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-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs5
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 1a6cd6c..4bcfaac 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -146,10 +146,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
146 } 146 }
147 147
148 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) 148 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
149 { 149 {
150 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
151 try 150 try
152 { 151 {
152 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
153
153 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 154 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
154 { 155 {
155 avatar.Invulnerable = false; 156 avatar.Invulnerable = false;