diff options
Diffstat (limited to '')
4 files changed, 16 insertions, 31 deletions
diff --git a/OpenSim/Data/Tests/BasicRegionTest.cs b/OpenSim/Data/Tests/BasicRegionTest.cs index 0a10cea..532d54e 100644 --- a/OpenSim/Data/Tests/BasicRegionTest.cs +++ b/OpenSim/Data/Tests/BasicRegionTest.cs | |||
@@ -256,7 +256,7 @@ namespace OpenSim.Data.Tests | |||
256 | sop.RotationOffset = rotoff; | 256 | sop.RotationOffset = rotoff; |
257 | sop.CreatorID = creator; | 257 | sop.CreatorID = creator; |
258 | sop.InventorySerial = iserial; | 258 | sop.InventorySerial = iserial; |
259 | sop.Inventory.Items = dic; | 259 | sop.TaskInventory = dic; |
260 | sop.ObjectFlags = objf; | 260 | sop.ObjectFlags = objf; |
261 | sop.Name = name; | 261 | sop.Name = name; |
262 | sop.Material = material; | 262 | sop.Material = material; |
@@ -288,7 +288,7 @@ namespace OpenSim.Data.Tests | |||
288 | Assert.That(uuid,Is.EqualTo(sop.UUID)); | 288 | Assert.That(uuid,Is.EqualTo(sop.UUID)); |
289 | Assert.That(creator,Is.EqualTo(sop.CreatorID)); | 289 | Assert.That(creator,Is.EqualTo(sop.CreatorID)); |
290 | Assert.That(iserial,Is.EqualTo(sop.InventorySerial)); | 290 | Assert.That(iserial,Is.EqualTo(sop.InventorySerial)); |
291 | Assert.That(dic,Is.EqualTo(sop.Inventory.Items)); | 291 | Assert.That(dic,Is.EqualTo(sop.TaskInventory)); |
292 | Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); | 292 | Assert.That(objf,Is.EqualTo(sop.ObjectFlags)); |
293 | Assert.That(name,Is.EqualTo(sop.Name)); | 293 | Assert.That(name,Is.EqualTo(sop.Name)); |
294 | Assert.That(material,Is.EqualTo(sop.Material)); | 294 | Assert.That(material,Is.EqualTo(sop.Material)); |
@@ -337,7 +337,7 @@ namespace OpenSim.Data.Tests | |||
337 | Assert.That(uuid,Is.EqualTo(p.UUID)); | 337 | Assert.That(uuid,Is.EqualTo(p.UUID)); |
338 | Assert.That(creator,Is.EqualTo(p.CreatorID)); | 338 | Assert.That(creator,Is.EqualTo(p.CreatorID)); |
339 | //Assert.That(iserial,Is.EqualTo(p.InventorySerial)); | 339 | //Assert.That(iserial,Is.EqualTo(p.InventorySerial)); |
340 | Assert.That(dic,Is.EqualTo(p.Inventory.Items)); | 340 | Assert.That(dic,Is.EqualTo(p.TaskInventory)); |
341 | //Assert.That(objf,Is.EqualTo(p.ObjectFlags)); | 341 | //Assert.That(objf,Is.EqualTo(p.ObjectFlags)); |
342 | Assert.That(name,Is.EqualTo(p.Name)); | 342 | Assert.That(name,Is.EqualTo(p.Name)); |
343 | Assert.That(material,Is.EqualTo(p.Material)); | 343 | Assert.That(material,Is.EqualTo(p.Material)); |
@@ -415,7 +415,7 @@ namespace OpenSim.Data.Tests | |||
415 | sog2.RootPart.GroupPosition = groupos; | 415 | sog2.RootPart.GroupPosition = groupos; |
416 | sog2.RootPart.RotationOffset = rotoff; | 416 | sog2.RootPart.RotationOffset = rotoff; |
417 | sog2.RootPart.CreatorID = creator; | 417 | sog2.RootPart.CreatorID = creator; |
418 | sog2.RootPart.Inventory.Items = dic; | 418 | sog2.RootPart.TaskInventory = dic; |
419 | sog2.RootPart.Name = name; | 419 | sog2.RootPart.Name = name; |
420 | sog2.RootPart.Material = material; | 420 | sog2.RootPart.Material = material; |
421 | sog2.RootPart.ScriptAccessPin = pin; | 421 | sog2.RootPart.ScriptAccessPin = pin; |
@@ -449,7 +449,7 @@ namespace OpenSim.Data.Tests | |||
449 | Assert.That(name,Is.EqualTo(p.Name)); | 449 | Assert.That(name,Is.EqualTo(p.Name)); |
450 | Assert.That(rotoff,Is.EqualTo(p.RotationOffset)); | 450 | Assert.That(rotoff,Is.EqualTo(p.RotationOffset)); |
451 | Assert.That(creator,Is.EqualTo(p.CreatorID)); | 451 | Assert.That(creator,Is.EqualTo(p.CreatorID)); |
452 | Assert.That(dic,Is.EqualTo(p.Inventory.Items)); | 452 | Assert.That(dic,Is.EqualTo(p.TaskInventory)); |
453 | Assert.That(name,Is.EqualTo(p.Name)); | 453 | Assert.That(name,Is.EqualTo(p.Name)); |
454 | Assert.That(material,Is.EqualTo(p.Material)); | 454 | Assert.That(material,Is.EqualTo(p.Material)); |
455 | Assert.That(pin,Is.EqualTo(p.ScriptAccessPin)); | 455 | Assert.That(pin,Is.EqualTo(p.ScriptAccessPin)); |
diff --git a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs index db809a0..a270293 100644 --- a/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Environment/Interfaces/IEntityInventory.cs | |||
@@ -44,36 +44,21 @@ namespace OpenSim.Region.Environment.Scenes | |||
44 | /// | 44 | /// |
45 | /// This is not a finished 1.0 candidate interface | 45 | /// This is not a finished 1.0 candidate interface |
46 | public interface IEntityInventory | 46 | public interface IEntityInventory |
47 | { | 47 | { |
48 | /// <value> | ||
49 | /// Inventory serial number | ||
50 | /// </value> | ||
51 | // uint Serial | ||
52 | // { | ||
53 | // get; | ||
54 | // set; | ||
55 | // } | ||
56 | |||
57 | /// <value> | ||
58 | /// Raw inventory data | ||
59 | /// </value> | ||
60 | TaskInventoryDictionary Items | ||
61 | { | ||
62 | get; | ||
63 | set; | ||
64 | } | ||
65 | |||
66 | /// <summary> | 48 | /// <summary> |
67 | /// Force the task inventory of this prim to persist at the next update sweep | 49 | /// Force the task inventory of this prim to persist at the next update sweep |
68 | /// </summary> | 50 | /// </summary> |
69 | void ForceInventoryPersistence(); | 51 | void ForceInventoryPersistence(); |
70 | 52 | ||
71 | /// <summary> | 53 | /// <summary> |
72 | /// Reset UUIDs for all the items in the prim's inventory. This involves either generating | 54 | /// Reset UUIDs for all the items in the prim's inventory. |
55 | /// </summary> | ||
56 | /// | ||
57 | /// This involves either generating | ||
73 | /// new ones or setting existing UUIDs to the correct parent UUIDs. | 58 | /// new ones or setting existing UUIDs to the correct parent UUIDs. |
74 | /// | 59 | /// |
75 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. | 60 | /// If this method is called and there are inventory items, then we regard the inventory as having changed. |
76 | /// </summary> | 61 | /// |
77 | /// <param name="linkNum">Link number for the part</param> | 62 | /// <param name="linkNum">Link number for the part</param> |
78 | void ResetInventoryIDs(); | 63 | void ResetInventoryIDs(); |
79 | 64 | ||
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index 26a38a3..e97b99f 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs | |||
@@ -364,8 +364,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
364 | /// </value> | 364 | /// </value> |
365 | public TaskInventoryDictionary TaskInventory | 365 | public TaskInventoryDictionary TaskInventory |
366 | { | 366 | { |
367 | get { return Inventory.Items; } | 367 | get { return m_inventory.Items; } |
368 | set { Inventory.Items = value; } | 368 | set { m_inventory.Items = value; } |
369 | } | 369 | } |
370 | 370 | ||
371 | public uint ObjectFlags | 371 | public uint ObjectFlags |
@@ -1263,7 +1263,7 @@ if (m_shape != null) { | |||
1263 | dupe._category = _category; | 1263 | dupe._category = _category; |
1264 | dupe.m_rezzed = m_rezzed; | 1264 | dupe.m_rezzed = m_rezzed; |
1265 | 1265 | ||
1266 | dupe.Inventory.Items = (TaskInventoryDictionary)dupe.Inventory.Items.Clone(); | 1266 | dupe.m_inventory.Items = (TaskInventoryDictionary)dupe.m_inventory.Items.Clone(); |
1267 | 1267 | ||
1268 | if (userExposed) | 1268 | if (userExposed) |
1269 | dupe.ResetIDs(linkNum); | 1269 | dupe.ResetIDs(linkNum); |
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs index 82a89df..ae43c5e 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPartInventory.cs | |||
@@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
69 | /// <value> | 69 | /// <value> |
70 | /// Inventory serial number | 70 | /// Inventory serial number |
71 | /// </value> | 71 | /// </value> |
72 | public uint Serial | 72 | protected internal uint Serial |
73 | { | 73 | { |
74 | get { return m_inventorySerial; } | 74 | get { return m_inventorySerial; } |
75 | set { m_inventorySerial = value; } | 75 | set { m_inventorySerial = value; } |
@@ -78,7 +78,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
78 | /// <value> | 78 | /// <value> |
79 | /// Raw inventory data | 79 | /// Raw inventory data |
80 | /// </value> | 80 | /// </value> |
81 | public TaskInventoryDictionary Items | 81 | protected internal TaskInventoryDictionary Items |
82 | { | 82 | { |
83 | get { return m_items; } | 83 | get { return m_items; } |
84 | set { m_items = value; } | 84 | set { m_items = value; } |