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-rw-r--r--OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs318
1 files changed, 182 insertions, 136 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
index 753aada..d429979 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
@@ -444,7 +444,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
444 item.Folder = folder.ID; 444 item.Folder = folder.ID;
445 item.Owner = userID; 445 item.Owner = userID;
446 if (objlist.Count > 1) 446 if (objlist.Count > 1)
447 {
447 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems; 448 item.Flags = (uint)InventoryItemFlags.ObjectHasMultipleItems;
449 }
450 else
451 {
452 item.SaleType = objlist[0].RootPart.ObjectSaleType;
453 item.SalePrice = objlist[0].RootPart.SalePrice;
454 }
448 } 455 }
449 456
450 AssetBase asset = CreateAsset( 457 AssetBase asset = CreateAsset(
@@ -508,7 +515,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
508 7); // Preserve folded permissions 515 7); // Preserve folded permissions
509 } 516 }
510 517
511 // TODO: add the new fields (Flags, Sale info, etc)
512 item.CreationDate = Util.UnixTimeSinceEpoch(); 518 item.CreationDate = Util.UnixTimeSinceEpoch();
513 item.Description = asset.Description; 519 item.Description = asset.Description;
514 item.Name = asset.Name; 520 item.Name = asset.Name;
@@ -587,6 +593,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
587 593
588 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); 594 AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
589 595
596 SceneObjectGroup group = null;
597
590 if (rezAsset != null) 598 if (rezAsset != null)
591 { 599 {
592 UUID itemId = UUID.Zero; 600 UUID itemId = UUID.Zero;
@@ -595,16 +603,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
595 // item that it came from. This allows us to enable 'save object to inventory' 603 // item that it came from. This allows us to enable 'save object to inventory'
596 if (!m_Scene.Permissions.BypassPermissions()) 604 if (!m_Scene.Permissions.BypassPermissions())
597 { 605 {
598 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy) 606 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy && (item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
599 { 607 {
600 itemId = item.ID; 608 itemId = item.ID;
601 } 609 }
602 } 610 }
603 else 611 else
604 { 612 {
605 // Brave new fullperm world 613 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
606 // 614 {
607 itemId = item.ID; 615 // Brave new fullperm world
616 itemId = item.ID;
617 }
608 } 618 }
609 619
610 if (item.ID == UUID.Zero) 620 if (item.ID == UUID.Zero)
@@ -613,27 +623,63 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
613 } 623 }
614 624
615 string xmlData = Utils.BytesToString(rezAsset.Data); 625 string xmlData = Utils.BytesToString(rezAsset.Data);
616 SceneObjectGroup group 626 List<SceneObjectGroup> objlist =
617 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); 627 new List<SceneObjectGroup>();
618 Vector3 storedPosition = group.AbsolutePosition; 628 List<Vector3> veclist = new List<Vector3>();
619 if (group.UUID == UUID.Zero) 629
630 XmlDocument doc = new XmlDocument();
631 doc.LoadXml(xmlData);
632 XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
633 if (e == null || attachment) // Single
620 { 634 {
621 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3"); 635 SceneObjectGroup g =
622 } 636 SceneObjectSerializer.FromOriginalXmlFormat(
623 group.RootPart.FromFolderID = item.Folder; 637 itemId, xmlData);
638 objlist.Add(g);
639 veclist.Add(new Vector3(0, 0, 0));
624 640
625 // If it's rezzed in world, select it. Much easier to 641 float offsetHeight = 0;
626 // find small items. 642 pos = m_Scene.GetNewRezLocation(
627 // 643 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
628 if (!attachment) 644 BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
645 pos.Z += offsetHeight;
646 }
647 else
629 { 648 {
630 group.RootPart.CreateSelected = true; 649 XmlElement coll = (XmlElement)e;
631 foreach (SceneObjectPart child in group.Parts) 650 float bx = Convert.ToSingle(coll.GetAttribute("x"));
632 child.CreateSelected = true; 651 float by = Convert.ToSingle(coll.GetAttribute("y"));
652 float bz = Convert.ToSingle(coll.GetAttribute("z"));
653 Vector3 bbox = new Vector3(bx, by, bz);
654
655 pos = m_Scene.GetNewRezLocation(RayStart, RayEnd,
656 RayTargetID, Quaternion.Identity,
657 BypassRayCast, bRayEndIsIntersection, true,
658 bbox, false);
659
660 pos -= bbox / 2;
661
662 XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
663 foreach (XmlNode n in groups)
664 {
665 SceneObjectGroup g =
666 SceneObjectSerializer.FromOriginalXmlFormat(
667 itemId, n.OuterXml);
668 objlist.Add(g);
669 XmlElement el = (XmlElement)n;
670 float x = Convert.ToSingle(el.GetAttribute("offsetx"));
671 float y = Convert.ToSingle(el.GetAttribute("offsety"));
672 float z = Convert.ToSingle(el.GetAttribute("offsetz"));
673 veclist.Add(new Vector3(x, y, z));
674 }
633 } 675 }
634 676
677 int primcount = 0;
678 foreach (SceneObjectGroup g in objlist)
679 primcount += g.PrimCount;
680
635 if (!m_Scene.Permissions.CanRezObject( 681 if (!m_Scene.Permissions.CanRezObject(
636 group.PrimCount, remoteClient.AgentId, pos) 682 primcount, remoteClient.AgentId, pos)
637 && !attachment) 683 && !attachment)
638 { 684 {
639 // The client operates in no fail mode. It will 685 // The client operates in no fail mode. It will
@@ -645,135 +691,139 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
645 remoteClient.SendBulkUpdateInventory(item); 691 remoteClient.SendBulkUpdateInventory(item);
646 return null; 692 return null;
647 } 693 }
648 if (group.UUID == UUID.Zero) 694
649 { 695 for (int i = 0 ; i < objlist.Count ; i++ )
650 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 4");
651 }
652 group.ResetIDs();
653 if (group.UUID == UUID.Zero)
654 {
655 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 5");
656 }
657 if (attachment)
658 { 696 {
659 group.RootPart.Flags |= PrimFlags.Phantom; 697 group = objlist[i];
660 group.RootPart.IsAttachment = true;
661 }
662 698
663 // If we're rezzing an attachment then don't ask AddNewSceneObject() to update the client since 699 Vector3 storedPosition = group.AbsolutePosition;
664 // we'll be doing that later on. Scheduling more than one full update during the attachment 700 if (group.UUID == UUID.Zero)
665 // process causes some clients to fail to display the attachment properly. 701 {
666 m_Scene.AddNewSceneObject(group, true, false); 702 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 3");
703 }
704 group.RootPart.FromFolderID = item.Folder;
667 705
668 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z); 706 // If it's rezzed in world, select it. Much easier to
669 // if attachment we set it's asset id so object updates can reflect that 707 // find small items.
670 // if not, we set it's position in world. 708 //
671 if (!attachment) 709 if (!attachment)
672 { 710 {
673 group.ScheduleGroupForFullUpdate(); 711 group.RootPart.CreateSelected = true;
674 712 foreach (SceneObjectPart child in group.Parts)
675 float offsetHeight = 0; 713 child.CreateSelected = true;
676 pos = m_Scene.GetNewRezLocation( 714 }
677 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
678 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
679 pos.Z += offsetHeight;
680 group.AbsolutePosition = pos;
681 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
682 715
683 } 716 group.ResetIDs();
684 else
685 {
686 group.SetFromItemID(itemID);
687 }
688 if (group.UUID == UUID.Zero)
689 {
690 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 6");
691 }
692 SceneObjectPart rootPart = null;
693 try
694 {
695 rootPart = group.GetChildPart(group.UUID);
696 }
697 catch (NullReferenceException)
698 {
699 string isAttachment = "";
700 717
701 if (attachment) 718 if (attachment)
702 isAttachment = " Object was an attachment"; 719 {
720 group.RootPart.Flags |= PrimFlags.Phantom;
721 group.RootPart.IsAttachment = true;
722 }
703 723
704 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment); 724 // If we're rezzing an attachment then don't ask
705 } 725 // AddNewSceneObject() to update the client since
706 if (group.UUID == UUID.Zero) 726 // we'll be doing that later on. Scheduling more than
707 { 727 // one full update during the attachment
708 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 7"); 728 // process causes some clients to fail to display the
709 } 729 // attachment properly.
710 // Since renaming the item in the inventory does not affect the name stored 730 m_Scene.AddNewSceneObject(group, true, false);
711 // in the serialization, transfer the correct name from the inventory to the 731
712 // object itself before we rez. 732 // if attachment we set it's asset id so object updates
713 rootPart.Name = item.Name; 733 // can reflect that, if not, we set it's position in world.
714 rootPart.Description = item.Description; 734 if (!attachment)
715 735 {
716 group.SetGroup(remoteClient.ActiveGroupId, remoteClient); 736 group.ScheduleGroupForFullUpdate();
717 if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0) 737
718 { 738 group.AbsolutePosition = pos + veclist[i];
719 //Need to kill the for sale here 739 }
720 rootPart.ObjectSaleType = 0; 740 else
721 rootPart.SalePrice = 10; 741 {
742 group.SetFromItemID(itemID);
743 }
744
745 SceneObjectPart rootPart = null;
746
747 try
748 {
749 rootPart = group.GetChildPart(group.UUID);
750 }
751 catch (NullReferenceException)
752 {
753 string isAttachment = "";
754
755 if (attachment)
756 isAttachment = " Object was an attachment";
757
758 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
759 }
722 760
723 if (m_Scene.Permissions.PropagatePermissions()) 761 // Since renaming the item in the inventory does not
762 // affect the name stored in the serialization, transfer
763 // the correct name from the inventory to the
764 // object itself before we rez.
765 rootPart.Name = item.Name;
766 rootPart.Description = item.Description;
767 rootPart.ObjectSaleType = item.SaleType;
768 rootPart.SalePrice = item.SalePrice;
769
770 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
771 if ((rootPart.OwnerID != item.Owner) ||
772 (item.CurrentPermissions & 16) != 0)
724 { 773 {
725 foreach (SceneObjectPart part in group.Parts) 774 //Need to kill the for sale here
775 rootPart.ObjectSaleType = 0;
776 rootPart.SalePrice = 10;
777
778 if (m_Scene.Permissions.PropagatePermissions())
726 { 779 {
727 part.EveryoneMask = item.EveryOnePermissions; 780 foreach (SceneObjectPart part in group.Parts)
728 part.NextOwnerMask = item.NextPermissions; 781 {
729 part.GroupMask = 0; // DO NOT propagate here 782 if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
783 {
784 part.EveryoneMask = item.EveryOnePermissions;
785 part.NextOwnerMask = item.NextPermissions;
786 }
787 part.GroupMask = 0; // DO NOT propagate here
788 }
789
790 group.ApplyNextOwnerPermissions();
730 } 791 }
731
732 group.ApplyNextOwnerPermissions();
733 } 792 }
734 }
735 if (group.UUID == UUID.Zero)
736 {
737 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 8");
738 }
739 793
740 foreach (SceneObjectPart part in group.Parts) 794 foreach (SceneObjectPart part in group.Parts)
741 {
742 if ((part.OwnerID != item.Owner) || (item.CurrentPermissions & 16) != 0)
743 { 795 {
744 part.LastOwnerID = part.OwnerID; 796 if ((part.OwnerID != item.Owner) ||
745 part.OwnerID = item.Owner; 797 (item.CurrentPermissions & 16) != 0)
746 part.Inventory.ChangeInventoryOwner(item.Owner); 798 {
747 part.GroupMask = 0; // DO NOT propagate here 799 part.LastOwnerID = part.OwnerID;
800 part.OwnerID = item.Owner;
801 part.Inventory.ChangeInventoryOwner(item.Owner);
802 part.GroupMask = 0; // DO NOT propagate here
803 }
804 part.EveryoneMask = item.EveryOnePermissions;
805 part.NextOwnerMask = item.NextPermissions;
748 } 806 }
749 part.EveryoneMask = item.EveryOnePermissions; 807
750 part.NextOwnerMask = item.NextPermissions; 808 rootPart.TrimPermissions();
751 } 809
752 if (group.UUID == UUID.Zero) 810 if (!attachment)
753 {
754 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 9");
755 }
756 rootPart.TrimPermissions();
757 if (group.UUID == UUID.Zero)
758 {
759 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 10");
760 }
761 if (!attachment)
762 {
763 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
764 { 811 {
765 // Save attachment data 812 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
766 group.RootPart.AttachPoint = group.RootPart.Shape.State; 813 {
767 group.RootPart.AttachOffset = storedPosition; 814 // Save attachment data
815 group.RootPart.AttachPoint = group.RootPart.Shape.State;
816 group.RootPart.AttachOffset = storedPosition;
768 817
769 group.ClearPartAttachmentData(); 818 group.ClearPartAttachmentData();
770 } 819 }
771 820
772 // Fire on_rez 821 // Fire on_rez
773 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1); 822 group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
774 rootPart.ParentGroup.ResumeScripts(); 823 rootPart.ParentGroup.ResumeScripts();
775 824
776 rootPart.ScheduleFullUpdate(); 825 rootPart.ScheduleFullUpdate();
826 }
777 } 827 }
778 828
779 if (!m_Scene.Permissions.BypassPermissions()) 829 if (!m_Scene.Permissions.BypassPermissions())
@@ -791,12 +841,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
791 } 841 }
792 } 842 }
793 } 843 }
794 if (group.UUID == UUID.Zero)
795 {
796 m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 11");
797 }
798 return group;
799 } 844 }
845 return group;
800 } 846 }
801 847
802 return null; 848 return null;