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-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs4
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs6
-rw-r--r--OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs2
-rw-r--r--OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs7
4 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index c61a23d..dddc31a 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1523,8 +1523,8 @@ namespace OpenSim.Region.Framework.Scenes
1523 m_heartbeatThread = null; 1523 m_heartbeatThread = null;
1524 } 1524 }
1525 1525
1526// m_sceneGraph.PreparePhysicsSimulation(); 1526 // tell physics to finish building actor
1527 1527 m_sceneGraph.ProcessPhysicsPreSimulation();
1528 1528
1529 m_heartbeatThread 1529 m_heartbeatThread
1530 = WorkManager.StartThread( 1530 = WorkManager.StartThread(
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 0a22bb3..0879cce 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -222,6 +222,12 @@ namespace OpenSim.Region.Framework.Scenes
222 return PhysicsScene.Simulate((float)elapsed); 222 return PhysicsScene.Simulate((float)elapsed);
223 } 223 }
224 224
225 protected internal void ProcessPhysicsPreSimulation()
226 {
227 if(PhysicsScene != null)
228 PhysicsScene.ProcessPreSimulation();
229 }
230
225 protected internal void UpdateScenePresenceMovement() 231 protected internal void UpdateScenePresenceMovement()
226 { 232 {
227 ForEachScenePresence(delegate(ScenePresence presence) 233 ForEachScenePresence(delegate(ScenePresence presence)
diff --git a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
index 1c0ad20..8623891 100644
--- a/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
+++ b/OpenSim/Region/PhysicsModules/SharedBase/PhysicsScene.cs
@@ -290,7 +290,7 @@ namespace OpenSim.Region.PhysicsModules.SharedBase
290 public abstract void AddPhysicsActorTaint(PhysicsActor prim); 290 public abstract void AddPhysicsActorTaint(PhysicsActor prim);
291 291
292 292
293 public virtual void PrepareSimulation() { } 293 public virtual void ProcessPreSimulation() { }
294 294
295 /// <summary> 295 /// <summary>
296 /// Perform a simulation of the current physics scene over the given timestep. 296 /// Perform a simulation of the current physics scene over the given timestep.
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
index 103304d..2da2603 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEScene.cs
@@ -1526,7 +1526,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1526 } 1526 }
1527 1527
1528 // does all pending changes generated during region load process 1528 // does all pending changes generated during region load process
1529 public override void PrepareSimulation() 1529 public override void ProcessPreSimulation()
1530 { 1530 {
1531 lock (OdeLock) 1531 lock (OdeLock)
1532 { 1532 {
@@ -1541,7 +1541,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1541 int donechanges = 0; 1541 int donechanges = 0;
1542 if (ChangesQueue.Count > 0) 1542 if (ChangesQueue.Count > 0)
1543 { 1543 {
1544 m_log.InfoFormat("[ODE] start processing pending actor operations"); 1544 m_log.InfoFormat("[ubOde] start processing pending actor operations");
1545 int tstart = Util.EnvironmentTickCount(); 1545 int tstart = Util.EnvironmentTickCount();
1546 1546
1547 while (ChangesQueue.Dequeue(out item)) 1547 while (ChangesQueue.Dequeue(out item))
@@ -1564,8 +1564,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
1564 donechanges++; 1564 donechanges++;
1565 } 1565 }
1566 int time = Util.EnvironmentTickCountSubtract(tstart); 1566 int time = Util.EnvironmentTickCountSubtract(tstart);
1567 m_log.InfoFormat("[ODE] finished {0} operations in {1}ms", donechanges, time); 1567 m_log.InfoFormat("[ubOde] finished {0} operations in {1}ms", donechanges, time);
1568 } 1568 }
1569 m_log.InfoFormat("[ubOde] {0} prim actors loaded",_prims.Count);
1569 } 1570 }
1570 } 1571 }
1571 1572