diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/RegionSettings.cs | 21 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 50 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs | 119 | ||||
-rw-r--r-- | OpenSim/Tests/Common/Mock/TestClient.cs | 5 | ||||
-rw-r--r-- | OpenSim/Tests/Common/TestHelpers.cs | 21 |
7 files changed, 186 insertions, 40 deletions
diff --git a/OpenSim/Framework/RegionSettings.cs b/OpenSim/Framework/RegionSettings.cs index db8c53e..a895c40 100644 --- a/OpenSim/Framework/RegionSettings.cs +++ b/OpenSim/Framework/RegionSettings.cs | |||
@@ -482,21 +482,14 @@ namespace OpenSim.Framework | |||
482 | set { m_LoadedCreationID = value; } | 482 | set { m_LoadedCreationID = value; } |
483 | } | 483 | } |
484 | 484 | ||
485 | // Connected Telehub object | 485 | /// <summary> |
486 | private UUID m_TelehubObject = UUID.Zero; | 486 | /// Connected Telehub object |
487 | public UUID TelehubObject | 487 | /// </summary> |
488 | { | 488 | public UUID TelehubObject { get; set; } |
489 | get | ||
490 | { | ||
491 | return m_TelehubObject; | ||
492 | } | ||
493 | set | ||
494 | { | ||
495 | m_TelehubObject = value; | ||
496 | } | ||
497 | } | ||
498 | 489 | ||
499 | // Our Connected Telehub's SpawnPoints | 490 | /// <summary> |
491 | /// Our connected Telehub's SpawnPoints | ||
492 | /// </summary> | ||
500 | public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); | 493 | public List<SpawnPoint> l_SpawnPoints = new List<SpawnPoint>(); |
501 | 494 | ||
502 | // Add a SpawnPoint | 495 | // Add a SpawnPoint |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs index 173b603..1659493 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementCommands.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
60 | 60 | ||
61 | public void Initialise() | 61 | public void Initialise() |
62 | { | 62 | { |
63 | m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); | 63 | // m_log.DebugFormat("[ESTATE MODULE]: Setting up estate commands for region {0}", m_module.Scene.RegionInfo.RegionName); |
64 | 64 | ||
65 | m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", | 65 | m_module.Scene.AddCommand("Regions", m_module, "set terrain texture", |
66 | "set terrain texture <number> <uuid> [<x>] [<y>]", | 66 | "set terrain texture <number> <uuid> [<x>] [<y>]", |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 17387da..3bd7b4a 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -702,7 +702,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
702 | } | 702 | } |
703 | } | 703 | } |
704 | 704 | ||
705 | public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) | 705 | public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) |
706 | { | 706 | { |
707 | SceneObjectPart part; | 707 | SceneObjectPart part; |
708 | 708 | ||
@@ -742,7 +742,9 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
742 | default: | 742 | default: |
743 | break; | 743 | break; |
744 | } | 744 | } |
745 | SendTelehubInfo(client); | 745 | |
746 | if (client != null) | ||
747 | SendTelehubInfo(client); | ||
746 | } | 748 | } |
747 | 749 | ||
748 | private void SendSimulatorBlueBoxMessage( | 750 | private void SendSimulatorBlueBoxMessage( |
@@ -1214,7 +1216,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1214 | client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; | 1216 | client.OnEstateRestartSimRequest += handleEstateRestartSimRequest; |
1215 | client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; | 1217 | client.OnEstateChangeCovenantRequest += handleChangeEstateCovenantRequest; |
1216 | client.OnEstateChangeInfo += handleEstateChangeInfo; | 1218 | client.OnEstateChangeInfo += handleEstateChangeInfo; |
1217 | client.OnEstateManageTelehub += handleOnEstateManageTelehub; | 1219 | client.OnEstateManageTelehub += HandleOnEstateManageTelehub; |
1218 | client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; | 1220 | client.OnUpdateEstateAccessDeltaRequest += handleEstateAccessDeltaRequest; |
1219 | client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; | 1221 | client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage; |
1220 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; | 1222 | client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 567ce2a..59c5b09 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3946,32 +3946,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
3946 | } | 3946 | } |
3947 | } | 3947 | } |
3948 | 3948 | ||
3949 | // m_log.DebugFormat( | ||
3950 | // "[SCENE]: Found telehub object {0} for new user connection {1} to {2}", | ||
3951 | // RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3952 | |||
3949 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags | 3953 | // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags |
3950 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && | 3954 | if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero && |
3951 | RegionInfo.EstateSettings.AllowDirectTeleport == false && | 3955 | RegionInfo.EstateSettings.AllowDirectTeleport == false && |
3952 | !viahome && !godlike) | 3956 | !viahome && !godlike) |
3953 | { | 3957 | { |
3954 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); | 3958 | SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject); |
3955 | // Can have multiple SpawnPoints | 3959 | |
3956 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); | 3960 | if (telehub != null) |
3957 | if (spawnpoints.Count > 1) | ||
3958 | { | 3961 | { |
3959 | // We have multiple SpawnPoints, Route the agent to a random or sequential one | 3962 | // Can have multiple SpawnPoints |
3960 | if (SpawnPointRouting == "random") | 3963 | List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints(); |
3961 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | 3964 | if (spawnpoints.Count > 1) |
3962 | telehub.AbsolutePosition, | 3965 | { |
3963 | telehub.GroupRotation | 3966 | // We have multiple SpawnPoints, Route the agent to a random or sequential one |
3964 | ); | 3967 | if (SpawnPointRouting == "random") |
3968 | acd.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count) - 1].GetLocation( | ||
3969 | telehub.AbsolutePosition, | ||
3970 | telehub.GroupRotation | ||
3971 | ); | ||
3972 | else | ||
3973 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | ||
3974 | telehub.AbsolutePosition, | ||
3975 | telehub.GroupRotation | ||
3976 | ); | ||
3977 | } | ||
3978 | else if (spawnpoints.Count == 1) | ||
3979 | { | ||
3980 | // We have a single SpawnPoint and will route the agent to it | ||
3981 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | ||
3982 | } | ||
3965 | else | 3983 | else |
3966 | acd.startpos = spawnpoints[SpawnPoint()].GetLocation( | 3984 | { |
3967 | telehub.AbsolutePosition, | 3985 | m_log.DebugFormat( |
3968 | telehub.GroupRotation | 3986 | "[SCENE]: No spawnpoints defined for telehub {0} for {1} in {2}. Continuing.", |
3969 | ); | 3987 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); |
3988 | } | ||
3970 | } | 3989 | } |
3971 | else | 3990 | else |
3972 | { | 3991 | { |
3973 | // We have a single SpawnPoint and will route the agent to it | 3992 | m_log.DebugFormat( |
3974 | acd.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation); | 3993 | "[SCENE]: No telehub {0} found to direct {1} in {2}. Continuing.", |
3994 | RegionInfo.RegionSettings.TelehubObject, acd.Name, Name); | ||
3975 | } | 3995 | } |
3976 | 3996 | ||
3977 | return true; | 3997 | return true; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs new file mode 100644 index 0000000..9a97acc --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTelehubTests.cs | |||
@@ -0,0 +1,119 @@ | |||
1 | /* | ||
2 | * Redistribution and use in source and binary forms, with or without | ||
3 | * modification, are permitted provided that the following conditions are met: | ||
4 | * * Redistributions of source code must retain the above copyright | ||
5 | * notice, this list of conditions and the following disclaimer. | ||
6 | * * Redistributions in binary form must reproduce the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer in the | ||
8 | * documentation and/or other materials provided with the distribution. | ||
9 | * * Neither the name of the OpenSimulator Project nor the | ||
10 | * names of its contributors may be used to endorse or promote products | ||
11 | * derived from this software without specific prior written permission. | ||
12 | * | ||
13 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
14 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
15 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
16 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
17 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
18 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
19 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
20 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
21 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
22 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
23 | */ | ||
24 | |||
25 | using System; | ||
26 | using Nini.Config; | ||
27 | using NUnit.Framework; | ||
28 | using OpenMetaverse; | ||
29 | using OpenSim.Framework; | ||
30 | using OpenSim.Region.CoreModules.World.Estate; | ||
31 | using OpenSim.Region.Framework.Scenes; | ||
32 | using OpenSim.Region.Framework.Interfaces; | ||
33 | using OpenSim.Services.Interfaces; | ||
34 | using OpenSim.Tests.Common; | ||
35 | using OpenSim.Tests.Common.Mock; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Scene telehub tests | ||
41 | /// </summary> | ||
42 | /// <remarks> | ||
43 | /// TODO: Tests which run through normal functionality. Currently, the only test is one that checks behaviour | ||
44 | /// in the case of an error condition | ||
45 | /// </remarks> | ||
46 | [TestFixture] | ||
47 | public class SceneTelehubTests : OpenSimTestCase | ||
48 | { | ||
49 | /// <summary> | ||
50 | /// Test for desired behaviour when a telehub has no spawn points | ||
51 | /// </summary> | ||
52 | [Test] | ||
53 | public void TestNoTelehubSpawnPoints() | ||
54 | { | ||
55 | TestHelpers.InMethod(); | ||
56 | // TestHelpers.EnableLogging(); | ||
57 | |||
58 | EstateManagementModule emm = new EstateManagementModule(); | ||
59 | |||
60 | SceneHelpers sh = new SceneHelpers(); | ||
61 | Scene scene = sh.SetupScene(); | ||
62 | SceneHelpers.SetupSceneModules(scene, emm); | ||
63 | |||
64 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
65 | |||
66 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
67 | |||
68 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
69 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
70 | |||
71 | // Must still be possible to successfully log in | ||
72 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
73 | |||
74 | UserAccount ua | ||
75 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
76 | |||
77 | SceneHelpers.AddScenePresence(scene, ua); | ||
78 | |||
79 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
80 | } | ||
81 | |||
82 | /// <summary> | ||
83 | /// Test for desired behaviour when the scene object nominated as a telehub object does not exist. | ||
84 | /// </summary> | ||
85 | [Test] | ||
86 | public void TestNoTelehubSceneObject() | ||
87 | { | ||
88 | TestHelpers.InMethod(); | ||
89 | // TestHelpers.EnableLogging(); | ||
90 | |||
91 | EstateManagementModule emm = new EstateManagementModule(); | ||
92 | |||
93 | SceneHelpers sh = new SceneHelpers(); | ||
94 | Scene scene = sh.SetupScene(); | ||
95 | SceneHelpers.SetupSceneModules(scene, emm); | ||
96 | |||
97 | UUID telehubSceneObjectOwner = TestHelpers.ParseTail(0x1); | ||
98 | |||
99 | SceneObjectGroup telehubSo = SceneHelpers.AddSceneObject(scene, "telehubObject", telehubSceneObjectOwner); | ||
100 | SceneObjectGroup spawnPointSo = SceneHelpers.AddSceneObject(scene, "spawnpointObject", telehubSceneObjectOwner); | ||
101 | |||
102 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "connect", telehubSo.LocalId); | ||
103 | emm.HandleOnEstateManageTelehub(null, UUID.Zero, UUID.Zero, "spawnpoint add", spawnPointSo.LocalId); | ||
104 | scene.RegionInfo.EstateSettings.AllowDirectTeleport = false; | ||
105 | |||
106 | scene.DeleteSceneObject(telehubSo, false); | ||
107 | |||
108 | // Must still be possible to successfully log in | ||
109 | UUID loggingInUserId = TestHelpers.ParseTail(0x2); | ||
110 | |||
111 | UserAccount ua | ||
112 | = UserAccountHelpers.CreateUserWithInventory(scene, "Test", "User", loggingInUserId, "password"); | ||
113 | |||
114 | SceneHelpers.AddScenePresence(scene, ua); | ||
115 | |||
116 | Assert.That(scene.GetScenePresence(loggingInUserId), Is.Not.Null); | ||
117 | } | ||
118 | } | ||
119 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 9370102..a4247e3 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -788,11 +788,6 @@ namespace OpenSim.Tests.Common.Mock | |||
788 | { | 788 | { |
789 | OnRegionHandShakeReply(this); | 789 | OnRegionHandShakeReply(this); |
790 | } | 790 | } |
791 | |||
792 | if (OnCompleteMovementToRegion != null) | ||
793 | { | ||
794 | OnCompleteMovementToRegion(this, true); | ||
795 | } | ||
796 | } | 791 | } |
797 | 792 | ||
798 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) | 793 | public void SendAssetUploadCompleteMessage(sbyte AssetType, bool Success, UUID AssetFullID) |
diff --git a/OpenSim/Tests/Common/TestHelpers.cs b/OpenSim/Tests/Common/TestHelpers.cs index a684d72..6bf23f8 100644 --- a/OpenSim/Tests/Common/TestHelpers.cs +++ b/OpenSim/Tests/Common/TestHelpers.cs | |||
@@ -117,8 +117,6 @@ namespace OpenSim.Tests.Common | |||
117 | /// Parse a UUID stem into a full UUID. | 117 | /// Parse a UUID stem into a full UUID. |
118 | /// </summary> | 118 | /// </summary> |
119 | /// <remarks> | 119 | /// <remarks> |
120 | /// Yes, this is completely inconsistent with ParseTail but this is probably a better way to do it, | ||
121 | /// UUIDs are conceptually not hexadecmial numbers. | ||
122 | /// The fragment will come at the start of the UUID. The rest will be 0s | 120 | /// The fragment will come at the start of the UUID. The rest will be 0s |
123 | /// </remarks> | 121 | /// </remarks> |
124 | /// <returns></returns> | 122 | /// <returns></returns> |
@@ -143,5 +141,24 @@ namespace OpenSim.Tests.Common | |||
143 | { | 141 | { |
144 | return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail)); | 142 | return new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", tail)); |
145 | } | 143 | } |
144 | |||
145 | /// <summary> | ||
146 | /// Parse a UUID tail section into a full UUID. | ||
147 | /// </summary> | ||
148 | /// <remarks> | ||
149 | /// The fragment will come at the end of the UUID. The rest will be 0s | ||
150 | /// </remarks> | ||
151 | /// <returns></returns> | ||
152 | /// <param name='frag'> | ||
153 | /// A UUID fragment that will be parsed into a full UUID. Therefore, it can only contain | ||
154 | /// cahracters which are valid in a UUID, except for "-" which is currently only allowed if a full UUID is | ||
155 | /// given as the 'fragment'. | ||
156 | /// </param> | ||
157 | public static UUID ParseTail(string stem) | ||
158 | { | ||
159 | string rawUuid = stem.PadLeft(32, '0'); | ||
160 | |||
161 | return UUID.Parse(rawUuid); | ||
162 | } | ||
146 | } | 163 | } |
147 | } | 164 | } |