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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b0a0046..88bf695 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -574,6 +574,8 @@ namespace OpenSim.Region.Framework.Scenes
574 public Vector3 OffsetPosition 574 public Vector3 OffsetPosition
575 { 575 {
576 get { return m_pos; } 576 get { return m_pos; }
577 // Don't remove setter. It's not currently used in core but
578 // upcoming Avination code needs it.
577 set 579 set
578 { 580 {
579 // There is no offset position when not seated 581 // There is no offset position when not seated
@@ -2762,7 +2764,10 @@ namespace OpenSim.Region.Framework.Scenes
2762 if (IsChildAgent) 2764 if (IsChildAgent)
2763 return; 2765 return;
2764 2766
2765 if (ParentID != 0) 2767 // If we don't have a PhysActor, we can't cross anyway
2768 // Also don't do this while sat, sitting avatars cross with the
2769 // object they sit on.
2770 if (ParentID != 0 || PhysActor == null)
2766 return; 2771 return;
2767 2772
2768 if (!IsInTransit) 2773 if (!IsInTransit)