diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 66 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 48 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 14 |
3 files changed, 104 insertions, 24 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs index 35ac908..3ef1e29 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -129,27 +129,47 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | /// <param name="remoteClient"></param> | 129 | /// <param name="remoteClient"></param> |
130 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 130 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
131 | { | 131 | { |
132 | /* | ||
133 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
134 | |||
135 | if (null == part) | ||
136 | return; | ||
137 | |||
138 | if (part.IsRoot) | ||
139 | { | ||
140 | SceneObjectGroup sog = part.ParentGroup; | ||
141 | sog.SendPropertiesToClient(remoteClient); | ||
142 | |||
143 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
144 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
145 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
146 | { | ||
147 | sog.IsSelected = true; | ||
148 | EventManager.TriggerParcelPrimCountTainted(); | ||
149 | } | ||
150 | } | ||
151 | else | ||
152 | { | ||
153 | part.SendPropertiesToClient(remoteClient); | ||
154 | } | ||
155 | */ | ||
132 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 156 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
133 | 157 | ||
134 | if (null == part) | 158 | if (null == part) |
135 | return; | 159 | return; |
136 | 160 | ||
137 | if (part.IsRoot) | 161 | SceneObjectGroup sog = part.ParentGroup; |
138 | { | 162 | if (sog == null) |
139 | SceneObjectGroup sog = part.ParentGroup; | 163 | return; |
140 | sog.SendPropertiesToClient(remoteClient); | ||
141 | 164 | ||
142 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | 165 | part.SendPropertiesToClient(remoteClient); |
143 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | 166 | |
144 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | 167 | // A prim is only tainted if it's allowed to be edited by the person clicking it. |
145 | { | 168 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) |
146 | sog.IsSelected = true; | 169 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) |
147 | EventManager.TriggerParcelPrimCountTainted(); | ||
148 | } | ||
149 | } | ||
150 | else | ||
151 | { | 170 | { |
152 | part.SendPropertiesToClient(remoteClient); | 171 | part.IsSelected = true; |
172 | EventManager.TriggerParcelPrimCountTainted(); | ||
153 | } | 173 | } |
154 | } | 174 | } |
155 | 175 | ||
@@ -202,7 +222,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | 222 | SceneObjectPart part = GetSceneObjectPart(primLocalID); |
203 | if (part == null) | 223 | if (part == null) |
204 | return; | 224 | return; |
205 | 225 | /* | |
206 | // A deselect packet contains all the local prims being deselected. However, since selection is still | 226 | // A deselect packet contains all the local prims being deselected. However, since selection is still |
207 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | 227 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims |
208 | // we end up sending many duplicate ObjectUpdates | 228 | // we end up sending many duplicate ObjectUpdates |
@@ -237,6 +257,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
237 | part.UUID, remoteClient.AgentId)) | 257 | part.UUID, remoteClient.AgentId)) |
238 | EventManager.TriggerParcelPrimCountTainted(); | 258 | EventManager.TriggerParcelPrimCountTainted(); |
239 | } | 259 | } |
260 | */ | ||
261 | |||
262 | bool oldgprSelect = part.ParentGroup.IsSelected; | ||
263 | |||
264 | // This is wrong, wrong, wrong. Selection should not be | ||
265 | // handled by group, but by prim. Legacy cruft. | ||
266 | // TODO: Make selection flagging per prim! | ||
267 | // | ||
268 | if (Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId) | ||
269 | || Permissions.CanMoveObject(part.ParentGroup.UUID, remoteClient.AgentId)) | ||
270 | { | ||
271 | part.IsSelected = false; | ||
272 | if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) | ||
273 | EventManager.TriggerParcelPrimCountTainted(); | ||
274 | } | ||
275 | |||
240 | } | 276 | } |
241 | 277 | ||
242 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | 278 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 47020af..0100ab3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -726,6 +726,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
726 | m_isSelected = value; | 726 | m_isSelected = value; |
727 | // Tell physics engine that group is selected | 727 | // Tell physics engine that group is selected |
728 | 728 | ||
729 | // this is not right | ||
730 | // but ode engines should only really need to know about root part | ||
731 | // so they can put entire object simulation on hold and not colliding | ||
732 | // keep as was for now | ||
733 | |||
729 | PhysicsActor pa = m_rootPart.PhysActor; | 734 | PhysicsActor pa = m_rootPart.PhysActor; |
730 | if (pa != null) | 735 | if (pa != null) |
731 | { | 736 | { |
@@ -747,6 +752,40 @@ namespace OpenSim.Region.Framework.Scenes | |||
747 | } | 752 | } |
748 | } | 753 | } |
749 | 754 | ||
755 | public void PartSelectChanged(bool partSelect) | ||
756 | { | ||
757 | // any part selected makes group selected | ||
758 | if (m_isSelected == partSelect) | ||
759 | return; | ||
760 | |||
761 | if (partSelect) | ||
762 | { | ||
763 | IsSelected = partSelect; | ||
764 | // if (!IsAttachment) | ||
765 | // ScheduleGroupForFullUpdate(); | ||
766 | } | ||
767 | else | ||
768 | { | ||
769 | // bad bad bad 2 heavy for large linksets | ||
770 | // since viewer does send lot of (un)selects | ||
771 | // this needs to be replaced by a specific list or count ? | ||
772 | // but that will require extra code in several places | ||
773 | |||
774 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
775 | for (int i = 0; i < parts.Length; i++) | ||
776 | { | ||
777 | SceneObjectPart part = parts[i]; | ||
778 | if (part.IsSelected) | ||
779 | return; | ||
780 | } | ||
781 | IsSelected = partSelect; | ||
782 | if (!IsAttachment) | ||
783 | { | ||
784 | ScheduleGroupForFullUpdate(); | ||
785 | } | ||
786 | } | ||
787 | } | ||
788 | |||
750 | private SceneObjectPart m_PlaySoundMasterPrim = null; | 789 | private SceneObjectPart m_PlaySoundMasterPrim = null; |
751 | public SceneObjectPart PlaySoundMasterPrim | 790 | public SceneObjectPart PlaySoundMasterPrim |
752 | { | 791 | { |
@@ -3139,14 +3178,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3139 | } | 3178 | } |
3140 | } | 3179 | } |
3141 | 3180 | ||
3142 | /* | ||
3143 | RootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
3144 | for (int i = 0; i < parts.Length; i++) | ||
3145 | { | ||
3146 | if (parts[i] != RootPart) | ||
3147 | parts[i].UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect); | ||
3148 | } | ||
3149 | */ | ||
3150 | if (parts.Length > 1) | 3181 | if (parts.Length > 1) |
3151 | { | 3182 | { |
3152 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); | 3183 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, true); |
@@ -3163,7 +3194,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3163 | } | 3194 | } |
3164 | else | 3195 | else |
3165 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); | 3196 | m_rootPart.UpdatePrimFlags(UsePhysics, SetTemporary, SetPhantom, SetVolumeDetect, false); |
3166 | |||
3167 | } | 3197 | } |
3168 | } | 3198 | } |
3169 | 3199 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c73fc98..c9659cb 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -304,6 +304,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
304 | protected float m_friction = 0.6f; // wood | 304 | protected float m_friction = 0.6f; // wood |
305 | protected float m_bounce = 0.5f; // wood | 305 | protected float m_bounce = 0.5f; // wood |
306 | 306 | ||
307 | |||
308 | protected bool m_isSelected = false; | ||
309 | |||
307 | /// <summary> | 310 | /// <summary> |
308 | /// Stores media texture data | 311 | /// Stores media texture data |
309 | /// </summary> | 312 | /// </summary> |
@@ -577,6 +580,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | } | 580 | } |
578 | } | 581 | } |
579 | 582 | ||
583 | public bool IsSelected | ||
584 | { | ||
585 | get { return m_isSelected; } | ||
586 | set | ||
587 | { | ||
588 | m_isSelected = value; | ||
589 | if (ParentGroup != null) | ||
590 | ParentGroup.PartSelectChanged(value); | ||
591 | } | ||
592 | } | ||
580 | 593 | ||
581 | 594 | ||
582 | public Dictionary<int, string> CollisionFilter | 595 | public Dictionary<int, string> CollisionFilter |
@@ -1907,6 +1920,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1907 | dupe.m_rezzed = m_rezzed; | 1920 | dupe.m_rezzed = m_rezzed; |
1908 | 1921 | ||
1909 | dupe.m_UndoRedo = null; | 1922 | dupe.m_UndoRedo = null; |
1923 | dupe.m_isSelected = false; | ||
1910 | 1924 | ||
1911 | dupe.IgnoreUndoUpdate = false; | 1925 | dupe.IgnoreUndoUpdate = false; |
1912 | dupe.Undoing = false; | 1926 | dupe.Undoing = false; |