diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 11 | ||||
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/Scene.cs | 46 |
2 files changed, 7 insertions, 50 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index e5d725c..8beed93 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -1491,7 +1491,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1491 | // m_log.DebugFormat( | 1491 | // m_log.DebugFormat( |
1492 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | 1492 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); |
1493 | 1493 | ||
1494 | // Compute world location of the agente position | 1494 | // Compute world location of the agent's position |
1495 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; | 1495 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; |
1496 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; | 1496 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; |
1497 | 1497 | ||
@@ -2240,7 +2240,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2240 | 2240 | ||
2241 | // needed for current OSG or old grid code | 2241 | // needed for current OSG or old grid code |
2242 | 2242 | ||
2243 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | 2243 | protected GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) |
2244 | { | 2244 | { |
2245 | // Since we don't know how big the regions could be, we have to search a very large area | 2245 | // Since we don't know how big the regions could be, we have to search a very large area |
2246 | // to find possible regions. | 2246 | // to find possible regions. |
@@ -2253,7 +2253,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2253 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere | 2253 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere |
2254 | // the size of the target region is unknown thus the search area might have to be very large. | 2254 | // the size of the target region is unknown thus the search area might have to be very large. |
2255 | // Return 'null' if no such region exists. | 2255 | // Return 'null' if no such region exists. |
2256 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, | 2256 | protected GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, |
2257 | double px, double py, uint pSizeHint) | 2257 | double px, double py, uint pSizeHint) |
2258 | { | 2258 | { |
2259 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); | 2259 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); |
@@ -2795,8 +2795,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2795 | 2795 | ||
2796 | so.ResumeScripts(); | 2796 | so.ResumeScripts(); |
2797 | 2797 | ||
2798 | if (so.RootPart.KeyframeMotion != null) | 2798 | // AddSceneObject already does this and doing it again messes |
2799 | so.RootPart.KeyframeMotion.UpdateSceneObject(so); | 2799 | //if (so.RootPart.KeyframeMotion != null) |
2800 | // so.RootPart.KeyframeMotion.UpdateSceneObject(so); | ||
2800 | } | 2801 | } |
2801 | 2802 | ||
2802 | return true; | 2803 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c9c8639..a75b460 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2954,52 +2954,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | return false; | 2954 | return false; |
2955 | } | 2955 | } |
2956 | 2956 | ||
2957 | // If the user is banned, we won't let any of their objects | 2957 | if (!EntityTransferModule.HandleIncomingSceneObject(newObject, newPosition)) |
2958 | // enter. Period. | ||
2959 | // | ||
2960 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) | ||
2961 | { | ||
2962 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | ||
2963 | return false; | ||
2964 | } | ||
2965 | |||
2966 | if (newPosition != Vector3.Zero) | ||
2967 | newObject.RootPart.GroupPosition = newPosition; | ||
2968 | |||
2969 | if (!AddSceneObject(newObject)) | ||
2970 | { | ||
2971 | m_log.DebugFormat( | ||
2972 | "[INTERREGION]: Problem adding scene object {0} in {1} ", newObject.UUID, RegionInfo.RegionName); | ||
2973 | return false; | 2958 | return false; |
2974 | } | ||
2975 | |||
2976 | if (!newObject.IsAttachment) | ||
2977 | { | ||
2978 | // FIXME: It would be better to never add the scene object at all rather than add it and then delete | ||
2979 | // it | ||
2980 | if (!Permissions.CanObjectEntry(newObject.UUID, true, newObject.AbsolutePosition)) | ||
2981 | { | ||
2982 | // Deny non attachments based on parcel settings | ||
2983 | // | ||
2984 | m_log.Info("[INTERREGION]: Denied prim crossing because of parcel settings"); | ||
2985 | |||
2986 | DeleteSceneObject(newObject, false); | ||
2987 | |||
2988 | return false; | ||
2989 | } | ||
2990 | |||
2991 | // For attachments, we need to wait until the agent is root | ||
2992 | // before we restart the scripts, or else some functions won't work. | ||
2993 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | ||
2994 | newObject.ResumeScripts(); | ||
2995 | |||
2996 | // AddSceneObject already does this and doing it again messes | ||
2997 | // up region crossings, so don't. | ||
2998 | //if (newObject.RootPart.KeyframeMotion != null) | ||
2999 | // newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
3000 | } | ||
3001 | |||
3002 | |||
3003 | 2959 | ||
3004 | // Do this as late as possible so that listeners have full access to the incoming object | 2960 | // Do this as late as possible so that listeners have full access to the incoming object |
3005 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2961 | EventManager.TriggerOnIncomingSceneObject(newObject); |