diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Framework/Servers/VersionInfo.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 24 | ||||
-rw-r--r-- | OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 4 |
3 files changed, 28 insertions, 2 deletions
diff --git a/OpenSim/Framework/Servers/VersionInfo.cs b/OpenSim/Framework/Servers/VersionInfo.cs index a7d34f5..7274a06 100644 --- a/OpenSim/Framework/Servers/VersionInfo.cs +++ b/OpenSim/Framework/Servers/VersionInfo.cs | |||
@@ -29,7 +29,7 @@ namespace OpenSim | |||
29 | { | 29 | { |
30 | public class VersionInfo | 30 | public class VersionInfo |
31 | { | 31 | { |
32 | private const string VERSION_NUMBER = "0.6.91CM"; | 32 | private const string VERSION_NUMBER = "0.6.92Ch"; |
33 | private const Flavour VERSION_FLAVOUR = Flavour.Dev; | 33 | private const Flavour VERSION_FLAVOUR = Flavour.Dev; |
34 | public enum Flavour | 34 | public enum Flavour |
35 | { | 35 | { |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index b0fb8b3..998d598 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -222,6 +222,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | protected internal bool AddRestoredSceneObject( | 222 | protected internal bool AddRestoredSceneObject( |
223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | 223 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) |
224 | { | 224 | { |
225 | // KF: Check for out-of-region, move inside and make static. | ||
226 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
227 | sceneObject.RootPart.GroupPosition.Y, | ||
228 | sceneObject.RootPart.GroupPosition.Z); | ||
229 | if (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
230 | npos.X > Constants.RegionSize || | ||
231 | npos.Y > Constants.RegionSize) | ||
232 | { | ||
233 | if (npos.X < 0.0) npos.X = 1.0f; | ||
234 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
235 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
236 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
237 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
238 | |||
239 | foreach (SceneObjectPart part in sceneObject.Children.Values) | ||
240 | { | ||
241 | part.GroupPosition = npos; | ||
242 | } | ||
243 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
244 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
245 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
246 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
247 | } | ||
248 | |||
225 | if (!alreadyPersisted) | 249 | if (!alreadyPersisted) |
226 | { | 250 | { |
227 | sceneObject.ForceInventoryPersistence(); | 251 | sceneObject.ForceInventoryPersistence(); |
diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 983431d..0179240 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | |||
@@ -215,6 +215,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
215 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); | 215 | parent_scene.GetTerrainHeightAtXY(((float)Constants.RegionSize * 0.5f), ((float)Constants.RegionSize * 0.5f)) + 0.5f); |
216 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); | 216 | m_log.Warn("[PHYSICS]: Got nonFinite Object create Position"); |
217 | } | 217 | } |
218 | |||
218 | _position = pos; | 219 | _position = pos; |
219 | m_taintposition = pos; | 220 | m_taintposition = pos; |
220 | PID_D = parent_scene.bodyPIDD; | 221 | PID_D = parent_scene.bodyPIDD; |
@@ -254,7 +255,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
254 | _parent_scene = parent_scene; | 255 | _parent_scene = parent_scene; |
255 | m_targetSpace = (IntPtr)0; | 256 | m_targetSpace = (IntPtr)0; |
256 | 257 | ||
257 | if (pos.Z < 0) | 258 | // if (pos.Z < 0) |
259 | if (pos.Z < parent_scene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
258 | m_isphysical = false; | 260 | m_isphysical = false; |
259 | else | 261 | else |
260 | { | 262 | { |