diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Application/OpenSimBase.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | 5 |
2 files changed, 7 insertions, 3 deletions
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index f3aaa76..06bb886 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -350,11 +350,9 @@ namespace OpenSim | |||
350 | if (scene.SnmpService != null) | 350 | if (scene.SnmpService != null) |
351 | { | 351 | { |
352 | scene.SnmpService.ColdStart(1,scene); | 352 | scene.SnmpService.ColdStart(1,scene); |
353 | scene.SnmpService.LinkDown(scene); | ||
353 | } | 354 | } |
354 | 355 | ||
355 | // it should be a LinkDown event | ||
356 | // Maped inside opennms | ||
357 | // bad... | ||
358 | if (scene.SnmpService != null) | 356 | if (scene.SnmpService != null) |
359 | { | 357 | { |
360 | scene.SnmpService.Warning("Loading prins", scene); | 358 | scene.SnmpService.Warning("Loading prins", scene); |
@@ -439,6 +437,7 @@ namespace OpenSim | |||
439 | if (scene.SnmpService != null) | 437 | if (scene.SnmpService != null) |
440 | { | 438 | { |
441 | scene.SnmpService.Warning("The region is operational", scene); | 439 | scene.SnmpService.Warning("The region is operational", scene); |
440 | scene.SnmpService.LinkUp(scene); | ||
442 | } | 441 | } |
443 | 442 | ||
444 | scene.StartTimer(); | 443 | scene.StartTimer(); |
diff --git a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs index 8a83fe9..cc31322 100644 --- a/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ISnmpModule.cs | |||
@@ -15,4 +15,9 @@ public interface ISnmpModule | |||
15 | void Major(string Message, Scene scene); | 15 | void Major(string Message, Scene scene); |
16 | void ColdStart(int step , Scene scene); | 16 | void ColdStart(int step , Scene scene); |
17 | void Shutdown(int step , Scene scene); | 17 | void Shutdown(int step , Scene scene); |
18 | // | ||
19 | // Node Start/stop events | ||
20 | // | ||
21 | void LinkUp(Scene scene); | ||
22 | void LinkDown(Scene scene); | ||
18 | } | 23 | } |