfc90 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -816,8 +816,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
816 | IntPtr vertices, indices; | 816 | IntPtr vertices, indices; |
817 | int vertexCount, indexCount; | 817 | int vertexCount, indexCount; |
818 | int vertexStride, triStride; | 818 | int vertexStride, triStride; |
819 | mesh.getVertexListAsPtrToFloatArray( out vertices, out vertexStride, out vertexCount ); // Note, that vertices are fixed in unmanaged heap | 819 | mesh.getVertexListAsPtrToFloatArray(out vertices, out vertexStride, out vertexCount); // Note, that vertices are fixed in unmanaged heap |
820 | mesh.getIndexListAsPtrToIntArray( out indices, out triStride, out indexCount ); // Also fixed, needs release after usage | 820 | mesh.getIndexListAsPtrToIntArray(out indices, out triStride, out indexCount); // Also fixed, needs release after usage |
821 | 821 | ||
822 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory | 822 | mesh.releaseSourceMeshData(); // free up the original mesh data to save memory |
823 | 823 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 0e03e81..92afe39 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -3799,7 +3799,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
3799 | } | 3799 | } |
3800 | 3800 | ||
3801 | public void start(int unused) | 3801 | public void start(int unused) |
3802 | { | 3802 | { |
3803 | ds.SetViewpoint(ref xyz, ref hpr); | 3803 | ds.SetViewpoint(ref xyz, ref hpr); |
3804 | } | 3804 | } |
3805 | #endif | 3805 | #endif |
diff --git a/OpenSim/Tests/Common/Mock/TestLandChannel.cs b/OpenSim/Tests/Common/Mock/TestLandChannel.cs index ed30827..be28c27 100644 --- a/OpenSim/Tests/Common/Mock/TestLandChannel.cs +++ b/OpenSim/Tests/Common/Mock/TestLandChannel.cs | |||
@@ -46,14 +46,14 @@ namespace OpenSim.Tests.Common.Mock | |||
46 | m_scene = scene; | 46 | m_scene = scene; |
47 | } | 47 | } |
48 | 48 | ||
49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) | 49 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
50 | { | 50 | { |
51 | return new List<ILandObject>(); | 51 | return new List<ILandObject>(); |
52 | } | 52 | } |
53 | 53 | ||
54 | public List<ILandObject> AllParcels() | 54 | public List<ILandObject> AllParcels() |
55 | { | 55 | { |
56 | return new List<ILandObject>(); | 56 | return new List<ILandObject>(); |
57 | } | 57 | } |
58 | 58 | ||
59 | protected ILandObject GetNoLand() | 59 | protected ILandObject GetNoLand() |
@@ -63,18 +63,18 @@ namespace OpenSim.Tests.Common.Mock | |||
63 | return obj; | 63 | return obj; |
64 | } | 64 | } |
65 | 65 | ||
66 | public ILandObject GetLandObject(int x, int y) | 66 | public ILandObject GetLandObject(int x, int y) |
67 | { | 67 | { |
68 | return GetNoLand(); | 68 | return GetNoLand(); |
69 | } | 69 | } |
70 | 70 | ||
71 | public ILandObject GetLandObject(int localID) | 71 | public ILandObject GetLandObject(int localID) |
72 | { | 72 | { |
73 | return GetNoLand(); | 73 | return GetNoLand(); |
74 | } | 74 | } |
75 | 75 | ||
76 | public ILandObject GetLandObject(float x, float y) | 76 | public ILandObject GetLandObject(float x, float y) |
77 | { | 77 | { |
78 | return GetNoLand(); | 78 | return GetNoLand(); |
79 | } | 79 | } |
80 | 80 | ||